Mainly the fact that there was no such thing as a tank.
This!
And I’m really hoping that those idiots in GW1 asking my W/Mo to tank didn’t spill over to GW2, because I haven’t yet been bothered by people that my guardian isn’t doing enough “tanking”, and I’d like to keep it that way.
They have.
They are the ones complaining about getting instantly killed in dungeons.
I was rocking people with a minion master for awhile…
correction, they are frustrating for you. Do not assume other players do not play them better and enjoy them.
Pretty much this.
And pretty much my sig.
Not even a step forward tbh
Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.
The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.
There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.So…it didn’t have the trinity.
Thanks for confirming my point.
It did have the trinity. What part of tank,heals, and support/dps don`t you understand? the only thing it didn`t have was taunting but if the warrior was right on top of a mob it would 90% of the time turn its aggro to him and the rest of the group would assist and do what groups do.
Mainly the fact that there was no such thing as a tank.
Or were you one of those horribads that thought warriors were tanks and loaded yourself down with mending and healing breeze?
Just wait till you get level 80.
What’s going to change when I hit 80?
Well, personally, I found out that my personal story was bugged, so I’m stuck on my last personal quest, with no way to finish it because the NPC wont interact. Not that it matters anyway, but I’m dying to see the rewards, story is irrelevant.
But not much will change, expect that you’re not gonna have stuff to do.Spoiler alert: The rewards aren’t going to excite you
Guild Wars (2) isn’t a loot game.
Unless one finds variant cosmetic looks exciting – which I do. Heck, I’ve got a level 11 thief that looks so cool in his current gear, I might just have to transmogrify future gear back into this look. That’s another thing about this game – even the low level gear is detailed and appealing.
That’s a dress up game.
Which isn’t bad, I like playing dress up games.
3 of us fought a guardian at a point in sPVP… his health bar never dropped below 80%. Yeah, we all died.
Sounds like a serious case of L2P.
Not even a step forward tbh
Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.
The orignal game was a trinity system. You couldn`t solo through the game without a group without a healer and classes that has some support skills. The only thing it didn`t have was taunting but everything else was still there pretty much.
There were some builds early on that let you solo some content but those builds all became obsolete once anet found the builds were too successful.
So…it didn’t have the trinity.
Thanks for confirming my point.
A sort of tutorial dungeon would be a good addition, though – or making Caudecus Manor the lvl 30 dungeon, as that one was a breeze compared to AC…
Would make a lot of sense, honestly.
It seems as though all the danger got put into the dungeons and none was left over for the world DE’s.
Normal PvE was more difficult in the earlier BWEs.
But then whiners and bads got it nerfed to the snoozefest it is now.
I think a good solution would be to keep the prices as they are but make only one dungeon coin, so you can vary the dungeon/path you do.
AKA, farm CoF indefinitely
I’d add “to me” at the end of your topic title, because I was a GW player starting in May 2005, have played all three campaigns and EotN extensively, and I wouldn’t call this game a failure by any means.
Seconded.
Besides the disappearance of quote buttons, that’s a pretty big fail.
What class do you want to roll?
Not even a step forward tbh
Guild Wars didn’t have the trinity. It did have healers, but that’s not really a trinity.
It isn’t a race for BiS gear. Exotics aren’t the finish line.
Just wait till you get level 80.
What’s going to change when I hit 80?
Well, personally, I found out that my personal story was bugged, so I’m stuck on my last personal quest, with no way to finish it because the NPC wont interact. Not that it matters anyway, but I’m dying to see the rewards, story is irrelevant.
But not much will change, expect that you’re not gonna have stuff to do.
Spoiler alert: The rewards aren’t going to excite you
Guild Wars (2) isn’t a loot game.
we never said we played it that way did we?
The guy I was responding to said…
- Get to 80
- Get exotics
- Quit
How is that not someone just looking for a race for BiS?
lol, bored after 3 weeks?
Sounds like you need to play less or find another game : /
Yeah, there’s quite a lot of us that thought the game would be something more than “game of the week”. Get level 80, get full exo, nothing to do? Move on.
Seems you would have done some research and learned that GW2 was never intended to be a race of who can get the BIS gear fastest.
Don’t get me wrong I LOVED absolutely LOVED the game while i was levelling up and finishing the map. I have over 290 hours played on my main character.
Then make a new character?
you are probably not even 80
So is this the new go to argument from people who thought GW2 was WoW2?
1. Get level 80
2. Get full exo
3. ????
4. Quit
Good riddance.
why is dota and LoL so popular with no endgame? because these are single matches that can played in less than an hour.
I can do a LOT of stuff in GW2 in less than an hour.
Yet is is the (or at least, at one point) most played game in existence.
It has no gear treadmill and no 25 man raids. No matter how many times you finish, you can never afford fancier looking armor, the reward is not worth the effort at all. Why do people still play this game? It has a terrible drop rate, you NEVER get anything good from it.
Nice to see some guys not level 80 yet.
Nice unfounded ad hom, bro.
Yet is is the (or at least, at one point) most played game in existence.
It has no gear treadmill and no 25 man raids. No matter how many times you finish, you can never afford fancier looking armor, the reward is not worth the effort at all. Why do people still play this game? It has a terrible drop rate, you NEVER get anything good from it.
in most action games (especially those wellmade ones like devil may cry 3) mobs or bosses do not oneshot you but rather have difficult moves that requires timing, strategy or counters to stop them corner you and destroy you, that is true difficulty.
Sounds like a game I played recently, called Guild Wars 2.
Edit: Oh, wait, this rant is about the archers? Throw up one of the dozens of AoEs or skills that deflect or reflect projectiles, then /dance as the archers do nothing at all.
But what about Moa?
haha @ fun
can tell your not lvl 80 and doen any actual hard dungeons
Cool story, bro
I mean, petty and unfounded claims, but excellent rebuttal.
They have said private servers are likely happening.
Guild Wars (2) isn’t a loot game.
You do it for the experience, both literal and otherwise, and because it is fun.
If traps don’t do enough damage to kill you, what is the point of them existing?
But yeah, the fire elemental when I ran across him was pretty dumb, then there was only like 3 of us there, so that could have been part of it.
You do know that you have two weapon slots, correct? You don’t have to spend 100% of a battle in melee or 100% at range.
Yes. I’m making the point that there’s no reason to go melee. dungeons force you to go 100% range.
Well, then as I said, that is wrong.
I don’t know how else you’d want me to put it. That simply isn’t true.
Just finished AC story with arguably the worst group ever. Only one full wipe.
-Nobody besides me had been there
- We had a level 25 (lol) mesmer that died instantly and did no damage.
- We had 3 level 30 warriors that were all in melee at all times.
- Only one of those 4 rezzed with any kind of consistency, I’m fairly sure the only time the others did was on accident.
- Nobody besides me used anything even remotely resembling a support ability
Yet we still finished it. And I died once.
QUITE THE GRAVEYARD ZERGFEST HERE GUYS
Yes you can dodge. that isn’t the point. the point is this:
Why go into melee range if you are just going to immediately roll out of it or die? You can dodge, and I do dodge and have done so to great effect. The point is that there’s no point getting that close because you’ll die. its better to just use a ranged weapon.
Whenever you get within melee range you get hit for massive amounts of damage with very little options to migitate it. You can delay the damage but if you stay in melee you can’t avoid it. There is no incentive to spec for melee in a dungeon.
You do know that you have two weapon slots, correct? You don’t have to spend 100% of a battle in melee or 100% at range.
It’s not fun to grind a dungeon 10+ times just to get one item. If you want 8 items (gear & weapons) You’ll have to grind it up to 90~100 times. Not my idea of fun, especially if it’s the only endgame in terms of pve.
A). You don’t have to grind the gear, you literally don’t need it at all.
B). I’ve done multiple explore modes 3-4 times and have enjoyed them every time.
C). You don’t have to get every piece of a set, you can mix and match.
D). You don’t have to grind the gear. It doesn’t matter if you get it next week for constantly running a dungeon, or you get it in 2015. It is there as a vanity item, nothing more. Whining that vanity items aren’t easily available is pretty dumb.
But yes, it would be MUCH better if there was a 20 man raid that you needed to grind for 2 months to get to the next raid to grind for 2 months to get to the next raid to grind for two months. That is a far superior “endgame”.
I read your first two paragraphs, and I have to ask, what the kitten are you talking about?
I have yet to see anyone be denied access to a story mode mission because they didn’t know the dungeon and didn’t have “good enough gear”.
Also, lol @ CoF explore being “low level dungeon”…exploration modes aren’t meant to be your first steps into dungeons.
Correct, Story mode is the first step, so the majority that go on story mode will not know anything and just try their best.
Try playing a casual solo player that doesn’t have a guild. I pug, which means you have to ask to get in groups or create your own. Sometimes when you ask people they will ask you if you did it before or your experience in the dungeon. To some if you say, “It’s my first time in Explore mode!” they will reply, “Yeah… no thanks! Good luck!” That is by definition being denied.
Will everyone do that? Nope, some will invite you and assume you know then getkitten that your a newbie as was my experience.
Also correct, Explore CoF, is not a low level dungeon.
I’ve pugged literally every single dungeon.
In both story mode and explore mode.
I’ve yet to see a single person EVER denied because they “didn’t have good enough gear”. Not one, single, time. I’ve actually never even seen gear mentioned besides “that looks cool”.
Oh, I thought you were making the point that whenever you get within 600 range of enemies you instantly die.
Your points are simply wrong, as is your opinion.
Just because you aren’t having fun because you don’t know how to dodge doesn’t mean other people aren’t having fun. I’m having a blast with them.
1/10
It’s funny how the term “casual” is used in almost a derogatory sense these days.
Blame the people who are horrible at games using the excuse that they are just “casual”.
You can play games casually and not be godawful at them.
Absolutely not, it has gone past that point of definition. The term casual is now what the “hard-core” community unfortunately view it, because it is they who whine and complain the most about every single aspect of the game, expecting to be fully taken care of, and if they aren’t, it is because Arena Net is to focused on making the game “casual” for all. This not only applies here, but to almost every MMO.
Its the same the other way around as well…to a degree. While your statement that you can be casual and not awful at the game is completely true…those who are awful, are usually casual players. Now I have no problem with this, some people have to busy of a life to get supposedly “good” at Guild Wars 2 so while they are inherently awful, they try to get in as much play time as possible. Then there are those types of people that are actually inherently bad with the game, with really no excuses, but they keep playing because its fun. Once again, I got no issue with any of this. What I do have an issue with however is when the so called, “casual” crowd start expecting Arena Net to appeal to their every whim…much like how the so called “hard core” crowd do it.
See the issue? If I had to choose who was worse in terms of having demands for certain companies to make the game more fun for them, it would be the “hard core” community. But just appealing to just one of these crowds is a mistake…a mistake I believe that Arena Net bypassed with GW2, there is material and content here for every type of player, but as said before…the “hard core” community who has been trained to think a certain way have no idea that the content is even there for them….when in actuality they basically just played right on through it..from level 1-80. Thats why the leveling experience is a tad slow…the game wasn’t made to be rushed through.
Now I don’t mean to hi-jack this topic with another but I really would love to beg the question…Why does the term “casual” and “hard core” exist at all? I really don’t understand why we all can’t just be gamers. Everything these days has to be split up into groups…and crap like that only serves to split up the community in general.
I’m not even sure what you are saying…“don’t listen to anyone besides me because my view is perfectly thought out and pleases everyone”.
The only reason it is split into groups is because people want to use their own labels to try to make their viewpoint come across as the majority.
If they call themselves “casual”, it inherently means that 90% of people also want dungeons to be kitten easy and be given full dungeon gear for killing a trash mob. Acting like you are part of a group makes it sound like your opinion has a whole lot more weight than it actually does.
I read your first two paragraphs, and I have to ask, what the kitten are you talking about?
I have yet to see anyone be denied access to a story mode mission because they didn’t know the dungeon and didn’t have “good enough gear”.
Also, lol @ CoF explore being “low level dungeon”…exploration modes aren’t meant to be your first steps into dungeons.
(edited by Apathy.6430)
Dungeons right now is just a massive grind.
Um, no they aren’t.
They take an hour tops with people that have any clue what they are doing.
You might not get the purely optional cosmetic gear within the next 6 months. Poor you. That doesn’t make it a grind. That makes it something that you just put a bit of time towards whenever you feel like it. Don’t feel like it? Don’t do it. It doesn’t matter if you get the purely optional cosmetic gear by this coming Sunday or you get it a year from now. It gives you something to work towards.
but it would give you a reason to do the content besides once
Wait…what?
If you had to do dungeon A before dungeon B then dungeon B before dungeon C, how does that “give you a reason” to do dungeon A multiple times?
Reason already exists for doing dungeons multiple times. It’s called enjoyment, the reason people play games. Barring that, they already have “reason to do content more than once” to get dungeon gear that everyone is whining about being too hard to get.
I don’t really think it takes to long, considering it’s exotic, the best type of gear in the game.
What’s tedious is that the optimal way to do it is to farm the same dungeon over and over and over. They should give incentive to do all paths of an explorable mode rather than always the same.
While I’m not entirely against this, I’m not sure how they could work it in without it being half kitten’d.
Maybe when you finish one branch, giving an option to do another one for double the tokens, then after that, doing the final path for quadruple the tokens.
But people will still whine regardless, since they still wouldn’t be getting everything for minimal effort.
Well done. Hope Anet reads and considers this. 75 hours for one set of skins is not very revolutionary.
And giving everyone everything for doing nothing is not very revolutionary either.
As opposed to those 79 hoops you jumped through to reach 80?
I’m not completely against the idea of removing levels entirely, if that’s what you’re arguing for, then again, that is pretty off topic.
I’m having a blast with the dungeons.
Learn to play and they are far less of a graveyard zerg. There’s mechanics in the game besides trying to output as much damage as fast as possible before you die.
Right, which would give you something to work towards. Do you simply not want anything to do at the end?
Jumping through 7 hoops to do an 8th dungeon doesn’t mean more content than just 8 dungeons.
Do you see why?
No.
On ranged topic, warriors have rifles and guardians have gap closing skills as well as scepter and staff.
Scepter may as well not exist, and Staff can barely be considered ranged, it’s a short-medium range teamwide might buff. Considering a Staff a weapon, let alone a ranged weapon, is almost a stretch.
It is admittedly kind of the bane of zerg groups that just charge in, don’t know what conditions are, don’t think rezzing is that important, and couldn’t name an anti-projectile skill.
Waahhh, my blues aren’t super cool looking.
There’s plenty of fancy looking armors in the game.