(edited by Ark Bladesteele.2943)
I am simply explaining to you what happened when the fall tourney was announced. It’s a fact. If you have a problem with facts about what happened in the past, take it up with someone that owns a time machine. Please do not throw personal insults me anymore. I am only talking about what happened in the past, and it’s not like I’m the only person who knows about it. Perhaps you should be informed yourself.
A warrior has, at most, 5.25 seconds, and it requires an additional trait (missile deflection), and the usage of both offhand sword and offhand shield. If just running OH shield, they have 3 seconds… and they still have to sacrifice a trait in a line that would usually be better spent elsewhere.
Mace mainhand has a 1,5 second block too, so you can in theory have 6,75 seconds of blocking. Would be a pretty weird build though.
Right, been a long time since I used mace mainhand. Sword offhand is generally used in condi builds, so yeah I could see it being a bit of a weird setup to run mace+sw or sh, and whatever+sw or shield.
And, let’s face it, there will be a race to tank to T3 from all T2 servers just to ensure they don’t have to face anyone from T1. Mag tried to do this last tourney but wasn’t able to before they locked the leagues. Now that people know how it works, the race to tank as soon as the tourney is announced is likely going to be vicious.
This is the most uninformed thing I have ever heard. I don’t know what your talking about, but as of now, the T2 servers, as far as I hear from being on one, feel they can handle T1 just fine. Having transferred from a T1 server (JQ) to a T2 server in recent months, based on what I have seen, I am inclined to agree.
The most uninformed thing you have ever heard? Like, ever? In your entire life?
Lol. It’s actually entirely informed by what happened prior to the fall tourney. When it was announced, T2 raced to see who could tank out into Silver to ensure they would win every matchup. This is a thing that really happened. As soon as the tourney was over, the race to PPT into T2 resumed. It’s not uncommon knowledge.
The question is which of the 4 T2 servers has the least coverage? The answer is the one that will eventually fall and stay in T3 when the next tournament rolls around.
Which then leads to them winning every single match in Silver, because honestly, what server from any tier is going to beat them? The difference between the 4 T2 servers and any server in Silver is vast. This has been proven week-in and week-out. Unless a massive implosion happens, Maguuma-style, Silver is not going to be a league anyone will enjoy during the next tourney. And, let’s face it, there will be a race to tank to T3 from all T2 servers just to ensure they don’t have to face anyone from T1. Mag tried to do this last tourney but wasn’t able to before they locked the leagues. Now that people know how it works, the race to tank as soon as the tourney is announced is likely going to be vicious.
feedback kills 5 rangers every 32 seconds i fail to see how rangers could possibly be OP if anything they need a couple of their pokes or CC to be unblockable or atleast give them a signet active that lets them gain 3 seconds of projectile absorbtion
Rangers have 5 full seconds of projectile reflection (with the added bonus of gaining retal) using axe offhand.
A warrior has, at most, 5.25 seconds, and it requires an additional trait (missile deflection), and the usage of both offhand sword and offhand shield. If just running OH shield, they have 3 seconds… and they still have to sacrifice a trait in a line that would usually be better spent elsewhere.
Dominator and Yakslapper are achievable. I know people who have gotten them.
I’m just curious- do you know about how much time they spent on Yakslapper (one million dolyaks)?
Yeah, it was when she was in T1 and had gotten really bored of the game so decided to go achievement hunting. She hopped on her thief and literally the only thing she did for about 6 months was obsessively kill yaks. If I recall she said she would never do it again.
I call a bull and a kitten together on this. Simple math: if you kill 10 yaks/5m, it will take you 6 months non-stop 24/7h play and you will only be at 518k. So you need 20yaks/5m 24/7 for 6 months to get this. Even if you are super determined you still need to sleep/eat and you can’t always rely on the camps not to be taken/yaks not to be killed before you reach them.
Whisper me ingame and I’ll ask her if she doesn’t mind if you talk to her yourself. Call it whatever you want, she’s on our server and she has the title.
Shacknews interview with collin regarding HoT
in Guild Wars 2: Heart of Thorns
Posted by: Ark Bladesteele.2943
I’m just hoping specializations can be changed at will, like your secondary class in GW1. I want to play a staff-wielding Druid Ranger for a bit? Okay! I want to change to bow-wielding archer type? Sure! The ability to respec your secondary class in GW1 was really nice. I don’t want to feel pigeonholed if I end up going down a specialization route I end up not liking.
If someone heads into the OS arena and starts randomly fighting people engaged in duels, they are going to have the entire arena turn on them, be killed, stomped, and BMd. There is an unspoken rule that you do not interrupt mutually-agreed-upon duels, especially in OS, and you should be prepared for the consequences if you do.
Yeah, I’m not really sure what to make of that weapon. Pretty hard to tell what it is.
In the HoT trailer, it looks like at some point Rytlock is using a polearm-type weapon. It’s two-handed and doesn’t look like a sword at all. In fact, it looks more like a staff.. maybe it’s supposed to be hammer; I’m not sure.
Here, starting at about 1:30
https://www.youtube.com/watch?v=IOUk2y0K2m8
It also shows a medium armor character wielding some sort of fire hammer (I assume it’s an engineer judging from the little flying gadgets he has around him)
(edited by Ark Bladesteele.2943)
Dominator and Yakslapper are achievable. I know people who have gotten them.
I’m just curious- do you know about how much time they spent on Yakslapper (one million dolyaks)?
Yeah, it was when she was in T1 and had gotten really bored of the game so decided to go achievement hunting. She hopped on her thief and literally the only thing she did for about 6 months was obsessively kill yaks. If I recall she said she would never do it again.
(edited by Ark Bladesteele.2943)
Dominator and Yakslapper are achievable. I know people who have gotten them. The one that makes me laugh is the SMC caps title (Ultimate Liberator). 25 thousand SMC caps. I think I have around 800 from 2 years of playing. I can never see myself capping it 25k times before the game’s lifespan is over.
Ultimate Defender is pretty hilarious too. Defend SMC 500,000 times. Since defense runs on 3 minute cycles, and you are only awarded one successful defense every 3 minutes, that means that you would have to spend 1.5 million minutes, or 25,000 hours, or ~1042 days of your life (close to 3 years) only defending SMC nonstop. LOL
You will all get to see a lot more of the map soon. We’ve certainly tried to learn lessons from the original map as well as Edge of the Mists in order to take this new version to a new level for WvW.
Hopefully the lesson you guys learned from Edge of the Mists was “don’t make anything like Edge of the Mists ever again”
Looking at the promotional image I’m having a really hard time trying to figure out how this is a WvW map, and not some PvE map. Bottom right, there appear to be glass platforms that look like they belong in a jumping puzzle. The rest looks highly vertical (and the description even says so). Just a quick show of hands, when you play WvW do you want to
1) Navigate treacherous heights?
2) Have to constantly worry about falling to your death thanks to “traps that blow your foes to the depths below”? *cough*EotM*cough*
3) Fight people?
Personally I like #3. I don’t want to see any of the influence of the abomination that is Skyhammer in a borderlands map, I don’t want to hop across platforms like a JP to get anywhere ever, and since when has WvW ever been enjoyable when you throw in vertical combat? How does that even work when the majority of weaponry has limited range, and most of the good fights currently in the game involve more or less horizontal engagements? I mean, I’m sorry, but the promo image just looks like a mess. Sure, it’s pretty. But I’m really struggling to see anything else I like.
Maybe instead of dropping in and leaving Devon could enlighten us a bit about exactly how this map is supposed to work?
People generally don’t use a 3rd stage AS, because it does no extra damage over stage 1. It does work very well as an executioner skill if you run Burst Mastery, because I’ll typically nail someone with an evis and then swap to GS and AS — at that point the person who ate the evis is almost guaranteed to be below half health, and more times than not the AS is what finishes them. I don’t really care about the fury, it’s just a really nice finisher burst that’s difficult to spot and still hits relatively hard.
I had pretty much always figured that the Mawdrey quest was essentially a test run for precursor hunts. I hope I’m right.
But the devs would never add something the players don’t want!
Oh, wait…
You buff WA by 50%, that’s ridiculous. It would make WA more powerful than HB and mobile on top of it, not to mention it’s a whirl finisher. If you trait for axes, the CD is the same as HB. If anything axe 4 needs a rework to make it more viable.
I would rather see adrenaline falloff happen after a longer amount of time has passed. It’s far too easy for a thief to reset the fight and then jump you while you have zero adrenaline without having to recast any stealth — all they need is a single SR.
Serpent Strike and HS/ML are definitely huge problems at the moment. If you compare the leap from ML to Warrior sword leap, you’ll note that leap on War practically glues you to your target making it nearly impossible to miss. Compare that to Ranger, where sometimes ML even misses stationary targets, and the same goes for SS. They are far too finicky and easy to avoid. I would definitely like to see some sort of fix for them.
I don’t really have a problem getting PoS to land, and it’s a nice bonus interrupt in melee. WD has its merits as well. Typically I run LB and sw+axe, although will routinely swap between OH torch, dagger and wh (love the blasts from WH 5, the burning from torch, the long evade on dagger + cripple). Your build doesn’t really work for my play style, though, which is highly focused on support from LB and heavy evasion-based melee.
The video is from March 2014. It’s almost a year old, and pre-April and pre-September changes. I was like, wait, what? IoJ and BP? When did this happen? Oh yeah, the date. The 3 way fight at the beginning was a total mess (why in the hell are people from opposing servers stopping to stomp one single guy? That was the silliest thing ever), and your thief buddy got nailed several times. It didn’t seem like you were really actively supporting each other at all.
With the way adrenaline has been changed, you can’t really play like that in WvW anymore. Nowadays, if you want to go full PvP, run BoT instead of Fear Me. The regen and active heal on tactics is ridiculously OP when combined with shout heals, signet, and adrenal health.
(edited by Ark Bladesteele.2943)
In WvW, Brown Bear is a pretty common choice as a secondary support pet, while people will run something else as their primary. It’s what I do (Cave Spider as primary, since it can stack 4 different condis (poison, immob, weakness, vuln) and Brown Bear only when either the spider dies or I need additional condi cleanse from shake it off).
Generally I see more people running canines for their knockdowns/immob/fears but occasionally drakes as well for pure tankiness.
Incorrect. Rifle base range is 1200, KS range is 1500.
You are thinking of Warrior Longbow, its base range is 1000.
I didn’t understand a word of that.
Greatsword 3, Swoop. Covers 1200 range compared to GS3 on guard, which covers 600. Judge’s Intervention and scepter 3 are your best friends against a ranger, as well as the massive amount of blocks, heals, retal, invul, and stability (not to mention the numerous other boons like protection etc). A good guard is really tough to kill on many classes, especially with high a HP stat. Don’t forget the burning, either — F1 and JI will hurt rangers a lot even when throw SoS up as a last resort.
In 2 years i found 3 quality people to run fractals with. 3.
Two years? Three people? Join a guild. I mean.. wat? This is not a ‘them’ issue. This is a ‘you’ issue.
Cave Spider as primary, Brown Bear as secondary (for shout condi clear). The idea is to get as many conditions on the opposing player(s) as possible, and the spider will inflict poison, immobilize, weakness, and vulnerability all by itself (at range!). It doesn’t have the raw survivability as, say a drake. But that’s not really the point. Even if I’m not running a condi build, keeping poison up on the enemy is hugely important. The less chance they have of clearing poison due to the amount of condis on them, the better.
T3 being broken is not the fault of T1 or T2. It’s the fault of a select number of guilds from low tier servers that decided to collectively bandwagon onto a T3 server pushing them to a T2 level population.
That is.. only part of it. A lot of those guilds were bought. FA, for example, would not be where they are now if they hadn’t “recruited” many talented lower-tier NA guilds and SEA/OCX guilds so they would be able to achieve their current coverage.
DB is the server most likely to implode, in glorious Mag style. It’s a massive amalgamation of random WvW players combined with only a few really decent guilds. Any number of them could jump ship at any time.
Don’t. Shared Anguish is on a prohibitively long cooldown, and it won’t save you in just about any situation ever. Scroll up and check my build. If you’re really worried about movement-impeding conditions, swap SotW for SoR, which is a stun breaker. Whatever you choose to run as your primary pet is totally up to you (I’ve been leaning heavily on Cave Spider due to the fact that it can inflict 4 different conditions, at range, making the one I care about most — poison — harder to clear), but always run Brown Bear as your secondary pet. Its F2 shout will clear 2 condis on you. If you really need more condi removal than 1 every 10 seconds, 2 every 25 seconds, and one every 30 seconds from Healing Spring, trait for it. There’s nothing wrong with traiting for survival in a zerg; I do it all the time on my War by sacrificing everything in my pow/prec lines for condi clear and healing.
Learn, experiment, adapt. You’ll get there.
Daaaamn
Welp. We (HoD) are on track to hit the top of T4 soon. Our 24/7 coverage has increased dramatically, but there is no way we could compete with the 4 T2 servers. We know that. We would far rather have a matchup with IoJ/NSP/DH/SBI/GoM, because honestly, I think all 6 servers are actually on a pretty even level at this point.
Which makes things really interesting. Since we have 4 T2 servers, does that now leave us with 6 T3 servers, or possibly three T3 servers and three T4 servers that are all closely matched? All of our glickos are frighteningly close, or at least will be after reset. That creates a single server out of place in Silver; the flavor-of-the-week T2.5 server. Otherwise, things start to line up: we’re looking at Mag/CD/Ebay in T5, and a very close span of the previously mentioned servers in T3/T4. However, with T3 literally being broken, it’s not possible.
How long will it take for one of these T2/T2.5 servers to implode? 4 months? A year? What will the state of Silver be by the next tournament?
So yeah, Silver is broken. Badly. Not just T3, but the arrangement and order of matches, the ups and downs and the movement between server tiers based on scoring trends and other algorithmic seeds. If Anet decides to roll another swiss-style season with the current situation in Silver, it’s going to end up being a game of which T2 server can tank the fastest to secure a win every week.
Broken. No ideal way to fix it. It’s just broken.
Edit: I won’t comment on WvW zerg, cause there’s no meta for it. It is a zerg-fest, with the team with the most numbers being the winner. 95% of the encounters are fully 1sided. Plus it’s open world. None can tell you to go away because you do not fit in the “meta” lol….
The WvW zerg/raid meta has always been GWEN (Guardians, Warriors, Elementalists, Necros). Warriors roll quick breathing for rapid condi clear and shouts, usually 0/0/5/6/3. Sw+wh/Hammer and Soldier gear. That is the typical warrior frontline meta.
The Chinese aren’t even running the same build of the game as us. So that’s out.
Guardians keep everyone alive and moving with protection and stability -
warriors keep everyone alive and moving by clearing soft CC like chill, cripple immobilize, condition conversion, as well as securing kills with flurry.they are just different.
A melee train that can’t lock down enemies with warriors is a dead or a useless melee train.
also – in CORE, our ascended warriors run 2900 power and 2900 armor with 30% crit, not sure we’re going to loose much DPS…..
Only 2900 armor with 30% crit? What kind of gear are they running? Clearly power primary, but what would reduce them to only 2900 armor? Mostly valk with maybe a mix of cav? Full soldier’s would get them a lot more than 2900 armor.
I thought 2900 armor wit 2900 power was very impressive. Its easy to get one or the other over 3k, but for both of them to get that high, doesn’t that make them really balanced? I thought the meta for warriors in groups was going towards balanced stats versus Zerky/Glass or Tanks? I’ll be honest my war sits at 2700power and 2900armor, but its crit chance is 44%, I’d like 2900power and 30% crit chance to what I have now. Since fury can boost u to 50% easily.
My war sits at 2.6k power and 3.2k armor, with a base crit of 62%. He’s mostly used for roaming (burst mastery) and small group fights but is still pretty effective in zergs when retraited properly. Pretty happy with the balance, to be honest.
Let me guess, you channeled rapid fire into them and they went invis? Some people still haven’t figured out that once a RF channel has started it will remain on target even if the person stealths/goes invis.
Flurry imobilizes and aoe damages, so its a kind of secure kill when the target can’t run aways from the group.
And most WvW players I play with make sure to get all their stacks before engaging in any skirmishes, isn’t that basic? so shouldn’t it be basic to include those stats in your calculations? Unless you roll with a group that doesn’t care for stacks and doesn’t want to maximize their chances of coming out on top of skirmishes.
Regarding flurry, i always though warriors would use the hammer burst like 99% of the time. What i was asking is if there was some advanced using of flurry or something. Because isn’t a 2 sec stun always better than a 4 sec immobilize???
Regarding stacks, yeah, they help a lot, yeah, ppl should focus on getting them if some downed player or some veterans are around, but when you are in a guild raid you are always running for something. Running to save a tower, running to help some other guild, running to counter attack your opponent’s corner… Most of the times there is no time for stacks. So you can’t rely on always having them.
But this is out of topic. I am interested in knowing if any other guilds are running with Shout warriors and if so with what analogy to the guardians of the group.
One of the primary techniques with using Flurry is to cancel it so you don’t get rooted as well. If the warrior is running shouts (likely) and they’ve traited Inspiring Shouts, they can easily swap to hammer quickly with at least 1.5 bars of adrenaline and launch into burst immediately. Pretty common stuff.
This guy again! Coming off his latest, greatest hit:
https://forum-en.gw2archive.eu/forum/game/wuv/sacrificing-one-s-happiness-for-the-1/
I am so incredibly happy that you decided to explicitly say that you made this thread with the primary goal of making yourself happy by kittening people off. I’m sure you’re going to continue to be a big hit around here.
“Killshot is one of the most power skill in the game”
^^ nice I give u a 12/20, you’re in a good way keep it up !
At 3 bars of adrenaline, it is the highest single-damage single-hit skill in the game next to a thief backstab (yes, even more powerful than Evis).
0/20 for not knowing this. You also misquoted me.
If by powerful you mean “one of the highest damage” sure. But that’s the extent of it. The activation time of it is ludicrously long, and anyone with half a brain and at least one eye— will dodge it.
It actually gets really funny when you run a highly mobile melee primary set such as s+wh or GS, and use rifle as your secondary with a toy gun skin on it and roll Crack Shot. I’ve seen backliner wars do this, and since there’s a 5 target limit on piercing, you can fire off 15k+ killshots from 1500 range that blow half a choke. The toy gun skin makes the rifle less obvious and the sounds more muted. People don’t dodge what they don’t see coming.
Similarly, I even see people do this in roaming and small group skirmishes — run GS/rifle with toy gun, exhaust their dodges with GS, and then swap and roll straight into a KS. You’d be surprised how creative people can get.
Also, I was speaking strictly about single-target single-hit attacks (without even taking Crack Shot into consideration), not channeled attacks or anything else.
Some basic stats:
Kill Shot: Level 3 damage: 1,256 (3.25)?
Base 1256 with a 3.25 power coefficient. That’s not taking into consideration weapon damage variations. Huge.
Eviscerate: Level 3 damage: 1,008 (3.0)?
Still very good. 1008 with a 3.0 power coefficient. Definitely hard hitting.
Now, thief backstab gets interesting because to maximize its damage you have to trait for it. Also, unlike KS or Evis, it has zero cooldown and can be executed a lot more often. So even at a lower base damage and power coefficient, the fact that it’s near-spammable greatly makes up for it.
Guardians keep everyone alive and moving with protection and stability -
warriors keep everyone alive and moving by clearing soft CC like chill, cripple immobilize, condition conversion, as well as securing kills with flurry.they are just different.
A melee train that can’t lock down enemies with warriors is a dead or a useless melee train.
also – in CORE, our ascended warriors run 2900 power and 2900 armor with 30% crit, not sure we’re going to loose much DPS…..
Only 2900 armor with 30% crit? What kind of gear are they running? Clearly power primary, but what would reduce them to only 2900 armor? Mostly valk with maybe a mix of cav? Full soldier’s would get them a lot more than 2900 armor.
Moral loser? What does that even mean?
Quick Breathing will convert conditions on anyone affected by the WH skill as well as the user. Try it yourself.
They also trademarked “Cat Mail Carrier” around the same time, so let’s not get ahead of ourselves here.
Just went to check on my Howler to see if it got any additional treatment as well (like, you know, restoring the nighttime FX like the constant moon?).
It did not.
This comes up every once in a while:
https://forum-en.gw2archive.eu/forum/professions/warrior/Cowardly-Warriors/first
Whenever it does I just quote my response:
I think only one person really understood why a warrior would do this, or rather, why any and all classes do this:
a) It’s a valid tactic used to reset a fight. Much in the same way that a thief will stealth or use SR, it’s to provide some space for healing or to simply retreat from a fight that you are sure you are going to die in. Do you sit there and let people kill you if you have no chance? Getting away isn’t cowardly, it’s smart.
b) I’ve used GS rush and WA many times to bait people. I have picked off entire groups of 10 or more one or two at a time by having them chase, one or two getting really close, and then I swap to either my hammer or axe with a sigil of hydromancy that effectively roots them for 2 seconds and go to town. One down. Who’s next?
c) If you are not smart enough to realize when it’s simply time to get the hell out of dodge, and you’re willing to die for no reason, that’s your problem. Every player of every type of class I’ve come across has used various ways of escaping me, and it’s usually when they’ve taken a few hits they know they can’t manage long-term. Elementalist swaps to earth for stability and then air and flashes the hell out. Necro switches to lich or plague form and says cya! Mesmer spawns clones and phantasms, swaps and blinks, veils and gets away. Engi, holy crap, ever see an engi traited for mobility make an escape? You can chase one around the map ten times over. Ranger, came across one today that used his skills brilliantly. He would tap about-face, hit lightning reflexes, then tap about face again. Sword 2 and GS 3 to get even further away. He was completely uncatchable. There were 6 of us and one of him. He used his brain and evaded death while we tried helplessly to chase him down halfway across the map. Thief? I don’t think I even need to mention thief, do I? Guardians will pop Retreat, Save Yourselves, invul, and sometimes even a book not to speed away, but to stop you from being able to kill them before they get to where they’re going (usually leading you right into the group just around the corner that you foolishly chased him alone into).
A smart player uses these various methods of escape for a lot of different reasons. Oftentimes, if you see me using Rush, I’m baiting you. Come after me, do it. Break away from your group to chase me. Then I’ll turn around and crack your skull open. Your fault. Not mine.
When I first started playing WvW, I used to think the same thing: cowards. Why do they run? The longer I played, the more I understood. It’s a very simple thing: if you want to sit there and die for no reason whatsoever, I mean really knowingly die, you haven’t learned to be smart enough not to yet.
Catch me if you
darecan.
It’s not even about resetting the fight most of the time, but simply gaining distance for room to regen or get your skills off CD. Don’t let it get to you.
(edited by Ark Bladesteele.2943)
“Killshot is one of the most power skill in the game”
^^ nice I give u a 12/20, you’re in a good way keep it up !
At 3 bars of adrenaline, it is the highest single-damage single-hit skill in the game next to a thief backstab (yes, even more powerful than Evis).
0/20 for not knowing this. You also misquoted me.
(edited by Ark Bladesteele.2943)
Killshot is one of the most powerful skills in the game (aside from perhaps thief BS) and it will nail people at 1500 range. Rifle is perfect at what it achieves — decent single target DPS, a melee knockback, and an incredibly strong burst. I main a warrior and I see no reason it needs to be buffed.
Hybrid melee ranger. Its built to endure and burst. And if that fails, condies will wear your enemy out fast enough.
I was thinking in make a celestial ranger for wvw. The utilities and traits are similar my main problem is get a good weapon set. GS has the best mobility but it is pure direct dmg, Sword also has great mobility but the autoatck chain is annoying.
Has anyone tried to might stack with sword+warhorn/axe+torch or something similar?
It’s a bit difficult to stack might with axe since the duration is so short, unless you’re fighting multiple targets. WH will only grant you one might stack. If I’m running my ranger for might stacks, I’ll use a Jungle Stalker (5 stacks for a base 15 seconds without additional boon duration), sw+wh for fury + 1 might stack, and strength/battle runes on my weapon sets. It’s fairly easy to maintain a constant 15 stacks of might or more this way, and if I was running axe I could probably pull off maybe an extra 5 stacks if I’m just autoattacking like crazy.
Well just from sigil of battle boon durationhoelbrak we get around 12stacks base. Wass thinking about fortifying bound. Every time the axe is giving us a low duration might stack it is giving to the pet 1 stack for 16.75s. Maybe a might stacked pet can hurt in 1v1s
I don’t particularly like to rely on my pet’s ability to stay alive, but you could pump up a lot of stacks really quickly with axe AA/str/battle/hoelbrak right as the pet goes into combat for some quick burst damage.
I personally run Traveler on my Ranger to free myself of SotH, which still offers a solid +15% boon duration and an extra 10% on top of that from 2 points in NM. It’s nowhere near the might duration you’ll get from Strength or Hoelbrak runes, but +25% to everything is a pretty good tradeoff, IMO.
With Ranger’s Thunderclap, that’s why if I’m also playing my Ranger, I will use Hunter’s Shot to stealth, then move AROUND the downed player to the opposite side from my pet before beginning the stomp. The downed Ranger tries to target my pet with Thunderclap, but I’m out of range and the stomp goes off. XD
Mesmer’s Distortion also get stomps off successfully. Just make sure not to fire it off too early if you don’t have any clones up because the duration will wear off before you can finish the stomp, and you might get interrupted at the last second.
Engineers and Thieves are the most annoying to try and stomp. Warriors are the easiest. (Seriously, their Hammer Throw is sooo obviously telegraphed.)
If I don’t have stability up, I do the same thing. Hunter’s Shot, dodge through their body, F to stomp. If I’m particularly on point I’ll target a nearby ambient and F1 my pet to attack it so he goes away.
Everything besides laurels can be obtained through means other than the daily login rewards. With the wintersday daily laurels gone as of tomorrow, laurels is pretty much the only obvious choice for me.
On male Norn, everything looks okay except when you get to the actual “pants” part of the leggings — then it’s a blurred mess.