how can dodge???
But like i said, the guardian can do it too, but with less effort, the guardian’s seals give vulnerability too, and they can create fire fields, no need for constant swapping, just faceroll to victory… But yeah the fields of the ele are nice.
2-3 stacks of vulnerability and a fire field every 45 seconds is a lot different than 20 stacks of vulnerability and a fire field every 10-15 seconds.
If you wanted to be really pedantic about it, you could reply to any grievance of the game with “Nobody is forcing you to play”
That’s not really a constructive line of dialogue in my book.
So you should just get free access to everything in the off chance that you don’t enjoy doing what it requires to get said thing?
Todays gamers man…
Oh my god, imagine a group of 5 necros all rocking a dozen pets.
That needs to be done.
tell me u can run any dugeon with one class type and I will eat a hat.
Hope you have a nice, tasty hat picked out. Given that Guardians can fill such a wide variety of roles it is only a matter of time till someone runs an all Guardian group through every dungeon in the game.
Better take a look at Elementalists, too. So better buy at least 2 of those yummy hats!
I’m fairly certain all story modes could be completed by full groups of any professions.
Minuscule AoE healing from Guardian and Elementalist are irrelevant.
Um … not elementalists?
@80 dmg wise, eles are quite bad, if you compared single target dmg of an ele decked for full dps, to a guardian decked balanced, the guardian will outdmg it on single target, even if he is not even set to dps mode.
Eles do shine at aoe tho, but then again, so do the warrior and guardian, doing all they do but much better.
Ele has a LOT of offensive support though.
AoE fire fields and huge stacks of vulnerability do wonders for groups.
Join tournaments if you absolutely must play together.
Um … not elementalists?
Sounds about accurate.
Then again, measuring a class based on damage is pretty dumb in this game.
I wouldn’t mind a way to earn some coin from PvPing.
I actually think it makes a lot of sense. Gives more “incentive” to PvP, while keeping it normalized and not a gear based game.
Show me a vid man, someone is healing you in a dungeon period there is no way around this. Anything else in this game? I don’t argue it, in dugeons, I would LOVE to be proven wrong.
Are you sure we are playing the same game?
how can dodge???
dodge duck etc works great and you can do two within 10 sec usually, someone is still healing you thou
Nobody is healing you.
Why do people keep saying this? What the kitten.
Why? generally its because no one is spec’d right to do it, you need someone who is healing, some one who is ccing, and some one who is buffing to do these things.
Lol, no.
It is because you guys refuse to learn how to play.
The mere fact that you claim a “healer” is required just shows you have not the foggiest idea what you are doing.
I get what your saying and it’s happening, pretty much the build is now HP and resists. Why is that? it’s the system that does it, for when you attempt to go into say a crit line or others, it’s a waste. The numbers just don’t add up and that is the issue. Game is still a blast, but this will continue till more balancing is done. So far I have to say the devs are doing a great job hammering out bugs and other things. I have no doubt this will be addressed. IF you think about it, we are what? only a month in after release?
The level 80 build I’ve used for the majority of the dungeons has a whooping 20 points invest into Vitality and Toughness in total, and that’s mostly just for the traits.
PEOPLE need to stop assuming that everyone that gripes about dieing is some scrube because i understand how to avoid damage. My point was and remains that, you are forced into a cookie cutter spec least you die easily and struggle to get by.
Obviously you are going to die easily if you go with pure damage and no defense. Should be pretty obvious.
But seeing as how I’ve ran all of the dungeons, multiple times each and on different modes, and only just flat out failed and gave up twice, your whole argument is just ridiculous.
Unless you want to try to make the statement that every single pug I have played with (and that’s all I play with) has been using “cookiecutter” builds…but then I guess that statement is just ridiculous as well.
It’s definitely a L2P issue.
DKP and araditcus, once MOP comes out, ull have no one to show your 1337 armor off to since everyone will be back playing wow. hope its worth it. ill give u guys a golf clap for beating these alpha stage dungeons… these dungeons aren’t even in beta.
Good, I hope they do go back to WoW, an hopefully take you with them.
The flat out refusals to learn how to play from people like you is getting to be pretty stale.
Didn’t bother reading your post.
Heavy armor dies in one hit if they play like an idiot, the same as light armor.
The reason you are getting one shot constantly is because you aren’t bothered to avoid damage, you are just standing there like akitten
I completely agree. It’s a good thing the pvp in this game is so good, because dungeons are incredibly poorly designed. There’s a reason the trinity has existed so long. There is nothing good about the “Chaos”. Maybe it’s fine for some but I could never take this game seriously at high end.
Sounds like your loss.
I’m thoroughly enjoying running explorable modes with pugs.
Though, admittedly it will be interesting to see how this works in concept.
Guild Wars, this was true, as you could do all of the content in the game solo and the number of people there was irrelevant. In Guild Wars 2, doing group events solo is very unlikely, and doing dungeons requires other people.
Most professions have some sort of anti-projectile skills.
Some are stronger, like the Guardians Wall of Reflection, but there’s plenty others.
One thing the people wanting WoW-esque gear progression and “endgame” content are misunderstanding, is that the current design allows content to continually be actual content.
For example, look at WoW. When was the last time you did Kara? Do you find yourself spending much time doing BC dungeons, or flying around BC areas after you outlevel it? Nope. Even current expansion content becomes obsolete, or merely a stepping stone. The first raid of an expansion is irrelevant by the end of that expansion.
With horizontal progression instead of vertical, content always remains viable. Three content updates and 2 expansions later, and Twilight Arbor will still be viable content. People will still be able to play in Orr and not just be wasting their time.
The amount of content grows rather than merely shifting to a new set of content while obsoleting the old. A year or two from now, the game will literally be 2 to 3 times the size it is now. Compared to WoW which is still more or less the same size it has always been…get to max level, and only have 1 raid and maybe 2 dungeons that are relevant.
(edited by Apathy.6430)
That’s what she said.
PvE’er here. I’m finding no shortage of content in GW2 post-80. The WoWites don’t speak for all of us.
Oh, me too.
There’s still a few zones that I haven’t even stepped foot into yet, as I’ve been too busy running explorable modes, doing jumping puzzles, and helping friends with meta events.
Then there’s the whole rolling another character and experiencing the whole thing over from a different perspective.
Too much work for a skin?
Then don’t do the work. SImple.
This.
It was the foundation of Guild Wars, and is the foundation of Guild Wars 2.
well, I can live with no PVE end game.
pvp end game is where its at.
Well, the whining is mostly PvE centric.
PvP’ers accept that just playing the game and having fun is the reward, for the most part.
PvE’ers seem to be stuck in some kind of mindset that the only way the game can be enjoyable is if your numbers are going up by 3.
Achievement points
I was going to post a thought on this but I see there is one here.
With this “epic” end game described here https://www.guildwars2.com/en/news/the-endgame-reimagined/ I am starting to have a little doubt where this game is headed.
I know I might be ruined for life having played DAoC, but with that game now 10+ years old, one tends to look for the next game that can give a portion of what DAoC once was.
I skimmed the article, and all i seen was raids this, monsters that, loot herp, dungeons de rp ….
The really scary thing is that pvp or wvw was not even mentioned in that article ONCE!
Am I wrong to expect the WvWvW to be the end game of this title?
Are we never again going to have another game that we can once again call “epic”
If its what I read in the article posted above, it wont be this one, at least imho.
PvP is not the PvE endgame.
Pretty straight forward.
PvP is definitely something to do. I’ve spent a LOT of my time doing it, but it cannot possibly be PvE endgame.
It’s funny how the term “casual” is used in almost a derogatory sense these days.
Blame the people who are horrible at games using the excuse that they are just “casual”.
You can play games casually and not be godawful at them.
Now that ANet is aware of hardcore GW2 players, hardcores should not ragequit but wait for the next content update which is I believe, soon.
This game is suffering from the same problem SWTOR had on release, you hit 80 and the majority of gamers are PvE’rs despite what elitest PvPers that think they are cool because they clock-wise zerg castle gates and grind eachother with cookie cutter builds over and over…. PvE is very important.
One content update is unlikely to turn around this end-game, I would be VERY suprized (Pleasantly) if there is an upcoming content patch that opens up PvE Dungeon Crawling end game and rebalances with proper rewards, proper loot tables, more insentives and more 80 dungeons.
But…. its unlikely, very.
And those “PvE’ers” are just whining because they want WoW.
Guild Wars PvE “endgame” was exactly the same as Guild Wars 2 “endgame”. Play the game for fun. If you don’t enjoy just playing the game, find another game. It’s pretty simple really.
I don’t understand the people who don’t enjoy playing the game, but are so desperate for a gear treadmill that they take to the forums. I just don’t get it at all.
Nobody, nobody, is FORCED to grind any dungeon to get the dungeon gear.
I don’t mean to offend you but the amount I care about your opinion is “below average”.
It has nothing to do with anyone’s opinion.
If you are dying an obscene amount of times in dungeons, then you are simply bad and should put even half of the effort you put towards whining on the forum towards learning how to play.
The forums are also the place where people who are at work bored off theirkitten go…. isn’t it?
LOL….This….
Okay…..Fess up. How many of you working stiffs keep the forums reduced on your task bar?
I work at home, sitting on my couch.
Sucks for you guys.
OP doesn’t like the grind, but clearly wants the skins.
POOR GUY HE WANTS HIS SKINS GIVE THEM TO HIM NOW
Heaven forbid someone have to do something to get something they want. You should just get whatever you want whenever you want or throw tantrums. It works for 4 year old girls, why not you guys, am I right?
Don’t like the Dungeons and not a fan of PVP? You should probably quit.
Clearly. If you don’t like playing a game, you should definitely quit.
A lot of words from someone who hides behind shadows and stab people in the back. Not everyone plays a thief. On a serious note, some people have a life outside guildwars 2 and dont have the company of elite players.
Hint: You can “have a life outside of guild wars” (oh, and you aren’t fooling anyone with that tired line) and still not be godawful at the game.
Not sure what it is based on, but depending on my build, I seem to pull a lot more aggro. Toughness and or Vitality traits seem to turn me into an aggro magnet.
The only time you will get permalockeddown is when you suicide into a sea of red letters.
I’ve enjoyed every single one I’ve done.
Might be an L2P problem.
I met a RP’er who said they spent an hour talking to NPCs in the Grove.
It was scary.
Maybe you are confused about this thread.
OP is saying “I don’t want to do this dungeon over and over”
I’m saying “Then don’t do the dungeon over and over”
I’m trying to figure out how, in your mind, that is “removing this thing laymans call PvE”
So they didn’t want people to feel the grind of running instances for gear, so they took the boss rewards away and force people to run 70+ runs to get the set with tokens.
IMO grinding for tokens/mentos [if anyone gets the reference] is the absolute worst type of grind there is.
That’s just my opinion. I think I’ll just leave before this devolves into a foggy arbitrary argument.
Here’s a crazy idea…don’t grind it?
If you arent’t enjoying doing the dungeon, don’t do it. Do something else. Roll another character. PvP.
Pretty simple concept. There’s literally zero reason to farm for dungeon armor besides wanting the look of dungeon armor. Whining about WANTING IT NOW just comes off as a child throwing a tantrum because they want the robot dinosaur boat.
By all means, let’s just totally eliminate one portion of the game people love – and have loved for many years – because of artificial difficulty in acquiring particular armor skins! Yes, that sounds MUCH better than making it more approachable to the less grind-oriented players.
Wait…what is this portion of the game people love?
The grind they are whining about?
I believe, in layman’s terms, it’s called “PVE”; which, usually, tends to be a lot of players preferred style of gameplay.
Wait, when did I say people couldn’t in laymans terms, “PvE”?
As long as I don’t have to hear “Might makes me right!” ever again, +1
So they didn’t want people to feel the grind of running instances for gear, so they took the boss rewards away and force people to run 70+ runs to get the set with tokens.
IMO grinding for tokens/mentos [if anyone gets the reference] is the absolute worst type of grind there is.
That’s just my opinion. I think I’ll just leave before this devolves into a foggy arbitrary argument.
Here’s a crazy idea…don’t grind it?
If you arent’t enjoying doing the dungeon, don’t do it. Do something else. Roll another character. PvP.
Pretty simple concept. There’s literally zero reason to farm for dungeon armor besides wanting the look of dungeon armor. Whining about WANTING IT NOW just comes off as a child throwing a tantrum because they want the robot dinosaur boat.
By all means, let’s just totally eliminate one portion of the game people love – and have loved for many years – because of artificial difficulty in acquiring particular armor skins! Yes, that sounds MUCH better than making it more approachable to the less grind-oriented players.
Wait…what is this portion of the game people love?
The grind they are whining about?
I think part of the problem is that few people spec for anything other than pure dps, since pure dps is the most efficient way to level. I would love to spec for better heals or better support, but not at the cost of kittening myself in solo play.
We need a dual spec or even tri spec system.
I played all the way to 80 with mostly defensive/support traits.
Would it have been faster and more efficient to use power/precision traits? I know that would be the case with my engi.
Don’t know, but that would only be relevant if it was some kind of race.
15x? lol…
And if you want armor from TA, do TA. I went through it 3 times earlier.
Good advice, except it takes a pretty long time to get a group for anything besides explorable CoF. People are content with just getting the exotic gear from there because it requires way less time/effort compared to any other dungeon.
Anyone doing dungeons to get exotic gear is an idiot anyway. There’s far easier ways to get exotics.
And it took me all of 15-20 minutes to put together a full pug group.
Releasing a skeleton of an MMO with an action-oriented combat system isn’t something “new in an MMO”. Sure, there are many improvements in this game, and I’m enjoying myself – but, a lot of things present in other MMOs were stripped out of GW2 for no good reason, really.
Like?
Mounts and gear progression?
I think part of the problem is that few people spec for anything other than pure dps, since pure dps is the most efficient way to level. I would love to spec for better heals or better support, but not at the cost of kittening myself in solo play.
We need a dual spec or even tri spec system.
I played all the way to 80 with mostly defensive/support traits.
There’s already barriers coming.
Paid tournaments.
I think it is also a mindset problem.
People are in the mindset from other MMOs about doing stuff for “rewards”, whats the best possible way to get the best possible loot. Whereas, with GW2, and with GW, it is basically doing stuff for the enjoyment. Yes, people did stuff in GW for titles or whatnot, but there’s no real reason to do that compared to just doing what you enjoy.
Don’t enjoy grinding AC for tokens? Do TA. Tired of TA? Do PvP. Tired of PvP? Roll an alt. There’s no loot treadmill to fall behind on.