FPS Issue with the 9/9 patch [merged]
in Account & Technical Support
Posted by: Ark Bladesteele.2943
Take a look at PCI-E into the mainboard on CPU-Z and see if it’s at 1x instead of 16×.
Seems like this patch brought it to 1x for no reason whatsoever.
That doesn’t even make any sense. Nothing GW2 can do can possibly change your PCIE multiplier from 16x to 1×. Ridiculous nonsense.
That’s probably correct, but it’s not like they don’t have full control over the source of their game engine, server backend, and database functionality. It doesn’t change the fact that was an arbitrary and silly decision, because it was within their full control to modify the “system” so that it does whatever they want it to. Laziness doesn’t excuse it.
I think it was an entirely arbitrary and silly decision to make. Why make them expire? What’s the point? Also, it causes issues of its own, in that every reset night since the end of week 1 all the PvE players pour into our Borderlands to get their tickets/shiny skin and then will often idle there in indecision or until they time out.
The last 2 resets left us with (for us) large queues on the BL where only a fraction of the people in the map were actually there to fight. 30-40 people just standing in front of the battle historian. It’s insanely stupid.
Still no word I see? Ah well, It was worth a shot!
Yeah, I’ve “casually” mentioned it other threads fairly often to see if I get any sort of response. But nothing.
Hmm. I average an exotic drop every 1-3 days, and that’s with about 4 or 5 hours put into WvW each day. Sometimes they’re good, sometimes they’re junk (I get an awful lot of Guild Defenders, for example). Last night an exotic Berserker’s Ring dropped, and I was thinking “meh, probably worth a gold or so but it’s at least something” to find out that they were listing on the TP for almost 16 gold. That’s more than most exotic drops I’ve gotten out of the game, aside from the occasional pieces of armor with strength runes on them.
While I do think it was a failure in terms of matchups and overall attitudes (including Anet’s, don’t think I’m forgetting your “no WvW lockout” rules) the ‘Adopt a Dev’ program has been really nice.
We on HoD have gotten to hear many things from the dev side, and the dev themself has gotten to hear many things from our side. Some of them, from both sides, very unpleasant. However, I think they were things that we all needed to hear — their side and ours.
Hearing about other people involved in the Adopt a Dev program that experienced, at times, guilt, downtrodden, smashed by servers so far above theirs that their own fellow players on their servers just didn’t even want to come into WvW — amongst all this, I think we learned a lot. Some things were said about Anet while our dev was around that warranted a personal email and their reluctance to rejoin us in our fights and TS.
I think it helped to remind us that we’re all still people, regardless of where we work or what backgrounds we come from. People can be hurt. People will and try to hurt. It was on stark display in one of our most destructive and imbalanced matchups of the season, and despite the feelings on both sides, I can only hope for progress — because something needs to change. One mutual thing that both us and our dev agreed on was that something was wrong, and it should be fixed.
I hope all of the devs’ experiences have taught them something from this tournament, and I hope it carries to the rest of the company:
It’s broken. Fix it.
didnt proc my sarcasm detector, some people are like this
The tooltip says it’s a 66% proc, but it’s actually 25%.
Jesus, rifle warriors? Were they running full signets too? Are you sure this wasn’t in PvE?
The entire point of that wasn’t really to bring up sigils in regards to GvG. It was to denote that in almost all situations, power wins over damage percent increase. Note the bottom of my post where I talk about DOTE.
Bloodlust and any other stacking sigils are perfectly fine outside of GvGs. And you only need one stacking sigil per 2 sets, and it’s extremely easy to nail 25 stacks in seconds if you’re zerging. But again, the point was damage percentage increases over power increases generally being worse choices. A sigil of air or fire or even a sigil of strength is better in almost all cases than, say, a sigil of force.
I really just wanted somewhere to talk about the general crappiness of the Cruelty sigil so I just used this thread.
edit: ugh, looks like I wasn’t reading properly.
Yeah, that definitely looks like a Defiant Stance heal.
gvg war here. its a really poor choice to sacrifice dote over some extra power and toughness you get from another point in defense. there is a very noticeable difference in damage when you don’t have dote. in any organized gvg setting, the enemy melee consistently has 6-7 boons which is around 20% more damage output from yourself on average.
Protip: While builds are great and all for GvGs, they don’t really mean anything if you have bad players. HOPE has always had pretty kitten good players behind their squad. They found their builds worked for them. If you like DOTE for your warrs, then go for that.
However, the increase in damage is very situational in my opinion and could be next to useless if they don’t have boons up, which should be happening with boon strips and the like. A base power increase will always deliver more damage constantly, without any potential loss in damage as a longer fight takes place
Think of these as general guidelines, rather than must have builds.
This is actually a very good tip, and it’s tangential to what I bring up to people who praise Sigil of Cruelty over Sigil of Bloodlust (protip: unless you’re rocking an insane amount of power already with a near-100% crit rate, you will always see less returns on Cruelty over Bloodlust — I’ll show the math below). People like to see those +dmg percentages, but if the base power behind those percentage increases isn’t high already, you will see less damage than going with just raw power.
As for Cruelty vs. Bloodlust sigils, here’s how it works, and why you should almost never choose Cruelty over Bloodlust (there are cases where you could, high-power glass thieves would likely see the most, if only benefit):
Let’s say you have 2500 base power, and 200% critical damage. Without factoring in weapon damage or power coefficients, you are looking at 5000 outgoing per crit, raw damage.
We’ll apply full stacks of bloodlust to these base stats now:
2750 power, 200% critical damage. The resulting raw damage per crit is 5500. Not bad.
We’ll instead apply full stacks of Cruelty to the same base stats:
2500 power, 217% critical damage. The resulting raw damage per crit is 5425.
Now, think about that for a minute. Let’s say you even have a 100% crit chance, all the time. You’re still looking at a loss of 75 raw damage per hit. This also does not take into account Weakness, which will cancel most of your crits, making your damage output even worse.
Essentially, to make Cruelty a better sigil than Bloodlust, you would need a minimum of 2540 base power to see even a single point gain over full stacks of BL. And you would also have to crit 100% of the time.
So, let’s look at armored attack vs. destruction of the empowered. While I like DOTE (I use it regularly when roaming or in small groups, but then again I also use armored attack at the same time — 0/2/6/0/6), I would not choose it over armored attack for my build, which has 2100 toughness (+210 power). At a base 2400 power (rounding down a bit), that gives me 2610 power. To achieve another 210 points of raw damage with DOTE, which is +3% dmg per boon on my target, the target would need to have a minimum of 5 boons active.
It’s the trait I like to call Destruction of the Elementalist, because of the sheer number of boons they tend to pop on themselves (Guardians as well, but much of that damage can be negated with protection).
Bottom line, if you see someone bragging about their 250% crit dmg while only running a 2k power build, just quietly laugh to yourself. Those crit percentages look great in the hero panel, but all it takes is a little math to find out just how high your power has to be before having +crit dmg% over +power actually delivers better returns.
(edited by Ark Bladesteele.2943)
I’m not sure if disabling enemy names is the right idea, but some servers have fairly long names and it makes the tag stick out a lot more than others (thus harder to hide), and instead of showing the person’s rank, perhaps just do something generic like [server initials] enemy. Something like [HoD] Enemy or [NSP] Enemy, and only when you hover over them or select them does it change to their rank.
Seriously, some server names make some ridiculously long name tags when you throw ranks and guild tags in there too.
I hate to break it to you, Mrbig, but that was one of the earliest solutions suggested. What you did is just reset all of your settings. If it had been a long time since you removed your local files, that could have definitely been a problem, but it was also one of the first things I tried — except, when I did it, and allowed it to reset my settings, I backtracked through all of my previous settings to find that it was High-Res Character Textures. For many this has fixed the problem. Others it hasn’t.
That was 21 days ago. It does appear that Coherent UI is also a major factor, but it’s not the whole story. I honestly think that the devs have as little a clue as we do as to what they screwed up.
I like the staff and scepter, other than that they just don’t seem like they would feel like they have any heft to them. Also, the first thing that struck me when I looked at the sword and GS were how similar in overall design (not aesthetics/coloring etc) to the ambrite weapons Scorpiones and Cryptopidae.
Brought up a day or so ago, buried 3 pages deep. Bring it back!
https://forum-en.gw2archive.eu/forum/game/gw2/Bring-back-the-Crown-Pavilion/first#post4456769
As for it not being farmable, are you kidding me? Spend 2 hours in a gold blitz and then spend the next hour opening your 200+ level 80 champ bags.
Have you tried in an instanced area. I think they tone it down in the open world/towns to not be disruptive/annoying to random other people. The Wind Catcher, for instance, is barely audible for me, but in dungeons it is very clear. Same for the Mystic weapons that I pair it with. The wind with the electricity sounds very nice.
The wind catcher makes a sound? I’ve had it on my back for 4 months.
There’s your answer I guess.
FPS Issue with the 9/9 patch [merged]
in Account & Technical Support
Posted by: Ark Bladesteele.2943
I’m a little wary of Speccy’s evaluation of my core temp. Across 4 other hardware monitors (Aida64, CoreTemp, Open Hardware Monitor, Click Bios II – that allows access to the BIOS from within Windows – and therefore its own internal temperature monitor) all report that I’m never going higher than 50c. I reseated my CPU heatsink with Arctic Silver paste this time, blew out the inside, and closed it all back up again. I did reduce core and NB/CPU-NB voltage a bit as well. Temps are down in all 5 apps, but Speccy still reports I’m running a good 30-40c higher than all of the others (although it doesn’t go past 80c now, whereas before it was nearly hitting 100c).
Five different applications, one of which was actually designed for my motherboard, and only one (Speccy) reports temps that are off the charts. I think if I was running that hot all the time while playing GW2, my system would have fried half a year ago. I don’t feel any hot air coming out of either of my vent fans, and putting my hand near the heatsink, it feels only slightly warm.
I believe Speccy is mistaken in its evaluation of core temp. It is the only utility that reports such drastically high temperatures. I’d advise using a different app to monitor your temps, such as Aida64 or CoreTemp (Open Hardware Monitor is no longer being developed) instead.
Although I’m not a champ farmer anymore, I did routinely do Boss Blitzes once a day or so when the CP was around. Was even in a guild that organized gold blitzes and offered free taxis. It was an area filled with champs, designed for people to kill champs, and allowed for tight organization for even greater rewards.
I’ve watched us, the community, go through the Blix fiasco. I’ve watched us go through the Coiled Watch fiasco. Before that, I watched the Queensdale fiascothon, and the relentless complaints about its removal. I’ve watched them all. I’ve seen all the toxicity. It’s terrible. There are 2 key components going on here with all of the above and more:
a) There are a lot of people who want to farm champs. Who just want to kill champs for loot.
b) There are a lot of people who don’t. All of the champ farms above interfered with people who were just playing the game at a normal pace and did not favor organized fails to create more opportunities to fight champs, did not care about killing a champ they happened to come across in Queensdale or Frostgorge just playing the game normally, therefore disrupting and angering people they likely had no idea even existed.
So, when the festival came back with a new-and-improved Boss Blitz, it was the ultimate champ farm. It was a place champ farmers could go just to farm champs, and they weren’t interrupting anyone’s normal play style because there was almost literally nothing else to do in there except kill champs (the gauntlet being an exception, but it was a completely separate area about 200 feet above, and shouldn’t have been located in the CP in the first place IMO).
A small, contained zone. All you did was kill champs. You got better loot for being better at coordinating and timing of killing said champs. It was a fantastic place to go to get away from it all and earn some loot for an hour or two at a time by only killing champs, the one thing it was designed entirely for.
Dear Anet, please bring back the Crown Pavilion. Please bring back the Boss Blitz. People want to farm champs, give them a zone where that’s all they do. There’s nothing that needs to be done in the form of creating a new map or event, the map and content are already there, just let people back in. Hey, I might even go out for an hour or so here and there and blitz because it was just plain fun (and profitable, too).
You have a solution to future-proof against things like Blix and Coiled Watch happening again. It’s sitting right in your lap.
Flip the switch. Turn it back on.
FPS Issue with the 9/9 patch [merged]
in Account & Technical Support
Posted by: Ark Bladesteele.2943
Ok, so…tech support, bless their overworked hearts, after a series of things, got me to download Speccy from Piriform. While it was running, I launched GW2, and my core CPU temp shot up to 102c. As anyone who knows hardware knows, this temp is well outside the normal range, and well into the Kill Your Hardware range.
So, I disassembled my box, took the heat sink off, blew it out, checked the thermal compound, reseated the cpu and the heatsink, put the system back together, turned it on.
Normal operating temps are around 30-35c, which is where they belong for this cpu. (Intel i5 3570k, 3.4g, Ivy Bridge 22nm).
1.) Open GW2 Launcher – raises the temp to 50c.
2.) Click Play, which causes the game to begin load, and spins up two instances of Coherent UI. Temp goes to 65c instantly, well before any graphics have loaded.
3. Temp stabilizes at around 70, even in full wvw zerg.
Thus, my framerate issues were caused by my CPU overheating, and throttling the system. And while some of my problems were caused by dust in my heat sink; the bigger issue here is that the Coherent code they’re using for the Gem Store is a CPU hog, on top of an already cpu intensive game.
This version of the game could kill people’s CPUs. Anyone who is having these framerate issues should download Speccy and look at your CPU temps. If your temps are outside of the range for your CPU, first try blowing out your system, and see if that helps, but if it doesn’t, you may want to sideline this game until they patch again.
For the record, no CPU should be running hotter than 80-85c. Anything over 90 and you are looking at damaging the chip. Just the two weeks of trying to figure out this problem have probably cost me a new chip, because chip failure after running at those temps is almost a guarantee.
Holy hell, I downloaded Speccy just to see what my core temp was averaging, and while it has always been fine (between 50-60c) I’m seeing it hit upwards of 95c even with the game minimized. Mindblowing. I don’t even want to know what my temps are hitting at full load. Looks like I’ll be reseating and reapplying some thermal paste tomorrow, and for now I’m going to bump the fan speed up because it is clearly running far too hot. My Arctic Freezer A30 (rated up to 320w) should not have problems keeping the system cool, but whatever’s going on in GW2 it’s not keeping up.
I’ve just gotten around to leveling my second char, a Guard, only to find out how insanely tedious it is — each level you unlock certain points of progression, such as the personal story, new skill points, etc. But the way it works (I’m hitting level 43 now) is that you are given these things piecemeal, almost as if the developers don’t even give a kitten if you’ve played before or have even progressed, gear or skill-wise, past the profferred story, trait, or skill level that you are currently at.
Again, I have just hit level 43. I don’t even want to imagine what it’s like to go from 1-40, because whatever yall (Anet) thought was right for the Chinese release, it ain’t for the western release. Why did you change it? Why did you level gate simple things like the personal story? Why did you make us go all over points of the map that we can’t even work within due to being outleveled by mobs to achieve various traits? Why would you handicap the leveling system at all?
I remember, long, long ago, when GW was advertised as the “game without grind”.
Here’s the fun part: that was Guild Wars 1. And, perhaps unironically, it was true. GW1 had a level 20 cap that could be attained within days, which allowed the player infinite amounts of freedom to explore the rest of the world.
In Guild Wars 2, Anet has decided that you are only allowed to explore the world within its finite rules as governed by levels, and if you are not within those requirements, you are simply left to… grind. Yep. Now we have to level grind.
kitten’s broken. Fix it. We don’t want the Chinese system. It was fine the way it was. Here is my suggestion: dig the biggest landfill you can in the desert, and throw every single code revision of the game you can possibly fit into it since what I estimate to be the great divergence of mid-2013. Then set it on fire. Throw rubber tires onto it to make sure it stays on fire for the next 3 decades. And if that’s not enough, salt the earth. Make it so that no human being can go anywhere near those pieces of code for the next epoch, and then you’re getting back on the right track.
Stop killing the game I love. Stop fixing what wasn’t broken. Stop breaking what was already working. Stop making us wish for 2012 — hell, stop making us wish for 2004. Just Stop JUST. STOP!
(edited by Ark Bladesteele.2943)
Many hammers share a similar problem where they sit ridiculously high on the back. It’s why I don’t like Genesis or Entropy, which are otherwise great-looking hammers. The Phoenix hammer has by far the best positioning I’ve found among hammer skins, and it also has the bonus of being one of the largest. I’m using the Mecha Anchor with my current gear because it sits well on the back, and may not be large, but the unique scythe-like look is quite interesting and its lighter tones fit better with my dye combination than the Phoenix does.
There is no perfect solution for this issue, as devs have been hamstrung with just keeping the status quo as there are always detractors who had zero empathy for quality of other’s play times. WvW server inbalance has been an issue since gw2 was released. The population and anet turned a blind eye to this until the unfairness and non-competitiveness affected themselves. The tournament should just be called population wars. Anet with their wvw population data could accurate forecast perfectly the results of the tournament without people even playing it. That speaks a whole lot to the failure of the system.
Good suggestions that would go a way towards fixing this growing issue get squashed again and again due to Anet’s inability to act until they find a golden solution when there is none.
Anet should really wake up and do something radical with the wvw population imbalances which will only get worse with the current system. Letting servers and the community try to build their population is a failed experiment. There are many non-perfect suggestions which would help balance matchups. Anet needs to stop being so politically correct and just experiment with a few of them.
Well, here’s the funny thing about your last statement. To clarify, I’m from HoD. Once upon a time, in a galaxy far away, HoD was a Tier 1 server. I was there when I watched it fall all the way to Tier 8. It sat there for months. The server and community gradually did start to build population; more guilds were formed, transfers came over, population began to increase again, things got better. We gradually began to climb the ladder. The server as a whole became better for it, and months and months later we climbed to the very bottom of silver — Tier 5, 15th place.
And then Season 2 was announced, and bottom tier servers such as ours were given free transfers. Free! To the people who had been around and watched the fall to the bottom and then worked to pull us back up, we knew it was a death knell. So many people transferred that we had no server cohesion, queues that would make T1 jealous, and of course we steamrolled straight to the top through sheer numbers and coverage. One of our commanders gloated about it (he no longer plays the game), but the rest of us were silent.
Season 2 ended, and everyone left. We became the server everyone hated and wanted to destroy. There are still grudges. Still insults being thrown at us for something that was far beyond our control. We fell to the bottom of Tier 5, and were looking forward to being able to drop back down into bronze so that we could start pulling people together and find out where our strengths and weaknesses were, and look towards possibly getting some transfers out of bronze.
Then Season 3. Leagues got locked. Aside from BP, every server we face has steamrolled us and are steamrolling us right now. People don’t even bother to play anymore. Roamers have stopped roaming. You’re lucky to come across half a dozen people defending the BL during prime time. Our map “blob” consists of, at most, 50 people, and that’s on reset and Saturdays and then sharply falls off during the week.
We didn’t want any of this. It sucks. Anet, you’ve ruined our server — not once, but twice. And because you got greedy by removing the WvW lockout for S3, people are just transferring over to the server they know is going to win, leaving us with even less people than before. All because you wanted a few extra bucks out of all the people who transferred and are still transferring week-to-week to ensure they sit on a first place server when it’s time to collect their rewards.
I think the biggest issue with this season was locking leagues. The servers at the bottom of silver have no business fighting many of the servers they’re fighting against, the servers at the top of bronze have no business fighting against the servers… etc. If there were no leagues, we’d see a more even spread of matchups, less blowouts (still happening, 3rd week into the tourney, and will happen again next week), and servers that don’t normally face each other because they’re locked out of a certain league would get a chance to face each other.
Also, they should buy an island somewhere in the south atlantic and throw everyone from Tier 1 onto it so they have no way of fighting any other servers, because the difference between Tier 1 and 2 is so vast they should really just be their own league — but, since I’m talking about doing away with leagues, we should just call Tier 1 “that other WvW mode” and isolate them from the rest of the world forever.
This has been going on for a long, long time. Rush will sometimes even miss stationary targets. Bull’s Charge will often overshoot, knocking down the target but leaving you a good distance away making the knockdown meaningless. Sometimes you just go right through the enemy as if they were mist with no knockdown. Pre-patch, Bull’s Charge was a lot more reliable, and it rarely overshot or missed.
Savage Leap pre-patch would also overshoot, sometimes doing damage, sometimes not. Post-patch, it now has a bizarre issue when, even when something is not targeted and you are just leaping to move ahead faster, you will see a weird zig-zag that sends you sideways or sometimes even backwards. All 3 are now incredibly unreliable.
https://forum-en.gw2archive.eu/forum/support/bugs/Warrior-Greatsword-Rush-Bugged/
Holographic Shattered Dragon Wings.
- Can’t be bought or sold.
- Only obtainable during one event period over a year ago.
- Event was expected to come back this year but did not due to LS2.
- Was not offered as a possible reward when the festival was brought back like many other previous event skins.
- Had a guildie once tell me he would trade me a Legendary if it was possible to get my wings.*mic drop*
…which side of the argument are you in favor of? I can’t tell. >.>
Neither? I’d be perfectly fine with everyone being able to get access to every skin, though, even if it costs a ton of gold or whatever. It should still be accessible if you missed an event because you had mono and ended up in a 2 week coma or just couldn’t play for whatever reason.
So I guess I’m with the non-exclusivity side. If someone has the gold or is willing to put in the time and effort to get skins that were previously available as one-time event items, it should be possible. I don’t play any PvP, and I do like some of the glorious armor pieces, but I’ll likely never get it. But the fact remains that it is available, one just has to be willing to put forth the effort to get it.
I just noticed that I am close to achieving “Hammer Master”, with 483 out of 500 kills. The thing is though, none of my characters (Ranger, Engineer, Elementalist and Mesmer) can use a hammer! How is it possible to have attained 483 “hammer” kills? Do some character classes have skills and/or spells that can be counted as a hammer?
Play EotM at all? If so, Kodan hammer train?
Holographic Shattered Dragon Wings.
- Can’t be bought or sold.
- Only obtainable during one event period over a year ago.
- Event was expected to come back this year but did not due to LS2.
- Was not offered as a possible reward when the festival was brought back like many other previous event skins.
- Had a guildie once tell me he would trade me a Legendary if it was possible to get my wings.
*mic drop*
So here’s my beef (crossposted from the bugs forum): if you’ve got a stacking sigil on any of either of your sets (if you’re fighting on land, and have one on either of your land weapons, same with water) make it so it doesn’t matter what weapon set you used to kill something with — give us the stack(s) anyway. It’s not a proc sigil, it’s not a passive boost (like force or bursting) or damage sigil, it’s not a temporary boost gained on kill or on weapon swap — just give us the stacks.
I know there are probably a lot of counter arguments for why it shouldn’t be allowed, but argue away. Let’s have that discussion. Why not? If you’re in favor, why? If you aren’t, why?
I often switch my second set between several weapons that all have a bloodlust sigil on them, and yesterday I put one of them in my primary slot with a secondary set that also had the sigil. I still received stacks. So that issue is resolved, it seems.
And hey, you know what? I don’t really care about having to have a second sigil on my underwater weapons. I never change them, never bothered to even make ascended ones, and they’ve had the same skins for.. I don’t even remember how long. At least a year.
So here’s my beef: if you’ve got a stacking sigil on any of either of your sets (if you’re fighting on land, and have one on either of your land weapons, same with water) make it so it doesn’t matter what weapon set you used to kill something with — give us the stack(s) anyway. It’s not a proc sigil, it’s not a passive boost (like force or bursting) or damage sigil, it’s not a temporary boost gained on kill or on weapon swap — just give us the stacks.
I know there are probably a lot of counter arguments for why it shouldn’t be allowed, but argue away. Let’s have that discussion. Why not? Hell, I’ll even make a new thread about it.
Remember that achievement where you had to cap what was it, 40 ruins or 60 or something from S2? I ran around an empty BL for an hour and got it.
During this S3 matchup, the blowout server (not us) has 5-10 people squatting in our ruins almost 24 hours a day. If that achievement was still part of it, we might actually be able to muster some people from PvE to fight back against them. Of course, it might not work either, since the other server could do the same with their PvE population, but anyone trying for that achievement is most likely to go to their home BL first over anywhere else, because they at least know there is some form of backup hanging around.
I guess it’s not really about the achievements or lack thereof, but I’m with Nightshade on this one — I was looking forward to possibly seeing new faces in WvW and recruiting new people into our ranks that might otherwise not play it at all.
The other issue is that we had a constant 30+ queue on our own BL for hours on reset night, not because we had a huge amount of people fighting in it, but because everyone from PvE who had gotten their measly 5 events were idling at the Battle Historian. We couldn’t get enough of our actual fighters into the map to attempt coverage on our keeps and we lost all 3 within the first 30 minutes. Waypointing into citadel would greet you with 50-60 people just standing in front of the portal. A tangent, I know, but maybe requiring everyone to talk to the Battle Historian to get their rewards each week instead of just mailing it to them wasn’t exactly the best idea.
People in EBG were wondering why we were losing our entire BL when we had a queue up for all those hours until I queued up myself and went to check it out.
A 75 fps gain from applying new thermal paste? What the hell were you using before, crisco? I’m calling bullkitten. And an HD defrag isn’t going to change your framerate, only perhaps your loading times, and even then the gw2.dat would have to be 90% fragmented or more to see even at most a 5% gain in loading speed.
Bad advice is bad advice.
Its pretty funny you say you roam with a warrior. when i fight warriors then tend to run away alot “nike air” warrior. the fact that your running skills are redic and your hp regen invuls etc sounds like you need to learn to play warrior.
This isn’t thief specific, most players will try to run away if they’re losing a fight. They don’t want to lose their buff stacks and running back from a waypoint is annoying. Easiest way to prevent running is to let the other person think they can win. Fight outnumbered and you’ll rarely see anyone flee.
It’s the people that don’t know how to reset a fight, are unwilling to, or haven’t yet learned why, that should understand that this is a valid tactic used by all classes in the game, and for a thief it’s oftentimes necessary to survive.
Calling out a warrior for using mobility skills in a fight is like calling out a thief for using stealth. A mesmer for using blink. An ele for ride the wind. Etc. To the first person I quoted, warriors are not easy classes to roam with. Not anymore. Not since 2012. Get over it. Any warrior or any other class that uses their mobility or evasion tactics to get away from a fight that they’re sure to lose, or to back out and regen health so they have a better chance at winning, is someone who has already learned to play and mastered it. This is not a learn to play issue on their part. It is a “learn how others play” issue on yours.
easy steps when you see 1 thief approaching you
when you see 1 thief approaching you
when you see
see
Whoops, that’s what I get for not reading the whole thread thoroughly. Yes, I can see how mes GS5 could be a viable counter, but as someone else stated, there’s nothing forcing a thief to eat it — it can still be evaded while in the SR without losing the refuge. CCs are great and all, but SR grants an extremely long stealth duration, often what’s considered a thief’s “last ditch” to prevent death. I have lost count at how many times I’ve said in /say chat “that thief is definitely down, my GS triggered an on-crit while he was in SR” while we wait 30 seconds to see if that’s really the case or not.
Again, from a person who mains a War’s perspective. Guards? No idea what to do there. Fear necros? Yeah, there’s some chances there. GS mesmers? Possible, if the damage output is high enough to make the thief bail.. but if it’s that high already, the thief is likely dead anyway and dropping out of stealth isn’t going to help. Ranger? Sic ’Em. Engineer? Reveal. Ele? Massive AoE such as meteor or d/d air bursts the second the thief is out of stealth (Tornado not really being an option due to its inconsistency and ridiculously long cooldown — nobody should have to sacrifice an elite that way to solve a simple combat problem). War? Hammer 4, I guess? Other thieves? Good luck with that.
There is a solution, as there always is, we just haven’t been given it yet.
Someone in wvw said something earlier that made a ridiculous amount of sense: if the Outnumbered buff pops, upgrade speed is increased by two or even three times, building siege requires less supply, and outnumbered players are automatically given swiftness for the remainder of the buff.
It just.. well.. it sounds like it could work. If you’ve got people outnumbering you by 3x, give the outnumbered a true buff that would allow them a chance to counter. Why not?
Always look at the bright side of life, the stacks are right by your spawn. I hate running to the other side of the map just to get my guard stucks.
This post wins the thread, and not in a good way. Love it.
I don’t see how a GS5 is going to push a thief out of SR, since it misses even stationary targets about 80% of the time. Hammer 4 works, though, because it does literally push them out of the refuge (and often leads to them standing stationary and seeming very confused). If a thief does actually get hit by GS5 while in SR, he’s not going to be confused — he’s thinking very hard of a way to turn the situation in his favor without dying first.
Don’t forget that the use of GS5 requires having the thief targeted before the SR, otherwise you drop target and rush at thin air. Not practical, doesn’t happen enough to be a viable counter, don’t recommend it — it’s more or less a lucky shot and even then you’re not guaranteed to push the thief out.
I still think that all classes should be allowed to sacrifice a trait or skill slot to reveal or prevent a thief from stealthing, even if for a brief period of time, much like a warrior can use Berserker’s Stance to prevent conditions for 8 (or 10 traited) seconds on a very long cooldown. The fact that only 2 classes have access to these abilities, and both being one or the other, feels lacking. There are ways to counter nearly every other ability on all classes, and with stealth being the one thing that truly makes your enemy 100% invisible with no way of finding them on most classes, there is a disparity. Why do duels or 1v1 or 1v2 fights with thieves often last either 5 seconds or 20 minutes?
a) You stunlock the crap out of them to prevent them from ever even stealthing or blinding you; this of course requiring foreknowledge that the enemy is even there in the first place, and
b) Thief stealths over and over to reset the fight using cloak and dagger, SR, steal, etc, to get far enough away that it throws both of you out combat and you are left with a ridiculously long fight that is likely boring as hell for both of you, much in the same way a War will use movement skills to do the same.
Stealth doesn’t need to be fixed. It’s perfectly fine the way it is. Counters and reveals to stealth need to be added. What more perfect advantage can a person have in a fight if the other can’t even see them before they get in the first hit?
I am now at the point where I don’t want anything except the constant moon/moon motes effect at night. Forget the muted horn and elevated howl, I just want my Howler to glow and shine at night as brightly as it did before April, to look like a true Legendary, and not just a shiny, large warhorn with a wolf’s head surrounded by a serpent.
The mistforged hero’s warhorn looks more legendary than Howler does, sadly.
FPS Issue with the 9/9 patch [merged]
in Account & Technical Support
Posted by: Ark Bladesteele.2943
With High-Res Character Textures turned on:
- Everywhere
- All the time
- Henge of Denravi (does it matter, really?)
- All of them, even my home instance, alone
- FPS is about 10 below normal, but intense stuttering occurs every few seconds that drops framerates into single digits
- N/A
With High-Res Character Textures turned off:
About the same FPS pre-patch, although perhaps slightly better. Note that I was able to use High-Res Character Textures pre-patch without issues, and I’d suspect that having them turned off is the only reason I see slightly higher framerates. There is something seriously wrong with that setting.
You know what, I’m gonna second the SPAWNLAZERS idea. Put some kind of mannable turrets at spawn that let people fry anyone that tries to camp, and spawn camping will end. Not only that, it would be insanely friggin hilarious.
No. My argument is that other WvW dailies can be done in either the Mist War and Edge of the Mists maps.
If your world’s battleground are full and you want to do all WvW dailies, you can’t. Towers, sentinels, daily kills… All WvW dailies should work in both mist war and edge of the mists maps because the mist map as limited availability.
If every map is queued 100% of the time (unlikely anywhere except T1), put yourself in a borderlands queue, go do your other dailies, farm your wxp and badges in EotM or whatever, and then travel when the queue pops. Problem solved.
What is the reason for that mechanic?
The purpose of this mechanic has always been to mitigate spawn camping, kill trading, and as an added benefit, it also discourages botting.
I hate to break it to you, but it doesn’t stop or even slow down any of those 3 things. If you want to know why, it’s because spawn camping is often done as a sort of punishment/victory dance to the enemy a server has just crushed. Kill trading? Yeah, nothing there. Botting? Who bots a spawn? How does that even work?
I cant believe, that people are still coming to WvW forum to QQ because Anet didnt give em something to grind. I dont get it, in the other subforums you can find alot of PvE players complaining about how much they have to grind for gear, materials, etc, etc -“You Anet promised at the launch, no grinding, what happen?”. And when for once they give you something without any grind, you complaining again? I believe the truth is a bit different, since WvW is the very last priority (last 2 years prove this) and just before so call Big September Feature Pack, they just didnt have the time to come up with something better.
Dont worry next season they will be plenty of achievements to do. Probably till then they will be only PvErs left in this game and WvW will be like eotm.
Just have some patience.
I believe it’s more or less the “why even bother” that gets most people. The PvE players have to do almost nothing to get the WvW rewards that us hardcore players are spending so many hours playing to try and win. So, why even bother? Might as well just give it to everyone on the server whether they even logged in during the week’s matchup or not. Indeed, why bother with achievements at all?
The principle behind these achievements is sound: Only count events because then you can play as you like (or as your server commands) in wvw.
There are only two flaws, and they are not that important in my opinion:
o You can do them in EotM. That is too easy. There is nearly nothing achieved by that.
o The number of events should be higher. 5 is done in 15 minutes, if you really want, and in 30 minutes it was done in my case (by playing “properly” wvw). 50 would be more like it.
In any case it is a good idea not to force wvw players to something the tactical situation does not call for.
2 sentries.
2 dolyaks, capture the camp.
Ten minutes. Weekly achievements complete.
Basically removing the achievement requirement during a tournament is an experimental step we took to reduce the incentive for achievement grinding. We want people to play WvW, and not focus too heavily on satisfying achievement requirements.
If we find that players prefer having numerous things to check off a list, then we would certainly take that feedback into account and consider it for future tournaments.
That’s interesting, considering the recent addition of the enormous checklist system you introduced called Collections.
I just finished checking the nsp threads ….I even did Ctrl+f to find my name and did not came up care to put a link?….
Sigh. Fine, I sent you a pm.
If you can’t survive a 60k burst, it’s time to invest in Vitality.
It is insane. Had an asura pop it on me for 47k last night then laugh on my dead body. I’ll admit, it was pretty kitten funny.
It’s on that other forum (the one where we post about matchups). Find the nsp/hod/bp thread. You got quite a few mentions, my friend.
You know as well as I do I can’t post names here.
Major Skill Delay/Lag since new patch
in Account & Technical Support
Posted by: Ark Bladesteele.2943
What I’m seeing is actually a huge delay between my actions and what actually seems to have occurred on the server. For example, I pulled an eviscerate on someone, and it looked like it should have landed, but after it finished and my character returned to its normal running anim, the other player dodged and I got the “evade” text. This has actually been the most frustrating thing for me — since I don’t know how delayed my actions are, fights have been ludicrous messes. And it’s not just for me. I dodged an earthshaker and some guy whispered me saying I was cheating because he saw it land and I dodged after. I’ve had guild members with similar results. This sort of sluggish, sloppy feeling to combat is terrible, and whatever effin “performance improvements” you guys did, roll them back. They’re clearly untested, and sadly I am reminded all over again of the mess the April 15th patch caused, and how you have utterly failed to learn anything from it. It appears all the comments on glassdoor.com are true — everything appears to be rushed out at the last minute, and then we’re left with a broken mess for weeks and sometimes months and with some things, forever. You still haven’t even managed to fix simple things like the deep strike trait and yet manage to continually break things that worked perfectly fine before and push out content as if nothing’s wrong.
I feel like I’m playing a game from 2012, that looks like a game from 2008, that runs like a game from 2015 on 2001 hardware. Get your isht together.