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Only a WvW player...

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Only a WvW player hears “big/small water” called, blasts and cries when “Area Might” appears.

Similarly, trying to blast might while that one effin guard keeps throwing down symbols of swiftness.

AREA RETALIATION

NSP’s resident crazy-eyed sylvari

Do you find the Tomes of Knowledge useful?

in Guild Wars 2 Discussion

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Love them. Once I get 78 I make a new character and tome jump him to 80. It’s the fastest way to get access to all the personal story chapters, attribute bonuses, as well as the level up rewards, and then you can just play the game.

Trait unlocks are still garbage, though.

NSP’s resident crazy-eyed sylvari

Predictions for Crafting 1/13/2015

in Guild Wars 2 Discussion

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

The Xunlai Electrum and Crystalline ascended mats have been in the mat bank for a long time now (6+ months). I remember the speculation as to what they were used for when they first popped up in the bank, ascended jewelcrafting being the most popular theory. Why is this just suddenly popping up as a prediction for tomorrow’s patch, which isn’t even a feature pack but an LS episode, especially since Anet loves hyping this stuff and there has been been no mention of it whatsoever?

NSP’s resident crazy-eyed sylvari

Tutorial: How to stop EotM whining

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

6 months too late on this idea, broski.

http://www.reddit.com/r/Guildwars2/comments/2bim25/edge_of_the_mists_is_a_karma_train/

[EOTM] and the EU version [FOTM] organize trains across all 3 sides by having someone from their guild command each side, talking in guild/party chat to organize the best rotations, and will run their own zergs into sure death if the rotation gets disrupted. [EOTM] is notorious for mass reporting anyone who doesn’t follow their “rules,” — people who use ACs, other commanders that encourage zerg fighting and thus disrupting the train, or players who cap objectives separate from the group (again disrupting their train).

If you want to follow their lead, go ahead, but don’t expect anyone to be your friend anymore.

NSP’s resident crazy-eyed sylvari

Post your celestial builds for every prof

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

http://gw2skills.net/editor/?fNAQNAR8fjEq0xaLLWsQ1aABhaVA0uGShu2d+mDf9FXdUF-TVCHABFcEAA4BAYnSQGV/xgLAgTK/E4gA0y+DxpbgUAMJMC-w

Hybrid melee ranger. Its built to endure and burst. And if that fails, condies will wear your enemy out fast enough.

I was thinking in make a celestial ranger for wvw. The utilities and traits are similar my main problem is get a good weapon set. GS has the best mobility but it is pure direct dmg, Sword also has great mobility but the autoatck chain is annoying.

Has anyone tried to might stack with sword+warhorn/axe+torch or something similar?

It’s a bit difficult to stack might with axe since the duration is so short, unless you’re fighting multiple targets. WH will only grant you one might stack. If I’m running my ranger for might stacks, I’ll use a Jungle Stalker (5 stacks for a base 15 seconds without additional boon duration), sw+wh for fury + 1 might stack, and strength/battle runes on my weapon sets. It’s fairly easy to maintain a constant 15 stacks of might or more this way, and if I was running axe I could probably pull off maybe an extra 5 stacks if I’m just autoattacking like crazy.

NSP’s resident crazy-eyed sylvari

Spawn Camping.

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Trust me, HoD has no desire to push to T3. We know what’s going on up there. We did not expect to end up above SBI in the predicted rankings thus far (and are hoping that’s going to change during the week), and I’m still not sure why we’ve been stuck for the last 3 weeks essentially fighting servers a tier or more below us.

NSP’s resident crazy-eyed sylvari

Ranger romaning High Damage

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

That compilation is essentially the embodiment of why everyone thinks Rangers are garbage. Most of the shots are you firing off RaO + QZ and RFing people who don’t even notice you approach. Other shots you’re in point blank range and don’t even bother switching to that pretty Eternity; you just QZ+RF away. It doesn’t seem like you utilize your pet for anything, and generally what I just see is a 4 skill one trick pony rotation that if it fails to kill the person in one go, your health evaporates and the video cuts away.

And, please, the cuts of you firing on people from walls where they can’t even reach you? Not roaming, bro. I laughed out loud at the one cut where you were firing on an Ele and the shot ended with you standing next to a cannon.

NSP’s resident crazy-eyed sylvari

Ranger burst montage

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

I want to know what happens when they dodge the burst.

sword 2, untarget, about face, sword 2.

Bam.

The OS shot of axe 4 landing the dual fire/air burst is super improbable. A one minute video of bursts that really show zero context in actual fights? Need more than that.

NSP’s resident crazy-eyed sylvari

what you think about my build for wvw

in Ranger

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

My build or the OP’s? I’m guessing you mean the OP’s since my survivability is extremely high and I’m already using might+fury+air procs for huge bursts. I don’t rely to heavily on stun breaks due to HiPS, although LR is pretty much a necessity. Running SoW grants me a decent amount of stability on active and while the passive regen is fairly negligible, the +25% dmg on active is also a huge boost. The +50% movement speed also keeps you locked to 33% even when in combat, whereas standard swiftness will drop you 8% to 25%.

NSP’s resident crazy-eyed sylvari

(edited by Ark Bladesteele.2943)

what you think about my build for wvw

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

This is my wvw build:
http://gw2skills.net/editor/?fNUQNAT8XjMqUxaLLOsQ1igABZ5hANvNi5iLuemyr+ybrA-TxCFABFcBAY4IAUiGklUWZnugJVLBgHCASKVSTjQiqaIoSQCBUeMA-e

Note that you can swap out Survival 4 for Offhand Training or Martial Mastery although I’ve found HiPS to be extremely valuable against CC/disable classes, and I’ll typically alternate between sw+axe and sw+wh for my secondary set. For condi clears I’m using brown bear as my secondary pet (Special clears 2 condis) and Healing Spring. And yes, ditching Signet of the Hunt because I would rather make a smaller sacrifice through Rune of the Traveler than an entire utility skill.

I’m also not really exclusively a pewpew/LB ranger. The LB is a great weapon, but I wanted to find a balance where I could do substantial enough damage from range and then not be a sitting duck at melee. I’ve only had a Ranger for 2 weeks, coming off of 2+ years exclusively running melee War and Guard, so being able to be a solid melee fighter was a big deal to me.

Also, I will primarily run sw+axe unless I’m in a group, then it’s sw+wh and offhand training (with sw+wh I can blast my own waters and heal myself to full every 30 seconds). With traveler runes plus extra boon duration it’s near perma swiftness/fury, especially if you’re changing weapons in combat often to gain the extra fury from Skirmishing 4 (I am). The reason for OH axe? Axe 4 is a fantastic interrupt and does substantial damage, and if you ever come up against another ranged class, you can pop axe 5 and watch them kill themselves. It’s amazing how many other Rangers will allow their full RF channel to go off while I’m in Whirling Defense before they realize what I just did to them. Not only that, you’re getting retal out of it at the same time, which is nice to have if you interrupt WD against non-ranged attacks (the smart ones).

Hydromancy is great for a semi-root when swapping to melee, and Air has incredibly great burst potential while Strength sigils on my LB allow me to build up enough might before swapping to melee.

And if I really, really feel the need to have more survivability, I’ll run Nature’s Bounty in NM 2, especially if I’m around other people who are able to apply group regen.

NSP’s resident crazy-eyed sylvari

(edited by Ark Bladesteele.2943)

"Turbo Clickers" & "Autoclicker", etc

in Guild Wars 2 Discussion

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Can I use a macro to keep myself logged in?

You don’t need to. ctrl-right click a movement skill (actually, it seems almost any utility skill works) with a 40 second cooldown or something and you can stay logged in forever.

NSP’s resident crazy-eyed sylvari

Downstate Stealth last kill suggestion?

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

True, but if you have multiple targets around you can fire Thunderclap at a visible one and daze the invisible ones. Works if there’s a mob around too.

NSP’s resident crazy-eyed sylvari

Downstate Stealth last kill suggestion?

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Ranger Thunderclap, Engineer Booby Trap, and Guardian Wave of Light will still affect stealthed players. I believe Necro Fear requires a target. You’re also forgetting that there are many other ways a player can stomp without fear of interruption or serious damage — Stability (almost all classes but most notably Guardian, Warrior, Ranger), Ele mist form, Engi invul, Mesmer invis (suppose this counts as stealth in a way). In a way, stability and/or invul is a more powerful stomp combination than stealth, since it negates the effects of the downed skills I mentioned at the beginning of my post.

NSP’s resident crazy-eyed sylvari

Citadel Waypoint

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

I dont see what the problem is. Yes players shouldnt be able to get in there, but we can.

We all know that they can do little to no harm in there (and on a positive note: all friendlies have invulnerability, so shouldn’t take too long to get them down).

Golem stashes, on the other hand do not. A couple players can do a lot of harm in there if nobody’s around to stop them.

NSP’s resident crazy-eyed sylvari

Let Guild members WvW together...

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

What if your guild spans multiple servers? Pretty common, you know.

NSP’s resident crazy-eyed sylvari

Ranger in WvW after balance patch

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Excuse me? I posted about the way I play and you took that as a reason to insult me? Go away.

NSP’s resident crazy-eyed sylvari

Ranger in WvW after balance patch

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

How about melee knight’s/berseker melee ranger with captain’s trinks running 3.2k armor and 2.3k power at a 76% crit chance? That’s what I play. I don’t spec everything in LB like most do (I run a 4/4/4/2 regen build), instead I treat it as a support weapon (concealing shot is great for stomps, PBS is great when you need to shut down a burst and are out of evades in melee). I’m not sure if it’s a meta, but I have a lot of fun playing it. What can I say? I like melee.

NSP’s resident crazy-eyed sylvari

[Suggestion] Beacon fires, not white swords

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

I think the signal flare should be automatic. I know it works well in SW because of the sheer amount of players in populated instances, but we’re trying to address the issue of people not wanting to squat towers or keeps for hours on end, and the idea of a manual flare doesn’t help. As I’m moving around the map, and suddenly see a flare go up in the direction of a keep or tower, and the color signifies what objective is being hit, I know exactly where to go. Yes, there would be a learning curve, but it would be fairly short. This also allows anyone anywhere on the map to do something such as call out “red flare at east, check hills?” It’s immersive, and if it was actually implemented, I think would be kind of exciting. Even when maps are dead at certain times of day, there are always 5-10 wandering around or even those just there on crafting stations or merchants. Watching that flare light up the sky and calling it out makes those who would otherwise not pay attention to white swords, let alone constantly look at their map, be able to provide something valuable to those who are out there fighting.

This is, I admit, an idealistic view. Those on crafting stations or merchants may not be at all interested in even talking in map chat or knowing what the flares mean. But they might. But, light up the sky? People will eventually notice.

Did you read my posts? The beacon is automatic. The WvW ability ranks simply add the ability for a player to do it themselves. If they don’t, then it will happen automatically.

Yes, I did, and I agree that if there was indeed a scout near or inside an objective, the ability to manually light the flare immediately is intriguing. I just don’t think it should have to be that way — read the part about off-hours when that may not be a possibility. I don’t think there needs to be any sort of mastery involved, either — everyone should be able to do it regardless of rank or ability points, because that makes casuals inclusive. And, let’s face it: we need more casuals. Not just to get their 30 second daily ruin cap. Or flip a camp. Or defend some random junk. Or kill the Victory Wurm. Scouts are the most underappreciated and garner the least rewards of any other player in WvW; I’d even say they spend more than they ever earn due to superior siege and upgrade costs if they are not stepping outside to do PvP or dungeons or farming, which of course dissolves their ability to scout.

Bottom line: white swords? Yeah, they work, to a point. Scouts? Screwed forever since the game ever began. Want to make people feel valuable and useful? Don’t just throw some sort of mastery their way — let them be active participants in a game mode that consistently rewards people who do the exact opposite of what they do: earn WXP, karma, and silver/gold/drops.

A scout manually lights a signal flare (should only be possible if an objective is actually under attack), that scout gets rewarded. WXP, karma, XP, silver, and perhaps even a small bonus boost in the vein of Bloodlust.

I’m thinking a bit inside and outside of the box here (I’m both a game designer and programmer) so forgive me if I’m rambling a bit, but it’s threads like these where I enjoy airing design ideas, and feel a certain amount of glee in the idea of programming them. I really wish I could.

NSP’s resident crazy-eyed sylvari

[Suggestion] Beacon fires, not white swords

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

I think the signal flare should be automatic. I know it works well in SW because of the sheer amount of players in populated instances, but we’re trying to address the issue of people not wanting to squat towers or keeps for hours on end, and the idea of a manual flare doesn’t help. As I’m moving around the map, and suddenly see a flare go up in the direction of a keep or tower, and the color signifies what objective is being hit, I know exactly where to go. Yes, there would be a learning curve, but it would be fairly short. This also allows anyone anywhere on the map to do something such as call out “red flare at east, check hills?” It’s immersive, and if it was actually implemented, I think would be kind of exciting. Even when maps are dead at certain times of day, there are always 5-10 wandering around or even those just there on crafting stations or merchants. Watching that flare light up the sky and calling it out makes those who would otherwise not pay attention to white swords, let alone constantly look at their map, be able to provide something valuable to those who are out there fighting.

This is, I admit, an idealistic view. Those on crafting stations or merchants may not be at all interested in even talking in map chat or knowing what the flares mean. But they might. But, light up the sky? People will eventually notice.

NSP’s resident crazy-eyed sylvari

[Suggestion] WvW Achievements

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

I would love to see someone who’s capped SMC 25 thousand times. Thousand. Seriously. Has anyone ever gotten this? What about defending SMC 500 thousand times? You would have to live there. Set up your cardboard boxes, drag in your used mattress, light a bonfire, and never leave.

NSP’s resident crazy-eyed sylvari

Hammer like toy: knock, throw everywhere??

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

I’m no troll. I’m student and have help with writing better english. English is my second language and i’m trying best. No everyone write english good; are they trolls? Is wrong for me to get help? Is wrong to write in forum because i’m not write english good?

suggestion; correct my english so i write better

Ok!

“I’m not a troll. I am (Don’t use I’m to open a sentence twice, it’s bad form) a student, and have been getting help to improve writing better English. English is my second language, and I’m trying my best. Not everyone can write the language well (don’t use good here, good is improper, and there’s no need to keep repeating the name of the language — it’s been established); are they trolls? Is it wrong for me to get help? Is it wrong to post in these forums because I’m not very good at writing in English form?”

To answer the last question, no, you’re fine. I can understand what you mean in the same way my broken Japanese is understood just fine, even if it is looked down at with derision at times. I think we’re just having trouble understanding what class was using a hammer against you because the skills you describe span two completely different classes. Were there two of them? Perhaps a War and a Guard using a hammer? I mean, ouch, that really could be pretty painful.

NSP’s resident crazy-eyed sylvari

Rocket Boots + speed into hills. Exploit?

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

They have stealth fixed other similar exploits, like the thief SB exploit to get under the map in a certain spot in Borderlands and swim right into Bay. Weird stealth “fix” to QL as well, whatever that was. People do read those emails, whether they fix it or not is completely random it seems. It doesn’t bother me one bit to spend 30 seconds writing an email with a video link and sending it to them, so whatever.

People who use third party software (e.g. speed hacks, fly hacks, etc..) to modify how they interact with the game are in violation of the End User License Agreement (EULA.) Violating the EULA can result in the user’s account being suspended. If you are not using any of the aforementioned programs and only using tools within the game provided by the game’s developers, you should not have your account suspended.

You correct; no exploit. The game give you, no third party software using.

You are incorrect. Exploiting map design and glitches (I’m looking at you, Mesmers with Lightning Hammers at blue EBG keep WG) is still exploiting. You are objectively wrong. Read the ToS again.

NSP’s resident crazy-eyed sylvari

[Suggestion] Beacon fires, not white swords

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

if your at north camp, your gonna know bay is being attacked?

Are you the only person in the map? If you are, bay’s lost anyway. It’s possible to make the signal flare go as high as they want. So even if you don’t know the exact location of the flare, they could all be color coded (one color for keeps, one for towers, one for camps — or do we even want to bother with camps?).

NSP’s resident crazy-eyed sylvari

Rocket Boots + speed into hills. Exploit?

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

It’s an exploit. I’ve already went ahead and sent your video exploits@arena.net, saved you a bit of trouble. Good catch.

NSP’s resident crazy-eyed sylvari

[Suggestion] Beacon fires, not white swords

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

one of the benefits of white swords is that it shows you immediately where something is being attacked so you can respond quickly before a enemy zerg melts through the gate. It gives you a chance to go and and save it. And its directly on the map, anytime it pops up right on the objective, so no need to look around for where the fighting might be, with beacon fires there might be confusion considering terrain and distance.

Since you can actually see the bottom of the EotM airship in all of the Borderlands maps, they can make it possible to have things visible from very far distances regardless of LOD settings or fogging.

NSP’s resident crazy-eyed sylvari

Wave of wrath and retaliation.

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

I want confusion limited to once per second.

This is nearly the same as demand “I want Bleeding will be once per second!”

And nearly the same as demanding “I want Retaliation once per second!”

NSP’s resident crazy-eyed sylvari

Wave of wrath and retaliation.

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Shrug. I never argued that confusion was a valid zerg counter. I only posited another, similar effect that I personally dislike having hit me every attack, and he has a problem with something else that hits him with every attack. He wants that limited to once per second. I want confusion limited to once per second. Neither of us is going to get our way, so it doesn’t matter.

Done with this thread. Enjoy talking to a wall.

NSP’s resident crazy-eyed sylvari

Wave of wrath and retaliation.

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Ok, I was wrong about channeled skills triggering confusion on each attack. Still, my point stands. You think taking 300 dmg from retal is bad? Try 5 stacks of confusion from a mesmer with 2k condi dmg. I swing my GS 3 times and I’m dead.

NSP’s resident crazy-eyed sylvari

Wave of wrath and retaliation.

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

There is no way to apply confusion to multiply people. Basically, there is no AOE-confusion.
Also, you can cleanse confusion from yourself easily but you can’t cleanse retaliation from the entire enemy zerg.
Learn the game before post.

Here is my thread about reataliation: https://forum-en.gw2archive.eu/forum/game/gw2/Retaliation-once-per-sec/first

Change confusion to once per sec and we have a deal. Also, yes, AoE confusion is possible using shatters. I don’t know where you get your information from, especially since you have a Mesmer and don’t know this. Please stop insulting people. You already had one post deleted.

“Change confusion to once per sec and we have a deal. "
What? Did you understand what you wrote? Once per second from… what?

Yeah, shatter, but… but no any illusions will live long enough in zerg. In good zerg sure, not just “hello we are rangers-randoms!”

Quite simple. In your post you posit to limit the damage from attacking multiple times per second to triggering retal once per second, regardless of the number of attacks or targets you’re hitting.

Since I can attack many many times per second using my various classes, I would also like to limit the number of times confusion can damage me per second to 1. Make that change and I’ll give you your damage from retal once per sec.

OMG, “hits per second” does NOT equal to “skills per second”
facepalm.jpg

No, it doesn’t, and it’s also not skills per second, it’s attacks per second. Whirling Wrath? 7x confusion damage. Hundred blades? 12×. Etc, etc. I’m telling you that I want something, you’re telling me that you want something, they are obviously not the same (confusion != retaliation) but I don’t care. I’m merely stating a point: you want to limit damage from retal to once per second across all targets? I think that’s pure insanity. So, my compromise is to limit confusion damage to once per second and we’re even.

NSP’s resident crazy-eyed sylvari

Hammer like toy: knock, throw everywhere??

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Guardians can use Banish once every 20 seconds max (traited with Two-Handed Training) with an enormous tell (you see when he winds the hammer back? DODGE THAT) and no Guardian hammer skill can stun, only immobilize or launch. If you’re getting pingponged around with a heavy using a hammer, it’s going to be a Warrior, and they can’t launch you into the air. I honestly think you are highly confused.

NSP’s resident crazy-eyed sylvari

sacrificing one's happiness for the

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

The whole point of the game, playing any game, is try to win by playing your best. its not fun for anyone else participating as foe or ally when one player doesnt even try.

This is objectively wrong, and you are stating it as if it was a fact. It’s not. It’s a subjective opinion.

For me, the whole point of the game, any game, is to have fun. It’s sure as hell not going to bother me if someone calls me a bad player because I’m not doing a certain thing because I wouldn’t enjoy doing it. In fact, I might laugh a little.

To me by you doing what you want to play the game the way you want. Makes me not happy and not have fun in a game I really like to enjoy. If you wish to do this check in in team chat and say. I’m only on for a few hrs or in the middle of studying and or kids home. I’m going to roam and escort yaks or what ever. Maybe even see where you might be needed and if that fits in line with your idea of fun . Last thing main group of daily WVW players want is a rogue player that seems to be working against the main group or commander. I’ll be up front we talk badly about those not in voice chat. Or not connecting very well with main groups synergy. I’m okay if you only want to get on coms and or play by the suggested server rules on reset night. That’s when we need everyone the most.

My goal is not to sacrifice my enjoyment of the game to make you enjoy the game more. End of conversation, I’m done here. And you clearly read my original post where I explicitly stated that I don’t go against the grain or actively work against the server in any way. You even quoted it and said the game needs more players like me. It’s like you’re two different people at times.

NSP’s resident crazy-eyed sylvari

Wave of wrath and retaliation.

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

The thing I hate most about retaliation is its stupid scaling. Try playing an Engi in a zerg and you will realise why retal is ridiculous. 4 or five nade auto attacks and you’re down.

And don’t say “oh qq more engi” when one overpowered buff completely makes any hope of playing one of the 8 classes in a zerg close to impossible, making them obsolete in one of the growing parts of the game.

Then you have not bween paying attentuon since beta. Engineers have a melee AoE concussion bomb that AoEs confusion as well as a ranged AoE confusion. Sonic shriek is a cone AoE confusiin.

And what on earth is Sonic Shriek? There is no cone AoE confusion in this game. There is a cone daze on Necro war horn. What I think you’re referring to is the Engineer pistol 3, Static Shot, but that bounces 4 times applying 2 stacks of confusion on each bounce. Not really AoE cone.

http://wiki.guildwars2.com/wiki/Sonic_Shriek

It’s right there in the wiki.

NSP’s resident crazy-eyed sylvari

Retaliation - once per sec

in Guild Wars 2 Discussion

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Before that (long time ago) we have Omnomberry food, with 66% on crit to steal health.
And it was without cooldown. So, you was able to high up your crit rate and steal health nearly every 2nd hit and it was a huge compensation against retaliation. Not 100% but really huge.
But then they fixed that food and it has 2 sec cooldown. But they are not fixed Retaliation!
Give us our heal-on-hit food back! That trait “heal if kit equipped” or 150 HP/sec this is just a spit on the face!

Or remove AOE-Retaliation from combo-effects.

It has a 1 second cooldown. The reason why is that spammable skills that hit dozens of times per second, or for example engie FT, you could keep yourself at full health permanently. Working as intended.

Before it was 2 sec. Anyway, 1 sec cooldown – too many. Because Retaliation do NOT have any cooldowns and with #1 of FT or with any of grenade kit skills you are literally killing yourself in a few seconds.
“working as intended” was before, when Omnomberry food was without cooldowns. Even in this case you wasn’t “at full HP”. Your crit.rate somewhere at 70-80%, also food has a 66% chance to steal life. Basically, there is every 2nd hit with life steal.
Retaliation hits you at the EVERY hit: crit or not, or even glanced – doesn’t matter.

So, there is a few options to fix retaliation:
1. Internal cooldown 1 sec for the same target. This will be best solution.
2. Retaliation will be affected by overall armor and buffs (Protection and anything else)
3. Retaliation will be scaled from Condition damage, not from Power
4. Retaliation will return 10% of incoming damage (after armor and damage reduction buffs), not fix value.
5. Remove AOE-Retaliation (and/or Light aura) from Light field+Blast finisher combo. This combo will give now Protection. AOE retaliation will still exist on skills only.

What you prefer?

None of it, except maybe 5. I’d prefer protection + the vuln on hit over retal. Keep the light aura, because it’s one of the nicer VFX they’ve added to the game as of late.

NSP’s resident crazy-eyed sylvari

sacrificing one's happiness for the

in WvW

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

The whole point of the game, playing any game, is try to win by playing your best. its not fun for anyone else participating as foe or ally when one player doesnt even try.

This is objectively wrong, and you are stating it as if it was a fact. It’s not. It’s a subjective opinion.

For me, the whole point of the game, any game, is to have fun. It’s sure as hell not going to bother me if someone calls me a bad player because I’m not doing a certain thing because I wouldn’t enjoy doing it. In fact, I might laugh a little.

NSP’s resident crazy-eyed sylvari

Wave of wrath and retaliation.

in WvW

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

There is no way to apply confusion to multiply people. Basically, there is no AOE-confusion.
Also, you can cleanse confusion from yourself easily but you can’t cleanse retaliation from the entire enemy zerg.
Learn the game before post.

Here is my thread about reataliation: https://forum-en.gw2archive.eu/forum/game/gw2/Retaliation-once-per-sec/first

Change confusion to once per sec and we have a deal. Also, yes, AoE confusion is possible using shatters. I don’t know where you get your information from, especially since you have a Mesmer and don’t know this. Please stop insulting people. You already had one post deleted.

“Change confusion to once per sec and we have a deal. "
What? Did you understand what you wrote? Once per second from… what?

Yeah, shatter, but… but no any illusions will live long enough in zerg. In good zerg sure, not just “hello we are rangers-randoms!”

Quite simple. In your post you posit to limit the damage from attacking multiple times per second to triggering retal once per second, regardless of the number of attacks or targets you’re hitting.

Since I can attack many many times per second using my various classes, I would also like to limit the number of times confusion can damage me per second to 1. Make that change and I’ll give you your damage from retal once per sec.

NSP’s resident crazy-eyed sylvari

Wave of wrath and retaliation.

in WvW

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

This in all honesty just feels like a l2p issue. Staff cleave is just consistent low damage in a forward cone, this softens up pushes and just ensures the players engaging feel some initial pressure before making contact.

You can put out your own range pressure, from a safe range, as the staff only has 1200 range, where as most natural casters have 900-1200 range. Engaging or pushing to them I’d hope your group could out DPS just passive staff cleaves regardless of class.

Retaliation is just a counter to AoE pressure/cleaving skills, the more players you hit sporting the boon the more damage you’re subjected to. So not attacking is a way to deal with it, if you still feel need to do damage hit along the outer edges of the group, you’re less likely to be hitting too many things with retaliation, thus lowering the damage you receive back. But if you’re just gonna switch your brain off, and dump big aoe in the center of a massive group to see big numbers fly, you going down/dying is more than likely gonna happen, and in reality your fault for not thinking.

Oh yeah and dodge rolls, your heal, other skills are effective at mitigating, blocking, or assisting you through the staff cleave/retal

I think you’re confusing staff with scepter there, as scepter is the one with 1200 range. Staff has 600 range. I think you did mean to put that there since you made the comparison to “natural casters,” though. Sorry if I’m being pedantic.

Scepter may say 1200 range but the orb moves so slow that unless your target is not paying attention & standing still they can easily avoid half of them by simply moving to the side.

Allot of guardians I know would actually be alright with a slight damage per second nerf on scepter no 1 if it were made into a channeled beam similar to the downed 1 skill or the mesmer scepter no 3 skill.

That… wasn’t actually the point, it’s scepter AA that has 1200 range, and staff AA that has 600. Scepter AA casts are slow, yes, but you can use that to your advantage with things like sigil of incapacitation to keep them from getting away. I look at my scepter setup as a way to catch up to them with my melee weapon (usually a GS when roaming) with both incapacitation and chill on hit. More difficult to clear both conditions. Can’t forget the immobilize either — very valuable.

If it was a beam, we’d be Mesmers. There’s a solid reason why scepter AA casts are slow. They’re rapid fire, and eventually unavoidable at 1200 range. Aside from rangers, a lot of people will have difficulty avoiding every single cast.

NSP’s resident crazy-eyed sylvari

(edited by Ark Bladesteele.2943)

Wave of wrath and retaliation.

in WvW

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

This in all honesty just feels like a l2p issue. Staff cleave is just consistent low damage in a forward cone, this softens up pushes and just ensures the players engaging feel some initial pressure before making contact.

You can put out your own range pressure, from a safe range, as the staff only has 1200 range, where as most natural casters have 900-1200 range. Engaging or pushing to them I’d hope your group could out DPS just passive staff cleaves regardless of class.

Retaliation is just a counter to AoE pressure/cleaving skills, the more players you hit sporting the boon the more damage you’re subjected to. So not attacking is a way to deal with it, if you still feel need to do damage hit along the outer edges of the group, you’re less likely to be hitting too many things with retaliation, thus lowering the damage you receive back. But if you’re just gonna switch your brain off, and dump big aoe in the center of a massive group to see big numbers fly, you going down/dying is more than likely gonna happen, and in reality your fault for not thinking.

Oh yeah and dodge rolls, your heal, other skills are effective at mitigating, blocking, or assisting you through the staff cleave/retal

I think you’re confusing staff with scepter there, as scepter is the one with 1200 range. Staff has 600 range. I think you did mean to put that there since you made the comparison to “natural casters,” though. Sorry if I’m being pedantic.

NSP’s resident crazy-eyed sylvari

Wave of wrath and retaliation.

in WvW

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

There is no way to apply confusion to multiply people. Basically, there is no AOE-confusion.
Also, you can cleanse confusion from yourself easily but you can’t cleanse retaliation from the entire enemy zerg.
Learn the game before post.

Here is my thread about reataliation: https://forum-en.gw2archive.eu/forum/game/gw2/Retaliation-once-per-sec/first

Change confusion to once per sec and we have a deal. Also, yes, AoE confusion is possible using shatters. I don’t know where you get your information from, especially since you have a Mesmer and don’t know this. Please stop insulting people. You already had one post deleted.

NSP’s resident crazy-eyed sylvari

Wave of wrath and retaliation.

in WvW

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

purely from the ‘we use meta profs only’ (GWEN) point of view, if both enemies know what they do you could say reataliation is not op.

However when accounting for the non gwen profs including them into the fight it’s massively op, they cannot overcome this superior passive strength. It’s like a buff that says guardian does 300*3 damage more every auto attack phase, cause i have retal and enemie doesn’t.

Skills like trick shot, grenades, who hit multiple times emphasize the problem. and there is no way you can steal it. Even if you luckely steal it once, they just reapply, my guard build has like 6 reataliation sources.

At the guy saying Retal = half as strong as in pve: wrong. Somehow they accidently buffed it and for last 2 months (after china New player experience patch) it’s back 300 damage per tick in wvw unless they fixed it again last week and I didn’t see it.

For a few weeks after the September patch it was at 100% strength, and then it was stealth fixed sometime in October. It’s back to a 33% damage reduction and has been for months.

NSP’s resident crazy-eyed sylvari

sacrificing one's happiness for the

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

I will always play however I want, whenever I want, I will be in TS when I feel like being in TS and if I don’t feel like talking or listening to people I will not be in TS. I will solo roam, I will run with the zerg, I will havoc, I will command, I will do whatever makes me enjoy the game. This, of course, with the added addendum that I don’t screw up the enjoyment of the rest of the server, such as being a rally bot or “going against the grain” as it were.

Remember what this is: a game. If I’m sacrificing enjoyment or happiness for a game, then I will no longer play that game.

Yes, sometimes a tag will drop and I’ll take over even if that wasn’t my intention or plan to do so (and if I take the tag, I will do everything I can to both keep our group alive as well as make sure everyone is having as much fun as possible). Or if an all-call goes out, I’ll usually respond, because those can be awesomely intense fights. Etc, etc.

NSP’s resident crazy-eyed sylvari

(edited by Ark Bladesteele.2943)

The secret of success Underworld at night

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

I really dislike when an entire server is called out for one or two bad apples. Every server has these guys. All of them. We had a really bad one on our server and in every matchup thread on the unofficial forums either he was blamed for why the other sides were losing, or HoD was called a “server full of hackers.” Because of one person who was very obvious about what he did.

He was eventually banned, but it took over a month, despite videos like this:
https://www.youtube.com/watch?v=mCj6T7yEhJA

Don’t insult entire servers because one person on it is a cheating jerk.

NSP’s resident crazy-eyed sylvari

Retaliation - once per sec

in Guild Wars 2 Discussion

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Before that (long time ago) we have Omnomberry food, with 66% on crit to steal health.
And it was without cooldown. So, you was able to high up your crit rate and steal health nearly every 2nd hit and it was a huge compensation against retaliation. Not 100% but really huge.
But then they fixed that food and it has 2 sec cooldown. But they are not fixed Retaliation!
Give us our heal-on-hit food back! That trait “heal if kit equipped” or 150 HP/sec this is just a spit on the face!

Or remove AOE-Retaliation from combo-effects.

It has a 1 second cooldown. The reason why is that spammable skills that hit dozens of times per second, or for example engie FT, you could keep yourself at full health permanently. Working as intended.

NSP’s resident crazy-eyed sylvari

Wave of wrath and retaliation.

in WvW

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Guards, warriors, rangers, probably others (only 3 classes I have so I don’t know) can run retal as well. Guards and Wars will have more uptime thanks to spiked armor and, well, a billion ways to get it with Guard, but retal is all over the place. It’s a game mechanic like anything else; projectile deflection or boon corruption or conditions or hell, just raw burst damage. Learn how to counter it and deal with it.

Also, it has a 33% dmg reduction in WvW and PvP, not 50%.

Are you seriously suggesting to run a condition build in a zerg fight as a way to deal with retal damage? You might as well be running around shooting people with the birthday blaster.

No, I was referring to the person’s post about “not attacking so you don’t kill yourself.” Go back and read the context, please. Hell, it was in my post, you could have just quoted the whole block and the context would be right there in your face.

edit: just in case:

But that’s stupid. You have to stop attacking because you are killing yourself, what do you want me to do. Tell them to go away? What good are aoe skills if you cannot use them?

“But that’s stupid. You’ve got 5 stacks of confusion and they have 2000 condition dmg, you have to stop attacking because you are killing yourself, what do you want me to do? Tell them to go away? What good are my rapid fire axe, sword, and greatsword attacks if I cannot use them?”

NSP’s resident crazy-eyed sylvari

(edited by Ark Bladesteele.2943)

Necro VS LB Ranger in WvW 1v1

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

I would guess Survival of the Fittest + Empathetic bond. You’d lose 3 condis every 10 seconds, and each survival skill would remove 2 condis.

Dont forget Healing spring which can remove conditions as well as signet of renewal which can be activated to transfer all conditions to a pet

Add to that a brown bear which can shout to clear 2 condis off of you every 25 seconds as well. It’s why most Rangers run bear as their secondary pet to their DPS/CC pet, as it’s very helpful in clearing conditions. That’s essentially nonstop condi clear.

NSP’s resident crazy-eyed sylvari

good class to solo cap camp?

in WvW

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Pretty much any class, yeah. Just learn it. Kill the scouts first — they will blind/cripple you and it makes it much harder to fight the rest of the camp. If you’re having trouble at first, you can always kite the scouts out further than the rest of the camp because they rely on range.

No problems on my Guard, Warrior, or Ranger. I tend to be fastest on my War, though, mostly because it’s the class I’m most familiar with.

NSP’s resident crazy-eyed sylvari

Matchup wishlist

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

I never said impossible. I said highly improbable. Which it has been. Not just my tier, but others as well.

NSP’s resident crazy-eyed sylvari

Wave of wrath and retaliation.

in WvW

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

I think he meant it as seperate issues, guard staff 1 is to easy to tag 5 players, and aoe group retal can be kept up permantely, seems to be his complaints.

And it seems to be true. When you meet a zerg take a look at your log. It’s wave of wrath times 100.
And dont come here and tell me that group retaliation is not a problem in wvw.

I will absolutely tell you I do not fel retaliation is a problem. As I see it, you should stop spamming auto attacks then complaining that it doesn’t favor you.

It is a particular problem for engineers too. FT AA, grenade AA, bomb AA, pistol AA, rifle AA, all are native AoE skills and force the profession to suppress their AA in large fights. Why is it only problematic when it is a guardian?

But that’s stupid. You have to stop attacking because you are killing yourself, what do you want me to do. Tell them to go away? What good are aoe skills if you cannot use them?

Ever heard of confusion? Either clear it or kill yourself by attacking. Works the same way except you don’t even need to hit the person for it to wreck you.

NSP’s resident crazy-eyed sylvari

Wave of wrath and retaliation.

in WvW

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Guards, warriors, rangers, probably others (only 3 classes I have so I don’t know) can run retal as well. Guards and Wars will have more uptime thanks to spiked armor and, well, a billion ways to get it with Guard, but retal is all over the place. It’s a game mechanic like anything else; projectile deflection or boon corruption or conditions or hell, just raw burst damage. Learn how to counter it and deal with it.

Also, it has a 33% dmg reduction in WvW and PvP, not 50%.

NSP’s resident crazy-eyed sylvari

Matchup wishlist

in WvW

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Thanks for doing this all, Snow, but Anet has changed its matching system since the end of Season 3. Many improbable matchups that you would expect using glicko and predicted ratings based on score have been happening — we’ve fought outside our tier almost every match in the last 2 months (Tier 5, what’s that? Hi Tier 7, Tier 4, etc), which boils down to approximately 0.006% chance as of my math last week. Less now I’m sure. Someone on our server has also told us that a dev confirmed that the matching algorithms have changed. Perhaps one could step into this thread and enlighten us.

NSP’s resident crazy-eyed sylvari

Ranger in WvW after balance patch

in WvW

Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Oh man, don’t even get me started on SoH and QZ Rangers in pvp. So bad. Waste of 2 good utility slots. They find a vantage point outside the cap and pewpew away until someone pulls/knocks them off and they get wrecked. Hell, I usually run something/axe as one of my sets as a Ranger and often pull them off myself with axe 4.

NSP’s resident crazy-eyed sylvari