Showing Posts For Apathy.6430:

Comprehensive list of UI issues

in Suggestions

Posted by: Apathy.6430

Apathy.6430

Greatly disagree with some things.

DPS meters…class balance is bad enough as it is, don’t need more reason for Necros to be denied parties.

Dungeon Finders that automatically group people are the downfall of every single game they are implemented in. They are designed so the lowest common denominator that has no interest in communicating with people can find a group. So then dungeons have to be dumbed down enough to cater to this individual, and then it all becomes nothing but a stupid faceroll. Then gear costs have to skyrocket because everyone can do the dungeon on auto-pilot, so they need to extend that artificial treadmill. And then the game is ruined besides for the diehard fanboys and the ultra casuals.

Dyes - Make them account bound already!

in Suggestions

Posted by: Apathy.6430

Apathy.6430

The argument about it being “more fun” to have “more dyes” for “more characters” is all good and all.

But if “fun” was the only factor, the whole thing wouldn’t exist to begin with. The gem store is there to make money. Only ANet knows their finances, so regardless of how you personally feel or how tight your wallet is, ANet decides the fun to money ratio.

I think you’d be hard pressed to find someone who would disagree about it being “more fun” to have “more dyes” for “more characters”. Just like you’d be hard pressed to find someone against free transmutation stones and free pizza. That’s just not how businesses work.

Dyes - Make them account bound already!

in Suggestions

Posted by: Apathy.6430

Apathy.6430

My response to your ‘welcome to earth’ is exacly the same the same response you gave to me. No matter your stance or feelings, thousands upon thousands think the opposite. For everyone that spends $500 on character bound dyes there are an unkown number that spend 0$ and another unknown amount that spend somewhere in between.

It was only tacked on for people’s reading pleasure. Anecdotal evidence is irrelevant to this discussion, regardless who it comes from.

Dyes - Make them account bound already!

in Suggestions

Posted by: Apathy.6430

Apathy.6430

<snip>

The truth is we don’t have the numbers to go over or the sales stats to be able to determine which way generates more money. All I can say is they would absolutely generate more money from me if the dyes were per account.

Welcome to Earth, where no matter what your personal stance or feelings are, thousands upon thousands of people think exactly opposite as you.

I’ve dropped around 500 dollars on dye alone, personally.

Use "Overflow" servers when areas are empty

in Suggestions

Posted by: Apathy.6430

Apathy.6430

Standing in Plains of Ashford on Gates of Madness server, finished half a dozen events, and haven’t seen a single person. The technology is already there to blend servers…it would make sense, to me anyway, to blend low population areas during off-peak hours, like 3am on a Monday morning.

This could be done multiple ways:
1). Just automatically send people to overflow if their natural server has less than a certain number of people. When it determines that a higher number of people from your server are in overflows, it gives them the option to join their natural server.

2). Probably the simplest of the options, allow people to join overflow servers even if their server isn’t full. Isn’t ideal, as most people wouldn’t use the function and then overflows would just be dead.

3). Perhaps a middle ground of the two, where if someone loads into an area, and the number of players is below a certain threshold, have a pop up asking if they would like to go to an overflow that may be more populated. Then people will know of the feature, and will be more likely to use it while still being able to stay on their local server if they wish.

This game has killed wow

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

No way, my panda is awesome.

Suspension System is unclear

in Forum and Website Bugs

Posted by: Apathy.6430

Apathy.6430

Oh, and the title was far more accurate with “horrible” instead of “unclear”.

Unclear doesn’t include the grammatical errors and poorly thought out restrictions, like being unable to VIEW the forum while suspended, even though the forum itself is publicly viewable.

Suspension System is unclear

in Forum and Website Bugs

Posted by: Apathy.6430

Apathy.6430

This isn’t meant to be a thread to whine about why you got in trouble (trust me, my reason was dumb enough).

This is about the horrible implementation of the system.

Armor Trinity - Why?

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

Just means they need to make sure heavy armor isn’t the best. There are all sorts of things they could do to balance it. Instead of just effecting movement speed, or endurance regen, it could even effect damage in some way. Cooldowns, casting speed, crit chance, whatever. Just a matter of tweaking it, until it becomes a real decision.

Or, they could just use the current system where armor doesn’t really matter.

No mounts - I simply don't understand...

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

..oh and FYI, personally, it’s INSANITY to have not launched this game with mounts

Diablo 3 and Borderlands 2 launched without mounts.

Armor Trinity - Why?

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

I’ve wondered this, too..

Why not an armor system that works like the weapon skills? e.g. You can choose light, medium, or heavy, but that comes with different benefits and penalties, based on class. Or something more interesting and fitting to GW2 like that, rather than just a tired old armor trinity system.

That’s certainly what I was thinking, yes.

And I have no trouble believing that many people would go full plate. But if there were speed and dodging penalties to wearing plate, in a game with no mounts? I think people would at least consider balancing their suits a bit.

On the other hand… so what if people wore all plate? Who cares? That would be people’s choices to make.

If everyone is wearing the best armor, then there is no choice.

Armor Trinity - Why?

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

Roll a Guardian.

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Apathy.6430

Apathy.6430

Keep the dungeons hard.

People not knowing how to dodge yet is their own problem.

And holy crap people, stop acting like gear is relevant, or that anything “benefits people who already farmed gear”. I’ve done all of the exploration modes, with mostly blues.

Suspension System is unclear

in Forum and Website Bugs

Posted by: Apathy.6430

Apathy.6430

Doesn’t say how long it lasts.

Doesn’t allow you to view the forum (you have to log out to view the forum).

Doesn’t say what you were suspended for. I was suspended a day after receiving a warning, and no other information.

Zero response from the associated email after 1 week, regards my question as to why I was banned.

Several grammatical errors.

Do you think events should increase in difficulty?

in Dynamic Events

Posted by: Apathy.6430

Apathy.6430

I think it would make sense if every time an event “fails” (centaurs fail to do the bridge), it gets a bonus for next time, so that eventually they will succeed.

It’s really two fold. One, it lets people see the additional content, and two, it helps curb botting etc.

Best Healing Class?

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

There isn’t one.

If you’re trying to heal, you’re doing it horribly wrong.

Healing skills (aside from number 6) are, at best, something you do in addition to actually effective support skills. If you’re wanting to just support by healing then you’re going to just be a wasted slot. Making bars go up is by far the most inefficient way to help keep people alive.

(edited by Apathy.6430)

Why I find the game uninteresting - From a longtime Guild Wars 1 player

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

I get you love GW1 and I’ve never tried it. However I have to say if it was such a great game, how come it was never as popular as GW2 has become?

Well, GW2 is partly as popular as it is because of the success of GW…4 million copies is nothing to really scoff at since it was competing with WoW in it’s prime.

Dungeons are not even fun, just frustating!

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

Oh, my group had a blast with the Asura line for CM. Good times. I really need to give AC explorable a shot.

AC explorable is really tough.

Ghost Eater isn’t THAT bad. Howling King is insane though. That room with the graveling mounds is just flat out ridiculous.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

K well that is your opinion. I obviously prefer games with more depth, team coordination, character build planning, and overall strategy.

Obviously that isn’t the case.

You prefer games where you can just click a button, join a group with completely random strangers, then click a couple more buttons with zero communication, then get loot.

Dungeon grouping horrible

in Fractals, Dungeons & Raids

Posted by: Apathy.6430

Apathy.6430

There should definitely be a LFG board type of thing, that people can post, whether they are a single player looking for a group of a group looking for players.

But none of that stupid WoW stuff where they just automatically group you and teleport you to the dungeon.

How to play with your friends in structured pvp?

in PvP

Posted by: Apathy.6430

Apathy.6430

Join tournaments.

Healing Power

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

To be more of a tangible comparison, you should add in the percentage increases along with the total gain.

Like your first example, an increase of less than 5%

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

How is learn to play remotely applicable to what I said? How does even fit in this conversation?

Because…you are dying all of the time, and I’m not.

How, in your mind, is this NOT a problem between your keyboard and chair?

Dungeons are not even fun, just frustating!

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

You don’t get one shotted from normal attacks…

Are you doing level 70 dungeons at level 15 or something?

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

Lol who said failing dungeon runs…do you see where anyone was failing lol? Nope you can easily complete dungeons runs..death is inconsequential. And jump off your high horse I really really seriously doubt you know how to play this game better than anyone else here…most certainly myself. It amuses me when people have such high opinions of themselves….more than likely not deserved.

Oh by the way did you even address any of the points in my post? Ah yeah thatrs right all you said was learn to play..god what a fail argument. If you have nothing to say best to just remain silent. I actually provided an argument…see what I did there? I made a point. Try it sometimes.

Yeah, nobody can play better than “WAHHHH I KEEP GETTING ONESHOTTED OVER AND OVER”.

Nobody.

My goodness such intellectual capacity. How can anyone argue with this? So we have the two typical kindergarten retorts.

1) You are a a whinny baby (very popular in grades 1-3 at school)

2) Learn to play (which in reality means nothing, its just an insult like the above)

You guys are tearing it up in here. I mean with that kind of logic and reasoning I guess having dull dumbed down bland gameplay makes sense. I think you really are convincing a lot of people.

It is, as most people on the forums whining, really just a simple matter of L2P.

I’m sorry that you keep leaping into red circles and whirlwinding bosses, but it is still your fault, not the games.

[Compilation] Dungeon Woes

in Fractals, Dungeons & Raids

Posted by: Apathy.6430

Apathy.6430

What about WP zerging/corpse rushing? It makes the objective of dungeons too easy as no real strategy is needed.

It is only viable in story mode.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

Lol who said failing dungeon runs…do you see where anyone was failing lol? Nope you can easily complete dungeons runs..death is inconsequential. And jump off your high horse I really really seriously doubt you know how to play this game better than anyone else here…most certainly myself. It amuses me when people have such high opinions of themselves….more than likely not deserved.

Oh by the way did you even address any of the points in my post? Ah yeah thatrs right all you said was learn to play..god what a fail argument. If you have nothing to say best to just remain silent. I actually provided an argument…see what I did there? I made a point. Try it sometimes.

Yeah, nobody can play better than “WAHHHH I KEEP GETTING ONESHOTTED OVER AND OVER”.

Nobody.

The end game reimagined. Thoughts?

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

There is plenty to do in game, people are just lost without the gear treadmill.

I could not care less about any treadmill.

In fact as far as i’m concerned they could do away with all or most of the leveling. And although i appreciate crafters and i’ll gladly gather the mats and coin needed to get them to make gear for me, crafting is not my thing either.
I’m here for easily accessible, challenging-but-balanced multiplayer combat (which means WvW in its current state is not an option for me). Dynamic events offer that for lvl 1 to 79, but there’s very little of such content for lvl80.

Press H, go to the bottom tab on the left, and click the button.

Why I find the game uninteresting - From a longtime Guild Wars 1 player

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

Seriously, it read like you were pounding on the keyboard in a fit of rage. You’re not going to win any friends or supporters by being insulting.

That’s not true.

I’m as insulting as I can possibly be without getting an “infraction”, and I apparently have a couple fans.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

Not even a step forward tbh

Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.

The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.

There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.

So…it didn’t have the trinity.

Thanks for confirming my point.

It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.

Mainly the fact that there was no such thing as a tank.

Or were you one of those horribads that thought warriors were tanks and loaded yourself down with mending and healing breeze?

No, I used doylak signet, endure pain, watch yourself so when I was tanking the healer didn`t have to worry so much about spikes on me. Just because there wasn`t a taunt button didn`t mean it wasn`t a trinity. Any game that requires another class in oder to acheive an objective is a trinity based system. Go try and kill a group of flame djinn with a group with no healer and let me know how it went after you rez yourself.

oh kitten sticks, one of THESE people.

also loling @ “if it requires another person it is the trinity”…

What`s wrong? Were you too used to all the mobs running around attacking everyone because they didn`t have support strategy setup beforehand?

And yes, if you play a game that requires you to need a class to keep someone alive like a monk and someone like the warrior who has the highest armor class to take the damge and the other classes having various support utilites and skills for cc and other things , then that is a trinity system. Just because they made the game a little loose in the beginning so it wasn`t mega extreme don`t mean it wasn`t trinity based. Just because an ele could a few hits without dying dont mean you don`t want the warrior up front tanking glint keeping the damage on him and off everyone else.

Warrior wasn’t a tank in Guild Wars.

You were just a useless spot on the team.

Sorry to break it to you.

Well I`d rather be a useless spot on the team then on the matress like yourself. But all joking aside, then what exactly was the warrior? I kinda remember the guild wars manual that came with the game back in 05 when I bought it as saying he was the tank of the classes.

Warrior, was just melee DPS.

At the end they were crazy knockdowning DPS spamming Save Yourselves, but they were still just melee DPS.

I take it you probably only did pvp and never completed any of the 4 campaigns

You’re implying you can’t complete campaigns without having a warrior “tanking”?

I’m laughing my kitten off.

You could complete campaigns without a warrior, But whoever is the one taking all the damage is going to put more strain on the healer. Or you are just going to have all the mobs running all over the place attacking everyone at once. Why would you want to have a ranger or an assasin try and tank when the warriors armor was 20 defense more then everyone else and he had skills made for the job.

The original game was more then just pull a group of mobs and try to zerg them down as fast as you could. If done properly a warrior could pull a group and tank and maintain aggro on all the mobs and call out his targets for assist as they died and everything would go smoothly. This was the optimal way to do it. None of the other classes could take the abuse for as long as the warrior could and live as long. that was what the class was designed for. You may have pulled off tanking with a derv or a paragon but your healer was wishing you were a warrior.

Go to the temple of ages with your group and pay the plat to the statue. Let me know how it goes.

LOL

I was telling myself you were just trolling, but I think you are actually serious now.

Dungeons are not even fun, just frustating!

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

I agree one shotting is a weak weak cop out. It makes toughness and vitality pointless. If you get one shotted regardless why bother? When one shotting is excessive or happens at all imo it shows a real lack of creativity from the Dev team for dungeon content.

No one likes to be one shotted. And a toughness/vitality toon should not get one shotted the same as a glass cannon build.

Can’t stress this enough. I can’t believe people are actually defending these horrible, horrible mechanics lol. All of my wut.

how can dodge???

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

Not even a step forward tbh

Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.

The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.

There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.

So…it didn’t have the trinity.

Thanks for confirming my point.

It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.

Mainly the fact that there was no such thing as a tank.

Or were you one of those horribads that thought warriors were tanks and loaded yourself down with mending and healing breeze?

No, I used doylak signet, endure pain, watch yourself so when I was tanking the healer didn`t have to worry so much about spikes on me. Just because there wasn`t a taunt button didn`t mean it wasn`t a trinity. Any game that requires another class in oder to acheive an objective is a trinity based system. Go try and kill a group of flame djinn with a group with no healer and let me know how it went after you rez yourself.

oh kitten sticks, one of THESE people.

also loling @ “if it requires another person it is the trinity”…

What`s wrong? Were you too used to all the mobs running around attacking everyone because they didn`t have support strategy setup beforehand?

And yes, if you play a game that requires you to need a class to keep someone alive like a monk and someone like the warrior who has the highest armor class to take the damge and the other classes having various support utilites and skills for cc and other things , then that is a trinity system. Just because they made the game a little loose in the beginning so it wasn`t mega extreme don`t mean it wasn`t trinity based. Just because an ele could a few hits without dying dont mean you don`t want the warrior up front tanking glint keeping the damage on him and off everyone else.

Warrior wasn’t a tank in Guild Wars.

You were just a useless spot on the team.

Sorry to break it to you.

Well I`d rather be a useless spot on the team then on the matress like yourself. But all joking aside, then what exactly was the warrior? I kinda remember the guild wars manual that came with the game back in 05 when I bought it as saying he was the tank of the classes.

Warrior, was just melee DPS.

At the end they were crazy knockdowning DPS spamming Save Yourselves, but they were still just melee DPS.

I take it you probably only did pvp and never completed any of the 4 campaigns

BAHAHAHAHAHAHAHA

Are you seriously implying that the campaigns are impossible to complete without a tank that, quite frankly, doesn’t exist?

Because if so, I have a few HoM statues I’d like to sell you.

And that’s the kind of mentality that games being too easy fosters.

Just reinforces people being bad.

Why I find the game uninteresting - From a longtime Guild Wars 1 player

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

That’d be great if your being there actually meant something. One of the great advantages of having your own instance (ala GW1) is that successes and failures are based solely on you and your team.

You should look into doing some dungeons.

[Compilation] Dungeon Woes

in Fractals, Dungeons & Raids

Posted by: Apathy.6430

Apathy.6430

Most of these “woes” are only effecting the bottom of the bottom tier of players.

The token costs are effecting the impatient, spoiled “I WANT IT NOW!” mentality.

The main “woes” are the plethora of bugs, including but not limited to, NPCs just not moving or responding. A compilation of bugs would be far more helpful, and far less deceitful than just listing every opinion that you agree with.

Dungeons are not even fun, just frustating!

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

I agree one shotting is a weak weak cop out. It makes toughness and vitality pointless. If you get one shotted regardless why bother?

Exactly, getting a mediocre amount of toughness means you should just be able to completely ignore mechanics and just stand and deliver.

Wait, not, that would be dumb.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

Not even a step forward tbh

Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.

The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.

There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.

So…it didn’t have the trinity.

Thanks for confirming my point.

It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.

Mainly the fact that there was no such thing as a tank.

Or were you one of those horribads that thought warriors were tanks and loaded yourself down with mending and healing breeze?

No, I used doylak signet, endure pain, watch yourself so when I was tanking the healer didn`t have to worry so much about spikes on me. Just because there wasn`t a taunt button didn`t mean it wasn`t a trinity. Any game that requires another class in oder to acheive an objective is a trinity based system. Go try and kill a group of flame djinn with a group with no healer and let me know how it went after you rez yourself.

oh kitten sticks, one of THESE people.

also loling @ “if it requires another person it is the trinity”…

What`s wrong? Were you too used to all the mobs running around attacking everyone because they didn`t have support strategy setup beforehand?

And yes, if you play a game that requires you to need a class to keep someone alive like a monk and someone like the warrior who has the highest armor class to take the damge and the other classes having various support utilites and skills for cc and other things , then that is a trinity system. Just because they made the game a little loose in the beginning so it wasn`t mega extreme don`t mean it wasn`t trinity based. Just because an ele could a few hits without dying dont mean you don`t want the warrior up front tanking glint keeping the damage on him and off everyone else.

Warrior wasn’t a tank in Guild Wars.

You were just a useless spot on the team.

Sorry to break it to you.

Well I`d rather be a useless spot on the team then on the matress like yourself. But all joking aside, then what exactly was the warrior? I kinda remember the guild wars manual that came with the game back in 05 when I bought it as saying he was the tank of the classes.

Warrior, was just melee DPS.

At the end they were crazy knockdowning DPS spamming Save Yourselves, but they were still just melee DPS.

I take it you probably only did pvp and never completed any of the 4 campaigns

You’re implying you can’t complete campaigns without having a warrior “tanking”?

I’m laughing my kitten off.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

Not even a step forward tbh

Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.

The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.

There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.

So…it didn’t have the trinity.

Thanks for confirming my point.

It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.

Mainly the fact that there was no such thing as a tank.

Or were you one of those horribads that thought warriors were tanks and loaded yourself down with mending and healing breeze?

No, I used doylak signet, endure pain, watch yourself so when I was tanking the healer didn`t have to worry so much about spikes on me. Just because there wasn`t a taunt button didn`t mean it wasn`t a trinity. Any game that requires another class in oder to acheive an objective is a trinity based system. Go try and kill a group of flame djinn with a group with no healer and let me know how it went after you rez yourself.

oh kitten sticks, one of THESE people.

also loling @ “if it requires another person it is the trinity”…

What`s wrong? Were you too used to all the mobs running around attacking everyone because they didn`t have support strategy setup beforehand?

And yes, if you play a game that requires you to need a class to keep someone alive like a monk and someone like the warrior who has the highest armor class to take the damge and the other classes having various support utilites and skills for cc and other things , then that is a trinity system. Just because they made the game a little loose in the beginning so it wasn`t mega extreme don`t mean it wasn`t trinity based. Just because an ele could a few hits without dying dont mean you don`t want the warrior up front tanking glint keeping the damage on him and off everyone else.

Warrior wasn’t a tank in Guild Wars.

You were just a useless spot on the team.

Sorry to break it to you.

Well I`d rather be a useless spot on the team then on the matress like yourself. But all joking aside, then what exactly was the warrior? I kinda remember the guild wars manual that came with the game back in 05 when I bought it as saying he was the tank of the classes.

Warrior, was just melee DPS.

At the end they were crazy knockdowning DPS spamming Save Yourselves, but they were still just melee DPS.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

Like a guild group for example, They will most likely discuss what skills they are bringing to the table and once they find combinations that work well and word gets out, it`s cookie cutter because everyone will want everyone to use that template since it makes it easier on everyone else

I recall ANet saying that if there was ever an instance where that happened that didn’t fall in line with their “play how you want” philosophy, they’d tweak it and make that cookie-cutter set up go away. Can’t remember what article it was, though.

Haha, sounds more like the " You play how we want you to" philosophy to me. but seriously, anet was famous for destroying builds that worked good in the original game. Remember when war/ele was popular and everyone used elemental weapons so they could use the conjure skills? Then anet went and put the remove enchantment skill on 90% of the mobs in the game. There used to be tons of templates on the gw wiki but every single one of them was rendered obsolete because anet kept tuning the game so people couldn`t do that. I expect they will do the same here once really successful builds are discovered that they deem to powerful for one reason or another.

Yeah, they added enchantment removal because of hamstormers.

Facepalming so hard right now.

guardian mitigation too much?

in PvP

Posted by: Apathy.6430

Apathy.6430

condition damage is all well and good but im sure they have plenty of ways of removing it as well

I heard guardians are allowed to have 12 utility skills!

Why I find the game uninteresting - From a longtime Guild Wars 1 player

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Posted by: Apathy.6430

Apathy.6430

“I got 99 problems, but imitating past MMO’s ain’t 1.”

Well, it is…

Removal of the trinity was one of the biggest steps forward in MMO evolution

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Posted by: Apathy.6430

Apathy.6430

Not even a step forward tbh

Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.

The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.

There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.

So…it didn’t have the trinity.

Thanks for confirming my point.

It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.

Mainly the fact that there was no such thing as a tank.

Or were you one of those horribads that thought warriors were tanks and loaded yourself down with mending and healing breeze?

No, I used doylak signet, endure pain, watch yourself so when I was tanking the healer didn`t have to worry so much about spikes on me. Just because there wasn`t a taunt button didn`t mean it wasn`t a trinity. Any game that requires another class in oder to acheive an objective is a trinity based system. Go try and kill a group of flame djinn with a group with no healer and let me know how it went after you rez yourself.

oh kitten sticks, one of THESE people.

also loling @ “if it requires another person it is the trinity”…

What`s wrong? Were you too used to all the mobs running around attacking everyone because they didn`t have support strategy setup beforehand?

And yes, if you play a game that requires you to need a class to keep someone alive like a monk and someone like the warrior who has the highest armor class to take the damge and the other classes having various support utilites and skills for cc and other things , then that is a trinity system. Just because they made the game a little loose in the beginning so it wasn`t mega extreme don`t mean it wasn`t trinity based. Just because an ele could a few hits without dying dont mean you don`t want the warrior up front tanking glint keeping the damage on him and off everyone else.

Warrior wasn’t a tank in Guild Wars.

You were just a useless spot on the team.

Sorry to break it to you.

Are we fighting players or pets?

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Posted by: Apathy.6430

Apathy.6430

Good players are fighting players.

Bad players are fighting mirror images.

I play a necro, but I traid a warrior for one play session...

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Posted by: Apathy.6430

Apathy.6430

Right, so maybe this isn’t clear to people that haven’t played guild wars 1, but the necro was not a “damage dealer”. He provided mostly enemy debuffs, buff stripping, degeneration, light cc, and if you build him properly, a moderate amount of damage. I feel like I have to spell this out: The necro was a team asset. You didn’t play necro and then complain on forums that you did no damage. Which is what you people are doing. Which is why everyone needs to get a grip, relax, and apologize to Mr. Peters, who was trying to help out.

Uh, bloodspike?

But yes, they were generally an annoyance class. A weaker annoyance class than mesmer, but annoying nonetheless.

I play a necro, but I traid a warrior for one play session...

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Posted by: Apathy.6430

Apathy.6430

Get the trait that gives you retribution when you activate DS.

Wait for a warrior to HB you.

Activate DS.

Win?

guardian mitigation too much?

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Posted by: Apathy.6430

Apathy.6430

They’ve got to have some kind of counter. What about condition damage?

I hear the kitten in their armor is forum whining.

Also, lol @ c h i n k being censored in that context.

In my opinion, the armor is ugly in GW2

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Posted by: Apathy.6430

Apathy.6430

Kind of.

The gigantic upper body and bird legs looks like it should be in WoW.

Removal of the trinity was one of the biggest steps forward in MMO evolution

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Posted by: Apathy.6430

Apathy.6430

All we have now are different level of DPS classes. That is it. Spin it however you want, but the majority of people I see posting here, and playing in game, want to max out their dps because there really isn’t anything else to do.

And they are failing, miserably, then whining on the forums about how everything is broke.

I find it mildly disrespectful when posters throw around the word “whining” around like a pseudo insult to marginalize another person’s argument.

Especially in this instance because I read tons of posts, and many of the posters who are “whining” make legitimate complaints. The majority of the issues are bug related to skills not working properly.

The other half complain that their dps is not enough, and that is the problem when you remove the Trinity. When everyone is ONLY dps, you want to be the BEST dps.

I will agree with you when other people are actually whining, but in this case, so far in this game, the majority of complaints seem very valid.

Yeah, literally NOBODY is calling people reporting bugs whiners.

Like, I’ve literally never seen this.

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

Not even a step forward tbh

Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.

The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.

There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.

So…it didn’t have the trinity.

Thanks for confirming my point.

It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.

Mainly the fact that there was no such thing as a tank.

Or were you one of those horribads that thought warriors were tanks and loaded yourself down with mending and healing breeze?

No, I used doylak signet, endure pain, watch yourself so when I was tanking the healer didn`t have to worry so much about spikes on me. Just because there wasn`t a taunt button didn`t mean it wasn`t a trinity. Any game that requires another class in oder to acheive an objective is a trinity based system. Go try and kill a group of flame djinn with a group with no healer and let me know how it went after you rez yourself.

oh kitten sticks, one of THESE people.

also loling @ “if it requires another person it is the trinity”…

Removal of the trinity was one of the biggest steps forward in MMO evolution

in Guild Wars 2 Discussion

Posted by: Apathy.6430

Apathy.6430

All we have now are different level of DPS classes. That is it. Spin it however you want, but the majority of people I see posting here, and playing in game, want to max out their dps because there really isn’t anything else to do.

And they are failing, miserably, then whining on the forums about how everything is broke.

GW2: All Enjoyment, No Frustration

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Posted by: Apathy.6430

Apathy.6430

Just wait till you get level 80.

What’s going to change when I hit 80?

Well, personally, I found out that my personal story was bugged, so I’m stuck on my last personal quest, with no way to finish it because the NPC wont interact. Not that it matters anyway, but I’m dying to see the rewards, story is irrelevant.
But not much will change, expect that you’re not gonna have stuff to do.

Spoiler alert: The rewards aren’t going to excite you

Guild Wars (2) isn’t a loot game.

Unless one finds variant cosmetic looks exciting – which I do. Heck, I’ve got a level 11 thief that looks so cool in his current gear, I might just have to transmogrify future gear back into this look. That’s another thing about this game – even the low level gear is detailed and appealing.

That’s a dress up game.

Which isn’t bad, I like playing dress up games.

Graphics are a huge part of the MMOG genre. If it didn’t matter to players what their character looked like, then we wouldn’t have had the evolution of the detailed avatar creation system. Avatar graphics are a big driving force in cash shop sales, as well.

Obviously, a huge part of MMOGs in general is what you apparently disdainfully dismiss as the “dress up game”. So if players are willing to pay cash to “dress up” their avatar, and it is obviously one of the driving mechanisms of MMOG development and revenue, your comment:

Spoiler alert: The rewards aren’t going to excite you

Guild Wars (2) isn’t a loot game.

… is only indicative of an apparent personal disdain you hve for something many MMOG players do actually find exciting: what you call “the dress up game”, which others call avatar customization and personalizaton.

I’m sorry it doesn’t excite you, but to classify GW2 as “not a loot game” because it doesn’t offer exclusively more powerful rewards for putting in endless hours of ATK repetition is just erroneous. It might not be the kind of loot game you prefer, but that doesn’t make loot “not exciting” for the rest of us.

At some point you may realize that not everyone is driven to play in MMOGs for the same reasons that motivate you, and many players actually have entirely different motivations. Your assumption that someone else will not be excited by cosmetic rewards demonstrates this basic lack of understanding.

You see, I understand that you and I enjoy different things in MMOGs, and that we are motivated by different expectations and desires. Perhaps the difference between you and I is that I did my homework on MMOGs and realized that while RIFT, TERA, TSW and SWTOR were not my cup of tea when it came to what I enjoyed and what motivated me, GW2 is. That is why I didn’t buy those games, and bought GW2, and why I am enjoying GW2 so much.

There are many recent games that either provide, or are scheduled to provide, the kind of end game rewards you prefer. Why did you buy GW2 when they explicitly pointed out that high end gear would only have cosmetic differences, when such a system clearly doesn’t excite you?

What are you talking about?

Either way, really excellent rant.

Completely off base with anything I posted, but you sure made excellent use of words and sentence structure.

(edited by Apathy.6430)