Have you tried jumping into WvW? It’s much easier to find people to run along with you there, and you dont have to be level 80.
You can also try joining other people’s activities (such as public guild missions, parties and temple raids).
It looks like you are playing on a low-pop server, or on low-traffic hours. I would suggest guesting around to check things out. Some server communities are more social than others.
You may see more players if a Dynamic Event springs up near by but a lot of this game is teaming by flash mob.
You can also mention in /m chat that you have an event nearby. People will often run there to do it.
Why do people discredit suggestion posts so quickly?
They only discredit suggestions that look like “give moar damage to my class”.
A big problem with fixed prices is the exchange rate of $. In another game I’ve played, the same item had different prices in different countries. That caused players (les Americaines that is) to complain that they had to pay more money for the same item. How do you ensure that an item is priced properly in all countries?
As you can see, such alternatives can really complicate things.
There are already fixed rate priced items in the game and localised rates has not proved to be an issue thus far.
All items can be pegged to the dollar or euro rate. So regardless of your local currency, you are paying the same pegged rate as everyone else.
I suspect that it would become more apparent as more items are added to the shop.
And that can really mess up people’s feelings about the game.
The game gave them a choice to do something, something that is expressly and obviously no guarantee to win. They have no self control, foolishly believe they are going to be “the one,” and become invested in it to an absurd level. Yeah, somehow it’s still not their fault at all. Let’s blame the game.
I have no interest in criticizing a system that we are calling arguably bad because people are silly enough to buy into it then blame the game for their troubles. There are always the extremists, not implementing a feature because of them is silly.
Not implementing a feature that has been proven to cause problems is not silly.
Sorry, what’s the bad thing about this that children shouldn’t see?
It would result in extreme cases of jealousy, entitlement and buyer’s remorse.
And that’s someone else’s fault other than the person that bought into it?
And that can really mess up people’s feelings about the game.
You don’t have to run 8 year financial forecasts to realise that there are alternatives to funding a game other than through RNG cash shop.
Can you explain what those alternatives are, and what makes them better than selling random cosmetic items?
I can’t think of any myself.
From a consumer point of view? Well (sticking to non sub options) selling fixed rate items is one obvious alternative. What makes that better than RNG boxes? Clarity for the consumer and the ability for them to make more informed value judgements.
Is that better from a company side stand point? Well as long as people are still willing to pay for the RNG version, probably not.
A big problem with fixed prices is the exchange rate of $. In another game I’ve played, the same item had different prices in different countries. That caused players (les Americaines that is) to complain that they had to pay more money for the same item. How do you ensure that an item is priced properly in all countries?
As you can see, such alternatives can really complicate things.
Sorry, what’s the bad thing about this that children shouldn’t see?
It would result in extreme cases of jealousy, entitlement and buyer’s remorse.
You don’t have to run 8 year financial forecasts to realise that there are alternatives to funding a game other than through RNG cash shop.
Can you explain what those alternatives are, and what makes them better than selling random cosmetic items?
I can’t think of any myself.
Bad idea that would add nothing of value to the game.
Your problems with groups and dungeons can be solved by finding a more friendly server and/or guilds. Now the game lets you guest on other servers, so you can easily find a nicer community.
Cursed Shore is no longer farmed as much (if you mean the old giant-priestess-aa karma zergs). There are many new events in other areas, and now we get large amounts of karma in daily quests.
You hardly miss anything from temporary events, just the achievements.
I’ve never heard of anyone mentioned in this thread, except Chuck Norris.
Maybe a Skritt pet with backpack ? They like shinies
No, it’ll just steal everything.
Check out this karma calculator, it’s prety neat
This is why we cannot have complex raids in GW2. So many people act like the lack of a trinity is a huge improvement in game play, but that trinity exists for a reason. GW2 is fun, but many of the “innovations” are self limiting in nature resulting in shallow (and I’m being kind) PvE content that is more about numbers (or, in the case of dungeons, glitching the content) than about tactics. It’s a casuals game after all.
I wouldn’t use the word “tactics” to describe 50 people standing in a circle around a boss and rhythmically pushing buttons.
That’s what GW2 raid(world boss) look like right?
People always make fun about raid in other game, but GW2 take it further.
GW2 raid is even less tactical. And you can run in hit jomag 5 times in the head and come out with a world chest.
I was thinking more about the bosses that actually do stuff.
Running around, evading attacks, reviving teammates, compared to watching people’s healthbars or your DPS meter while the tanks are juggling aggro.
This is why we cannot have complex raids in GW2. So many people act like the lack of a trinity is a huge improvement in game play, but that trinity exists for a reason. GW2 is fun, but many of the “innovations” are self limiting in nature resulting in shallow (and I’m being kind) PvE content that is more about numbers (or, in the case of dungeons, glitching the content) than about tactics. It’s a casuals game after all.
I wouldn’t use the word “tactics” to describe 50 people standing in a circle around a boss and rhythmically pushing buttons.
The DR are still here, but there are new mechanics to offset them. Bosses drop guaranteed loot, there are new sources of end-game items and karma etc.
You want raids? Go do Grenth :P
In GW2, Grenth raids you!
There are raid-like events in GW2, you just need to look harder to find them.
Orr temples are like that, but there are other event chains that you can do with a large group.
Bad idea, see DPS meters discussion.
Because if you wanted your level 80 armor to look like different level 80 armor, you would have just bought the second armor instead.
Cultural items are level 80 rare items. Most people use Fine crystals to transmute exotic stats on them.
Really, this game is supposed to sell cosmetic items to generate profits. What would you expect them to sell in the item shop if not items like these crystals?
All other factors being equal, MF decreases combat effectiveness. This is downright axiomatic.
Potential effectiveness. Potential.
Nobody says that we should always wear the best stats. Nobody that matters that is.
Stormbluff Isle is a fairly populated T4 server with a nice community, check us out
;) do you know how frustrating it is to sit at 99% world completion becuz of a bug Anet hasn’t fixed in months?
And the solution is to make the same topic every 6 hours during weekend?
Open on Borlis Pass.
Open on Borlis Pass.
Is this the GW2 take on Nigerian scheme?
And who is Vayne?
I made one, in my case it was only ~17g.
and to you, does spending 17g makes sense for a +5 power as an example?
As opposed to wasting 10 laurels on a half infusion, sure why not?
because you can live without that +5 stat for 17g. Even if you make multiple infusion of one kind (precision for example) you may only gain 1% of crit chance for hundred(s) of gold…
I can live without 17g as well. By the time I can afford another ascended item, I’ll have enough gold for another infusion.
I made one, in my case it was only ~17g.
and to you, does spending 17g makes sense for a +5 power as an example?
As opposed to wasting 10 laurels on a half infusion, sure why not?
I made one, in my case it was only ~17g.
Yes agreed i’m glad i started GW2 when it was easier to actually get items now it would be insane to start over…and incredibly boring..
Actually now it’s much easier to get items.
Back at launch any green item cost like 5-10s, now you can buy almost a full set of equipment for that amount.
Exotics were much harder to get, gold was more scarce, and we didn’t have Jugs of Karma. Now we have guaranteed rare drops, guild missions, tons of new events.
My guess is they are going to introduce diminishing returns, while also adding new ways to buff yourself with MF, making gear-based MF less productive.
Maybe new guild buffs, banners, or something similar to Sacred 2 Survival Bonus (more MF the longer you stay alive).
I don’t think they will outright remove gear-based MF or make it obsolete. If I was in their design team, I’d just add stuff that will make you want to use other stats instead.
I haven’t tried to form a specifically MF group. I have often partied with “suboptimal” players though.
Players with bad ping, bad reflexes, newbies, altoholics leveling their new toon and having gear from 20 levels earlier and no traits, you name it. Some of them may have been using MF as well. Also, a lot of them never use food buffs for some reason (even though I typically offer a large variety of food and potions that I always carry in my inventory just for that).
We never had any significant difficulties, at least nothing that I would attribute to their gear or lack of food buffs. Even the toughest encounters could be solved with a bit of teamwork and coordination.
The trick is to do the content, not to do it fast like you’re going to miss a train or something.
So, basicly, you’re saying you won’t do it? Maybe I’m misunderstanding you, but my take away from your post is that you are comparing a MF group to a group of bad, inexperienced, or undergeared players. Furthermore, you seem to be implying that as a result we should just stop and enjoy the ride.
I agree that the obsession with max-efficiency speed runs can really kill the fun of running a dungeon. I also agree that there can be many reasons why a specific group either fails to complete a dungeon or has significant difficulties in completing a dungeon. Most of those reasons have little to do with MF.
None of that, however, has anything to do with my post. MF users seem to be bothered by the attitude of non-MF users in dungeon groups. My post was askinf why not form your own, MF-friendly groups? Your response and the responses of others, unsurprisingly, does not address this point.
Oh well, I didn’t figure I’d get any takers. Science can wait, I guess.
Of course I won’t do it. Why on earth would I do it? I’m not going to ask anyone to bring only MF gear, just as I’m not going to ask them not to bring MF or other type of gear. I’ve already told you that I have cleared multiple dungeons with sub-optimal groups, and I won’t even bother figuring out who in the party is sub-optimal. It’s not my business, nor do I care, nor does it matter, because we can clear a dungeon anyway, maybe with a tiny bit more effort.
Yes, I am implying that we should simply enjoy the ride. That’s the whole point of playing the game.
Any group I’m forming is friendly to anything. What do you expect me to address that I haven’t already several times?
One picture is worth a thousand posts.
There is no “detriment” to the group. You are arguing that potential benefits of the useful stats are ignored in favor of less useful ones.
It’s the same argument that MPAA is using about “losing” potential profits due to file sharing. Think about that for a while.
I’m not saying that MF design couldn’t be improved. I am saying that there is nothing wrong in using MF as it is in the game, as long as it is there.
So your defense of MF is to compare it to piracy.
Wow. Just…. wow. How is that in any way a defense of it?For roughly the same price, they could have gotten inarguably better stats. Instead, they took the inarguably worse one and then joined a group using it. That’s a detriment. On purpose.
It’s pretty obvious that you don’t understand anything I’m saying. Arguing with you is like giving a bicycle to a fish.
It’s not true to me that it fits the definition of the word “selfish” exactly, it’s true of the english language. It is a stat that benefits the user to the detriment of their group. Which is selfish. There is no opinion to be had about that, it simply is.
There is no opinion that 2+2=4, because it is defined as such. The “opinion” that 2+2=5 is wrong.Argue for choice and whatnot all you want, though then I will ask you the question AntiGw has refused to answer of why a mechanic that encourages people to screw their group should be in a game, but don’t argue against the reality of the situation that it is selfish.
There is no “detriment” to the group. You are arguing that potential benefits of the useful stats are ignored in favor of less useful ones.
It’s the same argument that MPAA is using about “losing” potential profits due to file sharing. Think about that for a while.
I’m not saying that MF design couldn’t be improved. I am saying that there is nothing wrong in using MF as it is in the game, as long as it is there.
Selling mats and items. SELLING mats and items…. SELLING … SELLING … MAKING PROFIT MAKING MONEY. You dont give me these mats, you dont give me the object your magic find got you to help me get better do you? No you sell them. So you are dead weight in dungeon and then you sell me what you found?
Its like you spit in my face by making me carry you then you slap me and laugh while i need to buy the item you found while i carried you.
I’m sorry that MF users make you feel that way about your teammates. I’m sorry that you can’t have fun with people unless they directly benefit you.
Me, I consider the successful dungeon run to be my reward. All I need is 4 warm bodies to run with me (trees are acceptable too). What they wear is of no consequence to me or my parties.
I’m glad I’m not as selfish as you are.
Ok, leaving aside the argument of whether people using MF sets are being selfish(I’ve already stated my case & am tired of arguing it), I do have a question for the pro-MF crowd.
With all the discontent & dislike leveled at the use of MF in dungeon groups, not to mention the outright lying that is done by some MF users to get into those groups, how come I never see people advertise this:
LF2M for CoF, MF welcome
Have any of you tried forming a MF only or MF mostly group? If so, how’d you do? If not, why not? There are a couple of you(you know who you are), who have repetetively asserted that skill will overcome the loss of the combat stat that MF replaces. Heck, some of you have gone so far as to say that MF players are more skilled than the rest of us schlubs.
So, prove it. Form your own MF only or MF friendly group and document your results. According to the posts I’ve read from MF players, such a group should have zero dificulty clearing content. After all, you already claim to be able to vouch for the superior skill of all MF users and the ability of skill to compensate for any loss in DPS or survivability. What have you possibly got to lose?
Extra points in your favor, if you:
1. Take random players, as opposed to stacking the group with people you already know possess high skill.
2. Stack full Explorers Gear with all 6 superior Runes of the Noble
I haven’t tried to form a specifically MF group. I have often partied with “suboptimal” players though.
Players with bad ping, bad reflexes, newbies, altoholics leveling their new toon and having gear from 20 levels earlier and no traits, you name it. Some of them may have been using MF as well. Also, a lot of them never use food buffs for some reason (even though I typically offer a large variety of food and potions that I always carry in my inventory just for that).
We never had any significant difficulties, at least nothing that I would attribute to their gear or lack of food buffs. Even the toughest encounters could be solved with a bit of teamwork and coordination.
The trick is to do the content, not to do it fast like you’re going to miss a train or something.
Your definition of MF is wrong, ruining that question once again.
It’s not a mechanic that encourages people to contribute less to get more. It’s a mechanic that allows you to gain better loot as soon as you are happy with your other stats.
Those people wouldn’t be “better” in something else, because for them, the stats they already have are more than enough. It’s their decision, and it doesn’t make them selfish, inefficient, cowards, or anything else elitists like to call them.
Yes, actually, they ARE better in something else. Adding 2 positive numbers makes a number larger than either. This is known as math.
MF is, no matter how you look at it, the inferior option in combat. The reason being, it replaces a stat that DOES do something in combat with something that does literally nothing in combat. And, no matter how you look at it, it offers nothing to anyone in the group but the user, while every other stat helps the group.
And my question isn’t even specific to MF. Why should there be a mechanic in ANY game that encourages people to put themselves before their party?
Because, like it or not, that’s what you’re defending.This will not continue unless you answer the question, as I am done going in circles with someone who refuses to acknowledge that their choice affects other people, and does so in a negative way.
It’s not an inferior option in anything, because it replaces optional stats. It doesn’t replace mandatory stats that you need to survive or do plenty of damage.
Your entire argument is based on the wrong assumption that everyone MUST use the optional stats at all times in every party.
If anyone replaced mandatory stats with MF, you could say that it encourages people to put themselves before their party. But the stats it replaces are optional, like most things in this game.
You and a few other people here have said that MF users aren’t beneficial. That includes calling them leechers and cowards.
Your question is fallacious, because it’s based on an incorrect assumption (mf -> screwes people).
No, I say that the MF gear is not beneficial. They would be better in something else, and unlike every other stat combination there’s no arguing that they are less effective, since it’s not replacing useful stats with other useful stats.
And as has been proven many times over in the thread, MF is a hindrance to a party, thus it screws the party.
So I will ask again, in slightly less loaded terms: Why should there be a mechanic that encourages people to contribute less to get more?
Your definition of MF is wrong, ruining that question once again.
It’s not a mechanic that encourages people to contribute less to get more. It’s a mechanic that allows you to gain better loot as soon as you are happy with your other stats.
Those people wouldn’t be “better” in something else, because for them, the stats they already have are more than enough. It’s their decision, and it doesn’t make them selfish, inefficient, cowards, or anything else elitists like to call them.
Who died and made YOU the spokesman for the majority of players?
I never assumed that the majority does not care about something. I’m saying that there is a large amount of people that don’t play the game like elitist pricks.
I also don’t advocate maintaining any status quo. I suggest that you should learn how to read.
Stop reading what you want to hear and trying to further your sad narrative.
I specifically said stop assuming that the majority does not care. Yes, you haven’t said it outright, but you imply it with every breath, which is more than enough.
You completely dismiss the idea that there is a problem with MF in almost every post. Is this not true, with your attitude of everyone can play how they want and there is no arguing that point? Seems like a complete dismissal of the issues to me.
What we need to do is have a discussion, one you seem to be incapable of participating in civilly at any rate.
I’m not dismissing any issues regarding MF. I’m arguing against elitist behaviour of certain users in this thread. Specifically, I’m arguing against discriminating against MF users and claiming that they somehow waste people’s time.
You really should learn how to read…
You have no business judging my “statistical capability”, because it’s not your kittening business. I’m there, I’m helping, how much doesn’t matter.
Of course it matters. As I said earlier. Content is based on five players, not four, so each player is intended to bring 1/5th of the battle strength to the fight, your contributions are not “bonus,” they are either meeting that standard, or falling short. If a player is using full MF gear, then he is forcing each of the other players to bring even more to the team than their fair share, in return for zero benefit to them.
Content is not based on five players with perfect exotic/ascended gear. It’s based on imperfectly geared players with bad ping and slow reflexes.
Anything you do in a party is a benefit to the party. Just because someone doesn’t want to use the gear YOU are trying to force down their throat doesn’t mean they aren’t meeting whatever stupid standard that only exists in an elitist’s head.
No one’s saying MF users aren’t beneficial. They’re saying they’re less so, of their own choosing, for selfish reasons.
And please answer my question: Why should a mechanic that encourages people to screw their teammates over be in a game?
You and a few other people here have said that MF users aren’t beneficial. That includes calling them leechers and cowards.
Your question is fallacious, because it’s based on an incorrect assumption (mf → screwes people).
Except when someone else decides to use worse stats for their own benefit, they are deciding how much loot everyone ELSE gets and in what timeframe as well. They are deciding to make everyone else get less loot for their time, and are ENCOURAGED by the game to do so as it is in their own benefit.
So answer me this: why should there be a mechanic that ENCOURAGES people to screw their party for their own benefit?
You keep making the same stupid assumption that MF is screwing a party.
It doesn’t screw anything. Get off your high horse.
People clear dungeons just fine with or without mf. There’s no reason to make a big deal out of it. Nobody is supposed to always use stats that always benefit the party.
Except, mathematically, it is screwing the party. If you fail to understand that a number plus another positive number is a greater number then there’s no hope for you at all.
So no one is supposed to use stats that always benefit the party, when every single trait point, every single selectable trait, every single piece of gear (even MF, though it has less) has stats that benefit the party. For some reason I find that hard to believe.Even if MF doesn’t screw a party over, my question remains. Why should a mechanic exist that encourages people to screw their party for their own benefit?
Mathematically, everyone plays the game differently.
What screws the party for you, doesn’t screw it for a whole bunch of people. It’s up to them to decide what is screwing their party.
Stop pretending that everyone is following your elitist mathematical gameplay.
Stop assuming that the majority does not care whether someone uses magic find or not.
You are in an even shakier position than the guy you’re quoting, because all you advocate is maintaining the status quo, without trying to start a real discussion about the current state of MF.
The developers themselves have now stated that they are not happy with MF.
Will you continue to protest in futility, or will you realistically consider modifications?
Who died and made YOU the spokesman for the majority of players?
I never assumed that the majority does not care about something. I’m saying that there is a large amount of people that don’t play the game like elitist pricks.
I also don’t advocate maintaining any status quo. I suggest that you should learn how to read.
You have no business judging my “statistical capability”, because it’s not your kittening business. I’m there, I’m helping, how much doesn’t matter.
Of course it matters. As I said earlier. Content is based on five players, not four, so each player is intended to bring 1/5th of the battle strength to the fight, your contributions are not “bonus,” they are either meeting that standard, or falling short. If a player is using full MF gear, then he is forcing each of the other players to bring even more to the team than their fair share, in return for zero benefit to them.
Content is not based on five players with perfect exotic/ascended gear. It’s based on imperfectly geared players with bad ping and slow reflexes.
Anything you do in a party is a benefit to the party. Just because someone doesn’t want to use the gear YOU are trying to force down their throat doesn’t mean they aren’t meeting whatever stupid standard that only exists in an elitist’s head.
Except when someone else decides to use worse stats for their own benefit, they are deciding how much loot everyone ELSE gets and in what timeframe as well. They are deciding to make everyone else get less loot for their time, and are ENCOURAGED by the game to do so as it is in their own benefit.
So answer me this: why should there be a mechanic that ENCOURAGES people to screw their party for their own benefit?
You keep making the same stupid assumption that MF is screwing a party.
It doesn’t screw anything. Get off your high horse.
People clear dungeons just fine with or without mf. There’s no reason to make a big deal out of it. Nobody is supposed to always use stats that always benefit the party.
Except, mathematically, it is screwing the party. If you fail to understand that a number plus another positive number is a greater number then there’s no hope for you at all.
So no one is supposed to use stats that always benefit the party, when every single trait point, every single selectable trait, every single piece of gear (even MF, though it has less) has stats that benefit the party. For some reason I find that hard to believe.Even if MF doesn’t screw a party over, my question remains. Why should a mechanic exist that encourages people to screw their party for their own benefit?
Mathematically, everyone plays the game differently.
What screws the party for you, doesn’t screw it for a whole bunch of people. It’s up to them to decide what is screwing their party.
Stop pretending that everyone is following your elitist mathematical gameplay.
Except when someone else decides to use worse stats for their own benefit, they are deciding how much loot everyone ELSE gets and in what timeframe as well. They are deciding to make everyone else get less loot for their time, and are ENCOURAGED by the game to do so as it is in their own benefit.
So answer me this: why should there be a mechanic that ENCOURAGES people to screw their party for their own benefit?
You keep making the same stupid assumption that MF is screwing a party.
It doesn’t screw anything. Get off your high horse.
People clear dungeons just fine with or without mf. There’s no reason to make a big deal out of it. Nobody is supposed to always use stats that always benefit the party.
When you invite me to your party, you invite ME, not my gear. You accept my contribution to the party, whatever I decide to bring. You accept that me being there is going to help, regardless of my gear.
You have no business judging my “statistical capability”, because it’s not your kittening business. I’m there, I’m helping, how much doesn’t matter.
You may run your groups differently, but that doesn’t make your approach desirable to the entire GW2 playerbase. Again, people like loot, and as long as mobs drop dead sometime this century, it’s all good.
Yes, people like loot. You know what one person slowing everyone down for their own loot does? It makes everyone else take longer to get their loot. Since peoples’ time is limited, this then means that since it takes longer to get their loot, they get less loot in the limited time they have. In effect, this person is decreasing the loot everyone else gets so that they can personally get more.
Thanks for being so understanding.Stop assuming that everyone values his time the same as you do. Taking longer to get loot has never been an issue in parties I normally play with.
As soon as you realize that, you might want to end your crusade of saving everyone’s precious time.
That wasn’t even about the time, it was about the loot, which you yourself stated people like.
People have a limit to the amount of time they can play. The amount of loot acquired is based on how many things can be killed or how many dungeons can be completed in that time. When these things take longer, it reduces the number of things that can be killed or dungeons can be completed, which reduces loot.
Which, as you stated, people like.
So, what this means is that the one MF user is costing their allies loot in order to get more for themselves.
We are in agreement that people like loot right?
So, one person costing multiple people loot so they themselves get more loot. One person’s happiness (when people get things they like they become happy, right?) at the cost of four others’.The bottom line of any of the arguments is, one person making themselves worse negatively affects their groupmates. Normally, most people would avoid doing that as they feel people deserve better, so they will try to do well. Except the mechanic as it stands REWARDS people for intentionally doing worse. This mechanic is in a social game, where grouping together is supposed to encourage cooperative play. But the mechanic rewards people for saying “kitten you” to their teammates and looking out for themselves.
And you are defending this terrible mechanic.
People can decide for themselves how much loot they want to acquire and in what time frame. You don’t cost them anything they aren’t willing to sacrifice or lose.
The important thing is, it’s their choice, not yours. You have no business deciding how much loot they are “losing” because of MF, it’s not your business to decide what “doing worse” is in their situation, and it’s not your business to decide how fast they should be doing whatever they like to do.
When you invite me to your party, you invite ME, not my gear. You accept my contribution to the party, whatever I decide to bring. You accept that me being there is going to help, regardless of my gear.
You have no business judging my “statistical capability”, because it’s not your kittening business. I’m there, I’m helping, how much doesn’t matter.
You may run your groups differently, but that doesn’t make your approach desirable to the entire GW2 playerbase. Again, people like loot, and as long as mobs drop dead sometime this century, it’s all good.
Yes, people like loot. You know what one person slowing everyone down for their own loot does? It makes everyone else take longer to get their loot. Since peoples’ time is limited, this then means that since it takes longer to get their loot, they get less loot in the limited time they have. In effect, this person is decreasing the loot everyone else gets so that they can personally get more.
Thanks for being so understanding.
Stop assuming that everyone values his time the same as you do. Taking longer to get loot has never been an issue in parties I normally play with.
As soon as you realize that, you might want to end your crusade of saving everyone’s precious time.