Showing Posts For Ashen.2907:

The Dye is too high!!!!

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

But the buyers don’t really have a choice. Those are the prices set by the greedy ones, and they are not gonna drop.. In fact they will get even more expensive.

Potential buyers have the most important choice of all. The choice to not buy.

If no one pays those prices they will come down.

Some people don't like hard mode

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

People are fond of comparing this game to Guild Wars 1. There was very little in Guild Wars 1 that couldn’t be purchased with gold. Arguably, the hardest weapons to attain were the weapons from DOA, or maybe rare stuff like the celestial compass, the bonecage scythe, the frog scepter or the voltaic spear.

All these high end items were available to sell. You didn’t have to be great to get them. You could farm feathers in a low end zone over and over till you could afford to purchase them.

No one in Guild Wars 1 seemed that riled that their rewards weren’t exclusive. It allowed players who wanted challenge to do challenging content and profit. It allowed less intense players to have the rewards.

I think this is the best solution all the way around.

To those who support those hard core rewards, I guarantee you if there are enough rewards casual players can’t get, you won’t have enough players left to continue running the game. Casuals, in my opinion, make a vast percentage of the playerbase. The more you put out of their reach, the more of them you lose.

I agree with this sentiment completely.

The guy who gets the super rare drop can hold onto it or get rich by selling it. Either way he is greatly rewarded for participating in the content that produced the drop. Meanwhile the player who doesn’t care for content X can farm content Y to finance his purchase of the item. Its a win/win.

this isnt about item rarity though, its about reward vs difficulty. there can be many people who do something that is challenging.

It sort of is about rarity though.

A reward that requires above average skill to attain will be more rare, and likely more valuable if tradable, than less rare items. The difficult content, therefore provides greater reward than less difficult content.

not really, many rewards are easy but time consuming, those would be more rare than difficult content rewards.
for example when sab was out, way more green swords were generated than bolts, however bolt has no really difficult elements to obtaining it.

also low drop rate items, like a precursor, not challenging at all to get, any enemy can drop it, liadri mini challenging, but many more can be generated (when liadri is available to fight)

Perhaps, but the post of mine you quoted was in response to one which specifically indicated challenging content:

“It allowed players who wanted challenge to do challenging content and profit.”

Some people don't like hard mode

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

People are fond of comparing this game to Guild Wars 1. There was very little in Guild Wars 1 that couldn’t be purchased with gold. Arguably, the hardest weapons to attain were the weapons from DOA, or maybe rare stuff like the celestial compass, the bonecage scythe, the frog scepter or the voltaic spear.

All these high end items were available to sell. You didn’t have to be great to get them. You could farm feathers in a low end zone over and over till you could afford to purchase them.

No one in Guild Wars 1 seemed that riled that their rewards weren’t exclusive. It allowed players who wanted challenge to do challenging content and profit. It allowed less intense players to have the rewards.

I think this is the best solution all the way around.

To those who support those hard core rewards, I guarantee you if there are enough rewards casual players can’t get, you won’t have enough players left to continue running the game. Casuals, in my opinion, make a vast percentage of the playerbase. The more you put out of their reach, the more of them you lose.

I agree with this sentiment completely.

The guy who gets the super rare drop can hold onto it or get rich by selling it. Either way he is greatly rewarded for participating in the content that produced the drop. Meanwhile the player who doesn’t care for content X can farm content Y to finance his purchase of the item. Its a win/win.

this isnt about item rarity though, its about reward vs difficulty. there can be many people who do something that is challenging.

It sort of is about rarity though.

A reward that requires above average skill to attain will be more rare, and likely more valuable if tradable, than less rare items. The difficult content, therefore provides greater reward than less difficult content.

Some people don't like hard mode

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

Do you really think that casual players will just sit around and watch better players get all kinds of cool stuff, while they sit in the wings? Some will, sure, but what percentage. That’s the hundred thousand dollar question.

And how many players are leaving the game because of the grind, grind, grind and luck involved? How many players who used to be collectors in other games do not collect anything in this one because there is such a grind or rng involved to collect things? How many of those already left? How many players that write guides and try to make the game better for everyone still play waiting for something more to come? How long do you think all those kinds of players (including casual mini collectors) will stay in the game if everything they want is behind an endless grind?

I don’t know. But I do know that without that grind, even with challenging content, there is no MMO. No company can make content fast enough for people who play all the time to be satisfied. No company has done it yet. You seem to equate the grind with hard content getting good rewards.

I don’t. I equate the grind with the idea that to keep people playing there really aren’t any options. You can do it like some games do, and make the drops very rare in a specific raid (or a fractal weapon skin), or you can make the grind so that anyone can get it, but it takes a while.

If you see another option I’d sure like to hear it.

Or put the rewards behind challenging content that will make the majority of players much longer to get. Much like how hard it was/is to get the Dungeon Master achievement unless you master a fight like Simin. It took players months to get that fight right, but now it’s “farm” mode for those who mastered it and at least much more doable for everyone else.

Do you believe the majority of players have dungeon master? I’d love for someone from Anet to come and tell us what percentage of players have it. I do, but I know that 90% of my guild doesn’t. Those are the very rewards that need to be used sparingly, or you risk losing the casuals.

And why don’t they have it? It’s not like it’s hard to get now with all the spot selling going around. Or all the guides written about it, or maybe asking for help from a dungeon master, there are more than enough willing to teach all the dungeons even to total newcomers. The actual dungeon community is very casual-friendly (not the kind of reward seekers on the LFG tool)

Those who don’t have Dungeon Master, simply don’t want to have it.

You really don’t get it. Do you know how many people have never entered a dungeon and don’t KNOW about paths being sold. You can only see this from the point of view of a forum poster. Of people who frequent websites. Of people who join guilds.

People don’t have it, because it’s really really far out of their comfort zone. It’s not that it’s not attainable, it’s that it’s SEEN as not attainable. You can believe all you want that people know that they can get this, but I’m pretty sure a healthy percentage of the playerbase doesn’t know if you use a skill while downed and trying to rez yourself that it interrupts it.

Yes, I agree most people who frequent these forums know you can buy runs. But I know quite a few people who walked into a dungeon solo, got killed at the first encounter and never went near one again.

So why don’t they step up their game? Because simply sitting in your comfort zone isn’t an option anywhere – so why should it be here?

If they player base is that bad -they should get better – because the player base you describe is so far out of touch with the game and incompetent that designing a game for them must be hell for any developer.

Where are the good old days where if you were bad you simply tried to get better instead of demanding the content be more suited to your “needs”.
I’m not staying content should be incredibly hard – but if the bar is set so low how are people going to improve? Ultimately allowing them every benefit while still within their comfort zone is a really good way to lose players via boredom.

Also – how can one person just “walk into a dungeon solo” when the pop-up that appears when attempting to enter the dungeon clearly states you need more than one person.

These people you mention don’t really have a problem with Gw2 – their core problem is reading comprehension. I don’t think they should be taken into account when designing a game.

You can say what you like about this, but it doesn’t change anything. Those people exist, they exist in numbers, and your personal belief isn’t going to change how they behave. You can say it’s wrong from today till next year and it will change nothing. These people are out there. They form, in my opinion, a significant percentage of this game (and every MMO’s) population.

They didn’t come here to play a competitive game. They didn’t come here to “get better”. They didn’t want a job or stress when they sit down to play. And you telling them they’re wrong for feeling that way won’t change a thing.

The question is are they more numerous, or are hardcore players. That’s really the only question.

I would guess that casual players are more numerous than either hardcore or the people you describe (who are engaged to a degree that I would describe as being far less than even casual.

Casual players do play the game. They bother to pick specs and perhaps even make a conscious decision about traits, gear, etc. They engage with the mechanics of the game as well as its content, albeit to a lesser degree than a hardcore player.

Someone who is not interested in the game to even a casual degree cannot be a focus for balancing the game, its contents, rewards, etc. A game so balanced around such players would need to provide all rewards upon login. These rewards would need to be auto-equipped or applied because these players might not be willing to read the pop ups indicating that they received the rewards. Monsters and villains would need to fall over dead upon the arrival of such a players’ character in their vicinity. And generally anything resembling, “game,” about the game would need to be removed.

Some people don't like hard mode

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

People are fond of comparing this game to Guild Wars 1. There was very little in Guild Wars 1 that couldn’t be purchased with gold. Arguably, the hardest weapons to attain were the weapons from DOA, or maybe rare stuff like the celestial compass, the bonecage scythe, the frog scepter or the voltaic spear.

All these high end items were available to sell. You didn’t have to be great to get them. You could farm feathers in a low end zone over and over till you could afford to purchase them.

No one in Guild Wars 1 seemed that riled that their rewards weren’t exclusive. It allowed players who wanted challenge to do challenging content and profit. It allowed less intense players to have the rewards.

I think this is the best solution all the way around.

To those who support those hard core rewards, I guarantee you if there are enough rewards casual players can’t get, you won’t have enough players left to continue running the game. Casuals, in my opinion, make a vast percentage of the playerbase. The more you put out of their reach, the more of them you lose.

I agree with this sentiment completely.

The guy who gets the super rare drop can hold onto it or get rich by selling it. Either way he is greatly rewarded for participating in the content that produced the drop. Meanwhile the player who doesn’t care for content X can farm content Y to finance his purchase of the item. Its a win/win.

WARRIOR TEASER: Place your bets!

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

I mentioned this in the other thread on this topic:

I do not see any bear heads on the torch.

Let’s see:

  • 3 hound heads + Snake head on the hilt = Cerberus from Greek mythology.

“Cerberus, in Greek and Roman mythology, is a multi-headed (usually three-headed) dog, or “hellhound” with a serpent’s tail, a mane of snakes, and a lion’s claws. He guards the entrance of the Greek underworld to prevent the dead from escaping and the living from entering."

Yep. It’s Cerberus.

Now what name could the elite spec be with this in mind?

I doubt it would be “The Hound” due to the Game of Thrones character.

“Hellhound” perhaps? Or some other X-hound name (Demonhound)? The Mutt?

However, it is said that the name “Cerberus” is a Latinised version of the Greek “Kerberos”. Perhaps it is related to that form of the name. If the spec turns out to be quite good, perhaps kicking someone’s butt with it would become known as getting “Kerb-stomped”

If I take the name etymology further, I am placing my guess for the elite spec as being called:

“The Growler”
(or possibly “The Jackal”)

The head facing us looks much more like a prairie dog than a hound. If the head to the right (as we face it) is a weasel and the one to the left a fox we could be looking at a warrior specialized in dealing with vermin, rodents, and the other predatory animals that infringe upon farmers’ and ranchers’ territory.

“The Exterminator”

On making Healing Power Worthwhile.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Asking for everyone else in the game to be nerfed so that your vision of how group content should be played can be implemented is going to meet resistance.

Suggesting anything meets resistance.

When I suggested gold be shared across all characters everyone kittenponded was a naysayer.

Then came wallets, and justice was served.

edit: I cant say responded?

weird, responded shows up just fine in your edit.

Suggesting that everyone have access to X is a bit different than, “I think that X should be taken away from all of you.”

On making Healing Power Worthwhile.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Lets be clear on what I’m not saying.

A. I’m not saying we should have to have a ‘Healing Power’ guy in the group.

Perhaps not, but you are suggesting a nerf to every class in the game so a group will need to have a healing power character in order to achieve results comparable to what is currently possible.

B. I’m not asking for my preferred play style to be buffed. Of my six level 80 toons, only one uses ‘Healing Power’ and its a ranger in Zealot gear, and it does not need to be buffed to any great degree. (Is it sub optimal? Yep. But you’ll appreciate it if you run fractals with me.)

So, it is apparently not your preferred playstyle, and yet you want hundreds of thousands of players to have their characters nerfed in order to support your proposal. I hope you are not suggesting that they be nerfed for their own good.

C. I’m not saying that everything needs to be nerfed. I’m saying that there is no point to the 26th stack of might, so why would you use a skill that applies more might on a 25 stack, when it gives no benefit?

You have suggested that everyone else be nerfed in order to accommodate someone who wants to gear for healing power.

Now, lets be clear about what I am saying.

A. What would be nice, is if a person specced into healing power joins your PUG, and tells everyone that he is a support build, then people will have the chance to change their damage rotations to be more efficient because fire field blast finisher spam from everyone will not be required to maintain a might stack.

Paraphrased as, "it would be nice if one person could invalidate everyone else in the group’s build requiring that they change in order to avoid too much redundancy.

B. People should not be penalized for spending their time and energy, (and money, thanks gem store!) creating a build to help fellow players, only to be kicked from every group of elitist jerks. They should be able to bring a variety of builds, and be able to synergize with various combinations, not just all ’zerk, all the time.

If they are joining a speed run with a non-speed run build it is not the elitists that are being jerks. If you are not willing to bring a build that meets the group’s needs you probably deserved that kick. Particularly if your goal is to do for others what they prefer to do for themselves.

C. A group of ‘Zerkers should be able to get their 25 stack of might… exactly as they do it now. But instead of blasting 50 stacks of might and wasting 25 of them into dead space… they should have a 25 stack simply maintained through group effort…. and really, if your stack fell to 24 stacks… that 1% isn’t breaking you.

And yet you suggested that they not be able to get their 25 stacks as they do now. You propose that everyone in the game be nerfed so that they cannot build and maintain stacks of might as they do now. Instead they are to rely on others to do it for them.

If you want healing power to be buffed, suggest it. Asking for everyone else in the game to be nerfed so that your vision of how group content should be played can be implemented is going to meet resistance.

Elite specs - just no pleasing people

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

How are the complaints, “bothersome,” (as you put it) to you if you do not read them?

If you are actively choosing to seek out and read them instead of playing the game or some other enjoyable activity the complaints can’t very well be all that bothersome…after all you apparently prefer reading them over any other possible activity which could have been used to occupy that time.

Or, if reading the complaints is bothersome, and you find reading them (and complaining about them) to be preferable to, lets say, playing the game, does that mean that you consider playing the game to be even worse than bothersome?

On making Healing Power Worthwhile.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

So if you shorten the boons…. which apparently never have time to help due to short fights…. then you NEED everyone might stacking…. or, someone with boon duration.

Currently healing power is weak, and we all agree that its weak.

So, shorten the boon duration of skills on all classes universaly.

might stacking becomes hard.

You are proposing that everyone else be made weaker (reduced boon duration on everyone) so that one person in a group can be subsequently made stronger (giving him more boon duration).

So long as your suggestion centers around taking things away from others so that your pet play style/build can be made mandatory for high performance play you will run into some pretty significant opposition.

Lack of cool items in the game

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

But its fair that 95% of the players maybe pay all the money for the devs, but the
devs create content mainly for 5% of the players ?

Nearly all armor pieces/skins/etc are available to 100% of all players. Is there more than one or two options (Liadri is all that comes to mind for me) in the entire game that fit the description of being mainly for the 5%?

One option (update to include others that dont come to mind immediately) out of hundreds or thousands.

Lack of cool items in the game

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

http://gw2armorgallery.com/human-light.htm

http://gw2armorgallery.com/human-medium.htm

http://gw2armorgallery.com/human-heavy.htm

I mean come on Anet look at these armors, in particular light and medium. This is a fantasy game yet why does some of the gear look like i can get it in a charity store?

There is little variation in level 80 armors and even then there is nothing that makes my jaw drop. Don’t get me wrong i love the whole wardrobe thing and personalizing a character but there isn’t enough good looking gear to create an overall good looking outfit with. The dyes are great however there just needs to be more armors/skins in the game that really stand out, like huge shoulder pads with massive green flames i don’t something that looks fantasy not real.
I hope a Dev sees this.

Nothing personal, but if a Dev sees this I hope he discards the idea out of hand.

I wouldn’t use the giant, gaudy green-flaming shoulder pads, but I’d also have no problem with them existing so that people who like such things could use them.

Fair enough.

I would just rather that the limited amount of armor development resources be put into non trench coat medium armor designs.

Lack of cool items in the game

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

http://gw2armorgallery.com/human-light.htm

http://gw2armorgallery.com/human-medium.htm

http://gw2armorgallery.com/human-heavy.htm

I mean come on Anet look at these armors, in particular light and medium. This is a fantasy game yet why does some of the gear look like i can get it in a charity store?

There is little variation in level 80 armors and even then there is nothing that makes my jaw drop. Don’t get me wrong i love the whole wardrobe thing and personalizing a character but there isn’t enough good looking gear to create an overall good looking outfit with. The dyes are great however there just needs to be more armors/skins in the game that really stand out, like huge shoulder pads with massive green flames i don’t something that looks fantasy not real.
I hope a Dev sees this.

Nothing personal, but if a Dev sees this I hope he discards the idea out of hand.

Why does swiftness exist?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I won’t try to speak for every class because I don’t play them all as often as others. But, there are trade-offs to taking a permanent speed buff in my favorite class(es). If I cannot take X because I took Y instead there is a trade-off or opportunity cost even if the game, open world PvE in particular, is not excessively challenging.

The trade-off can be direct (one less offensive or defensive buff or general utility skill) or indirect (not accepted in a party because other players can see the signet icon). Or even both.

Unless it can be demonstrated that a non speed buff utility skill can occupy the same utility slot as a speed buff skill at the same time, there is an opportunity cost associated with choosing one option over the other.

WARRIOR TEASER: Place your bets!

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

Curious to see how this one works out. Torch is my least favorite weapon in the game (for aesthetic reasons), but who knows.

On making Healing Power Worthwhile.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Now imagine a group with 4 dps, who know they can dps through the first big hit because the incomming healing will let them tank the dps. Delay the dodge, trash drops faster. Heal through the dps, boss drops faster.

You suggested removing one of the pillars of gameplay in this game. Making personal active defense, in the form of dodging in your example, irrelevant destroys what GW2 is in order to make it something that it was never intended to be.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

However, I like many others, already own the core game and I don’t want to buy it again so why am I paying for it if I don’t want it exactly?

Whether or not HoT is worth $50 is a personal decision. Currently I am not convinced that it is worth buying at all. That, of course, may change as more information is released.

But, specifically in reference to the quoted section of your post, you are not buying the core game again. You are buying the expansion. In an attempt to draw in new players Anet is providing a bonus for new accounts. This isnt all that much different than what many retailers do to attract new customers.

Attracting new customers is important for Anet and GW2 because it means income. it is important to players because it means income to replace the inevitable drop off from those who leave or run out of things to buy in game. More people to play with, more resources for development, in general a healthier game.

Again, is $50 too much ? That will vary from person to person. Right now, based on what we have seen so far, I would say that $5 is too much. On the other hand I would be willing to pay $100 or more if the expansion addressed my concerns and desires for the game.

That’s their marketing, approach. If you don’t get the core game and HOT for 50$ then you’re really getting the short end of the stick. This is really the only way they could come close to justifying 50$ for HOT. If I didn’t own GW2, I would pay $50 for what they are selling because you get HOT and the core game. The expansion itself is simply not worth 50$ on it’s own. Furthermore I doubt HOT will be the only expansion GW2 ever has, no way will I drop $50 every time an expansion comes out if it is handled like HOT.

At least I’ve taken the time to explain why in my opinion I think they are over charging for HOT. When it does release I may buy it if I see the value in it but based on what I can see right now I wouldn’t spend more than $30 on it. I am being a little generous with that because before HOT was published I think the core game itself was $40 and would occasionally go on sale for $10 during a promotion to attract new players. The core game by itself is worth $40 considering all you get, but as i have listed above in my previous post there’s not enough content (or advertised content) for HOT to carry 50$ on it’s own.

The thing is that for some people $50 is under-priced. They would have paid more. For some people $50 is just right. It is the limit of what they were going to pay anyway. For others it is too much. For those people HoT will go on sale at some point.

A merchant wants to be able to reach as much of their potential target customer base as possible. They will start something at the upper limit of what some will pay and lower prices over time in order to draw in customers not willing to pay prime pricing for first access. The sales generally need to be delayed from launch to avoid convincing those willing to pay prime prices that waiting a few days or weeks will save them a significant amount of money. The key really is in finding that sweet spot of initial prime pricing and time delay for discounting.

Ultimately, if a product (any product, not just a game expansion) is priced beyond what one feels it is worth….one should hold off on buying it until the pricing comes down.

There is nothing wrong with a merchant attempting to maximize sales revenue, nor with a customer waiting for a sale.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

However, I like many others, already own the core game and I don’t want to buy it again so why am I paying for it if I don’t want it exactly?

Whether or not HoT is worth $50 is a personal decision. Currently I am not convinced that it is worth buying at all. That, of course, may change as more information is released.

But, specifically in reference to the quoted section of your post, you are not buying the core game again. You are buying the expansion. In an attempt to draw in new players Anet is providing a bonus for new accounts. This isnt all that much different than what many retailers do to attract new customers.

Attracting new customers is important for Anet and GW2 because it means income. it is important to players because it means income to replace the inevitable drop off from those who leave or run out of things to buy in game. More people to play with, more resources for development, in general a healthier game.

Again, is $50 too much ? That will vary from person to person. Right now, based on what we have seen so far, I would say that $5 is too much. On the other hand I would be willing to pay $100 or more if the expansion addressed my concerns and desires for the game.

Top 5 best values in Black Lion Gem Shop

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Black lion keys are a horrible buy. Its very unlikely you’ll get anything good.

If you buy them to “get anything good,” they are a horrible buy. If you buy them for the excitement you get as you roll for that “anything,” then they are as good a deal as you want them to be.

As stated in the original post, they are in the list because the OP considers them to be “fun”, not because they are “useful.”

To be fair, if the OP wants to list things they find fun rather than give you the most bang for your buck, they shouldn’t have titled the post “Top 5 best values in Black Lion Gem Shop”.

Getting fun from a purchase is getting bang for your buck, particularly when speaking of entertainment expenses. Fun factor is an intrinsic aspect of value when evaluating something that exists primarily to be fun.

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

They do have that nifty jumping move….

DRAGOON!

You’re welcome.

Why would a name refering to mounted infantry or light cavalry be appropriate in a game without mounts?

Ghastly grinning shield.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

You should look up the meaning and origin of the word prestige. It comes from the latin word for illusion and delusion..

You should look up the meaning of the word, “Latin.” It is not synonymous with, “English,” the language we are using here on these forums. A word’s meaning in another language is not necessarily relevant if the English usage of the word is different. For example sinister does not mean left handed in English.

Ghastly grinning shield.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Re-adding skins every so often will be good to revitalize those items.

its not a plant, you don’t need to revitalize it...
its more akin to a picasso painting, immensely valued because of its rarity.
it was made a long time ago and no more will be made, this make them prestigious.

asking to have old one-time rewards re-added is like asking to reanimate Picasso and get him to churn out paintings so you can buy them in your wallmart for 1,99.
farewell prestige.

Picassos prestige comes from the mastery exhibited by the creator. There is nothing comparable in game. Rarity alone does not create prestige (I might be able to scrounge up a scrap book with some one of a kind macaroni art from second grade that Id be willing to sell if you disagree).The ability to get a shield skin by swiping my credit card pretty much ensures that there is no more prestige associated with it than owning a comparable gem/gold value of character slots.

If a skin required skill to get comparable to Picasso’s then there would be prestige associated with owning it. Something that merely requires being in the right place at the right time, or that you buy the game a few months earlier than someone else, or that you spend birthday money that you got from grandma on gems to be converted to gold, or that you are single and working full time so you can afford to spend more money on a game, or that you spend more time doing chest runs in SW, etc is not prestigious.

Also, in order to maintain current levels of rarity for existing items such as the shield there must be more added to the game because the current supply dwindles as players who have them leave.

Rarity does no

Top 5 best values in Black Lion Gem Shop

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Number five seems odd to me. If the result of spending money on a key is an item not worth purchasing, havent you described a bad value?

All about Skins!

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

I found this GS when I was looking around at other MMORPG fashions.

It’s really nice!
http://archeage-fashion.com/wp-content/uploads/sites/8/2015/08/ScreenShot0789.jpg

Sword version
http://archeage-fashion.com/wp-content/uploads/sites/8/2015/07/ScreenShot08121.jpg

And I second speedos. Oh myyyy. xD

I like both of those sword skins, preferably smaller though.

Ghastly grinning shield.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

i don’t know a single successful MMO that doesn’t have prestigious one-time rewards.
WoW does a great job with them.

Guildwars 1.

And GW2.

There isnt really much prestige associated with the rarer rewards in GW2.

Planned refund of Candy Corn Gobbler

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

If a product stops functioning in a manner consistent with its original described design, not inclusive of normal wear and tear, a request for a refund is reasonable. The consumer should no more be expected to return the past yield of the product than should the company be expected to compensate the consumer for the time spent using it or any gaines made by possessing the money paid for the product.

The company made the choice to take action to negatively impact the product paid for by some of their customers. The burden is on them to make it right if they desire to maintain a positively perceived relationship with those customers. Of course you cant please everyone but taking money from a customer for a given product and then unilaterally taking that product away (replacing it with a different, undesired product) is bad customer service and is wrong.

All about Skins!

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

How about a rethink on torches and warhorns? We have plenty of traditional warhorns. There are lots of “flames on a stick”. Why not start thinking about wild and crazy ideas instead of making another warhorn of a different color or a torch with one color flame instead of another?

Interesting idea.

I would love to see a torch that was essentially just a ball of flame enveloping my character’s hand (or floating above his palm)

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

Many of those other MMOs release an expansion every 1-2 years. Anet is releasing theirs after 3 years. This is critical for everyone but people seem to ignore it. Think about it. 1 year extra means the Expansion has cost Anet more (wages mainly) It means its cheaper for us. a $40 expansion every 2 years equals 20$ a year. a 50 dollar expansion every 3 years means $16 per year.

You might want to hold off on using this argument beause it can put other companies in a better light than Anet.

$40 every 2 years means 5 expansions for $200, coming over a period of 10 years.

$50 every 3 years means 4 expansions for $200, coming over a period of 12 years.

The GW2 model means fewer expansions for the same cost and having to wait longer for the expansions o be delivered.

Of course we cannot, yet, fully comparethe contents of a GW2 expanssion to that of another company, but you were comparing numbers/cost of expansions which does not necessarily favor the $50 every 3 years plan. Who knows, perhaps GW2 expansions will be larger than other games’ expansions and may even come more frequently than every three years in the future.

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

Sure it require you to change you current build and maybe equipe 1 spell that you don’t like, but if you want to walk while watching TV and spaming 1 you shouldn’t step in a High Level map in any game.

What high lvl map? This is a lvl 80 map, like dry top, silverwastes, orr…

There are no high lvl maps in this game, we don’t have high lvls. What’s this 80+ I keep hearing in here? We don’t go over 80 remember?

We don’t go over 80 but there is a precedent for increased difficulty in post launch level 80 content. I expect that this is because Anet recognizes that players who have been playing chaacters at 80 for any significant amount of time are likely to have improved their own skill at the game while also improving their characters’ performance.

Even a casual player, such as myself, is going to be better at playing his characters now than when he first hit level 80 months or years ago.

Would a Veteran BWE make sense?

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

I don’t think that veerans with thousands of hours played could speak to the needs and desires of those not yet so engaged in the game. The sort of bias this could create could very well cripple the game.

All about Skins!

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

Storm Bow
Golden Phoenix Blade
Zodiac Weapons (based on original designs)

IT'S HAPPENING! Challenging Group Content

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Haha .. so classic. Not much more to say.

Yes, ‘classic’ carrot-on-stick tactics are a primary means of getting people into content in MMOs.
If you’re invoking the word “classic” to imply anything else, you’re off-base.
Rewards are obviously a prime motivator to get people into content, but that is in no way mutually exclusive to a desire for challenging content.

The classic means just that first some people say : Nooo i don’t want rewards
the challenge is all i really want.
But as soon as they get challenge without rewards everybody says : i don’t
care for the challenge .. all i want is the reward.

So in the end the whole challenge thing for most people is only that they want
rewards that others are not able to get.

And for raids :
http://www.engadget.com/2014/11/24/the-soapbox-six-reasons-mmos-should-abandon-raiding-part-1/

Perhaps true if by, “some people,” and, “everybody,” you actually mean, “no one,” or, “almost no one.”

Wedding Dress on humans - How Garters Work

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I’m glad I don’t have any human characters, a wedding mini-skirt with train really isn’t appealing. I mean maybe today’s generation with their super loose morals would think it was awesome but this just screams “look at my panties!” It’s better on the Norns but it still looks like an Asura tent.

Indeed, the length of a woman’s skirt is an indication of her moral fiber and wearing pants is a sure sign of low character. Let’s not even get into a woman who speaks without being spoken to or dares to set foot outside of either the kitchen or the bedroom!

/end sarcasm.

I want a villain

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

More effort spent on developing the character, delivery, and impact of major servants of the elder dragons would go a long way.

Are people moving away from MMOs?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

as players are only input is if we choose to play or not.

Sorry for singling out one line from an entire post, but this is very much not the case.

Sure voting with our wallet, or feet, may be one means of providing input but it is not the only one.

Heart of Thrones prices should be adjusted!

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

Maybe we could extend this concept to giving GW2 + HoT to anyone who purchased all GW1 campaigns + EoTN for free ? Refund the purchase price for those who already paid.

Hide AP from other players.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

If someone joins a group without being able to meet a listed requirement, he has demonstrated an unwillingness or inability to read or follow directions/guidelines. Someone who has proven that they are not able or willing to follow directions is probably not a good addition to a PUG.

Hide AP from other players.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I just got kicked from a dungeon group before it started for “only” having 6k AP. Please, let nobody be able to view other’s AP. Mandatory! That way, nobody can pressure you into opting-in to show others your AP for verification.

Did the LFG post state an AP requirement?

My first thought upon reading the OP as well.

Either the lFG owner did not communicate expectations well, or the OP chose to ignore them.

A communication issue.

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

1) I never felt that Southsun was all that difficult. I don’t spend much time there because it is boring (to me). The Karka are a bit more interesting to fight than many mobs in other zones but the zone design itself just isnt appealing.

2) I would hope that new mobs and new content would be difficult at first. The expectation would be that difficulty drops over time as players learn the mobs and the content.

3) I completely agree with Just a Flesh Would that having to chop your way through layer after layer of mobs to get where you want to go seems likely to get old fast. I like to explore and often prefer to not fight every step of the way in order to see the sights. Its hard to stop and smell the roses when your are being shot at.

4) A mob that pops up behind you, taking advantage of a decision to not maintain situational awareness, should be able to kill you. If a level appropriate mob that you are ignoring cannot kill you then mobs, and so combat, shouldn’t exist. If you go into the jungle alone you best watch your six or Charlie will get you.

masteries info on ign.com

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

I am expecting that at some point in the future a consume all button will be gated behind a “Consumer” mastery.

Healer + Tank, ever a possibility?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Thousands of build options, yet nobody gets to be unique

No one gets to be unique in any MMO. Hundreds of thousands of players with multiple characters each in any game with not only a limited number of options, but an even smaller number that are just plain superior to others, ensures that. That super awesome unique build that you might have discovered or invented in another game is used by thousands (or more) of others.

Your characters look like others, are built like others, and are equipped like others no matter what. Nature of the beast.

The whole point of busting up the trinity should be to allow people to play how they want.

And you can. Other people are playing healers and such right now.

Nobody is asking for trinity

Yes they are. They are either just not aware that such is what they are requesting, or are not admitting it.

people just want other things than maximum damage to have a place in the game too.

Things other than max damage do have a place in the game too. They may not have much of a place in hyper efficient dungeon speed runs, but that is a tiny fraction of the game as a whole.

Bashiok is now working for NCSOFT

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

A lot of people work for NCSoft. Any reason that this one is being singled out ?

Just tried ESO

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

I have no idea what the OP is talking, other than he probably played a diff game, or played ESO up to level 20 or so.

You can keybind any of your abilities, everyone does. You can import your keybind to mult chars.

ESO pvp is a not only a blast, but very well-done. Primariy reason – and something I don’t see much in this thread – is gameplay.

GW2 is pretty, and can be fun at times, but the gameplay imo doesn’t hold a candle to ESO’s. Combat in ESO feels much sturdier, more dynamic and responsive. It’s engaging, like you’re actually doing combat.

GW2’s gameplay is pretty but often feels disconnected, like watching nice animation in a viewer after a button push. Characters feel like they’re floating, and not sprinting after someone.

GW2’s gameplay has a lot of depth, if you take the time to learn it. Knowing how to dodge, block and interrupt is probably more important than swinging your sword – certainly in pvp.

Both games in the end are different, and fun. But if I could only enjoy one, it would be ESO hands down 9 out of 10 times.

Any possibility that ESO has evolved at all over the months since the OP posted this necro thread ?

PvE/WvW/PvP players thoughts on cost of WTS?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

SPvP is a small fraction of GW2 and $100k is a small fraction of the game’s ongoing development cost.

When buying gems we are generating a pool of revenue which Anet then allocates. We are not individually funding specific desires or inteeests in game. Anet is not spending YOUR money on things that you may not approve of. Its not your money. Someone who wants a sense that they can control how Anet speds its income needs to cough up far mord than the box cost of the game. Tens of millions of doallads ae likely to be required to purchase a controlling interest.

If professions were biscuits...

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Is this one of those biscuits = cookies things ?

If so, oatmeal raisin (with walnuts of course) > all and so all professions should seek to be oatmeal raisin.

Please wipe names on dead accounts.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

19 character limit, 27 characters = 27^19 = 1570042899082081611640534563 = 1 × 10 ^ 27 possible names.

This math is useless, since a random string of characters is not, substantively, a “name.”

(This is not an endorsement of the OP.)

I was about to post the same thing.

I doubt very much that many people would consider a string of 19 consonants to be a name.

And also not an endorsement of the OP.

Please wipe names on dead accounts.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

“No grind” , that commitment didn’t change, you can get the gear you need doing whichever task you want. There is optional grind, but that isnt going against what they said.

They said that grind for gear would involve only cosmetics, not stats, and that everyone, by level 80, would have BiS gear.

Please wipe names on dead accounts.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

It isn’t the OP demanding to be a “special snowflake”,

When someone’s request boils down to, “I want what they have, take it away from them and give it to me,” then that label is probably accurate.

Remember that this is someone who seems to be requesting that names be taken away from people that he admits to having communicated with and who specifically indicated that they were not interested in giving up their names.

(edited by Ashen.2907)

Please wipe names on dead accounts.

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

If you have not logged in for 2 entire years straight you are most definitely not entitled to sit on 3, 4, or 5 letter unaccented names

Actually yes we are.

Black Lion Keys. Are they worth it?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

Keys are worth a lot more than 3 gold each. 25 keys cost 2100 gems. That’s 84 gems apiece at it’s cheapest baring sales. That’s about 14 gold each at the moment.

Price and worth are two different things.