Showing Posts For Arewn.2368:

Mini pet equip slot

in Suggestions

Posted by: Arewn.2368

Arewn.2368

Pretty simple idea, next to your armor, weapons, jewelry, etc, add a slot for a pet.
The pet slot could have a show/hide check-mark box similar to how shoulders/hands/helm do, and if it’s checked to show, your pet will automatically be spawned where ever you go.

Aetherblade dungeon in new release... Why?

in Sky Pirates of Tyria

Posted by: Arewn.2368

Arewn.2368

We don’t really need new dungeons, we need changes to the existing ones. There are many bugs and problems already, and new dungeons, temporary or not, are only there to make you not worried about how the existing ones are

If this is how game devs operated, WoW raiders would still be on Molten Core. Through an iterative process, new dungeons will be superior to old ones. While old ones should be improved where possible or absolutely needed, new content should be the priority.
Do I want to re-run CoF again for the hundredth time after it has been improved? or do I want them to take the ideas behind those improvements and implement them into a new dungeon that I can run?

The answer is obvious, the new dungeon is the better option. The old dungeon can remain as something extra to run, and as entry level content for new or inexperienced players.

Should I just cut my losses and reroll?

in Fractals, Dungeons & Raids

Posted by: Arewn.2368

Arewn.2368

It’s just CoF, but it does show that Necro damage isn’t really that far behind. It’s a random group of unpracticed individuals that the uploader gathered by LFing for berserker necros. Finished the run in about 6mins, 1min slower then a warrior group (see video comments). With some practice and optimization, I’m sure they could do it faster.
http://www.youtube.com/watch?feature=player_embedded&v=_z_TCamD4ew
Necros also boast a health pool that matches warriors, and have death shroud as a defensive tool. Their condition conversion is a useful asset to the group, and the coming patche’s buff to weakness should see their debuffing potential increased.
People are stubborn and it’s hard to get things going outside of the established Meta, if not for that I’m sure additional viable builds/classes could be found and optimized.
That being said, Zerker warrior is still the easiest way to go though.

What happened with phase 2 of dungeons?

in Fractals, Dungeons & Raids

Posted by: Arewn.2368

Arewn.2368

Correct! I think some of you are making assumptions that living world means the stuff we’ve done the last few months and that’s all you’re going to see. My point is saying we’ve seen folks feedback and are adjusting that strategy to include a much larger mix of permanent updates going forward.

Dungeons will be part of this strategy, living world teams will be doing work on our permanent dungeons rather than them being ignored, the types of things you’re asking for will be rolled into living world updates to give a reason for them happening in the world. It simply means we’re going to be doing more of exactly what you’re asking for here in this thread, but under the context of a story of why it happens in the world, rather than just magically have it appear (as happened with AC).

Hope that helps a bit, I’m actually agreeing with a lot you, apparently that wasn’t clear enough!

Edited to add: We also plan to do a lot of reward work across the board, including on our dungeons, but we’ll go into more specific detail on that in July as a comprehensive summary.

Permanent is very good. Living story is a great concept and removing the time-sensitive open world stuff is expected, but stop removing dungeons and living story instance. You didn’t remove Citadel of Flame or the Personal Story missions introduced at release as soon as the Halloween patch hit, so why remove the new story dungeons (which you could add explorable modes to) or the living story instances (which are essentially a continuation of the personal story) as soon as the following patch hits. You can leave some permanent stuff in and just make the event’s meta achievement(title, reward, etc) time sensitive.

Heck, give us a living story tab to track it personal story style.

Fixing the dungeon Meta, remove Zerker gear

in Suggestions

Posted by: Arewn.2368

Arewn.2368

Fixing the dungeon Meta, remove Berserker gear (and pure dps gear)
As those who take dungeons even slightly seriously have come to understand, dps is king in the GW2 dungeon meta. You should build pure (or as close to pure as possible) damage stats on your gear for dungeons, and there’s a reason for this beyond people wanting to see big numbers. GW2 is a role-less game who’s primary objective is killing things, the best way to kill things is of course through damage, so the optimal way to play is to build damage stats, and since there are no required roles to otherwise facilitate damage, that means everyone is building this way. Any other needs can be covered by switching weapons, utility skills, or at times traits (this of course is by design).
Even games with a trinity/roles are all about damage, the only reason you have a tank in WoW is to facilitate dps, and the only reason someone ever builds dodge and parry stats is because tanks are needed.
It’s the same thing in GW2, except there is no tank or healer or any other hard set role that you’re forced to bring, and this is by design. Arena Net didn’t want hard set roles or a trinity system that forced you to bring a certain class/build to be successful. They showcased their own ‘trinity’ of damage, support and control to demonstrate the ways each individual player can and will be contributing to a group, NOT as a trinity that players would have to follow, there was never going to be an alternative trinity in GW2. After all, if they introduced their own trinity, that would defeat the purpose of removing the holy trinity in the first place.
So why build defensive or supportive stats? you don’t, there is no reason to and there never will be so long as:
a) there’s no trinity (and I hope there never will be)
b) you can bring damage in all slots
In other words the only reason to consistently build for stats other then damaging stats in the GW2 dungeon meta, is to not have a choice but to build non-damage stats.

(TL;DR is this paragraph) So we finally get down to it, remove pure damage gear. This is gear where all 3 stats on the gear are allocated to damage, the prime culprit here being the ever popular Berserker gear (Power, Precision, CritDmg). Removing this gear would increase build options for dungeons across the board, because you’d be forced to make the decision of what sub role/stat you are taking. Since you now can’t take the optimal pure damage gear, you have to choose: Do I want to bring toughness as my third stat to attract enemies more and relieve focus from my group mates, while making me more resilient. Do I want to bring vitality so that I can survive and stay in the heat longer and continue dps. Do I want to bring healing power to increase the potency of my group healing skills and help keep everyone topped off. Do I want to bring boon duration (if they add it as a general stat) to help keep my party buffed to its full potential. And of course you can mix and max, get Knight’s and Valkyrie’s to have both precision and crit damage for example.

Most game do this in one respect or another (GW2 does a bit with armor on gear). I’ll once again use the well known WoW as an example: all gear has stamina (HP), and this is done to make tanking and healing work in the long run. Each raid tier, healers heal more and tanks get tankier, which means new bosses have to hit harder, which means everyone else in the group needs more HP. But no dps or healer in their right mind is going to waste stats on building stamina, which is why you’re forced to bring it, it’s on all gear automatically.

Now I’m not saying this is all that’s needed to improve/fix the dungeon experience in GW2, encounter design, defiance, the state of condition damage, and other areas need to be worked on as well. But this is the first step forward. No matter how relevant they make CC, it’s not going to change what stats you bring, no matter how strong they make condition damage, it’s not going to make you chose to build vitality, no matter what kind of boss mechanic or changes to encounter design they make , it’s not going to make you build healing power and toughness (unless it causes a required, stat related role, which they don’t want to do because it would make a trinity-like system).

Improved personality systems

in Suggestions

Posted by: Arewn.2368

Arewn.2368

So the personality system in GW2 ended up being quiet the bust, you can select between 3 options that alter your disposition, and different combinations will give you different personality archetypes… but that’s about it outside of the occasional extra chat option that does little to nothing.
What would you like to see added to this?
Personally, I’m not vying for anything too in-depth, as I wouldn’t want this taking significant development time from more important areas, but I do think there are some small changes that can really add to it:
1. Personality specific quotes. This would likely be the most expensive as it requires voice acting, but the idea here is to mix up the repetitive quotes you always hear your character saying by adding personality specific ones that you shout out.
2.Titles, pretty straight forward and I don’t think it’s particularly time consuming or intensive to implement, just make the personality type you are (for example, Noble, or Captivating) into a title. If your personality changes, so does the title.

Warrior class skill Ideas.

in Warrior

Posted by: Arewn.2368

Arewn.2368

Here’s a fun one:
For every point of Brawn, remove 1% of the duration of conditions on the warrior when using a burst skill.
With 30 points in Discipline, using a burst skill would remove 30%duration of conditions on the warrior.
For example, the warrior has poison for 10 secs and vulnerability for 10 seconds, uses a burst skill, and the poison and vulnerability are reduced to 7 seconds. Chain your second burst skill in and the poison/vuln are further reduced to ~5 seconds (for simplicity’s sake I’m ignoring the time that it took to actually use the burst skills :P )

Considering how weak 3% burst skill damage for 30points is, you could keep that on top of this :P

Two simple sugestions regarding town clothing

in Suggestions

Posted by: Arewn.2368

Arewn.2368

I’d like to see two particular changes to town clothes as well:
1) Interface option to make it so that you aren’t taken out of town clothes upon entering combat or being damaged (you can manual do so through the weapon swap key anyways, not everyone wants the game to do it for you/force you to).
2)Interface option to make you automatically wear town clothes upon entering major cities (on the other hand, some people DO want the game to do this for you).

And just in general, falling damage and going underwater should not remove town clothes.

Warrior class skill Ideas.

in Warrior

Posted by: Arewn.2368

Arewn.2368

Perhaps increase the rate at which adrenaline is generated for every point. They’d likely have to rework adrenaline values though since it currently is something like 1 attack = 1 strike, 30 strikes = full adrenaline.

Before this, I’d like to see them do something about the oh so popular “give X for each level of adrenaline you have”, so that we actually have incentive to use our class skill instead of sit on it for passive bonuses. I feel it failed to create a system of interesting opportunity costs, so might as well get on with it and rework it, along with some tweaks/reworking of the class mechanic as a whole.
Passively sitting on full adrenaline is completely uninteresting and adds nothing to the class, burst skills should be an integral part of warrior gameplay. Our profession mechanic is burst skills, adrenaline is just the resource that fuels it.

Hero pannel: personal & living story sections

in Living World

Posted by: Arewn.2368

Arewn.2368

Showing others would be a nice addition to this idea, perhaps using chat links of some sort.

Hero pannel: personal & living story sections

in Living World

Posted by: Arewn.2368

Arewn.2368

At the moment, there is a “personal story” tab in you hero pannel that documents the adventures of your character in the personal story.

The living story is an adventure that you go through as well, and rather then just getting achievements of varying sorts, it would be great to have that story documented in a “living story” tab of your hero pannel, similar to the personally story tab.

The new Flame and Frost living story content has been reminiscent of the personal story, which made me think of this idea. But they can’t add these steps to the personal story tab since not everyone is in the same place in their story. So, why not make a new tab for it?

The only notable requirement this new tab would need is that, unlike the personal story tab, this living story tab would of course have to be ACCOUNT WIDE, for risk of driving people absolutely insane repeating it on each character, or losing it all when they make a new character. This should document what the PLAYER has experience through the living story, not necessarirly their individual characters.

Suggestion for gem shop mini pet aquisition.

in Wintersday

Posted by: Arewn.2368

Arewn.2368

You can turn any of the other 3 minis into the quaggan, so you’re in luck there I’m saying you should be able to turn any mini into any other (so far as the mystery box minis go).
The drop rates for minis don’t seem that bad, spend 10 bucks for 10 boxes and most people net themselves at least 1 mini. There’s a thread on guru where people are recording their drops. Though I understand completely those who don’t want to gamble it, it’s wasted money if you don’t get the one you want(or any).

Suggestion for gem shop mini pet aquisition.

in Wintersday

Posted by: Arewn.2368

Arewn.2368

Arena Net have made some notable improvements to holiday item acquisition for Wintersday, with weapon skins directly purchasable from the gem shop, and having mini’s acquirable through in game means.
Because of this, I completely support them if they want to make some random-drop minis in the cash shop.
However with those minis being account bound and at a low random chance exclusively from the mystery box, getting the one you want can really be a nightmare. You can already spend a lot of gem money just to get one of these random minis, and if it’s not the one you wanted, you’re fairly screwed.
I think they had a great idea with the baby quaggan mini, where you can combine another to make it. They should do that for all of the random minis. Got the infinirarium but want the snowman? Combine the infinirarium with 50X christmas mats to make the snowman.

"Underflow" Shards - for Underpopulated Zones

in Suggestions

Posted by: Arewn.2368

Arewn.2368

I like this idea, something similar popped up in another thread on guru, but this idea for it is well fleshed out and I think would work quiet well.
Only problem I can see is that if people are being prompted to move to the underflow shard, how will the regular server get a chance to populate. Though this isn’t a big deal since it really doesn’t HAVE to populate, so long as there’s somewhere you can go to find more people it doesn’t really matter if that place is the underflow or your reg server.

In game Newspapaer!

in Suggestions

Posted by: Arewn.2368

Arewn.2368

Doesn’t literally have to be a newspaper, just an on-demand in-game information source. In game mail is fine for some things, but having constant mail clutter because everything is sent through it isn’t ideal.

Plus the pigeons must have been exhausted carrying letters to every single player across Tyria 4 times during the Halloween event.

Seamless Zones

in Suggestions

Posted by: Arewn.2368

Arewn.2368

You want to tackle WoW?? You AT LEAST have to be on par with it. WoW had loading screens only between continents, while everything else was seamless in the open world. And while we were told that the world of Tyria will be way bigger than that of WoW, it sure feels smaller. I look at the map and think to myself “oh man I gotta walk all the way up there”, but the trip actually doesn’t last long at all. The world of WoW, while having much worse graphics, feels better somehow. GW2 just failed hard on anything and everything it tried to do.

Perhaps when WoW doesn’t have to takes it’s servers down several hours every tuesday for maintenance, and even longer for patches, with days of instability to follow, you may start to have a point.

In game Newspapaer!

in Suggestions

Posted by: Arewn.2368

Arewn.2368

I was thinking of ways that could better comunicate what the player has to do for things like holidays or content patches like the upcoming lost shores updates, as well as how to get people to go into the world(lower level zones) more, and I had this idea.

Make an ingame newspaper, it could contain all relevant information on holiday events or newly added content that may not be easily noticable. Added a new jumping puzzle? report it in game, in the news paper. It doesn’t have to give too many details, just enough to inform players that it is there, and send them in the right direction.
The news paper could also have a section that’s updated daily that reports on a rare or not very well known event, and completing the event on the day it’s featured could give extra rewards (I think there was an NPC in gw1 that did somethign similar, where you had to find him hiding in the world).

The newspaper could either be built into the UI, or they could make you buy it for a few copper at a vendor.
They could go even further with it and have a newsprint per area. Have a krytan paper that you can buy in Divinity’s Reach, a Shiverpeaks paper you buy in Hoelbrake, etc, and a general paper you buy in Lion’s Arch. They could even use it for some lore stories as articles in the paper.

Warrior class mechanic suggestion

in Warrior

Posted by: Arewn.2368

Arewn.2368

No matter how many weapons the warrior profession has available to them, they can only wield two sets at once. In combat they are no more versatile for their large pool of weapons then any other profession.
—-
I like the OP’s idea, basically give an extra option to spend our adrenalin on. Maybe give each weapon an offense oriented burst skill and a defense oriented burst skill, and you’d have to decide which to spend your adrenalin on in any given situation.

It would also be pretty unique as no other profession has this kind of resource driven choice mechanic outside of their weapon skills (thief has one tied to their weapon skills, with a completely different pacing).

Thank you A-Net. (not all of us are displeased)

in Halloween Event

Posted by: Arewn.2368

Arewn.2368

Thanks Anet! Awesome event, with tons to do for free, and some cool skins to buy if we so desire.

Why aren't we able to zoom out this far?

in Halloween Event

Posted by: Arewn.2368

Arewn.2368

I was able to zoom out that far as well… it was terrible, no wonder they restrict camera zoom in this game, it really isn’t meant to be played that far zoomed out.

Nearby NPC's getting in the way of Traders

in Black Lion Trading Co

Posted by: Arewn.2368

Arewn.2368

When running up to a Black Lion Trader, I’ve run into an annoying little problem: “Talk to me.”, “Need something?”, “Did you need something?”.

Since it’s so crowded, I will generally just hit the interact button rather then try to find and click the trader them self, unfortunately nearby NPCs often get greeted instead. Would it be possible to have these random nearby NPCs (such as the human Villager and charr Citizen sitting in the Lion’s Arch BLTP) moved away from the Black Lion Traders so that we don’t greet them instead of talk to the trader?

More RP elements please?

in Suggestions

Posted by: Arewn.2368

Arewn.2368

Chars you can sit in for sure,
I’d also love to see climbable ladders with character climbing animations and all.

Remove waypoints

in Suggestions

Posted by: Arewn.2368

Arewn.2368

Mounts for collection/cosmetic purpose that do not exceed swiftness in speed, and cannot be pulled out in inappropriate places (that would mean no mounts in the middle of a city), would be great.
Other then that, it would have to be something relatively new for MMORPG mounts, like “mounted combat zones” or something actually original that I’m unable to come up with.
Even at that though…. meh

First person view.

in Suggestions

Posted by: Arewn.2368

Arewn.2368

Like others have said, I don’t really understand why this isn’t in…
Signed for FPV

Spruce up the Taverns a bit! (Immersion)

in Suggestions

Posted by: Arewn.2368

Arewn.2368

God yes to the chairs.
The worst I’ve seen is the class room in the Priory base with everyone awkwardly sitting on desks.
I really want to be able to “click to interact” and sit on a chair properly.

That being said, LADDERS, every time I see a ladder that I can’t climb it makes me cry a little on the inside… need climbable ladders with proper climbing animations.

Can we get more "flashy" achievements?

in Suggestions

Posted by: Arewn.2368

Arewn.2368

I agree.
Even just something that’s flashier on your own screen would be nice. The little achievement notification is great for things like tracking achievement progress, or for daily/monthly achievements. But for permanent account achievements I’d like to see something a little flashier, something representative of what you just accomplished rather then a small string of text at the side of your screen.
And chat option for it to auto-link in guild/party would be great.

A proposed solution to the endgame/DR problem

in Suggestions

Posted by: Arewn.2368

Arewn.2368

Another great solution is a little something I like to call “the game is a month old and hasn’t had any content patches yet”.
Ya see, the idea behind this one is that it’s a brand new game, and an MMORPG at that, so the content pool still hasn’t had time to grow through patches. But down the line when new content patches and expansions have come there will be a wealth of content out to chose from and you won’t feel so limited like you do with the current two max level zones.

Honestly the OP idea isn’t bad though, something along the lines of a hardmode overflow server so to speak. You hop into it and everything is scaled to Orr level of difficulty, and by extent rewards.

Mounts Please Pretty Pretty please with suger on top!!

in Suggestions

Posted by: Arewn.2368

Arewn.2368

As much as I’m against mounts, if it was literally just swiftness while mounted I’d be cool with it.
In fact, it would resolve the issue of some profession getting easy swiftness access while others don’t, causing friends to cross the map much faster then you while leveling.

But they’d have to have restrictions, no PVP, no WvW, and keep them out of inappropriate environments (no mounts inside buildings or caves, and perhaps even restrict them from entering cities/villages).

Town Clothes

in Players Helping Players

Posted by: Arewn.2368

Arewn.2368

What ever it is, I just hope they add more town clothes soon. There’s a lot of nice outfits that NPCs walk around in that I’d like to see made available.

I’m hoping they have cool holiday town clothes too. I mean, they have the whole town clothes system in place and gem store selling them, can they really pass up the opportunity for something like Halloween costumes?

Mesmer and movement (map exploration)

in Mesmer

Posted by: Arewn.2368

Arewn.2368

I’ve been having the same problem, my ability to get around the map is frustratingly slow compared to many others who seem to have decently accessible means of being swift/covering a lot of ground.
I understand that some profs are just more or less agile/fast/mobile/w.e than others, but I think that should be more of a spec limitations instead of a limitation for an entire profession (less you use some contrived way of doing it, as suggested in this thread).
Really, just one extra utility skill or something we can throw in as an option for when we need to cover lots of ground would be enough. Let the ‘illusionary leap’ clone be usable without a target, then we could send it ahead and swap with it, or another swiftness granting utility skill.

I suppose it comes down to “you can’t have everything”, but when the thing we don’t have is causing us to be too slow to keep up with friends, it can be really frustrating.

Combat UI improvements

in Suggestions

Posted by: Arewn.2368

Arewn.2368

This looks great, but honestly just an accurate aiming reticule that can be toggled on so that we actually know where our projectiles are going would more then satisfy me.

They made it so that projectiles can be shot in different direction, but there’s no reliable way to actually aim them. Something like this suggestion (or just the reticule even) would be a great addition.