PvE players have so many Jumping Puzzles in the PvE world.
It’s only fair that PvP players get some Jumping Puzzles of their own.
But all this Living Story stuff isn’t adressing core issues in any shape or form.
It was never supposed to address any issues. It’s just new content.
The issues will be addressed by other dev teams.
It’s great they are adding new content but improving the old is more important.
Improving what the majority wants is more important.
Um, no.
Improving what makes the game better is more important, which is not always what the majority thinks it wants.
Best content update, to date. Keep this coming. Thank you ANET.
I agree, this stuff is topnotch.
I got
- 5 boosters
- 1 Sip of Karma (1000)
- 1 bank access
- 1 repair canister
- 1 revive orb
- 1 leather bag
- 2 copper tools
The reason why dodge > support skills/defensive armor is because of the removal of the trinity. Bosses have to do enough damage quickly enough so that tanking is impossible, as well as keep healing mostly self centered, otherwise we would still have a trinity. That only leaves damage mitigation as a means of survival(outside of self healing which will never be enough, because we can’t have healers). In fact it would be easier to just say that since we no longer have tanks or healers the only role left is dps. Without the trinity this is more or less how combat will remain. If, as some have suggested, bosses had some attacks that did less damage and a few that did a lot it would then allow for tanking. People could simply take the small hits and dodge/aegis/block the large ones. Without the trinity damage mitigation will always be the main method of survival, there is no “solution” to this.
There is a solution to this, and it’s already in the game – monster AI. It’s impossible to “tank” a mob in the old sense, because if it survives long enough it’ll target your squishies anyway.
Dodge is just a crutch, not a critical part of the game that couldn’t be improved.
Stat boosts which are exclusive to the gemstore are p2w.
And since items in the gemstore aren’t exclusive to those paying real money, it’s not p2w.
P2W has more to do with being required to even touch a paying player. We’re talking about an entire zerg of players being unable to kill a single P2W player.
Minimal bonuses from boosters are not even close. 5% damage boost is minimal enough to not be an issue, lack of it it doesn’t make you uncompetitive, if it even works in WvW (which I’m not certain that it does, even though you can consume it).
The only solution to this would be to make what you get in the chest NOT random, but based on total participation starting with the first pre-event:
1. There and participated for 100% of ALL events: exotic
2. There and participated for 95%+ of All events: rare
3. There and participated for 60%+ of All events: masterwork
4. There and participated for all of final event: blue
5. There and participated for only last 50% of final event: white.- That would change the dynamic a LOT.
While brutal in requiring a lot of involvement, this would also allow for a guaranteed exotic for the really dedicated.
You don’t deserve a guaranteed exotic for simply doing a boss chain. And innocent people should not be excluded from their chance to get loot because they got late to the party.
The only way to solve this “issue” is to disable the event API. Does anyone want that to happen? Then you’ll only have some dragon timer websites to worry about.
See, any solution creates worse problems.
Everyone got some achievement points they didn’t have earlier. No need to be spiteful about it.
There aren’t so few legendary weapon owners as you think. Crafting a legendary weapon is currently the main endgame target of this game. (as this is a cosmetic game where you try to get best looking stuff in pve)
So regular and high-playtime players get affected by these cosmetic bugs. I don’t say that they shouldn’t fix other general issues, but come on, there aren’t so many legendary weapons to fix(1 for each weapon type and 3 for gs and not all of them are bugged btw), they could have fixed them at some point in 9 or 10 months of this game. There’s even a thread about it in this forum created 8 months ago.https://forum-en.gw2archive.eu/forum/support/bugs/Legendary-sword-Bolt-effect-not-always-showing
It’s an one-time fix, and would make hardcore/dedicated players happy.
Maybe so, but within the last one-two months they apparently fixed a nasty crash that was in the game since launch. I don’t know about you, but I’m glad it was worked on (finally) at a higher priority then some graphical glitch on rare weapon skins.
Don’t worry, they’ll get to your legendaries eventually.
Temp content has it’s place, there’s no denying that, but focusing so much time and resources into this sort of thing is a bad idea.
Please let the developers decide how much time and resources to focus into anything.
I’m tired of saying this, but it really isn’t our business, and such conversations will go nowhere and will only degrade the conversation.
edit: also, please no time machines… pretty please…
Blame the map travel fees. If people could zip from one end of the map to the other without paying the fee, then they could be at most events instantly rather than doing the wvw -> lions arch -> racial capital -> event fandango.
That’s 5 loading screens. I don’t think that many people do that to save 1s instead of porting directly.
Blame players’ greed instead.
It’s possible that people are monitoring the state of certain event types through the API, and intentionally show up at the end to collect the loot.
It’s an issue with any mechanic that allows one tactic to be used in all situation (see stealth).
The Living Story is a yet another proof of how players focus on things they want, instead of seeing what is a better game design choice.
I have played P2W games, and I must say the OP has no clue what P2W means.
Game Of Thrones
Completely irrelevant analogy.
New players
New players have a crapton of content to play with anyway, and new events of the Living Story. They are not missing anything by not doing the old ones.
I may have missed something here, and that’s why I’m making this post, but what exactly are the benifits of focusing on temporary content? The only benifit I can think of that someone might put forwards is that temporary content makes the game more immersive.
Living Story is about content that is not static. The old MMO model is dying, it’s silly to have the same world that doesn’t ever change. Old MMOs did it because of the limitations they had, not because it was better. GW2 is trying to escape those limitations, and create content that is evolving over time.
i think we should all spam Anet with hate mails so they can see the problem here… Legendaries take so much effort and time to get, yet Anet doesnt care about it.. “OHHH!! Legendaries are bugged?! Who cares, we cant fix it. We should add a new NPC in lions arch that doesnt even do anything usefull, and remove him after 2 weeks instead!”
well.. maybe not… But if there is some bugs they should fix, this is some of them. Legendaries are suppised to be cool, not bugged
Sure. Fix critical bugs, make content that everyone enjoys?
Naaaah, let’s fix a problem 5 legendary owners are having instead.
TDLR
Don’t be discouraged by negative experiences, you can play your class the way you want, also with casual groups. You will be able to get the results. It may only require more time.
And you just might have more fun then when you try to speed your way through the dungeon.
PS: Why is the conjugation of ‘it’ and ‘is’ a banned word?
It’s only when there’s a word ending with “t” in front of it xD
I have no idea what the motivation is for the constant changes, but it almost seems like Anet is trying to annoy people and kill the game.
Yes, that must be the reason…
There’s no real discussion here.
Ascended accessories are cheaper with guild commendations though.
If you buy them with laurels, you also need 9g worth of globs.
There are simply more fun ways to get gold and karma.
Orr temples are a different matter of course.
@AntiGw yes? I did post a special paragraph in the thread you didn’t read. Farming respawning mobs is basically the current PvE in a nutshell. It should go away but GW2 isn’t doing a good job at it.
Don’t you agree then that DR is a step in the right direction? It lessens meaningless spawnfarming, encourages more fun gameplay and reduces inflation (less items produced out of thin air).
Sidenote, and this is nothing personal, shouldn’t you be banned for your name? I mean I sometimes forget these forums have the worst moderators ever, but still, it seems reasonable to ban someone who’s name is basically anti – the developer’s product.
That’s quite a leap of logic right there…
It sucks but this is your fault :P
It’s not his fault (don’t blame the victim), but it was nonetheless a very stupid thing to do.
@AntiGw People don’t want to stand in one place waiting for neutrals to spawn, because monsters tend to be equally rewarding in their respective “tier” of level and mats they give. DR doesn’t hurt the campers, it hurts the legitimate farmer who wants to get something done in GW2.
For example, I needed 100 Charged Lodestones and since there are 2 areas in the game where they drop, one of which is an instance, I chose to hunt Sparks. Now after roughly an hour of farming I would hit DR and I’d have to call it quits. It’s a contradicting mechanic which wouldn’t be a problem if the reward system didn’t suck this badly.
You are not supposed to farm respawning mobs.
The fact that you can do that in other games means a design flaw in those games.
Again, farming respawning mobs is ridiculous, and needs to be removed from everywhere.
By far the most incompetent argument in favour or Guild Wars 2 I’ve read is “you’re playing the game wrong”
Silly argument indeed. Fun is subjective.
.However, the real argument is “you’re not playing the game as the devs intended.”
For example, the complaints about DR. The devs have said that they aren’t against farming, but it’s clear from the mechanics of DR that performing the exact same actions over and over again, whether it’s botting or a live player mindlessly repeating the same actions, is discouraged. You can run around a zone following chains of events or killing mobs wherever you find them without ever triggering DR. But standing on a hill killing mobs as they respawn for hours isn’t playing the game as intended, and DR triggers to make you move on.
So people complaining that they can’t stand in one place and kill mobs endlessly aren’t just farming, they are playing the game in a way the devs specifically have indicated they don’t want. Acknowledging this is mere common sense, not saying “you’re doing it wrong.”
It’s not playing the game that way that devs don’t want. It’s being rewarded for killing respawning mobs.
You want to spawncamp boars? Fine, play as you like. You won’t get any items for it though.
I don’t know if it’s as clear cut as a 50/50 split in the forum community.
I don’t think he is being literal when he says that.
90% of people would agree with me.
I had a really, really bad day today for personal reasons and all I wanted to do was have a peaceful session of Guild Wars 2 closing my horrible night, getting my daily done.
You should have gone to bed. In my experience, a bad day doesn’t usually get better.
Maybe a trophy bag, for quest stuff.
Your description is too short and vague for such a big change. Have you thought this through? As it is it’s like “hey I had this idea, but you’ll need to figure out everything and make it work”.
well.. isnt that what we pay for?
Nope. If you come up with something this big, you really should make sure it can actually work in the big picture. Why would Arena.net spend time on every idea that involves a complete redesign of the game, when it might not even work? They can instead do what they were doing fine all along.
And it’s up to Anet to start pressuring GIMMEMONEYsoft to giving them much greater funding and stop thieving from this game’s (GUILD WARS) profits.
Ncsoft isn’t thieving anything from this game’s profits.
There isn’t much to know. Run full zerk and have a trinity class or gtfo, unless you don’t want an efficient run.
I am criticising the people who are trying to claim certain gear and builds are good when they’re not. There is nothing wrong with running PVT, just don’t try to claim it’s good for dungeons.
I never want what you call an “efficient run”.
Everything is good for dungeons, as long as people behave like I said above.
20% of what?
Well I guess since dungeons are DPS races, 20% of DPS.
I don’t include gear and skills in the equation. As long as the player is attacking the mobs that need to be attacked, doesn’t start fights before the party is ready, and is behaving like a decent person, he’s doing his full 20% as far as I’m concerned.
“I don’t include gear and skills” and there is the problem. Of that 20% each player should be contributing, 19% comes from gear and traiting, and 1% comes from skill (learn 2 dodge). You can be the best player ever, but if you’re some warrior running MF gear you’re not going to be contributing the same as one in full berserker.
The problem here is you accept leechers and trash players running trash classes and builds just because “they’re attacking the mobs that need to be attacked”, and then immediately they have to leave it to the players who contribute actual DPS to finish them off since dungeons are full of silver mobs.
You think that running the gear you think is optimal is the only right way to run a dungeon.
Full zerker IS the only right way to run a dungeon. There is literally no reason to run anything besides full zerker. That’s not to say completing a dungeon is mutually exclusive to “doing it right”, just that there is actually a right way to run it since every other stat besides power, precision and crit damage doesn’t contribute to completing a dungeon at all. Secondly, it’s not just what I think, it’s what every player in the game who isn’t a scrub KNOWS. Full zerker > everything since dungeons are pure DPS races.
I think that your gear is just an optional and non-critical bonus, because dungeons are perfectly doable without it.
Yeah, I heard Simin is perfectly doable in parties with bad DPS.
A dungeon is not a race. It’s a dungeon. You get through the mobs, you get loot. Nobody says you have to do it in the least possible amount of time – which btw is less fun imo.
None of the things you call “problems” are problems. I don’t accept trash players (meaning elitist kittenbags, not people who are playing perfectly fine with me). I don’t speedclear dungeons, ever.
Your “right way to run a dungeon” is not right for me and many other people. We’ll keep having fun, and you’ll keep looking for the “perfect” kittenbags, constantly coming on the forums to complain about “scrubs” that use a staff or some kitten you don’t like.
This.
10 year development cycles aren’t cheap, but seeing a game pushed out 6 months to a year early and getting horrible reviews because the publisher thought a certain release date was more important than a quality game is upsetting to say the least.
Are you talking about GW2 here? Because, what horrible reviews?
Your ‘observations’ just happen to be thinly veiled insults hurled in my direction concerning my character, because you disagree with my views on people running magic find.
Your views on people running magic find are offensive.
lol.
Because swiftpaw finding magic find users leechers is soooo offensive, when it’s just the reality. If we have a hypothetical dungeon party, each player should be contributing 20%, an MF user means everybody else has to contribute 22.5% while the MF guy contributes 10% to the run (random numbers pulled out my backside, but just remember if the whole party is full zerk, the MF user even if using power/prec/mf is giving up spades and spades and spades of crit damage).
Do you guys actually see what you’re writing?
You’re defending people who leech off your parties, and you’re defending people who intentionally drag your parties down by running suboptimal gear, knowing full well it is reducing the level of their contribution to the party.
20% of what?
I don’t include gear and skills in the equation. As long as the player is attacking the mobs that need to be attacked, doesn’t start fights before the party is ready, and is behaving like a decent person, he’s doing his full 20% as far as I’m concerned.
Do you see what you are writing from my point of view?
You think that running the gear you think is optimal is the only right way to run a dungeon. I think that your gear is just an optional and non-critical bonus, because dungeons are perfectly doable without it.
Your description is too short and vague for such a big change. Have you thought this through? As it is it’s like “hey I had this idea, but you’ll need to figure out everything and make it work”.
like i said b4, dont give a comment unless its actually thoughtful, plz.
Written in leetspeak. The irony.
Your ‘observations’ just happen to be thinly veiled insults hurled in my direction concerning my character, because you disagree with my views on people running magic find.
Your views on people running magic find are offensive.
We’ve had the MF conversation before. Feel free to read my posts there if you care:
But I’m not .:)
But you are It’s in every post you make.
“leech”, “waste my time” etc.
In case you misunderstood what I’m talking about, I support a playstyle where “doing your best” means doing your best with whatever you have equipped and whatever skills you chose to use. Not choosing skills someone else thinks are better “for the team” or whatever.
Good god I really am the scumbag here for
doing my best for the team and expecting it in returndemanding that everyone plays the way I like.
Fixed it for you.
Someone sounds like they think magic find and signet combinations is acceptable behavior. Good for you! You rock on my man! Power to the individuals!
It is acceptable behaviour. Maybe not to self-righteous pricks like some people posting here, but it is.
If he wants to use it, let him. If you think there are better options, you can tell him. But don’t act like you are the authority on the right build, right skills etc.
I don’t have that authority, and I really don’t care what people run, but when I spend time out of my day to form a party, and go into a dungeon, the last thing I want is my time wasted by someone acting selfishly. People can do whatever they want, but the moment it starts affecting me and my party negatively, that’s when I reserve my right to kick them.
I love this assumption that I’m some sort of scumbag for finding selfish behavior disgusting. I love that I’m the scumbag, for running the best build and gear available to me, regardless of what other people running because I want to make as much of a contribution as possible. I love that because I at least expect people to try and contribute, I’m the horrible person here. I love the assumption, that because I respect my team mates to the point where I will not accept selfish leeching players, I’m the kitten.
You are the horrible person here because you think these players are selfish and are wasting your time.
Not only that, you come to the forums and spew your sanctimonious nonsense, patting each other on the back for it, like you are doing something good.
Someone sounds like they think magic find and signet combinations is acceptable behavior. Good for you! You rock on my man! Power to the individuals!
It is acceptable behaviour. Maybe not to self-righteous pricks like some people posting here, but it is.
If he wants to use it, let him. If you think there are better options, you can tell him. But don’t act like you are the authority on the right build, right skills etc.
Awww, you mad I’m right? You PVT carebears ran out of arguments so now you’ve resorted to “no”?
And this is why I’m so “offensive” with my posts, because people running trash builds, trash classes and trash gear don’t accept it, they just go “you’re wrong”.
I’m not mad, and I’m not out of arguments.
You are so “offensive”, because you fail to understand that not everyone wants to play like you or with you, partly because of your jerk attitude.
Yes. You have to be nice to everyone no matter what if you want to be in my group. First person to be arrogant or use abuses no matter what gets the kick.
Well i wouldn’t be in your group anyway since you’d take along weak classes and trash builds. There’s a good reason why I purposely look for lfgs saying things like experienced, no noobs, gearcheck, speed run because it’s one of the few ways to filter out the trash from making your run longer than it needs to be.
YOU are wrong, they are playing their class well. It’s not your business what the other guy is using.
No I’m not wrong at all. Playing their class well is running full zerker and learning to dodge slow, clearly choreographed deadly attacks, not playing a staff guardian or some pvt/healing trakitten
appears we have a different opinion on what is trash.
So you want me to phrase myself nicely to some complete stranger on the internet.
Said stranger also refuses to acknowledge their weapon choice is wrong and that they’re not playing their class well.
YOU are wrong, they are playing their class well. It’s not your business what the other guy is using.
You can make your own groups with your personal demands, but you shouldn’t pretend that your playstyle is the right one.