Showing Posts For Astralporing.1957:

Have you ever seen 2 Shatterers at same time?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

From wiki:
“The Shatterer, also called the Beast by some Sentinels, is a rank given to a champion of Kralkatorrik. At any given time, there’s only a single dragon of this rank.”

The other one must have been on vacation or something.

Other dragons not holding the rank of Shatterer doesn’t mean that they won’t look the same.

I am pretty sure the shatterer isn’t supposed to have a twin brother roaming around without some sort of lore to explain that. That’s a serious threat.

Why? There’s a horde of Tequatl lookalikes, after all, and they are supposed to be relatively comparable beings.

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Inventory Slot question

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Per character.
(15 chars)

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Why Ascended Armor So Fugly ?

in Crafting

Posted by: Astralporing.1957

Astralporing.1957

Because necros and elementalists totally want those jester leggings…

Well, people have been asking for non-harem pants for female versions of the light armor.

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Gossamer Scraps doubled Price

in Crafting

Posted by: Astralporing.1957

Astralporing.1957

Salvage, bags, tier promotion, etc.

Salvage and bags are not a sue way to get what you want – too much RNG involved. Also, bags require massively more farming than nodes to get comparable quantities (salvage works equally well for ore and wood as for cloth and leather). Promotion is an option, but if current crafts are any indication, you will need silk by the truckload (as well as huge amounts of t2-t4 cloth) which may increase its price as well (possibly pushing the promotion cost into the undesirable range).

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How is time gating fun?

in Crafting

Posted by: Astralporing.1957

Astralporing.1957

I’m under the impression that if the material wasn’t time gated then those who saved tons of materials would be able to flood the market and drastically reduce the cost of making an ascended piece. This would devalue the feel of the weapons as well as the effort it takes to obtain one.

The real cost comes from raising the crafts to 500 (possibly from dark matter as well). Real effort comes from dragonites and empyreals. Time-gated materials are still a significant cost, but that’s not connested to timegating at all – it is based solely on the prices of t2-t4 mats (especially wood). Those hypotetical people who “saved a ton of materials” can still flood the market and rake a lot of cash, but all they need to do this is to sell the mats directly, without timegated refining.

You are making the assumption that all players think the decisions are “poor” for them.

I can hardly see where the ascended mats timegating would benefit anyone.

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(edited by Astralporing.1957)

Farming grind: orichalcum and ancients

in Crafting

Posted by: Astralporing.1957

Astralporing.1957

Everything in games are a grind. Otherwise what’s the point of playing?

For fun. But it seems some people forgot that was supposed to be a main point of the entertainment industry.

Also, instead of more t6 nodes (well, that would be nice), I’d rather see t2/3/4 nodes in the rich (wood) and cluster (both wood and ore) variety. Especially harvesting low tier wood is a pain currently.

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(edited by Astralporing.1957)

how make Spool of Silk Weaving Thread?

in Crafting

Posted by: Astralporing.1957

Astralporing.1957

Similar way as Mithrillium, Glob of Elder Spirit Essence and Spool of Thick Elonian cord: You use 1 ecto, 10 thermocatalyctic reagents, and 50 of refined t5 mats (bolts of silk in this case). You also need a level 450 in an armor crafting profession, which isn’t available yet.

(The answer above is not based on anything official, only a guesstimate, but there’s no reason why this material would not follow already existing patterns).

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(edited by Moderator)

Was it Really a Good Trade?

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

I prefer the expansion model with perhaps one or maybe two “living world” type events thrown in between to keep our appetites whetted.

Well, the problem I see with this is that “one or two living world type events” wouldn’t cut it. Hell, the player base was moaning about nothing to do with the prospect of TWELVE such events planned a year.

Well, maybe it had something to do with the quality of those events.

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The Manifesto- Word for Word

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

Nope,. it won’t be the case for Guild Wars 2. Guild Wars 2 already has in less than a year, half the sales that Guild Wars 1 had in it’s entire lifetime and it hasn’t released in China yet.

You didn’t mention the part where 80% of those sales were made in the previous year and the number of sales since then dropped significantly. And will continue to drop, since most of the people that have been interested in this game have likely bought it already. Yes, chinese sales might change that, but so far the chinese market has been very resistant to western style MMO’s, due to many reasons.

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Legendary's stat switching with another skin

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

You’re going to spend over 1k+ hours farming for a feature like this… really?

Of course. I’d have my legendary long ago if only Juggernaut wasn’t that ugly.

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The Manifesto- Word for Word

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

They held to the manifesto 99% for me.
The gear treadmill change was not wanted from Anet but widely and aggressively demanded by players.

Untrue. There were aggressive demands made by a small subgroup of the players (the top percenters, and content locust groups) but they were not about new gear tier, but about new content. Endgame content, to be precise – so, mostly they were asking for elite dungeons, bosses and raid instances. Instead they got the gear grind.
And they left the game anyway.

This thread shouldn’t die because the more people that see it, the more people realize how ridiculous it is to bring up 3 year old videos that have been supplanted time and time again by new information that players have completely ignored.

It should not die, so the players have a reference point anytime devs claim again that their ideas for the game have not changed at all since it’s inception. or when they’ll claim that all the changes were because of their original ideas (when in truth they go against them). If they want to change the game, they should at least admit that’s what they are doing.

The Manifesto is still important, because the devs claim that they are still following it.

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(edited by Astralporing.1957)

Why Ascended Armor So Fugly ?

in Crafting

Posted by: Astralporing.1957

Astralporing.1957

so that ANET can sell beautiful and awesome looking skins at TP……

When they finally decide to make them?

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Zojja's Focus

in Crafting

Posted by: Astralporing.1957

Astralporing.1957

Collecting all the dragonite ore I need does not seem like a mild task to accomplish… I have empyreal fragments and bloodstone dust way past covered, it’s just that dang dragonite ore… How do I farm it? Getting it every now and then will not be cool…

Temple events give 30 dragonite per day per character (each, so with just visiting the 3 easy ones it’s already 90 dragonite per day). Claw, Shatterer and Golem give 15-25 dragonites in their daily chest. Other world bosses give a varied amount, with those in low level zones (fire elemental, Maw) giving the least (only few pieces).

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How to make this dungeon twice as good!

in Twilight Assault

Posted by: Astralporing.1957

Astralporing.1957

Two to four hours? In a week every party will be able to do it in 40 minutes.

There are still pugs around that take an hour for U/U path… just saying. Don’t equate everyone with top 10 percenters.
Though i agree – because everyone not capable of doing this in less than an hour will simply not run this path at all.

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Lower level participation

in Twilight Assault

Posted by: Astralporing.1957

Astralporing.1957

Tequatl is in a level 65 zone.

And? Teq was clearly not balanced around level 65 characters any more than Twilight Assault is balanced around level 1-15 (zone level) or 55 (dungeon level) characters.

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Personal Story Trophy - Why?

in Personal Story

Posted by: Astralporing.1957

Astralporing.1957

Perhaps it would have happened if the home instances idea didn’t get abandoned right after the launch.

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Gossamer Scraps doubled Price

in Crafting

Posted by: Astralporing.1957

Astralporing.1957

Well, silk’ll likely be used in the tailoring equivalent to mithrillium and globs of elder essence (spool of silk weaving thread). With probable cost at 50 bolts per piece it is going to eat into silk reserves pretty fast.

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TA Aether Path - What could they have done...

in Twilight Assault

Posted by: Astralporing.1957

Astralporing.1957

The first time is always hard but that does not mean that we have to bring the old ones back. After a while this new path will be as easy as path fwup(with the tree with spiders at the end) in the old TA

Considering that fwup was seriously bugged in it’s last fight, and “easy” only if you used some sick gimmicks, that’s hardly an encouragement.
Most likely after the hype goes down, it will be done about as often as post-bug fwup, though, so i guess we partly agree here.

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No Boss Week Daily?

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

Your very first statement goes to show you have no clue what your talking about.

ANY boss finished the boss week dailies. It didn’t have to be a dragon, or Teq.

Untrue. It alternated between all world bosses and Teq only (those were two different dailies). Since the last one was all world bosses, the next one would have been Teq only (and thus would have been unachievable due to the Teq spawn bug).

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Patch Notes...

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

You can always get someone to ferry you to the main server.

Why for? There were at bes only 10 people on it today. Most of them appear only after he shows up in timer (when the event is already running). The only people waiting are afk. The event is dead.

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Sanctum Sprint never start

in Bugs: Game, Forum, Website

Posted by: Astralporing.1957

Astralporing.1957

Seems the current player cap in the waiting room is only 6 (at least never seen more players, even when thay all decided to wait longer) – yet there are several game instances with enough total number of players to start a game.

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Tequatl not spawning

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

..Spawned on gandara. There was one person present when i arrived, there are maybe 10 right now. Prime time indeed.

Now, if any dev could answer – is the living story Teq timer currently in action, the pre-change, or something different?

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(edited by Astralporing.1957)

Tequatl back to his original timer?

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

Gandara timer shows 15 hours without Teq.

Tequatl should spawn randomly, not on a timer, but an hour before the spawn the heralds in major towns should start shouting “Tequatl has been sighted, to arms in Sparkfly fen!”

Yeah, right, content that requires a lot of preparation time for organization happening randomly to not give people time to prepare. Good idea.

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No Boss Week Daily?

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

But is it pretty inconsistant with how other achievements have been up untill the patch? No.

FTFY. Some other living story dailies (The queen’s festival ones, for example) also weren’t accessible on the last day.

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I won't miss F/U

in Twilight Assault

Posted by: Astralporing.1957

Astralporing.1957

Never played F/U, always hoped for a fix.

Played F/U, hoped for a fix. That path was hopelessly bugged, that’s for certain.

This is better than a fix.

Avoiding the problem is never better than fixing it. Especially if you do that because you don’t want to admit you were the one that introduced it in the first place (the path was okay before it got “rebalanced”). I’d rather see Anet devs get into habit of fixing their own mistakes, instead of consistently sweeping them under the carpet.

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TA F/U path is being removed

in Twilight Assault

Posted by: Astralporing.1957

Astralporing.1957

It’s an asinine argument. In fact, you have no proof at all that the removal of a dungeon path was in fact easier to do than changing a couple of spawn parameters for the final boss.

It seems however that it was easier than admitting that they bugged that path with their previous attempt at balancing.

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TA F/U path is being removed

in Twilight Assault

Posted by: Astralporing.1957

Astralporing.1957

And thats exacly what happens in streets, after the tar exceeds his lifetime, usually it has a lot of holes etc, and its replaced with new one that makes ppl able to drive on that road jsut like they did the first time

That is still the same road. Nobody in their right mind would “fix” the holes problem by removing the old road and making a different one leading in a different direction. Which is exactly the situation we got here.

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TA F/U path is being removed

in Twilight Assault

Posted by: Astralporing.1957

Astralporing.1957

But it’s the principle right? They could have fixed it.

Yes. Precisely. They could have fixed it easily, but they didn’t want to admit there was a bug at all (on they themselves introduced when they tried to “balance” the path before) so they just removed it. Problem solved. Sort of.

Bugs should be fixed, not handwaved away by removing parts of the game – because if we start to do that, we’ll end up removing almost everything.

C’mon guys… this is living world at its best,
Is your street (irl) exacly the same it was when you were born?

Somehow i don’t remember any case when a whole street got replaced by a new one simply because the first one needed few holes filled in one place.

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(edited by Astralporing.1957)

The Big F/U

in Twilight Assault

Posted by: Astralporing.1957

Astralporing.1957

How about they are removing and changing the game because a portion of it was garbage and needed to be fixed ?

Except they didn’t fix it. They didn’t even acknowledge it was broken. They simply handwaved the problem away.
Which fills me with dread when I think how many other unacknowledged problems are in this game.

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TA F/U path is being removed

in Twilight Assault

Posted by: Astralporing.1957

Astralporing.1957

Forward Up was one of the least played dungeon paths in the game

It’s been least played, because it has been broken for half the year, which the devs kept ignoring. I understand that instead of making few small tweaks that would fix the problem, it was just easier to handwave it away, but that is hardly what i could call a professional behaviour.

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TA F/U path is being removed

in Twilight Assault

Posted by: Astralporing.1957

Astralporing.1957

I believe they exclusively used AOEs so that the spiders wouldn’t spawn.Grenade auto is an AOE right? Easy. Also, the thieves were naked.

You appear to be confusing the fight with something else. The spiders WILL spawn despite AoEs.

That’s the problem with theorycraft. ^.^

You were saying?

Look closely, they are constantly restealthing, which is why spiders don’t attack.

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TA F/U path is being removed

in Twilight Assault

Posted by: Astralporing.1957

Astralporing.1957

I believe they exclusively used AOEs so that the spiders wouldn’t spawn.Grenade auto is an AOE right? Easy. Also, the thieves were naked.

You appear to be confusing the fight with something else. The spiders WILL spawn despite AoEs.

That’s the problem with theorycraft. ^.^

You were saying?

Look closely, they are constantly restealthing, which is why spiders don’t attack.

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TA F/U path is being removed

in Twilight Assault

Posted by: Astralporing.1957

Astralporing.1957

Well, people have been whining about the path more or less since release. And this is probably one of the best ways to fix it.

One of the worst, you mean. It is the “we couldn’t be bothered to fix it, or event to acknowledge the problem, so we’d rather remove it whole than do something constructive” approach. You should never want the devs of any game adopt this way of thinking.

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T7 Material, Values "retained" much?

in Crafting

Posted by: Astralporing.1957

Astralporing.1957

Want to allow high level crafters our own economy and allow our items to retain its value? make crafted ascended weapon tradable. I guarantee you that you’ll see the current t7 material increase in value and continue to sustain that value.

Except it is still gated by the vision crystal …

Well, that is the mistake in calculation. The real gate is not the sellable dowels, planks, ingots and elonian squares, but the vision crystals – which are not tradable. There is no point in buying the refinements of timegated mats, if you can produce them faster than you gather components for the crystal. Now, if the crystal was tradable as well… that would be different.

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Transmutation of starter Equipment won't work

in Crafting

Posted by: Astralporing.1957

Astralporing.1957

Solution, do a double transmute. first the look on some level 80 armor, then that transmuted armor’s look on the draconic exotic.

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Tequatl Not Designed For Casual Gamers

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

I don’t have great armor or weapons on my warrior. I have what the game has given me. I haven’t crafted or bought any that I am wearing or using. I think that my boots are green but I know for sure my leggings are. The rest of my armor is rare. I use that pact greatsword (rare) and the Arc longbow (exotic). I couldn’t tell you what type they are for sure, some are carrion and others are even berserker (I know it is a big no-no for this fight but it is the best I got, sorry). The last 4 fights I have done I haven’t been all the way dead once.

Then you must thank your luck, that apparently majority of the players that did the killing weren’t as casual as you, or you would likely have failed.

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This is not a guild raid!

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

I can always get up in 5 am before work log in and take a screen of empty event to prove some point on forum.

I’m sure you could. Reasonable people however are including pictures with UI visible, so we can see it’s both close to prime time and not an overflow (see here)

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Tequatl Not Designed For Casual Gamers

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Posted by: Astralporing.1957

Astralporing.1957

Area? Its a single event!

A single event that requires that everyone in the map participates, or it will fail. You just can’t have groups of casuals doing their own thing running around the same map taking valuable spots – which means that “Kill teq or GTFO” is the mantra of the day. Even if they have as much right to be there as the would be Teq killers.

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This is not a guild raid!

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

80 well prepared people with good communication, proper gear and good knowledge of event mechanics, words of deigners. I havent ever tryed with 80 people because it never happend that so little people attend to event. Have you tred with 80 people?

Yes. I have tried it with about 120 fully prepared, experienced and organized people that knew what to do, weren’t afk, and were doing everything with no visible flaws. We still weren’t enough.
(just for your information, our server did kill Teq consistently for the last week or so, with the same people and the same organization. It’s just there were a bit more of us then)

Afaik, even champ farmers join in on jormag fight, so that point is moot.

They join only in the last moments. If it was a Teq type fight, it would never even gotten to the second phase so they would never show up at all.

No you dont need full map capacity, day ago we killed him on overflow with barely over 100 ppl. Besides 3 guilds that showed up en masse, rest were lucky randoms that happend to be on that overflow. And it was one of most empty overflows since we managed to taxi all people to it.

Might have been almost empty when you started taxiing, but i’m sure you ended up with a lot more than 100 people.

And I have witnessed massive failures even with full maps, its not about numbers.

I never said numbers are enough – i said they are required. And they are.

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"FLawless Defence" Bugg

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

Err… No. Broken turrets remain broken after you win or fail the teq event. Yes, I’m usually around turrets when the events are done. I’ve even tried to repair the turret after the event, but the repair supplied cannot be used.

Yes, they remain broken after the event. They get fixed automatically just before Teq arrives – the moment the fishheads disappear. If you haven’t noticed it so far, you should stay at the turrets a bit more.

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Twilight Arbor Perma Changes

in Twilight Assault

Posted by: Astralporing.1957

Astralporing.1957

I’m 100% sure it will be permanent. A-net has finally been listening. They are adding more permanent content and revamping the old world with the living story. Tequatl was just the beginning!

That’s what i am afraid of.

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Tequatl Not Designed For Casual Gamers

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

Then they shouldn’t care about one event out of whole game either. Or complain about it on forums. Even if all dragons get revamped like this, they can always go and do pinata bosses.

Where? Did you notice that suddenly one area was practically just removed from the map available for casuals? Are you surprised that they don’t want to see more areas taken away from them?

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This is not a guild raid!

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

People who say the event will die out is really missing the point.
After a couple months, they just need to release a new material for precursor crafting, to be dropped by revamped dragon champions only, and they will secure the continued prosperity of these events. It’s really not rocket science.

No, they will only make the people all the more enraged when the 50 would be precursor crafters will get together and find out they are still not enough to kill Teq.

It does scale. From 80 ppl upwards.

Lol, have you ever tried to do teq with 80 people? It does not scale that low.

Have you tryed pressing Alt durring world bosses? Dunno about your server, but at mine there is at least 100 ppl on every boss. Jormag usually causes overflow even on work days, and im not even on Gandara or some large pve server…

I am on Gandara and we’re no longer hitting overflows on Jormag most of the time. And we did before only because half the map slots are taken by champ farmers.
And 100 people at Teq would still not be enough. You need close to the full map capacity.

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(edited by Astralporing.1957)

"FLawless Defence" Bugg

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

It has nothing to do with the fishheads. All turrets get fixed before teq arrives (and after fishheads disappear).

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Tequatl Not Designed For Casual Gamers

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

@OP
Are you trying to say that casual players are complete idiots that are unable to participate in open event because they cant follow commander or be part of organisation?
Or is it because concept of +power gear is out of their grasp, along with using food and potion?

The second. If you are willing to go as far for one event as to seek out and use special gear, builds and buffs for only this occasion, then you are not really a casual player. It’s not that those concepts are “out of grasp” of casuals, it’s just that they are generally unwilling to go out of their way and go that extra mile. That is why they are called casuals.

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Teq Isn't Hard

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

Maybe so, but I don’t think there is anything particularly wrong with that, as encounters like teq seems to be geared to be a challenge to the group(zerg) as a whole, rather than simply challenging individual players.

A guild can be considered a single entity, and subject to challenges, as it is capable of self-improvement. Zerg cannot, because it has no self-identity, and lacks any control mechanism.

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Teq is awesome and could be harder but...

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

Teq is awesome and could be harder but… players are noobz.

Because if they weren’t noobs, they could kill Teq with10 people?

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Tequati Was Supposed To Be Hard

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

I’ve defeated him 3 times out of 4. That one loss was because of random wave at less than 25%.

You did not. The map you were in did.

Your luck is not coming from “combat luck” like being lucky on where the AoEs hit or being targeted by enemies or not.

Your luck came from :

  • Not being disconnected.
  • Getting in a map with enough people.
  • Getting in a map in which there wasn’t potatoes controlling the turrets.
  • Getting in a map with enough people that knows what to do.

So yeah. You were lucky. 3 times. That’s statistically plausible. You could have been lucky all 4 times.

That doesn’t change that you were lucky.

How is organization and coordination luck?
Please elaborate.

100 random people didn’t just gather with no coordination whatsoever and facerolled their keys hoping for a win.

Luck was in having the people that could be organized, of sufficient ability for that content, and in sufficient quantity. Some servers have to deal with lack of all three requirements at the same time.

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What do the Devs think?

in Tequatl Rising

Posted by: Astralporing.1957

Astralporing.1957

afaik most servers did it, or guilds from most servers.

Some servers did it on their own. On some that couldn’t do it the kills were performed by guilds from servers that could (not sure if that counts, as those servers are still unable to do it on their own). Some managed to do it once or twice, but already lost the numbers required. And there are some when every attempt is mt with failure, or where it is no logner attempted at all.

Im quite sure that all servers can muster 100 ppl to defeat tequatl

Don’t be, on some there are like 30 people at prime time. Also, 100 people are not enough. You need close to the full cap (so, at least 150 people that are participating, not akitteng, and know what they are doing)

real question is why some servers dont want to put effort into organizing and rather just show up en masse to fail?

When there are no big enough guilds on the server, the organization suffers severely (not everyone is willing to merge into a single overguild just for the purpose of participating in an unfun event). If there’s not even a single comander on the map, organization tends to suffer severely. When there are a lot of afkers on the map (because they joined early to keep a spot, but aren’t actually going to play just yet, or they just missed Teq’s arrival after waiting several hours already) no organization can help you, because you can’t organize people that aren’t there. And on overflows it can get even funnier – try to imagine an overflow with a big organized guild (italian), a third of the people presend being germans and the rest a complete random. With most of the first two groups not speaking english. Now try to organize this. Good luck.

And now and then you get people intentionally trolling the event, because they want a hidden achievement. Or just for kicks.

Actions, not words.
Remember, remember, 15th of November

Never enough of technology...

in Twilight Assault

Posted by: Astralporing.1957

Astralporing.1957

There’s a level I say ‘ok’. But the balance between magic and technology is 20-80% at best.

So steampunk is not fantasy?

Steampunk evolved into it’s own subgenre of fiction. It’s neither fantasy nor Sci-fi, and has a different feel.

Actions, not words.
Remember, remember, 15th of November