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Is precursor crafting going to happen or not?

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Posted by: Astralporing.1957

Astralporing.1957

Edit: Oh and the reason legendary/precursor implementation is fragile as the Dev’s are saying is because they don’t want to implode the economy with making materials too highly demanded, they have to CAREFULLY implement them and make sure it goes smooth. Otherwise T6 materials will be 1 gold each and all the babies will be crying about how hard they are to get and how expensive those are too.

They had absolutely no problem in shattering the economy equilibrium for the ascended crafting update, so i don’t see why in this case it should suddenly become a serious problem.

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Arenanet totally forgot GW1 fans?

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Astralporing.1957

Considering GW2 sold 7 times more copies the GW did. you would need 3 times the population GW1 ever reached just to hit 40%-50% of the GW2 player base.

The last info places GW2 currently at 3.5 mil copies sold, and a peak concurrency of about 460 k people playing at once (which happened during first months, by the way, i doubt we get as high nowadays). That’s still less than number of GW1 copies sold.
Of course, GW2 is out for only a year, so it has still a lot of time to catch up, but claiming that it has sold 7 times GW1 copies is a flat out lie. It still has to equal it, in truth.

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Handling of Ascended Weapons was Atrocious

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Posted by: Astralporing.1957

Astralporing.1957

So the time-gating really just got in the way of the casual players while the rich/hardcore players just bought their way around it or marathon farmed it.

Timegating always gets more in the way of casuals than hardcores. Even if they cannot be sidestepped (like in this case), only hardcores can be expected to “clear” a timegate everytime it comes up. Casuals will ocasionally (and sometimes not even so occasionally) fail to clear the gate in time (due to not having enough mats, not having enough time, or doing something else, because it seemed more fun then).
Diminishing return is a way better method of slowing down hardcores.

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Farming grind: orichalcum and ancients

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Astralporing.1957

I completely agree with this. Time and effort make it more valuable when accomplished.

Only when that time and effort is interesting, instead of tedious and boring. And only up to a point. Beyond that, it only makes it more annoying.

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Handling of Ascended Weapons was Atrocious

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Posted by: Astralporing.1957

Astralporing.1957

The saddest thing is that although we’ve had many threads about the matter, Arenanet hasn’t posted in any of them. I guess the system is fine for them?

That’s because the dev – community communication has become very important for them lately. That’s why they’ll use up all their time talking about communication, with no time left for any “less important” problems.

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Benefits of removing in-combat ressurections

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Posted by: Astralporing.1957

Astralporing.1957

It’d make sense if they cancelled ressing in wvw or spvp, but not in pve.

It does in different aspects of PvE. Look at how many people will just lay dead at Tequatl, Fire Elemental and so on. Bosses still with 75% HP and people lay dead expecting others to survive themselves and revive them. When all they’re doing is scaling the event up and having others do it for them. WP and run back.

Then they will still be laying there, waiting for a ress after battle. Waypointing costs money – that’s why lot of people do not consider it unless they have no other option.

Also, There were skills for fast ressing in GW1. Don’t remember this ever being a problem. Maybe just introduce a short debuff that makes you go to dead straight away (and unressable until it passes) if you were ressed from dead.

Mind you, if you make it so it’s impossible to be ressed during a fight, then all harder battles will need to be reevalued and their difficulty toned down to compensate.

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(edited by Astralporing.1957)

Gift of exploration and legendaries

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Astralporing.1957

WvW is a mini game. It doesn’t even count on the log in screen, btw. My Guardian’s stats say “Map Completion: 100%” but when I get in-game, it’s 99% due to WvW.

It is a rounding bug that has nothing to do with WvW. Login screen rounds the % display up, while in-game counter rounds it down.

Why aren’t there JP POIs in PvE?

There are. Breached wall vista and SP, Wizard’s tower vista… there are several map completion points that are hidden beyond JP’s.

Why not have POIs for every fort and leave it at that so eventually, you’ll get them all when your server starts on that end of the map?

That’s how it is done. The PoI’s, vistas and SP’s that are outside towers, keeps and Stonemist are irrelevant, you can easily get them even if your side is massively losing.

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Farming grind: orichalcum and ancients

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Posted by: Astralporing.1957

Astralporing.1957

Yeah wood is a huge issue because it requires too much wood across all types to refine into planks. It seems to be unequal when compared to ore usage.

Game needs about 25% more wood nodes per zone than currently spawn…..

Or rich nodes/node clusters (similar to the cooking mats node groups – currently there’s only one equivalent with t5 saplings) for wood.

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Rune Stacking Question

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Posted by: Astralporing.1957

Astralporing.1957

To clarify: you need to slot other instances of this rune on other pieces of armor.

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20 points of interest for wayfarer foothill?

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Posted by: Astralporing.1957

Astralporing.1957

Look at the date. This poi was added half a year ago during one of the frost and flame updates.

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Gift of exploration and legendaries

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Posted by: Astralporing.1957

Astralporing.1957

How much difference does it make to have a legendary if you play in low level content/areas? Doesn’t the level scaling negate the awesomeness? That’s a question I’ve seen in-game.

It doesn’t negate it – you are visibly stronger than someone at the area level (with appropriate gear). Of course, lot of legendaries do not have that much awesomeness to negate anyway…

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I died to a guardian who wasn't attacking me

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Astralporing.1957

So how much damage does “reflection”? I don’t think it will reflect the whole damage. Would be pretty imba if you did a critical hit and have high dps build and got all of that completely reflected.

Reflection does exactly as the name implies – it reflects the attack back with the same strength and additional effects tied to it. Retaliation works differently – it deals back a set amount of damage per attack, depending on the Retal-buffed target’s power score. Additionally, while reflection turns the original attack back (and thus the target suffers no damage), retaliation does not in any way stop the attack itself – it just punishes the attacker.

I don’t pvp but even I would have realized that retaliation was on on him due to the chimes per hit and the large popup numbers telling you that you’re hitting yourself.

If you pve don’t go to southsun cove you’ll be dying from those lizard things that’s for sure.

That’s not retaliation, actually – one of their attacks puts many stacks of confuse on you.

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Arenanet totally forgot GW1 fans?

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Astralporing.1957

So it took WoW five years to get to that revamp? Good deal. Guild Wars 2 is out a year. It’s far better than WoW was the first year, so just imagine how cool it’ll be in five.

Yes, because obviously it starts from point zero, without any other preexisting games whose experiences they could draw upon
…oh wait.

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Handling of Ascended Weapons was Atrocious

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Astralporing.1957

oh from 450 I just refined ascended mats I got from champ loot bags.

No, you didn’t. They stop giving xp once you hit 475.

Yes 200g. You speculated in wood/ore, as did I thankfully. Regardless its 200g.

Collect the stuff yourself and it is significantly less than 200G

If you add the worth of stuff you collected, you will still get 175-200 g. Whether you buy the mats, or farm them directly, their worth stays the same.

Rely on Obsidian Refinements (Bloodstone, Dragonite, Empyrean) after level 450. You’re going to need 5 each of the refined versions (500 of the dropped material) before you can make a weapon. You’re also going to need quite a few Deldrimor Steel and Spiritwood, which are once daily crafts and also give you crafting XP toward 500.

Towards 475. It stops giving xp after that.

I mean this game pretty much became P2W/G2W after this patch, you can whine and say its only a 5%/10% increase, but its still goes completely against the GW philosophy to give rich/lucky/gem buyers a sizable advantage over the general population.

The weapon doesn’t make that much difference.

On the contrary, the weapon alone already gives 5% dps increase.

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(edited by Astralporing.1957)

Tequatl already a ghost town

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Astralporing.1957

As predicted by just about everyone, the Tequatl encounter has been abandoned by the community at large.

It’s being played in overflow.

It’s hard to do it in overflow if your servers never hit high enough numbers for Sparkly to go overflow anymore. So, basically, those that do it in overflows and the few t1 serves that still have the numbers to do it are the same groups.

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How many really care about personal story?

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Posted by: Astralporing.1957

Astralporing.1957

Yes, the entire intent is to basically undo half of the sense of victory of the original storyline so by the time of a formal continuation, almost everything is back to crap so you can sweep in, fix everything, and show Tyria how not to be idiots.

So, basically, all the letdown that 250 years of history between GW1 and 2 was, once again? No, thank you. Especially since we all know how it would end – after you fixed everything, the gods would return, Kormir would take the credit for your actions, and mess up things again.

He’s actually a very experienced combatant, and will have access to a very powerful weapon. He’s the first born of all Sylvari. No, he’s not a firstborn, he’s THE firstborn. He’s the oldest of all Sylvari.

You do realize, that due to the effects of the Dream, this has actually the opposite effect? He is the only Sylvari that wasn’t born with any experience and had to gather everything himself. Without the help of parents or elders or anyone else that could teach him. And while he may be oldest of all living sylvari, at 25 years of age he is still very young.

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Collaborative Development

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Astralporing.1957

You realize by now these decisions are set in stone right? So the class is either dead or it isn’t by now. While some changes are coming I hardly think you are going to get enough to make you really happy with them. Just a gut feeling.

I’m pretty sure that by this point rangers would be really happy just with not being nerfed again. If at the same time one or two of their problems got addressed, they might die of ecstasy. What they need however – and need now – is a hope that something is being done to fix the class. Last months weren’t exactly helpful in that regard.

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Collaborative Development

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Astralporing.1957

Meanwhile we are still discussing how to prioritise the topics of the 3 threads here.

Chris

This is one area where you don’t really need player feedback. The topics to be discussed should be determined by the development team itself. What topic would bring feedback that would most help the devs RIGHT NOW? What are the topics that you are discussing in-house next week? Where are you stuck, where would a sliver of inspiration drawn from the brainstorming of hundreds or thousands of players most help you? That’s the topic you should choose.

For example: No matter how many people say they would like to talk about guild amenities, if the team is not focused on those issues right now and the topic goes forward the player base will end up believing nothing has changed — even if the thread is gone over with a fine tooth comb 3 months from now it will seem to the players that they are still being ignored.

Perception matters. Let us see that our collaborative process does indeed have an impact on the game instead of humoring us on what we want to talk about.

That is a very good insight. Indeed, feedback threads on topics that won’t be addressed anyway in the foreseeable future because you are concentrating on other things don’t do much good (though it may be useful when you are yet undecided about priority of discussed topic).

What i’d like to see besides player feedback – and i think is equally important, and yet seem to be glossed over by Chris now – is feedback flowing in the other direction. Topics where we can ask (and be answered) about reasons for some mechanics and changes – something that will tell us not only where we’re going, but also why. Currently, we’re pretty much in the dark about both of those. And this is really stuff we should know.

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I died to a guardian who wasn't attacking me

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Astralporing.1957

Ranger longbow #2 (rapid fire) will kill yourself if you use it on an enemy with retaliation. Every time that arrow comes back and hits you, you get hit with vulnerability, so every attack hits progressively harder and harder until you’re dead. Fun stuff.

Retaliation does not turn back arrows. You were likely thinking about reflection. Retaliation will not kill you on longbow #2, which you can easily test at veteran karkas.

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Collaborative Development

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Astralporing.1957

I just want to add that I’m in exactly the same boat, I’m doing the grinding/crafting for ascended weapons but I hate it.

I am afraid this goes for me as well. I am hoping the ascended topic makes it to the final choices for PVE alongside RNG more than anything else.

Well, if it won’t, it will be an answer in itself. It’s just impossible for Anet to not know the main elephants in the room by name at this point. If they decide to skip discussing those, for whatever reason, we’ll be able to safely assume it’s just another publicity stunt, just as the previous “attempt” at starting better dev<→community communications (which was mentioned almost a year ago, just after ascended introduction – and which ended up being just words).

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Never make content too hard for Exotics.

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Posted by: Astralporing.1957

Astralporing.1957

If they begin to balance the game for ascended gear, I’m outa here. A lot of people that I know will be too.

They already started doing that. Aetherblades, for example have increased stats compared to other mobs in the game – and they are neither the only or the first such case. While nothing in the game (besides deep fractals) actually requires ascended, the balance point did move up since that tier’s implementation – and continues to rise.
And again, while nothing outside fractals actually requires ascended… Teq for example is simply not doable with only 80 people (stated as the target number for the fight) that use neither ascended gear, nor food/potion buffs and ember summons. It is already quite close to the edge.

What makes mandatory [in fractals] Ascended gear are the Infusion slots – not that joke of stat bump.

Current ascended gear (not even a full set yet) gives between 5 to almost 20% increase to DPS depending on the stat set used . That’s not a joke bump.

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your opinion on gears to swap skins & stats

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Astralporing.1957

So when is it exactly that Ascended armour is going to rear its ugly head? Next Update? Or will it be announced later?

I would expect it in the patch just after Halloween. We know it will be introduced this year, but it’s too big to be put as a side content in either the Halloween on Wintersday patches.

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I died to a guardian who wasn't attacking me

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Astralporing.1957

Oh my, even with the best retal available, it still had to take a while. You did try to heal yourself when your hps started to go down, right?
(though i don’t get why you didn’t even try to disengage – you had to have enough time to do just that).

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Supposed precursor (token) crafting leak

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Astralporing.1957

LOL…. so you basically have to be Grandmaster Crafter….

…which costs even more than just buying the Precursor off the TP….

“Shooping” debate aside, this possibility is very likely.

I only spent about 120 gold. That’s hardly the same level as buying a precursor. If I had more mats saved up (instead of selling them in the past) it would’ve cost me even less.

Those mats also have a gold value, don’t ignore it.

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Tequatl already a ghost town

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Posted by: Astralporing.1957

Astralporing.1957

Just take a look here, and see how many Server have killed him not just 1-5 times in total.
It can’t be good if you have to guest on other servers just to get an event done, and then even join a guild there and follow them into the overflow.

http://gw2dragons.com/dragons/leaderboard

I hadn’t looked at this in a while. I can’t fathom how you could possibly think the data here supports your case.

There are 32 servers. All of them have managed to kill him at least once. 75% have killed him more than once. 50% have killed him 15 times or more. 25% have killed him 25 times or more.

Apart from the 2-3 top Eu and NA servers, most of those counters are at the same level they were at the end of Teq event. Even servers that killed Teq on daily basis during the event mostly stopped doing that now – only few top tier ones continue with it.

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Please don't make us craft ascended armor

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Posted by: Astralporing.1957

Astralporing.1957

Currently, ascended weapons can be earned as loot drops. I see no reason why the same wouldn’t be true for ascended armor. The drama in this thread seems vastly premature.

Yeah, they theoretically can. On the other hand, since they were introduced in, I dropped more precursors than ascended boxes. Just saying.

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Collaborative Development

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Astralporing.1957

First, let me say, that i really appreciate you showing up here trying to talk to us. This game really needs that – your presence here means that perhaps there is still hope. That saying, based on the past experiences, I’m going to stay a little bit cynical, and wait till the words are followed by actions. After all, the previous time i remember you engaging in a discussion with the community (the infamous November Reddit AMA) that discussion ended being just empty words, with no actions to follow it whasoever.
You really need to avoid repeating that.

So back to the matter at hand. Through reading the posts i think it would be really useful for me to start a thread like ‘name one thing you would like to see improved in Guild Wars 2’ and then start riffing with you all on these subjects matters and try to make a more meaningful connection with you all that way by which we can define a process together for Collaborative Development?

As many peple already mentioned, one big thread is likely not the best approach. Several aggregate threads for different elements of the game (sPvP, WvW, Open world, Living Story, skill balance), as well as more specific threads addressing the major contention points in this game would be a better choice. A single thread is in a greater danger of turning into a mess even if the emotions won’t run high there.
Also, seeing what you would consider “major contention points” would tell us a lot about how close you are really following player feedback these days, and how serious are you about this “collaborative development”.
Just don’t make it like the last attempt at “ascended feedback thread” – where you asked for feedback once and then seemingly stopped paying attention. Feedback needs discussion – you really need to talk to us in threads like these. We need comments on the ideas posted, we need to know what you have taken from it, and what is really out of the question – without it we really can only assume that those threads are not even read (even if they are).

I’ll try doing the once every 6 month Gw2 status updates every 3 months starting in 2014 (the next one will be in January) and see how that works going forward. If every 3 months is still not frequent enough we can all discuss that as a community at that time, though I’m not sure a big blog post saying we’re still working on the same stuff each month would be very useful or well received

In general, a quarterly update on the state of the game seems reasonable. That of course depends on how detailed that update is – the less specific it is, the more often you need to repeat it. That is for PvE/Living Story however. I am afraid that PvP/skill balance side would really need both more frequent updates, and closer communication lines.

Good point. So for me immersion breaking would be a pop up appearing after an event completes or following beating a dungeon. But you raise an interesting point with LFG. Perhaps (and i am just brainstorming here) it could be a tab that you can open up to give feedback.

Breaking immersion is indeed an important point, yet some feedback tool would still be nice. Beta-style automatic popups are definitely not an option here, but the tab idea (or something similar to current bug report tool) might be a nice addition.

I do have a lot more to add, but this is really not the thread for it. Perhaps once the right discussion threads will be opened… (hint hint).

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Collaborative Development

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Astralporing.1957

There was a number of general “no endgame” complains, that’s true, but among those, the people that asked specifically for new geart tier were a tiny minority. Even most of other complainers didn’t want gear grind. They wanted new content – dungeons, new maps, new cool skins. Some wanted raids. Af all those things, Anet picked one that was the least wanted.

You’re right they asked for a variety of things but did arenanet really just give us ascended gear? Because actually they release a new map on their 2nd update and that is the same update that had the ascended gear and associated fractals. In addition that updated included new dynamic events, new jumping puzzles, new crafting.

Which of those did the majority of the players concentrate on? The new map with the added difficulty that people asked for?

The map was boring. It was (and likely still is, even after revamps) the most boring and uninteresting map we have so far. As far as dynamic events went, it was practically empty – it felt dead. And the difficulty was more hps and stronger damage on mobs. Compared to it, FotM was exactly what lot of the players asked – a hard content with a variety of interesting mechanics. It was just fun.
The choice was very simple. And it didn’t have much to do with ascended gear at all.

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Never tell me it's hard to find bro.

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Astralporing.1957

maaaaan fuuuuuuck you lucky kittens …..

It’s not luck, i am afraid – it’s the immense amount of gold that allow some people to ignore longer strings of failures in hope that if they keep that up long enough it will average eventually at the cost below what they get from it.
Going for one or two precursors is a risky gamble. When you are going for 50 however, the risk factor becomes less and less important the more money you throw at the toilet.
Of course, you need to be a billionaire first.

basically, as in real world – if you are rich, you will profit, if you’re not, you are only bound to lose.

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Astralporing.1957

I was there and they werent a tiny minority its like the only complaint you could see at the time!

There was a number of general “no endgame” complains, that’s true, but among those, the people that asked specifically for new geart tier were a tiny minority. Even most of other complainers didn’t want gear grind. They wanted new content – dungeons, new maps, new cool skins. Some wanted raids. Af all those things, Anet picked one that was the least wanted.

But its not even just about the complaints. What happened in game at max level? people ended up farming Orr. Were cosmetic rewards to be had in those farms? nope, it was just the most efficient way to make money in game

True. But what was the money/mats needed for? Cosmetic rewards – mystic-forged exotics and legendaries. All of those were locked beyond insane grind – so the people grinded to get them. So what Anet did to change that? Introduced even more things to grind for, and even greater grind to get them.
Of course, by now, there was a shift in the community towards the more grind-heavy direction, but it wasn’t like that originally. And even now i wouldn’t say that grind-likers are in majority. It’s just everyone has been taught to understand that it’s the only thing they can count on in this game.

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A Berserker Solution

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Astralporing.1957

When gear becomes easier to obtain/swap stats.

Then we’ll talk about build diversity.

Well dungeons are scaled for rares of that level. Getting exotics is very easy. I don’t see an inherent problem.

You’re forgetting ascended armors are coming soon.

But… it’s scaled for rares… why would you need ascended for a dungeon?

For the same reason why you go with zerkers? To make it faster and easier?

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Collaborative Development

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Astralporing.1957

But please consider ascended gear came into being based on player feedback. Most of us were there at launch and we all know the flood of posts we had about there being nothing to do at 80 and how cosmetic gear was not a reward worth of effort for some players.

If you really were there at launch, then you’d know that people asking for new tier of gear were a tiny minority among the complainers, and that the “no end game” posters were a minority themselves on the forum. Of course, according to almost every ascended gear defender, forum posters are also only a tiny minority of all players.
If the devs were really listening to the feedback, instead of picking only things they were going to do anyway, they would never have went ascended way.

And back to the Chris’ post – is it bad, that the main thing i have got from it is “No, we’re not going to tell you the direction the game is going now. You should expect the unexpected.”?

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Farming grind: orichalcum and ancients

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Posted by: Astralporing.1957

Astralporing.1957

If we go with the plain meaning, then best statistical gear means gear with the best statistics.

When that phrase was used it was used according to how MMO players would understand it, and to MMO players that phrase could only be interpreted as meaning the stats on the gear.

MMO players better learn some English then because describing something as the ‘best statistical’ that isn’t statistical in the first place doesn’t make any sense. Gear isn’t statistical just because it has numbers attached to it, no moreso than I can call any other object statistical.

Here is my theory:

1) The guy that said that doesn’t know what he said or didn’t say what he meant to say
2) He wanted to be vague.

When I first read that, my first interpretation for ‘best statistical’ was ‘most common’. That’s not a leap of logic either because there are three ‘kinds’ of ‘bests’ in statistics; mode, mean and median … adn they are all defined by a frequency of occurrence, not the highest value as what people are thinking here.

There were other mentions of it that practically clarified they indeed meant “best stat” gear.

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Found this?

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Posted by: Astralporing.1957

Astralporing.1957

You got that staff from an ascended weapon box, which can drop from temple/world event daily chests, and fractals 28+ dailies. I haven’t heard of the boxes dropping from dungeon/daily dungeon chests though.

They can drop anywhere ascended crafting mats drop. This means bloodstone, dragonite, empyreals – because i am sure when saying that they forgot that mist essence in fractals is an ascended crafting mat as well.

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So much for this content.

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Astralporing.1957

So why is it that when I and my wife kill something I get something she gets nothing when she gets something I get nothing

You need to do some damage to the mob to get the xp. Not sue how high the threshold is, but it is relatively low. If you get nothing, then either there are 50 other people beating on the same mob, or you hit him only once or twice.
And loot is rolled separately for each participant. On mobs without guaranteed loot (so, on most mobs in the game) it can mean that one person gets nothing while the other gets a precursor. It doesn’t mean however that one person “took” something from the other. You’d still get nothing, and thet other person would still get a precursor if each of you killed the mob alone.

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Clockwork Boss -- Why is it so hard...

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Posted by: Astralporing.1957

Astralporing.1957

Only new animation is the throw and you really dont have to worry about it since it does no damage and its single target and even that is stolen from the risen gorillas.

I’m pretty sure the throw does damage, as people often end up downed after it, but additionally Clockheard likes to throw people at the central electified platform or into generators, and often follows that with immediate spinning gear lob.

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dmg meters

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Doesn’t the combat log show your damage? I don’t really know, as such things are of little interest to me, but I see how much damage I do to mobs, and I know the combat log keeps a record of what damage I do, and what damage I take.

Condition damage is not shown. Retal damage is not shown. Damage on lot of bosses is not shown (likely because they are treated by game as objects, not mobs).
Though they said they are going to improve combat logs, so perhaps at least some of those things will be added. If they added a precise timer in the logs on top of that, and a longer log buffer, you’d have something very close to dps meter then.

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Ascended, an Xmas tale.

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Posted by: Astralporing.1957

Astralporing.1957

When an ascended drops, I’m pretty sure you get a drop down box asking which you’d like. Or is that just for the inscription and you’re saying the weapon type is the missed-option..?

You can choose the type of weapon you’d like. For example: Staff, pistol, sword, greatsword.

But you cannot pick the stats of the weapon. I looted an ascended chest a few weeks ago and I chose a staff, but it gave me soldier stats on it

Lucky you. The stat i see the most in drops around me is Settler.

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Supposed precursor (token) crafting leak

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Posted by: Astralporing.1957

Astralporing.1957

T6 fine mats is the cheap part. Ancient wood/ori is where the problem lies, because you are going to go through them like water. And if you get 450-470 through refinement, then the t2-5 wood and metal is not really that cheap as well nowadays.

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Mad King's Clock Tower.... Changes

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Posted by: Astralporing.1957

Astralporing.1957

A private instance would ruin what makes the tower so much fun.

Being able to crowd out smaller players with your huge sparkling norn or char?

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Despite promise, still no carrion ascended

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Posted by: Astralporing.1957

Astralporing.1957

Reading how adamant some players are about this makes me curious: do a lot of you actually run the exact same stat combo on 100% of your equipment?

Never seen any zerker, have you?

You can reach very similar total stats by combining several types, usually leading to much more well-rounded builds.

Funny thing. Guess what stat types were often used to create well-rounded builds?

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Easy lvling up from 400 to 500

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Posted by: Astralporing.1957

Astralporing.1957

i am currently at 476, but those mats arrggggh, lots of farming needed. I never do fractals but for those shards i need to do them or is there any other way I can get a hold of them?

Obsidian shards? You can buy those with karma at the temple of Balthazar. The third way is with laurels, from the laurel vendor ofc.

I’m pretty sure he meant empyreal shards.

Also, since the real hard part is the 470-500, the OP’s “easy levelling” guide doesn’t help much.

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Farming grind: orichalcum and ancients

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Posted by: Astralporing.1957

Astralporing.1957

How and where nodes of ore and wood spawn has never been an issue before, telling us, it is no issue now as well.

While it is partially true for t6 mats (only partially, because raising craft to 500 requires crafting much more exotics than you’d usually do, which increases demand for mats manyfold), its completely untrue for t2-t5. Metal is generally okay, due to lesser per-ingot cost and existence of rich nodes, but wood, leather and cloth (the last one is not needed yet, but will be once armor crafting hits) are (or will be, in the case of cloth)suffering from severe shortage now.

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400-500 crafting discovery changes

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Posted by: Astralporing.1957

Astralporing.1957

There’s no change. For the crafted insingnias, everything works as it did before. The five ecto is a recipe when using bought/salvaged insignia (which is a new option, as those did not exist before).

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Dungeon is way too hard.

in Twilight Assault

Posted by: Astralporing.1957

Astralporing.1957

Anet – do not TOUCH / NERF this new path – it’s brilliant as it is!

Yes, all the bugs at the last boss are definitely brilliant [/sarcasm]
Seriously, this dugneon is the same as everything anet is trying to sell as “interesting” and “challenging” lately. Lot of good ideas, diluted with overuse of cheap shots, and all of that ruined by bad mechanics.

The Clockheart fight is a steaming pile of frustration at the end of a dungeon that is already too kitten long. It needs to lose at least one major mechanic, preferably those stupid spinning gears, to be an enjoyable challenge.

True. Also, the bugged generators need to go. This fight is frustrating enough even without the random teleports added on top of it.

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(edited by Astralporing.1957)

Explanation for daily karma nerf

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

isn’t the “garbage state of karma” caused by everyone having way too much of it and not enough things to spend it on?

seems to me like reducing the amount we get from one source in exchange for something everyone benefits from is in the general direction of “better”, regardless of the small numbers involved.

You completely missed the more important second part of your first sentence. “Not enough things to spend it on”. That’s where the correction should have been – because what we got now is not only a meager selection of goods, but all those goods are horrendously overpriced.

“Karma is useless”
“Karma has 0 use”
“Karma is too easy to get”
“We have nothing to spend karma on”
“Karma is a waste”

I’ve heard sentiments like these for months. That is why we got Karma nerfed. Now it’s not flowing like water, and people suddenly have issues?

Of all the things you mentioned, only the third one got solved by this change – all the others were left as they were or made worse.

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(edited by Astralporing.1957)

Ascended light boots... what?

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Posted by: Astralporing.1957

Astralporing.1957

Same results while logged out of my google account and I even tried with a proxy.

Clear all cookies as well, google is very thorough when it comes to identifying people.

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Zero armors added since launch...

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I seem to remember gauntlets and shoulders you can get from achievement points, gauntlets from flame and frost, shoulders from the Scarlet invasion, and armor in the cash shop.

So not zero.

so we can say 0 sets from normal game play?

the point is really they have not expanded peoples visual appearance options much since launch, while armor does take longer, i think they should realease more than 0 new appearances.

Also i highly reccomend they make a visual appearance tab, where you can unlock armor and freely change appearance, they can tie it to transmutation stones, but the current system is very unwieldly, if you like two armor sets visually you have to carry around/store 6 pieces, and you cant choose you appearance even if you do, because each look will be tied to certain stats.

Have you not seen all the armors they added in the gemstore?

If we’re considering gemstore to be normal gameplay now, we’re on sad times indeed.

Are 23 Dungeonruns considered to be normal gameplay too? If so the game doesn’t have that many level 80 armor skins.

A moot point, as no dungeon-based armor set was added to the game after launch.

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Zero armors added since launch...

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I seem to remember gauntlets and shoulders you can get from achievement points, gauntlets from flame and frost, shoulders from the Scarlet invasion, and armor in the cash shop.

So not zero.

so we can say 0 sets from normal game play?

the point is really they have not expanded peoples visual appearance options much since launch, while armor does take longer, i think they should realease more than 0 new appearances.

Also i highly reccomend they make a visual appearance tab, where you can unlock armor and freely change appearance, they can tie it to transmutation stones, but the current system is very unwieldly, if you like two armor sets visually you have to carry around/store 6 pieces, and you cant choose you appearance even if you do, because each look will be tied to certain stats.

Have you not seen all the armors they added in the gemstore?

If we’re considering gemstore to be normal gameplay now, we’re on sad times indeed.

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Zero armors added since launch...

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I seem to remember gauntlets and shoulders you can get from achievement points, gauntlets from flame and frost, shoulders from the Scarlet invasion, and armor in the cash shop.

Yes, there were single pieces – but the only complete armor sets so far were those in the gem shop.
And those single pieces don’t really mesh too well with the existing armors (with the possible exception of hellfire/CoF combo).

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