I predict that this topic will reach 15 pages by the end of the weekend.
Care to expand and back up the claims thakittens not a problem?
Sure. Cosmetic items were supposed to be monetized, it was announced way before launch. That was the price of keeping the game fair and fun for everyone. Instead of having subs or p2w content, we can play the entire game fairly for free, and only pay for luxury items that don’t affect anything whatsoever.
As such, complaining about an intended and hyped feature is silly.
If you hate RNG, you may want to support and discuss posts like the one pixelpumpkin made.
https://forum-en.gw2archive.eu/forum/game/suggestions/3-Step-Solution-to-ALL-our-woes/
Or, perhaps mine.
https://forum-en.gw2archive.eu/forum/game/gw2/RNG-A-Soultion-For-All/
I feel for the OP. I think that playing the game should reward you. Having everything random does level the playing field, but it also causes resentment for those who dedicate a lot of time and money to GW2 and are still at the mercy of RNG.
We should all have the option to work towards the things we want.
Or perhaps we should all stop making new topics about something that isn’t a problem and already has a billion topics.
“Farming rewards time spent (something which doesn’t really deserve a reward)” That should not be rewarded? Isn’t the whole world based on rewards for time spend.
Normally rewards are based on time and / or skill. And I am not just talking about people and work (education (skill) and time) but the whole word. A tiger is hungry so he spends time hunting a deer. If he is skilled it will take him less time or he can catch more in the same time but still he gets rewarded for time and skills.
Organizes grow and evolve. The best one (lets call that skill) survive but it all takes time. Luck is also always involved but time and skill are much more important.
Time usefully spent should be rewarded.
You should not be rewarded for killing boars until your eyes pop out.
So time spent playing a game shouldn’t be rewarded according to you. What should we be rewarded for doing?
Skill. Playing the game well. If you read some old ArenaNet interviews, you will see how they liked to say “skill > time spent”.
MMORPGs reward time spent because they want to keep addicts – those who play longer (and thus pay monthly fees longer). The inability to even consider a different scenario is one of the reasons why MMORPG players make such a bad community.
Every system has some drawbacks.
Farming rewards people with no life, and everyone else misses out.
Skill rewards people with cat reflexes or things like that, and everyone else misses out. Can you try to even define “skill” in this game, and what makes a fight “skilled”? Because if a nice item drops from a mob that can only be killed by a perfect sequence of moves, you’ll have a lot of people that can’t execute the sequence.
RNG rewards random people. In this case everyone has a chance, regardless of how much time they can spend on playing, how good he is at playing etc.
Are there any crafting recipes in this or previous Southsun patches?
I can’t check myself right now, and I wouldn’t want to miss any.
I agree, it looks kinda lame.
Also if there aren’t a significant amount of players that like loot farming, why are games like Diablo 1, 2 and 3, Borderlands 1 and 2, Torchlight 1 and 2 Titan Quest, Skyrim and a plethora of others so popular and they are VERY popular games..
In Diablo 1, 2, and 3, Torchlight 1 and 2, farming was not happening the way you describe it. You weren’t staying on the same spot, killing the same respawning mobs over and over and over. If you wanted to do that, you had to restart the game and fight your way to the same mobs.
The encounters there were designed to throw groups of mobs at you, to kill and loot, then move on to the next group of mobs. Which is exactly as GW2 works, with the difference that you need to move to the next event.
I agree that it’s simply not fun to fight a stealth thief. Every time I encounter one I’m like “Meh, no thanks.”.
They are one of the main reasons why I no longer enjoy WvW.
If you don’t have the collector’s edition, you could buy the upgrade. IIRC it’s about 2000 gems.
Otherwise, bags and bank space.
Do I get enough in the collectors to warrant 2000 gems? In your opinion?
I dunno, check out the difference
A mini Rytlock is kinda cool. The Mistfire Wolf summon is nice if you don’t have useful elite skills.
If you don’t have the collector’s edition, you could buy the upgrade. IIRC it’s about 2000 gems.
Otherwise, bags and bank space.
Did they add something new to the orr areas that I don’t know?… I haven’t been there in a few days but I really don’t remember fireballs from the sky except in areas where there are trebuchet related events that can be destroyed.
Just curious here.
Balthazar statues rain fire on you if you get too close. Other statues have their own effects as well.
Because my gear is none of your frigging business.
This.
If you join my party, it is my business, because I will have to make up for your bad gear.
Let me assure you, I have no interest in even being on the same server as you.
And this.
You are correct, some areas and events are a bit too tough to solo. I’m not sure if it’s by design though.
You can also check out Dulfy’s bounty guide.
I prefer to harvest only stuff that is expensive to buy.
I normally ignore wood and lowbie ores. I’ve learned what herb nodes can give you the rare herbs, and harvest them (for example, find out what drops Coriander Seed, Vanilla Bean etc).
I like it too
Keep in mind that binding it to a single button is a violation of the rules though. You have to keep in on two buttons.
For those people that can afford to buy gems on a regular basis then farming is a non issue. However there are many students, retirees, people on fixed incomes that also play this game who can only afford to buy gems once in awhile, when the budget permits them to do so. So what do those people do? They farm and sell what they get to get the gold they need. Not everyone wants to run CoF 20 times a day just like not everyone wants to farm. Why is one choice being restricted?
And in the end that is what it is all about. Choice. If I choose to spend real money for gems, so be it. If I choose to farm instead why restrict it? I never farmed Union Station yet the one thing that bothers me with the fix is that even if you were running the quest through, you now get nothing whereas before you at least got something. They did not increase the final reward or compensate in any way for the loss of drops from that part of the quest so in essence they punished not only the bots but everyone.
It is getting to the point where you play the market (TP), run CoF ad nauseum or buy gems with rl money. They still however consider it a fair price to pay 40 laurels and 50 ecto for one piece of ascended gear.
Two hours a day can get you a lot of gold for just playing the game.
For example, that’s a full clear of orr temples, 6-9 guaranteed rares with a chance for exotics.
If someone doesn’t have a lot of time to play, I doubt mindless grinding is what they will want to do with their limited time.
The seven day thing is outdated, that’s how it worked at launch and was thankfully fixed.
Now you can either pay the gem/gold price, or delete your characters and choose a new server for free. If you have low-level toons that you haven’t invested a lot of time in, that shouldn’t be a problem.
I’m not sure if the full status will alow you to, though. You may need to wait until it opens.
No penalties, only you are limited to two guest servers per day.
You can also delete your characters, and it’ll allow you to transfer to another server for free.
Random doesn’t make people get crappy drops 99% of the time while others get lots of perfect drops 99% of the time doing the same events with the same people month after month.
Um, yes it does. That’s what random is. A probability of never seeing a decent drop. Now if everyone was guaranteed to get decent drops, that wouldn’t be random anymore.
That’s not chaos that’s a fixed ratio and it’s been manipulated since November another thing they won’t admit.
No, that’s chaos.
And it’s not because people don’t understand RNG either. It’s due to clear manipulation.
It’s not because people can’t understand RNG, it’s because people can’t tell the difference between RNG and non-RNG, with the added bonus of the brain being wired to see patterns.
Ignoring the holes in your suggestion, I’ll just point out that botters will simply make bots with image-recognition capabilities.
A good game design is forcing people to play the way you want them to. I know how this game is and its becoming more apparent with each patch. It will lose steam real fast forcing people to play a certain way. If legendaries go ascended then the game will be a gear grind and all that kitten will go out the window. Never mind you have to run fractals a lot to get ascended or grind the daily everyday to get ascended.
The game actually gives you all those different ways to play, and yet people come here and insist that it should let them do that one thing it was never supposed to have.
Killing monsters, again you can only enjoy the game if play the way the game wants you too. Thanks for validating my point. Some people like killing creatures for loot, I did in wow for crafting and epics. I also did it in Guild Wars along with chest runs on my warrior and I found that very fun. If you could please tell me what there selling point was, since you seem to know why and how they want you play the game.
What you describe is known as grinding.
One of the main GW2 selling points was that there would be no grinding requirement. As in, grinding won’t get you as much stuff as regular gameplay. Or as in, you can avoid grinding completely to fully enjoy the game.
If you want to kill creatures for loot, you can do events. Some of them have a nice chest at the end. Do you expect to just kill a bunch of boars and receive tons of loot for that? kitten that WoW nonsense.
You can grind if you like, just don’t expect it to be as rewarding as the other stuff. That’s a good game design.
I just want to know, what the proper way to play is? I do events and get karma, “junk” and very little drops. I really enjoy killing things to try to get exotics, but with DR you can’t. The only thing I do now is log in do the daily and a few dragons and log out. Nothing left for me to do unless I can kill monsters without DR affecting me. I don’t like fractals or dungeons for that matter. The events are definitely not rewarding enough for me to waste my time doing. Jump puzzles are OK, but still not rewarding enough for me to do over and over again. WvW is fun, but since seeing players walk thru walls and teleport the whole team, I am done with that too. I am just curious as to how we are suppose to play this game to appease the RNG and DR Gods? Just randomly go from zone to zone doing random events?
I’m sorry, but if you don’t like dungeons or events, you don’t like 90% of non-PvP GW2. And since you don’t even like WvW, and by the looks of it sPVP as well…
What are you doing here exactly? Farming was never a selling point of GW2.
GW1 had other ways of making money besides farming: running, running dungeons/missions, chest running, special quests with big rewards, being able to buy merchant items cheaper and then sell them if you alliance controlled places in Factions, and farming spots that could be reset at will if you found a way to speed things up and thereby increase your profits. Why, then, is the direction GW2 takes so lackluster and unrewarding in comparison?
Why do you need to make money?
If you want items, GW2 already has tons of ways to get the best possible items. Fractals, guild missions, dungeons, soon WvW items, chest running, special quests with big rewards…
This is not a rant. What I wanna know is what does anet want the players to do now that they’re removing all sources of solid income and pushing drop rates to the limits?
They gave you other sources of loot, that make farming unnecessary.
No matter what you do, the prices will keep going up until they stabilize between a value that nobody can afford, and a value that sells faster than they can be farmed.
What we really need (and what we don’t have) is actual metrics about how many people are playing at one time. Because without that, we can’t know how successful not herding people is going to be.
If there’s a time of day, for example, where a server only has 100 people on it, and there are 25 zones, it becomes 4 people per zone. That doesn’t take into account WvWers, PvPers, people doing dungeons and people doing fractals, nor people standing around chatting in LA.
If most of those 100 people are in Southsun you have some company. Do you see my problem?
We’re making suggestions but we don’t really have the metrics.
I don’t think we really need them.
Also…
As they said javascript is enough to use the API but keep in mind that if you app has more than one user, you wont be able to cache the api result.
To do some caching you’ll need so server side code (ie: php)Listen to this person. While I have no issue with people testing JS client side scripts, I discourage anyone from releasing anything wherein the client-side directly accesses GW2’s API. If it’s not cached and accessed every single time a user opens the page, you’re sending in far more requests than necessary. This is something where, if too many people don’t optimize their applications, we may start seeing API rate limitations.
Does that mean that Anet may start restricting the amount of data we can ask for because the bandwidth cost will become too high?
So basically what you suggest is to create a self-updating copy of the entire GW2 info on your own server with php, and make people use that?
Thanks, these examples are just what I’m looking for
I’m just starting to look into the possibilities of the API, but I’m not entirely sure where to begin.
Basically, I’m trying to figure out if it’s possible to retrieve simple data by using purely Javascript on a web page, or whether I’d actually need to learn php/c/java to do that.
By simple data, I mean an event state, or an item’s recipe info etc.
Did anyone find the right combination of dye for the armor of Logan Thackeray?
Yellow.
They need to make the gear system more flexible.
If there are 999 different infusions, you shouldn’t need 999 versions of the same amulet.
You should only need one amulet and be able to slot whatever infusion you have unlocked on that character.
You only need one amulet as is.
If anyone feels like giving in to consumerism, that’s not the fault of the amulets.
Why do you need to have Ascended gear at all? I haven’t got any Ascended gear on any of my characters and do absolutely fine. The only thing I can think of you’d need it for is Fractals, which is fairly self-contained (I don’t do Fractals though).
So why do people feel that they need them at all? Let alone for each aspect of the game?
Because ascended equipment gives you the slight edge over players with just exotics…
the OP isn’t talking about ascended items he’s talking about infusions, you know that +5 to one stat infusion. hardly an unfair advantage.
Every advantage, is an advantage = unfair. If 2 people are equally skilled and the other does 1 dmg more because of special armor. He wins.
No, because damage is not done in increments of 1. It doesn’t matter if he has 1 dmg more or 20, if he still has to hit you the same amount of times to kill you.
Let people make two characters, restrict them to their home city and starting area,
and let them advance up until level 15. Disable mailing gold and items, disable the
BLT auction house
Only allow other players to mail them items, otherwise it would be silly.
They shouldn’t waste time on people that can’t follow simple rules. They have more important things to do.
But it’s not simple. Could you explain to me how a name like “Do It To It” is offensive and bannable?
Gladly. It’s offensive and bannable if people in charge of that decision consider it to be offensive and bannable.
Thanks for proving my point.
You have no point. It’s the responsibility of players to choose names that can’t be considered offensive by someone in charge of that decision. It’s not like that guy is just sitting there looking for someone to ban for no reason.
They shouldn’t waste time on people that can’t follow simple rules. They have more important things to do.
But it’s not simple. Could you explain to me how a name like “Do It To It” is offensive and bannable?
Gladly. It’s offensive and bannable if people in charge of that decision consider it to be offensive and bannable.
They shouldn’t waste time on people that can’t follow simple rules. They have more important things to do.
I hate it too… it’s impossible to look for a dungeon group with this crap going on.
Everybody knows that they are being revived by a gentle soul
I suppose this could be considered spam or harassment, if they refuse to stop after you explicitly asked them to.
Stormbluff Isle temples should be clear in a couple hours.
It’s possible to transfer order armor skins to another character, but you need at least one character in that order to purchase them first.
If you transmute an item on a white one, it is no longer soulbound, and you can use it on your entire account.
Crafting gives you experience, so it’s not a bad idea to do it right away.
You can at least refine wood logs into planks, or ore into ingots, without wasting any value of materials (planks sell for roughly the same price as logs).
You can wait until you are close to 80, and start leveling cooking with the materials you have gathered while leveling. That way you can get 10 character levels with minimal effort.
I would suggest using the trading post every 10 levels or so, to fill the gaps from karma items.
The green items are pretty cheap (about 1 silver each), and you get more than enough cash from events.
Also keep an eye out for groups that do dungeons (they start at level 30). You can start gathering dungeon tokens early on, which will allow you to buy a few exotic items later on. It will save you some gold, and you’ll get tons of experience along the way.
It’s been there since launch.
I suspect it’s some kind of separator.
PvP has been separated from PvE for a good reason. I wouldn’t support this suggestion.
This would be very unfair to new players.