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Why do most of you prefer to play alone?

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Posted by: Apathy.6430

Apathy.6430

[Edit] I enjoy doing dungeons, and those consist of playing with other people…but there’s little to no reason to run around with xXxTHEIFxXx while doing heart quests. No reason to wait around for him while he argues with his mom about taking out the trash. No reason to stick around in the heart area twice as long because he didn’t know to loot mobs to turn in the items. No reason to deal with his broken English and poor communication skills. It is just far more relaxing and satisfying to hit the road on your own.

[Edited by CC: Removed quote and reply to that removed quote]

(edited by Moderator)

Straits and Melchor's Leap, Why?

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Apathy.6430

Oh…Arah and Cursed Shore are dead on my server.

Mobile Spawn Point

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Posted by: Apathy.6430

Apathy.6430

I think it wouldnt work simply because it would allow for people to put spawnpoints inside areas such as far away keeps. Then when the keep is attacked they would just use their spawn point. Also, it defeats the purpose of an even battlefield as you will be able to hold the farthest away keep from your spawn very easily when you take it (and it’s fully deranked) and be able to come back very quick if your zerg wipes breaking a tactical aspect of the game

Then don’t let them be built inside the walls of a fort.

Patience is a virtue.

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Apathy.6430

No it isn’t, Justice, Resolve and Courage are virtues.

But yes, people shouldn’t completely write this game off yet…but I very much encourage people to check out other games in the meantime if they are bored.

Whether I’m active or not, I’ll be checking in for the next year or so either way.

Straits and Melchor's Leap, Why?

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Apathy.6430

TL;DR – These zones are working as intended, it sometimes just requires a little luck/patience to get a group to do what you wanna do.

No it’s not, a warzone is one ARMY against another, not one sucker versus an entire enemy force. Malchor’s Leap or the Straits don’t work because nobody goes there, and nobody goes there because there is no reason to once you have managed to get through them.

There’s no reason to go there before you get to them. You can just flat out never go there.

How much does this review resonate with you?

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Apathy.6430

He is essentially reviewing it as a person looking for a single player RPG. Guild Wars 2 is not a very good single player RPG. In the same vein, Halo and Super Smash Bros are also not very good single player RPGs. Guild Wars 2 is a great multiplayer RPG. Playing with friends is a blast, playing with strangers is fun too.

He even says that fans of MMORPGs will love Guild Wars 2, and that he doesn’t really like MMORPGs that much. In that regard, I would read his review as him giving the game a 8 or 9 out of 10.

His later reviews drown the game in praise.

Are we not allowed to earn gold?

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Apathy.6430

The problem is with the word “grinding”. Why do you feel the need to grind? I did practically nothing yesterday – ran fractals twice, ran AC once and played WvW for about 4 hours. I got 9 rares (I’m geared for magic find) and I sold them for 6G. 6G in a day is not bad in my opinion. And then I hear about how people can’t make money.

Yeah, it’s ridiculous.

I run AC two or three times a night, and usually get 2-3 gold not even factoring in rares.

Are we not allowed to earn gold?

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Apathy.6430

there is no fun way to make money in this game. it is all a repetitive grind.

Making money in every game is a repetitive grind.

There is literally no other way for it to exist. If everyone gets a lot of money just from playing, the prices of things will just go up to compensate, and the people who play the most will have more money.

Mobile Spawn Point

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Posted by: Apathy.6430

Apathy.6430

For those that haven’t played Planetside 2…

The mobile spawn point is a vehicle that costs a fairly high amount of resources and has a 20 minute cooldown (per player), along with a moderate cost to unlock.

You drive it to a spot and deploy it (or, in GW2 case, set up the blueprint somewhere then use supply to build it). Once it is deployed, another one cannot be deployed within a large radius to keep people from stacking a bunch of them.

Mobile Spawn Point

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Posted by: Apathy.6430

Apathy.6430

After playing Planetside 2 for the past week or so, which is basically WvW with guns, mobile spawn points really make the game feel more focused.

It serves multiple purposes…one, it directs the flow of the masses. This is probably the most important. It makes it easier for the herd to focus on one point rather than be scattered around and left alone at the portals.

Two, it speeds up the pace. My biggest gripe with WvW is that it can easily turn into 10 minutes of walking followed by 10 seconds of combat, then another 10 minutes of walking after you die. Perhaps there would need to be a slight timer (20 seconds?) to respawn at a mobile spawn instead of a waypoint.

Three, it adds many tactical applications. WvW even has the set up in place, with supply and blueprints. It would become a tactic to build one in an intelligent place that is easy to defend. On the defenders side, they could make use of their siege weapons, or a small group of defenders could sneak behind to take it out.

I don’t know…they just add a LOT to Planetside 2, and I think they could work well in this game as it is essentially the same thing, and this game already has mechanics that could easily support it.

Moderation System

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Apathy.6430

Disclaimer: No, this isn’t complaining about the moderation itself

Didn’t know whether this should go into the bugs category or suggestions, as it is riddled with bugs and other problems that would take suggestions to fix.

Firstly, the most recent…differentiate between actions taken from moderation actions. I’ve been suspended twice, the first time I received no PM saying why, the second time I received a PM telling me I had been “infracted”. Recently a post was deleted with no “infraction”, the moderator said it was just a warning, yet the rest of the PM said it was “infracted”. If there is a difference between warnings or infractions, shouldn’t it tell you?

Secondly, there should be somewhere that lists your current infractions. I have no idea what posts of mine have counted against me, and which have just been warnings. Because of the first problem, apparently the only way to know the difference is if the moderator tells you in the notes.

Third, again somewhat related to the first, is there is no indication of how long you are banned for. I approximate that my first ban was around two weeks, and I just quit visiting the forums for a few months after my second ban. Nowhere does it say how long you are currently banned for, and in one instance, it never even told me why.

Lastly, these are likely more bugs. For some reason, if you are suspended, you cannot view the forums, it sends you to big page that scolds you and tells you to send them an email. However, if you log out, you can view the forums that way. That system makes no sense. Also, as of the last time I was suspended, there were numerous grammatical errors during the process. I cannot comment on if those were fixed or not, but I’m guessing not.

If you need help fixing it, hit me up. I do web development for a living.

ArenaNet *Please Delete Thread*

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Posted by: Apathy.6430

Apathy.6430

Control isn’t dodging…

Control is snares, walls, stuns, blocks, blind, etc.

Straits and Melchor's Leap, Why?

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Apathy.6430

Orr is 800% easier than any lvl 20 zone in GW1 which we used to solo.

GW1 wasn’t difficult in the slightest.

You could do about 80-90% of the game naked with no skills and just let hench do everything.

How much does this review resonate with you?

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Apathy.6430

The quote is horrible and just flat out incorrect.

gw2 from a healers perspective

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Apathy.6430

Dungeons are being renamed in the next patch to “DARB” or “Die and run back!” …it’s the new …err… tactics!

Been the leading strategy since BWE for groups that have no clue what they’re doing.

Straits and Melchor's Leap, Why?

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Apathy.6430

The problem is that there exists very little reason to leave LA at the moment for high level characters.

gw2 from a healers perspective

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Apathy.6430

To add onto that though, yes, healing doesn’t work. If you’re going into a dungeon thinking that you’re just going to focus on making other player’s health bars go up, you’re just wasting your time as well as the rest of the team’s. Healing doesn’t really work, regeneration isn’t going to save people standing in AoEs, and most other sources of healing are pretty weak, comparatively.

You need to focus on damage prevention and mitigation rather than damage recovery.

gw2 from a healers perspective

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Apathy.6430

Yup. And the dpsers will never understand the feeling. Their gameplay didn’t change, only ours did. And I just can’t stand dungeons in this game. Doesn’t matter how organised or good your group is. Random aggro -> random mobs/bosses -> random fight.

Not really, there’s a lot you can do.

Wall of Reflection for Guardian is a LONG duration skill that completely shuts down pretty much every ranged attack, EVEN BOSSES!

Line of Warding can block off a melee train of mobs for a good duration, as can Ring of Warding and Sanctuary. Sanctuary can actually stunlock enemies for it’s entire duration if you pin them against the wall…and it even works against bosses.

Other classes also have abilities that prove a ton of support. My necromancer can permanently maintain Chilled on a single enemy, while also spreading it to nearby enemies with Epidemic.

Other classes can indefinitely maintain weakness, which makes all non-critical hits do 50% damage, even works against bosses. My Guardian can also maintain Protection on everyone close to the enemies, further reducing damage by 33%.

Just because you’re not playing health bar whack-a-mole while your tank holds all of the enemies doesn’t mean there is no strategy and it doesn’t mean it is just a zerg to the death.

Any servers not dead?

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Apathy.6430

“any servers not dead?”

you didnt look very hard did you!?

I didn’t look at all.

I know my server is dead, and other people complain about the game being dead.

I figured I would get some info before jumping to another server just to find out it’s dead.

Any servers not dead?

in Players Helping Players

Posted by: Apathy.6430

Apathy.6430

Gate of Madness is terrible in WvW, and most areas in PvE are dead. I’ve seen one group forming for AC the past two hours, and one FotM group forming in the same time frame.

Any servers to switch to that aren’t dead?

gw2 from a healers perspective

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Apathy.6430

Yeah, doing dungeon with a competent group gives you very different and more rewarding experience.

With random low-skilled people it’s unenjoyable chaos most of the time.

Yep.

Unfortunately, most low-skilled players just want to blame the game and other people for their incompetence.

GW2 Endgame - Level 80 Now What?

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Apathy.6430

I will say one thing that I think would improve GW2 world participation greatly, and that would be vanity drops…mini-pets, town-clothes…whatever. People love collecting these things. People in my guild in WoW go nuts over pets and rare mounts. I would think it would be the same here.

Meh, I don’t really want mounts in this game. I don’t think they are needed.

Long Leveling Curve: Wrong Impression

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Apathy.6430

Oh, the irony in this thread.

I do understand where your failure to communicate comes from. Perhaps it was poor wording on my part, but your confusion comes from thinking that by leveling curve I mean time it takes to level.

Because that’s what leveling curve means.

Sure.

And then I spend the entire OP, and 2-3 following posts explaining what I meant by it.

I did say long leveling curve, not high leveling curve. High leveling curve means it takes a long time to level. In this case, a long leveling curve means that the leveling curve continues through almost the entirety of the game. In GW, the leveling curve stopped at about 15% of the way through the content. In GW2, the leveling curve extends through 90% of the content.

I’m open to other descriptions of it that would fit into the topic title limit of 45 characters. I guess I could have just left off Long and addressed the existence of a leveling curve at all.

(edited by Apathy.6430)

Long Leveling Curve: Wrong Impression

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Apathy.6430

Downscaling doesn’t make all zones 80 and endgame. It makes them “practically 80 and endgame”, but the leveling curve is stretched between the starter areas and Cursed Shore regardless. I’ve been thinking on the subject but what good can that do now? None, it’s way too late. This game could have easily set the maximum level somewhere around the time players finish Kessex Hills for example. So 25. And all the currently 25+ zones would be level 25 zones. It would have made a big psychological difference and would have been so much more elegant.

Completely agree, and that is what I attempted to convey in the OP, but apparently failed pretty hard at it.

There’s nothing they can do now…HOWEVER, they can not increase the level cap in expansions. Still perhaps too late, but could mitigate the damage.

Long Leveling Curve: Wrong Impression

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Apathy.6430

I got to lvl 80 the first time with natural progression through the story ie: I played my story mission when i was close to the recomended level and otherwise stuck around the green marker gaining the extra levels needed playing in the zones the story took me to.

I didn’t do a lot of exploring outside of where I was prodded to go. I ended up lvl 80 at fort trinity with 36% map completion. I still had tons to do.

Hence, why the title says wrong impression instead of correct impression.

I’m not sure how there is this much failure to communicate. Why are people trying to “correct” me by telling me there’s more to do after you hit 80? At no point have I stated that there is nothing to do at 80, and in fact, I’ve actually said exactly the opposite.

I’m saying that the level range present in the game does a disservice at relaying the “Endgame Re-imagined” premise.

Because you said this:

In Guild Wars 2, the leveling curve is something like 95% of the game. By the time you hit 80, you have one zone left. This seems to equate to people rush to level 80, then complain that there is nothing to do…after all, there is only 5% of the game geared for level 80s.

If anything, the leveling in this game is too fast because I wasn’t close to half done with the lower level zones and I was already to 80.

I do understand where your failure to communicate comes from. Perhaps it was poor wording on my part, but your confusion comes from thinking that by leveling curve I mean time it takes to level.

Long Leveling Curve: Wrong Impression

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Apathy.6430

I got to lvl 80 the first time with natural progression through the story ie: I played my story mission when i was close to the recomended level and otherwise stuck around the green marker gaining the extra levels needed playing in the zones the story took me to.

I didn’t do a lot of exploring outside of where I was prodded to go. I ended up lvl 80 at fort trinity with 36% map completion. I still had tons to do.

Hence, why the title says wrong impression instead of correct impression.

I’m not sure how there is this much failure to communicate. Why are people trying to “correct” me by telling me there’s more to do after you hit 80? At no point have I stated that there is nothing to do at 80, and in fact, I’ve actually said exactly the opposite.

I’m saying that the level range present in the game does a disservice at relaying the “Endgame Re-imagined” premise.

Long Leveling Curve: Wrong Impression

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Apathy.6430

Low level content is content, and thus your (and their) arguments are invalid.

Hence, why the title says wrong impression instead of correct impression.

Long Leveling Curve: Wrong Impression

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Apathy.6430

With the downscaling mechanic all zones are level 80 (although they do get easier as you get higher). Can still get your kitten handed to you in the lower zones if you get kitteny.

Hence, why it says wrong impression in the title and not correct impression.

The level range spanning across the entire game could easily give someone the impression that 90%+ of the game is just a precursor for the level 80 zone(s).

This wrong impression is also somewhat encouraged by lower level zones giving scaled down rewards compared to higher level zones.

Long Leveling Curve: Wrong Impression

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Apathy.6430

Explain to me how “getting to 80” is “95% of the game.”

There was one level 80 zone.

It gives the impression that everything is a precursor to that level 80 zone.

(edited by Apathy.6430)

Long Leveling Curve: Wrong Impression

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Apathy.6430

So, I’m thinking that the long leveling curve is what is accountable for all of the complaints, ascended gear, etc.

In Factions and Nightfall, the leveling curve consisted of about 15-20% of the game at most. It wasn’t much more than a tutorial. The actual game was the other 80%. People didn’t whine and expect “endgame” after they hit 20 because 80% of the game was level 20 content.

In Guild Wars 2, the leveling curve is something like 95% of the game. By the time you hit 80, you have one zone left. This seems to equate to people rush to level 80, then complain that there is nothing to do…after all, there is only 5% of the game geared for level 80s.

If you hit max level in your starting zone, the zones that are typically 1 to 15, do you believe there would still be complaints of “no endgame”, as the people who rushed to level 15 would still have 80-90% of the game to look forward to?

Hi. I’m level 80. I have 50% world completion.

Not only do I not only have 1 zone left, I have literally half of the game world. Not only that, but that doesn’t include dungeons, the new island, fractals, or sPvP.

Thanks for not speaking for me again!

Ah, so you can go do low level content.

Most who complain about no endgame don’t consider low level content to be content.

Thanks for not speaking for me again!

You were complaining about lack of endgame? Shame on you.

Long Leveling Curve: Wrong Impression

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Apathy.6430

This game does not have a long leveling curve.

Seeing as how getting to 80 is 95% of the game, it is pretty long.

Long Leveling Curve: Wrong Impression

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Apathy.6430

So, I’m thinking that the long leveling curve is what is accountable for all of the complaints, ascended gear, etc.

In Factions and Nightfall, the leveling curve consisted of about 15-20% of the game at most. It wasn’t much more than a tutorial. The actual game was the other 80%. People didn’t whine and expect “endgame” after they hit 20 because 80% of the game was level 20 content.

In Guild Wars 2, the leveling curve is something like 95% of the game. By the time you hit 80, you have one zone left. This seems to equate to people rush to level 80, then complain that there is nothing to do…after all, there is only 5% of the game geared for level 80s.

If you hit max level in your starting zone, the zones that are typically 1 to 15, do you believe there would still be complaints of “no endgame”, as the people who rushed to level 15 would still have 80-90% of the game to look forward to?

Request for a more honest balance system

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Apathy.6430

Title says honest balance system, topic inside focuses on thieves.

Meh, really more focused on making medium armor users stronger and making light armor users into fairy librarians and school teachers, or something.

I still miss healing

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Apathy.6430

Healing wack-a-mole is boring. Glad it’s dead here.
Monks also ruined the fun in PvP in GW1.

Monks made PvP in GW1.

PvP in GW2 has no real tactics besides zerg down the other team faster.

I still miss healing

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Apathy.6430

I for one enjoyed the crazy life bar juggling dance healing of Guild Wars. Healing in other MMOs was admittedly far less interesting, but healing in Guild Wars was just phenomenal gameplay.

I’m still missing it. I still haven’t come to realize that this system is “just better”. I mean, yeah you can kind of build most classes for some kind of support…my Guardian has some mean reflection walls and protection, and my necro has sustainable chilled…but it just doesn’t scratch the itch.

I Feel Lied To

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Apathy.6430

Apathy-
“And then the thing between Ascended and legendaries comes out.

And then the thing after legendaries

And then the thing after that.

And it’s just an endless grind that becomes obsolete in 6 months."

So what part of that did I miss?

The rest of the page.

Go ahead and catch up, I’ll wait.

Seems like ANet overlooked a major flaw

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Apathy.6430

So many leaps in logic

I Feel Lied To

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Apathy.6430

If I get them, I get them. But Fractals are a fun instance that I can play while casually working towards something. It gives me something to accomplish and is hardly a grind or a treadmill when it’s fun and entertaining.

I would just ignore Apathy he is either trolling or very dense. The info is out there he is just ignoring facts and making up what he thinks is going to happen just to spread more angst in the community.

I’m the dense one?

I am literally quoting the Lead Designer, what the hell more do you want?

Your qouting a lead designer that made statements from how long ago? How bout recent events…. how about you go educate yourself on recent happenings, namely the interview just this week which pretty much threw everything you speculated about on page one 100% false. yet you continue to act like thats whats happening?

They very clearly told the community why the change, and that it was meant to be there from the start of the game… they also say that ascended gear will become available over the course of a full year….. then they say there is no planned higher tier gear for the forseeable future.

Yet you insist that its incorrect information, or perhaps you didn’t bother reading what was said this week and continue on with the doomsday posts.

lol did you even read my posts?

I Feel Lied To

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Apathy.6430

If I get them, I get them. But Fractals are a fun instance that I can play while casually working towards something. It gives me something to accomplish and is hardly a grind or a treadmill when it’s fun and entertaining.

I would just ignore Apathy he is either trolling or very dense. The info is out there he is just ignoring facts and making up what he thinks is going to happen just to spread more angst in the community.

I’m the dense one?

I am literally quoting the Lead Designer, what the hell more do you want?

I Feel Lied To

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Apathy.6430

How is a tiny upgrade even REMOTELY comparable to say, WoW’s required iLevel? Not even close. I run fractals because they’re fun and if I see a MINOR stat increase, great. If not, no big deal, BECAUSE IT IN NO WAY AFFECTS ME.

Wait, so not playing the game for stat increases?

Makes this post even more perplexing…

Never mind. You win. Enjoy being stuck at 80 forever and doing things for no reward or any change to your character at all.

I Feel Lied To

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Apathy.6430

Never mind. You win. Enjoy being stuck at 80 forever and doing things for no reward or any change to your character at all.

In this thread, enjoyment isn’t a reward.

Enjoy mindlessly grinding that treadmill just to validate yourself as a person.

I Feel Lied To

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Apathy.6430

And how long would you continue to play this game with ZERO way of enhancing your character a little or by working towards new levels?

Just as long as I will play the game with them.

Until I get bored of the content.

I know it may be surprising for you, but not everyone plays a game so they can get their (over)participation ribbon so they can feel better about themselves.

Agony is actually rather brilliant

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Apathy.6430

GW1 ran its course, so Anet moved on. It is time for the fanbase to move on and except that GW2 is different.

Well, at least it used to be different.

It is starting to feel more and more like the same old worn out MMO formula of adding better gear every few months.

Agony is actually rather brilliant

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Apathy.6430

Eventually, there will be expansions in GW2. For all we know new characters in those expansions will level quickly and obtain good armor quickly like GW1. But right now, you can’t compare Nightfall GW1 with brand new GW2.

Sure I can.

Nightfall took about 300 minutes to hit the stat cap.

Guild Wars 2 takes about 300 hours.

Actually, on second thought, I have not even the foggiest clue what point you are trying to argue. Oh, wait, wasn’t it that Nightfall had a really long period before you hit the stat cap?

I Feel Lied To

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Apathy.6430

In nowhere of any of your quoted posts do they talk about adding new tiers. They talk about enhancing existing tiers.

LOL!

By that logic, WoW doesn’t have gear progression.

I’m refuting exactly what you said. You said they would add more tiers. They are not. I don’t think adding minor stat bonuses, which my guess is that will be what they are, will affect anyone’s game. But, we don’t know anything yet. I’m not going to sit here and argue with you over a guess on what the future will hold.

There is literally no guessing here.

They literally said that they are going to be raising the level cap and “enhancing” tiers (the same way WoW just “enhances” their purple items).

How either of these doesn’t obsolete your previous set is beyond me.

I Feel Lied To

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Apathy.6430

In nowhere of any of your quoted posts do they talk about adding new tiers. They talk about enhancing existing tiers.

LOL!

By that logic, WoW doesn’t have gear progression. They are just “enhancing” the purple items.

(edited by Apathy.6430)

I Feel Lied To

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Apathy.6430

How is this game, in any way, shape or form a “grind”?

It’s a grind, trust me.

When they said it wouldn’t be, shedloads will leave when new games are released, and there’s some real competition coming out just after Christmas.

Like what?

Elder Scrolls MMO is going to be TERRIBLE…and that’s the only MMO coming up that I know of.

Agony is actually rather brilliant

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Apathy.6430

“Vertical progression” (I hate the term but it does make sense) makes the whole being good thing irrelevant. Oh, you finished AC EM with a full group of 35s? Cool story bro, we do it in 7 minutes on our level 80 full exotic group. Inflated stats remove any kind of achievement from most of the game.

You got stronger armor at level 20 in GW then you had at level 5, 10, or 15. That is just the way games work. At least you can go back to old content in this game. Level 10 stuff as a level 20 is boring in GW.

You hit level 20 about 15% of the way through the game in the later two games. It was nothing more than an extended tutorial.

But really cool story, bro.

ok…but after 3 months it wasn’t that way. Sorry didn’t realize we were comparing a 3 month old game to a 2 or 3 year old game.

so umm…cool story bra

Ah, so we should expect the game to take a step back from the later GW expansions.

Makes sense.

I Feel Lied To

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Posted by: Apathy.6430

Apathy.6430

There’s also this

Hi Idredd,
Thanks for taking the time to post your question.
I will try to be as clear as possible:
We do not intend to deploy another tier/rarity of loot such as Rare>Exotic. However we also do not intend to make promises that can be misinterpreted moving forward.
Ascended Gear will be introduced throughout next year,and accessible through many game play activities rather than just on. -Through infusions and existing Tiers there will be the opportunity to increase stats or abilities on a low power curve through multiple types of gameplay in GW2.
The opportunity to enhance existing tiers of loot will not be through a regular cadence of monthly updates instead it is more likely to come from expansions or very big drops of content.
In retrospect Ascended should have been deployed pre launch and earn able throughout most activities in the game (which is how we are moving forward).

I Feel Lied To

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Apathy.6430

Quote where they said that, Apathy.

Which part?

Mike O’Brien:
More generally, I hope we’ve been clear that GW2 is not a game with virtually no stat progression in it like GW1 was. That’s why GW2 shipped with a higher level cap, and with a hard separation between PvE and PvP. In GW1 we never advanced the level cap through four campaigns/expansions. The game design didn’t allow for it. But GW2 was designed without those restrictions, and we’ve always expected that we will someday raise the level cap in GW2.