What necklace item? I have try most of my crafting mats.
There was some lore-related necklace or something, I think in Ascalon. From some princess if I’m not mistaken. There used to be a lot of speculation about it.
The other funny thing about this thread is that it shows how the population of players is shifting to a younger age. When this game was launched EVERYONE loved JPs. They were just the coolest thing. I bet that’s because it was mostly older gamers (25 to 35) who had the disposable income to play on headstart. Older gamers grew up with platformers.
Now we have these young whippersnappers whose sad history of gaming includes EA sports titles and Call of Duty. You kids just don’t understand!
Thoshe peshky kidsh!
There’s just no way to compare this to anything because it hasn’t been done before.
Probably for the same reason auto manufacturers have not embraced the concept of square wheels.
It’s not for the same reason.
Square wheels don’t serve any purpose. Living Story serves a purpose. Permanent content serves a purpose too. Anet has goals that work best with the LS instead of the traditional content patches.
Temporary content, such as has been provided by the Living Story, serves no purpose that could not be equally or better served by permanent content, which is what could have been and should have been provided with the Living Story.
Temporary content is, for anyone who happened to miss it, vaporware.
That’s your opinion. You are welcome to develop an MMO based on old principles and see if they are really better.
“That’s your opinion.” = “I can’t counter your argument.”
“Oh, yeah? Well, make your own!” = “I can’t think of anything relevant to say.”In my opinion, of course.
“That’s your opinion.” = “Arena.net thinks otherwise.”
“Oh, yeah? Well, make your own!” = “You are here to play Arena.net’s game, with Arena.net’s rules. The LS is part of their design plan.”
@OP try to max out your toughness
And punctuation.
There’s just no way to compare this to anything because it hasn’t been done before.
Probably for the same reason auto manufacturers have not embraced the concept of square wheels.
It’s not for the same reason.
Square wheels don’t serve any purpose. Living Story serves a purpose. Permanent content serves a purpose too. Anet has goals that work best with the LS instead of the traditional content patches.
Temporary content, such as has been provided by the Living Story, serves no purpose that could not be equally or better served by permanent content, which is what could have been and should have been provided with the Living Story.
Temporary content is, for anyone who happened to miss it, vaporware.
That’s your opinion. You are welcome to develop an MMO based on old principles and see if they are really better.
GW2 players:
Demand a useless and expensive feature.
Complain that it’s useless and too expensive.
There’s just no way to compare this to anything because it hasn’t been done before.
Probably for the same reason auto manufacturers have not embraced the concept of square wheels.
It’s not for the same reason.
Square wheels don’t serve any purpose. Living Story serves a purpose. Permanent content serves a purpose too. Anet has goals that work best with the LS instead of the traditional content patches.
Maybe that necklace item that nobody can find a use for?
I urge people who actually found this race any “fun” to take a look at cheap steam games or just emulators. Or just buy a console and play online. You’ll be in heaven. You don’t need an MMO for this.
What if I don’t want to look at those games? What if I just want a small distraction that keep GW2 fresh and interesting?
Wait, why am I saying “what if”? I don’t want to look at those games, and I like having that kind of content in GW2.
Well, now I know which place is going to be nerfed next!
It’s not going to get nerfed, enough with the drama.
As you wait, read up on how the quests work in this game, it’s a bit different. See Dynamic Events, Renown Hearts.
In b4 nerf.
Some of you never kittening learn do you? Don’t share. Keep your mouth shut or it gets removed.
This, a thousand times. If you find a farm spot, keep it to yourself, or your friends, but for kittens sake don’t tell Anet!
The funny thing is, Anet will find out anyway.
Like what the hell. I’m okay with just asking for a zerker warrior but wtf is that.
I know, right?
That would encourage grinding, and would go against GW2 design principle.
Dailies reward variety, not doing the same thing all day.
It wouldn’t encourage grinding unless you enjoyed grinding. There’s nothing that would make people do 5 of 1 achievement over 1 of 5 achievements unless the numbers were incorrectly balanced.
Dailies are not designed to reward variety. If they were actually designed to reward variety then ANet would have never added the additional WvW options to the point where you can do all your dailies in a single WvW map. If they were designed to reward variety then karma spender, recycler, mystic forge, food eating, veteran killer, and various other achievements would all be removed since you can pretty much do anything you want in the game and still achieve those naturally.
Again, I believe that dailies are designed to reward you for playing the game on a regular basis and not to enforce variety. I think ANet has an interest in promoting variety of gameplay, but I don’t think dailies is the way to do it.
It would encourage grinding because one of the options will always be the easiest or more convenient than others. Thus players will feel forced to do that one activity.
The food eating and laurel vendor is there to give you an easy option to complete the daily after you did 3-4 harder ones.
The dailies are designed to encourage participation in multiple different activities, and multiple different zones. Thus daily Ascalon event completer, Krytan slayer etc. It’s to allow you to play for fun, do almost random stuff, and still be rewarded. The exact opposite is when a player feels that by not staying in one zone to grind he is receiving less rewards. With the dailies you can go to an area you normally wouldn’t, have fun there, and still get a cookie.
It would help to know what class and build are you using.
Dailies should be designed to keep players actively participating in the game in a way that they enjoy. Being able to complete your dailies in 20 minutes doing things you don’t enjoy is bad. Being able to complete your dailies in 2 hours by doing whatever it is you enjoy doing is good.
The solution is to make daily achievements repeatable. Instead of giving me 1/5 dailies for killing 10 invaders in WvW, let me get 5/5 for killing 50 invaders. That way I can do what I enjoy doing and still get my daily as long as I play long enough.
That would encourage grinding, and would go against GW2 design principle.
Dailies reward variety, not doing the same thing all day.
I have 15 stacks of badges that I don’t know what to do with cluttering up my inventory.
You can use them to buy siege items, and sell the siege items on TP. They are no longer account-bound.
Then buy T6 mats with the money.
I run OS on almost a daily basis and got at least 50 of each siege item cluttering my bank space!
Great. Suprior Siege Golems sell for 1g on TP.
I have 15 stacks of badges that I don’t know what to do with cluttering up my inventory.
You can use them to buy siege items, and sell the siege items on TP. They are no longer account-bound.
Then buy T6 mats with the money.
Nerfing CoF is of lower priority than farming mats, and that’s even IF it’s necessary.
All that farming CoF does is increase inflation. There have to be some mats to buy with all that gold, and if you balance mat spots, all that gold farming becomes pointless.
Inflation isn’t a minor thing, at all. Nor are massive disparities like the ones we see in game at the moment. You can’t cite disparities as an issue and then try and gloss over the games biggest one in terms of rewards.
The reward system is broken, hopefully we will see some pointers towards it being fixed (or at least some consistency) when the blog hits in a week or so.
The thing is, inflation is going to happen anyway. The availability of mats, on the other hand, is fixable and can regulate inflation itself.
Yeah, it’s great that the ability to loot materials has been nerfed to kitten whilst you can farm a disproportionate (“abnormally high”) amount of gold via CoF1. It’s just so amazingly consistent and does wonders for the economy.
It’s so great in fact that ANET are actively looking to overhaul the system.
Blind Pew could see that the time/reward system in the game is out of whack and that CoF1 is out of whack. The whole reward set up has been in dire need of an overhaul for a good while now and the current model is as far from “great” as you can possibly get.
Nerfing CoF is of lower priority than farming mats, and that’s even IF it’s necessary.
All that farming CoF does is increase inflation. There have to be some mats to buy with all that gold, and if you balance mat spots, all that gold farming becomes pointless.
Name one other company that has “hundreds of skins” in their game for armor choices.
Any decent game, where the developer releases modding tools, gets hundreds and hundreds of skins all for free!
The modding community makes them, and many modders are far better at armour/weapons design than the fugly crap Anet’s so-called professionals have come up with since game launch.
Go to any mod hosting site and see for yourself ..
My cat read your comment and committed suicide.
This is not, never has been, never advertised as being, and never will be a game with modding tools available to players.
No similar MMO has ever had what the quoted guy claims, at least not in numbers that would make it superior as far as skins are concerned.
Gotta love people that try to hide stuff from developers. So funny
I don’t think anyone is trying to hide anything from devs. Rather, if you tell other players your great farming spot, then it will fill up with players: that’s what leads to the inevitable nerfs.
And why would those players fill it? Isn’t it because it gives a disproportionate amount of loot that should be fixed?
No, they would fill it because ANET have nerfed pretty much every other open world spot of any value into oblivion.
The loot/reward system in this game is generally totally borked.
The loot/reward is actually great, unless you want to acquire abnormally high amounts of loot in a very short time.
If you play the game normally, you’ll get tons of stuff. If you try to farm, you’ll never get enough.
Gotta love people that try to hide stuff from developers. So funny
I don’t think anyone is trying to hide anything from devs. Rather, if you tell other players your great farming spot, then it will fill up with players: that’s what leads to the inevitable nerfs.
And why would those players fill it? Isn’t it because it gives a disproportionate amount of loot that should be fixed?
PvP skins can be salvaged, you just need to buy a PvP Salvage Kit in the Mists.
You can also click “Deposit All” in your inventory to store them in your PvP locker in the Mists.
You can check out the new area where you can get Zephyr item skins.
Gotta love people that try to hide stuff from developers. So funny
It’s practically same thing as nothing. They hype all these awesome rewards when in fact it’s nothing.
I have almost 2500 points. That gives me an entire 8% of free bonuses. Shuddap.
I like that spot, it’s so spooky.
There’s another one in Cursed Shore. Also many scorpions, including a veteran, and a scary huge champion deep underwater. I like to swim around there, the atmosphere is awesome.
It’s a free bonus. Don’t complain.
And it’s small because otherwise it would give a huge advantage to older players.
I’m sure that dude would be grateful if the content was still there.
Content will still be there. Just not the same content that was there two weeks ago.
I’m not opposed to us getting Badges of Honor this way per se, but it seems contrary to the stated goals of the Legendary Weapon process to allow players to skip one whole leg of content when working towards your Legendary is supposed to require you to go everywhere and do everything. Now since you can sell Legendaries their philosophy on this point is obviously not airtight, but it still seems a bit weird.
It simply makes the process easier. There’s nothing wrong with making legendaries slightly easier to get. And it’s not like they just give you the whole 500 badges for it, you still have to work for the rest.
This will not get implemented.
The reason it hasn’t been already is obvious. The items are destroyed because of intentional design, not because the devs “forgot” or “haven’t thought of” a Perfect Salvage Kit.
That doesn’t preclude the possibility of future addition.
Well, when you intentionally don’t put something in the game for gold sinking reasons, it’s a safe bet to say it will not be added in the future.
That’s like asking them for a magical stone that lets you use waypoints for free.
Bag and bank space should be bought with gold, not gems. A player at launch buys their space for 1 gold, while a new player has to spend 20. Evidently new players are not supposed to hold onto anything, or take things like cooking…
A player at launch buys their space for the same price as a new player now.
That’s because 1g at launch has the same value as 20g or however many right now. It’s called inflation.
This will not get implemented.
The reason it hasn’t been already is obvious. The items are destroyed because of intentional design, not because the devs “forgot” or “haven’t thought of” a Perfect Salvage Kit.
To my knowledge, that is incorrect. You can buy ascended jewellery with laurels, but those won’t give you agony resistance and so they’re useless in higher fractals.
Infusions that give +agony resistance can only be obtained by using fractal tokens.
That is incorrect also. Infusions can be made in Mystic Forge.
One late night I deleted a level 63 Mesmer in T2/T1 armor with my only wizard hat equipped in her town clothes.
I loved that character and I have been kicking myself ever since- the new weapon skins would have been awesome on her
Omg.
Did you contact support to see if they would restore it?
How rare would you like them to be? I’ll quote my older post in another topic:
The reward chances are broken, I don’t think proof is needed here. For reference point, I’ve committed close to 2000 hours in Guild Wars 2 and have never had an item worth more than 5 gold.
Nobody ever promised that you’d get a precursor in less than 500 hours, 2000 hours, 4000 hours and so on.
You conceived an arbitrary expectation for no reason whatsoever, and now rant because it wasn’t fulfilled.
How long do you propose people play before they’re “worthy” in your eyes, of a reward? Because after investing 2000 hours into something and not having anything to show for it most people are going to quit and tell everyone who will listen to avoid the game.
I still don’t get why you’re defending such a bad game mechanic as rng.
Legendaries and similar skins are supposed to be rare, select few people are supposed to have them.
If you insist on arbitrary numbers, let’s do some arbitrary math with your 2000-hour precursors. A population of 2.000.000 players that plays on average only two hours per day, after a year of farming will generate over 700.000 precursors. With 20 precursor models, that’s 35.000 precursors of each type, after only one year.
If you don’t understand how “unrare” that is, consider that TP currently shows about 10.000 Globs of Ectoplasm. Or, there are only about 20-30 each of the cheapest and kittentiest exotic items that are much more easy to come by.
I agree with you older games paved the way for GW2 to even be born as well as GW1. and every game must adapt to survive if Anet isn’t willing to adapt their game will most certainly lose alot of players when other more updated titles come out. Just look at Wildstar how many UI elements will be in that game at launch that we expected in GW2 but never saw even after a whole years worth of updates monthly?
What UI elements do you think GW2 is missing that Wildstar has?
The problem is not 300 badges: it’s giving badges for completing PvE stuff. I started WvW when I got 900 achi points and by my 1000, I had maybe 200 badges maximum. I spent time to learn how to play in WvW. Now by 1000 achi points, you don’t even need to have joined even once any WvW field and you have 300 badges.
The chests also give you things you don’t get by playing WvW. Do you deserve to get them without playing PvE?
Yes.
1. Salvage with a Black lion or Mystic Salvage Kit.
2. You probably bought them with karma. Sell them.
3. The best use of stones is to make Mystic Salvage Kit
4. Put in bank or get rid of them.
and a photo of Colin’s eyebrows…
Now I know what’s missing from the chest rewards :o
I don’t think that it’s a fair suggestion.
We already get quite a lot for the price we paid for the game, and there’s probably a decent balance of real money gem buyers vs the rest. Your suggestion would probably benefit players much more than the company, which is not that good considering how much we are getting already.
Stormbluff Isle does temples every Saturday. Sometimes we invade other servers to do their temples as well.
Feel free to guest and reap whatever you want.
If you don’t want to unlock something, you don’t need to open the chest.
I do want my reward, but not what I cant count as a reward – since I don’t need them.
Like having the same tie as present in every christmas…
Yet another entitled post.
Arena.net decided to give us more options of getting new skins, after all the complaining about “grinding” and RNG. Now you come along and complain about their gifts.
Presents work like this: you accept it, not complain about it.
The copious volumes of badges of honour and other hard to obtain legend-components make me wonder if the 5,000 or 7,500 reward isn’t going to turn out to be a precursor of your choice or something.
It WOULD be the most logical way to give players a precursor after a long list of accomplishments…
It isn’t. Don’t be ridiculous.
And particularly don’t start creating such expectations, because in the end the forum will be full of nonsense topics like “omg I didn’t get any precursor from achievement chests kitten you anet!”.
They are taking resources that could go into the ACTUAL game.
What is the actual game exactly?
More of the same dynamic events? More of the same dungeons? More of the same PvE/PvP maps?
These Living Story updates ARE the actual game.
There’s nothing wrong with visiting a vendor that has been opened by someone else. Nobody is reaping anything at any expense.
People need to stop being so spiteful.
Yes I am serious.
And stop using a term like “discrimination” to try and give your QQing some sort of moral high ground when it’s a video game.
Do you think I whine about people “discriminating” about my play style of actually playing with competent people with good gear? No, I try to educate the scrubs who think their trash gear is good, I don’t cry about it.
You don’t try to “educate”, you insult and try to force them to play the game your way.
I agree that writing could have been better.
We’ve already seen what happens without a decent writer (in Diablo 3).