Remember, remember, 15th of November
Remember, remember, 15th of November
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
Exactly. Raiders could be considered the only sub-category of the playerbase incapable of using/earning elite-specs without doing the rest of the game
Untrue. In that regard raiders are no different than Dungeon or Fractal runners. It’s because raiding is not considered to be a completely separate mode, but a submode of pve.
Raiders are expected to pve. Pve players may raid if they want to, but raiding is supposed to be just an optional mode. The same as Dungeons or Fractals.
Also, notice how they are not expected to do “the rest of the game” – only their base mode (PvE). Nobody requires them to do sPvP or WvW.
Remember, remember, 15th of November
sw is still dropping the price of items to this very day. yet here you are complaining about ab.
I’d be stupid to complain about secondary farms while ignoring the one having the greatest impact.
probably because silver wastes already lowered them a ton.
Yeah, sw had so much impact on the prices of lower level cloth and leather that they didn’t change at all. Exactly the same as ABML impact on ecto.
…oh wait.
Remember, remember, 15th of November
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
Yea, about that.. One Tarir 30min multiloot run will yield you more gold than completing all the raid wings.
Oh, please, we both know it’s going to get nerfed soon. And nerfed hard.
Remember, remember, 15th of November
Dungeon rewards from PvP/WvW reward tracks don’t offer players any large advantage over those that get the rewards primarily from dungeons. It doesn’t remove the need to do dungeons.
If dungeon rewards are what you’re after, it very much does. I personally know people that have full dungeon skin sets without ever setting foot in that dungeon beyond doing the story once.
The point of specific items tied to specific maps is to encourage players to play those maps.
See pvp reward tracks example.
Also, while i do agree with you about why Anet made it like that, my point was that many of the rewards crystalline ore buys have absolutely no connection to Dragon Stand whatsoever. Especially where guild hall vendors are concerned.
PS: what do you mean “on random days”? You can run DS any and every day, can’t you?
And it’s nowhere as limited as guild currency is.
Remember, remember, 15th of November
(edited by Astralporing.1957)
The “most difficult content in the game” can be 10-man dungeons, can it not?
If it’s “most difficult content in the game”, it cannot really be of dungeon level difficulty. If it’s difficult, it cannot be “not hard at all” (or even, “so easy that anyone could do it”, by citing another of often used arguments).
Remember, remember, 15th of November
Raids are intended to be the most difficult content in the game
Are you sure? Some people seem to disagree:
The raids are not hard at all, basically 10 man dungeons.
I find it funny that i see those two arguments used (often even by the same people) interchangeably, depending on what the poster wants to prove.
Remember, remember, 15th of November
However, the reason for the lower price today ultimately hurts those who don’t multiloot, because for the same effort they used to put in, they end up with less coin while those who do multiloot continue to rake it in.
I just can’t get aboard that argument. Silverwaste dropped the price of several item. Did that hurts people who didn’t do silverwaste??
Sure, SW farm had that effect too. Which is why it kept getting nerfed. First time happened within weeks of release (when they decreased the number of chests), and then they just kept introducing some minor and major tweaks over time (adjusting downward the chest drop rates, and chances of obtaining shovels from events). They kind of stopped doing that when Hot launched, but it was likely just because their focus shifted.
Apparently, Anet thought that SW was so good that it deserved the nerfs. AB multiloot is in many ways even more lucrative now. Think about it.
Remember, remember, 15th of November
Incidentally, last patch seems to have changed something, and i keep being disconnected now after mere 5-10 minutes of inactivity. It seems that the short timeout for WvW maps has been restored, but at the same time the same timeout has been (accidentally?) pushed to pve as well.
Remember, remember, 15th of November
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
Let’s be realistic here, people who had enough patience to get all mastery points from all the other contents by strongboxes/insights,, doing adventures and other achievements not willing to do a 15 minute event (that only fails if people have no idea of what they are doing and comp doesn’t really matter as long as you have two healers) to open the raid masteries makes no sense.
Or perhaps it tells you how much raids are really popular, if even people that were able to max all the other masteries so dislike them.
By the way, i feel that not requiring any masteries in order to start again obtaining past-80 xp levelup rewards would be perfectly fine, and would be way better than just singling out specifically raid masteries.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Unbound Magic -> Crystalline Ore
makes as much sense as
VB/AB/TD Map Currency -> Raid Rewards
or as much sense as
Karma -> Dungeon Rewards
Or as much sense as Crystalline Ore->Guild Rewards or PVP->Dungeon Rewards?
Let’s be honest, the only basis on whether something does (or doesn’t) have sense is Anet’s whim.
Beyond that, current uses for crystalline ore have as much sense as any example you brought up.
Remember, remember, 15th of November
They need to focus on new fractals, new one mode raids, new open world maps, new elite especs to pick, new pvp/wvw maps.
Not waste resource on creating new problems / destroying a working content.
Were you saying the same before Raids were introduced? Do you consider them a waste of developer resources?
Remember, remember, 15th of November
Condi cleanse can remove a stack of one or more conditions but they are not necessarily all cleared, and can be easily reapplied, in multiple forms.
Direct damage can also be reapplied in multiple forms.
An effective “armor” that reduces condi damage would mean conditions can be left as they are while giving players a chance to build to reduce the effect of them.
If you want to put condi damage at the same level as direct damage, you need to increase it across the board to compensate for the need to build it up over time (and to make up for the ability to have it just plain cleansed or transferred back/converted to boons).
Remember, remember, 15th of November
For most people, including myself, condition classes are just too difficult to deal with. 90 % of the time what happens to me, is that the class tries to nuke me, then stealths to get away. By this time I’m popping my signet of health if I failed to block or dodge, which last 6 seconds. This is not enough time. So now I’m getting kited, trying to clear using cleansing ire on perhaps the Mesmer’s clones, or constantly switching my weapons, but by then, the condition class just has to wait it out, then reapply. You make one mistake, you’re dead, this is the same for good or bad players when playing against condition classes. The difference being “good” players probably have clear.
That’s not about conditions, however. It’s the ability to reset the fight through stealth that is a problem for you here. And that problem existed since the beginning of the game, well before condi builds were a thing. You wouldn’t have had such a problem against condi Necro, for example, even though their condi damage is much, much higher that those from thieves and mesmers.
Remember, remember, 15th of November
(edited by Astralporing.1957)
At the base minimum they should make crystalline ore drop also on the remaining 3 HoT maps. In that way, people could at least play on the map they like most (and for me that isn’t DS).
Remember, remember, 15th of November
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
I did not follow all the responses that were put into this thread
If you did, you’d know it was never about spirit shards specifically. It’s about your experience not getting to total waste. And about locking things that should be (and at some time was) accessible to pretty much everyone behind some side content designed for a small minority of player population.
Also, about Anet forgetting (again) that this small minority of players is not representative of the community (and thus treating them as a baseline when designing new things is most possibly a really bad idea).
Remember, remember, 15th of November
Humans have a BIG thing against the mursaat, remember the Saul incident?
Krytans, specifically. Ask a citizen of Ebonhawke however, and you will likely find they’d rather trust a Mursaat than a Charr.
And Sylvari, Norns and Asurans are unlikely to have any strong prejudices at all. It’s not like Mursaat ever done anything to them, after all.
Still, to answer the OP: Where exactly did you seem him behaving like a good guy? Because i sure didn’t. What i see is him pulling a second Saul D’Alessio case, because it (specifically: killing elder dragons) is in his interests. Granted, he doesn’t need to keep the Doors of Komalie shut this time, so he may not need any more blood sacrifices, but it doesn’t mean he won’t cross us over at the first opportunity as soon as it will suit his neeeds.
TL/DR: i don’t see a good guy here. I just see a very pragmatic (and charismatic) villain that doesn’t resort to violence as his first conversation option.
Remember, remember, 15th of November
Frustratingly, it puts those us of us who consider it an exploit so refuse to do it at a disadvantage.
Disadvantage of being able to buy twice amount of ecto for the same amount of gold?
Disadvantage of being able to sell the small amount of ecto we do get at only half the pre-ABML value. And seeing our gold lose it’s buying power on the things that AB doesn’t supply directly.
Remember, remember, 15th of November
Dungeon recipes are among the few niche drops you can get from a specific place. Even better, you can’t get them from TP and their drop rate isn’t abysmal like a precursor.
Isn’t? My experience shows something else. I have been running a dungeons a lot, had several precursor drops from them (well, that did likely involve a ton of luck), but have yet to see a single recipe.
Remember, remember, 15th of November
:O
So does that mean that I can finally gear up my druid for condi dmg without being a drawback compared to necros and engies?
Remember that these are the dps golem tests, so, in case of necro, do not include the huge dps boost from epidemic.
Remember, remember, 15th of November
Thanks all.
I tried the tapping spacebar idea, and it works sometimes, but more often nothing happens.
I can think of one tube where you just can’t – because you get stopped on a wall before the theoretical apex is achieved (the last tube on the circus waypoint tube chain).
Remember, remember, 15th of November
As i see it, the only problem is if you aren’t ready to craft the legendary yet, but for some reason need to delete the character to whom precursor is soulbound. In that case, i suggest contacting support, because it’s an extremely rare case they are unlikely to change game mechanics for.
In all other situations, just use wardrobe to change the weapon skins on other characters to the precursor one.
Remember, remember, 15th of November
Generally, Anet is more likely to offer helmets, shoulders, gloves (and sometimes boots) for achievement rewards, because those pieces do not require as extensive checking to match them to already existing armor sets. The chest and leg pieces, on the other side, are highly problematic and are the main reason why there’s not that much new armor sets in the game.
So, do not count for those two pieces to be released in a similar way. You may get more headpieces and backpacks, though.
Remember, remember, 15th of November
I’d actually like to see the real, original destroyers, instead of just seeing the Mordrem upgraded versions of their weak-sauce imitations.
I mean the real destroyers from gw1, with their unique looks and functions, instead of lava-themed copies of normal mobs (trolls, harpies and crabs).
Remember, remember, 15th of November
Isn’t it just limited to the craftable insignia stats?
Yes. The recipes were created at the beginning of the game, when there was no inscription salvaging and you could only craft a selected group of stats. When new stats arrived, and inscription salvaging was introduced, those recipes didn’t get an update.
Remember, remember, 15th of November
Am I the only one that feels like the account-wide guild system is an obstacle?
It would be nice, for me atleast to be a member of a PvP guild on my dedicated character, PvE character and so on. Right now you end up being kicked out for not representing on all your characters.Dont get me wrong, I understand and do not argue 100% rep. But I’d wish I could be in a guild per character.
And that’s where you misunderstand. It’s not the accound-wide guild system that is an obstacle here, but that 100% requirement some guilds have. And that requirement is in no way required by the game. It’s a purely player creation, and as such only players can change it.
Now that influence isn’t a thing why would a Guild care how many you belong to ?
To generate a sense of community and loyalty.
You cannot force a sense of community and loyalty. If you cannot generate it without membership requirement, you won’t succeed with it either.
Remember, remember, 15th of November
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
I’m wondering where the outcry was for the 4 or 5 months prior to the release of HoT when XP gain gave L80 characters absolutely nothing? No Hero Points, no Skill Points, nothing.
There was quite a huge outcry. It’s exactly because of those complains that spirit shards for xp were brought back.
Edit: Ah, you mean before HoT, but after skill point split? Mostly because most people didn’t notice yet that the game was acting differently than advertised (original info for that change said that we would get skill shards for leveling past 80, or at least was worded in such way that almost everyone interpreted it like that). But as soon as people started to realize that something is not right, complains started. It has just taken them a while to build up.
Also, as Indigo said: equal treatment vs. better treatment for small group of people.
Why is it such a big deal now that some players can attain Spirit Shards, of all things?
When you ask for something, and see it being implemented… but only for a small minority of players (and not the same group that was asking either), it’s not unreasonable to feel as if Anet was being playing the role of Monkey’s Paw… again.
Remember, remember, 15th of November
(edited by Astralporing.1957)
SyG,WoR? not familiar with guard all that much so these dont ring a bell
Stand Your Ground, Wall of Reflection.
Anyway, Gibon already answered OP: No, guard does not have DPS like ele.
Remember, remember, 15th of November
Your claim about LFR is little more than guesswork without any reasonable foundation. We’ll never find a final answer due to the lack of control and replication, but subscription data from those times definitely does not help to hold up your claim.
You might want to take a closer look at that data you mentioned, because it seems to me you didn’t.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Pages are a good limiter. Even though they appeared nearly a year ago, they accumulate really slowly so there isn’t anyone with really massive number of them (~700 would be max at the moment, right? And that’s for people that raided daily, did the numbered dailies always, and didn’t progress the legendary collection). A journal worth of pages for a single box would be a good compromise, in my opinion.
Remember, remember, 15th of November
They admitted they simply forgot about them. Since nothing came from us making the devs remember, i guess they have managed to lose track of them again.
Remember, remember, 15th of November
I’m honestly baffled why GW2 doesn’t have different raid difficulties like much more hardcore MMOs like WoW does. An easier five or ten player raid would likely be a very popular feature with a bigger audience and it would ease a lot of pressure on raids to avoid popular or exciting lore. It’s a system that works incredibly well in successful MMOs like WoW, who learned the hard way that designing a hard raid ends up restricting some content to the minority of players (like how a minority of players ever killed Illidan before the expansion was legacy content).
Does it work so well in MMOs like WoW? I doubt it. Its subscription numbers don’t back up that claim and I know both the things I’ve seen myself as well as what other raiders told me after I quit. Not pretty stuff, because the two raid sizes didn’t get along well and LFR massively drove down the average skill level, which made it hard to find raiders for the hard modes at all.
If not for LFR, WoW would have been even emptier now. It was other mistakes (as well as just the game getting stale after so many years) that decreased the numbers of players.
And it’s still doing much better than GW2 at it’s peak (and let’s be honest, GW2 is now well beyond that peak, currently on a steady decline trend).
Remember, remember, 15th of November
…okay, you win. A person that kills 52 loot-dropping mobs a year (the abovementioned one moa per week only case) is going to see his account impacted the same way as someone that kills hundreds of mobs every day.
Somehow.It’s not “somehow,” it’s exactly the same mechanic whether you kill 52 moas/year or 52,000 moas/year.
Mechanic is the same. The end effect of said mechanic isn’t.
Remember, remember, 15th of November
Sure, but that’s not what you claimed. The second person in your example killed one moa per week only. They wouldn’t be benefitting visibly from MF like ever, because even in several years they wouldn’t have any meaningful number of kills.
MF effect on a single kill is insignificant. It is only significant in large numbers of those, so yeah it does matter whether you grind mobs or not.
‘insignificant’ is a subjective term you are applying to a calculation. 1 kill or a 100 kills the impact of MF is the same. You are confusing ‘seeing’ the benefit with receiving the benefit.
Put it this way, if you measured 100,000 people playing the game with 2300% find with exactly 1 drop, and then measured the drop rate again without the 300% magic find, you would see the affect. As a side affect that population wide increased rate also impacts the market through increased supply – that is also significant.
…okay, you win. A person that kills 52 loot-dropping mobs a year (the abovementioned one moa per week only case) is going to see his account impacted the same way as someone that kills hundreds of mobs every day.
Somehow.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Viable – yes. Optimal – no.
It is a viable option in the meaning that yes, it does exist. Because it obviously does. It’s not viable in any meaning beyond that however.
You know, it’s like picking the worst possible weapon, skill, trait and stat combination for your class. It’s a viable combination, but calling it an alternative to any of the good builds is definitely stretching the meaning of that word.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Basically, no matter how you slice it. Magic Find is virtually meaningless to all except those who grind for items.
Not true. Whether your someone who grinds for items with 200% MF, or takes down a moa once a week with 200% MF, Magic Find will mean the same amount to you and treat you both fairly.
That’s the beauty of it; It’s why I like it
. I have the same chance of finding a good item as anyone else (with the same MF%).
Er…nope.
rather obviously, MF means much more to someone that kills a ton of loot-dropping mobs than someone that kills only a few of them in the same time interval.To put it more clearly: MF is meaningless to those that do not take advantage of it.
But magic find is ignorant of time intervals.
Sure, but that’s not what you claimed. The second person in your example killed one moa per week only. They wouldn’t be benefitting visibly from MF like ever, because even in several years they wouldn’t have any meaningful number of kills.
I.e. You kill one thing, MF has an effect. You kill two things, it has the same effect.
MF effect on a single kill is insignificant. It is only significant in large numbers of those, so yeah it does matter whether you grind mobs or not.
Remember, remember, 15th of November
Basically, no matter how you slice it. Magic Find is virtually meaningless to all except those who grind for items.
Not true. Whether your someone who grinds for items with 200% MF, or takes down a moa once a week with 200% MF, Magic Find will mean the same amount to you and treat you both fairly.
That’s the beauty of it; It’s why I like it
. I have the same chance of finding a good item as anyone else (with the same MF%).
Er…nope.
rather obviously, MF means much more to someone that kills a ton of loot-dropping mobs than someone that kills only a few of them in the same time interval.
To put it more clearly: MF is meaningless to those that do not take advantage of it.
Remember, remember, 15th of November
Also, ‘rare’ might mean anything above gray and white (maybe blue) so really the chance of getting a yellow compared to a blue or green is now less likely as you up magic find. The yellow chance increases, the blue and green chance increases more (1% to 1.4% for yellow which compared to 10% to 14% for green, so in 100 drops- assuming you aren’t lucky or unlucky- you’ll have 14 instead of 10 greens and still only 1 yellow and still no orange because those are at about 0.05% to begin with).
It doesn’t work that way. The MF affects the chance of upgrading the item to the next rarity tier.
So, say, you start with a white item. The system checks if it gets upgraded to blue. Then, if it got upgraded, it keeps checking further, until a roll will say that the next upgrade won’t happen.
white→blue→green→yellow→gold(→named exotic).
It doesn’t happen in a single roll, but in a succesion of them.
In that way, MF increases chances of getting items of higher rarity more than the flat value would suggest – because in order to get an exotic from blue, you need first to succeed at upgrade rolls to green and yellow. Getting a chance to upgrade from blue to green from 25% to 50% doubles your chances for yellows, because that roll will be checked twice as often.
(that’s a huge simplification, of course, i’m pretty sure the system is a bit more complicated than that, but it should be a good description of the system, assuming that all the details the devs said to us about it still hold true)
Remember, remember, 15th of November
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
It’s only being wasted by a player choice. Sorry, not much sympathy. Everyone in this game is capable of raiding.
Are you saying that, since doing raids is just a choice, there shouldn’t be any prestige (and special, unique rewards like, say, Legendary armor) attached to them? Because somehow i really doubt that’s what you intended.
Remember, remember, 15th of November
zero need for a story mode.
do LS3 and you can get a recap. Walk into wing 3 and talk to glenna and you can get a recap. YOUTUBE still exist…..
At this point if you still truly care about the story, you’d have used any of these options.
It’s even better, because at this point you don’t even need to play ls3 either. After all, if Youtube covers all your needs…
Remember, remember, 15th of November
Wanze.8410 , i’ve never speak about event reward or containers , i just look drop about mob.
Amaimon.7823 , if an item drop 1% chance (with 0%MF) , with 802% it does 9,02%.But gold and T6 is not about 1% ; its just gold or t6 its not a very good drop btw. but also this can’t be drop. so there are a problem with mf.
MF doesn’t affect gold, nor does it introduce a chance of item dropping. If t6 didn’t drop from those mobs at 0%mf, it won’t drop at 800%, because 0*9.00 is still 0.
And most drops from SW comes from chests and boxes, not from direct drops. So, again, no dice (well, chests ARE affected by MF, at least from perseverance bonus, but champ boxes and gear boxes in them aren’t, and most of the loot is in those)
So, the Wiki states 655% max. Do you think it needs to be updated? The OP’s screenshot shows 802%
Wiki ignores map specific bonuses, in SW you can get up to 150% additional mf, for example.
Read the bold part! For those who can’t read…..
basic drops are at 0% mf, not 100% mf, so (yes, contrary to your idea, at 0% mf you still get drops, and the difference between 0% and 100% is not that big)…
Yes, it’s still diminishing return, even though it is addictive, 1% increase is relatively smaller when you go from 4% to 5% (20% relative increase) than when you go from 1% to 2% (100% relative increase).
Remember, remember, 15th of November
(edited by Astralporing.1957)
Problem with LS1 is that it mostly took place in open world, and many of those events were massively cooperative, involving whole maps. I don’t see how you could redo Scarlet Invasions for single player, for example. Or marionette, for that matter.
You might make something based on it, but in reality it would be completely different experience.
(now, bringing back marionette as it was then, as a world boss (with the story that it just keeps repairing itself) might be a good idea. It was a good boss design, and had really nice rewards too, even comparing to today. And if it turns out to be harder now, with decreased population, it was also really easy to tweak (by manipulating mob density in assault waves, and the timer of platform encounters/hp of bosses)
Remember, remember, 15th of November
Worse, if I’m not mistaken. But anyway, that’s fine for an alternative path to ascended items.
It’s an alternative the same way walking from LA to SF is an alternative to flying/driving. It’s there, but somehow i don’t see people thinking of it as an alternative anyway.
Remember, remember, 15th of November
Thanks for the warning – another JP I won’t even be bothering to try. Hopefully nothing important is gated by it.
Unless the patch fixed it, there be mursaat tokens in there.
And that one was a really bad decision. It’s not like there aren’t any really troublesome tokens elsewhere, but at least we can relatively fast retry those to fail again.
Remember, remember, 15th of November
The harpoon thing is a thing, the spawning on npc is another.
The …idiot clearly intended to ruin a whole party hard work during the Wurm event, you can’t put it on the same level of someone that would do a little joke by placing a BoF on a merch npc…
Both people wanted to have fun at someone else’s expense. Intention of both was griefing. While scale is not always the same, i do not see that much difference. And you do need to put a line somewhere – will it be at two items? Five? Ten? Fifty?
Ignoring smaller cases of griefing and treating them as inconsequential only encourages those people to move on to creating bigger problems.
Remember, remember, 15th of November
Your point being?
Just pointing out at real participation numbers, because some people are becoming too delusional.
Fair enough. Still, 10%-15% active participation rate or so would be good enough for raids. Not that you could use gw2efficiency to draw any real conclusions anyway.
Yes. the only conclusion we can draw is that the numbers will be lower than that (because gw2eff skews the result towards the more hardcore/invested players), but how much lower we can’t really say.
There’s also that info from way behind (that may be no longer accurate) that half of the active accounts are f2p now – and those are definitely not raiders, for obvious reasons.
I’d say that efficiency skew is likely high enough that the real results would be much lower than 10-15%, but it’s only speculation at this point.
Remember, remember, 15th of November
(edited by Astralporing.1957)
It is not designed as a journal/pages sink; it’s an alternative to crafting for those who don’t craft. It is purposefully designed to leave crafting as the more economic choice.
My first response was to OP, who was treating losing his pages as an economic windfall and pointing out to him that it wasn’t.
So, you’re actually supporting my point even more.
Remember, remember, 15th of November
Few days ago i was opening a lot o bags and box, now my mouse’s left button is failing, now i will need to BUY a new one. I only wanna know when AN will implement the option: “open all bags/boxes”.
Why do you feel you have to accumulate so many before opening them? When you open a bag or chest, you don’t gain any extra chance of getting something bigger by opening many at once.
Will opening them as they come by make the number of clicks smaller?
Remember, remember, 15th of November
There already is the unbound guardian in bloodstone fenn and the sloth queen in ember bay, that’s enough of a story mode.
Hardly any “story” part in it, don’t you think?
Remember, remember, 15th of November
There’s already a solution in the game. Just click what you want to interact with first. It may be a nuisance if people place a ton of stuff around, but it’s not like it’s impossible to interact with the stuff. Even the infamous Nightmare Chest, because it’s so huge and easily clickable.
You haven’t really been reading posts in this thread, have you?
I’m going to repeat myself here, but…
Go ahead, click that harpoon.
Remember, remember, 15th of November
. I have the same chance of finding a good item as anyone else (with the same MF%).