Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
Yeah I don’t think rating means that much at the moment but to each his own. Once they release a real solo-q rank then it’ll matter more I reckon but team ranks will always be meh.
Go for the first one. All-white and then a wind catcher. The gold isn’t as good since you lack the gold aura. Even the sunrise gives more of a white aura than gold.
You’re the one missing the point unfortunately. You have a counter. You’re running the counter. The counter doesn’t involve using the profession against itself. That’s the metagame adapting to balance patches.
If your counter was ‘run moar necros’, that would be a balance problem. In my opinion, if every team needed a necro, that would be a balance problem too, but with every team having a guard since forever, I don’t think anet agrees with me about ‘required professions’ being a balance problem.
I think it’s kind of ridiculous to have to put in a counter build into a team comp in order to take down possible necros on the other team. While on the flip side, someone running a necro has a major advantage for everything else and doesn’t have to worry much about anything. Even given a counter-build you’d have to make sure that person is always focusing on the necro let alone being in the same spot with him. Throw in another necro and it’s even more fun to deal with (sarcasm). Fighting necros are okay, but their ability to single-target fear roflkill you is pretty stupid; I don’t think any other class except warrior has that easy of an access to cc to setup a lot of bursts while be effective in other areas (heavy condi). I wish my battering ram (which actually sucks) could reach 1200 distance to cc someone let alone my kick on warrior
Edit: But this is about balance not about necros. I think the best way to balance classes are test servers and feedback from experienced players in that testing realm.
(edited by ArcTheFallen.7682)
So, I may be getting your logic wrong, but everyone should be picking up the flavor of the month highest tier class/comp and work from a top down approach nerfing classes but never buffing? I wonder how long it’d take for the warrior class to get a balance update then :S
Guardian;
No swiftness apart from shouts.Sorry to be pedantic but:
Sorry to be pedantic but i will never pick a staff as a zerker dps guardian, so according to your comment every guardian has to take retreat or equip a staff in order to get swiftness. I know he forgot to mention the staff symbol, but the point is a dps guardian has no valid options for swiftness.
On a side note i totally agree with CntrlAltDefeat, good post.Not trying to troll, but a dps guardian isn’t, as you put it, a valid option. That’s like me complaining my bunker warrior (which I don’t have because it is like a chocolate teapot) doesn’t have access to protection. Every class isn’t meant to be able to fulfill every role. If they were it would be boring as what class you choose would essentially just be a skin.
On a side note, Stunning came out with a semi-dps build that’s pretty effective (it’s up in the guard forums) and it uses staff.
http://wiki.guildwars2.com/wiki/Epidemic
Why then all the other professions do not have skills that would remove everything from all the dots with such a cooldown?
Why necromancer can kill your entire team opponents pressing one button?
Because you need to combo it with at least another skill to make it effective aka Corrupt Boon (40s) or Signet of Spite (48s). Then the cd is actually dependent on those skills otherwise it’s basically give yourself 3 stacks (is it 3?) of vulnerability every 15s.
I like the idea of using the sigil of battle instead of energy since your build doesn’t carry the dodge => heal. I don’t like copying builds so I won’t use it but looks pretty solid. Good 1v1 with an extra added feature of having superb team support with staff buff. Has anyone effectively tried to stop you from using empower though? It seems like most of the fights no one really bothered to snipe your empower which does give you a fighting edge for like at least 10s.
Robert Hrouda: “My parting gift before I abandon dungeons. Enjoy!”—-not. It’s not hard but they just made it more annoying to complete (aka not worth it)
, but I think the playerbase really needs an explanation for how such a terrible map got through the QA process
Read: I hate fun. I hate new things. Go away
o_o I like fun and new things, but not imbalanced competition. It’s still in the hotjoin servers :o go have some fun.
I am pretty sure ArenaNet are not ones to make knee-jerk reactions to changes right away. There has been feedback both good and bad and I’m sure all of them have been read. In the end it seems, they decided to move it out of rotations, however, they did not remove it from the current tpvp rotation which means they want more feedback but want to hold off on the controversial issues of it being competitive. Ideally, they’ll take a look at the design again and address some of the concerns that were brought up and see if there is a way around it to balance it more.
Meh. I don’t think hiding in the canon room’s door arch is called skill, it’s called exploiting a map. Same thing with the nook at the canon panel. Without those small map features which I’m sure were intended to be used in that way, you’d have no way to avoid being banished or updrafted given that they rooted you somehow. Even then, if you have stability, most good players would wait it out which then becomes a battle of who has the longer stability or who can use it more well. Sad though that guards have the easiest access to stability, so it’s imbalanced.
Nice. Hopefully they don’t abandon it but make viable changes to balance it more.
Does it really negate hallowed ground? I’d have to see if order matters too. Also, I do have issues with thief, but only because they cannot be seen most of the time and you aren’t prepared. I’d have to say thieves, necros, guards, and engis are really favored this map.
Also Warrior and Elementalists are in a good spot.
Warrior have some nice pushback (Kick, Stomp and Fear Me) and also quite good access to stability (Balanced Stance, Dolyak Signet).Elementalists have Tornado, which is useless in any map except this, in which it is extremely strong.
Ranger has Rampage as One which is a 20s stability. He as also a knockback in Longbow and the wolf AoE fear.
Mesmer have GS with Illusionary Wave, which can be devastating when used at the right time and Temporal Curtain.Regarding WoC, I think that boon removal priority is last in first out as it was in GW1. I would test it out anyway, thought.
I used to think Tornado was good but I normally run out of the room now :X and just come back after some seconds. I’ll get back to the WoC once I get home.
True about the necro. I had those issues on my thief which isn’t geared towards taking down a necro at canon. However, still think stability for guards give them too much of an edge. It’s not up 100% but long enough to outlast any non-guard in addition to being able to cc them once their stability is up. There are boon removals but it’s not as reliable. And guards can block/dodge them too. Guards are more likely to cc a necro or someone who have boon removal by the time they can get stability off and cc back. Given that both players are equally skilled, classes that have more access to stability by default given them an upperhand at the skyhammer which can determine node fights.
That’s why I love Well of Corruption in Skyhammer.
Unblockable AoE boon corruption
You might imagine how fun is to drop WoC on top of their Hallowed Ground.Also, keep in mind that most boon removals are unblockable because of Aegis.
A Thief, for instance, can steal their stability and pull them off with scorpion wire + trap.
Does it really negate hallowed ground? I’d have to see if order matters too. Also, I do have issues with thief, but only because they cannot be seen most of the time and you aren’t prepared. I’d have to say thieves, necros, guards, and engis are really favored this map.
True about the necro. I had those issues on my thief which isn’t geared towards taking down a necro at canon. However, still think stability for guards give them too much of an edge. It’s not up 100% but long enough to outlast any non-guard in addition to being able to cc them once their stability is up. There are boon removals but it’s not as reliable. And guards can block/dodge them too. Guards are more likely to cc a necro or someone who have boon removal by the time they can get stability off and cc back. Given that both players are equally skilled, classes that have more access to stability by default given them an upperhand at the skyhammer which can determine node fights.
That’s why I love Well of Corruption in Skyhammer.
Unblockable boon removal
Well I’d have to time that hallowed ground then! :P But it’d be a fun fight to see. Actually, I need to test that lol. Interesting..
Not sure how skilled picking up a guard and spamming stability is. Also not sure how skilled chain fearing someone to death is (making necros have to do less work to win? sweet).
Stability can be removed/corrupted by pretty much any profession.
Also, there is no way to have 100% stability uptime.Also, if you got chainfeared to death, you are doing everything incredibly wrong because you didn’t:
- Brought an istant condition removal, which every profession have access to.
- Brought a proper stunbreaker
- Had a good positioning
- Had stability on when you was in a dangerous spot
- Pushed off the Necro first
- Prevented the fear to be applied with any sort of blocks/invulnerability
- Teleported away from the ledge you fell from.Which leads to the fact that you deserved to die because you was outplayed. Plain and simple.
Chain fear is extremely easy to counter, pretty much because Fear is a condition other than a control effect.
True about the necro. I had those issues on my thief which isn’t geared towards taking down a necro at canon. However, still think stability for guards give them too much of an edge. It’s not up 100% but long enough to outlast any non-guard in addition to being able to cc them once their stability is up. There are boon removals but it’s not as reliable. And guards can block/dodge them too. Guards are more likely to cc a necro or someone who have boon removal by the time they can get stability off and cc back. Given that both players are equally skilled, classes that have more access to stability by default given them an upperhand at the skyhammer which can determine node fights.
il make it short 2 bunkers on close point 3 cc heavy classes on cannon .. broken and very boring gameplay , jump pads should have faster and stronger jump cuz now it feels like it is in slow motion , and to all ppl that say this map req skill ? haha very funny , in game where you can die instant it cannot be skillfully balanced it takes 1 small mistake or ..the fact some classes don’t have same cd on be it cc or stability ..those that do have upper hand ,skilled or not.
Oh and jumping on glass ..so when it brakes to insta pull 1 guy in to the hole does not req skill itc just something some classes can do others cant.
Actually, speaking about jump pads, it’d be nice to allow more skills to be activated in the air :x
I’ll try and state my observations without a wall of text.
The glass floor is a death without much/any counter play. Interactive environments are a great idea but the glass in its current implementation promotes abusing mechanics rather than promoting skill play (I define skill plays as those that occur with both combatants having a fair shake at attacking and reacting). I am all for different maps promoting different builds but any map that promotes class stacking or abuse of skill mechanics is deplorable in a PvP enviroment.
If the current glass mechanic stays, I would prefer it not to be an instant death. If anything, falling through should make you start back at spawn with no rez timer (or you could fight the sandworms for survival… something less punishing is what im advocating).
Hm…fighting a sandworm may be quite the punishment lol. It’d allow the other team to have 5 v 4s above you while you are busy killing a sandworm to I guess respawn? Anyways, that thought was probably just thrown out there so nvm. Some changes to the fall punishment could improve the tpvp experience for less favored classes but not by much. More than not, they’ll still get knocked over again.
Sorry Nakoda, I may have taken your question to specifically to the new map. In a general sense, I just think most players like to respec based on players not maps. I prefer the first one over the latter. Losing due to a map always makes me think “Gr…if we were only on solid ground!” But if I totally get handled, I’ll give them a “gg, got owned reall good”. Also it depends on the map, I think it should affect your build to a certain degree but shouldn’t totally determine it => “Oh, I need to bring all the cc I can get and stability” as opposed to treb “Oh, I’ll play a 1v1 roamer and take down the guy at the treb”.
(edited by ArcTheFallen.7682)
Hi, Engineer or Necro.
My Thief has no CCs and Scorpion Wire doesn’t pull people onto glass in the cannon room.
But that’s besides the point. Skyhammer just isn’t fun. First, it greatly favors not only certain specs, but certain classes, mainly Engies and Necros. If you don’t have them in your team and your enemy does, it’s game over.
And another dozen of reasons…
The map would be fine as a hotjoin map. I’d just skip it and move my merry way. Those who find it fun can go play it there, but please, at least let tPvP maps be about actual fighting other players.
“fighting other players” What are you fighting bots? no matter how it is done you are still fighting other players. every CC is avoidable. That all takes into account your skill in determining what your opponent is using and staying in position. ESPECIALLY as a thief you should have zero issues with this. and even when you do get out of position your accessibility to blind will pretty much halt most incoming launches.
It will halt some, but not all. Especially considering that the blind is a small AoE.
Necromancers simply put down wells and marks and then spam fear. A Thief can’t counter that, what you need to do is move out of the melee range and have Stab, otherwise you un-hug the door and get free-feared.
And getting hit by all those pre-set marks at the door hurt x_x.
use the jump pads and drop down on the point instead?
this is pvp people, not pve raiding. there is no tank n spank strategy to conquest.
use strategy, critical thinking, spatial awareness, and personal skill to win.
stop running into marks if you know they will be there in the hopes that you might bulldoze through them.
Sorry, had to edit, but I meant the canon room and maybe I need to test more but don’t think you can’t dodge them if they are placed right at the door entrance.
ah, ya, well that is just bad map design, but the whole game is replete with that. point taken.
regardless, this isn’t just a skyhammer issue, and i’ve said that many times. this is something that happens across the board.
my question is still being ignored,
why aren’t people more willing and flexible to respec week by week for the map in rotation to increase their command of their professions?
The simple answer is: Because they aren’t as “skilled” as they think they are, and using a different build beyond the few builds they have mastered scares them. Some can’t even try another build because they don’t know how to, outside of copying someone elses and maybe tweaking it a bit at most. Alot of players just want to run in and kill things with as little critical thinking as possible. Theory-crafting to them is just a hassle better left out of the equation.
You are jumping the gun here. I’ve been in this debate for awhile but I literally have not changed my build and do too well on this map. So well that it’s not fair for other classes. I’ve crafted so many things on all professions including using some copy&paste builds to see how they fair. It’s not about trying new things, it’s about accepting the fact that this map is imbalanced. How can you be competitive on an imbalanced map?—well the answer to that is forcing other players to play what is OP on that map. I’m glad a lot of people enjoy this type of ‘game feature’ but it’s seriously not in any way shape or form a good map for tpvp.
I’m not jumping the gun, mate. Listen you keep bringing up skyhammer. I’m not even talking about Skyhammer. i am just responding to the OP’s question as to why IN GENERAL the pvp player base has an issue with changing up builds and composition for certain situations. Sorry if there was a misunderstanding.
Ah, it was, sorry. But if I am not mistaken I think most of the resistance to change currently is due to the new map addition and possibly why the OP asked this question too. But I could be wrong on that as well.
Is this hotjoin or tpvp? Can’t really tell from your OP. If hotjoin, it can’t be just you, it may have just been a premade group who joined one side and coordinated better plays or just a bad rng with overall better players on the other side. There’s nothing much you can do if your team is subpar except maybe backcap and win the small fights you can win by yourself (or aid in team fights that you know you can win). If it’s tpvp, the matchmaking system is questionable at times.
perhaps what I am asking, then, is ..
what is so wrong with having to use different strategies and skill sets on different maps and being, to a degree, required to do so?
I think the degree is just too high. As long as you can kill people with cc, the person who can bunker and cc the most wins. As long as there is a canon, the one who owns the canon room and lands good shots wins. How do you beat a bunker guard? Well, you’ve got to outlast his stability and cc him or kill him while avoid being cc’d yourself. Avoiding a cc is somewhat random is this game. Sure you can see banish and whatnot, but can you see shield? Do you know whenever he’s going to immobilize you for a banish? Do you have enough stun breakers just in case he lands it? You as a non-guard class already have to worry about all those things while the guard is just like (is my stability up? good. Do I have enough hp? good.)
Everytime you secure the canon room, it’s a free laser at any point. You can kill people in mid fights, heck you can nuke 3v1 fights where your 1 guy is some good bunker who’s stalling for support or manages to land really good ccs for insta kills.
Anyways, my examples are going by one team has the much more favored classes (guards, necros, engis, etc) against a team like (rangers, eles, mesmers, etc). I mean, yes, those other classes can cc too, but it’s much harder.
Hi, Engineer or Necro.
My Thief has no CCs and Scorpion Wire doesn’t pull people onto glass in the cannon room.
But that’s besides the point. Skyhammer just isn’t fun. First, it greatly favors not only certain specs, but certain classes, mainly Engies and Necros. If you don’t have them in your team and your enemy does, it’s game over.
And another dozen of reasons…
The map would be fine as a hotjoin map. I’d just skip it and move my merry way. Those who find it fun can go play it there, but please, at least let tPvP maps be about actual fighting other players.
“fighting other players” What are you fighting bots? no matter how it is done you are still fighting other players. every CC is avoidable. That all takes into account your skill in determining what your opponent is using and staying in position. ESPECIALLY as a thief you should have zero issues with this. and even when you do get out of position your accessibility to blind will pretty much halt most incoming launches.
It will halt some, but not all. Especially considering that the blind is a small AoE.
Necromancers simply put down wells and marks and then spam fear. A Thief can’t counter that, what you need to do is move out of the melee range and have Stab, otherwise you un-hug the door and get free-feared.
And getting hit by all those pre-set marks at the door hurt x_x.
use the jump pads and drop down on the point instead?
this is pvp people, not pve raiding. there is no tank n spank strategy to conquest.
use strategy, critical thinking, spatial awareness, and personal skill to win.
stop running into marks if you know they will be there in the hopes that you might bulldoze through them.
Sorry, had to edit, but I meant the canon room and maybe I need to test more but don’t think you can’t dodge them if they are placed right at the door entrance.
ah, ya, well that is just bad map design, but the whole game is replete with that. point taken.
regardless, this isn’t just a skyhammer issue, and i’ve said that many times. this is something that happens across the board.
my question is still being ignored,
why aren’t people more willing and flexible to respec week by week for the map in rotation to increase their command of their professions?
The simple answer is: Because they aren’t as “skilled” as they think they are, and using a different build beyond the few builds they have mastered scares them. Some can’t even try another build because they don’t know how to, outside of copying someone elses and maybe tweaking it a bit at most. Alot of players just want to run in and kill things with as little critical thinking as possible. Theory-crafting to them is just a hassle better left out of the equation.
You are jumping the gun here. I’ve been in this debate for awhile but I literally have not changed my build and do too well on this map. So well that it’s not fair for other classes. I’ve crafted so many things on all professions including using some copy&paste builds to see how they fair. It’s not about trying new things, it’s about accepting the fact that this map is imbalanced. How can you be competitive on an imbalanced map?—well the answer to that is forcing other players to play what is OP on that map. I’m glad a lot of people enjoy this type of ‘game feature’ but it’s seriously not in any way shape or form a good map for tpvp.
Hi, Engineer or Necro.
My Thief has no CCs and Scorpion Wire doesn’t pull people onto glass in the cannon room.
But that’s besides the point. Skyhammer just isn’t fun. First, it greatly favors not only certain specs, but certain classes, mainly Engies and Necros. If you don’t have them in your team and your enemy does, it’s game over.
And another dozen of reasons…
The map would be fine as a hotjoin map. I’d just skip it and move my merry way. Those who find it fun can go play it there, but please, at least let tPvP maps be about actual fighting other players.
“fighting other players” What are you fighting bots? no matter how it is done you are still fighting other players. every CC is avoidable. That all takes into account your skill in determining what your opponent is using and staying in position. ESPECIALLY as a thief you should have zero issues with this. and even when you do get out of position your accessibility to blind will pretty much halt most incoming launches.
It will halt some, but not all. Especially considering that the blind is a small AoE.
Necromancers simply put down wells and marks and then spam fear. A Thief can’t counter that, what you need to do is move out of the melee range and have Stab, otherwise you un-hug the door and get free-feared.
And getting hit by all those pre-set marks at the door hurt x_x.
use the jump pads and drop down on the point instead?
this is pvp people, not pve raiding. there is no tank n spank strategy to conquest.
use strategy, critical thinking, spatial awareness, and personal skill to win.
stop running into marks if you know they will be there in the hopes that you might bulldoze through them.
Sorry, had to edit, but I meant the canon room and maybe I need to test more but don’t think you can’t dodge them if they are placed right at the door entrance.
ah, ya, well that is just bad map design, but the whole game is replete with that. point taken.
regardless, this isn’t just a skyhammer issue, and i’ve said that many times. this is something that happens across the board.
my question is still being ignored,
why aren’t people more willing and flexible to respec week by week for the map in rotation to increase their command of their professions?
I don’t mind respeccing but it’s annoying to be limited to certain specs. It also favors certain professions. I mean I don’t have to change anything because I’m a guard :< but got the feels for my guildmates who are more vulnerable to ccs. Sure I can tell them to bring stability and respec to cc but that won’t do as well as if I told them to just go guard, necro, engi, thief for this map which is kind of disappoints me because I enjoyed the ‘individuality’ of players. Not a fan of players having to pick up a pocket metaknight (smash bros term :x) just to win competitively. Again I could make their current professions work somewhat but it’s just a waste to force them to have to try 10x (arbitrary multiplier) as hard to fight against more cc friendly classes. This map just limited build diversity indirectly and made things less flexible.
Obviously people complaining about warriors haven’t seen the damage warriors can do on this map.
No, they can’t. Especially not Engies. All an Engineer has to do is, again, hug the door and DPS you down. You can never kill an Engineer in pure melee as a Warrior.
Uh no, warriors can easily escape through the portal before the engineer dps them down. And come back 5 seconds later. Warriors have very good stability and will prevent a lot of the engineer’s crowd control.
So you walk away and allow the cannon holder to take another shot? He will heal up as well, you know.
As for Warriors, it’s the age-old question of “why bring someone that can do one thing well, when another one can do it best?”. Necro and Engie are way superior to Warriors in the cannon room, plus they can still fight well even with their cheesy push builds, unlike a Warrior that has to slot Stomp, Fear Me and equip a Rifle.
I mean, warriors can get stability a lot easier then engis. Once elixer S is used up engis really have to rely on dodging to avoid being cc’d off—same with necro. And that’s fine if they need to bring all those utilities, you just have to land one of them successfully and in the right position to kill them.
Warriors have some pretty good access to stability, make use of it! Necros can easily be cc’d and engis can too somewhat but may be hard to catch.
No, they can’t. Especially not Engies. All an Engineer has to do is, again, hug the door and DPS you down. You can never kill an Engineer in pure melee as a Warrior.
I mean it’s the same with warriors hugging the door and dpsing engis down. Depends on the engi and the necro imo. But it can be done. I don’t know why you suggest warriors are decent and then bash them lol. I’ll have to test it out but I think stomp may be able to knock them out of the door arch.
Hi, Engineer or Necro.
My Thief has no CCs and Scorpion Wire doesn’t pull people onto glass in the cannon room.
But that’s besides the point. Skyhammer just isn’t fun. First, it greatly favors not only certain specs, but certain classes, mainly Engies and Necros. If you don’t have them in your team and your enemy does, it’s game over.
And another dozen of reasons…
The map would be fine as a hotjoin map. I’d just skip it and move my merry way. Those who find it fun can go play it there, but please, at least let tPvP maps be about actual fighting other players.
“fighting other players” What are you fighting bots? no matter how it is done you are still fighting other players. every CC is avoidable. That all takes into account your skill in determining what your opponent is using and staying in position. ESPECIALLY as a thief you should have zero issues with this. and even when you do get out of position your accessibility to blind will pretty much halt most incoming launches.
It will halt some, but not all. Especially considering that the blind is a small AoE.
Necromancers simply put down wells and marks and then spam fear. A Thief can’t counter that, what you need to do is move out of the melee range and have Stab, otherwise you un-hug the door and get free-feared.
And getting hit by all those pre-set marks at the door hurt x_x.
use the jump pads and drop down on the point instead?
this is pvp people, not pve raiding. there is no tank n spank strategy to conquest.
use strategy, critical thinking, spatial awareness, and personal skill to win.
stop running into marks if you know they will be there in the hopes that you might bulldoze through them.
Sorry, had to edit, but I meant the canon room and maybe I need to test more but don’t think you can’t dodge them if they are placed right at the door entrance.
Yeah, warriors have good access to stability and cc, make use of that!
Hi, Engineer or Necro.
My Thief has no CCs and Scorpion Wire doesn’t pull people onto glass in the cannon room.
But that’s besides the point. Skyhammer just isn’t fun. First, it greatly favors not only certain specs, but certain classes, mainly Engies and Necros. If you don’t have them in your team and your enemy does, it’s game over.
And another dozen of reasons…
The map would be fine as a hotjoin map. I’d just skip it and move my merry way. Those who find it fun can go play it there, but please, at least let tPvP maps be about actual fighting other players.
“fighting other players” What are you fighting bots? no matter how it is done you are still fighting other players. every CC is avoidable. That all takes into account your skill in determining what your opponent is using and staying in position. ESPECIALLY as a thief you should have zero issues with this. and even when you do get out of position your accessibility to blind will pretty much halt most incoming launches.
It will halt some, but not all. Especially considering that the blind is a small AoE.
Necromancers simply put down wells and marks and then spam fear. A Thief can’t counter that, what you need to do is move out of the melee range and have Stab, otherwise you un-hug the door and get free-feared.
And getting hit by all those pre-set marks at the door hurt as a thiefx_x. (if a necro is manning the canon)
RNG makes this a little imbalanced :o. Gotta get dem aspect master buffs.
Okay okay, you got me guys, I’m the bad person here because I wanted people to play by the rules. I’ll just take my (apparently) meaningless achievement, my ability to actually run the races and win…and I’ll walk away. I’ll just have to turn off map/say/whisper chat if I want to race again so I don’t get bombarded with negativity when I choose to do what’s right.
The general view of the Gw2 community becomes more and more disheartening every day, I give up.
_________________________________________________I’m done posting for the day, and while I may have had a dif. opinion than some (if not most) of you, I just want to thank you all for the comments and your time.
I mean, I don’t think you are bad just don’t call out other people who earn the 1st place spot and choose not to cross. I also don’t think people should call you names for not letting them cross. It’s a gift not an entitlement.
Warriors have some pretty good access to stability, make use of it! Necros can easily be cc’d and engis can too somewhat but may be hard to catch.
nah, some specs have a slight advantage on maps—but skyhammer is the first map that forces you to have a specific spec in order to compete. Throw out all the ineffective variables and just worry about stability and cc builds. Inconsistency cannot be competitive. It’s like saying competitive fps includes both deathmatch and capture the flag, if you aren’t good at both then go home (what?). If gw2 pvp wants to be centered around skyhammer sure. But it has to be one or the other. Otherwise, it’s not really standard pvp anymore but more like Mario Party with who’s the master of all the mini-games.
Just as people are allowed to sit at the line and let others pass, you can be whatever you want to be and always cross the finish line as first. You just have to deal with people calling you names. I don’t see what’s the big deal. Cheating doesn’t really exist because this is a non-serious mini-game. If crossing the line more than once in first place actually mattered then yeah this would be an issue.
Yesterday I picked the Zenith Short Bow (instead of the Staff) for my reward. (My main is a Mesmer).
I heard there was a glitch with some zenith weapons (if you click on something you get something else). Did you really click on short bow or did you click on staff and get the shortbow? If the latter, submit a ticket!
“Don’t aggro boss” => “Accidentally click on boss with autoattack on” : |
Same! I hate it when I decide “hey I’ll go explore on my alt with my group” => “can you link wp please” => doesn’t have wp => cries and switches back to main with 100% map completion
Chasing someone on skyhammer and falling into a hole XO
Gems would be nice!
One thing to note especially is how you just need the kb skills and then you can bunker spec. Due to the ability to insta kill, bunkers can kill just as easily as dps sepcs or at least scare the living kitten out of people from close calls before your friendly skyhammer drops a nuke on that point. What’s the point of traits if all it takes is cc to win :x
and I don’t think this map is balanced—far from it.
I don’t get it. Then your very first comment was not against my post? :/ I was a bit annoyed cause i thought so.
Hold up, let me scroll up o_o. Oh yeah, I agreed with you haha but gave a somewhat more specific example. Good thing you caught that! xD
(edited by ArcTheFallen.7682)
I think re-evaluating this map is hard because any of the changes suggested to make this a better tourney map would somewhat nullify some current fun factors the map has on a more light-hearted playing field (hotjoin). Best way is to make the map different for hotjoin and tpvp, but that’s probably not viable for Anet.
The funny thing is, I hear players complain about how they’re neglecting PVE content for PVP all the time.
Tis true haha. I wish you got more achievement points from PvP. Nope, just rank points that take forever to get =_=;
So I purposely stood in front of a glass pane, spectral grasped a chick on the glass then dagger 3’d her. Lol
Love terrormancer on this map so many fears, and ways to run people off the edge.
Hope you got lots of stability!
For fun you could also spectral walk => stand on glass pane => spectral grasp => fall with them but then teleport back.
I mean, personally I don’t think it should be changed because it’s great (for fun) the way it is. It just shouldn’t be a tourney map.
And what is the guard doing during this time? Sitting around? He’s more likely to cc any non-guard off since the canon map is in favor of kbs. Pretty sure I do have some thought behind my claims and pretty sure guards dominate this map.
And what are YOU doing during this time? Sitting around? Trying to faceroll and cc him while he has stability? If you’re saying that this map is balanced, you shouldn’t be against fights like that. You’re taking tons of knockbacks? Be ready to pay for it. Guards have only 1 skill which knockback you and is hard to dodge – shield’s 5th skill with 40/32 seconds cd. And they only way to immobilise you is with scepter’s 3. Scepter. Scepter. My god, if you can’t fight against guard with scepter…
Don’t even try to say that hammer’s 4 or greatsword’s 5 is hard to dodge.
lol we can test this out if you want and who needs to win fights when you can insta kill.
edit: and I don’t think this map is balanced—far from it.
For all those idiots complaining about how skill based this map is, i wish to say one thing:
ANY mistake against ppl with launch/knockback – and you are dead. Just 1 mistake, while they can do 9000 mistakes, be put down to 1% hp and still be able to kill you with a single strike.Yeah, and people who cheese with guards can make like 9000 mistakes and will be okay due to stability. Pretty ridonkulous
Access to stability
Stand your ground:6 seconds every 24 seconds (traited)
Virtue of Courage: 3 seconds every ~72 seconds (traited)
Hallowed Ground: 9 seconds every 72 seconds (traited)18 seconds if chained. When pooping renewed focus we can activate virtue of courage again which gives 3 seconds invul + 3 seconds of stab. We get to 24 seconds, where stand your ground is off CD = total of 30 seconds of stability/invul.
But to give you an impression that this is not op, let me say there are enough builds which provide boon-stripping. Or should I say there are enough necros? W/E, it’s too easy to get your CC off.
Yeah, I think boon stripping other than corrupt boon is very unreliable. By the time it happens you’ll most likely get cc’d off. But when it gets tough in the room it’s easy to play the run out run in game. And if they don’t follow you outside you can get out of combat within 3 seconds walking away from the asura gate and regen all your health.
edit: although, I think its 64s for hallowed ground, and that makes it technically 54 seconds ish due to the active time overlapping with the cd. Then you have shelter, and sanctuary for some good space denial let alone dodges. During this time you should be focusing on landing (or at least with my weapon choices) shield onto glass panel + immob w/ scepter. Or Banish. I am not saying guards are unstoppable, just have too high of an upper hand. So yes, I commend people for being able to kb me off.
I agree, guardians on this map count to the top classes. I thought Hallowed Ground had a 90 sec CD. If it’s 80 then I’m sorry for this fault. Alltough it’s always easy to speak outside of the game in a theoretical way. Because in practice it is normally different, because there are tons of other influences.
Yeah, that’s true. I mean, by all means I do love that my build (hipster consecration guard) works super well. But I’m like one of the few guards who play in my pvp guild and it’s really disheartening seeing their classes being subpar or even ineffective on this map. I mean I could force them to change, but that’s not how it should be. I don’t disagree with changing specs for maps. But you shouldn’t have to change to a certain spec (max out on stab/cc). I guess I’ll wait for some of the more agreeable changes such as the dodgeable laser. That’d help node fights be more reliant on skill than the victor at canon room.
For all those idiots complaining about how skill based this map is, i wish to say one thing:
ANY mistake against ppl with launch/knockback – and you are dead. Just 1 mistake, while they can do 9000 mistakes, be put down to 1% hp and still be able to kill you with a single strike.Yeah, and people who cheese with guards can make like 9000 mistakes and will be okay due to stability. Pretty ridonkulous
Access to stability
Stand your ground:6 seconds every 24 seconds (traited)
Virtue of Courage: 3 seconds every ~72 seconds (traited)
Hallowed Ground: 9 seconds every 72 seconds (traited)18 seconds if chained. When pooping renewed focus we can activate virtue of courage again which gives 3 seconds invul + 3 seconds of stab. We get to 24 seconds, where stand your ground is off CD = total of 30 seconds of stability/invul.
But to give you an impression that this is not op, let me say there are enough builds which provide boon-stripping. Or should I say there are enough necros? W/E, it’s too easy to get your CC off.
Yeah, I think boon stripping other than corrupt boon is very unreliable. By the time it happens you’ll most likely get cc’d off. But when it gets tough in the room it’s easy to play the run out run in game. And if they don’t follow you outside you can get out of combat within 3 seconds walking away from the asura gate and regen all your health.
edit: although, I think its 64s for hallowed ground, and that makes it technically 54 seconds ish due to the active time overlapping with the cd. Then you have shelter, and sanctuary for some good space denial let alone dodges. During this time you should be focusing on landing (or at least with my weapon choices) shield onto glass panel + immob w/ scepter. Or Banish. I am not saying guards are unstoppable, just have too high of an upper hand. So yes, I commend people for being able to kb me off.
(edited by ArcTheFallen.7682)
Yeah, and people who cheese with guards can make like 9000 mistakes and will be okay due to stability. Pretty ridonkulous
Get some brain and skill before trying to post something like that. If you see that guard has stability, then just wait before trying to hit him with launch/kb. Yes, he can be very STRONK and use SYG or aegis just in time, but guard cant keep stability with 100% uptime. Usually uptime is about 30-40%. Even with hallowed ground, it’s still not 100%. Even if it would be 100%, then, oh my god, you just wouldn’t be able to KILL GUARD IN ONE HIT. What a shame.
And what is the guard doing during this time? Sitting around? He’s more likely to cc any non-guard off since the canon map is in favor of kbs. Pretty sure I do have some thought behind my claims and pretty sure guards dominate this map.
For all those idiots complaining about how skill based this map is, i wish to say one thing:
ANY mistake against ppl with launch/knockback – and you are dead. Just 1 mistake, while they can do 9000 mistakes, be put down to 1% hp and still be able to kill you with a single strike.
Yeah, and people who cheese with guards can make like 9000 mistakes and will be okay due to stability. Pretty ridonkulous
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