This guy (Below) says there is nothing wrong with Large Shoulders.
That’s power armor. Those shoulders are mechanical and move automatically.
Or add CAPTCHAs.
Only method I can think of to disallow image recognition type automated TP usage….it would be a PitA for humans, but would both slow down the TP a tad and thwart automated trading (until someone figured out how to get around it…I doubt it’s impossible).
It’s not only possible, but trivial.
Any idea involving CAPTCHAs, is a terrible idea.
I am saying I tested in a 5 minute span at random time intervals to see if it where a bot and EVERY time the results supported this. There is no human that can respond this fast and I know you REALLY want to support flippers, but the probability of 1 or multiple people all posting a sale at the exact same price at all the exact same time intervals that I used is no where close to the likelihood of it being an easily designed bot based on the games architecture. I would like to believe that bots in the TP don’t exist, but lets stop kidding ourselves and support the elimination of these bots.
There are simply a lot of flippers.
You think flipping items means you are smarter than anyone else? A monkey can flip items. Tons of people are doing it every single minute, constantly refreshing certain items.
The closest I’ve seen to a bot was when trying to buy out someone who was underbidding one of my sales by a good amount. I tried to buy the 1 item they had at a way low price only to see there was still exactly 1 item for the same price for sale instantly. I thought maybe my screen didn’t refresh so I checked again and the 1 was still there. Now curious, I wanted to see how far this went. Over the next 5 minutes or so, I kept buying 1 at a time at the low price and every time there would instantly be another 1 available. I could not get the low ball price to stop showing up after buying near 50 items, one at a time, at the low price. I honestly can’t believe that a human would be intentionally selling something for 5 silver less than the next lowest seller, one item at a time for over 50 items. It looked much more like someone left a bot on to sell at that price if it would be lowest seller. Days later, they did stop and I was able to profit, but it was still questionable to see.
You just happened to be trading the same item at the same time with someone else in another part of the world.
There are only 24 hours in one day. There are also limited profitable items that you can flip. Seeing as many flippers flip for several hours, it’s no surprise things overlap.
A 5% faster kill rate in tougher dungeon content is huge. It’s the difference between efficient success and party wipeout. When a player goes down due to the 5% shortfall in toughness/vitality or a boss stays up longer due the 5% attack deficit it costs everyone.
I’m serious: I’d be fine with MF staying just as it is if it quit working when players were in a party. Seems like a simple and fair fix. You could still go off and farm PvE to your heart’s content.
It’s not the difference. The dungeons are designed to be doable in blue/green gear.
If you can’t do them in full exotic because of a 5% difference, the problem is you, not your MF.
Because player B provides the muscle to drag player A through difficult content that player A is unable to handle without help from player B, especially dungeons and fractals.
There’s no content player A is unable to handle without help from player B.
Get off your high horse, you are not as powerful or as useful as you think you are.
Yea back off man, people with 700 less stats perform the same as people with 700 more stats then they have.
You may be able to kill something 5% faster with those 700 points of yours. Big deal.
Because player B provides the muscle to drag player A through difficult content that player A is unable to handle without help from player B, especially dungeons and fractals.
There’s no content player A is unable to handle without help from player B.
Get off your high horse, you are not as powerful or as useful as you think you are.
These are not bots, they are flippers like yourself.
I call this work: “The zerg went that-a-way!”
Inspired by Asterix
they either super carebear shiny(all they are missing is rainbow vomit)
Come join the
darkfabulous side.
That actually looks pretty.
I’ve already offered a relatively effortless way to make up waypoint costs, so its usefulness as a gold-sink is negligible as it is. Typically when people waypoint somewhere, they make up the cost by doing whatever it was they went there to do (the same could be said about the harvesting tools). I would dare say that all but the rarest circumstances result in having more silver than you started with after waypointing.
The cost to waypoint serves no real significant function. If you want a real gold sink, craft a legendary. Comparitively speaking, the legendary process vaporizes money. Waypoint costs just annoy players. My suggestion was directed toward players who would be willing to pay to remove an annoyance from the game, not something that has any real crippling impact on the economy.
Of course you always end up with more money than you started with. You don’t even have to do events every time you wp. The game simply generates tons of gold.
That’s what causes inflation, it does not mean that wp costs are negligible as a gold sink. And it’s certainly not an excuse to nullify one of the three largest gold sinks in the game.
people buy gem store items, prices of gems go up, more money is sinked through higher prices of gems when people buy gems with gold. no inflation here.
What exactly do you imagine will happen if such an item gets implemented? Because it sounds like your previous arguments that you didn’t think through.
Dear Lord, what the unholy f is that???
edit: it appears to be photoshopped. For a moment I actually believed that Blizzard would put something that atrocious in their game.
(edited by AntiGw.9367)
Do we really want to see floating pictures of drooling asuras?
That’s what an Invisible Bag or a Safe Box does.
If you don’t have one, buy one. We don’t really need new features that accomplish the same thing.
I don’t think that anyone in particular is wrong, though the argument of what is or is not a gold/karma sink a bit off topic. Not everyone can be expected to agree or even play the same way, and simply having an existing alternative does not make it attractive to some players or invalidate the desires of others for a more reasonable option.
Perhaps we can refocus on the merits of the initial suggestion based on existing and previous gem store items, or perhaps offer improvements or alterations?
The argument about gold sinks is not off topic. Gold sinks remove lots of gold from the game, reducing inflation. Waypoint costs do just that.
Buying a wp cost eliminator would significantly reduce that process. You pay real money once, and all that in-game gold stays inside the game.
Having that in mind just shows how ridiculous the comparison of wp costs with harvesting tools was.
GW2 is not an e-sport and never will be.
Try this site: http://www.gw2state.com/temples.html
Arena.net has accurate statistics on how many people like doing Jumping Puzzles. They don’t need useless suggestions like this one.
You have something constructive to say? Good. You say something based on less information than they have? Bad.
Considering the fact that MF is being removed from gear this is probably nto a good time to start investing in MF gear.
He’s talking about level 60 karma gear.
No, it’s not worth it anyway. Just level using regular gear. Food with Magic Find won’t hurt though.
Arena.net already has a team doing just that, and it’s working. The bots are very few compared to several months ago. If people keep reporting them, they’ll get banned as well.
my bet is that they will change the mf-containing item stats into slightly different stats, such as:
Ancient karka shell going from +25 all with 3% mf to +30 all
explorer’s exalted coat going from 72/72/3% to 122/122that, or just simply turn all +%mf into +% crit :P
They will probably add a vendor that accepts your old items in exchange for something else. You’ll basically turn in your stuff like you do laurels.
That would make current 1h foods pointless.
you previously said “sure, these are karma sinks” but now youre saying “they will never dent your karma”
you cant even keep your own arguments contradicting them selves and yet you still try to argue with me.
im done with this argument as you cant even understand simple concepts like gold sinks yet you tell me i dont understand them when ive been playing mmos for over 10 years.
That’s not what I said.
the point is not everyone uses waypoints. that doesnt mean waypoints arent gold sinks. similar to how not everyone buys orrian boxes.
One person is not even “not everyone”.It’s just one weird person that plays weird. “Not everyone” would mean a statistically significant portion of the playerbase.
and my original point still stands that buying axes, picks, and sickles will drain your karma (furthermore losing karma means losing gold, however small amount)over time, where the term “gold sink” ( and no, not karma sink – gold sink. it CAN can be applied to that) which was my first point that buying axes, picks, and sickles are gold sinks.
if they weren’t intended to be a gold sink, they would have never made it so you would have to repeatedly buy them.
You don’t have a point there.
Gathering tools will never drain your karma (again, over 99% of the players will never manage to spend these tools fast enough to make a dent in their karma), and buying them doesn’t lose you gold.
not buying orrian boxes because you bought something else = loss of gold.
It’s not loss of gold, because the boxes are optional. Not everyone buys them. Gold sinks are not built on optional purchases, they are built on things you will not avoid.
Like I said, you don’t really understand the concept of a gold sink.
waypoints are optional too, i guess that means waypoints arent gold sinks either.
You can’t avoid using waypoints.
You can avoid buying boxes. In fact, almost nobody I know is buying them. I certainly am not buying them.
you can completely avoid using way points if you wanted to. try a different argument please.
Avoiding using waypoints is not a viable way to play this game.
Avoiding buying a single orr box per month is a perfectly viable way to play the game.
See the difference?
how is it not viable? my friend does it just fine. you can get to any part of the world fairly quickly with portals alone.
Your friend must be really enjoying running from Frostgorge to Orr.
The rest of the playerbase doesn’t, I assure you. I don’t even need to have any real statistics to say that over 99% of players don’t do that, and still be spot on about it.
running? you mean, going to the heart of the mists, porting to lions arch. going to gendarren fields and using the vigil gate to port to fort trinity?
yea i can totaly see how thats running from frostgorge to orr.
And I can see how over 99% of the players don’t do that, because running.
not buying orrian boxes because you bought something else = loss of gold.
It’s not loss of gold, because the boxes are optional. Not everyone buys them. Gold sinks are not built on optional purchases, they are built on things you will not avoid.
Like I said, you don’t really understand the concept of a gold sink.
waypoints are optional too, i guess that means waypoints arent gold sinks either.
You can’t avoid using waypoints.
You can avoid buying boxes. In fact, almost nobody I know is buying them. I certainly am not buying them.
you can completely avoid using way points if you wanted to. try a different argument please.
Avoiding using waypoints is not a viable way to play this game.
Avoiding buying a single orr box per month is a perfectly viable way to play the game.
See the difference?
how is it not viable? my friend does it just fine. you can get to any part of the world fairly quickly with portals alone.
Your friend must be really enjoying running from Frostgorge to Orr.
The rest of the playerbase doesn’t, I assure you. I don’t even need to have any real statistics to say that over 99% of players don’t do that, and still be spot on about it.
not buying orrian boxes because you bought something else = loss of gold.
It’s not loss of gold, because the boxes are optional. Not everyone buys them. Gold sinks are not built on optional purchases, they are built on things you will not avoid.
Like I said, you don’t really understand the concept of a gold sink.
waypoints are optional too, i guess that means waypoints arent gold sinks either.
You can’t avoid using waypoints.
You can avoid buying boxes. In fact, almost nobody I know is buying them. I certainly am not buying them.
you can completely avoid using way points if you wanted to. try a different argument please.
Avoiding using waypoints is not a viable way to play this game.
Avoiding buying a single orr box per month is a perfectly viable way to play the game.
See the difference?
And the next step? Demanding the option to automatically sell/drop/not pick up items of certain qualities.
Sacred 2 did just that, and it was a good option. Although you still had to push a button to AoE loot.
not buying orrian boxes because you bought something else = loss of gold.
It’s not loss of gold, because the boxes are optional. Not everyone buys them. Gold sinks are not built on optional purchases, they are built on things you will not avoid.
Like I said, you don’t really understand the concept of a gold sink.
waypoints are optional too, i guess that means waypoints arent gold sinks either.
You can’t avoid using waypoints.
You can avoid buying boxes. In fact, almost nobody I know is buying them. I certainly am not buying them.
not buying orrian boxes because you bought something else = loss of gold.
It’s not loss of gold, because the boxes are optional. Not everyone buys them. Gold sinks are not built on optional purchases, they are built on things you will not avoid.
Like I said, you don’t really understand the concept of a gold sink.
Waypoint costs are a significant gold sink.
so were axes, picks, and sickles
Axes, picks and sickles are not a gold sink. You can buy them with karma.
Try paying for a waypoint with karma.
karma that wouldve been used to make money off orrian boxes… gold sink still applies here.
A single orrian box costs kitten karma, which equals 13 gathering tools. Each of the 13 gathering tools has 50-100 uses.
That’s not a gold sink.
does it lower your money? yes. thats a gold sink.
You have no clue what a gold sink is, do you.
“Gold sink is an economic process by which a video game’s ingame currency (‘gold’), or any item that can be valued against it, is removed.”
I do, but i dont know about you.
Parroting wikipedia doesn’t mean you understand it.
What are you even trying to get at? If you have the real definition of “gold sink” just say it instead of telling me im wrong just because youre wrong.. I know what it is and definitions online agree with me.
A gold sink removes large quantities of existing gold from the game.
Not buying a purchaseable item of minimal value doesn’t equal removing large quantities of existing gold from the game.
just because karma isnt called “gold” doesnt mean the term gold sink cant apply to it. its still a common currency and has sinks.
over time, the purchases of many small items (gathering tools in this situation) will cause your karma to dwindle and remove a sizeable amount of karma from the game.
the amount doesnt have to be “large” thats opinion on your side and isnt the definition.
If it has nothing to do with removing actual gold from the game, it’s not a gold sink.
It can be a karma sink, whatever. The fact is, it keeps gold in the game, and sinks karma instead.
ive already explained how you turn karma into gold. its still a gold sink. just stop arguing, youre wrong.
PS the turn gold sink doesnt have to be used on currency that isnt called gold. it still works with currencies with a different name. not hard to understand.
rift didnt call their gold sinks platinum sinks.
You didn’t explain anything, you didn’t even think what you were talking about.
An orrian box is an optional purchase, not buying it doesn’t mean you lose any gold.
Furthermore, a single orrian box gives you 4 silver on average, for the 4.5k karma spent. That karma gives you 13 gathering tools, that can last over a month. Not buying one box “sinks” a whopping 4s over a period of one month. That is not a gold sink.
Waypoint costs are a significant gold sink.
so were axes, picks, and sickles
Axes, picks and sickles are not a gold sink. You can buy them with karma.
Try paying for a waypoint with karma.
karma that wouldve been used to make money off orrian boxes… gold sink still applies here.
A single orrian box costs kitten karma, which equals 13 gathering tools. Each of the 13 gathering tools has 50-100 uses.
That’s not a gold sink.
does it lower your money? yes. thats a gold sink.
You have no clue what a gold sink is, do you.
“Gold sink is an economic process by which a video game’s ingame currency (‘gold’), or any item that can be valued against it, is removed.”
I do, but i dont know about you.
Parroting wikipedia doesn’t mean you understand it.
What are you even trying to get at? If you have the real definition of “gold sink” just say it instead of telling me im wrong just because youre wrong.. I know what it is and definitions online agree with me.
A gold sink removes large quantities of existing gold from the game.
Not buying a purchaseable item of minimal value doesn’t equal removing large quantities of existing gold from the game.
just because karma isnt called “gold” doesnt mean the term gold sink cant apply to it. its still a common currency and has sinks.
over time, the purchases of many small items (gathering tools in this situation) will cause your karma to dwindle and remove a sizeable amount of karma from the game.
the amount doesnt have to be “large” thats opinion on your side and isnt the definition.
If it has nothing to do with removing actual gold from the game, it’s not a gold sink.
It can be a karma sink, whatever. The fact is, it keeps gold in the game, and sinks karma instead.
Waypoint costs are a significant gold sink.
so were axes, picks, and sickles
Axes, picks and sickles are not a gold sink. You can buy them with karma.
Try paying for a waypoint with karma.
karma that wouldve been used to make money off orrian boxes… gold sink still applies here.
A single orrian box costs kitten karma, which equals 13 gathering tools. Each of the 13 gathering tools has 50-100 uses.
That’s not a gold sink.
does it lower your money? yes. thats a gold sink.
You have no clue what a gold sink is, do you.
“Gold sink is an economic process by which a video game’s ingame currency (‘gold’), or any item that can be valued against it, is removed.”
I do, but i dont know about you.
Parroting wikipedia doesn’t mean you understand it.
What are you even trying to get at? If you have the real definition of “gold sink” just say it instead of telling me im wrong just because youre wrong.. I know what it is and definitions online agree with me.
A gold sink removes large quantities of existing gold from the game.
Not buying a purchaseable item of minimal value doesn’t equal removing large quantities of existing gold from the game.
you know what alternative update would of solved the ’mf gear is selfish" complaint better than having a reward for playing a long time? having loot rewards be proportional to contribution: do more damage? get more reward. take more damage? get more reward. give more boons? get more reward. instead of “do 1+ damage? get full reward!”, which preferentiates ranged, btw. why are all melee classes not complaining about this?
Impossible to balance, leading to competitiveness. Bad idea.
Waypoint costs are a significant gold sink.
so were axes, picks, and sickles
Axes, picks and sickles are not a gold sink. You can buy them with karma.
Try paying for a waypoint with karma.
karma that wouldve been used to make money off orrian boxes… gold sink still applies here.
A single orrian box costs kitten karma, which equals 13 gathering tools. Each of the 13 gathering tools has 50-100 uses.
That’s not a gold sink.
does it lower your money? yes. thats a gold sink.
You have no clue what a gold sink is, do you.
“Gold sink is an economic process by which a video game’s ingame currency (‘gold’), or any item that can be valued against it, is removed.”
I do, but i dont know about you.
Parroting wikipedia doesn’t mean you understand it.
It use to be a lot cheaper in the earlier days. Earning coin was easier until everything was nerfed.
What you’re seeing is people flushing their gold in exchange for gems so that the exchange rate becomes attractive enough for people to exchange real money for gems.
Nothing used to be cheaper.
The gold used to be more valuable, that’s all.
Like I said. You’re getting free magic find by not needing to sacrifice actual stats on gear. People will complain about anything. This change is a ways off. You’ll have plenty of time to enjoy your magic find set before it’s gone forever. But when it’s gone, I’m sure you’ll adapt.
Free magic find is worthless and useless.
I made a whole thread explaining why, but not one single post was on topic, and it got merged with this garbage thread.
Waypoint costs are a significant gold sink.
so were axes, picks, and sickles
Axes, picks and sickles are not a gold sink. You can buy them with karma.
Try paying for a waypoint with karma.
karma that wouldve been used to make money off orrian boxes… gold sink still applies here.
A single orrian box costs kitten karma, which equals 13 gathering tools. Each of the 13 gathering tools has 50-100 uses.
That’s not a gold sink.
does it lower your money? yes. thats a gold sink.
You have no clue what a gold sink is, do you.
Waypoint costs are a significant gold sink.
so were axes, picks, and sickles
Axes, picks and sickles are not a gold sink. You can buy them with karma.
Try paying for a waypoint with karma.
karma that wouldve been used to make money off orrian boxes… gold sink still applies here.
A single orrian box costs kitten karma, which equals 13 gathering tools. Each of the 13 gathering tools has 50-100 uses.
That’s not a gold sink.
You guys seem to have missed what was stated. Magic find isn’t completely being dumped into achievement rewards. It’s being taken off armor (hopefully weapons too) and focused more on consumables. From what I understand, these consumables will stack but you will need more to achieve higher stacks.
tl;dr: You get to have your cake and eat it too.
Don’t even begin to think I’m a fanboy. These days I am highly skeptical of anet’s actions, especially the devs in charge of class balancing and the idiots that keep putting rare skins in rng chests. That being said, I’m not going to start whining or jumping to conclusions until I see what they replace magic find stats with and how these new magic find consumables will actually work.
It’ll actually work more like infusions. You eat a consumable, and it adds 1% mf to your account bonus.
The purpose of this thread was to explore better ways to implement MF.
The “MF sux” topic is that’a way.
I’m rather disappointed with the direction Arena.net is taking with the Magic Find system. In my opinion, it will become bland, uninteresting, and pointless to have in the game.
The main problem I see with it is that the primary source of MF is also going to be a permanent account bonus.
That’s actually two separate issues. The first being the availability of MF. Right now for example, the primary source of MF is gear, with additional secondary options of achievement unlocks and food boosts. The new MF, on the other hand, will be found primarily as an account bonus. The difference is significant, because with the current system the 5% MF from the achievements are a perceived as a very welcome addition, while the new MF will not seem all that special in comparison.
The second issue is the permanent nature of the new MF. I think that one of the reasons MF is so desirable is because of some unpredictability and choices involved in having it equipped. A player chooses to equip it, normally at some cost. The difference of the new MF will be that it will always be there and we’ll take it for granted. In the long term, why even have a permanent MF bonus? Just increase the drop rate of items instead. Very bland and not even remotely interesting. This is basically how Magic Find ended up in Diablo 3, a horrible horrible system, designed as a bandaid for its horrible loot mechanics.
I think it would be better to continue having some sort of associated risk or scarcity for this bonus. It doesn’t have to be a sacrifice of stats, there are many ways to make it interesting and desirable. Just not as a permanent account bonus…
Waypoint costs are a significant gold sink.
so were axes, picks, and sickles
Axes, picks and sickles are not a gold sink. You can buy them with karma.
Try paying for a waypoint with karma.
So Arena.net has decided to go the Diablo 3 route. What a stupid idea.
Why I would spend money in so expensive things ? Prices aren’t correctly balanced.
The prices are perfectly balanced. You simply don’t have enough gold to pay for the items that you want, but don’t need.
These prices have been rising because of inflation. Farming is bad for the game, we kept saying it, but people farm anyway. You think you will get more gold to buy something rare, but instead the prices of anything rare will increase. Keep complaining about nerfing of exploits and “farm spots” that drive these prices up.
What do you do when you add someone to your party and then realise they have a high kick score? Politely ask them to leave or… reform the party without them??
It doesn’t really matter I would think.
The suggested system simply lets you know what are the odds of a party you join to maliciously kick you. If you join an unknown party and see 2+ high kick scores, you’ll want to leave asap.
Imagine this situation: I form a party with a friend and a guildie, so we’re 3/5. We add a PUG and realise he has a high kick score. What do we do? He can’t kick us on his own, no problem. But then he adds his friend, who ALSO has a high kick score. We can’t force them to leave without boosting our own score, so we have to reform our own party? What if we already opened the instance (and if it’s Fractals, maybe rolled for swamp)?
There are few enough of them to keep your own score reasonably low. Furthermore, there will be a tipping point at which these people will realize that their behaviour won’t be tolerated, nobody parties with them etc etc.
Ideally this should be set up so that career kickers would have a noticeably higher score than people that refuse to have even one of them in their party, so kicking them once in a while wouldn’t have a lot of impact on your own score. This is one of the reasons I suggested having a relative score, one that allows you to accurately judge a player’s kicking history.
Although, while it seems like it’s a viable idea, I’m having doubts whether Arena.net would actually consider it
What do you do when you add someone to your party and then realise they have a high kick score? Politely ask them to leave or… reform the party without them??
It doesn’t really matter I would think.
The suggested system simply lets you know what are the odds of a party you join to maliciously kick you. If you join an unknown party and see 2+ high kick scores, you’ll want to leave asap.
And then there’s also the (above meantioned) issue with leaving. The instance owner leaves and reinvites his guild members and you’re back at square one.
If you’re alone and joining a group of guildmates, ask to be host of the instance. And that still doesn’t prevent abuse, since you could single handly leave the party and invite your friends for the endboss.
I’m pretty sure that if the leader leaves, they can’t join the instance themselves.
I actually thank you for raising the instance reset as it backs up my other point. Let’s say you’re half way through a dungeon and you’ve struggled a bit and one person logs off because they have to be somewhere IRL but neglects to leave the party. Ok, you’ve got a choice, either kick them and get a penalty or reform the group and start again. You’d be able to grief other players via this mechanic by simply logging off.
Compared to malicious kicking, that probably happens less often.
There are also other possibilities here. Check if a player hasn’t moved for a while, check if he’s disconnected, in which case kick points are not “awarded”.
There could also be ways to redeem your reputation. For example, running story mode dungeons with other players could lower your score. Also, lower the score if anyone in a group is running the dungeon for the first time, stackable for each new player.
Yet people logging off without leaving the party first happens a hell of alot more than malicious kicking. Rage quits are far more common.
Like I said, it shouldn’t be too hard to not count kicking offline players. Give them five minutes to come back online, after which no kick score is added.