Maybe he likes that the guard gap closing is more reliable lol. Who knows. The only thing i envy of guardians is banish on the hammer lol.
It is just my opinion that by opting out of utilizing those traits, i force myself to have to play smarter and better than my opponents.
What you’re saying here sounds like you pick SA to intentionally make your build weaker to get more of a challenge.
If that is how you perceive it to be then, yes.
If i were to rank the usefulness of those traits, i would say defy >spiked >last stand.
If my oppon e nt does not get me to the threshold of activation for defy pain, then i have something that is not being used at all in my build. If my opponent hits me with a 1s stun then my l a st stand activates to clear it. And then i get 3-4s kd/cc once the stab is gone, then what good is that?
Spiked has a low threshold of activation and provides damage back to the opponent. If they do not realize they are tak i ng retaliation damage before its too late, then well its too late for them.
(edited by Assassin X.8573)
and it’s a hard burst to avoid.
Oh now that’s funny.
Everything about GS is easy to avoid. It’s only useable because of stuns, knockdowns and immobilize.
That is such a broad statement that it works for everything. Let me fix this sweeping generalization for you:
Everything about [insert weapon] is easy to avoid. It’s only useable because of [ insert CC or counterplay].
Fixed it for you.
Thats like saying the sky is blue because it is blue.
(edited by Assassin X.8573)
The build is a functional all-round one, but the problem with running LB in WvW roaming is that to beat you, any competent player just needs to dodge pindown. No one decent will stand in the fire field either.
Thanks, that is what im trying to achieve.
However, if a player, regardless of how skilled or unskilled they are, engages me, typically they have two options: run and have no fight, or get out of the frying pan and into the fire. Kind of works as an active defense. Even if they do engage at range, i can still range fight them at the edge of my field to fain the projectile combos and then. Close the distance with gap closers and get them into melee combat.
Constructive conversation
Good points, just want to reply once more.
Spiked Armor over EP/LS because it adds pressure, meh. Again, such low power means the pressure from at best 50% uptime retaliation is mediocre.
Saying EP and LS are passive as an argument is moot, as Spiked Armor is precisely as passive as those other two traits. I do not see how Spiked Armor requires more skill, as you still do nothing to activate it.
Whereas Endure Pain adds something incredibly valuable to this build IMO. LongbowGS traditionally lacks active defense other then Whirlwind and the blind arrow. Endure Pain, being a crutch, somewhat mitigates this problem. It also allows you to stay on the offense when you notice your HP dropping, as you know you will always have those 4 seconds of direct damage immunity.
About the might stacking, off course you still stack it. But without any added duration, you will miss out on the higher stackcount you could achieve. This is part of the reason why Hoelbrak would be better.
I agree that SA is passive, however we cannot obtain that retaliation boon by activating another skill open to our utilities, whereas we have the option to activate endure pain or balanced stance/dolyak for your damage mitigation and stablity. I do not think SA has any bearing on skill and did not claim that it had.
It is just my opinion that by opting out of utilizing those traits, i force myself to have to play smarter and better than my opponents.
Judging by the poor use of Hundred Blades described in the OP, you were fighting inexperienced players. Personally, I’ve been using Gs/Hammer in unranked (I don’t queue for ranked unless I have at least a partial group) and have been tearing people up with it.
Granted, that is a WvW roaming build, but if you play it decently it works just fine for spvp (though it’s clearly not as effective in that particular mode as shoutbow).
Shoutbow isnt effective in anymode.
But regardless of that point, i agree, and it does work well if played by someone who can play it well.
All weapons are situational. One isnt better outright than another in every situation.
Ive seen a few ppl selling tutorials in the lfg, and there is a guild that teaches ppl as well, sorry i cant remember that guild name. Look through some of purple miku’s posts who is very knowledgable of the pve side of warriors.
We have not faced then because youd also be dead. Lol
It’s a fun build, yet I do think it is sub optimal the way you present it.
Sigil of blood and sigil of earth are both wasteful. Especially earth, longbow has such a slow attack speed that it barely offers more damage.
I conceed blood, i have recently switched to hydro/leeching on the GS. I have been testing other sigils in place of earth, but i still like the added pressure it gives.
Also, if you apply so many bleed, why not put one point from disc into arms for a 10% damage increase rather then a 3-9% from DotE?
conditions can be cleared by the opponent, they usually do not clear thier own boons.
You say you can swap to any weapon and food a situaion asks for. I can do that on my build, but then I don’t call it optimal.
You don’t utilise one of longbow’s greatest strengths: might stacking. I agree with a poster before me, hoelbrak would be WAY better.
I thought that was a given with the use of longbow and might stacking. that was the purpose. typically, i will F1, bulls to add the fire aura, and AA to blast, or switch Bulls and AA if they are outside the fire field. In any case, if you were to solely focus on might stacking, yes i agree hoelbrak is better.
Vigorous focus adds very little to your build in it’ s current form. 12 seconds of vigor only. You could take sprint and drop the extremely underwhelming rending strikes for Furious Reaction and have a better build already.
I have begun testing FR over RS actually.
And spiked armor? This is a giveaway for somebody that does a lot of theorycrafting, but lacks experience. Very poor trait on any build, and yours has low power to boot… There are many better traits in this line, last stand and defy pain being two of them (that also happen to combo very well with vigorous focus).
As i have stated, spike armor provides an additional layer of pressure. its a source of damage back to the target. Last stand and defy pain are auto pilot crutches (this doesnt mean that they are not good, if you are into that kind of extremely passive play) i do not like to use them because they take out a little bit of skill from your play.
Posting this from my phone so I won’t add a link to an improved build just now.
Really liked your presentation and it was a good read. So keep it up.
Edit: Something like this;
Also, I thought about your comment regarding food, and no, you can not use any food you desire without becoming sub-optimal. You surely can not not use food at all, as you will simply be weaker then with food. Look at it this way; don’t use food if you want more of a challenge and don’t mind putting yourself at a disadvantage against an opponent that does use it.
I dont think i say its optimal/sub optimal, I think i simply state that it provides situational flexibility. I also state that I use it. and that i recommend using food in wvw. what i am saying is, that this build works in spvp as well, thus the lack of need for food.
I have taken a look at the build you posted. It is a trait spread that i have run before, but i did not find it to provide as much damage as I do now.
I extremely dislike having to have warriors sprint, but i may be moving towards that trait as well.
thank you for your input! i appreciate it!
Will have anymore videos of these build in action? Have you tried it in Zergs too?
The first post has a 1v1, i have some raw footage i havent put together yet in roaming/solo. I dont really zerg anymore usually guild ops. 5-10 max.
The 3 seconds we have to view the end results of the match is too short. Will we perhaps see a review most recent match results while being in heart of the mist, instead of having to hope to not be kicked out of the spvp map while reviewing it?
Maybe in HoT? We had it in gw1 with the default ‘O’ to see morale boosts and pressure/spike performance on the red bar game.
The nerf to might did ABSOLUTELY NOTHING except hurt builds that were already suboptimal trying to use might.
Eliminate doom sigil from the game entirely while you’re at it. And all of the other passive/on crit garbage that you introduced like torment sigil.
Thnx.
More things that are actually balanced like sigil of paralyzation or sigil of force, sigil of accuracy, condition duration extending sigils, etc. would be nice.
Bad player complaining about being bad is bad bad bad.
Not understanding that a stat spread that hits every stat is literally the definition of balanced is also bad.
Tri stat armor focus and spvp amulets focus on being great at one thing. Celestial focus on being good at most things.
Id be cool with every skill using adren, thats how it worked in in gw1 for most skills, some were energy based, but most were ticks of adrenaline. That would only further the gap between good and bad warriors.
we finally did it! and just in time, i started working on my script for the machinima i will be producing for GW2.
https://www.guildwars2.com/en/news/preview-of-in-game-camera-changes-on-this-fridays-ready-up/
This week on Ready Up, Josh teams up with Gameplay Programmer Branden Gee for a first-person look at some of the new camera changes that are sure to expand your horizons in Guild Wars 2. Yes, I’m being cheeky, and no, I’m not sorry. On a more serious note, Branden has done some extensive work to improve the way that you view and experience the world of Tyria at the most basic level. We’ve got a number of new options to show you—collision detection, first-person camera, field of view, horizontal camera position, and more!
Celestial on greatsword is terrible
Thanks for your feedback! I’ll be sure to tell the folks i’ve killed how them being dead after i kill them with my greatsword that my build does not work!
watched it a second time,…..stil as exciting and epic as doing the laundry.
Thanks for watching again!
I want to try this build but boy this sure is a big investment. And when i don’t have neither the time and the money to invest in it I might never try it
YET I disagre with Rune choise. Travaler bring almost nothing to the Warrior. You are running celestial with Forceful Greatsword, you should be using might stacking has main source to improve damage. Hoelbrak brings so much more to this build (because you will gain both Power and Condition) that hurts seeing Travaler has choice because you don’t like to run slow on Bow. LOL Warriors Sprints covers that so well has you will never chase someone on a kitten bow but yes on your GS. You have GS mobility and Bulls Rush, chasing and catching ppl should never, but never be a problem on these build.I would run these: http://gw2skills.net/editor/?fJAQJARTjMdUGaZHWhwJagkgC9onBlwxA4AUWFlOA-TVSFABEcBAA4IA0nSwJV/pKlfD8AAwTXACHCAW2fIAACwNvZ28mBczduzje0jWGAmFA-w
And I would might switch Strength Sigil for Battle, but for that I would need testing because the Crit chance is not that bad and Strength coupled with Forceful Greatsword might actually be pretty good
Rune choice is all about your preference. Im not saying this is the build and do not make any divergence from it! I would prefer that a user makes it their own.
I did test battle sigil over strength ofc and chose strength because, i found it to stack might slower imo than i could with strength sigil.
I’ve been running that trait spread, weapon set, just without Celestial since before cleansing ire even existed….
2.0
Nice!
@OP,
I just ran your build in sPvP and while I know it’s not the same as WvW, it’s pretty freaking amazing. Course, it could be that the other team really sucked but I ended up taking 1st place in points and only died once. That fire-field really makes for some fun!
I run it in spvp also with great success as well. I feel bad for all the shoutbows that try to comptete.
I’ve been playing warrior since beta. I spend most of my time in WvW, that is the basis of theory crafting starts for this build. [b]T.
Why do you still skill click “since beta”
because i do? what is wrong with clicking?
No wonder you posted this build lol
Serious question?
I mean it all makes sense if you think clicking is viable why you would think this build is viable as well
Is clicking slower than keybinds? Yes for sure. Does this mean you auto fail? No it does not. I’ve seen Ascii destroy anyone he faces, he clicks. This in-yo-mamas-face attitude that clicking automatically means you’re bad is so 2007 to look at.
I dont think I could have said this any better. Thanks!
Its unfortunate that we have a community that is so very close-minded. Maybe one day Narkodx will understand that there are more than one way to do things. But until then he can fester in his faux elitest self glorifying way of thinking. Ill still enjoy gamimg the way i do. Perhaps one day he can learn how to offer constructive criticism that actually has substance.
Thanks for posting this! I have been thinking about a celestial build for quite some time but to be honest, I really got bored with my warrior as I just felt that my guardian could do things better in most cases. Who knows if that’s true or not but after awhile, I lost my love for the warrior class.
I would like to try this out some as I already have the armor ready to be crafted but is it effective if I don’t have celestial weapons? Would you suggest knights as a replacement?
I dont think it effects it too much, open the build and play around with it. Personally if i didnt have the cele weapons i would use zerk > cavalier > knights.
I’ve been playing warrior since beta. I spend most of my time in WvW, that is the basis of theory crafting starts for this build. [b]T.
Why do you still skill click “since beta”
because i do? what is wrong with clicking?
Utilities
Balance Stance – Because stun breakers and stability are non-negotiable.
Bull’s Charge – Gap closer and when used in the fire field provided by Longbow F1, you get the fire aura, which applies might to you when struck. I have moved away from Endure Pain for those “Oh kitten moments!” because I feel that If I get to the point where I need to use an “oh kitten button”, then I am doing something wrong. Not having Endure pain forces me to up my game and play smarter.
Berserker’s Stance – This is the warrior’s gold. Anyone who does not use this in wvw, is honestly hindering themselves. This is your Stim Pack! Keeps your adrenal health up and going and your damage up.
Elite
For roaming you can run Signet of Rage for the extra fury that you really do not need. But who doesn’t want to crit more?
In Group, you should always run Warbanner to get your group members up fast from downed state. There is no I in team. Or you can be selfish and keep running
Signet of Rage! LoL.
Why do I use Traveler Runes?
Being slow is terrible. Nothing is worse than losing your target who might be kiting, and suddenly they just begin fleeing instead of just kiting! The bonuses it provides as well as the much needed 25% improved movement speed free you up in the Discipline line to take Vigorous Focus, instead of taking Warrior’s spirit and running slow while using longbow to apply that pindown and stay in the fight and slay the coward who only prolongs their death!
I hope you guys enjoy something different instead of playing the same thing. To those of you who find this build interesting/fun, great! to those who don’t, thats great too! again im not trying to introduce a new god build or new meta or anything like that. just something i enjoy playing.
Here is the write up and link to the Original Balanced 1.0 build from May 2014
Balanced Build 1.0 Videos
WvW
Balanced Build 1.0 in WvW
WvW Dueling- Condition/Burst Guardian
sPvP
Balanced Build 1.0 in sPvP
Now that a little background has been given; I present to you my “Balanced” Warrior build 2.0. I enjoy playing this build, and some of you might and some might not.
Assassin X’s Balanced 2.0 build
Build Breakdown and why I chose to run what I do.
Trait Breakdown
Arms – 4 points
Obviously, the main focus of my build is to deal a substantial amount of damage in a short amount of time, while still having a huge amount of survivability. The choices for Rending Strikes and Forceful Greatsword are simple and do not need very much detail.
Trait V – Rending Strikes – Apply Vulnerability to targets = do more damage when you hit them.
Trait X – Forceful Greatsword -
Defense – 6 points
Any warrior worth their weight in WvW knows that Traits II – Dogged March and IX – Cleansing Ire are standard for survivability. No need to go into detail here.
Minor trait – Armored Attack
After the stat increase from 7% to 10% a few patches ago, this allows you to increase your damage once more.
Fast hands is a crutch that must be utilized! As good as this minor trait is, it is hard not to take it. For a while I did not use it and got accustomed to not using it, but when I finally switched back, it was hard to not-not use. :[
Trait XII – Spiked Armor
I choose Spiked Armor over Last Stand because Last Stand is too unpredictable and slotting Balanced stance and using it when you actually need it to avoid a spike rather than break a 1 second stun and not have it and eat a spike in the face, is pretty self-explanatory. Also it is nice to not be stopped when trying to stomp/spike/NBA JAMS! Someone who is downed! Spiked Armor adds an additional layer of Defense AND Offense. When enemies see retaliation, sometimes they slow their attack, that provides for a moment when I am not taking damage and I can be regening HP. If they continue to attack through, then they are just taking more damage including the damage I’m doing to them intentionally.
Discipline – 4 points
Trait V – Vigorous Focus
Since this build utilizes Stances as my utility options, this trait gives you the extra layer of defense through endurance regeneration of Vigor. Having the extra dodges in a fight are life saving. Use them wisely. Or not! You have a ton of endurance regeneration almost 21 seconds of endurance regeneration available when you need it! Seriously tho, use them wisely! Lol
Trait VII – Destruction of the Empowered
Everyone runs at least 1-3 minimum boons. This is an easy choice to make for the pretense of maximizing damage.
I’ve been playing warrior since beta. I spend most of my time in WvW, that is the basis of theory crafting starts for this build. This is my WvW roaming build. Having played DAoC since its release, I have come to understand the nature of 1v1s through zerg warfare. Nothing has changed since the inception of DAoC’s revolutionary RvR system to the conception of GW2’s WvW. What you need to understand, is how to deal optimum damage while maintaining maximum survivability. It doesnt matter how many foes there are, the principal is the same, kill them before they kill you. now, how many variables can affect the outcome of the battle, is another story…
In the beginning, I worked with knight’s gear and a max/min effort to create the final build you see today. The problem I ran into, as most folks do when trying to theory craft, was having to decide what 3 primary stats I wanted to focus on. This was the problem. In order to achieve an optimum stat balance, there were Five stats that I needed covered. Offense, consisting of Power, Precision and Ferocity; and Defense, consisting of Armor (Toughness + Base AF) and Vitality.
Ideally, one would want 3k in every stat. Balancing 5 stats (power, precision, toughness, vitality and ferocity) how was i supposed to do that? it was literally impossible!
Then came Celestial gear. At first, even I was skeptical, but as theorizing went on, Celestial kept popping back up in my thoughts. Upon the initial release of the celestial gear, obtaining a full set of both armor AND trinkets did not prove to be effective in the pursuit of 5 stat balance, however, and this led me back to max/min with trinkets, and for a while, it worked.
When the patch bringing a bonus to stats across the board to all armor sets due to the ferocity change, Celestial Gear became even better. Now, I could actually achieve the stat point distribution that I hoped for. Not only did this provide the stats I wanted, it also allowed for the increase of my condition damage and healing power giving it some what of a hybrid effect.
This build, My Balanced build, in its most current version, does not require Food.
you dont use food? why not its such an advantage! you are a fool to not use food!
I didn’t say that. read that sentence again.
This build, My Balanced build, in its most current version, does not require Food.
Now that you have re-read the sentence, what does it say? Thats right, it does not require food. but you can still use food. This is one interesting thing i stumbled upon while theory crafting. Utilizing this build allows the user to consume ANY, that is correct ANY FOOD HE/SHE DESIRES TO USE!
This makes for the most advantageous situation, if you are quick enough to realize a build the enemy uses, and switch foods to suit the needs of the battle. Some builds these days rely on the use of food, not using it puts the user at a disadvantage and could subsequently make/break the build.
Not a problem for the balanced build! My preference is Life stealing food and Sharpening stones, which adds power and an additional layer of sustainability, on top of healing signet and adrenaline.
facing a condition pressure build? switch to lemongrass and wipe away those tears (along with the conditions).
feel like you need to do more condition damage? switch food!
need more crit damage or power? switch food!
If it seems like I am rambling, it is to make a point: You do not necessarily need consumables to be competitive.
Another nice thing about this build, which you will see when you watch the duel i have with the guardian, is that this build is viable with ANY weapon set. This makes your group play very fun. If you can see in advance how many enemies you are about to engage with, you can switch weapon set to accommodate, without worrying about losing effectiveness.
I just want to first say that I’m not trying to introduce a new meta or anything, I’m simply sharing a build that I enjoy playing.
TL:DR!
Build:
Assassin X’s “Balanced” build 2.0 for WvW Roaming
Videos:
Assassin X’s “Balanced” build 2.0 Vs Tap Dat Mouse’s “Legendary” build 3.0
(edited by Assassin X.8573)
I don’t know why the laundry comment was removed, I thought it was quite fitting.
i thought it was hilarious too! lol
he’s a hard player to fight, but full cele with a greatword was a bad idea imo. sword/x would be far superior as it does hybrid damage and uses all your stats.
i watched the first two fights, and your problem seems to be you are spending too much time trying to stack might, and nearly no time preassuring the enemy. not to mention you blow your stances very early to no distinct benifit.
i have been following Blacktruth’s lead myself and have been enjoying frenzy based builds. the axe is brutal with quickness.
You are absolutely correct! That is exactly the reason I lost in the 1st two rounds was because I was focusing more on might stacking than on actually trying to kill him, as evidence of my switch in the 3rd round to way more pressure lol. I was also listening to his twitch during the first two rounds and muted it in the 3rd, so j was less distracted during the 3rd fight.
I agree sword would capitalize a little more on the condi dmg, i just enjoy playing with gs
No offense, I didn’t like your build at all.. I would add much more about why it’s a bad pick but whatever, take your time learning the class is the best way for you.
none taken! Ive been playing since closed beta, so i know what im doing lol, i’ve played all the builds out there. this build is not for everyone, someone people don’t like challenges. some people prefer easy mode lol. its all in how you want to play. this one is the most fun for me!
Brothers in Arms, I have returned!
Its been about a month and a half since I came back to GW2 from 5 months of ArcheAge.
A few days ago (2.20.2015), I got the opportunity to test my build Balanced 2.0 against the famous Nhymx aka Tap Dat Mouse and his Legendary 3.0 build!
The combat itself is unedited, i removed the filler time between duels. This will provide you with both TDM’s PoV and My PoV.
Once again, shout out to TDM for the epic duels! GG! keep on giving that D!
Hope you guys enjoy!
Assassin X’s Balanced 2.0 build
Tap Dat Mouse’s Legendary Build 3.0
Assassin X’s Balanced 2.0 build Vs Tap Dat Mouse’s Legendary 3.0 build
Here is the write up and link to the Original Balanced 1.0 build from May 2014
(edited by Assassin X.8573)
one of my favourite memories so far was about a year ago in the borderlands. My guildmate and I were duo between hills and garrison. My server was hitting hills. We stood between garrison and hills killing reinforcements so that the commander could take hills. after i went back thru the logs, we killed 20 ppl in a straight succession in waves of 2-5. we finally got zerged by about 50 but, by the time they reached the gates of hills, it flipped and our server captured it.
one other time i killed a few people with just Death from Above from hills to the ground on the north cliffside lol
using the furniture tonic and hiding in bay/hills after a flip, and solo capping it after RI goes down.
Abolisher
Arcane Hunter
Blackguard
Blighter
Bloodreaver
Bloodthrall
Bonestalker
Boneweaver
Cabalist
Chaotician
Cultist
Dark Aegis
Darkrunner
Death Warden
Deathgrim
Defiler
Demonologist
Dirgeweaver
Doombringer
Doomlord
Dreadnaught
Dreambreaker
Edgewalker
Eidolon
Executioner
Exorcist
Farslayer
Fiendhunter
Fleshshaper
Grave Guard
Gravesinger
Harbinger
Hellweaver
Hex Warden
Hexblade
Howler
Lamentor
Nightbearer
Nightblade
Nightwitch
Nocturne
Poxbane
Ravager
Reaper
Requiem
Scion
Shadehunter
Shadowbane
Shadowblade
Shadowstriker
Shroudmaster
Skullknight
Tomb Warden
Tombcaller
Wight
Wight Lord
Dont call it a comeback, its been here for years!
P.S
Try to not listen to the whiners too, most of them are PvE noobs or just low mechanic players who have no idea how to build or never really took the time to improve.Quotes like this are a good demonstration for why no one should listen to you.
Im not sure who either of you are but Black is correct. The majority of whining comes from those who don’t take the time to understand how to play the class or take the time to improve at playing in class.
Back when the adrenaline (what whiners call nerf and what us good warriors thought of as a 2 year fix to how the mechanic is supposed to work) change, about a handful of us called it plain as day, that the gap between terribad and great warriors would only become more transparent. Seems like black is on the side of great with us, but where do you stand hybrid?
If arena net continued, copied Guild Wars, here would result be times X 2 for Guild Wars 2
http://en.wikipedia.org/wiki/Guild_Wars
http://www.thetoptens.com/mmorpg-games/guild-wars-1622.asp
“Guild wars is a free mmorpg and it is fun, competitive and has brilliant graphics.
Buy this game!”“Best game ever! Can’t belive how fun I practily died for real ha”
“Guildwars is the only MMO out there not trying to constanlty dip their fingers in to your walltet/bank account. They uphold the values of true gamers, you buy and you play, not you buy and you pay more and more to play”.
“Best pvp ever, Guild vs Guild and Hero Ascent was so awesome it kept people playing this game for years, even now GvG is still played.”
I research; Guild Wars was not perfect game but worked with player to make game challenge-fun and worked with player to make game better. Why not keep same principle?, why not keep same vision? why not keep same goal? why not keep same focus? why not keep same mission? why not improve all of it?
(Example; if a car company want to copy other car company car, would it make sense to improve the copy? so why chose the path of not copying the other company car and make itself worse than the copy?)
Guild Wars 2 did not copy other game; it is own creation. So why no other game even new game copy Guild Wars 2? There is reason why no other mmo game copying Guild Wars 2?
Because NC Soft West is driven only by profits.
Why do you think there is always an update for the BLTP but real updates for bugs/content take two to three ipatches apart?
It’s unblockable, so you can send the enemy guard’s heal (Shelter) on full CD without any healing recieved by your enemy. You can also mess up an engineer’s gear shield.
And ofc rupting stomps is always good.
I just ran tpvp last night and of course the number of shoutbows are stupid. I am 100% unimpressed with the build and i have not met 1 shoutbow so far that i havent killed with ease with my build.
Fear while unblockable does not mean the same thing as 100% hit always. Fear both necro,warrior, theif stolen or ranger pet ability can still be dodged/evaded, blinded, stabilitied and simply out ranged (though out ranging this is rare and hard to accomplish in most circumstances).
If anything i give this shoutbow build meta trend a 2/5.
^ true, sadly. You given up on zerk builds yet then?
Also to OP: What would a dagger do that axe doesn’t right now?
Make stabby stabby ay the eyes and back.
I was thinking bbway redux also lol
after 2.5 years still no 1st person PoV.
us creatives are dying to bring everyone gw2 machinima, when will you code 1st person pov!
i just came back to gw2 after 3-4 months of ArcheAge.
im still kittening destroying ppl on my warrior.
so to answer your question: no. warrior is working as intended.
Spear would be awesome and I would play a warrior no matter what shape they are in for this very reason here…
Daoc Hero was so much fun to play with spear spec
omg!
lurikeen minimoose goooo!
lugs spear would be awesome lol
I don’t think fast hands is mandatory.
then you don’t play a warrior. please remove it from your signature
fast hands is a crutch. we really dont need it.
does it give us an edge? absolutely!
do we need to use it? not necessarily.
once you know your way around the warrior and know all the skills/cd’s and timing of combos you can do everything you do with fast hands, without it.
this being said, i use fast hands. simply because it’s there. if there were other worthwhile traits to use in my build, i would use them, but there really aren’t, so i don’t
also, why are you running warrior sprint lol. u dont weapon swap inventory warhorn for speed?
(edited by Assassin X.8573)
I haven’t read this and I’m not going to. You are a bad warrior.
I’m absolutely unaffected by the change. Get on my level. There are a handful of wars that predicted the gap between great and terrible warriors would widen. No one listened to us she we told you to stop relying on our broken mechanic.
Adrenaline works perfectly fine now. It was OP before. It is 100% balanced. Get used to the adjustment or change classes.
(edited by Assassin X.8573)
I’ve been playing since launch.
The crying will not stop. The best warriors will continue to dominate and the weak will re roll to other classes. Simple as that. Plus, it’s more of a challenge for me. I welcome the change!
truer words could not be spoken! good to see another warrior welcoming the challenge. i think that makes 4 or 5 of us, that i know of, who cant wait for the terribad evis spamming wars to qq-reroll away.
The reason you can’t do this is that blind, aegis, and 1 time block skills would completely prevent thief from being able to deal damage while in stealth. Thus means when a thief stealths all it can do is run away or eat damage.
umm… you can do exactly all that to the F1 skill… your point is invalid.
Thief is far less forgiving even with such rules like not revealing when they haven’t dealt direct damage. Thief cannot make nearly as many mistakes as warrior, warrior’s need to not sulk in this “nerf” when all they had to do is just execute an F1 and win.
yes warrior F1 burst is more forgiving than….
Hide in Shadows,
Blinding Powder,
Shadow Refuge,
Combo Field: Smoke × Combo Finisher: Blast
Combo Field: Smoke × Combo Finisher: Leap,
Hidden Thief (When stealing)
Instinctual Response (when you take more than 10% of your health in a single strike)
Last Refuge (when your health reaches 25%)
Descent of Shadows (when you take falling damage)
so simple math says: 1 (warrior single F1 burst skill) < (is less than) 9 (NINE options for stealth)
gg.nr.gfus
the update makes it sound like you are reverting to the original overflow popup system, but now wit ha 10 min boost, am i incorrect?
“Finding Allies in Different Map Copies
As the population on a map changes over time, the megaserver system sometimes needs to close certain copies of that map. It does that by ceasing to add new players to that map (unless they intentionally join to be with their party) and by waiting until that map copy is empty to finally close it. This has occasionally created an odd experience for players left in the map, who will see fewer and fewer companions.
With the September 2014 Feature Pack, we’re introducing a new mechanism to solve this problem. When certain copies of a map need to be closed, the players on those copies will be notified and will have the option to be moved to a different map copy right away. This will help you make sure that there are always allies by your side, and it’ll help us more efficiently manage maps—which in turn makes everyone’s experience better. If you choose to volunteer to move to a new map, you’ll even get a reward in the form of a new effect, the Volunteer’s Blessing, which increases movement speed by 15%, karma gain by 5%, and experience from kills by 10% for 10 minutes. This effect persists if you move to another map, but the movement speed bonus is applied only in PvE."
Skills def need split for pve/PvP/www. And skill gear templates/ trait templates.
Anet did this easily in gw1 and it can be done just as easily in GW2.
It actually took them a while to implement it into GW1 as well…
Once they decided to actually do it. it got done.
someone beat wvw we should put this guy on the wvw dev team!
Another bad warrior qqing about l2play perfect balance update for warriors with an unfprmatted wall of text. GG.NR.
Skills def need split for pve/PvP/www. And skill gear templates/ trait templates.
Anet did this easily in gw1 and it can be done just as easily in GW2.