Remember, remember, 15th of November
Remember, remember, 15th of November
So you can say, “DPS Meters are not bad!” and “They help people!” but in reality I’ve observed the opposite effect.
That’s because both of those statements are incomplete. It’s “DPS Meters are not bad for me!” and “They help some people!”.
Though yeah, i don’t know how one of the tools meant to exclude people from groups is going to increase accessibility.
Remember, remember, 15th of November
The most important nerf, in my opinion, was when they changed megalaser to cause damage. It may be only 5% of total hp per shot (so only 15% hp in all), but that significantly cut down on the out-of-burn dps requirements. Compared to that, other ones (hp decrease, and scaling chances), while also helping, were just an icing on the cake.
Remember, remember, 15th of November
I agree. And it eventually damages a game.
So, instead…
Action:
Make harder content for people that like challenge. Create rewards for said content.Consequence:
People that can’t get it done, demand the another version of it because “I paid for the game too”Action:
Ignore them.Result:
People that actually PAYING for the game leaving due to the lack of content. Anet getting worst financial results ever.And how this is better, eh?
Aren’t you the guy who said the paying people already left ?
At this moment we’re still at the “ignore them” stage. Some people left, but they may yet return. Others haven’t left yet, but aren’t paying anymore – and eventually will leave if this continues.
Not according to the guy who quotes every earnings report ever for HoT here and blames the decline on solely on Raids.
But i guess you just want to ignore that part of his history for your own amusement ?
Decline is a process, not something that happens one day, when you go from the full community to an empty one.
Yes, the people are leaving. Not everyone has left yet. Both statements are true.
Remember, remember, 15th of November
So why are you here asking for a new mode of raiding, a gametype you actively dislike ?
Wouldn’t your time be better spent asking for equivalent rewards from a new source ….Say Legendary Armor from WvW instead ?
it wouldn’t be that bad of a solution… if only they started working on it at the same time they started on envoy armor. It’s been over a year now, and they haven’t even done the first set.
So, no, thank you. I get it that you are completely fine with waiting for the second set, but that’s mainly because it wouldn’t be you doing that.
So, for all practical reasons, envoy is the only legendary armor set that can be reasonably considered here.
Now, if you are saying that the Envoy armor should be opened to WvW, i’d be perfectly fine with that. I don’t actually play it that much, but at least it’s not actively unfun to me.
And please spare me the, but look how long its taking for raiding excuse. It would take them just as much time to completely rebuild raiding from the ground up as it would to make new rewards that are a good quality.
No, i don’t expect them to take 2 years + (which is my most hopeful estimate for any new non-envoy legendary armor set, assuming they’d start now) just to make an easy mode.
Remember, remember, 15th of November
Is this generation this casual or something that they think they deserve rewards for stuff they can’t complete?
I think you are mistaken. Many of people that are against raid exclusivity (myself included), aren’t a new generation, but veterans that got tired of those “Most MMO games” long ago.
We’ve all been there, done that, and in the end didn’t consider it a good thing.
(as a side note, hearing Runescape called “ancient” suddenly made me feel really old…)
Remember, remember, 15th of November
(edited by Astralporing.1957)
I agree. And it eventually damages a game.
So, instead…
Action:
Make harder content for people that like challenge. Create rewards for said content.Consequence:
People that can’t get it done, demand the another version of it because “I paid for the game too”Action:
Ignore them.Result:
People that actually PAYING for the game leaving due to the lack of content. Anet getting worst financial results ever.And how this is better, eh?
Aren’t you the guy who said the paying people already left ?
At this moment we’re still at the “ignore them” stage. Some people left, but they may yet return. Others haven’t left yet, but aren’t paying anymore – and eventually will leave if this continues.
Remember, remember, 15th of November
I hope that this story mode solution they are working up with will adequately satisfy everyone that wants to experience the story.
They already mentioned that it’s not exactly a “story mode”, and that they aren’t exactly working on anything yet, merely considering things, so i doubt it. Especially since their previous idea of getting people to experience that story was the books in chapter 1. Which completely missed the point.
Since a developer has come outright and told us bluntly that scaling difficulty isn’t in the future for raiding
They haven’t. All they said was that it wasn’t considered when they started doing raids.
I don’t get why people think they deserve rewards for content they can’t complete.
And i don’t get why people think they deserve better rewards just because they happen to like a different type of content.
Remember, remember, 15th of November
No? What’s your point? I was driving the idea that WvW is still a path of least resistance for a valuable currency that’s a pain to get normally.
No. You claimed, that people play content primarily for carrots, not for the content itself. So, what exactly is that carrot that keeps WvWers in WvW?
Crafting itself isn’t. Obtaining mats (or gold to buy them) to craft with however is.
That’s a large amount of time though. I don’t diminish how much time is invested into Legendary items, I’ve got multiple myself. But it’s not a high effort, which I believe is where we might be having our confusion. You understand that effort implies the degree of difficulty of the task right?
No, i don’t. Because it doesn’t.
Someone that digs trenches, for example, is not doing anything really difficult. Saying that it doesn’t take effort however would be blatantly untrue.
The difference between cleaving down mobs for Vicious Claws versus doing Nightmare Fractal 100 as an example.
In a month there will be groups that will be so used to it that, for them, getting through that fractal will require much less effort than farming a large number of vicious claws by mob farming.
Just as currently there are people claiming that most of present raid encounters are faceroll easy (and likely, for them, they are).
Remember, remember, 15th of November
WvW operates on a different balance of rewards than the rest of the game, and also carries unique skins you can only get in that mode.
That wasn’t true until relatively recently. And that change didn’t increase WvW population in any visible way.
Not my point. WvWers never really cared for the reward systems we see in PvE.
…oh, really? Good to know. Then i can ignore BlaqueFyre comments about legendaries in WvW, right? Since, as you say, nobody really cares about them anyway…
Plus, it is the fastest method to earn Blood Rubies (ironically imo), which is a great boon for WvWers who need access to specific difficult to earn trinkets.
Are you seriously claiming that people play WvW primarily to farm blood rubies?
Nope, rather what I am saying is that PvEers will likely play WvW for the Blood Ruby Track, or the Gift of Battle.
And? Are they the majority of players in WvW?
Fair point about the acquistion, ended up mixing your and Ohoni’s stances together. And I don’t necessarily disagree with having Legendary Armor as a whole earned similar to the Weapons. But I also will disagree about them being high effort rewards, they are definitely a large amount of time to get through mostly trivial tasks. Please tell me how spending hours crafting thousands of Elder Wood at a crafting station is “high effort”?
Crafting itself isn’t. Obtaining mats (or gold to buy them) to craft with however is. There are also precursor collections (let’s ignore here tier 2 which is just an abovementioned mats grind), that also require some effort to complete.
Carrots on sticks aren’t put into place to get the willing players to tag along, they would have regardless. Carrots, or incentives in this matter, are put into place to get players who are uninterested or even dislike the content to play the content.
Properly used carrots are there to get uninterested players interested (and possibly like the content). They shouldn’t try to attempt anything beyond that however. Trying to pull in players that do not like the content is only going to cause misery, and won’t benefit anyone.
WvW/sPvP reward tracks, for example, are a good carrot. They are there to get people interested in the content, but can be farmed with a minimum investment into said content, if someone ends up not liking it that much. Compare that to WvW tournaments (especially the first one, that had the greatest requirements for rewards) and PvP league, both of whose ended up causing actual damage to their respective parts of the game.
Remember, remember, 15th of November
(edited by Astralporing.1957)
tbh as the hardest content in the game it should require you to have a build that is up on par with the dificulty of the content you want to clear
Oh, and here i thought it was about skill, not builds.
Remember, remember, 15th of November
WvW operates on a different balance of rewards than the rest of the game, and also carries unique skins you can only get in that mode.
That wasn’t true until relatively recently. And that change didn’t increase WvW population in any visible way.
Plus, it is the fastest method to earn Blood Rubies (ironically imo), which is a great boon for WvWers who need access to specific difficult to earn trinkets.
Are you seriously claiming that people play WvW primarily to farm blood rubies?
And so you agree that instances of great reward for low effort/time are bad? Excellent! We can keep the format where you can get a massive reward like Envoy Legendary Armor, behind a massive effort and time like Raids.
I never advocated getting envoy armor through AB multiloot or any similar content. I rather thought about something comparable to methods of getting legendary weapons.
And those are not low effort/time at all.
So please, stop with the strawmen.
Remember, remember, 15th of November
(edited by Astralporing.1957)
And you mean like all the incentives forcing players to do Open World Pve to acquire the majority of valuable items in game that can’t be had in any other content? It seems like you only care about incentives not forcing people into content when it is behind something with a little difficulty, I have yet to see you or others advocate to get all Legendary Incentives implemented in all game modes, only that you want them easily acccesible to you in easy Pve gamemodes.
I don’t spend time advocating opening reward access to those modes, because i don’t play them. On the other hand, i have been consistent in saying, whenever someone else brings that up, that i am perfectly fine with Anet doing just that, and that i personally think that it is a good idea. I have been repeating this dozens of times lately, by the way.
If you haven’t seen that, it’s only because you weren’t looking.
There have been far too numerous counterpoints that I know you are ignoring outright.
I do not ignore their existence. I just disagree with you that they actually settled the discussion in any way.
If you believe that content is the main driver behind the content being played, rather than the carrot on the stick at the end, you aren’t paying attention.
Sometimes it is (WvW, for example). Sometimes it isn’t (AB multi). Notice, how the cases where the importance of the carrot significantly overshaded the draw of the content itself usually are a detriment to the game and cause more bad than good.
Remember, remember, 15th of November
(edited by Astralporing.1957)
The question still stands, how is adding the same rewards on other types of content going to increase raid accessibility?
Adding other avenues to get rewards is going to increase reward accessibility (as well as cut down on possibility that players after those rewards will end up disliking the game due to having to farm them in the content they strongly dislike). Raid accessibility on the other hand would be increased by easy mode.
Your system has literally been discussed for over a year why it is not a better system.
And yet after that year we still don’t have any answer on this. Can it be because the assumption made in that question might be untrue?
It is never a good thing to take away incentives from doing any content by placing them in an easier method to acquire them.
Only if said incentives are not used to push people toward content they do not like.
Remember, remember, 15th of November
(edited by Astralporing.1957)
it’s very good design.
ensures you always have something to work towards without massive powercreepinghonestly the stat boost is so tiny its not worth it.
I remember when people were saying the same about ascended gear.
Remember, remember, 15th of November
Do you believe that players should be raiding even if they don’t enjoy it, solely because they want the rewards? Why do you believe you are entitled to their help in filling out your raid party?
If they do not enjoy raiding then they shouldn’t be raiding, and they won’t get the rewards. Why is that even a question?
Because of that “and” in your sentence.
Remember, remember, 15th of November
I actually meant to say that the audience has been entertained by the fights. So in GW2 there might as well be people who watch players fighting in a duel.
And what i have meant to say is that the audience was the first, not the gladiators. If the audience wouldn’t have been interested, there would have been no gladiators at all.
So, find the audience first. If you’ll manage to do that, duels will follow. But so far it doesn’t seem like there are many people that would want to see those. Quite the opposite.
Remember, remember, 15th of November
So either no effect or very little effect to Raid Accessibility itself, only less hurt feelings.
No. Not very much effect to Current Raid Accessibility. Not to the Raid Accessibility in general. Those are not the same things.
Notice for example, that something mentioned by the devs as an option they’re considering (the 5-man instancing), would also do nothing for the current raids, and yet it is considered to be a possible solution for raid accessibility.
Remember, remember, 15th of November
(edited by Astralporing.1957)
What happens when Raid armours are done?
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
What I mean is, when the Raid armors are complete, what will future raids offer?
Better yet, what will current raids offer?
Remember, remember, 15th of November
On the topic of Raid Accessibility, how is multiple modes of raids going to increase accessibility? When I say Accessibility, I mean for the CURRENT Raids, so how is an easy mode version going to increase accessibility for the normal version?
True, it won’t do much in that regard for the majority of the players (though it is going to get some more people into current mode eventually). What it will help with is giving out a feeling of accessibility, by offering an easy version to many.
I agree with Torolan here, those asking for an easier mode for Raids won’t suddenly like the content itself.
Not suddenly, that’s for certain (although some will get into it given time, if they will be able to do that on their terms). On the other hand, it will significantly reduce dislike of Raids, and the division of the community.
And further, how is allowing the raid rewards to be acquired from other types of content going to help with Raid Accessibility? Wouldn’t that reduce Raid Accessibility?
It might reduce raid desirability (but only for people that aren’t really interested in raids in the first place). Accessibility however would not go down at all.
Remember, remember, 15th of November
Someone mentioned it earlier, asking for duels everywhere as attention seekers, asking for duels in many places so you can have an audience. The audience and the attention is what matters or the act of dueling?
I think that last line is the real reason. But no one would admit that.
Both of you are claiming that it’s a bad thing to ask for an audience. Did you ever think of gladiator fights in amphitheaters (Ancient Rome)?
You are switching cause and effect here. In the case of Rome you brought in, audience demanded entertainment, and thus they got games. The gladiators were never in any position to demand anything.
In this case, the gladiators aren’t getting any amphiteaters, because the audience is not interested in watching them.
Though, similarily to Rome, here they too are in no position to issue any demands.
Remember, remember, 15th of November
Do Tyrian scientists recognize “mammal” as a type of animal?
I’m moderately sure that human male scientists have noticed that human (and Norn) females have mammaries.
So do Sylvari females, which are not mammals, but plants.
Sylvari are mammal mimics, not mammals. Those tissues aren’t mammaries as they do not secrete milk.
There are insects that look like twigs or leaves but that doesn’t make them plants. ^^
True, a valid point.
Remember, remember, 15th of November
Remember that you can do individual LS2 episodes (and even parts of episodes). I went painstakingly through to look up the story journal for each of my characters and was surprised at who had completed which chapters; it didn’t match my memory at all.
So check to make sure the individual has completed the relevant step; doing the final episode isn’t sufficient.
Also, sometimes resetting said episode (for achieves, for example) can mess things up.
Remember, remember, 15th of November
Do Tyrian scientists recognize “mammal” as a type of animal?
I’m moderately sure that human male scientists have noticed that human (and Norn) females have mammaries.
So do Sylvari females, which are not mammals, but plants.
Remember, remember, 15th of November
Until it’s implemented, or something of equal value.
So you will repeat the same thing even when someone gives you new arguments until it is implemented? Just wow.
i don’t understand why you’re surprised. That’s exactly the approach raiders had up till raids got implemented.
Then why care only about the Raid rewards?
He doesn’t. For example, he was active in PvP threads too, if i remember correctly. And he is always first to admit that people eplaying types of content he doesn’t like have equal rights to ask for items to be made available for them as well.
I’m saying that the same principles apply to all other types of content, you want to apply the different “idea” only in Raids.
Really? You missed all those cases where Me, Ohoni and few other posters fully agreed with people that other content should also get the same treatment?
So your problem is with long term goal accessibility and it’s irrelevant to the Raid discussion.
It’s not. Reward accessibility is something that lies at the core of most raid discussions.
Remember, remember, 15th of November
Unbound Magic lost forever for Vanilla acc?
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
How are you getting noses?
Thought they had to be bought in those maps?
Yeah, but the person that bought the nodes can invite others to home instance. Perhaps OP has friends.
Remember, remember, 15th of November
When stat swap utility on non raid armor?
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
Again the TP is not a game mode, and I am talking craftable routes, Pve has the monopoly on those
So? You ignoring other avenues doesn’t mean they suddenly stopped existing.
Anet needs to open up equal access to Crafting Legendaries between gamemodes by either giving options for acquiring the GoE/GoB/GoMag and so on for each gamemode or making all game modes have equal effort/requirements to obtain Legendaries.
Oh, i agree. I just don’t think that improving options for one gamemode should be suspended due to problems in another.
Remember, remember, 15th of November
Your solution is just a waste of dev ressources.
To you, perhaps, but then raids at the current difficulty level are likewise a waste of dev resources to me.
Plus, let’s not forget that your main purpose (as everyone reading you know it) is to have an easier access to raid rewards, and to the legendary armors, and not to train.
Nah, that’s me. He is raiding, and from his earlier suggestions, unlike me, he’d rather have easy mode raids with lesser rewards than no easy mode with other way to get leg armor.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Personally, i’d rather see less raid exclusives, not more.
Remember, remember, 15th of November
When stat swap utility on non raid armor?
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
Why would a casual go into swapping stats if the game barely requires a player to switch stats in general………..
Useful when switching between open world pve and WvW. Sometimes also for manipulating aggro in story instances for achievement reasons (had to do it the hard way few times already).
And, unlike hardcores, casuals will not mind having suboptimal runeset on such an armor.
People usually don’t use stat switching, because they have no means to do so. Not because it wouldn’t be useful to them.
Remember, remember, 15th of November
(edited by Astralporing.1957)
I remember asking about the subject a long while ago (after players asked me about it through a few media) and I was told it was not possible to separate the hair accessory. But Sarah said she’ll look into it. She may even have learned that it is possible to separate hair and accessary, and that’s an encouraging thing.
Considering that the makeover kit can do that, it shouldn’t be impossible.
Remember, remember, 15th of November
Official Feedback Thread: Episode 3 -- A Crack in the Ice
in Living World
Posted by: Astralporing.1957
Map is good. Except for the elixir and disguise needing to be reacquired, which in the way it is implemented is just plain annoying (please, don’t increase the number of unnecessary items in inventory anymore)
Story is subpar, unfortunately, especially when compared to episodes 1 and 2.
I was seriously put off by insistence on introducing annoying mechanics to story boss fights.
Oh, and Braham’s getting fast to the top of my “NPCs i don’t like” list. Though at least he’s unlikely to beat Scarlet for the first position. Scratch that, i don’t want Anet to treat it like a challenge for their storyliners.
Remember, remember, 15th of November
The final boss fight. I’m glad you had confidence in my ability to finally figure it out, but a little guidance would have saved a lot of pain. The boss with the grubs had a nice little subtext for his weakness (even if my first thought was “weak to Death Magic? I’m a necromancer! I have tons of it!” In hindsight I should have known that’s not what you meant xD) The final boss had nothing.
I have several friends that managed to do this fight and yet still have no idea what had to be done there. Yep, giving players some hints would have been a good idea.
Remember, remember, 15th of November
I looked back and well, Crit and HP Buff came at the same Time, it was just that critting the World Bosses was bugged and only possible in small locations which got fixed quite quickly.
Actually, crit in the spawn spot was a bug that was then made a feature after people started using it.
Remember, remember, 15th of November
It depends how they fix it, but it is most likely to kill the map completely.
If multiloot is the only reason people are coming to AB, then that map is in need of heavy fixes even more desperately than it would be simply due to multiloot shenanigans.
Remember, remember, 15th of November
Noone here remember how the fire elemental in metrica province used to burn zergs to death before it got nerfed into oblivion?
That was due to a bug in the event scaling. At the same time it still could have been killed in seconds by 2-3 people that were prepared for it right when the event started and before too many embers spawned.
Tequatl is not even hardcore, it was stealth nerfed multiple times
Tequatl has never been nerfed
That’s not true. For one, the megalaser has been made to do significant damage (5% of max hps, i believe) each shot without which back-to-back chaining of defense and burn phases was extremely hard to pull in less organized maps. There were also some other small tweaks on it, like scaling adjustments on the main event and subevents. Remember, initially each subevent/defence position like cannons and batteries was scaling based on an area that included other subevents (cannons partially included Teq dps groups, batteries overlapped with the megalaser, etc). I’m pretty sure his hps were decreased at least once in the pre-megaserver times as well. His scaling was also adjusted with a lower baseline number of minimum participants, which was an indirect nerf on maps which had more than those minimums.
All those resulted in direct or indirect nerfs of the content.
Tequatl has never been nerfed, players were buffed (removing condition stacks in particular hit world bosses hard and most of them got HP buffs to compensate).
As far as I know, the HP Buff came when World Bosses became also crittable, giving them double the HP they had.
Nah, it’s the opposite. The HPs were buffed due to condi damage changes, but that turned out to be overtuned, so Anet decided to make them also critable to compensate. Which in the end was a net nerf.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Maybe it was about Mistforged hero skins?
Remember, remember, 15th of November
When stat swap utility on non raid armor?
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
Stat swap will be for nothing since you still keep the runes in your armors and they need to be overwritten. So who overwrites runes all the time, especially if they are like 10g?
the casuals who cant get it will use it since they dont care if the runes they use aint optimal 100% of the time
Yes. It’s ironic, but the stat swap option of legendaries is far more useful to casuals than to hardcores. This is one of the reasons why some raiders seem completely baffled by non-raider insistence on having legendary armor acquirable by means available for casuals.
If you can get it, you probably don’t need it. If you need it, you probably can’t get it. An overall bad design.
Remember, remember, 15th of November
Interesting. That’s not what i remember reading from Dulfy’s summary yesterday. Must have been too tired and misread something. I do apologize for the misunderstanding.
Remember, remember, 15th of November
A group that nails mechanics perfectly will easily down a boss with terrible builds or great builds with terrible DPS rotations.
A group that plays perfect builds with perfect rotations will still wipe if they don’t pull off mechanics.
True, but having better builds will allow you more leeway on other aspects, like rotations or mechanics.
So, having perfect builds will allow you to be less skilled. Running suboptimal classes and builds will up the skill requirements.
There will be a quite big skill range at which the difference between running optimal and suboptimal builds will also be the difference betwen success and wipe.
Remember, remember, 15th of November
(edited by Astralporing.1957)
[Person I respond to] was repeatedly asking devs to give up huge chunk of their time and effort, for smthin that only appease insignificant portion of player base.
Like the people that were asking for raids did before they were introduced?
(part of post removed, as it was apparently written in error)
Remember, remember, 15th of November
(edited by Astralporing.1957)
But your first image on airship parts says 90% has at least 5 airship parts, doesn’t that mean at least 90% bought HoT?
You are right. So the drop between HoT and LS3 is much bigger. But those with 5 airship parts probably didn’t play much of the game at all.
Or they kept using them as they accrued. I know i do.
It’s the same reason why magnetite shards are a poor estimation of raids’ popularity and why LI’s are better
Remember, remember, 15th of November
AND, this was not even a feature at release, but something patched in later. If raids had an extra spirit shard reward from the start, would you still complain?
It wasn’t really about spirit shards, it was always about people being annoyed that HoT made gaining XP completely useless (which got coupled with many of the new achievements giving xp as a reward) if you had your masteries already.
And, surprise surprise, for a majority of players gaining xp in HoT zones (and new LS zones) is still useless even after a change that was supposed to help with it.
Remember, remember, 15th of November
In other words using gw2efficiency data, since you cannot 0 your airship parts
I cannot? Why? I certainly did zero it several times already. I had no idea that was forbidden for some reason.
Remember, remember, 15th of November
If a raid leader can choose whatever classes they want and successfully complete raids, that demonstrates diversity.
Only if that would hold true for every raid leader and every boss. So, if changing class composition had no bearing on whether you succeeded in the attempt or not. Which currently is not the case.
Remember, remember, 15th of November
When stat swap utility on non raid armor?
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
Why does Open world Pve have a monopoly on Legendary weapons locked behind it? Why does only that gamemode get this utility?
Because non-open world pve players do not ask for legendary weapons to be available in other ways.
And they don’t. It always comes up only in discussions about other things, as an argument from people that do not really want it, but merely use it as an argument to shut up others.
So, if you want WvW or sPvP getting their own path to legendary weapons, make a thread about it. If i decide to post in it, it won’t be to argue against it.
Remember, remember, 15th of November
(edited by Astralporing.1957)
As an example only….WOW has Heroic raids and Heroic gear you get from doing them. They also have Mythic raids and you get the better Mythic gear from doing those. You DO NOT get Mythic gear from doing a heroic/normal raid, period.
They also have stat and gear progression that makes those raids easily doable by anyone eventually.
Remember, remember, 15th of November
As I keep telling you, I want both, independently of each other, and securing one would not cause me to stop wanting the other. I’ll ask you to please stop lying about me.
And as I keep telling you, there is no logical reason except beeing greedy and selfish to want both
Sure. There is also no logical reason to play raids (or even GW2). “Want” is always based on emotion, not logic.
Of course, the same works for the other side. There’s no logical reason those rewards have to be exclusive, or raids need to be challenging. It’s happening only because some people like them to be that way.
ok, now you don’t have any smarts. They ARE NOT independent as a “raid reward” is what you, the player, gets from ….wait for it……..“RAIDING!”
That’s purely a result of Anet’s arbitrary decision that can change at any time. It’s not like there’s any inherent quality of those rewards that makes them unsuitable for other content. Not even thematic ties are enough, as pvp dungeon reward tracks proved once before.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Don’t buy expansion until of 50% off.
You are willing to wait 1 year only to save 20€? That’s… well… ok.
To save 20 euro, to see what problems are associated with the expac, and to see which ones will be fixed and which ones won’t.
Otherwise they may end in the situation of someone that paid for the game to change direction away from the one they wanted. Like it happened to many people with HoT.
Remember, remember, 15th of November
(and please, don’t mention again the “mass printing” of legendaries, because it is a complete strawman)
ironically, a strawman itself, as i never posited that mass printing of legendaries will ever happen. it’s an exaggeration for the purpose of illustration. if x happens to the extreme, y will happen to the extreme- it follows that if x happens in a minor amount, y happens in a minor amount.
No, it doesn’t. For it to be anywhere close to truth, Legendary armor would have to be at best no more costly than ascended. Which it isn’t. As many players (Raid players) already pointed out to anyone asking for it, it’s possible to buy several ascended sets for the price of one legendary. LI’s are merely taking the place of Gift of Mastery. And if you’ll want to have a set for more than one character, you’d need to craft a precursor armor first, which (if we go by the weapon precursor crafting precedent), will likely be much costly than crafting a normal ascended set.
So, your worries are completely baseless.
Remember, remember, 15th of November
(edited by Astralporing.1957)