Showing Posts For Aomine.5012:

Am I the only one happy with Rangers?

in Ranger

Posted by: Aomine.5012

Aomine.5012

Ignorent is bliss.
If you ever play a warrior in dgn, you’ll notice how bad ranger was in terms of dps.
Now post pet nerf is even worse.

Baseless complaint?
The fact that you give no example but your personal feeling shows how clueless and baseless you are.
Did you even read the patch note on all the serious nerfs?

“Serious nerfs?”

First of all, SB NEVER, EVER should have had the same range as LB. This is logical. I’m surprised it took them THIS LONG to nerf it. Secondly, a lot of the skills got a damage buff. Third, the only real nerfs rangers got this patch was in the pet damage. So, man, I dunno.

Damage buff on 3 4 5 LMO?
You call that damage buff?

Range base on relativity of the bow?
That’s what I called baseless.
Do you see a trait that buff sb range by 300? Nope.
Beside why should a “bow” hit as short as an axe?
Theif’s sb is base on ranger’s axe, so what is ranger’s sb base on to deserve the nerf?

Did you see pet nerf on our ONLY dps pet(cats) and ONLY aoe pets? (drakes)

They nerf ranger base on what? SPVP!
But they do not bother to split it into 2 versions.
So PVE and WVW ranger got even more pathetic damage and chasing capability.

My opinion is base on my experience of playing ALL CLASSES to 80.

(edited by Aomine.5012)

Am I the only one happy with Rangers?

in Ranger

Posted by: Aomine.5012

Aomine.5012

Ignorent is bliss.
If you ever play a warrior in dgn, you’ll notice how bad ranger was in terms of dps.
Now post pet nerf is even worse.

Baseless complaint?
The fact that you give no example but your personal feeling shows how clueless and baseless you are.
Did you even read the patch note on all the serious nerfs?

Esports

in PvP

Posted by: Aomine.5012

Aomine.5012

I often wonder what criteria people use to deem GW2 pvp ‘dead’.

I rarely wait in solo-Q more than 2 minutes for a fight. No other game ever gave me that kind of accessibility.

So, does it mean “I stopped playing because I’ve pewpew’d for months and have nothing tangible to show for it”? Meaning no uber gear, no OMG-I’m-an-internet-hero status/recognition? To me, that’s an indication that people have a toxic need to play full time, and need the game to nurture that desire. Has very little to do with PvP gaming itself..

Granted, I don’t get ‘E-Sports’. I find commentated fights obnoxious, and play for a personal feeling of challenged-improved-succeeded satisfaction, and couldn’t care less if the internet shows others how awesome I am.

Likely, I’m just ‘different’..

The fact that they have to merge solo-q into organized team matchmaker already proves how dead pvp is.
There is not nearly enough team for the organized team to fight with.
They cannot make TPVP solo-q like RA back in GW1 because not enough people.
They also cannot make TPVP team like TA back in GW1 because not enough people.

Does that rings any bell?

What's up with sPvP now days?!

in PvP

Posted by: Aomine.5012

Aomine.5012

We must be playing different game then.
I see more thief and engineer than I see rangers.
I can occasionally see ppl pull out their guardian, warrior, necro, ele and so on.
Idk what game you’re playing.

Why do you hate Warriors?

in PvP

Posted by: Aomine.5012

Aomine.5012

God forbid I get a kill in sPvP, suddenly I get whisper telling me how much of a scrub I am for using a Greatsword, or how I wouldn’t have beaten them if it werent for the OP Hammer CC. Then theres the distinct feeling that I seem to get targeted as soon as the enemy realize Im a Warrior, like im some sort of bag full of free Glory points.

Sry to say that, but I have to admit I do the same thing in SPVP when I see a warrior.
It’s not because we hate it, but because the design flaws that makes warrior an easy target to take down when focus fire.
They got no complete invulnerable, no stealth, no teleportation,
less access to condition removal, less access to healing,
less access to evade/block and so on. (shield 5 is too situational)

So yeah, warrior is, in a way free glory points in a team battle unless you’re a very skilled warrior.
And since they’re on a lower tier with lots of disadvantages, when I lose to a warrior, I tend to blame myself for being careless or doesn’t play well than phrasing warrior being good. (Well, when I check my killer warrior, they’re usually rank 40+ really…)

Anyway, that’s that, but I can tell that most of the time, have a much harder time dealing with HGH eng, phantasm mesmer, and BM ranger than dealing with warriors. (I can sometimes 1 v 2 warriors on a node and kill them both in SPVP)

(edited by Aomine.5012)

5/31 DragonWagon/Magummybears/SBI

in Match-ups

Posted by: Aomine.5012

Aomine.5012

I’m seriously starting to worry about unable to complete wvw daily after day 1…
Anet wants lower tier to shows its strength?
According to what happened back then and right now, I just have one thing to say:
“Not a chance.”

If they put ANY T1 into ANY T2 and below server, it’ll be even worse.
This is a problem that cannot be resolved unless they redesign the whole wvw thing, make it a scheduled battle instead of 24/7.

Attachments:

No MM Moa fix this patch? :S

in PvP

Posted by: Aomine.5012

Aomine.5012

I’m not surprised though…
Frankly they tend to ignore the bug report post in the front page, and only put attention to new topics that indicate certain skill bug.

One good example is warrior’s traited volley bug (no -CD)
It’s been in bug report forever and they just fixed it when a guy post a topic about it, saying,
“Thank you for the report, we’ll fix it in next patch.” (half a month later actually)

We can tell that they’re completely out of staff for all of staff in the bug fix and testing team because they put too much resources in pve contents.

Zojja look alike

in Asura

Posted by: Aomine.5012

Aomine.5012

I personally think Zojja is the cutest Asura ever created.
Her clothing are also one of the best for an Asura race, just fits so perfectly.

So as a result, I create one myself too :P
Well, since I have 5 characters to feed, I cant burn all the money on her, sadly.
So some pieces are different, but I think it’s close enough, and also looks good.

However, one thing that really annoys me is that when in cinematic, you characters is forced to have your face armor off.
Without that awesome goggle, there’s no-way you can call her Zojja
It just looks so much more lacking without it…

Attachments:

(edited by Aomine.5012)

Reduce Ranger Pet Automation

in PvP

Posted by: Aomine.5012

Aomine.5012

Pets are automated like this because they make up a portion of the Rangers damage, since they’re easy to avoid cause of pathing and telegraphing of attacks. If Ranger pets were just bonus damage I could see the point of peoples whines..But since they make up a good 30% of our damage i don’t think it’d be right to touch them.

Though I do find it quite hilarious that a Build I created in November of 2012 is now causing everyone to whine.

Easy to avoid?

Pets can literally teleport, and when they don’t they will always run faster than you unless you have swiftness or some kind of speed boost…You can try to kite in a circle or try pathing but they are not like mesmer clones…they WILL hit you because they are faster than you.

You can’t just kite them and kill them neither because Return will simply zip them right back to the ranger…regen, rinse and repeat.

Not to mention leash range is pretty much the entire map…which is ridiculous. No mechanic in the game should allow this…1200r is max range for almost everything and that’s how it should be kept.

To defend the status of ranger + pets at this moment is like saying triple cantrip eles pre-nerfs were fair. Sure the build may have existed, but when classes get balanced and nerfed, certain untouched builds will certainly rise up and seem more OP…and this is the current status of rangers.

The pet chasing to no end issue is there since launch, yet no-one complained about it.
Then suddenly when they buff the feline/ wolf hp by 2000, people are calling them op, what’s the logic there?

Is it because people are being delusional, that they did not know ranger at all back then, and suddenly come to a realization that ranger is quite strong after May patch?
That seriously took you guys a LONG time to figure out things…

I agree that pet should not chase that far, but that seriously does not justify the OP thingy people been crazy about because it’s been there forever.

Not to mention trap build is still better than beast master, both in team fight and strategic usage. It also counter more classes than beast master.
But the problem is beast master do counter trap ranger in general, so maybe that’s why people start to believe beast master is better.

(edited by Aomine.5012)

Reduce Ranger Pet Automation

in PvP

Posted by: Aomine.5012

Aomine.5012

Yeah Yeah, the pet can be less automated I agree.
So how about let us control all 1 2 3 4 skills of the pet instead of just a f2?

Ok, here’s an easy solution for your concern, and is for the benefit of good rangers actually, as well as punishing the brainless ones:
1. Pet will not use their skills aside from normal attacks.
2. However, in exchange, ranger himself has full control of other 3 none-auto attack skills instead of just one.

We already have minimum control over our pet, yet people are talking as if pet is some kind of god or something…
The AI often messed up with target too, and they often tend to stuck in one place if you move to somewhere that’s not flat, and the only way to resolve it is by switching it out. They suddenly forget the most damaging quickness nerf and pet skill recharge upon switch nerf, which already cut ranger’s dps quite alot.

Ranger 2 months ago is much more threatening than the forum imagined to be right now, with super fast rev speed and stomp speed, crazy burst bleed damage, as well as very easy access to CC (2 kd 1 fear 1 immobilize every 16~20 seconds)

Not to mention that this “oh godly ranger patch” just buff the most famous pets of pvp: felines and wolf hp by about 2000, and people suddenly go crazy about beast master being OP…
TBH, I think beast master is still nowhere close to the effectiveness of trap ranger atm, and I played my ranger in a 95% ratio since my day 1 of pvp.
The only pet that “seems to be” abit op when traited as beast master is probably only felines, the rest is more of CC or AOE usage.

(edited by Aomine.5012)

Why i feel so pathetic?

in PvP

Posted by: Aomine.5012

Aomine.5012

Before you complain about your dps guardian, look at how pathetic dps ranger, necro and ele is first…
The game mode does not favour burst, and Anet try their best to nerf burst dps build as much as possible because this game does not has real healers to counter burst.
(thief is a goo example)

L2P and get used to adopting game mode.
I think your post is to say this:
“Buff guardian more so I can kill everyone with the build I love!”

Things to do on Southsun Cove (May 14th - May 28th)

in Last Stand at Southsun

Posted by: Aomine.5012

Aomine.5012

Some feedback on how you write this sort of stuff, from the perspective of what it felt to be “someone who’s reading for the first time and wants to see what’s there to do”. Please remember I give feedback because I care.
First of, this should be on the launcher, not just the forum. And not as a link, all of this should be on the launcher.
.

  • Enjoy some story snippets in the newly renovated resort located on Pearl Islet (complete with Asura Gate straight to Lion’s Arch).
    What story snippets? What is it about it that’s so important that I should go check them out right now? (not the backpiece rewards, please, I mean actual story)
  • Explore the six renovated camps scattered across the island, including the brand new camp near Driftglass Springs.
    Why should I? What’s there that will add to the story?
  • Help keep the peace between the Consortium and their new settler employees.
    Why are they upset with each other and why should I go and help keep the peace?
  • Speak with one of the Settler Negotiators for a special map-wide magic find buff or with one of the Consortium Negotiators for a map-wide gold find buff.
    Loot, loot, loot. What’s it go to do with the story? A boost is super nice, but from a story perspective, why should I go and get the boost?
  • Escort lost settlers back to the relative safety of their camps.
  • Stave off enraged wildlife encroaching on the settlers’ new homes.
  • Talk to Researcher Levvi at her research camp and help her discover who’s behind the increase in animal attacks
    These should be added to the points above. Also change “who” to Who or What. You don’t have to spoil it with “who” right away.
  • (…) by participating in a brand new scavenger hunt.
    Mechanics, ugh. Make it about the story. Who cares if it’s brand new. It’s a scavenger hunt. but it’s not about findind easter eggs on the backyard, it’s about facing danger while gathering these samples for research.
  • Earn a new set of achievements themed around helping out and having fun on Southsun. Dedicated players will have an opportunity to earn unique backpacks and titles.
    Remove “themed around”.
    “Set of achievements for those dedicated to helping out …”
    Remove “player” and say “hero” or something. Or don’t specify. This story isn’t about the player doing stuff, it’s about the character doing stuff. It just happens my character needs a player to control it, just like a book’s character needs a reader to take it through the story.

I laughed abit when I’m reading these.

All I can say is, you choose what to do, and if you don’t want to do, don’t do it.
Go figure and explore about those before you ask why because you’ll eventually figure out the answer yourself.

Let’s repeat your style of questioning:
Why are you playing GW2?

PVE Get good what does pvp get ?

in PvP

Posted by: Aomine.5012

Aomine.5012

Anet figures out that pvp won’t help the sales of infamous black (heart) lion trading post because the pvp community usually don’t care a kitten about these things, and ALMOST ALL MMORPG relies these in-game shop to survive.
It is foolish to think that you pay this one-time purchase of the game is enough to keep a company going in nowadays society.

So the priority to address the PVP community is like 100th maybe.

The problem with defensive Amulets...

in PvP

Posted by: Aomine.5012

Aomine.5012

Idk how your logic works.
But the only thing that limits game diversity and choices is the game mode and maps, not the amulet…

Imagine that if we have a game mode of con-questing other people’s base (like in Halloween mini game), or even hide and seek, or the present looting game, burst build and CC build suddenly becomes much more viable.

sPvP Class Tier List: - Updated 6/30

in PvP

Posted by: Aomine.5012

Aomine.5012

I think this so called “tier list” just shows how ignorant people are.

Ranger suddenly went from rank B to rank S because a slight buff (about 2000 hp only) in cats and dogs? (Pets that are most used in PVP)

Let me tell you this:
Rangers are WAYYYYY STRONGER back when the game first released.
Rangers is one of the classes that got nerfed the most since launch.
It clearly was a rank A if not S class back then, can instantly stack up to 25 stacks of bleed on every pet switch, in addition to all the evades and CC pets provide.

The first nerf that ranger received was the infamous short bow attack speed nerf.
Rangers got hurt so much that people start calling them useless class around the forum. Probably placed like tier B or even C in your current standard.

Then ranger got a slight buff of signet of hunt that increases the ranger’s mobility, making it able to roam more easily. At that time, ranger probably deserve a B rank.

And suddenly people find out this infamous 2 traps build + 2 CC dog, and boom, ranger becomes a rank A class without any buffs whatsoever.
However, I think it’s very deserving and justifiable, and this is what ranger really belongs to at the first place.
People were just being ignorant at first, did not discovered ranger’s strength.

However, 2 months ago ranger got hit again, and a very kittene:
Quickness nerf, as well as a nerf in pet’s CC capability.
Now ranger got even worse burst than before. The quickness stomp and quickness rev also becomes much less viable and significantly weaker.
In addition to these nerfs, pets also got nerfed greatly since their skills do not recharged upon switching pet. Ranger back then can easily do 2 knock downs and 1 fear every 16 to 20 seconds because of this mechanic, and now it’s no-more.
So the ranger’s tier dropped down to B, which is reasonable.

And now the patch everyone’s been hot about, ranger’s pet’s hp got a slight buff!
Oh, they only buff the birds, cats, and dogs hp by like 2000, now suddenly they’re stronger than a warrior…
Just.. that just…. wow…
It is still ALOT weaker than the patch before the pet’s CC nerf
yet people being crazy about it…

Signet of stone, wild buff?
Seriously? Any bunker/trap/beast ranger use signet of stone?
Signet of wild buff? Anyone really activate it for the damage?

The quickness and short bow nerf do not get any compensation, the CC on pets does not get any compensation, traps and signets are still the same, and people suddenly call ranger a S rank class?

I think people are just being delusional…
They thought too much about the highlighted class of the week and just stick on it, cursing it, without understanding that nothing has really changed, and the only thing that change is their perspective of looking things.
Maybe ranger was a rank S rank in their mind all along before this patch, and they just focus too much on the infamous ele to not figure out their true feeling.

(edited by Aomine.5012)

not really fair

in PvP

Posted by: Aomine.5012

Aomine.5012

This community is so clueless about what they’re talking about…

Endure pain and SoS do not grant complete invulnerability compare to Mist Form, Elixer S, and shatter f4. It simply negate the “direct damage” only, meaning you’re susceptible to all the condition damage and CC.
Even if you activate endure pain or SoS, people can still CC and kill you easily with condition damage.

Mist form, Elixer S, and shatter f4, on the other hand, grand COMPLETE INVULNERABLE, can block all the CC, condition damage, and direct damage, which guaranteed you to be safe for that 3 seconds.
They can also be used as an 100% unstoppable stomp with these skills, and they’re all on shorter cool down than Endure Pain and SoS.
Not to mention SoS requires you to invest 30 points in one of the rangers’ most useless trait line for the active effect to work…

L2P and stop QQing about things that you have no idea what you’re talking about.

Improvement in PVP Daily Rewards is needed

in PvP

Posted by: Aomine.5012

Aomine.5012

Bump this to let the community see the post because I just saw a post who’s complaining about PVP daily becoming alot more tedious.

Improvement in PVP Daily Rewards is needed

in PvP

Posted by: Aomine.5012

Aomine.5012

I think everyone notice that PVP Dailies become alot harder and time consuming to complete compare to last month (which you can complete it in less than 20 minutes if you know the trick)

Now it takes more than an hour to complete it because of the kitten brainless 20 kills category (which encourage brainless Zergs and discourage strategic playing, seriously, 20 is way too much, 10 is enough! fix it please! Brainless Zerg is boring!!)

Also, WINNING 2 tournament is kind of tedious for most of the community that uses solo que to do tournament. It simply requires just too much luck to finish it, considering pre-made can interfere with the solo que as well.
I’m thinking PLAYING 2 tournaments instead of WINNING is much more appropriate.

Anyway, after you take your time finish the harder version of dailies (which now takes alot longer than 5 PVE dailies really), what do you get?
Oh… same crappy useless overstocked PVP booster and useless arcane sliver again…

Seriously… Wouldn’t it be appropriate to adjust the reward corresponding to the increase in PVP daily difficulty?
I’m not asking for some unique stuffs, just maybe a box that you get in TPVP?
(Hey! You already ask us to WIN 2 tournies, why not just give us 1 extra box for completion of daily? )

Or maybe you can consider a special box that contain ONE piece of armor from ALL categories of gears regardless of rank?
This may sound abit too much, but think about it, you only get ONE per day, and you’re selecting from a table of 1000+ armors, and it could be the repeated garbage which you already have too, so the chance that you actually get what you want is still very slim…
But hey! At least now you have CHANCE to get what you want from doing dailies, without wasting thousand of hours to grind your rank up to Idk how much!
This also justify the difficulty of new PVP dailies as well!!

I’d like some feedback from the developers team and the community.
Please voice your opinion for this suggestion.

(edited by Aomine.5012)

ANet, take a serious look at rangers please.

in PvP

Posted by: Aomine.5012

Aomine.5012

Cmon bro, take a good look, ranger had already been nerfed so much without any sort of compensation already…

Pet now do not have their CD recharged upon switching, meaning no more f2 spam and infinite CC on dogs, infinite Aoe from lizards.

Quickness nerf meaning VERY SLOW stomp, VERY SLOW res, VERY MINIMAL damage bonus damage gained from pet switch (I already switch out my trap ranger’s bm point into nature line since I find 10 points on nature got much better skill choice now)

Not to mention they still did not unnerf the “shortbow animation glitch lie” even after the quickness nerf…

Empathetic bond had been nerfed so much that now it couldn’t just cleansed the massive condition caused by eng, nec, and mesmer.

All of the above nerf are WITHOUT any compensation to fill up the nerf.
GS buff is just meh at best since apart from making us more mobile, GS is not a strong weapon to be used in combat, just moderate at best.
(I’ll still bring a S+D or S+T instead of a GS for tournament)

Evade? Cmon, sword 2 evade is very unrealiable and short(evade occurs WAY TOO LATE after activation), sword 3 is kinda meh. The only reliable evade is from dagger 4 only. Compare to Guardian’s blocks, cleanse, barrier, and trapping skills, ranger’s survivability is just decent at best. (A pro guradian you CANNOT bring him down alone, seriously, if he got bring down by you alone, it only means that he’s a BAD guardian.)

Passive skills from survival trait? Seriously, the ONLY reliable CC breaker that ranger usually got is that 90 sec passive CC break, and is freaking long 90 secs that you cannot choose WHEN to activate. A good player can just randomly use any CC to waste your 90 secs CC breaker, and then do their CC combo on you and you’re dead (ele, guardian and war is good at this)

Those are all my experience of playing as a ranger, and yes, ranger is my main and I mostly only use ranger to do the PVP, so I know what I’m talking about.

How much condition removal is needed if ...

in Warrior

Posted by: Aomine.5012

Aomine.5012

Well, that only works in unfair battle like in WvW.
Since your foe can easily have access to +40% condition duration food as well, it’s only natural that a -40% condition duration food is neccessary, since they neutralize each other.

Anyway, if you’re only talking about WvW, I think it should be enough though.
Cutting the duration for immobilize, cripple, chill is a good start in getting away zergs in wvw.

Post your matchmaking imbalance shots

in PvP

Posted by: Aomine.5012

Aomine.5012

This is all pretty good, but anyone have any images where the underdogs flatten the high-rankers?

Ranks are overrated.

Tbh, after 20 I think the skill level would not be that much of a difference now anymore.
Rest is up to personal skills and team cooperation/communication.

This team you’re in have 4 ppl that’re almost 40, so the skill level is almost identical to the people in the other side of the map.

Let me teach you how to s/tPvP :)

in Warrior

Posted by: Aomine.5012

Aomine.5012

people who complaining that warrior’s are the wost PvP class are baddies! so let me teach you

go

  • 30 0 0 10 30!
  • berserker amulet
  • Scholar runes
  • Rifle / LongBow

Long bow because, 4-5s immobalize x6 15s+ bleeds, perma burning and #3 Crits for around 9k, which is enough to take a gc thief out on a date and never call him back! every 10s! same with mesmers!

also, you get rewarded for every kill on map pretty much cause of AoE from longbow! so you will be top score most of them time..

keep in mind that the channel on killshot follows stealthed targets/teleports, and just immobalize so they don’t dodge

this is what you get:

Idk what’s the point when you introduce a build, and then fail to provide the trait you pick, as well as the utility you’ve chosen.
W/o these info, there’s no-way people can judge whether your build would be of offensive oriented or survival oriented

Anyway, I’d enjoy slaughtering this kind of build with my ranger :P
No defensive power and mobility whatsoever~~

(edited by Aomine.5012)

Are melee classes disadvantaged

in PvP

Posted by: Aomine.5012

Aomine.5012

Hello,

I am a new player and looking to play a melee based character like warrior. Do ranged classes or ranged builds have a significant advantage over melee in pvp?

I took a look at various class abilities and it looks like a melee class could burn a cooldown to close the gap just to see the ranged burn one and reopen it?

Am I wasting my time sticking with melee weapons on a guardian or warrior?

ty in advance

Yes and no. Warriors have horrible gap closing skills, while guardians make up for those in boons and tank ability.

In a simple explanation: Don’t pick warrior, guardian is fine with melee.

Nope, warrior has alot of gap closing skills.
But the problem is he does not have many option to let the target stay there for him to dish out all the melee power.
All he got is a long CD kd utility that can easily just breakstun and escape, and a shorter cd immobilize that can be cleansed by condition removal easily.

Guardian, on the other hand, got some disgusting useful trapping of hammer 5 that’ll let the target to stay there for the duration of skill.
Guardian also has easy access to immobilize that does not require you to spend an utility slot on it.
In terms of gap pusher, guardian has access to some protective shelter that’ll push anyone who approach.

"D3 AH bad for game" What about BLT?

in Black Lion Trading Co

Posted by: Aomine.5012

Aomine.5012

Personally I love and hate BLT at the same time.
It is really convenient to get anything you want up in BLT, but because it is too easy to access to the whole market as a whole, inflation occurs very quickly and very rapidly.
The price can gone way up in a matter of seconds if anyone find the opportunity.
This feature can be good for pro BLT players, but gives the majority of population a slap in face when the smart minorities take some quick actions.

Rangers underwater.

in PvP

Posted by: Aomine.5012

Aomine.5012

Underwater combat in general seems to be extremely imbalanced, nearly every class has something that would be considered broken on land.

  • Rangers Pet-rez
  • Thiefes literally 95% evade uptime (Shadow Assault)
  • Elementalists AoE damage/pull (Whirlpool)
  • Mesmers extreme confusion (Illusionary Whaler)
  • Warriors homing 100Blades (Tsunami Slash)

Ranger is imba when actually down in water because it takes “3” people to actually kill it when the pet start reving.

Thief is WAY TOO IMBA underwater since once he capture the point underwater, you can NEVER drive him away NO MATTER HOW MANY PEOPLE YOU SEND. A well traited thief will have their evade on for like 99% of the time, making it
ABSOLUTELY INVINCIBLE.

Mesmer is fine since many classes can demolish all the illusions pretty fast underwater.
However mesmer can easily stack massive bleeds and confusion underwater, so other than fighting the broken classes I mentioned above, mesmer can easily cheese away all the other less broken classes.

Warrior homing 100b is fine too because despite the damage, many classes can actually hard-counter him, namely the immortal thief underwater. A warrior cannot kill a downed ranger either even with his underwater spear.

Elementalist? They are ok in fact.
I never have a problem fighting an ele underwater at all.

(edited by Aomine.5012)

Post your matchmaking imbalance shots

in PvP

Posted by: Aomine.5012

Aomine.5012

Matchmaking will fix itself in some time.

How about Pugs vs voice-chat premade? Where is the competitiveness?
We dont need leaderboard for that as it has zero value until solo-queuers and premades get separated. It has always been THE priority.

But Anet is smart enough to know, unless they made some drastic change in pvp and balance to redeem themselves, the tpvp population currently is so thin that they cannot afford to separate the pre-made team from solo que.

We can forsee that the pre-made will now have to wait for ages to actually find a matchmaker, since obviously the majority of pvp population will go for solo que UNLESS they make the pre-made competition way more competitive and rewarding IN ADDITION to all the good changes in pvp.

Currently as far as I see, there won’t be too many competitive teams out there to play for 24/7 to actually fill out all the time gap between waiting, plus if a team is always against the same team and also on the losing side, they might as well just quit the pre-made and back to solo que.

Competitive team

in PvP

Posted by: Aomine.5012

Aomine.5012

Hello everyone! As the title says, me and a teammate have decided to set up a high level competitive oriented team

First of all I’d like to ask the admins not to move this ANYWHERE, for many reasons but I’ll just say that this is indeed sPvP ground and nobody will care or see this post if it gets moved anywhere else. Thank you.

Now, let’s get to the point.

Our team comp will at first most likely be Ele, Guardian, Necro, Thief and Mesmer (this is not static as it also depends on what the players think is best and can reroll into).

At the moment we got:
Me as Thief (Kraven the Masked)
Necro – Nukefly

The other spots are vacant.

Now for the type of players we are looking for:
- Be able to speak English and not afraid to communicate (TS required of course lol)
- Has to equally want to be at the high level competitive scene
- Has to be consistent on his time schedules and performances
- Has to be mature and experienced, at least have been in a competitive team before
- Has to be ready to accept and give criticism, and able to talk through problems and willing to solve them out

On a side note, I know it can be risky to put this on the forums but let me just say straight ahead that people this is a high level team, I seriously don’t want r20s and 30s whom I never heard of looking for a shot. This is not the team or time for it, we’r on to other things. Preferably players that we know or heard of (sort of known in the high level scene).

As for time schedules, we preferably play most of the days at night (say from 7-8pm gmt 0 onwards). So let’s say Monday to Thursday with the possibility of throwing some games in the weekend and on Friday, depending if people are going out or not :P.
If you’re interested, we will be looking to throw some tourneys with you and see how it goes from there, take it like a try out. PM me or nukefly in-game to work it out

Soooo yeah, let’s get this started people!

Simply put, you want some hot-shot tpvp celebrities to suddenly abandoned their team they worked up for and suddenly buddy-buddy you and be your comrade instead.

Gl with that though.

Tpvp: low lvl team vs high lvl teams

in PvP

Posted by: Aomine.5012

Aomine.5012

Here, check this out.
Yeah the matchmaking is pretty sucky, but we manage to “handle it”
A good slap for the rank celebrities.

Their last member is ele, but he rage quited before I get the chance to screenshot.

Attachments:

(edited by Aomine.5012)

Post your matchmaking imbalance shots

in PvP

Posted by: Aomine.5012

Aomine.5012

Yep, here’s an imbalance win screenshot of me against another team with much higher ranks.

Good slap in the face for all the rank celebrities.

(It’s not 5 v 4, one of them just rage quit before that)

ps: A good discussion before the start of the match really helps.
However, a tyranny bossy type of order from one person does not help at all.
Especially some snubs who’s talk as if he’s some kind of big shot, treating ppl like noobs because he got slightly higher ranks. Oh hell, his strategy doesn’t work a single big.

Famous quote from him:
“No-one should go to middle cap point in the silent temple map or they’re noobs.”

Attachments:

(edited by Aomine.5012)

Why was the Risen Abomination nerfed?

in Fractals, Dungeons & Raids

Posted by: Aomine.5012

Aomine.5012

??? They were actually buffed yknow
Undeads and Kraits were all buffed in February patch.
You can now see some of the undeads got some new move such as shadowstep.
Some adds summoned by bronze undead now actually have their adds explode on your face. Soloing them become much more frustrating in fact.

10G/HR CoF Path 1 Farming [Guide]

in Fractals, Dungeons & Raids

Posted by: Aomine.5012

Aomine.5012

I just base it off, 100b hits a bunch of times and the last hit is like 18-30k damage. On my thief, unload hits less times and end burst is 6k damage. I know unload is spammable, while 100b isnt as much, but still. I dont see how thiefs can outdamage.

The AoE is useful but i guess not “needed” as you described.

Ur comparing a melee warrior vs ranged thief lol. No wayy a warrior can out DPS my thief. My friend’s HB does 47k max in 1.75sec with WT + 25 stack of might n’ 25 vul on warden . While my thief’s CaD + BS does 51k+ in just .375 with TW and Its spammable every 3 sec. Auto attkin-wise, thief still does more dmg. and when prisoner has 50% HP n under my HS does 15k-23k in just .375 sec and can be spammed 5x in 2 sec with TW. Thats 75k-115k in just 2 sec. :P
Dont 4get about Thief guild n’ Ambush they do xtra dmg. But ofcourse, its hard to find a thief who actually know his stuff and with the right Trait. Thats how veryyyy few theaves can 1.90-4sec a gate in P1. ^-^

This is my run with my 2 friends + a decent and a pug who took the vid and only does 24k HB on first boss(slowed our run by alot.)
http://www.youtube.com/watch?v=LwsSAHyhTb0

Here is a perfect example of a group that doesn’t time their “farming time” properly and decides time ticks the moment magg opens the door and not the entrance zone.

4 Warriors still do it faster. http://www.youtube.com/watch?v=lgz5rGkDXZA

Magg doesnt open the door till past 50s. You’re looking at 20~30seconds faster with warriors. Nice try though.

Like I said LOL thats a run recorded by a pug, and a decent warrior. Not a Full DPS group. See his dmg? His HB does half of my CaD + BS so does his auto attks and they dont kill Acolytes fast enough. When i farm with my full DPS friend we do 10-13 sec Effigy. If u want we can compare the diff between ur warrior and my thief’s DPS.

Btw, I bet that warrior is not full zerk and does not use max dm trait.
In a properly geared team with banners and 70 power passive, a warrior HB can hit up to 35~40k (And a proper 4 war team will quickly stack up 25 vulnerable), and normal attack can hit up to 6k~7k per hit.

Anyway, to all seriousness, you still can’t get 10g/hr and nor does that really matter.
Just relax and do it in an enjoyable way (like chatting to each other in hiding part)

(edited by Aomine.5012)

10G/HR CoF Path 1 Farming [Guide]

in Fractals, Dungeons & Raids

Posted by: Aomine.5012

Aomine.5012

Weird, my full zerker d/d thief doesn’t do 51k cnd+backstabs even with 25 stacks of might and 25 stacks of vuln.

tl:dr fake numbers are fake.

Lol not every thief can hit that hard, try using 30/30(+30%crt dmg)/ 0/ 0/ 10, Superior scholars rune(10%dmg^90%HP) with +10% more dmg when target has condition(trait under 25th Deadly arts) and +20%dmg (30th trait Critical Sctikes), +10% more dmg when initiative is over 6(25th trait in Critical strikes) plus 20%dmg from Superior sigil of Smothering/Night. On top of that all possible Ascended Accessory, Ring, Back, Amulet with the +4-5 mighty infusion for amulet,back, and rings.
…..but with right traits/sigil/runes buffs thats additional 50-60% dmg. See what u get.

The conditions you are stacking to make this number is not “consistent” and therefore not applicable to describing as the “norm”. You will not be sitting on 90%+ hp all the time, your initiative is not always “higher than 6”. Do not take your “highest possible damage” and claim it as a standard. I can say a warrior HB + Whirlwind can hit over 70k (yes it can) in a short time frame, but to say that that number is what you should be hitting at all times is foolish and misleading.

In terms of only warrior vs thief in single target burst, a thief CAN outburst a warrior, but in a party scenario, thief not providing party utilities drop the overall DPS of the party for that minor burst difference between the two classes. I don’t mind taking good thieves for cof runs, but there’s less cushion on a thief than a warrior.

PS: Warriors can 1 shot eviscerate the acolytes so the difference is backstab speed vs eviscerate speed. The discrepancy moreso comes from if you are next to the acolyte when they spawn or not.

Lol where did I mention a party of theaves + mesmer. What am saying is a having 2-3 warriors with 3 FgJ + Battle standards and mesmer with mirror blade and Signet of inspiration would bring Vulnerability and Might stack to the max(25stack). 3-4th warrior is not needed. A thief or 2 with hounds/ambush would do more dmg. and with Critical Strike’s 15th trait grants more initiative(20% change on crit) and “VIII, Signet Use” gives more initiative…also 1rst tree under trikery grants 3 ini on steal..soo yes u can easily have 6+ initiative AT ALL TIMES…..and besides theaves can only use CAD 2x and boss would b dead. And staying at the maxed dagger range would make the warrior the punching bag for the boss and that would keep theave’s HP at 100% most of the runs. Been there Done all that
2 warrior with FgJ/Battle standard, 1 mes, mirror blade, 2 theaves with steal, grants initiate 13 might stack x2 using signet of inspiration…..
Vulnerability and Might will still be at maxed.

PS: steal(instant) + CAD easily kills colyte, no (Backstab needed)
and while invis head to the second acolyte n backstab that instead(use HS to get close to them ASAP).

We don’t really care about your blabbering or theory crafting.
His time beats you, that’s the fact.
If you wanna prove him wrong, show another video record in his way and then prove him wrong. End of story.

And since you’re talking about PuGs, it’s much easier to find a decent warrior than a decent thief, since many of the thieves are so BS that ppl don’t wanna waste time trying on all the thieves out there.

Anyway, please guys, back to topic.
Where’s the 10g in an hr?

Please, update us on this topic:

in PvP

Posted by: Aomine.5012

Aomine.5012

Right now custom arenas, leaderboards and spectator mode are higher in the priority queue, but this is still something we’ll be dealing with later.

Also keep in mind that once custom arenas hit, you (the players) can decide what maps you’re playing on, so we think that’ll help when you organize your own games. But yes, for tourneys, we still want to get more map variety.

Yep, when the leaderboard actually releases, you guys can finally see how broken your class balance currently is.
You’ll be seeing infinite eles on your broken new map spirit watch.

One step closer for your up in the heaven developter team to finally come down to Earth to see the truth, to see how people suffer.

Idea to punish zerging

in PvP

Posted by: Aomine.5012

Aomine.5012

Nope, Zerging is already punishing in itself because now you have less people capping, thus result in less chance of your team winning against people who do cap.

However, the problem is the reward system of the game.
People actually get more points zerging with others:
killing more people, neutralizing and conquesting more points.

It is hilarious that people actually need to stay in circle long enough to get points, since you’ll see like 5+ people standing in the same circle waiting for points to pop out.
That is just plainly bad design.

I think winning should result in more reward points on itself, so people will actually care trying to win the game rather than zerging to get the most points.
Of course, to avoid exploit, the winning reward should scale base on how many opponents on the other team.

I can actually play with my glass cannon now

in PvP

Posted by: Aomine.5012

Aomine.5012

Well, to be honest, I don’t think ele glass cannons are that strong. In fact, their bursts are very unreliable, it just so happens that builds with berzerker amulet have now more room to breath and do their stuff.

I don’t see what is the problem of a profession having two viable builds instead of one. Is that some kind of luxury? I know some professions have been or are at a worse state, but there are also professions that have 2-3 viable pvp builds. This is, what, the first time that players who want an offensive elemental spellcaster in pvp have the chance to use it without being terrible bad?

Can’t you see the problem here ?

Eles were already dominating with that kitten bunker build with S/D;

now, since quickness can no longer punish “mistakes”, eles can start running mixed offensive builds ( zerker builds are not optimal when the sustained dps version of the ele is so strong) going X-X-X-15-30 or X-X-X-20-30 with valkyrie and arcane utilities, or S/D with zerker, make 4 eles teams and demolish everything in their sight, refulling into seconds and ressing each other NO STOP.

On my DPS ele ( 0-20-0-20-30 with valk ammo and arcane utilities), a dps combo ( switch to air, RTL-updraft-burning spedd + arcane blast-wave+ ring of fire + fire grab) can easily deal around 15 k damage AOE, and i’m talking about a TANKY DPS.

Now there’s no way to punish ele stacking, we’re in the new ele meta, where a 4 eles team + guard can not only be viable, but competitive and , probably, unbeatable.

I don’t want to speak for him, but I think you are going beyond the scope of what he is saying. He isn’t rejecting that or denying that bunkers are not an issue. he is simply saying that elementalist that don’t want to run the cheap-O-bunker build now has a chance to run glass canon.

Without a fear of nearly instant unreactive death, ele can trade some survival to damage.

I don’t think you get his point.
His point is now since there won’t be any burst spike build to bring down eles,
they can go “more offensive” build while “almost equally survivable” because they no longer have to worry about being burst down.

They have more margin for errors,
and can dish out even more damage than it used to be now/

The main warrior questions

in Warrior

Posted by: Aomine.5012

Aomine.5012

If you can’t “elaborate” your common sense, and point what so faulty about my post by giving examples, experiences, or even statistical calculation to prove me wrong,
(ex. what’s “fine” about spirits? what’s “fine” about rtl in spirit watch?)

then you’re more of a joke.

You’re asking me to waste my time elaborating on something you yourself didn’t elaborate on? You whined and groaned about several issues (and I’m not denying that they are issues Empiren) but then blew them all out of proportion to try and make a point.

So again I’m not gonna explain in any great detail why your absurd “examples” are just that, absurd. At least not until you decide to come back to planet earth and rationally explain what your concerns are without trying to make a scene……

Having the skill be more mobile and reducing its damage to allow more consistent use would address the problem of these kinds of professions who have invulnerabilities, so they can’t negate the big chunk of your damage and instead you lose just a part of it but can punish them later on.

I’ve been saying they need to do that since the first BETA!!!! So I’m totally on your side with that one lol

But what I was trying to get across was that with a tanky build that skill would not take you to 10% health, it just won’t happen, it’s strong but not tank breaking strong.

I wasn’t trying to say it wasn’t powerful though, there’s a reason I always argue it WAS the only viable warrior tPvP build lol

Not gonna waste time on the like of you anyway.
You can’t even sufficiently give examples/ descriptions about your objection of other people’s view to back up your points.

Thank you for elaborating that you’re merely a joke.
Next please.

ps: This post was originally posted in the Spvp forum, and got forcefully moved by the developters to this kitten warrior forum (probably still enjoying their PVE buff), we do not choose this forum, but we have every right to discuss other classes since this post does not belong here in the first place.

(edited by Aomine.5012)

The main warrior questions

in Warrior

Posted by: Aomine.5012

Aomine.5012

Aomine, your essay of a post is what’s hilarious.

No, I’m not happy warriors are now not viable at all in tPvP, but at least 80% of what you’re complaining about is not only false but can be explained away with common sense.

Take a chill pill and think it through next time, they might pay attention if you do.

If you can’t “elaborate” your common sense, and point what so faulty about my post by giving examples, experiences, or even statistical calculation to prove me wrong,
(ex. what’s “fine” about spirits? what’s “fine” about rtl in spirit watch?)

then you’re more of a joke.

The main warrior questions

in Warrior

Posted by: Aomine.5012

Aomine.5012

We’re going to be working on a lot of Warrior stuff in the coming patches. But will we be changing things, in the OP’s words, “in a few days”? Nope. We have to wait for patches to move through the system of developing content, refining it, iterating on it, getting it tested, and then getting pushed to live.

Warriors are very strong in PvE, and they’re struggling in PvP – we know this. Contrary to popular belief, we play our game, in all formats, and we talk to player experts in all formats. We also read the forums.

But that doesn’t mean we’re going to throw knee-jerk/reactive changes based on any piece of feedback we receive. As we’ve said NUMEROUS times, we’re doing slow tweaks so that we don’t have to do whack-a-mole balance.

Just because things don’t happen “in a few days” doesn’t mean they’re not happening!

OH? SLOW TWEAKS?
You mean instantly cutting quickness by 50% for EVERY classes = slow tweeks?
If you only change the quickness on time warp alone, then it should not be of a big deal atm. But you simple killed one class in a patch and call it slow tweak?

You claimed you tested the game thoroughly, then why allow things like ride the lightning to dominate in one map called spirit watch for a long time without addressing the movement debuff on orbs?

Why would you allow a class called warrior to be nerf to hell without ANY sort of compensation to it, thinking adding a few tweak for PVE (banners hello?) will make PVP fine?

Clearly almost all the decisions your team made so far not only did not address ANYTHING a class suffers (pets in dgn hello? no damage reduction for aoe? spirits?), but also made the balance even worse.
Your attempt to fix rangers in PVE in the earlier patches is laughable really…
Adding higher proc on spirits without addressing the internal cool down, without addressing the survivability of spirits, and then deciding to buff just banners…(unkillable, movable, higher bonuses, no internal cool down)

Truly hilarious!

I’ll tell you what, your theory of new players friendly(quickness not quick at all) is the most hilarious thing I’ve heard so far.
New players will be OWNED by all the bunkers because they have absolutely no chance of killing them, and the condition spamming will give them the most frustrating experience in PVP. I’ll happily slaughter all the newbies with my condition+ survival specs because newbies cant kill me anymore with cheap quicknesses.

Classes who use CC + combo + aoe will easily dominate those newbies.
Classes that don’t need quickness to spike down targets (ele and mesmer hello?) will laugh all the newbies so hard, and those newbies will have absolutely no chance of defeating them unless they roll an OP class themselves.

You know why so many people QQing about your developtor teams? Because the communication is so bad that players no longer put faith in you guys anymore.

(edited by Aomine.5012)

Why isn't Rytlock's armour red?

in Charr

Posted by: Aomine.5012

Aomine.5012

According to the wiki page, he has little to do with his warband and killed his way up to Tribune, Klingon-style. Plus he was in Destiny’s Edge. To normal charr, he’s at best a weirdo, so wearing whatever armor he wants isn’t too odd.

You don’t understand charr at all.
For charr, strength is everything, authority only comes to second.
Rytlock a weirdo to other charrs? You joking right?
If you do play a charr, you can tell everyone respects, and even frightened the great tribune of blood legion: Rytlock Brimstone.

I actually prefer the meta after the patch

in PvP

Posted by: Aomine.5012

Aomine.5012

Yeh the balance sucked in the patch but to be honest I do prefer the meta after the patch. So maybe there was method to their madness.

Although I hope they wont put Ele Watch as a map till they fix it so that the team that wins isnt just the team with the most eles. Now quickness is nerfed the ranger is a lot worse orb carrier.

I would also like to see a significant reduction in the damage taken whilst in frenzy and now they nerfed quickness maybe they can finally make mending 30% more of a heal and maybe reduce the cd on endure pain to make it at least comparable with other professions skills like this.

P.s. why does a necro have a 90s cooldown to just get 6 seconds of protection (spectral armour) and yet an ele gets a 75s cooldown on becoming invulnerable for 3s. Its so unfair.

I would like to see mist form get a 90s cooldown tbh. I mean endure pain is WAY worse as its not invulnerbility and thats on a 90s cooldown. It is a joke. Its 100% worse than mist form and yet is on a longer cd lol.

Ok, give eles mist form 90s cd, but also give them heavy armor and 12k more base hp, deal? Somehow i thought this wasnt just another ele QQ thread… A good ranger can beat the crap out of an ele, actually anyone can! And hey, if the ele ran away, you actually won, since he left the point.

EDIT: Oh look at who made the post! /facepalm

Ok deal, then switch all skills and traits with warrior then?
We’re talking about a similar trait that is way superior than EVERYTHING ELSE.
Yeah, good players can beat ele right, but what if that ele is a good player too?

Stop attributing your own lack of skill to use it as an excuse to deny the fact that some classes have way more advantages over others in pvp.

Running away = you win?
Hell no, you can’t just leave a point like that when he just ran off abit, he’ll take it back very quickly. And if he gets lucky and make more than 2 people focus on him by running back and forth, basically you’re wasting manpower on the ele.

The main warrior questions

in Warrior

Posted by: Aomine.5012

Aomine.5012

NOW = no.

In upcoming patches will Warriors see some changes? = yes.

Man you warriors are totally screwed now. Johnathan last frequented the thief forum with some very rational and well thought out changes to stealth. He then implemented 10 changes he didn’t talk about that totally destroyed the class for PvE.

If he has his sights on you i’d suggest switching classes now,

Hey that’s not true!!
The developtors do not really care the shxx about ranger, and see what happened?
Rangers got slapped in face too!! (PVE mostly)

So please just remember this as a life lesson:
Only play OP classes from now on if it’s the product of Anet, since they’ll just become more and more powerful. (Looking at ele an mesmer).

The main warrior questions

in Warrior

Posted by: Aomine.5012

Aomine.5012

Thanks Jon, does that mean you’re giving banners another +20 stats?

how mature…. you may be completely right about how warriors stand right now, but that just makes you look like an immature fool. specially with something that is so ever-changing like classes op/upness in mmos. as far as you know, in 2/3 months from now warriors will be the top dog in the game (and they will ofcourse receive improvements in the future, like all classes in mmos receive from time to time)…

The fact that you can’t understand that his statement is an obvious sarcasm and get mad about it makes me feel that you’re the immature one.

Jon had been trolling about everything he said for way too long that no-one trusts and put faith in him anymore.

Remember the incident of rangers since December? (lol animation glitch) Took them 3 months to pull out any real changes for the ranger.

(edited by Aomine.5012)

Can everyone just calm down please?

in PvP

Posted by: Aomine.5012

Aomine.5012

I know you’re incredibly cool and witty with your posts, but stop. Just stop. I’m not saying don’t complain if you don’t like changes that happened, but there’s no need to make 50 threads where people are throwing insults everywhere.

Yes, warriors took a blow because quickness was nerfed, but lets be real here: it’s not like this is the spot that they intended warriors to be in, and it’s not going to stay this way. Quickness needed to get nerfed eventually, and it’s probably a lot easier to see how to buff warriors by getting rid of it first. Should they have put in buffs to the warrior right away? might have been a good idea, even if they weren’t long term solutions. They didn’t, so lets move on.

Quickness is an extreme problem at lower tiers of the game. Whether you like this or not, and whether you care or not, does not matter. The quicker this change is made the quicker we’ll see spvp grow at the bottom. If you want arenanet to spend time on pvp, and possibly devote more time to pvp, then the bottom needs to grow. End of story. There are some other things that need to be changed (backstab burst, tank eles, and many other things), but this is a start. A start that should help people that are getting into the game to stay with the game.

Quickness also pigeonholes warriors into making their entire build about getting a frenzied 100blades off. You can look at this nerf as a way to see what direction to take future buffs without making warriors “overpowered.”

Lastly, stop spamming the forums please. If you actually care about the future of the game (and if you don’t, then why are you still here?), then you have to understand that all these posts are doing nothing but deterring newer players from wanting to play. We don’t need a separate thread for each person’s opinion on how the warrior sucks now. We don’t need a separate thread for each person that is “quitting” the game. I don’t want to be mean, so I’ll leave it at that.

Thank you.

Stop being delusional.
How long would it take for this so called “change” occur?
Next month? 2 months later? 2014?
Anet have failed for so many times to deliver what they so repetitively promised for too long that no-one would believe them anymore.
We also know that Anet is EXTREMELY slow in making improvement and balances in the PVP side of the game because they do not care, and do not want to spend the resources and manpower on it.
(How many people do they spend on all the balancing in these 7 months?
the answer is TWO only)

I respond to you because I really think you should WAKE UP, end your delusional and blinded faith.
In order for changes to occur, we need drastic protest to show Anet how dissatisfied and angry we are for all the ignoring and neglecting.
The worst scenario is actually when people simply don’t care anymore, because that’s when people actually start quit the game forever.

Arah dungeon.. Lupi

in Fractals, Dungeons & Raids

Posted by: Aomine.5012

Aomine.5012

Hey bro, you know?
This big Lupi guy had already been toned down a great deal!
His mess aoe does not hit you outside of red circle anymore (used to be even if you’re not in red circles, his mess aoe still hit you), and his attack damage had been dropped significantly.
Plus Lupis is one of the bosses that has an extremely slow attack pattern.
So having a guardian or two that can provide blocks and keep on Lupi’s argo, the fight could be “extremely easy”. (This boss is easy to the degree that it becomes like a faceroll now compare to what it used to be)

10G/HR CoF Path 1 Farming [Guide]

in Fractals, Dungeons & Raids

Posted by: Aomine.5012

Aomine.5012

60 minutes / 7 minutes per run = 8.5 runs per hour
10 Gold / 8.5 Runs = 1.18 Gold Per run

Are you saying that you don’t get 1.18 Gold Per run?

Go actually do about 2 hrs or more.
Go figure if you can maintain top speed 8.5 runs per hr.
8 is usually the fastest you can get considering all the leaving/joining/waiting/selling.
So you’ll need to earn 10/8 = 1.25gold per run to meet 10g.

And if you do your math correctly, the gold you will get per run will be:
6~26s(dgn reward)+ 20.16s(gilded infusion included)+27s+junks (about 5s)
= around 60s~80s
So unless you can actually get at least 2 rares PER run (which is HIGHLY UNLIKELY, unless you’re some mf noobs who sneak in the team and exploit your members),
there’s no-way you’ll get 10g per hr.

Actually, forget about the math, go join a PUGs 4 war 1 mes team on gw2lfg.com.
(The one that will actually check gears)
Go see how much you earn per hour.
I’ll bet that unless you get an exotic in that hour, there’s no-way it’ll be 10g in an hr.
Go figure.

Massive nerf to berserker builds

in Ranger

Posted by: Aomine.5012

Aomine.5012

What this does is give them ample room to change weapons that need it, e.g. Longbow. They have an opportunity now to decrease channel times/increase damage without making the skills overpowered. I think this will prove to be a good change in the long run; we just have to get the changes that this makes room for. Still, the nerf to quickness would definitely justify a 1 second increase to our pet swap trait, now that quickness is a great deal weaker.

You seem to forget SB has also been nerfed twice over now with this patch and its quickness nerf. They are crippling an already subpar dps build with this and you still say they are going to change the ranger for good? You are kidding right?

Are you literally so desperate that you will be happy with any change to the ranger even if they are nerfs? Are you literally going to keep saying “don’t worry guys they will make ranger good now”? You are deluded.

Let me quote myself for a moment..

What this does is give them ample room to change weapons that need it

Ok, go petition for a shortbow fix now.

I am certainly not deluded enough to think that this fixes the game, but I think it’s a step in the right direction. Instagib damage doesn’t promote interesting play unless you are loaded up on stunbreakers. Global burst nerfing means they can buff individual skills more readily now, as well as tone down overpowered bunker skills on certain professions without worrying about huge backlash.

You could stand to be a bit more polite.

The reason why people say you’re deluded is not because of the direction the game’s heading, but of how slow and how careless the developters address these issue.

You said there could be a sb or lb buff after the quickness nerf, but when?
Next month? 2 months later? 2014?
Players cannot wait forever, if the developters break a mechanic, they should conpensate it in other ways ASAP.
But we all know how slow and careless Anet now is…
So no-one can have their hope up…

10G/HR CoF Path 1 Farming [Guide]

in Fractals, Dungeons & Raids

Posted by: Aomine.5012

Aomine.5012

10g per hour is a lie if you dont include the melton core and some rare drops you got once in awhile.

Even a team with the smartest mesmer + highest dps warriors, you can only do up to around 8 runs per hour no matter how fast you are. (You have to consider waiting and loading in and even selling trashes)

That only net you about 7g per hr maximum. (including selling all junks)
Plus you have to consider the diminishing reward of dungeon completion after redoing so many times . (It’ll drop down to 3s eventually), neting you less $$ after the first hour you run.

Where is your math sir? We can do about 8 and a half runs per hour, each run netting around 1.50 gold.

And I very much do include core’s and rares, (not nearly as much as they ACTUALLY drop), but when your running so many runs it’s pretty much gonna happen.

10 gold was a LOWBALL

Umm I dont use math, that was my personal experience tbh.
I just did it for an hr and then check how much more gold I have every time after an hour, that’s it.
Btw, Molten Core dropped down to 5~6s now, so it’s not that much either.
Unless you actually get an exotic (which is unlikely even after doing 8 runs), you would not get 10g for an hr.

Spirit Watch: Pro PvP tip!

in PvP

Posted by: Aomine.5012

Aomine.5012

this isn’t rely an issue of people being bad, it’s just a lot more fun to have ongoing teamfight at orb than it is to sit alone capping points all game. (TDM > Conquest HINT HINT).

But tbh, the worst team you can be in is that more than half of your team lingering in middle killing people while all 3 points are capped by enemies…

why is quickness usable?

in PvP

Posted by: Aomine.5012

Aomine.5012

Ranger dhou have all the quickness they want + amaizing survavibility + amaizing condition even with no cond. build + 2 pet helping them out… heh…
After Eles get nerfed the Pvp Topic will be all about rangers Op.

Remember an ->good<- Ranger can’t lose against an mesmer. That’s the fact.
Rangers are sworn enemies of mesmers.

Frankly I can win any class 1 on 1 occasionally in SPVP, but has the highest chance losing to a mesmer or another ranger lols…
Mesmer can use the cheapest trick on their book to kill me while hiding far.
Yes my team can win if that mesmer doesn’t bother coming close to cap the point, but keep his 1200 distance illusion summoning/invisibility, but sill, I lost the duel at last.

The infamous eles and thief usually don’t post any threat to me in spvp.
But the true reason the ppl complaint of ele in tournament is not because it’s too strong, but it’s too mobile and too kittening in escaping and capping.

Any suggestions (grawl bubble)

in Fractals, Dungeons & Raids

Posted by: Aomine.5012

Aomine.5012

The “spin” your refering to only counts for 1 hit. Im looking for ways that i can get all 35 solo. Maybe theres a skill i don’t know about that triggers a hit, or a sigil or set of runes? anything?

Roll a ranger with SB + using a range pet + beastmaster at least 5 + serpent quickness.
Here you go, don’t thank me.