Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
(edited by ArcTheFallen.7682)
We are talking about a supposed DPS class whose only viable/op/imba/FOTM build is as SUPPORT because need a rework in each of their trait lines or weapons???
Delete ranger class pls.
I’m talking about a class that needs more focus on the class not their AIs.
I have a ranger and, yes, we need more focus on the CLASS, but you should talk with Anet, because when i choosed a ranger i thought it was a DPS class not a support one , people use Spirits build because each time Rangers have a nice build Anet nerf it, now rangers only have one VIABLE build in SPvP, blame Anet not rangers.
I didn’t mean to blame rangers. I just wanted to address the issue. I just can’t help it though when rangers think I want them to not exist. I just want them to be awesome, not OP.
Then dont say things like “Spirit rangers are the bottom-dwellers of no skill.” Im sorry we are playing the only viable build for our class in pvp.
I said spirit rangers specifically, and I still don’t think they require skill :S Other ranger builds, I reckon they would. It’s okay to be competitive, but it’s a build that needs to be looked at in the next balance patch. The other traitlines need to be looked at as well so rangers can stand their own ground without the pet. It’d be awesome if there was an elite to transfer the pet’s power to you and then the pet disappears for a bit while you wreck people solo. ideerno
Don’t take this the wrong way, but I think you as a player need to be looked at in the next balance patch.
Seems like you have very little know how when comes to spirit rangers. If anything they need to buff the Spirit’s cause atm vs a good team they have become USELESS.
Our elite always gets interrupted when trying to res. Our minor spirit’s are dead in first few seconds of battle. And soon as we recast them same thing happens again.
We are no longer the king’s of back point. Just take a Engi and you counter any type of ranger build we have for back point.
So what are we left with, taking our only viable build to mid fight just to have the spirit insta-gibbed leaving us with next to no DPS at all.
Now tell me how is that “OP”, and I don’t want to hear I can’t beat spirit rangers with my 1v1 hero build. Not every build is meant to counter every single build in the game. There are thief builds that destroy the spirit ranger 1v1, but these thief builds are not the current meta, so current meta builds have problem’s vs the spirit build.
Player’s like you shouldn’t be posting on the forums at all.
Wow, complain about one thing out of all the builds out there and I shouldn’t post? Beating a spirit ranger is much harder than beating most other classes and it’s an easy to pick up build. I don’t know how much more I can say about that. I’m frustrated that Anet is letting this go by and calling it a competitive game. People can play whatever they want to play, but you can tell when a ranger is good or just using it because they don’t know how to master their class in other aspects. BM rangers still exist and I’ve seen some people in competitive play near the top 1000 using it. Why is 90% of the rangers I see still spirits though? I can’t blame someone for wanting to pick the flavor of the month build. But I do hate people saying that it’s a L2P issue. Fine, I’ll learn to play against spirit rangers. But I swear, if I beat any of you guys who just don’t understand balance in tpvp, I’m going to shove it in your face for picking a kitten build.
edit: Also, I don’t want to talk about theoretical encounters. Just looking at the profile of the build can tell you it’s options compared to any other class. And don’t discount your teammates in a mid fight. Even if the buff is up for like 5 seconds, it’s enough to give your teammates and you the first hits with the buff proc.
(edited by ArcTheFallen.7682)
We are talking about a supposed DPS class whose only viable/op/imba/FOTM build is as SUPPORT because need a rework in each of their trait lines or weapons???
Delete ranger class pls.
I’m talking about a class that needs more focus on the class not their AIs.
I have a ranger and, yes, we need more focus on the CLASS, but you should talk with Anet, because when i choosed a ranger i thought it was a DPS class not a support one , people use Spirits build because each time Rangers have a nice build Anet nerf it, now rangers only have one VIABLE build in SPvP, blame Anet not rangers.
I didn’t mean to blame rangers. I just wanted to address the issue. I just can’t help it though when rangers think I want them to not exist. I just want them to be awesome, not OP.
Then dont say things like “Spirit rangers are the bottom-dwellers of no skill.” Im sorry we are playing the only viable build for our class in pvp.
I said spirit rangers specifically, and I still don’t think they require skill :S Other ranger builds, I reckon they would. It’s okay to be competitive, but it’s a build that needs to be looked at in the next balance patch. The other traitlines need to be looked at as well so rangers can stand their own ground without the pet. It’d be awesome if there was an elite to transfer the pet’s power to you and then the pet disappears for a bit while you wreck people solo. ideerno
(edited by ArcTheFallen.7682)
I mean, Play2Win right? Of course any competitive person in their right mind is going to pick this build up and play with it.
First and foremost—I AM NOT THE COMMUNITY. I don’t care what anyone else has complained about. My focus is spirit rangers so don’t compare me to whoever has complained in the past. I understand that people will have to pick up whatever they need to—to win. But I can’t just sit around and twiddle my thumbs while Anet thinks this specific build for rangers is okay. It’s not. But in addition, I want rangers to have more viable competitive builds, not this joke of one.
Killing those spirits may be effective, but it’s wasting your time and your resources to dish out on another player. 1-on-1 maybe it’d be okay, but you’d still have to deal with evade + protection uptime + regen, condi cleanse. It’s pretty rough. I’m not saying it transforms a newb into a Jumper or whoever you think is a good player. I’m saying this build is a freebie to any competent player who wants an edge on their team. Low skill cap, High output mastery. Necro mancers are annoying with their long-range bursts, but they aren’t as tanky as Rangers and they can’t handle pressure. Rangers can. I’m not talking about Necros anyways nor have I really complained about them that much. Why keep on bringing irrelevant topics.
First, we have no idea what Anet thinks about the spirit build, in fact they have indicated the exact opposite of what your put forth. They acknowledged they dont like AI dependent builds, however they also stated they would not change meta before PAX. We are currently in a wait state.
Next, killing spirits in a 1v1 or during team fight down time between targets is hardly a waste of your time or resources, especially because of the bonuses they add. In a high level team fight its not spike spike spike spike. You have cooldowns, there is free casting and waiting, thats when you eliminate spirits. Did the ranger come to the fight at the start, take them out before you fully engage.
Finally, and probably one of the most hypocritical things Ive seen on this forum in a while. If we are going to talk about how Spirit Ranger is a freebie to lower skilled players then how am I not allowed to bring up the next freebie to low skilled players – the necromancer in current meta. Please, how is discussing similarly “OP and easy to play” classes irrelevant? So yes, they are more susceptible to pressure, but they also get this lovely Plague Form skill to mitigate so much damage. In addition, because they are so long range with their marks they are often highly protected by their team. And lets not act like Spirit Ranger doesnt have its weaknesses; Ive already pointed them out. A single stunbreaker on long cooldown based on a trait. CC the kitten ranger.
I understand that nothing is going to change until after Pax.
The Spirit Ranger build has less to worry about. Even if they get beaten, I think the assaulter has to try at least 3x harder.
I can’t stop you from bringing up the necromancer, but it’s hard to talk about the issue for a specific build when you try to say “There are bigger issues at hand – the necro”. It’s like because I got robbed on the street as opposed to a bank being robbed, we need to talk about the bank before we can address my issue. It just doesn’t make sense.
My issue is with spirit rangers. It has nothing to do with necros. That can be said in another thread.
(edited by ArcTheFallen.7682)
We are talking about a supposed DPS class whose only viable/op/imba/FOTM build is as SUPPORT because need a rework in each of their trait lines or weapons???
Delete ranger class pls.
I’m talking about a class that needs more focus on the class not their AIs.
I have a ranger and, yes, we need more focus on the CLASS, but you should talk with Anet, because when i choosed a ranger i thought it was a DPS class not a support one , people use Spirits build because each time Rangers have a nice build Anet nerf it, now rangers only have one VIABLE build in SPvP, blame Anet not rangers.
I didn’t mean to blame rangers. I just wanted to address the issue. I just can’t help it though when rangers think I want them to not exist. I just want them to be awesome, not OP.
…
I’m not going to sit around and say that a gun is just as good as a sword in battle even though they are different. Why not give everyone something that has the potency of a gun? Or give a class better weapon skills to sustain while sacrificing valued utility slots. Spirit rangers are the bottom-dwellers of no skill.
Man you guys are seriously amusing. I definitely can tell whether I was being outplayed or if it’s their build doing the talking. Sure I can try to kill the sun spirit first or whatever the suggestions are, but it doesn’t stop a good ranger from either 1 bunkering super well or 2 supporting the rest of the kitten team by just running around with his other spirits. I’ve never seen class that actually has an AI that has to be taken care of immediately before anything else (their elite spirit). Also, spirits dying is sometimes a good thing because it procs their skill (not sure if the icd affects it procing though). I’m sorry that you guys feel attacked as a Ranger class, but I’m not trying to attack everything about it. I just loathe AIs and passive play. In fact, I’d love to see a Ranger class that didn’t have to rely on AIs to win.
Right…
As to your comments about it not being worth it to attack spirits, Rangers going into “super evade mode”, ect… If it takes more than 3 seconds for you to burst a spirit down you have a problem. If you can’t CC a build with no actual stun breakers stability outside a single trait negating a lot of the evade power you have a problem. This build does not automatically make a terrible player good because they are playing it. Yes, its an easier class to play then others, but not much easier then jumping on a necromancer and throwing down ground targeted AOEs and saying GG.
This community really needs to make up its mind. Over in the “Mesmers are bad” thread people are saying that you shouldnt run Mes because other classes can out perform any role it could play. Then we come here and now we grief Rangers for playing the only build viable for them because its effective.
Man, its not just rangers its too many things thats wrong with spvp. The only thing that will happen is once they fix the ranger bug, then another OP build will appear. It will be a endless cycle of nerf, buff, with the people who enjoy their class and trying to enjoy spvp dealing with the changes.
GW2 biggest problem is the foundation it lays on is pve, meaning that pvpers are subject to a pve game transformed into pvp. While spirits being AI controlled and having 100% uptime works in pve, it can’t work in pvp.
Actions need to be punished, punishment causes people to readjust their thinking and draw better conclusions on how to tackle a problem. But as long as there is one button spamming and AI controlled variables then this can not happen.
Would adding downtime for the passive spirit abilities when their skills are activated help this issue? Bad rangers will either poorly time their activates and loss their bonuses or loss out completely on the activations in order to keep their passives up, while a good ranger can use the actives in a constructive way while still bringing down the power of the build slightly?
Turning the passive to an active can be a good change and would make it more skillful to use. But I think taking out AIs in the game would be better period. Unless they give us micro options for AIs. Then if a ranger could control his pet/spirits and the only reason they are doing things is because of his micro, I’ll be stunned.
One last thing to all of the ranger lovers crying L2P. Why keep on defending an unbalanced build? I want Rangers to have like millions of builds just not dependent on AIs and passive play. I want to say “Wow, that was really hard to land.” Or “Wow, that was a really good combo. GG” Not “Wow, he can just press buttons.” Rangers need more ‘timed’ mechanics, not uptime mechanics.
Wow, that HGH engi sure knew how to ground target that cap point. Wow, that necromancer sure new how to lay down marks on that cap point. Wow, that node fight engi sure knows how to run in a circle placing bombs. Wow, that thief sure knows how to use a skill to stack might to take out a target. Wow, that ele sure knows how to teleport to me and activate all his skills at once.
Lets not pretend this is the hardest game to play or land combos on…
Take a chill pill and then tell me which part of what you mentioned is controlled by an AI. Seriously we can play the blame game all day or just talk about spirit rangers and talk about how rangers can be redefined into something more praise-able.
We are talking about a supposed DPS class whose only viable/op/imba/FOTM build is as SUPPORT because need a rework in each of their trait lines or weapons???
Delete ranger class pls.
I’m talking about a class that needs more focus on the class not their AIs.
…
I’m not going to sit around and say that a gun is just as good as a sword in battle even though they are different. Why not give everyone something that has the potency of a gun? Or give a class better weapon skills to sustain while sacrificing valued utility slots. Spirit rangers are the bottom-dwellers of no skill.
Man you guys are seriously amusing. I definitely can tell whether I was being outplayed or if it’s their build doing the talking. Sure I can try to kill the sun spirit first or whatever the suggestions are, but it doesn’t stop a good ranger from either 1 bunkering super well or 2 supporting the rest of the kitten team by just running around with his other spirits. I’ve never seen class that actually has an AI that has to be taken care of immediately before anything else (their elite spirit). Also, spirits dying is sometimes a good thing because it procs their skill (not sure if the icd affects it procing though). I’m sorry that you guys feel attacked as a Ranger class, but I’m not trying to attack everything about it. I just loathe AIs and passive play. In fact, I’d love to see a Ranger class that didn’t have to rely on AIs to win.
Right…
As to your comments about it not being worth it to attack spirits, Rangers going into “super evade mode”, ect… If it takes more than 3 seconds for you to burst a spirit down you have a problem. If you can’t CC a build with no actual stun breakers stability outside a single trait negating a lot of the evade power you have a problem. This build does not automatically make a terrible player good because they are playing it. Yes, its an easier class to play then others, but not much easier then jumping on a necromancer and throwing down ground targeted AOEs and saying GG.
This community really needs to make up its mind. Over in the “Mesmers are bad” thread people are saying that you shouldnt run Mes because other classes can out perform any role it could play. Then we come here and now we grief Rangers for playing the only build viable for them because its effective.
I mean, Play2Win right? Of course any competitive person in their right mind is going to pick this build up and play with it.
First and foremost—I AM NOT THE COMMUNITY. I don’t care what anyone else has complained about. My focus is spirit rangers so don’t compare me to whoever has complained in the past. I understand that people will have to pick up whatever they need to—to win. But I can’t just sit around and twiddle my thumbs while Anet thinks this specific build for rangers is okay. It’s not. But in addition, I want rangers to have more viable competitive builds, not this joke of one.
Killing those spirits may be effective, but it’s wasting your time and your resources to dish out on another player. 1-on-1 maybe it’d be okay, but you’d still have to deal with evade + protection uptime + regen, condi cleanse. It’s pretty rough. I’m not saying it transforms a newb into a Jumper or whoever you think is a good player. I’m saying this build is a freebie to any competent player who wants an edge on their team. Low skill cap, High output mastery. Necro mancers are annoying with their long-range bursts, but they aren’t as tanky as Rangers and they can’t handle pressure. Rangers can. I’m not talking about Necros anyways nor have I really complained about them that much. Why keep on bringing irrelevant topics.
AL has never kicked a player, fyi. Hemo left due to personal reasons, Kaypud left to play with team USA, and i am unable to compete due to the pax requirements. Had the pax requirements not been implemented we would have 4/5 of our original roster.
Still rooting for your team, mate! GL to AL
One last thing to all of the ranger lovers crying L2P. Why keep on defending an unbalanced build? I want Rangers to have like millions of builds just not dependent on AIs and passive play. I want to say “Wow, that was really hard to land.” Or “Wow, that was a really good combo. GG” Not “Wow, he can just press buttons.” Rangers need more ‘timed’ mechanics, not uptime mechanics.
Summon bone fiend: 30cd
Summon blood fiend: 20cd
Summon bone minions: 20cd
Summon flesh golem: 60cd (Note: Elite skill with same cd as spirits)
Summon flesh worm: 40cd
Summon shadow fiend: 20cd
Trait to make these recharge 20% faster.Now, spirit weapons have a cd of between 30 and 60, have a trait to recharge 20% faster and a trait to last 50% longer. Ranger spirits all have a 60 cd, with the elite having a huge 4 minute cd. There are no traits to make them recharge faster. Given the fact that spirits != spirit weapons != minions, have any of you ever taken a step back to think that maybe, just maybe it’s intentional? I’m going to assume not. Stop basing these “facts” on other professions AI skills, because again, spirits != spirit weapons != minions. They all work differently, as they should. Now of course I’m not saying it’s not a bug, it’s possible it is (which if it is ANet need to rework rangers because other than spirit rangers the class is quite subpar), but until it’s confirmed stop trying to say it’s a fact.
I never argued that the design wasn’t intentional, but compared to spirits, they are subpar. They need more buffs on the other AI builds or just remove AI builds period. What competitive game relies on AIs more than the actual player?
You mean the fact we can’t cast the spirit and then the active because the active goes on immediate cool down?
Oh I see. Just another L2P issue, I don’t think that bug will be fixed this patch.
Eurantien, I’m surprised you can’t even objectively look at this. I know you are a great ranger, but you seriously can’t say that Spirit Ranger is balanced. The cost of using them is so freaking low. Almost anybody who’s competitive can pick one up and master it in one day.
It’s intended. You guys were the ones that cried and cried about how underpowered spirits were and how easy they die. You got what you asked for.
Seriously, rangers are either “HAHA GG RANGER SUCKS ROLL NECRO/WARRIOR” or “ZOMG RANGER OP NEEEEERF”
My profession can never, ever win with you people.
I actually don’t complain normally. Spirit rangers are the only ones who’ve pushed my buttons this far.
Until there is actual risk to running a ranger they will never have the respect of anyone who has played other classes.
But perma stealth thief and ground target mark fear necromancer get your respect, lol, ok.
Evade thief, I have not played a lot of, but stealth thieves are not that hard to deal with and it actually takes skill to know when to gtfo. Necromancers were okay for me before their DS buff. It’s so hard to take their life force away with direct damage now.
killsun spirit, kill elite (240 sec cooldown), bb ranger, L2P, any dps class can kill any spirit in 5 secs.
BTW, nerf phantasms.
Okay, use your burst to take down spirits. Then let the ranger go into super evade mode until he summons them again. They’ll last long enough for their allies to help or take you down. Don’t even bring up team fights. They create the biggest distractions unless their teammates are literally letting their spirit ranger do all the work. Pretty sure they are gonna focus on actual players, while you are busy catching spirits. But yeah, let’s make up these 1v1 scenarios where we have the perfect fight against them.
Man you guys are seriously amusing. I definitely can tell whether I was being outplayed or if it’s their build doing the talking. Sure I can try to kill the sun spirit first or whatever the suggestions are, but it doesn’t stop a good ranger from either 1 bunkering super well or 2 supporting the rest of the kitten team by just running around with his other spirits. I’ve never seen class that actually has an AI that has to be taken care of immediately before anything else (their elite spirit). Also, spirits dying is sometimes a good thing because it procs their skill (not sure if the icd affects it procing though). I’m sorry that you guys feel attacked as a Ranger class, but I’m not trying to attack everything about it. I just loathe AIs and passive play. In fact, I’d love to see a Ranger class that didn’t have to rely on AIs to win.
(edited by ArcTheFallen.7682)
Shan isn’t playing
Oh, bummer :\
explain a little more about the swapping?
Because your rank is tied to the individual and not the team, teams form quickly and disband quickly, or players will leave teams to jump to a better team because there is no punishment.
In GW1 there were requirements in place for their automated tournaments where you had to be part of the team for X amount of time or you could not play in their monthly automated tournaments. This forced players to become loyal to each other and not themselves and allowed teams to build synergy. Its no coincidence that the top teams in NA and EU have been together a long time, while all the other teams around them seem to rotate rosters a bit.
AL and USA have done nothing but change rosters since day 1.
Only eu teams stock together bro.
And overlord. Saying “where’s our support” to “oh we lose w/e” doesn’t help your cause. Earn respect. Don’t beg it.
Don’t assume anything about your opponent. I mean anything. Steamhawke will play what he believes is best.
I’d like to know why BAM didn’t get in
AL changed? Hasn’t it always been Shan, Folly, Supcutie, Lily + 1 other? Their original 5th (pchow) stopped playing gw2 so they had no choice but to get another.
Don’t most skills that have active effects with cooldowns have the timer start immediately?
Necro forms for example, don’t the timers start when you push the button and not when you leave the form? Same with dancing blade for thief. While they’re spinning, the cooldown is going down. Same with the guardian summon weapons. Same with ele weapons. Etc etc.
The only issue I’ve heard that could be legitimate is if the frost spirit buffs are honestly stacking because, once traited, the buff has a different name so the untraited spirit and the traited spirit each have an active buff on the target. I’ve never verified this is true, but it was brought up in the other thread.
Nay, most cds start after. Tried it on spirit weapons before I complained. Hammer spirit CD is kitten . I summoned it and waited for it to die—-cd is kitten . It should have been 25s if it were similar to spirits. Also Death Shroud cd starts after you leave. At most you can go back into DS after 7s which is the traited version.
Ok but let spirits attack then.
You can’t compare them with minions, spirit weapons or turrets. They’re not designed to do the same thing and they’ve got a very long 60s CD btw.Shield of avenger and bow of truth have 60 secs cds and they don’t attack. Have lower hp and die if you use a skill (if not traited for it).
No, instead the bow shoots at allies healing them and the shield creates a Shield of Absorption during combat. Regardless, those are Spirit Weapons, minions are minions, turrets are turrets and spirits are spirits. They are all their own entities.
My point was to show that neither one of those spirit weapons attack and they have 60 sec cds. You can try to individualize them, but in the end they are all summons with different properties.
Lol, so you agree – they have different properties. In the case of minions and guard sprits they follow you. Rangers have to spec into that, otherwise they are like turrets. Difference between turrets and Ranger spirits, the turrets auto attack where I have to be active for my spirits to do anything.
They are all different things, and as you explicitly say, they have different properties. CD is one of them.
Spirits act as party-wide signets releasing a buff in an aoe-radius. It’s cd is low compared to spirit weapons because it begins when it’s summoned. You have a complete spirit build when you go into 1 trait-line. For a guard, he’d have to go into 3 different traitlines to achieve a decent spirit weapon build. Even so, if the spirit weapons are killed, it’s over for the guard. They don’t have the sustain to live through things without utilities (No condi cleanse, no easy access to protection, no evade skills).
If we were to compare:
—————————————————
Spirits have a trait which make them more tanky. Spirit weapons do not.
Spirit weapons can attack yes, but they die so easily and their attacks are so subpar it’s not even worth it.
Spirits can trait to being useful when they die. Spirit weapons—when they die, it equates to FML.
Sure, you have to trait into spirits following you, but it’s not as stupid as the trait “When spirit weapons are commanded, they do not die” —- If we want spirit weapons to be viable we HAVE to take that trait, and that’s pretty stupid. We have a trait that also makes them last longer, but when they get focus-fired, it doesn’t even matter, the cd will always be 60 when they die.
Yes they are all different. But spirits have the better—if not overpowered, design. They are passive, but they also have active skills. They can’t attack, but they can almost act better as a shield (via bodyblocking) than the shield of the avenger. Plus, they are given to the most weapon-wise self sustaining class ever that already has a pet. Just with a spirit ranger alone, you can mitigate aoe + give your allies buffs without even trying.
I’m not going to sit around and say that a gun is just as good as a sword in battle even though they are different. Why not give everyone something that has the potency of a gun? Or give a class better weapon skills to sustain while sacrificing valued utility slots. Spirit rangers are the bottom-dwellers of no skill.
(edited by ArcTheFallen.7682)
I’m a little confused as to how the registration is open.
The wiki shows 32 teams that are registered and my team received an email today with the line-up (though one slot says “TBA”).
@ArcTheFallen – Team U S A will see Blacklisted early. (That’s Jumper’s team).
Haha I’ll root for the underdogs, but we’ll see if Jumper can be stopped finally with good strats. But even if he wins, hopes it warrants a slight nerf for evade thieves :P jk Thieves are ok.
GL to you guys who enter! Rooting for Team Sleepy aka AL since I’ve always been a fan but Blacklisted is quite up there in my anticipation list as well. For every spirit ranger that dies, I will donate a vote to Evon.
It’s supposed to be per 1 second
If he’s guarding a close point, he has no choice but to eat my burst, even if he does manage to avoid it, he’d have to waste most of his evades, or allow me to neutralize the point. In which case, my Lich still has enough power to finish him off. Also, his Spirits would immediately be dead from my Lich+Well burst.
Hm. I don’t know. There’s so many things that could happen. But I mean, if you think it’s better then that’s good. I hate these people thinking they are so good by picking up spirit rangers anyways.
Minionmasters can last longer, and do significantly more damage than a Spirit Ranger, so they are both even in that sense.
They can provide Condition removal, constant combo fields, heavy CC, and boons for their teammates. So again, both even, just in different ways.
Fight High Warlord Sikari to see what a skilled Minionmaster can do.
Ya I’m not sure about the last longer portion considering a good spirit ranger has evade frames and AoE blinds.
I’ve seen my teammate survive against 4 players at once in a tPvP for over 30 seconds. We were amazed (and jealous). Pretty sure a necromancer would have gotten trained pretty hard in that circumstance.
The issue isn’t really a 1v1, it’s can you outlast someone+ indefinitely?
It entirely depends on whom the Spirit Ranger/Minionmancer are fighting. I can easily defeat a Spirit Ranger in under 9 seconds with my Wellmancer if I decide to use Lich form.
It depends if you can land your burst. It’s much easier to burst a necro than it is a spirit ranger due to the trait with instant stun breaker and their evades. The skill cap for spirit rangers is also much lower but given someone who’s the best at both, I would bet more that the spirit ranger brings more to the table in terms of team fights and solo capabilities.
Atm necros are at the top in spvp along with rangers (limited builds though). Guardians are usually necessary for every team comp. Thieves are really good too but hard to master. Then you have warriors on the low end. Engineers, Mesmers, Elementalists, are pretty balanced mid-tier.
Bump for publicity. This was poor design. Dont’ design casual achievements on hardcore content. Don’t build a game type that’s counter to how it’s optimally played (kill things when the best thing is to avoid things?). Make it possible to at least kill things on the highest level—nope.
Leaderboards atm are mostly full of people afraid to queue with their main accounts. SoloQ should be the only thing taken seriously when evaluating a person. Luck can be a part of it. But a great player can make the difference. Baddies will always hide behind good players on their team.
And those baddies can very well be carried all the way into the top 100. And since SoloQ is the only thing we should take seriously they must be good, right?
With the lack of communication, baddies are harder to carry. It really depends on each person’s individual ability to recognize the situation and handle it accordingly.
edit: and I respect those who queue often who are on leaderboards. Just hate hovering above well-known names who take like a couple weeks off on their smurf accounts.
Personally I would put them in a public shame jail in the HOTM.
But more understandably, I’d make it so the game doesn’t begin until 5 players on each team are ‘ready’ not queued. If a person who is queued and doesn’t hit ready in 1 min it’ll requeue another person. If the person leaves during the match, then make their leaderboard rank tank so much that they wouldn’t ever see you on their queue for awhile or time-out their ability to queue until next map rotation. Then put a ‘safety’ on everyone else on the team so even if you lose, your leaderboard rank won’t tank.
Leaderboards atm are mostly full of people afraid to queue with their main accounts. SoloQ should be the only thing taken seriously when evaluating a person. Luck can be a part of it. But a great player can make the difference. Baddies will always hide behind good players on their team.
I think they need to have boons that stop blind/chill/immobilize. AOE blind shouldn’t be that accessible (just like aegis). Condi aoes should be limited to 3 people. AOE is already bad as it is, but unlike direct dmg, when condi lands, it lasts. Once you move from the direct dmg aoe, you don’t take anymore damage.
Necros are not that bad, cc and stab are good counters to them. Spirit Rangers though are so stupid. Why even give rangers signets when they can roll spirits? Why does every AI in the game have the cd start on death except spirits which start on summon? Why does every AI in the game not have a passive buff while having an active skill?
Through that in with the stupid protection + healing + evade + condi sustain + condi removal + annoying pet = most broken meta I’ve ever seen. Let’s have the ranger 1v1. Let’s have him 2v1. Let’s have him go to mid and buff everyone while applying condis and having a super awesome elite res.
Let’s take a look at other AI summons.
Minions – No passive buff, cd starts when dead
Spirit Weapons – No passive buffs, cd starts when dead
Let’s give the class with an AI already MORE AIs with BETTER STUFF so we can make Rangers even more ez. I want to give rangers a variety of viable builds not OP ones. And to think rangers qq’d about the BM nerf which is still viable but not as worth it as spirits.
(edited by ArcTheFallen.7682)
If they make spirit weapons have passive buffs + have their cd start when summoned + have better actives + apply passive buffs to all teammates. I will take away my complaint. Also, why have signets when you have spirits?
ok take away stability from guards
I’m down with that, I play a meditation guard now anyways.
If they make spirit weapons have passive buffs + have their cd start when summoned + have better actives + apply passive buffs to all teammates. I will take away my complaint. Also, why have signets when you have spirits?
They shouldn’t have everything. Too op. Regen + Protection + Condi cleanse + condi bomb + evade + pet + maybe spirits.
I’d like to see a lot less copy&paste builds.
Ranger: BM or Spirit Ranger (most likely spirit)
Necro: Burst Dumbfire
Guardian: Bunker
Warrior: Cheese Stun build
Mesmer: Shatter, maybe annoying phantasm to win forced 1v1s at treb
Thief: S/D evade thief, P/D cloak and burst thief
Ele: Burst DPS Scepter Ele
..etc
I’d just really like to say more “wow, what a interesting build” than “wow, how typical”. I don’t like how people are too scared to try new things and make them work.
Best example of psychological dependency: “WE NEED A BUNKER”.
So I’ve been playing spirit Ranger recently to see how good they are, and it is actually a lot of fun. One thing that bothers me however is that the spirits start their cool down once you summon them, meaning enemies have very little incentive to kill spirits as they will likely be ready to summon again anyway, also with the trait Nature’s Revenge they will even be punished for doing so. The only spirit worth killing is the Elite one, for obvious reasons. Having nearly 100% up time on my utility spirits just feels unfair honestly, and that’s probably why the build is so strong right now. I suggest the cool down should be lowered to about 45 seconds, but only starts after the spirits die.
It seems like a bug that they recharge when you summon them. This isnt how minions work. So yeh, fix this bug please.
Okay I have to take back my words, it currently doesn’t reset the recharge when they die, but I’m almost 200% sure that they USED to because I remember having a lengthy discussion about them with Deku God, and that’s how he had explained it to me, of course this comversation was 2 patches ago.
Yeh. Spirit ranger is the most op thing in the game by far. It is also completely lame. You just put the things up. Dont even need to use utilities and yet have the best build in game? Seems legit.
I really really hope this is a joke (please put smileys and the like, so hard to tell what’s real and what’s joking when it’s written).
If someone is actually having trouble with a spirit ranger, find a non-spirit ranger and put him/her on the spirit ranger. And where are all the spirit rangers anyway? Seen only very few of them around.If you understand how spirit ranger works, the only way you’ll ever lose against the ranger is if he/she is simply a better player.
I’m willing to say that if a spirit ranger beats me, it’s because he/she outplayed me, not because of the build.
Nope. It’s pretty much the build. Yes someone can play it awfully, but played optimally that build is too broken. Passive buffs with barely any cd and good active skills? Mix that in with a pet + dodging + condition damage and teammates who get passive buffs and c’mon that’s pretty ridic. Where are my guardian spirit weapon love at? Why don’t I get a passive buff for summoning them and have my cd start when they die? Why not start the cd when I summon? This is a joke build. There are plenty of spirit rangers, both good and bad. But it’s funny how most of the top % runs spirit rangers. People will always choose what’s gives the best output. Soon, we’ll have a metaknight in this game…soon
(edited by ArcTheFallen.7682)
“Exploit early. Exploit often.”
that has been a recurring theme for newly released contents.
do it within that window before they realised they messed up somewhere
I think about half of the people who completed beforehand didn’t exploit. The patch did two things, it removed the exploit and buffed the instance. For all I know QA on Anet makes up numbers.
Well people have about a week to do this and there’s no incentive to farm it so you will likely not have people trying to refine builds.
Yeah, but we’ll have plenty of people who did it solo pre-patch and tell us it’s ezmode, l2p. lol I think it’s do-able, but it’s not catered to your avereage gamer.
I think a lot of people don’t understand about what the patch did yesterday lol.
I did it without the bug. I just read there was one. I had presumed others would do it like me; kill the robber at their spawn point. If you get aggro for some reason, hit the water. You will lose some supplies hitting the water, but so be it. Completed it multiple times this way.
What do you mean w/o the bug? The spawn bug or the add bug? Because I did it without using the spawn bug, but they added much more plunderers and adds near the end (like 2min) and it’s much harder to do since the patch yesterday.
They really should show Anet devs or QA testers completing some of these things so we know it’s possible. I doubt a regular anet dev can actually do this.
I mean, I don’t think it’s impossible. But for goodness sakes it’s not for your casual gamer. You’d have to bring classes that can pull and dps. And what’s the point of all those spawns if we weren’t meant to fight them? If the strat was to hide and pull, then why even make so many enemies spawn? Might as well put a few champions or something. If they wanted us to actually fight them, my full zerked out warrior or zerked out thief should be able to take down these guys faster than 1 minute. o_o So all in all, do-able but you definitely have to work for it but it’s poorly designed. You could say hiding and deaggroing is an exploit too given what the game type is about.
I don’t know how QA actually thought this ‘fix’ actually helped. I’d like to see how someone from the Anet staff finish t4 now.
Way to cheer a guy up! :p
Any elaboration on what exactly can be classified as “higher levels of the Fractals of the Mists”? As well as how often do these drop and advice on how to etc etc :p
Thanks!
I’d roll up to 48 to be for sure. But anything 28 and above should get you a fractal skin at a small percentage (daily chest). So you can repeat 28 and 38 and 48 or so (any even for each tier) to try to get the skin.
The tornado should suck an enemy in like how the jellyfish eats you in the water fractal—then it throws you out at the end of the cast.
I have yet to test to make sure, but I believe if the person’s downed state autoattack is a channel, the blind won’t be removed until the end of a channel given that it hit someone. So you can do dagger OH 4 to get a blind on a guard or necro most likely. If you have stability on DS traited, you can DS stomp which should give you a for sure stomp (maybe add some boon+ just in case) but stab should last just about long enough, so the downed person would really have to time it for the last second (give that you have no boon +duration). but this wouldnt work for thieves, mes and ele obvs
Makes sense. It would bring gw2 back from a F2P game to a B2P game. The denial of access to skins and aesthetic variety by putting on the BLTC is pretty annoying. Not only do they limit access by forcing players to use real money, but they randomize it which causes more difficulty attaining things if you are just not lucky. Totally agree. With all the mini-games they’ve released, they could at least integrate a token of some sort to give you the skins.
What dungeon are you talking about though?
Er. The dungeons are temporary that’s why.
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