Matchup thread, sorry, but that would be pretty great. I’d also like to set up 2v2s on our current matchup, HoD-GoM-BP. Whisper me if interested (one of them is a RANGER — omgomgomg.. whisper me).
New trick consumable: Siege Disabler that disables enemy siege for 45 seconds and golems for 20 seconds. Cost of 10 supply and a 1200 range. That is the new defensive/offensive trap for the feature pack. Stops Rams/AC/Golem for a good ammount of time at least until supply runs out or you run out of traps.
It gets a little more complicated than that. You can go to EotM, for example, and take supply from there right back to regular WvW. Defenders can port in every 3 minutes to a waypointed keep under attack with inventories full of siege disablers and shut down any rams, catapults, or golems indefinitely. Defense runs out and kills everyone.
On the counter side, build 10 omegas and have an entire zerg load up on siege disablers, they don’t even need to get close to shut down an entire structure’s defensive siege inedefinitely. Golems walk in and nuke everything and everyone in sight.
And the third option: complete stalemate. Infantry beats down the doors by hand, defense rushes everyone outside until there’s nobody left, one side or the other.
It sounds like insanity.
I don’t know what the problem is; nearly all towers that get taken are taken before the enemy even knows their gone. In case people forgot, 2-4 superior rams take down doors faster than the enemy can react.
There is also nothing stopping attacking forces to use catas or trebs completely out of of the 1200 range as well. What this does is force defenders to come out of their towers now to actually do something instead of sitting pretty on their AC’s.
There are only 2 real problems that are going to become of this:
1) As others have mentioned, hurts small groups.. drastically
2) Hackers; our beloved glitchers could cause severe problems with these. One person could literally stop an entire zerg by being untouchable under the ground disabling siege.
Sitting pretty on their ACs? Do you even know what defense means? It doesn’t seem like you even care about what this might do to defensive siege, as your only issue appears to be with possible hackers “stopping an entire zerg.”
If you don’t play defense, that’s fine, but many times those people ‘sitting pretty on their ACs’ are doing so against an overwhelming force, and those ACs give them some small chance of holding them back. I’m sorry if that disrupts your 360 noscope ktraining kekeke megazerg from steamrolling its way through everything like a blast of diarrhea, EotM-style.
I really want the heavy guild shoulders back. Yes, the banded pauldrons look similar, but they suffer from Huge Floating Shoulderpad syndrome, and are about twice the size of the guild pauldrons. When I was looking to finish a certain look, I came across the shoulders in the wardrobe only to learn that they were no longer attainable.
/sadface
The second idea sounds fantastic. Why don’t we have this already?
This does not make the commander tag account bound. It is only the consumable that you buy that is now account bound, thus fixing/addressing an issue that nobody ever really had or cared about and in turn probably caused a lot of needless confusion, wherein I see multiple posts already from people who think the tag is now account-wide.
It’s not.
Sigh. Who cares about the item being account bound.
eotm ktrain commanders
Explain, please.
It’s been fixed. Verified on karma and XP gain.
Anet, you guys are just kittening with us now, right? You have to be. I can’t think of any other reason for fixing/adjusting this “issue” that nobody had or cared about than to troll the hell out of us. Good game, guys, good game.
You can’t even get a good bag farm from Eotm. After wiping the terribad zergs in there around 2 times, they bail out of that Eotm instance to jump into another one.
Add to that that most of them are uplevels that drop in a single AC volley, and they don’t even drop decent loot (i.e. Heavy Bags). It’s just not worth it.
I hate it when folks run to certain cliff edges in the BL where they can attack you but you cannot attack them. Seriously, this is a video game, must you really be scared of dying? If you are scared of death then you are not living.
I believe that’s called “taunting” and/or “baiting” like the little invul corner outside gate of north camp. I’ve baited entire roaming groups into attacking me there not realizing it’s invul and wiping them one by one by leaving the invul spot so they see damage and running back to it. Sometimes, when it’s 1v8 and there’s no way you’re going to stop them from taking the camp, it’s fun to have a little payback. Especially if the person(s) are too dumb to realize at least after the first dead guy that I’m popping into the invul zone.
I really don’t know what to say to the last part of your post, but I’d say a lot of people who say they aren’t scared to die (as in, dying for real, ceasing to exist, etc) probably have never had the experience of nearly dying. That’ll scare ya up real kittenin quick.
Other than that I’ll suicide all the time to take root in the middle of a cap just to kitten people off for a few more seconds while they hack away at my invulnerable soon-to-be corpse.
I used to delete bloodstone dust but now I’ve made a mule alt and keep everything there. As an ANet developer just mentioned in a wvw thread, do not delete this stuff, as they’re coming out with new things to use it on!!
I can’t really afford to make ascended stuff but knowing ANet I thought it prudent to keep this, as they often do stuff that makes you go “DOH!!!!” at some point.
eta: I just realized that the post in wvw that i was referring to was necro’d. Please disregard where I said ANet “JUST SAID THAT”. LOL.
I was gonna say, he mentioned that 8 months ago. Right before ascended armor was introduced.
You picked a really odd cross to crawl up on, Jim.
GW2 has terrible multi-core performance. I have a Radeon R9 270 2GB and (get this) an AMD 6800k APU with the graphics component turned off. That leaves me with 3 non-hyperthreaded cores, but it’s overclocked to 5Ghz. 8GB of DDR 2133 system mem. I run everything at high (with Supersampling), except I put character model limit and detail at medium. I maintain 50-60 FPS even with about 100 or more people in an open field zerg battle. I can even record 1080p live-compressed video at those settings without much of a dip in FPS — it’ll go to about 40 or so.
Clock speed and single-core performance is a huge deal in GW2. The R9 270 is not even a top-end GPU, and the 6800k APU is not even close to a top-end CPU — but at 5Ghz, it performs extremely well.
The bug is actually pretty easy to reproduce, and was brought up in the original thread. If you break a stun, knockdown/back or immobilize immediately after it’s applied to you, it’ll occur about 80-90% of the time. It happens a lot with sigils of generosity/purity if you have fast autoattacks and get hit with one right when attacking (why I don’t use them anymore), and I’ve had it happen a lot with Warrior’s Last Stand (also why I don’t use it anymore).
All waypoints do, is encourage people to use Swiftness Boons, instead of mounts. Why go through all the trouble of switching out weapons. traits, and utilities, when one can use a mount for the same purpose? In fact, it would enhance gameplay mechanics, by discouraging 50+ zergs, both in Champ trains, and WvW, but only if there were less waypoints.
Actually, waypoints encourage me to… USE WAYPOINTS! It’s weird how it works that way! And seriously, less waypoints in WvW? What, 3 is too many for you when you’ve waypointed all the keeps in your BL? Or 1 when you haven’t waypointed any?
Counterpoint to your “discourage 50+ zergs” argument — you stick mounts in there, you just get 50+ people on a horse, or a griffon, or whateverthehell they’re riding. WvW maps are tiny, so getting 50 people across the map without a waypoint is trivial, and if you add mounts, even less trivial. Champ trains? Well, if you’re on a mount, you’re going faster, right? How is that any different from a waypoint? Boss zergs? Doesn’t matter, they’re on a fixed, timed, rotation.
I doubt you’ve ever stepped a single foot in WvW if you think it needs less waypoints or people somehow already have trouble getting from one place to another without riding a friggin dragon or… whatever. Where’s that beating a dead horse .gif when you need it?
And the second they make mounts something sold in the gem store, it’d be the second that 3/4 the game’s population uninstalls. I suppose that does solve your zerg problem, though.
As soon as you put “isn’t arguable” into your argument, the conversation was over.
I’ve actually built a full Nomad war (for a test WvW set), and my observations are the following:
a) Even trinkets and weapons cannot make up for the loss of power going with this over, say, Sentinel’s or Soldier’s. If you’re running a condi bunker build, still really not that great either, because you’re lacking condition damage, so Dire ends up being a better set there as well.
b) Eventually mixed in some Soldier’s. It does pretty well on a shout heal build, but the healing power just doesn’t scale enough to make it worth it over losing power/condition dmg. You will eventually die before you manage to do enough damage to the other person(s), even running a full shout build. You’ll have next to no crit chance and incredibly low single or multi-target DPS, and shouts will heal for about 2.1k each, but toughness has diminishing returns and again you’re better off here with Knight’s, Soldier’s or Sentinel’s. Since Warriors have incredibly high base vit already, Knight’s is almost a universally better choice with a combination of Soldier’s over a set of this.
The class I could see it really working best on is a support ele, and even then I’d go hybrid at best (toughness is not really necessary for this build, just the healing power), in which case full Celestial is probably going to be a better choice in most regards. The same goes for Guardians in many respects.
As a full set, it doesn’t have much of a place in a game that does not have the Trinity, and almost seems like it seeks to achieve part of the Trinity, it’s just that the stats are in the wrong order — if you want a healer that can also absorb a decent amount of damage and enough health to survive the damage they do take, placing Toughness as its primary stat seems like a mistake.
Again, speaking solely from a WvW position.
For me, the thrashers wouldn’t spawn unless there were enough people in the area. Two event cycles went by with only 2 or 3 of us and nothing spawned. We got about 20 people together and then they finally spawned, but we still had to hold on to our samples for another event cycle to have enough to succeed.
I seem to be recently getting the same problem, though not QUITE exactly as reported. I have moments where I push the ‘W’ key and nothing happens. I then have to sort of mash the directional keys until my character begins to move again.
It’s not TOO much of a pressing issue (for me at least, having to /dance to move again is pretty game breaking if you ask me!) but it’s annoying when the enemy begins an AOE attack and I can’t dodge roll out of the way. :\
That’s an entirely different issue. Under what circumstances does it occur?
Yes, because everything just hits once ever.
Was reported nearly 2 years ago, a dev responded that they are “working on pinning it down” and nothing was ever heard or done since.
Don’t expect it to ever be fixed.
It’s an anti-aoe mechanic, and it exists for a reason. L2P.
In options -> team colors -> off or “enemies only”
(I prefer enemies only, much easier to see who the bad guys are)
Problem solved.
Fix retal. Really easy to kill yourself before you even realize whats happening.
They did. It was nerfed by 33% in WvW. Even I only dole out 260 retal per tick, but if someone insists on using a flamethrower on me without realizing I have retal up, it’s not my fault that they melt themselves. It’s like saying “fix reflection” when you’re the one firing at someone in Dagger Storm or someone who’s using missile deflection or fired off a leet ele or mesmer skill at a mes using feedback or a guard’s reflect wall.
Fix the way you play. There’s nothing wrong with retal.
Yes except retaliation is almost if not permanently on when zerging, its not dmg a retal tick daels that needs the nerf, but the skills that cause retal to proc idiotically, specially on something like an auto-attack.
Your post is like telling the engi “grab popcorn and watch”
My post is not like anything, it’s says exactly what I meant: don’t pop FT on me through a gd door when I have retal up and not expect to melt. I didn’t say anything about zerging or the like. Don’t forget also that when zerging retal effects everyone, not just engineers, and if someone is, say, dumb enough to open up an ice bow #4 on a 20+ zerg, they deserve to melt. I still maintain that it’s a l2p issue.
Fix retal. Really easy to kill yourself before you even realize whats happening.
They did. It was nerfed by 33% in WvW. Even I only dole out 260 retal per tick, but if someone insists on using a flamethrower on me without realizing I have retal up, it’s not my fault that they melt themselves. It’s like saying “fix reflection” when you’re the one firing at someone in Dagger Storm or someone who’s using missile deflection or fired off a leet ele or mesmer skill at a mes using feedback or a guard’s reflect wall.
Fix the way you play. There’s nothing wrong with retal.
Never, ever go flamethrower unless you wanna die to retal.
Sounds like bad player/build tbh since the same retal problem occurs with grenades.
Both have problems with retal, however significantly more so with flamethrower because the 1 skill procs more retal (up to 50 procs) and you have to be much closer (425 range vs 1500), meaning you will probably be taking more damage from other sources as well. Also if you’re running flamethrower you’ll want to take deadly mixture, so you probably won’t have backpack regenerator like you would with grenades.
Using flamethrower will melt the person from retal. I’m entirely in agreement here. I had a lone engie try to FT me through a gate while I was on a ram and he killed himself from my retal in seconds.
May i ask the developers for what purpose this video is being used?
Marketing? Gamescon? A teaser to be put onto the front page?
This is an important point. If these videos are gonna be used for commercial purposes (i.e. trailers, a viral campaign), ANet absolutely has to make that clear in the disclaimer, and after they do so, have to acquire the consent of the submitters to use the video in that capacity.
We lack a little bit information here. Personally I would refrain from partaking in this campaign until this is made clear.
Yeah, that struck me as a little odd. This part in particular, emphasis mine:
Aidan TaylorShare them with us and the creators could be included and credited in our video compilation!
1) Okay, we know it’s a video compilation.
2) Could? What is this compilation for? Is it commercial? Is it for marketing?
You’re asking us to do all the leg work here but not providing us any details on what we’re doing it for, or even a guarantee that we’d even be credited for it. And.. by Tuesday? Good lord.
And then of course the disclaimer:
(If you submit your own work you will give us permission to use it publicly, if you submit work created by others ArenaNet will contact the creator to ask for permission.)
It’s for public use then. Got it. Still vague! Still being obscure! Why can’t you tell us exactly what this is for?
IMO, putting matching stacking sigils on both land and water weapons is consistent —
Anet now auto unequips your land weapon and equips your water when you jump in. So in theory, you should lose all stacks because the weapon that got the stacks is unequip. BUT, by some magical unkown force, if you have the same sigil on your water weap, the stacks are transferred.
What is this magical unkown force that transfers stacks? That why I am confused on how this can be consistent.
The “magical force” is known as “game code” which “checks” to see if any of your underwater weapons shares the same stacking sigil as one of your land weapons, and retains the stacks if one does and drops them if none do. I assume it’s a check only being done when going from land to water and vice versa, therefore making a special case scenario, because you can’t, for example, swap out a weapon with a stacking sigil with another weapon with an identical sigil without losing the stacks. Which, admittedly, is a bit unfortunate.
Set a key bind to Lock Auto target. The way the key works, it needs to be held down to function. When released, it clears target. So it basically is the clear target key.
Nice tip! That’s a good one, thanks.
Could a dev atleast tell u why they want the videos, cause again they are trying to hype something up and i feel in 5 months we will see what that something is and why they wanted videos from us.
We’re working on a reason for why we want you to give us videos, and while I guarantee you that the developers are reading this forum, they don’t have have time to respond to every post. I assure you, though, that a reason is in the works, and when we have fully solidified that reason we can give you further details. Until then, unfortunately, we can’t talk about that reason. Any further inquiries will be compiled into a report which will be sent to the developers, whence they will likely drag the emailed report into their archived emails, never having read it but assuring themselves that one day they will.
Ragnar’s post was deleted, but Jim reposted a slightly different version. Ragnar’s is better, though. Also hilarious!
How would the ranking software know when a server “gives up”? What if a few major guilds decided they were going to take a break, or people went on vacation? What if one of the servers is just getting completely destroyed? Yeah, giving them a penalty for the next week so they lose even harder, making people not want to go into WvW at all, is effin ridiculous. My server is at 95 PPT with no bloodlust right now and guess what, it ain’t because we gave up son! There is no way to quantify “giving up” in this game.
FOR GRAPE JUSTICE
Toughness is hardly broken. Any glass cannon that walks around in WvW knows this.
2800 Toughness is perfectly enough for WvW.
I believe you’re confusing toughness with defense. And yes, it can be. I have 3.1k defense on one of my builds/armor sets, and 2.8k defense on the other, which is all assassin’s/berserker’s. I can easily tell the difference. There is, of course, a point at which I believe you can go too far in either direction, and either direction means sacrificing one thing for another.
And Nocturnal, I’m sorry that you think anyone that disagrees with you and/or has had a different experience falls under your category of “troll.” Generally people with sociopathic inclinations tend to feel that way about others.
GS is a burst AoE, less foes, lower the damage ramp up.
What I hate about GS, or more like humanoid animations, is that humanoid characters swing it like a stick, having no apparent weight, Charr and Asura animations are best possible.
It does feel like it doesn’t have any weight on my sylvari male warrior. On my wife’s female sylvari ranger, though, it feels insanely powerful. It’s hefted, not swung like a stick. Every attack looks and feels strong. It’s really the one thing I like the least about using it on my war, so I try to use GS skins that give it a heavier “feel” — currently, my favored skin is Zodiac. For some reason, the legendaries feel like paper, so I’m not too keen on them, and the Zodiac has just the right balance of sharpness and heft that it at least feels more weighty than most greatswords, at least to me.
Filling it in with something was better than leaving it the way it was.
The dev time wasted on doing that should have been spent on something else.
The level designer and/or artist(s) that improved performance for everyone across the board? What the hell else would you have been happy with? Leaving it the way it was? Somebody had to do it.
I have no idea what you’re talking about because there were no serious performance issues associated with the lake. And even if there were, they could have just drained the water and filled it with sand.
Instead, they wasted a huge amount of dev time creating an area no one ever goes and introduced a mechanic that angered the whole WvW community.
Anet and the WvW population have completely different visions of the game. In the end, players are the ones who pay the bills.
Oh, yeah, that’d be great — a huge open area of kittening sand. You have got to be kidding me.
And you’re absolutely, 100% wrong that there were no performance issues with the water in WvW. It was one of the single most non-player-related CPU drains before it was filled. I know, because I remember the days when I had to turn animation down to low and reflections to none when entering a BL, and when they patched in the ruins, I didn’t.
I also offered for you to go test this yourself with any other large body of water. Please report back to me your results. Thank you.
Wait, so all the glassy rangers, thieves, mesmers, eles, and yes even warriors and guards that I’ve dropped with 11k eviscerates but the PVT wars that I’ve whacked and only gotten at most 5k out of, barely denting their health bar, are all in my head?
Toughness is hardly broken. Any glass cannon that walks around in WvW knows this.
Actually, I use it all the time in PvE, sometimes almost exclusively. Mobs rarely dodge or move, so HB is perfectly fine, as are many of its other attacks. It’s also part of my zerg-busting set in WvW, because WA hits so many targets and does fantastic damage, all while evading the whole way through. And the occasional times I get a HB off after, say, a 3 tick Earthshaker or sometimes even Bull’s Rush, it’s generally death with the use of just one skill. Not to mention every crit grants might with no ICD using Forceful Greatsword. What’s to complain about?
And I just outlined a use for Rush where I said I use it to attack. Just not in the way you’re thinking.
Uuuh yeah!
Whirlwind is very good btw.. but:
Autoattacks is waaay to weak..
Still hate the standing still 100b skill.. i rather have a moving 50b.
bladetrail could be nice but so slow!!
And rush.. well yeah good for running ofc. but it never hits.. and then you have that annoying walking situation where you dont do anything.
not even talking about arcing slice.
a) Yes, WA is excellent.
b) The auto-attacks actually hit pretty hard. Also, let me introduce you to my axe.
c) Let me introduce you to my axe.
d) Let me introduce you to my axe. edit: BT may have a slower projectile, but due to the fact it boomerangs can lead to some very strategic uses wherein you position yourself so that the return hits someone on the way back — and unlike things like Impale or Throw Axe, without a target BT will still do its full boomerang attack. Again, more strategic use here. Impale/Throw Axe just dive into the ground without a target.
e) I use Rush to get to places faster, or to catch up to an enemy. It’s almost never intended to actually hit the enemy (although see below, I’ll often use it to quickly speed close enough to an enemy and swap to axe to use Eviscerate — people often dodge right when the rush is about to finish and do the swing, which leads them straight into.. MY AXE). Oh, I use it in close range combat as a hard-hitting point-blank attack. It does do great damage.
(edited by Ark Bladesteele.2943)
Since many characters sound like they’re laughing hysterically, as in they’ve gone mad (my sylvari male for example), I tend to to laugh when I’m, say, the lone man on an AC when a 40+ blob comes barreling towards a tower, etc. I also laugh when I chase a nike warrior across the map and finally catch him and kill him. I’ll pop endure pain and laugh while 20 people beat on my body until it wears off and I’m crushed under the weight of their blobby mass.
I /salute when I fight and win against an opponent that shows a high level of skill, and had managed to push me to the brink before I got them down.
Otherwise, I do nothing. When people do it to me, as in /laugh @, since they’re laughing with me I have a little chuckle myself. If they simply /laugh after defeating me in a fight (especially if it’s 4v1 or more), I just picture the twelve year old behind the keyboard that is likely being yelled at by his mom that dinner has been ready for 10 minutes, or the twelve year old trapped in a man’s/woman’s body that likely hasn’t showered since last week.
It’s all about how you take it in, man.
(edited by Ark Bladesteele.2943)
It will go in the next LS patch. They’ve done this before. It’s probably already been fixed, vetted, and is ready to go, but they’ll wait for the LS patch. Category S or game-breaking bugs are generally fixed and patched in ASAP if they know how to fix them, but because this doesn’t necessarily break the game they’ll likely just wait to roll it out with the next update.
I dont know some ppl can`t read or they write comment without reading like 90% of youtubers . If you dont buy sub you have EXCATLY SAME GAME . if somebody has a lot of gold he can almost buy his ascended weapon anyway and reseting dung sweet jesus 10 reseted cofs=12g its gona flip entire gw2 economy . it would be option for people who spend money in gem store they might get some discounts or special offers . and astral I think that all blc before update must be deleted becasue it will ruin economy .
I hate to break it to you, but your posts read like 90% of the youtube comments I’ve ever come across: broken english, poor grammar, incredibly weird use of punctuation, random capitalization, and of course we can’t forget the blanket insults.
Also, it’s the worst idea in the world. Sorry.
I’m not using stacking sigils anymore (swapped them out) but I left the BL sigil on my spear. I haven’t noticed if going from water → land keeps the stacks, but it shouldn’t. IMO, putting matching stacking sigils on both land and water weapons is consistent -- you should NOT be able to use stacks gained on land in water if you have no water weapon with that sigil, and you should NOT be able to use stacks gained in water on land if your land weapons don’t have that sigil.
If water stacks remain on land with no land weapons that have a matching sigil, then that’s the only thing that needs to be fixed.
In the meantime waiting for a fix, grab 4 buddies, or even 1 buddy, and finish it.
Filling it in with something was better than leaving it the way it was.
The dev time wasted on doing that should have been spent on something else.
The level designer and/or artist(s) that improved performance for everyone across the board? What the hell else would you have been happy with? Leaving it the way it was? Somebody had to do it.
I believe the primary reason that the lakes were filled in is that water + water animation + reflections has a heavy drain on performance, which is at a premium in WvW. If you ever doubt this, put your animation settings on low, reflections on none, in any area with a large body of water (Lion’s Arch, Gendarran Fields, etc) and notice the performance gain. Put reflections on all and animation settings on at minimum medium (medium is when physics animations are applied to water, causing it rise and fall, ripple, etc) and watch your framerate plummet.
Filling it in with something was better than leaving it the way it was.
Only a WvW player instinctively asks “EYES?” when someone says “wc” in Lion’s Arch.