Showing Posts For AntiGw.9367:

Auto-Casting Food

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AntiGw.9367

Food that jumps into your mouth?

My opinion about what things should change

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AntiGw.9367

(…)

“Temporary content” is a misnomer. There is always some “temporary” content going on, so it’s not really temporary. It just changes all the time.

Sorry i cant understand what this content does to Tyria, offcourse we have the Karkas desert that “changed tyria map” but anything else didnt, i dont do Fractals but if the new dungeons were added to it i would start doing factals just to fight some bosses that are much enjoyable then anything else in game.

Temporary content that does nothing and change or adds nothing, is a waste of talent and resources.

It becomes part of the lore.

It’s actually perfect in any way I can think of. It adds new stuff every now and then, but the stuff isn’t mandatory so you don’t feel like you are obligated to do it. With time it adds up to the overall storyline that you can read about if you miss it.

Meanwhile, it constantly adds diversity to the skins you see people wearing.

My opinion about what things should change

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AntiGw.9367

I have never grinded- I don’t grind and I despise grinding since I am not a hamster.

What!

Go for the eyes Boo, GO FOR THE EYES!! RrraaaAAGHGHH!!!

My opinion about what things should change

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AntiGw.9367

See you in Wildstar.

No.

WvW - Ring shouldn't matter for capture

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AntiGw.9367

Because everyone knows that most people go to WvW just to sit idle waiting for others to open the ring?

Toggle switch for minis to not 'deposit all'

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AntiGw.9367

The bags are already in the game. Look for “Safe box” and “Invisible Bag” on trading post.

Add the sPvP narrator to PvE and/or WvW

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AntiGw.9367

Yeah I’m leaving to Arena.net to figure out what would be acceptable, I would just like to hear such announcements outside of sPvP.

It really makes things seem more epic than they are

Add the sPvP narrator to PvE and/or WvW

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AntiGw.9367

I really like the sPvP narrator (the voice that says “The Svanir return!” and “Trebuchet!”), it;s very fun to listen to and creates a nice atmosphere. I think it would be nice if it was added to the PvE and maybe WvW as well.

For example, when a player gets downed by monsters, nearby players (within the map icon range) could hear an announcement. Or, when a boss performs a big attack, we could hear something like “Take cover!”, because with all the particle effects it’s hard to see. A new event nearby or even anywhere in the zone etc.

Similarly in WvW, certain situations could trigger an announcement as well. Like a keep being assaulted etc.

Naturally there should be an option to turn it on/off with a checkbox, in case someone gets annoyed by it.

Profession choosing and leveling

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AntiGw.9367

Also how does one level with crafting, just buy mats, go some place, click something over and over and over again?

Yeah. There are crafting stations and trainers in northern area of Lion’s Arch.

Each crafting discipline gives you about 10-12 levels, costing 2-4g in the process.

Dragon’s Revelry Starcake desert tray?

in Crafting

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AntiGw.9367

That’s silly. This must be a bug. It normally costs 10 pieces to make; anyone willing to craft 3G worth of star cake for a tray should be able to do that. It benefits the economy any way you look at it.

You mean it benefits your entire WvW zerg any way you look at it.

My opinion about what things should change

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AntiGw.9367

Where has Anet ever said legendary weapons are supposed to be rare and only a select few (ironically, chosen at complete random) deserve to have them?

And if your retort is “you can precursors off the market”. In what way is buying one of the main ingredients for such admittedly rare weapons that only a few deserve off the market like any other common piece of junk legendary?

You didn’t answer my question. If a way can be made to get precursor weapons that is fun and challenging, why on earth would you defend RNG over that? Just to keep them rare?

New flash; they aren’t exactly rare anymore. Nor are they the prestige items people like you claim they should be because anyone can buy one if they spend enough real money.

The RNG breaks the monopoly some people have. Even players with a life and without epic skills have a chance to get one eventually.

Maybe there’s a better way to implement the whole idea, but I personally don’t see it. If you do, the suggestion forum is that-a way.

My opinion about what things should change

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AntiGw.9367

No, I never said I wanted new Fractals, all I did say was that Fractals were an example of challenging content that expanded the game’s horizon.

And in FPS-es you get upgrades, new guns, prestige badges, etc. So no, it’s not the same thing, far from it, in fact. I won’t dive into that, if you never bothered to understand my original post you won’t get this either.

According to the moderator, I can’t disagree with people who’re throwing blind insults so yes, AntiGW, you are completely correct here and everywhere in life.

I don’t think you understand the analogies I made.

In games like Counter Strike, Battlefield, there’s little to no unlocking after a certain point. There’s no uber weapon, no special content, just some vague ranks at 100.000+ hours. We just like to shoot each other, so we keep playing anyway. This is like sPvP and WvW, you play those modes for the sake of playing (and there’s some insubstantial ranking and achievements, and some cosmetic rewards).

In games like Hitman, your reward for doing your best is… a few achievements, and cosmetic weapons that maybe behave a little differently. You play such a game for the experience of stealth, your main goal is to accomplish the mission itself. Do you actually enjoy this sort of thing? Because if you don’t, there’s no point in going for the perfect score. This is like some PvE aspects of GW2 – if you don’t enjoy the immersion, no amount of artificial gimmicks is going to keep your interest.

The point I’m making is that GW2 is built on things that made these games so popular – which is playing the game itself. Do you think the Super Adventure Box was a random addition?

My opinion about what things should change

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AntiGw.9367

What’s the point of PvE Content currently? I’m not talking about the people who haven’t completed their personal story yet or are still prancing around each zone studying butterflies. I’m talking about those who have reached the end game and have some goal in mind. It’s to get a good skin – either a legendary or something along the lines of Volcanus or Infinite Light.

The reason you farm world events is to get gold and mats to get better skins. How, how is that not different from a gear grind, tell me. These arguments are void – legendaries aren’t arbitrary, sure, but what else is there for us to work towards? Here, I’ll show you the options for endgame:

1) Grind WvW Ranks
2) Grind PvP Ranks
3) Grind a legendary
4) Grind any other skin
5) Grind achievements
6) Gamble in the Forge (is that even an activity?)

Don’t call guild missions endgame, because they were fun when they were fresh. Now they’re boring, repetitive and everyone knows how to do each one. So you’re either “having fun”, which is basically saying there’s no end game, or you do the above activities. So what if you don’t need to spend hours and hours grinding – if this is Arena.NET’s idea of an end game, then for committed people that’s the end game.

So I’ll ask again: assuming you are not a person living with the delusion that people play MMOs because they don’t have Skype, how is the current state of Guild Wars 2’s end game a different mechanic from gear grinding?

What is the point of an FPS game’s content? You still just run around shooting people, there’s no other endgame. You grind ranks in Battlefield, but that’s about it.

What is the point of an action game’s content? You can spend hours and hours grinding weapons for your Hitman’s cabin, but that’s about it. There’s no endgame here either.

What is the point of an arcade game’s content? The endgame in Mario is basically grinding more coins.

See how your post applies to every game in history? If you don’t enjoy sPvP, you have no reason to play it, grinding sPvP ranks will not substitute having fun. If you don’t enjoy WvW, there’s no point in grinding WvW ranks.

Your understanding of what GW2 is offering is seriously messed up. In GW2 you reach your goals by playing the game normally. You do what you like, and it gives you cookies. You don’t have to do something boring just to reach a goal, you first find something you like and then a goal appears somewhere along the way.

Instead, you demand the stupidest crap that you’ve seen in other MMOs – first you come up with a goal, and then demand that the content is wrapped around it.

CACTUS Sylvari Hairstyle

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AntiGw.9367

Cactus hair would be great. I love cactuses.

Cacti.

My opinion about what things should change

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

The reward chances are broken, I don’t think proof is needed here. For reference point, I’ve committed close to 2000 hours in Guild Wars 2 and have never had an item worth more than 5 gold.

Nobody ever promised that you’d get a precursor in less than 500 hours, 2000 hours, 4000 hours and so on.

You conceived an arbitrary expectation for no reason whatsoever, and now rant because it wasn’t fulfilled.

How long do you propose people play before they’re “worthy” in your eyes, of a reward? Because after investing 2000 hours into something and not having anything to show for it most people are going to quit and tell everyone who will listen to avoid the game.

I still don’t get why you’re defending such a bad game mechanic as rng.

Legendaries and similar skins are supposed to be rare, select few people are supposed to have them.

If you insist on arbitrary numbers, let’s do some arbitrary math with your 2000-hour precursors. A population of 2.000.000 players that plays on average only two hours per day, after a year of farming will generate over 700.000 precursors. With 20 precursor models, that’s 35.000 precursors of each type, after only one year.

If you don’t understand how “unrare” that is, consider that TP currently shows about 10.000 Globs of Ectoplasm. Or, there are only about 20-30 each of the cheapest and kittentiest exotic items that are much more easy to come by.

My opinion about what things should change

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AntiGw.9367

The reward chances are broken, I don’t think proof is needed here. For reference point, I’ve committed close to 2000 hours in Guild Wars 2 and have never had an item worth more than 5 gold.

Nobody ever promised that you’d get a precursor in less than 500 hours, 2000 hours, 4000 hours and so on.

You conceived an arbitrary expectation for no reason whatsoever, and now rant because it wasn’t fulfilled.

Can I jump straight into PvP?

in Guild Wars 2 Discussion

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AntiGw.9367

To elaborate a bit, there are two different pvp modes – sPvP and WvW. Both bump you to level 80.

The first one is battlegrounds, where you automatically have all skills and gear unlocked.

The second one is a large-scale pvp mode, where you do not get any skills or gear unless you play PvE first. If you run with a large group, you will survive just fine. You can’t really win a 1v1 against a properly leveled and geared player though.

GW2: better than it was.

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AntiGw.9367

Cursed Shore actually got worse. It use to be a farming theme-park with Tunnel Farm, Gates of Arah defense (it was rewarding to defend Arah), Plinx, etc… and nearby was the Straights of Devastation “karma-train”.

I miss that kind of stuff. It was so much fun. Now those spots are all graveyards. On some select servers you can find the ocasional temple run if you’re lucky. If not for guesting or I wouldn’t have even gotten to enjoy those.

What was fun exactly? Having to run non-stop from one event to another, desperately trying to land an AoE hit to tag monsters? People competing for mobs (going completely against the GW2 principles), getting angry at each other for messing up a chain or making a second zerg?

That kind of stuff was mind-numbingly boring. Good riddance.

Cursed Shore actually got worse. It use to be a farming theme-park with Tunnel Farm, Gates of Arah defense (it was rewarding to defend Arah), Plinx, etc… and nearby was the Straights of Devastation “karma-train”.

Karma trains became obsolete with new dynamic events, and karma jugs and boosters. Nobody was going to do the karma train anyway after these were implemented.

Cursed Shore was mostly used for bag farming, which was bad design to begin with, since it devalued other content.

There are still temples and other stuff. Nothing got worse there.

I don’t know about DE’s being obsolete. People just prefer to do the world bosses which are DE’s with chests. It all comes down to loot in the end. Plus the karma is still very useful.

It’s not the DEs that are obsolete, it’s the karma trains. There are simply better ways to get karma now.

GW2: better than it was.

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AntiGw.9367

Cursed Shore actually got worse. It use to be a farming theme-park with Tunnel Farm, Gates of Arah defense (it was rewarding to defend Arah), Plinx, etc… and nearby was the Straights of Devastation “karma-train”.

Karma trains became obsolete with new dynamic events, and karma jugs and boosters. Nobody was going to do the karma train anyway after these were implemented.

Cursed Shore was mostly used for bag farming, which was bad design to begin with, since it devalued other content.

There are still temples and other stuff. Nothing got worse there.

GW2: better than it was.

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AntiGw.9367

The game has indeed improved considerably since release.

More attainable items, more events, no more bots, lots and lots of new cosmetic options, sPvP and WvW improvements… can I have an amen?

There’s still room for more of course, but it’s definitely getting better and better.

Dragon’s Revelry Starcake desert tray?

in Crafting

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AntiGw.9367

I tried it, it’s impossible.

The Forge won’t accept a Starcake into its slots.

What does 'no endgame' mean, exactly?

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AntiGw.9367

It means they want raid content like in WoW.

“Doing whatever you want” is the endgame here as well.

dragon's revelry starcake

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AntiGw.9367

I really don’t know any other way to say it. What’s stopping them from next time putting in an account bound recipe for tailors that makes cloaks? (Oh wait, then it’d only be vanity, lol. -_-) Those who spend money (and are lucky with RNG) get the recipe first and will make a substantial profit being part of a small percentage of gem-buying players selling them. I’m fairly certain the first people to receive the Starcake recipe made a tidy little sum before it was handed out to every RDC buyer. I’m sorry, but that to me is an advantage.

Due to the way the GW2 economy works, the Starcake is not an issue.

Your tailor example is a bad comparison. They could put in a recipe that makes a tailor item that is similar to what everyone can already make – this is a valid comparison. And yes, it would be completely fine for them to do so.

Purchasing from the gem store should never result in something you can turn around for profit in the TP. That is my stance and it’s not going to change.

You mean like minis? Which you could sell from the beginning?

There’s nothing wrong with making gold from buying gems. Wait, isn’t that how the store was supposed to work since launch?

CACTUS Sylvari Hairstyle

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AntiGw.9367

Cactus, definitely

dragon's revelry starcake

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AntiGw.9367

This gives those who spend real money an advantage to more easily make in-game money because they are the only one who can produce the Starcakes because the recipe isn’t tradable. I think this would have been perceived much better if it were tradable even though it would still be wrong based on Anets insistence on not being pay2win.

This gives those who spend money no advantage, because there are tons of those Starcakes on trading post. You can buy as many as you like.

If the food itself wasn’t tradable, you’d have a point, but it’s perfectly sellable just like any other food.

Why do they want to make it impossible for me to collect everything in the game unless I spend real money? When I look at my broken set of Minis because I refuse to pay $5 each for them it irritates me and makes me not want to play anymore. Minis are one thing; this actually is crossing the line for me. Now I have to ask myself do I really want to beat my head against the wall trying to compete with people who will and can spend real money? They are pushing people like me away. I hope they realize this!

Because that was the marketing plan from the beginning. Selling cosmetic luxury items primarily for real money. If you didn’t like that, why did you buy the game?

I have a suggestion, take your first world problems somewhere else.

BLOCKING ISSUE

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AntiGw.9367

Blocking blocks map chat already.

Groups kicking from fractals

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AntiGw.9367

Do better salvage kits give more material?

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AntiGw.9367

No, they tend to give better materials. Instead of 2 Rawhide leather, you’d get 2 Thin leather.

Plus the chance for rare materials and runes/sigils.

My opinion about what things should change

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AntiGw.9367

Quitting only exacerbates the problem

“If you don’t like it, you can leave!” That’s a terrible response from someone who’s openly advocating that gamers shouldn’t be told what to do in a game, hence the support for no gear grind. Casuals are afraid that the hardcore audience will somehow interfere with what they consider to be “fun”, which really boggles the mind. You’ve claimed dominion over Guild Wars 2 and don’t want it changed? How is that different from people wanting a gear grind? You both want something that automatically devalues the other person’s wishes. No one player is entitled to what the game should represent in terms of content – that’s why Guild Wars 2 shouldn’t cater only to casuals and shouldn’t be pushed toward the hardcore exclusively. Yes, in the end, the developers say what’s in the game and what’s not – but also they hope to attract the most amount of players, so it’s in their interest to provide options for both parties.

Playing for fun. YOUR fun

By far the most incompetent argument in favour or Guild Wars 2 I’ve read is “you’re playing the game wrong”. You’re contradicting yourselves here, saying first that the game shouldn’t tell you how to play it, ergo that’s why you hate gear grind and then going on to say the hardcore audience isn’t playing the way it should. People like to state that fun is subjective, however, this has a logical spectrum past which it’s a load of something-replaced-with-feline.

I’ll address both quotes with a single answer.

“If you don’t like it, quit” is often used because a lot of posters on this forum came here expecting GW2 to be something it was never intended to be. They often make demanding and even extortionary posts to change the most fundamental game features. For example, people who think that selling cosmetic items in cash shop is not acceptable (whether it’s RNG or fixed price), while it was announced before launch and that’s how it was always supposed to work. Therefore, anyone who doesn’t like it, should really consider quitting. Seriously, what are they doing here in the first place?

Also, most players do not understand game design. They make completely ignorant posts thinking they somehow know more about the game than people that develop it. The thing is, they are trying to play “wrong” in the sense of not being able to appreciate the game for what it is, and instead project their own expectations onto it that of course fail. For example, the way the Living Story is perceived by some of them.

A game that’s currently in development and will also be published by NCsoft is Wildstar. It follows a pattern I’ve explained countless times that Guild Wars 2 cannot ignore: catering to all types of players. Once released you’ll see that the criticism you passed as pointless or biased was for the good of the game. NCsoft will support the bigger title: massive publishers place profit above the consumer and that’s a fact. Guild Wars 2 was a business success – it brought a ton of revenue, but it won’t be profitable for the future if it continues the way it does. NCsoft won’t have problem scratching it off their investment schedule – if Wildstar becomes the next big thing you’ll see this game with so much potential suffer because of your inaction. I’m speaking to both the community and the developers – stop looking at Guild Wars 2 as the best thing to have happened to MMOs and start making it so.

This really isn’t our business to discuss. We have no data, nothing that would lead to a meaningful conversation.

My opinion about what things should change

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AntiGw.9367

Wow. Just wow. I have never seen such an ignorant post in my life. Not to be rude, though. Apparently you don’t think that the only “end-game” in Guild Wars 2 should be obtained by pure luck with the mystic forge, or pure luck with your looting. Legendary weapons should not be obtained by luck. When people throw in thousands of rares and exotics and get crap, then a noob comes walking up to the mystic forge, tosses in 4 rares and gets a precursor instantly, they have every reason to be upset. Legendary weapons should be obtained by the amount of effort you put into getting them and should not have a .00001% chance to get one.

Secondly, it is our business where Anet is spending the money we give them. Like a shareholder, we expect to be let in on at least some of the future plans they are going to implement. If they took my money and then said, “Oh, looks like we’re out of money and closing down GW2.”, everyone would wonder where their money went. It is our business.

The living story is the worst type of content. Content that’s doable in a day and with minimal reward to show for your effort. Some of the content is good, but most is just pure, unending garbage.

Legendary weapons should not be “obtained by luck”? Says who? Almost every item in the game is “obtained by luck”, with the exception of things like dungeon tokens and such. Even things you can buy for gold are “obtained by luck” because gold is a randomly obtained resource. What, you don’t like that precursors are more rare random drops than gold? Well, sucks for you.

Just because you decided to challenge the odds and throw rares into the forge, doesn’t give you any additional right over the noob that got his precursor instantly. You challenge the odds and work to overcome them. If you don’t like that, don’t try to make a legendary.

Secondly, you are not a shareholder of anything. Your business is whether they do any updates to GW2 that you like, not what they do with the money they earn. They do make updates, so it’s all good. Or you don’t like the updates, so you don’t give them any more money.

The problem with Living Story is not that is temporary, is that is the only new pve content we get, that means all the new pve content is temporary. If they were making updates that aso included worthy pve content then there woulnt be a problem. Shamefully they concentrated in the living sotry, and 90% of it is crap. So the actual situation is: Log in for get your achivment and play the only new and TEMPORARY content we give you (pve of course), also spent a lot if the gem store, or you will not get our special items… great job lol.
Seriusly we need new permanent content and made at least some outfits and pets attainable via game. Lets make this topic be the more visited, etc inthe forum, so they at least give us more attention.
I salute the OP for this post. Cheers we can make the game recover the path it has at the begging!!!

“Temporary content” is a misnomer. There is always some “temporary” content going on, so it’s not really temporary. It just changes all the time.

My opinion about what things should change

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AntiGw.9367

Guild Wars 2 is following trends, not the manifesto

Guild Wars 2 was at lts strongest when it knew how to please everyone. There were things for hardcore players to do! The current community believes it’s impossible to cater to both type of players – that’s a lie because Arena.NET did do that! Now it’s falling into one trap after another – temporary content, RNG, these things don’t build a community. What you create, ultimately, is a shallow experience, a business model for the select few who enjoy it and that’s not what Colin Johanson wanted GW2 to become.

How is temporary content a trap that Anet is falling into? If you missed some of it, you can read about it later. The good thing with temporary content is that no matter when you log in, you’ll always have something new going on.

Reward is crucial

This is not equivalent to stat upgrades. Why do people seem to think so? Every successful title rewards players in some way – be it a meaningful story ending, a powerful item, a new armor set and so on. What’s Guild Wars 2’s alternative? One person slaves for weeks grinding gold for whatever goal he has in his mind. The other tosses 4 rares in a gambling pit and gets an item worth 500 gold. This is simply offensive. So I’m rewarded for not playing the game but playing with my luck? That’s absurd, it’s pointless! Who, other than the person who drew the winning number, enjoys it?

Not the RNG rants again.

There’s nothing offensive with the Mystic Forge or precursor drops. When you decide to make a legendary, you are fully aware you have like 0.0x% chance of achieving it. You accept those odds, and you are not entitled to succeeding, no matter how much you work for it. You accepted the odds that include a chance to fail (although you can still buy one after all that work).

Invest in the future, not in the Living Story

The worst business policy is the short-sighted one. The Living Story is a testimony to that – it keeps the profit high with RNG boxes while alienating the people who have been playing since release. All the work of designers is getting removed because some salesman figured Guild Wars 2 needs to cash in now? That’s development wasted on the future of the game! How do you want to evolve a game that has its new content erased every month?! Add Guild Halls, not next year, now! Make lasting improvements to Guild Wars 2 and players will see that Arena.NET is committed to supporting it! Without transparency you’re leaving people with the most logical suggestion- that the revenue from your game is supporting the development of Wildstar.

It’s not your kittening business where the revenue from GW2 is going. If you don’t like how Ncsoft is handling money, don’t buy anything from them.

No content is erased ever, everything becomes a part of the game. Arena.net didn’t want the old type of content that’s always there whether it makes sense or not – this game is literally evolving through the temporary content. The name “Living Story” is very fitting.

World transfers and guilds

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AntiGw.9367

You can be in any guild on any world without problems.

You will simply have a separate guild bank and influence on the other world.

Why can t we wear town clothes in combat?

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AntiGw.9367

That lich costume is amazing.. I wish they put that in this halloween.

Running around with a shrunken version of an NPC is immersion breaking.

To YOU.

Arena.net has defined certain limits that they don’t want crossed. A shrunken version of an NPC is within those limits. A player fighting an epic battle in boxing gloves is not.

A wooden toy sword, or a candy cane hammer is within those limits? You fool yourself if you think they are.

They are within those limits. Seriously, because Arena.net lets you do that.

As opposed to other stuff you can’t do.

So that’s your argument? It doesn’t break immersion because Anet allows it? LOL.

The argument is that it’s within the limits that Anet has set for immersion breaking.

I think you’re missing the point that everyone has his own limits for immersion breaking, and yours are not the same as what Anet wants in the game.

Why can t we wear town clothes in combat?

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AntiGw.9367

Running around with a shrunken version of an NPC is immersion breaking.

To YOU.

Arena.net has defined certain limits that they don’t want crossed. A shrunken version of an NPC is within those limits. A player fighting an epic battle in boxing gloves is not.

A wooden toy sword, or a candy cane hammer is within those limits? You fool yourself if you think they are.

They are within those limits. Seriously, because Arena.net lets you do that.

As opposed to other stuff you can’t do.

Why can t we wear town clothes in combat?

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AntiGw.9367

Running around with a shrunken version of an NPC is immersion breaking.

To YOU.

Arena.net has defined certain limits that they don’t want crossed. A shrunken version of an NPC is within those limits. A player fighting an epic battle in boxing gloves is not.

Why can t we wear town clothes in combat?

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AntiGw.9367

1) It would destroy the immersion

Yes cause running around with a Quaggan backpack or an 8-bit video game backpack, while swinging an 8-bit greatsword or shooting rainbow unicorns out of a bow with an Anet logo on them or beating people with a giant candy cane, while having a miniature Logan Thackery run along side you, doesn’t ruin immersion right? It’s obvious Anet doesn’t care about immersion or the game being lore-friendly. They do whatever will make them money, regardless if it fits into the game or not.

None of the things you mentioned ruin the immersion.

A player fighting in a chef costume would.

Why would that ruin immersion? There are chefs and pirates in Tyria. It wouldn’t be such a big stretch if they are all able to fight too.

Because that’s kittening stupid.

dragon's revelry starcake

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Posted by: AntiGw.9367

AntiGw.9367

This is not pay to win. Pay to win means people with a bigger wallet get a bigger advantage.

This food is sold on TP, and anyone can buy it, just like any other food item. You didn’t complain about the previous expensive food items, did you? This one is no different.

Why can t we wear town clothes in combat?

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

1) It would destroy the immersion

Yes cause running around with a Quaggan backpack or an 8-bit video game backpack, while swinging an 8-bit greatsword or shooting rainbow unicorns out of a bow with an Anet logo on them or beating people with a giant candy cane, while having a miniature Logan Thackery run along side you, doesn’t ruin immersion right? It’s obvious Anet doesn’t care about immersion or the game being lore-friendly. They do whatever will make them money, regardless if it fits into the game or not.

None of the things you mentioned ruin the immersion.

A player fighting in a chef costume would.

Why can t we wear town clothes in combat?

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

1) It would destroy the immersion

2) It would hide very important information

Recipe - Tray of Omnomberry Compote

in Crafting

Posted by: AntiGw.9367

AntiGw.9367

Thanks for this, I spent at least an hour with Google trying to verify this information and couldn’t find jack kitten other than this post. The official wiki is shameful. But you’re right, these are the ingredients and the order they’re added seems to matter (coins first worked for me).

Typing “tray” into the wiki search gives you this: Dessert Feast

Perhaps you shouldn’t bash something without looking properly.

Why aren't there dense forests in Tyria?

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

Last thing my norn needs is a dense forest camera insanity.

Replace "kitten" with "hodor"

in Suggestions

Posted by: AntiGw.9367

AntiGw.9367

Why is this on the thief forums?

Thesee are not the thief forums o.O

Unless thieves are now trying to steal the Suggestions forum as well…

Cultural Armor

in Suggestions

Posted by: AntiGw.9367

AntiGw.9367

As a result of that system, there is a lot of diversity in the armor you see people wearing, which is good.

There is not. The same armors used on level 80, and now, every second player has an idiotic wing that breaks the remained epicness of the game.

There is. I see many different outfits simply by chilling in LA.

The wing is just a FotM, and it’ll pass after the next major update.

Are we allowed?

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

You can mention other games from what I’ve seen, it doesn’t seem to cause any problems.

An Expansion's Worth of Content (no not that)

in Guild Wars 2 Discussion

Posted by: AntiGw.9367

AntiGw.9367

Shakes head, Vayne, Vayne, Vayne. -LOL I’m not saying I was ripped off but the new/future buyers because they will never see this story-line progression and aren’t RPGs whether an MMO or single-player all about the story-line.
I actually like GW2 because of its potential and my being a GW junkie, I’m just miffed because this isn’t like ANET, I just feel like they are now puppets to NCsoft and not being allowed to do what they actually really want to do with GW2.

New/future buyers will have truckloads of their own new/future Living Story updates, they won’t miss anything important.

Just turned level 80!

in Players Helping Players

Posted by: AntiGw.9367

AntiGw.9367

Lots of great tips and advice in here. Thank you guys so much. One more question though. I get the idea that ecto’s are valuable, but what exactly are they used for (besides selling them)?

They are used in making Legendary weapons, and in regular crafting as well.

Laurels vendor also takes them, check him out in Lion’s Arc.

Alternate currency vendor QOL improvement

in Suggestions

Posted by: AntiGw.9367

AntiGw.9367

The problem with this sort of thing is that it’s very hard to predict what kind of damage a player could cause to himself, plus it would cause unnecessary hassle to everyone else by introducing annoying pop-up windows asking “Do you really want to buy that bow?”.

All that, when the problem is easily solved by paying attention.

Just turned level 80!

in Players Helping Players

Posted by: AntiGw.9367

AntiGw.9367

I prefer to sell the rares myself, but if you salvage them make sure you use either a Master’s, Mystic or Black Lion Salvage kits (Black Lion kits are sometimes given as daily rewards).

Just turned level 80!

in Players Helping Players

Posted by: AntiGw.9367

AntiGw.9367

First of all, try to figure out what combination of stats you want to use for your build. You can experiment with various builds and items in sPvP area.

While doing that, start gathering gold/karma/tokens/laurels with which you’ll buy the gear. It doesn’t have to come all from one place, you can do guild missions (many guilds let you tag along to get the commendations you need), dungeons etc.

A good source of stuff are dragon events, and orr temples. There you can get plenty of rares to sell (I don’t see why would anyone save rare items, currently their main purpose is salvaging).

How much Health should a player have minimum?

in Players Helping Players

Posted by: AntiGw.9367

AntiGw.9367

15-17k.

20-25k if you want to be tanky.