People are gonna tell you that you are supposed to use VOIP or at the very least ask your teammates what abilities they have so you guys can figure out what synergies you can use.
Ive found support pretty impossible unless your teammates know you very well, or you have VOIP. I need to announce what I’m doing before hand so people can take advantage of it, for example if I throw a small water healing spring, people can then proc off a bunch of heal affects off of it.
Fields last for such a ridiculous short time. I understand they would be a bit OP for pvp if everything lasted 5 + seconds, but it’s just dumb for PVE, its just not fun.
lol…what?
I’ve never ventured into a VOIP server for a dungeon. Nor meticulously dissected everyone’s builds to make sure they synergize perfectly.
Here, give me you class and I’ll give you at least 5 ways you can support your team without VOIP or some kind of intense spreadsheet synergizing.
At least I think that’s the one we tried. Subject Alpha, the toughest boss ever?
Chaotic instant kill AoEs that you have to dodge to get out of, along with an immobilize that lasts for a long time (unless killed). Oh, and he heals himself somehow which we never figured out.
Has anyone actually killed him? We wiped 3-4 full times before we finally just called it quits (was late, and we wiped a lot throughout the dungeon).
Without trying to be intentionally offensive to anyone, I think you crazily underestimate just how awful some players are, and how they seem to point-blank refuse to listen to any supporting evidence or suggestions to help them clear content they think is “completely impossible and broken omg.”
Oh, no, trust me, I don’t underestimate how awful people are.
I watched TWO people in my group yesterday repeatedly run straight into the whirlwind instant kill boss in AC. Obviously, they didn’t dodge the spears, but even when I gave them stability or used Virtue of Courage to block the spears for them, they would literally leap straight into the whirlwind and die.
Two out of the five people on our team were that bad, and we still finished.
Reviving each other is pretty much the number 1 priority, and that alone makes most story modes easy.
Really…why? I realize the vast majority of players are really, really bad (some players like to just keep running straight into AoEs), but seriously, do you really think the game should be toned down to the level of the completely inept?
I’ve done every story mode, and every exploration mode (at least one branch), with pugs. Some of the exploration modes are admittedly really difficult, and a couple pulls in story mode are dumb (4 dogs in TA), but it isn’t that difficult. You don’t need to run a “very particular set of skills”. I’ve finished half of the exploration modes with horrible players.
I’ve never “failed” a story mode. Not one single time. Literally every single group I’ve ever been on has finished. Exploration mode, yes, a few times we have just called it quits, but exploration is intended to be difficult.
I just don’t get it. Are people trying it underleveled and with only 2-3 people in the group?
Dungeons are only fun if i can ignore mechanics and spam the highest DPS rotation!
Yeah, Ranger Sword is kind of awkward in play.
Guardian Hammer was “fixed”
Nice to see yet another thread derail because of 2 massive egos stroking their inflated e-kittens.
Stay classy, gentlemen.
Make that 3.
Moa is just kind of dumb. I mean, you can still dodge away and line of sight, but it does remove one person from a team, turning a 3v3 into a 3v2, which is kind of ridiculous.
Other than that, they aren’t THAT bad. People need to learn the tells on which one is “real”. Super defensive ones are annoying, but other professions specced for super defense are annoying as well.
You can even delay enemy re spawns by letting a whole team just bleed out (Gaining significant advantage)
I enjoy letting my pet just wail on them while I cap the point and they just lay there and watch, prolonging their respawn and humiliation of losing a 1v1.
But yeah, I don’t do enough tournament play to actually see teamwork with the downed state. Random join games are just a zerg and a team suiciding into the zerg.
No they are pre-existing condtions, but surely if you do become invunerable, it should negate those conditions for those 3 seconds
Can’t get health insurance either
I used to hate downed state but now I realize it’s integral to the way pvp works and adds an amazing extended element of team play and skill.
Meh, it doesn’t really feel like an “integral part” for anything besides mesmers and thieves.
Everything else just dies almost immediately after a 1-2 second pause depending on the skill they get.
How is “12 year old” not an ad hominem? It is a negative characteristic that you made up to discredit Thief players.
It would imply I’m arguing with this vague “thief players”.
I’m not arguing with “Thief players”, whomever he may be.
I’m not arguing at all, actually. You are conflating “insulting” with “ad hominems”. They aren’t the same thing. Even if I were arguing, you can insult without it being an ad hominem.
You are taking part in an open discussion so you are lying about not participating in a discussion. Your insult was an ad hominem, it is irrelevant and totally made up. Why do you want to discredit Thief players and paint them as people they are not?
Here, I’ll give you a couple examples, it might help clarify the error of your ways.
Example A:
Person A: “Things fall to the ground because of magic”
Person B: “No, things fall to the ground because of gravity, idiot”Example B:
Person A: “Things fall to the ground because of gravity”
Person B: “Person A failed mathematics you can’t believe what he says”Example B is an ad hominem, Example A is not.
Don’t be all butthurt that you’re a 12 year old thief player.
You said: “You know it’s just some 12 year old sitting there waiting to see the finishing animation so he can stealth away and giggle.”
What does his age have to do anything with his choice of playing a Thief? You are implying that Thief players are children and should not be taken serious.
I object to your disgusting generalization and pathetic attempt to discredit Thief players and what is your defense? lies and more false accusations. You have no prove that I am a 12 years old Thief player, if you do present them and prove me wrong.
I’m pretty much 100% certain that you are so mad that you aren’t even bothering to read what I post.
You have no evidence of me being mad or of me not reading your posts. Both of your accusations are false and I am done with wasting my time with you. You do not deserve to participate in a conversation with an intellectual like me, your arguments are void, you dodge my questions and lie.
The conversation was over a few posts ago.
This is just you blatantly ignoring that you are using the term ad hominem improperly.
And you are just being naive if you don’t think easy to play super ninja assassins isn’t going to be the most appealing class for 12 year olds.
I fully support this. I also think we need more game modes in terms of having more than just conquest. While I love conquest, I think capture the flag would be a great addition to keep things fresh or even a scenario keep defense/attack taking it in turns with a 10v10 format.
I’m fairly sure they said they had a lot of ideas for game modes, but conquest was just the “simplest” to have at release.
IF you want the downed state removed, the solution is easy, play a different game….this makes GW2 combat unique and it is an important part of pvp as well as pve.
It makes it unique for thieves and mesmers.
For most others, you buy yourself 1-2 seconds before being finished off.
The ele may as well just die.
How is “12 year old” not an ad hominem? It is a negative characteristic that you made up to discredit Thief players.
It would imply I’m arguing with this vague “thief players”.
I’m not arguing with “Thief players”, whomever he may be.
I’m not arguing at all, actually. You are conflating “insulting” with “ad hominems”. They aren’t the same thing. Even if I were arguing, you can insult without it being an ad hominem.
You are taking part in an open discussion so you are lying about not participating in a discussion. Your insult was an ad hominem, it is irrelevant and totally made up. Why do you want to discredit Thief players and paint them as people they are not?
Here, I’ll give you a couple examples, it might help clarify the error of your ways.
Example A:
Person A: “Things fall to the ground because of magic”
Person B: “No, things fall to the ground because of gravity, idiot”Example B:
Person A: “Things fall to the ground because of gravity”
Person B: “Person A failed mathematics you can’t believe what he says”Example B is an ad hominem, Example A is not.
Don’t be all butthurt that you’re a 12 year old thief player.
You said: “You know it’s just some 12 year old sitting there waiting to see the finishing animation so he can stealth away and giggle.”
What does his age have to do anything with his choice of playing a Thief? You are implying that Thief players are children and should not be taken serious.
I object to your disgusting generalization and pathetic attempt to discredit Thief players and what is your defense? lies and more false accusations. You have no prove that I am a 12 years old Thief player, if you do present them and prove me wrong.
I’m pretty much 100% certain that you are so mad that you aren’t even bothering to read what I post.
I don’t even bother downing thiefs or mesmers anymore. They just take to long. I kill them and move on. If they get up they get up. Unless of course we are the only two people sitting on a point.
They don’t really take that long when you just hit them instead of letting them troll you with their little teleports. Unless they end up behind a wall or on top of something, then I just leave them to their silly ways instead of hunting them down.
How is “12 year old” not an ad hominem? It is a negative characteristic that you made up to discredit Thief players.
It would imply I’m arguing with this vague “thief players”.
I’m not arguing with “Thief players”, whomever he may be.
I’m not arguing at all, actually. You are conflating “insulting” with “ad hominems”. They aren’t the same thing. Even if I were arguing, you can insult without it being an ad hominem.
You are taking part in an open discussion so you are lying about not participating in a discussion. Your insult was an ad hominem, it is irrelevant and totally made up. Why do you want to discredit Thief players and paint them as people they are not?
Here, I’ll give you a couple examples, it might help clarify the error of your ways.
Example A:
Person A: “Things fall to the ground because of magic”
Person B: “No, things fall to the ground because of gravity, idiot”
Example B:
Person A: “Things fall to the ground because of gravity”
Person B: “Person A failed mathematics you can’t believe what he says”
Example B is an ad hominem, Example A is not. Ad hominem is using insults to disprove the other persons argument without addressing the argument. I was never addressing any argument at any point, so it could not possibly be an ad hominem.
Don’t be all butthurt that you’re a 12 year old thief player.
How is “12 year old” not an ad hominem? It is a negative characteristic that you made up to discredit Thief players.
It would imply I’m arguing with this vague “thief players”.
I’m not arguing with “Thief players”, whomever he may be.
I’m not arguing at all, actually. You are conflating “insulting” with “ad hominems”. They aren’t the same thing. Even if I were arguing, you can insult without it being an ad hominem.
Just attack thieves until they die.
So amazing knowing that you are preventing them from downed trolling, and how let down they must be. You know it’s just some 12 year old sitting there waiting to see the finishing animation so he can stealth away and giggle.
Ridiculous ad hominems, did the Thief touch you in a bad way?
You should look up the definition of ad hominems, because you aren’t using the term correctly at all.
Yea – I would rather wait in a queue for a couple of mins then get launched in 5v4’s every game :\
Because with a queue, nobody EVER leaves a game part way through.
Oh, wait, yes they do.
Every single Guardian weapon set should have a Symbol
This +100
Feels dumb using a weapon set without a Symbol. Its a large part of the reason that I avoid sword and scepter like plagues.
It’s playstyle, dude. Not every weapon will suit you, and that’s okay. But unless a lot of people hate the weapon [they don’t, the Scepter is crazy-popular], it’s a bit rude to want to change it.
Scepter isn’t crazy popular. I’ve seen one Guardian that I can remember using it. Most use GS.
I’m not sure how someone could say it is anything but terrible. Traits don’t even support it. If Smite was a Symbol, at least there would be a handful of traits that change the way it works. The only real purpose it serves at the moment is actually being ranged, the staff has horrible range.
Don’t be stupid.
How am I being stupid?
This is a thread saying that the 8v8 doesn’t feel right on the size of the maps.
Then you go on a rant about how you want a completely different game type to what we have.
I’m not sure how you think your rant is relevant.
I wish there was a PvP mode that was more forgiving for anyone that’s new to it. Which is what I think you mean. Lowering the people involved would help a LOT. Nothing makes you want to stop playing like evaporating as five other players with glass cannon builds race through you while you’re trying to claim a point.
GW2 sPvP is extremely unforgiving. And unfortunately a lot of that is that many builds are not viable, and there’s no real way to know that without getting creamed a few dozen games. Something as simple as a little 3v3 mode of some kind, even if it was just a little sparring mode on the tutorial grounds, would go a LONG way. You could actually duel people and ask them what happened when you lose, and others could watch and give advice. As it is, an 8v8 with objectives where people rarely talk to one another is NOT conductive to introducing players to your game’s PvP.
There’s NPCs in the HotM that serve excellently for testing builds. Though I rarely see anyone bothering. Most people just don’t care about being bad.
Random Arena. Guild Wars 1. Problem solved.
“People will still zerg!” That’s what an arena is. Remove objectives. 5v5. No resurrections. Small maps. Open the gates, rush the other team. Whoever has the last man standing wins.
We got bykittengood with RAs in GW1 for nearly a decade. We didn’t need any sissy Svanirs nor glowing circles. We just straight up killed each other. And life was good.
And you can do that with an 8v8 as well, not sure how that is relevant to the thread.
No not really….
Just attack thieves until they die.
So amazing knowing that you are preventing them from downed trolling, and how let down they must be. You know it’s just some 12 year old sitting there waiting to see the finishing animation so he can stealth away and giggle.
The 5v5 servers can be reached through the other PvP NPC on the right side of the map, near the Mystic Forge.
If you want to do tournaments, yeah.
i doubt that players are motivated to afk glory to get better looks.
People AFK’d in GW1 for thousands of hours to get a couple words under their name.
I agree, but do you really think 5v5 will stop the zerging?
Zerg does what zerg wants, even if it means losing.
Yeah, volunteering to switch should just give you an extra 15-20% glory for the round. Otherwise, I really don’t even see the purpose of the prompt. Who is going to volunteer to switch to a losing team to get less glory?
We don’t want to do 5v5 tournaments, we want to do 8v8 normal bgs. Every other MMO i have ever played has let you play normal PvP with groups, and premades have never been a huge problem.
And every other MMO with PvP you have played has been bad.
You’re also simply not paying attention if you don’t think premades made them even worse than they already were.
If you weren’t wanting to just pubstomp, you’d be fine playing against your friends every few games. Me and my RL friends actually find it more interesting playing against each other occasionally. The insistence that you always play with people you have on teamspeak just shows that all you really want to do is steamroll some pugs.
I’m glad Anet gets it. Now if the rest can just wrap their heads around it.
Exactly.
The “inability” to play with your friends is the only thing that prevents games from become “stomp the pubs”. Premade teams have ruined PvP in every MMO since forever, even GW that didn’t allow you to easily group had people syncing and pub stomping.
Randomized teams is the way to go.
90% of people playing sPvP at the moment are just interested in charging head first into the biggest pack of red letters they can find. rather than trying to cap points.
Not that Deathmatch is bad, it’s good to just go in to kill people occasionally. However, that isn’t what we have, yet it appears that is what the vast majority of the unwashed masses want…a mindless head to head zerg.
I just want them to get rid of hills and give us 4v4 or 5v5 Random Arena and Team Arena from Guild Wars, which was far superior. I’ve actually had fights take place just out of reach, and had to watch teammates die because we were struggling to gain points from these imaginary places of importance. (In this case getting up the level to participate would have taken far too much time.) It’s also annoying having to pass up a fight because of them, or clashing in the middle, winning a good fight but then discovering we’re vastly behind on points because someone early on had captured an extra point. It’s a game mode I never play in other games and I have no interest in playing now.
You as well as most people playing.
Most people just play it as a deathmatch and it is infuriating just watching them suicide into the zerg in the middle over and over.
Not that I don’t think deathmatch has it’s place. I’d love to be able to just join a game and kill people. That isn’t what we have though.
This thread is comedy gold.
Thanks for the thread OP.
Seeing as how you will open every 1v1 with a 4s Chill, it isn’t that bad.
Follow it up with a ring, follow the ring up with an immobilize, and if they are still standing, you need to stop attacking the invulnerable guards.
tl;dr: “Play now” button needs to strongly prioritize servers with player imbalances (very possible it does this already) and be put in a super obvious place like stuck to the side of the screen when in the heart of the mists. Keep everything else the same. Problem = largely solved.
Great suggestion. Promise I’m not just saying that because we’re already working on it.
Jon
Great!
But I don’t understand why we need a serverbrowse anyway?
It would be much better if we could simple choose the map and click play now.
+ Why isn’t it possible to play sPVP with 5v5???
I like the idea of a server browser.
For one, it lets you join the same server as your friends, even if you do end up playing against each other (which I’m not complaining about, I actually think it is required to make random matches not terrible).
On a larger stretch, it also gives the possibility of a “community” forming, or meeting up. Maybe the people from SomethingAwful want to meet up, they could just designate server 123 and meet up there.
It needs some effect for every time you get attacked for it’s duration.
Maybe a small heal, maybe retaliation, maybe burning on attacker, or something.
Edit: Or remove a condition every time you would take damage. Would make more sense with the whole “Renewed Focus” thing.
(edited by Apathy.6430)
tl;dr: “Play now” button needs to strongly prioritize servers with player imbalances (very possible it does this already) and be put in a super obvious place like stuck to the side of the screen when in the heart of the mists. Keep everything else the same. Problem = largely solved.
Great suggestion. Promise I’m not just saying that because we’re already working on it.
Jon
Well that is going to kill W/L records.
Unless joining a losing game just doesn’t count.