It’s sad how this tread will probably see very little posting and will most likely fall by the wayside and it speaks more truth than most of them out there.
Yeah, oh well.
Regardless of everything, I have confidence in ANet keeping with their principles. I can’t see them ruining a masterpiece by adding on 20 man raid progression.
15x? lol…
And if you want armor from TA, do TA. I went through it 3 times earlier.
Also, GW2 pvp isn’t the best i’ve seen in mmo…
Yeah, Guild Wars was arguably better in some respects.
GW2 is more fun from a casual aspect though…RA was just rolling the dice on who got the monk.
http://wiki.guildwars2.com/wiki/Detha_Tremblebones
Went through entire dungeon to get to final room.
Mission doesn’t continue; everyone is forced to leave.
Happened twice in a row.
Weird, worked fine for me yesterday.
Some of the complaints are legit, in regards to bugs and tuning of things though.
Well yeah, bugs are obviously bad. So many broken skill quests.
Thinking back, most of my enjoyment from Guild Wars was running through FoW for the umpteenth time with a random hodge podge of guildies, no real set builds, and just going at it. Then EotN came out, and it became about dungeons for awhile.
So many complaints about a “lack of endgame”, “lack of raiding”, “no gear skinnerbox to keep me addicted”…yet, the “endgame” is near identical to the original Guild Wars.
Not much more than a skin hunt, with nearly the entire game still being a challenge as it is level normalized. There were no raids in Guild Wars, there was no tier 3 epic armor (shortly obsoleted by tier 4 epic armor) to grind for. There was simply content, fancy armor skins, and PvP. Along with rolling alts.
The only past time that I miss from Guild Wars is the whole messing around with builds. I spent a lot of time, hours upon hours, looking over skills trying to think of some weird way to use the thousands of skills together. That isn’t really in Guild Wars 2 as much, but yeah.
Did people just not understand the Guild Wars concept, and bought the game anyway?
Is it a prerequisite to play the first in a series of games to have an opinon about the sequal?
I feel arguing about this is arbitrary, so I will refrain from devolving this matter further.
Simply an opinion.
When you are making claims that simply aren’t true based on having not the foggiest clue of the predecessor, yes, it would be nice if you had the foggiest clue about the predecessor.
I have to agree. I find myself just wanting to use signets for passive stat increases as the other traits just add nothing to my gameplay. There is too few interesting ones, that are completely situational and most of the time aren’t reliable… then there is the exceptionally long cooldowns.
wtf, are you talking about traits or utility skills?
signets arent traits
but yeah, all of the “+5% damage while using X weapon” traits are horribly boring
You’re right, it is Guild Wars 2 PvP.
Story mode is too hard.
Explorable mode doesn’t require enough team coordination. Dungeons aren’t difficult in the way the game should be difficult. Monsters shouldn’t have infinite health and infinite damage, but should require team coordination to take down. Right now everyone just has to dodge insert-telegraphed-skill and unload their skillbar to get through any dungeon.
How is that not team coordination?
Because everyone would roll a HS theif or a HB warrior.
Yeah, they are most likely skillless players, but if I’m constantly knocked down (bulls charge) immobilised (throw bolas) and having about 5 players all spamming HS/HB at once, I wouldn’t call that fun.
If they haven’t already rolled them for zerg mode, I doubt they would change to them for deathmatch.
One of the Ascalon catacombs explorable mode is completley bugged & unplayable as well.
Which one? I’ve done them all : /
Its like how they are on the GAME LAUNCHER saying about End Game Reimagined. Im sorry I see right through that. It was simply easier not to program solid end game or create more of it so they say its for the players benefit. So the dungeon grind is just a lame bit that is totally against everything said in that LAUNCHER thread.
Makes no sense, and I dont believe it…the grind is as bad as any other game it just lacks more core content, I would assume it was a NEED TO RELEASE FASTER kinda thing.
lolwat
Did you even play Guild Wars?
Deathmatch?
You mean everyone roll warrior and thief?
No thanks.
I’ve met literally 1 warrior that has killed my ranger. One.
No thieves yet.
Thats not the point. I don’t want to find against 2 classes all the time.
Why will you be fighting against 2 classes all the time?
Deathmatch?
You mean everyone roll warrior and thief?
No thanks.
I’ve met literally 1 warrior that has killed my ranger. One.
No thieves yet.
Maybe they could give us “emote text” like “Has just taken a deep breath!” so you now know the boss is about to breath fire, acid, etc… whatever. As far as I know, this is not in the game yet right? Could be helpful, maybe.
And maybe automatically initiate a dodge for you?
Just stay in the doorway at range and nuke
The spiders don’t share aggro with the boss.
Then what’s the point in playing then if bad players know they suck?
To, I don’t know, get better?
Learn what a boon is?
Learn that conditions are bad?
I don’t want to spend hours looking for other people, disucssing strategies, etc etc.
Free tournaments sound like the thing for you!
kulle story bro
but yeah, theres a lot of bugs
then theres the good ol NPCs just getting stuck
Curious, have you done CoE exp with the teleporter path?
That’s the only thing I’ve hit in the game that seems absolutely insurmountable.
Yes we have, I don’t like admitting this publicly, but my crew of 5 are extreme no lifers with serious LCD tans, we have played at least 8 hours a day since launch. I would put up teleporter path right up there with what im talking about, thanks for the good example.
Yeah, I don’t know how it would go with a well coordinated team.
My team was really bad at getting out of the AoE, and killing the crystal. So we wiped. A lot. Then we called it a night.
But I imagine when you do beat it, you will feel great!!! One of the better feelings was our first night around lvl 37-38 we did AC Explore and did the ghost path, man, figureing out how to beat the multiple grovel rising to protect the 2 essence collectors was really, hard, we dont like looking at guide and cheating lol,
It felt great when we figured it out, but I will say this, when we DID figure it out, it was SOOO easy, we didnt even see we got to 100% becuase it never got out of hand, I’m sure if in one of the fights i was kiting 2 breeders and 100 whelps with my short bow and won that would have been epic. But alas we figured it out, and can do it with eyes closed, becuase the hovels spawn in the same place everytime, once we had that figured out it was a joke…….
When we did the Howling King path, it was quite the relief.
The graveling mounds…god that’s insane. Me and another person kiting around a breeder, 2 scavengers, and a gazillion babies while the other three killed the burrows. Took us multiple tries to get it right, but definitely a sigh of relief finishing it.
Simple…
Don’t grind them.
There’s zero reason to grind for dungeon gear besides wanting dungeon gear. If you don’t want it, don’t do it.
Dungeons are too hard!
Curious, have you done CoE exp with the teleporter path?
That’s the only thing I’ve hit in the game that seems absolutely insurmountable.
Yes we have, I don’t like admitting this publicly, but my crew of 5 are extreme no lifers with serious LCD tans, we have played at least 8 hours a day since launch. I would put up teleporter path right up there with what im talking about, thanks for the good example.
Yeah, I don’t know how it would go with a well coordinated team.
My team was really bad at getting out of the AoE, and killing the crystal. So we wiped. A lot. Then we called it a night.
After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.
Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/firstThat’s just going through the first quarter of the first page of threads.
Cute, you found my topic too, but completely failed to read it or understand it.
Oh? Your thread isn’t “make it so anyone with a mouse and/or keyboard can finish a dungeon”?
No, try reading the stuff next time or twice if you are having difficulties understanding. I guess some have issues with reading comprehension and some with certain game play mechanics, I know I have the latter.
Oh, then in 2-3 sentences, give some cliffnotes on your thread.
Then, for bonus points, give a brief explanation how it isn’t just asking for it to be dumbed down.
Really now? Are you honestly asking me to make a TLDR-section for you? Maybe that is the core issues here. These topics with valid concerns suffer from TLDR and get responses only by their topics, not by their contents.
The core issue is you complaining that you die too much and spend half a gold on repair costs at level 30 doing a story mode mission, and wanting it made easier.
Then you claiming that you aren’t wanting it made easier.
I’m beginning to think you just skimmed trough randomly one of the threads in your list and the wrong one too and quickly formulated the answer from that or just based it on your already set opinion about the issue.
As for I’m not claiming not wanting them easier? Geez way to go reading comprehension again. Of course I want them easier… or more reasonable if you actually had read my topic. It’s just the hyperbole that is thrown around every time. I’ll repeat this again, no one want’s them watered down completely.
Ah, my bad, you aren’t complaining that they are too hard and want them made easier.
You just want them made more reasonable for the gameplay impaired. Makes sense now, I see where I was confused.
You can twist and turn things all you like but doesn’t make the issue go away or any less valid. It just shows you are not bothered to really read into things before answering.
As much as you may think being absolutely HORRIBLE at the game is “commonplace”, I’ve yet to run into a single person dying 50 times or so like you seem to during dungeons. And that’s including explorables. Not one single person.
Let that soak in a little.
Curious, have you done CoE exp with the teleporter path?
That’s the only thing I’ve hit in the game that seems absolutely insurmountable.
But is it too much to ask to have fun and enjoyable entry level dungeon experience that I want to go back to?
A dungeon that is easy for someone who spends 50 silver repairing their level 30 gear currently sounds like the least fun thing imaginable.
You’re dying like 50-75 times, and you really think the game should be toned down to accommodate that level of ineptitude?
the final results is that now no one gonna do long-farm-term dungeon as caudecous manor and rolling over and over again Citadel of Flame ( 30 minutes 30 token ).
And again the final final result is that if you havent some friends willing to farm with you 1380 token ( 50 run ) for a whole set you probably never gonna obtain it
Come on now.
The game doesn’t blow up in two weeks.
People have years to farm the tokens for the armor. Yes, it might not be instant gratification, but if people want it they will get it.
90% of the people playing sPvP are interested in zerg and ignore objectives? What a ridiculous and borderline demented statement. On what factual data and research is this statement based? Provide a source please.
I think the source is himself. Although 90% is an hyberbole if you ever join sPvP you can definately find quite a few people in every game doing exactly what he stated certainly from my experience.
He is talking about everyone, not the people he encountered. If he doesn’t have a valid and factual data and source, he should shut the hell up and not make up lies.
Killing people is a good thing and part of the objectives. Sometimes it is better to kill people and get fast points than to get a base.
Mad troll is mad
Or just remove the rare version. It serves no real purpose at the moment.
It isn’t the 1.5k version. Crafted exotics are the 1.5k. Rare dungeon armor is just…poorly thought out.
After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.
Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/firstThat’s just going through the first quarter of the first page of threads.
Cute, you found my topic too, but completely failed to read it or understand it.
Oh? Your thread isn’t “make it so anyone with a mouse and/or keyboard can finish a dungeon”?
No, try reading the stuff next time or twice if you are having difficulties understanding. I guess some have issues with reading comprehension and some with certain game play mechanics, I know I have the latter.
Oh, then in 2-3 sentences, give some cliffnotes on your thread.
Then, for bonus points, give a brief explanation how it isn’t just asking for it to be dumbed down.
Really now? Are you honestly asking me to make a TLDR-section for you? Maybe that is the core issues here. These topics with valid concerns suffer from TLDR and get responses only by their topics, not by their contents.
The core issue is you complaining that you die too much and spend half a gold on repair costs at level 30 doing a story mode mission, and wanting it made easier.
Then you claiming that you aren’t wanting it made easier.
I’m beginning to think you just skimmed trough randomly one of the threads in your list and the wrong one too and quickly formulated the answer from that or just based it on your already set opinion about the issue.
As for I’m not claiming not wanting them easier? Geez way to go reading comprehension again. Of course I want them easier… or more reasonable if you actually had read my topic. It’s just the hyperbole that is thrown around every time. I’ll repeat this again, no one want’s them watered down completely.
Ah, my bad, you aren’t complaining that they are too hard and want them made easier.
You just want them made more reasonable for the gameplay impaired. Makes sense now, I see where I was confused.
It serves no purpose.
It serves as a time sink for people who really want the fancy looking armor. The armor serves no other purpose besides vanity. It’s really (really) easy to get exotics by other means. If you get the armor for completing the dungeon once, then the fancy armor really has no meaning.
If you want to use comparisons, lets use Guild Wars. The expensive 15k armor was exactly the same as the 1.5k armor, except 10 times more expensive. Then there was obsidian armor that was like 2 million or something. Did I grind endlessly for obsidian? Nope. Did other people? Yup. But at the end of the day, if we both went to do a dungeon, we were exactly the same strength.
And that’s exactly how it is in GW2. If people want to grind endlessly for the more expensive gear (dungeon exotics), then let them. You can get exotics easier and be just as “strong”…but just handing it out like candy pretty much diminishes any value it has.
My problem is not with the challenge, but the grind and reward are horrendous and there is no “middle-way” im fine for challenge. but I dont want to grind 1500 tokens for an armour set. from the first 1-2 bosses.
Then don’t?
The armor is purely optional. You don’t need it to progress to the next raid. Just go do another dungeon.
After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.
Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/firstThat’s just going through the first quarter of the first page of threads.
Cute, you found my topic too, but completely failed to read it or understand it.
Oh? Your thread isn’t “make it so anyone with a mouse and/or keyboard can finish a dungeon”?
No, try reading the stuff next time or twice if you are having difficulties understanding. I guess some have issues with reading comprehension and some with certain game play mechanics, I know I have the latter.
Oh, then in 2-3 sentences, give some cliffnotes on your thread.
Then, for bonus points, give a brief explanation how it isn’t just asking for it to be dumbed down.
Really now? Are you honestly asking me to make a TLDR-section for you? Maybe that is the core issues here. These topics with valid concerns suffer from TLDR and get responses only by their topics, not by their contents.
The core issue is you complaining that you die too much and spend half a gold on repair costs at level 30 doing a story mode mission, and wanting it made easier.
Then you claiming that you aren’t wanting it made easier.
Yeah, you are leashing one of them but not the other.
Probably a bug, but then again, since you figured it out, I’d mark that down as a win.
There are a lot of useful things Eles in particular can do, unfortunately, all of the cool CC effects last all of about 2-3 seconds (roughly half the duration of other select classes), are easily avoidable (in PvP at least, sucks for those dungeon mobs though), but have cooldowns that are 2-3 times as long as other classes cripples/chills/stuns/immobilizes. Something there doesn’t add up, but I’m no mathematician, and I’m certainly not trying to derail this thread.
Well, it does add up when you consider they have 4 “weapon sets”.
What are yo talking about? All i see is QQ about the game being too easy (which i agree it is).
Seriously who is complaining about it being too hard?
Have you read a single thread in this forum?
And yet, under this system, literally nobody would ever buy the rare. Either way, one set is useless, so you might as well err on the side of the one with the least grinding, no?
No, you shouldn’t.
Making it so you can buy a full set from 2-3 runs makes the armor meaningless.
But I do agree, the rare set is dumb as it is. It shouldn’t require explorable mode tokens. Story mode should give you it’s own token that you can trade for a 1 to 1 on the rares. Or something different and trade the dungeon centric tonics.
After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.
Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/firstThat’s just going through the first quarter of the first page of threads.
Cute, you found my topic too, but completely failed to read it or understand it.
Oh? Your thread isn’t “make it so anyone with a mouse and/or keyboard can finish a dungeon”?
No, try reading the stuff next time or twice if you are having difficulties understanding. I guess some have issues with reading comprehension and some with certain game play mechanics, I know I have the latter.
Oh, then in 2-3 sentences, give some cliffnotes on your thread.
Then, for bonus points, give a brief explanation how it isn’t just asking for it to be dumbed down.
The only reason dungeon armor exists is for the look.
Literally nobody would ever buy the exotic if the rare looked the same.
After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.
Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/firstThat’s just going through the first quarter of the first page of threads.
Cute, you found my topic too, but completely failed to read it or understand it.
Oh? Your thread isn’t “make it so anyone with a mouse and/or keyboard can finish a dungeon”?
Unfortunately a lot of people came here with the impression that this was a casual game, instead the dungeons are for some reason for the snobby hardcore elitist jerks. I swear there are such a small amount of these guys, and they spend most of their time waiting for these forums to pop up so they can be jerks to people who just want to have fun. Sorry jerks, but we don’t want to have a 2nd job of spamming for people, also we want to have fun. Not put up with your attitudes, thanks, shut up and go away.
I’ll sign the petition for LFG and lowering the so called “difficulty” of oneshotting dungeons.
I’ve yet to be in a group that was full of people so bad that we could not finish a story mode dungeon.
Not one single time.
Let that sink in a little.
Please don’t do this.
What follows a LFG tool is a dumbing down of content so everyone and their mentally deficient pet hamster can do it with relative ease and very little effort.
Oh, forgot Frozen Ground on my list, that skill is amazing for kiting the big bads around.
After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.
Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/first
That’s just going through the first quarter of the first page of threads.
People are complaining more about the level of interest than the level of difficulty, if you read through the threads in this forum.
Huge numbers of mob hitpoints = boring
Running a dungeon 120 times to get level 35 armor (how on earth will you not be level 80 after doing that) = boring
Bosses that stand still and only attack the melee = boringANet can very easily tweak a few numbers here and turn boring into interesting, and that’s the reason people are complaining so much – they are hoping to prick ANet into action. Dungeons at the moment are “ok”, and they could be great.
Running a dungeon 120 times is completely voluntary.
I’m sitting with about 60-90 “tokens” from every dungeon. I’ll probably end up mix and matching different armors for looks.
You get dungeon gear for looks, not for stats. There are far better ways to get items for stats.
Are your team mates using your fields to increase healing? How about to cure? Are they using your fields to create aoe shielding? Are you using earth as an elemntalist to trigger cures or lifesteal, blinds, confusion or pop heals off of other classess fields? Are you supporting each other with blinds, knockdowns, slows or interupts if someone becomes focused, giving them a chance to get away and/or heal themselves up? I didn’t see you mention any of those things. I think you are mistakingly using WoW’s definition of teamwork in GW2, instead of GW2’s definition of teamwork.
I’m an Ele so fields/combos are bread and butter. But I find chasing down an ally to try to heal them or drop a combo to try to give them breathing room or anything like that results directly in myself dying later because I not don’t have that skill to save myself. And often that ally I was trying to save because they had less than 20% health would have been fine, Dodge, block, self heal, They don’t need anyone supporting them. They have their own. So by using mine its a waste.
Just to clarify I don’t have a problem clearing dungeons. I just wish there was more teamwork and am wondering where all this teamwork others are using comes from because I know I cringe when another Elementalist drops a healing rain on me right as I dodge out of the area and self heal, to only watch them die moments later when they cant drop that healing rain on themselves. I’m using healing as the example but it really goes for any defensive skill.
Reading this, I’m going to assume you’re a staff ele.
http://wiki.guildwars2.com/wiki/Stoning – Indefinite weakness, lowers damage output significantly of everything
http://wiki.guildwars2.com/wiki/Magnetic_Aura – Jump in front of projectiles and send them back (works really well the stronger the projectile)
http://wiki.guildwars2.com/wiki/Static_Field_ – 2 second AoE stun, not bad
http://wiki.guildwars2.com/wiki/Lightning_Surge – Blind, makes a one shot ability have a chance to do nothing
That’s in addition to your water spells that you are using. And that’s just defensive support. Fire attunement has some fire fields that stack crazy amounts of burning on a target with a couple ranged in the team, water attunement always stacks a lot of vulnerability, increasing everyone’s damage by 10-20%.
“I should be allowed to survive using whatever build and strategy I like!”
I’m fairly sure that that’s anet’s tagline.
And, honestly, it holds true pretty much everywhere besides PvP and explore modes.
Story modes are incredibly easy for the most part. Some pulls are admittedly poorly thought out, but for the most part, there’s a LOT of leeway in story mode dungeons.