I’ve put in about 60 hours in WvW since the backpiece update, and haven’t gotten any. This is starting to smell like the “cursed account” issue.
My problem with the pips is that they are passive.
When I play a PvP match, win or lose I will be awarded a certain number of pips at the end of the match – more if I win, less if I lose. I don’t really feel like I’m actually “achieving” these WvW pips, if it makes sense; just sorta passively gaining them. And it’s boring.
The crappy part is that the ascended Glorious armor skins are quite nice, but I don’t want to have to craft the marks and other garbage for a whole suit of ascended armor just to get those skins. All of my characters have full ascended gear already, I don’t need another set. That, and being so prohibitively expensive, I’m still going to get all of the armor (at least the heavy pieces) but I’m sure as hell not going to like it.
ah………seriously?
Don’t worry fanboys with pink glasses will continue to say. It is not dying at all.
Everything is fine.not that i care much now
“I don’t care”
“…but I will immediately respond to a post about how the game is “dying” just to show you how much I don’t care"
Waaaaaaaaahhhhhhhhhh
I beat them often as Viper War, power Rev, and power DH. Not sure what the issue is.
Shhhhhhhhhhhhhhhhhhhh
Yes, new maps! Yes yes yes
There are 2 attributes that affect condition damage.
There are 3 that affect power damage.
On the defensive side, you have weakness to negate power damage, but there is no condition you can inflict on condition users to negate condition damage.
Conditions can often be applied passively. Power damage often cannot, and has no damage over time of any kind.
So, do the math. You need fewer points in fewer attributes to reach maximum condition damage. You need one condition to negate power damage. Which would you choose?
There are a lot of people playing. Exercise common social skills, whisper literally anyone else on whatever map you’re in, get that duo goodness.
We are all now dumber for having read this thread.
Not feeling the potato settings tbh.
I’m glad I wasn’t the only one.
I did not play Season 1 or 2, but I’ve been playing PvP for a long time. Season 3 felt, to me, much more like a traditional RPG in terms of required roles. You had a certain condi requirement, a certain direct damage requirement, a boon requirement, and a heal requirement. You either fit into these roles or you lost.
That said, it doesn’t really work with GW2’s ‘everyone-can-do-everything’ mindset. You ended up with classes that were really only good at one build, and if you ran another one people would look down on you — as they rightly should, because metas generally win matches.
It’s also a terrible fit for soloq players, because many of us just want to play one or two classes, and not feel guilty if we don’t swap. That’s also something I don’t blame players for — we want to play what we want to play, and that’s what makes our games fun to us. If you tell us to swap to something we don’t like, we don’t have fun. So, feeling slotted into something you don’t want to be is a pretty crap thing to do to us and I’m not really sure how to fix that.
Honestly, I hope people got better at playing Viper War this season, because skull grinder likely won’t last long the way it is right now.
That kind of damage output is for AoE condi, really. I don’t run LB as condi war, so my numbers generally aren’t that high, but I can turn single targets inside out really quickly. And if I’m watching home for a match the numbers will be significantly less, but barring a 3v1 pretty much nobody is taking that point.
And with missing a ban system for bad behaviour the whole thing went down the tubes fast.
This is really the biggest problem. Other games that put a lot of resources into esports have dealt with this. In GW2, you can get away with just about anything and never get banned. You can throw a match, and then insult your entire team while doing so. You will not get banned. You can actively work against your team to make them lose and not get banned.
When you combine esports with people who just like to watch others suffer, without any kind of consequences, bad things happen. Who woulda thought?
This is absurd. Why should these skins not be available at all? They weren’t particularly hard to obtain back then, and the only reason you want them to be unavailable now is so you can somehow act “better” than others under the pretense that this somehow doesn’t “value” older players. I am so sick of the entitled gamers that I see these days. You are not a special snowflake. You are not entitled to get what you want any time you want it. And that includes not allowing other players to get certain items you do because you feel less “valued.”
The guild defender heavy shoulders are some of the most versatile in the game, I would love to get my hands on them.
I noticed a drastic drop in the quality of games when I started getting to upper Diamond. The final tier had afkers, game throwers, terrible players. In Legendary, it was surprisingly even worse! I had three awful games in a row. All three losses, all three blowouts. That killed the season for me. But why should I care? I hit Legendary! I can do whatever the kitten I want with no real consequence apparently. Instead, the consequences are thrown onto those trying to advance. Yay!
It started at the beginning of diamond for me. My first 2/3 diamond matches had someone afk after losing the first mid fight. Diamond has been an absolute garbage heap since I got here.
As others have said, you need to give players incentive to fight it out to the end rather than just giving up and “ending it quickly”. And the easiest way to do this is to bring back (and improve) the system from the first Season where if the match was close, you could gain pips even on a loss, while a decent showing (say, 300 – 500) would be enough to cause no pip loss.
This was what it was like in the first season?! Holy crap, why did they change it?
The issue appears to be related to transferring or stripping a disable condition immediately after it’s applied. Used to be a huge problem with generosity sigils and immobilize, don’t know if they still have that problem but it made them unusable a while back.
Cruelty only starts to matter when your power is already significantly (read: absurdly) high and your critical chance is near-100%. Even then, it becomes useless when the weakness condition is applied. In nearly all situations bloodlust will be a better choice.
I got to Diamond tonight, and 2 of the first 3 matches had one person quit after the first mid wipe. We only lost one match by 100. The other was a blowout, but it doesn’t matter… these people need to be banned from pvp. They don’t deserve our effort and they don’t deserve to keep hurting other teams.
Launcher Crashing - Error Text Inc [Merged]
in Account & Technical Support
Posted by: Ark Bladesteele.2943
Same issue here, 64 bit client. Started when I launched the game to update after I got home today.
I think we’ll see guards filling half the role eles do now, because I have a feeling their ability to tank ridiculous damage as well as heal is going away after this season. With the way ele is now, guard has nothing to do aside from meditraps.
My guard is the most selfish guard possible, and that’s not the way I like to play him.
I never really had an issue with EtD. Even if you couldn’t tell about the icon difference, its the only effect on Mallyx that’s an upkeep, so watching your energy bar’s regen can be a quick indicator of it being active if you couldn’t tell otherwise.
Ah, good point. I’m still getting used to keeping an eye on the pips in that bar and not just the number.
I have seen matches fall apart from a single mid wipe more often than I’d like. For some people, it’s enough to just quit right there. Some disconnect, some afk. Others suck it up and rotate.
I bet you can guess which ones complain and which ones win matches.
Does anyone have trouble telling at a glance which of these is active? Herald signets all have pretty different icons depending on whether they’re active or not, but this icon pretty much just looks like someone rotated it 90 degrees and called it a day.
Could we get an icon that looks more… different when active? I sometimes hit it twice (both when activating and deactivating) and I’m not always aware when I do.
It’s not up to anyone except the scoring system to determine that the game is “lost.”
And it is against the rules to intentionally throw a match. I could start a match and die once at a point, throw my hands in the air and say “we lost gg” and then afk for the next 495 points, and it is no different than when you quit at 300. Whether you afk’d at 5 points or 300, you are still throwing the match by refusing to play.
Like I said, throw your tantrum somewhere else.
It depends. Very situational. What class did you die 1v1? what class did you die to? were you supposed to be on that point? what is your class’ role on that team comp? how many caps your team have? whats the score? who else is dead/alive from both team?
If you did the wrong choice for any of those questions, then yeah you can go afk or not go afk, you re irrelevant and the result will be the same either way. Your team gonna lose.
And no one else should be forced to put up with that.Edit: added last line
If you truly feel that way, then desert the game and take your dishonor. Don’t punish the rest of us by sitting there doing nothing.
It’s not up to anyone except the scoring system to determine that the game is “lost.”
And it is against the rules to intentionally throw a match. I could start a match and die once at a point, throw my hands in the air and say “we lost gg” and then afk for the next 495 points, and it is no different than when you quit at 300. Whether you afk’d at 5 points or 300, you are still throwing the match by refusing to play.
Like I said, throw your tantrum somewhere else.
Desertion applies only if they weren’t in the match for a certain amount of time. If they played the majority of the match, you will still lose a pip.
It’s similarly frustrating when people have chronic connection issues and disconnect multiple times throughout the game, effectively making their play time almost zero. But the game still counts them as “played” because they kept coming back.
If you go afk because you’re down in points, don’t like your team, whatever reason, let’s just get this straight:
You are children. You are the teammate nobody will ever want on their team. Nobody respects you. You are not a good player and you should not be allowed back into ranked matches until after a significant time out. You do not deserve your teammates who try their best to win.
When we were down 460-350 a couple days back, we rallied and killed lord, winning 510-492. If people like you had been on our team, people that gave up and went afk, we would have lost that match. Throw your tantrum elsewhere, we shouldn’t have to suffer for it.
I know its hard for u too undertand, but even trying your best there is games that u are not going to win, because all your team is heavy counter by the other , u lose all team fights, u have no capps and they are wining like 300- 70 .
U are just feeding 1 by 1 , u just cant win such games, and players like u can just see they are lost when the game is 490- 100 and other players can see it when there is 300- 70.
Ofc dont get me wrong i have won games that i was losing 300- 70 and i kep playing , but again thats because i know that we had a bad start and we over rotate and 1 of us had to afk like 30 seconds or wtv, but i could see we were wining team fights easy, and good rotation and peeling..etc etc.
But again i tell u , you need to look at the full picture, and understand the situation, can u win? Do u have a chance?
If u have the skill to be able to call gg at 300-70 then u know why your team mate is afk if u cant then for u hes the reason u not gonna win.
The MM is far from perfect and the skill between player in the same team some times its huge, and this is why some afk and some dont.It’s not hard for me to understand at all. Let me put it another way: are you still trying to improve? Could you get any better?
If your answer is yes, then go back out there and keep fighting. Keep trying to win those 1v2s or 1v3s. Look for strategic openings to capture points. Work on your rotations. Work on your map awareness. Learn your strengths and weaknesses.
Even if you are absolutely sure you are losing because you have a bad team, use the time to practice. As good as you think you may be, there is always someone better, and always a higher level of skill to strive for. And there is no better time to improve than being impossibly outmatched.
Most importantly, just have fun. I used to be guilty of raging at team members before I learned to chill out. If you’re not down with the whole practice thing, do silly stuff like seek out a 1v1 and dance on their corpse if you clinch it. Win, lose, if you’re angry at the game, you’re not having fun, and that’s no way to play.
Im sorry mate but after 24 000 + pvp games i can tell u i trained enough and probly reach the best i can be already .
But u go ahead and keep improving son
What about the hundreds of others that have played 24k or more games? Are you better or worse than them?
And please don’t call me son. I’m late thirties with a wife and kid. I know children when I see them.
If you go afk because you’re down in points, don’t like your team, whatever reason, let’s just get this straight:
You are children. You are the teammate nobody will ever want on their team. Nobody respects you. You are not a good player and you should not be allowed back into ranked matches until after a significant time out. You do not deserve your teammates who try their best to win.
When we were down 460-350 a couple days back, we rallied and killed lord, winning 510-492. If people like you had been on our team, people that gave up and went afk, we would have lost that match. Throw your tantrum elsewhere, we shouldn’t have to suffer for it.
I know its hard for u too undertand, but even trying your best there is games that u are not going to win, because all your team is heavy counter by the other , u lose all team fights, u have no capps and they are wining like 300- 70 .
U are just feeding 1 by 1 , u just cant win such games, and players like u can just see they are lost when the game is 490- 100 and other players can see it when there is 300- 70.
Ofc dont get me wrong i have won games that i was losing 300- 70 and i kep playing , but again thats because i know that we had a bad start and we over rotate and 1 of us had to afk like 30 seconds or wtv, but i could see we were wining team fights easy, and good rotation and peeling..etc etc.
But again i tell u , you need to look at the full picture, and understand the situation, can u win? Do u have a chance?
If u have the skill to be able to call gg at 300-70 then u know why your team mate is afk if u cant then for u hes the reason u not gonna win.
The MM is far from perfect and the skill between player in the same team some times its huge, and this is why some afk and some dont.
It’s not hard for me to understand at all. Let me put it another way: are you still trying to improve? Could you get any better?
If your answer is yes, then go back out there and keep fighting. Keep trying to win those 1v2s or 1v3s. Look for strategic openings to capture points. Work on your rotations. Work on your map awareness. Learn your strengths and weaknesses.
Even if you are absolutely sure you are losing because you have a bad team, use the time to practice. As good as you think you may be, there is always someone better, and always a higher level of skill to strive for. And there is no better time to improve than being impossibly outmatched.
Most importantly, just have fun. I used to be guilty of raging at team members before I learned to chill out. If you’re not down with the whole practice thing, do silly stuff like seek out a 1v1 and dance on their corpse if you clinch it. Win, lose, if you’re angry at the game, you’re not having fun, and that’s no way to play.
If you go afk because you’re down in points, don’t like your team, whatever reason, let’s just get this straight:
You are children. You are the teammate nobody will ever want on their team. Nobody respects you. You are not a good player and you should not be allowed back into ranked matches until after a significant time out. You do not deserve your teammates who try their best to win.
When we were down 460-350 a couple days back, we rallied and killed lord, winning 510-492. If people like you had been on our team, people that gave up and went afk, we would have lost that match. Throw your tantrum elsewhere, we shouldn’t have to suffer for it.
personal score does not identify the player who did the most for the team
And honestly, it should, although I’m sure it’s a difficult metric to figure out.
Yall are cold.
This is more for my benefit than theirs, though, admittedly. I prefer not to lose games because they weren’t paying attention. Such is life in soloq.
if you want to not soloqueue and instead queue up as a 5man team why don’t you just queue up as a 5man team
Still not 30 seconds, and nobody’s spamming healing signet just to get its resistance. I have maybe used it as last ditch resistance when low on health a handful of times. The reason being is that if you blow your healing signet, it’s not going to take much to kill you after.
Well, I agree 24/29 is not 30/30 but no reason to shoot mouth off. However, you should spam your healing signet if you clash up against another condi player … or stay in low ruby. Your choice.
I have no problem winning against condi players, and low ruby? I’ve blown through almost half of ruby in the last 2 hours. I was mid-sapphire last night, so I’m fairly happy with my progression.
You should actually use your heal signet against condi bursts cause you already have regen through traits.
And this is exactly what I do. If Berserker Stance is on cooldown and I get hit with a bomb I know I won’t survive, I use it. It’s just fairly rare.
Still not 30 seconds, and nobody’s spamming healing signet just to get its resistance. I have maybe used it as last ditch resistance when low on health a handful of times. The reason being is that if you blow your healing signet, it’s not going to take much to kill you after.
Well, I agree 24/29 is not 30/30 but no reason to shoot mouth off. However, you should spam your healing signet if you clash up against another condi player … or stay in low ruby. Your choice.
I have no problem winning against condi players, and low ruby? I’ve blown through almost half of ruby in the last 2 hours. I was mid-sapphire last night, so I’m fairly happy with my progression.
I’m glad that we have the countdown timer on the right side now, but really, could we get a critical message too? Warning people when the countdown reaches 15s, or something? It continually amazes me, halfway through ruby, that so few people even know the medis have spawned or are about to spawn. Considering that they can win or lose matches, I think a game-critical message is important.
This is a clickbait topic name. Nobody official has any plans of removing solo q. You should be ashamed.
I would say Warrior is the problem, and Necro is a response to that.
Warrior can deal immense amounts of damage with basically no counterplay except boon corrupt. Necro has lots of on-demand boon corrupt, so it’s a good choice in the meta. Warrior gets stability, immunity to direct damage, and like 30 seconds of resistance. The only option is to corrupt resistance and transfer back the condi bomb.
Of course, you could play Scrapper or Ele which survive with their own invulns/heals, or Mesmer or Thief, which escape, but IMO Necro is best for actually dealing with Warriors rather than just running away for 30 seconds.
30 secs you say?
https://wiki.guildwars2.com/wiki/Berserker_Stancehttps://wiki.guildwars2.com/wiki/Healing_Signet
Interesting.But go on, just one more month and you can faceroll against warrs again.
You could almost say he was lying! smh
Healing Signet —> Berserker Stance --> Healing Signet = 24seconds resistance in 29 seconds battle (including cast time).
Don’t want to be mean… but why do I have to explain warriors their class?
Still not 30 seconds, and nobody’s spamming healing signet just to get its resistance. I have maybe used it as last ditch resistance when low on health a handful of times. The reason being is that if you blow your healing signet, it’s not going to take much to kill you after.
Less Damage <No of Kills is more effective.
I was just going to point this out. If you dealt that much damage it means they withstood an awful lot of it. It doesn’t mean anything about the class being op. Which team would you rather be on, the guy’s who wins 500/424 with a million damage, or the one that wins 500/250 with half that?
I would say Warrior is the problem, and Necro is a response to that.
Warrior can deal immense amounts of damage with basically no counterplay except boon corrupt. Necro has lots of on-demand boon corrupt, so it’s a good choice in the meta. Warrior gets stability, immunity to direct damage, and like 30 seconds of resistance. The only option is to corrupt resistance and transfer back the condi bomb.
Of course, you could play Scrapper or Ele which survive with their own invulns/heals, or Mesmer or Thief, which escape, but IMO Necro is best for actually dealing with Warriors rather than just running away for 30 seconds.
30 secs you say?
https://wiki.guildwars2.com/wiki/Berserker_Stancehttps://wiki.guildwars2.com/wiki/Healing_Signet
Interesting.But go on, just one more month and you can faceroll against warrs again.
You could almost say he was lying! smh
I love when people who got carried by their absurdly high MMR post their screenshots. If you have such high MMR you can literally go afk on close whole game and still win most of your games.
I don’t understand why a high MMR makes a difference?
If you have high MMR it tries to put you in team with other people with high MMR. If you have low MMR it tries to put you into teams with other low MMR people. So the end result is low MMR vs high MMR matches because the pvp population is too small to offer high MMR vs high MMR matches
Well mate, sorry to disappoint you but my MMR in this acc its actually low. As a proof of that I can tell you, that 1st off all I was amber from the start of the season and u can check my total w/l ratio on the print below. And Im not “showing off” Im actually just trying to tell you guys, that there is no “stuck in divisions” if u dont progress its just because u need to get better, thats all.
And @Cynz I did played in my main acc at the first days of the season, and got legend in less than a week against ppl with the “high MMR”.
My point is guys, no matter what, leagues are ment to separate different skill levels, so if you are having an hard time getting to legend, its probably cause you need to get better and not the MMR’s, pvp system’s fault.with that said heres the print @Malediktus
This is a crazy big load of garbage and you should be ashamed of yourself. No one person can carry a win streak 31 long and you should know that. Yes, it’s true that there will be a minority of people that will encounter a lot of luck. There is, however, no way you can solo q with just you being a good player and expect to win that many. It just doesn’t work that way.
Stop bragging, enjoy your luck, and move along.
I played 16 games today and ended up 1 pip below where I started. Super frustrating. I honestly just need to find a consistent team..
…I’m just forced to carry or lose.
And what Anet may not realize is that carrying, when you have to do it often, is extremely exhausting. By the time I’ve had to carry 3-4 matches I’m just beat. You cannot make even a single mistake or it will likely cost the match.
Wait, so the item itself says “pick a boost that will last for an hour” but there are actually boosts inside of it that… don’t last for an hour?
They appear to last (so far in 4 uses) anywhere from 10 minutes to 30 minutes, despite the tooltip saying they last an hour. I had to use 3 boosts just to get 40 minutes of the experience booster. The functionality is actually a lot like the Candy Corn Gobbler.
Will not use them until this is fixed.
Rune of the Lich needed to go for a while. Glad that’s gone. Same with Ogre and Pirate, those pet runes were cancer. What were the stats on the minstrel amulet?
What were the stats on it? I never even got to see it before they removed it…