Remember, remember, 15th of November
Remember, remember, 15th of November
3) no, again, plenty of game mode with specific reward. why raids should be different?
The raid rewards are locked behind a much, much greater investment and difficulty gate than any other rewards (with the exception of glorious armor – which is something i dislike as well, by the way, though at least it’s not a gear tier but merely a single skin set, and one i don’t really like, so i can pretend to ignore it), so they are already different. But why is covered by the last part of my post, below the 4 points – it’s so i could ignore raids’ existence.
As long as raids are something that people are enticed to do, and at the same time made so most of those people won’t be able to do them, the problem will persist. If you want to get rid of that problem, you need to remove one of the conflicting parts (so, either significantly up accessibility, or get rid of enticement). Until one of those happens, raids will continue to generate dissent, that is not going to disappear with time (in fact, from what i can see, it keeps increasing)
Remember, remember, 15th of November
(edited by Astralporing.1957)
This has what to do with lore exactly ?
People that were interested in lore of those games fit those games already. People that didn’t fit them, were not interested in lore because they didn’t play the games at all. In the end, noone changed because of the game, and no game expected any players to do so.
So, that shift you were talking about? That never happened.
Remember, remember, 15th of November
there are pretty clear reasons not to provide blanket coverage for legendary gear ranging from economic to aesthetic reasons.
They aren’t as clear as you might think. For example, i don’t actually see one.
Pretend that ANet is never going to add tiers to raids (even if they did, it would take a year or so to implement probably). What would you like to see ANet do in the rest of the game?
1. Introduce as much dungeon-type content as they did with raids.
2. remove exp block due to raid masteries (or make them unlockable by just entering the raid, so i can at least do them even if they won’t do me any good besides unlocking xp gain)
3. make raid rewards (especially legendary armor) obtainable in other ways, comparable to pre-raid times so i don’t need to do raids to get them
4. never again tie LS story (or any important storyline GW1 vets would like to see) with raids.
TL/DR; if Anet’s not going to open raid accessibility significantly, then i’d like them to make it so that i have no reason (besides liking that mode, of course) to ever visit them, and can easily pretend they do not exist.
As long as Anet will try to entice people to do Raids, and at the same time make them unappealing to most of those people, the problem will exist.
Remember, remember, 15th of November
(edited by Astralporing.1957)
I remember a time when people who really cared about lore in games, played the games.
It is a shame how the culture of games has shifted to playing to the game to demanding the game change to fit you as a person instead.
It’s not a shame, because that has never happened. The games at that time fit the people playing them the same as they do now – it’s just they were meant for a much smaller population. When your target for a major game was in tens of thousands of players at best, you could make them as hardcore as you wanted. When that target increased however, the gaming studios soon found out that there simply weren’t enough players that were interested – and that if they wanted more, they had to make those games more inclusive.
TL/DR: there was never really a case where players changed to fit a game.
Remember, remember, 15th of November
Oh nice, so you agree with devs then? because i’m talking about their solution, first easy encounter, then 2 encounters challenging.
They have already tried that. Didn’t seem to help much. Players that felt they are excluded from Raids still feel the same, and Raiders are saying those encounters are too easy. In the end, noone is satisfied. Not even devs, since (from the dev post) they are still working on ways to increase accesibility.
In time, the number of raiders playing those encounters is only going to decrease, so sooner or later Anet will either completely abandon the design, or will need to use some more drastic means of oppening accessibility. And if they are not going to make an easy mode now, they will be only left with one option – nerf.
That’s pretty much consistent with all their past history as well.
Remember, remember, 15th of November
(edited by Astralporing.1957)
We got here a clear info from a dev stating: “No tiered difficulties for raids” so just get over it.
Well, if they are so set against tiered difficulties, and yet already can see that accessibility is a problem, then eventually, when they’ll realize that the “easier encounter in a harder raid” approach satisfies neither group and doesn’t help at all, they will go for the other solution. Just plain nerf the content.
Which will be fine as well.
Just step away Vince, some folks aren’t willing to listen to reason.
They also blatantly want to ignore the ramifications of the ‘success’ stories you hear from other MMOs doing things the ‘right way’ I guess.
Oh whoops, I dropped something. My bad.
Addressed that in another thread. In short, in my opinion you significantly misread the reasons behind that statement. It’s not really a condemnation of LFR design that you want it to be.
But Arenanet right now feels really good about how Forsaken Thicket did
Surely that’s why they think about increasing accessibility. Because they felt that everything was fine.
Remember, remember, 15th of November
Notice how he is saying that after a long time of not working on WoW (clearly indicating he doesn’t know about that design’s longtime consequences), he doesn’t actually question whether it was good for the game, and he supports the general idea behind Raid Finder (increasing accessibility). He is merely dissatisfied because he wanted raids to feel more epic.
We must have read two different things. Yes, he does want Raids to be more accessible, but the way Raid Finder did it, in his own development view, killed Raiding.
Mind to point me where did he say anything like that? Because i can’t see it. All he said that it made, to him, raids less epic. Nothing more.
It doesn’t get much more final than that, the initial release of Raid Finder which did all the automatic grouping, reduced difficulty, etc. All the things you and others have clamored for was a massive mistake from the dev himself.
“Massive mistake” because he didn’t like it, not because it hurt the game. That’s a very important distinction. In this, he is thinking like a player, not like a dev.
So, his regrets about Raid Finder are not tied to any systemic problems of that system, nor to it’s impact on the game, but due to aestethics. Which is highly subjective.
You can’t be subjective if you are the one who created it. Who else knows more about Raid Finder than him? And for the record, although he does comment that he has been away from WoW for a few years, his regret about what the essence of Raid Finder was, is the issue here.
Of course he can, and is, subjective here – because his reasons for his regret are subjective and based on his emotions, not on any hard facts.
And if the creator himself is dissatisfied with a main aesthetic of Raiding gone, how do you think those ‘Raiders’ before Raid Finder felt when it was released? Pretty sure it was not open arms.
Yeah, i do know very well how some of them (not all) felt. They were mightily disappointed because they weren’t so special anymore. The question however, is not whether it hurt their tender feelings, but whether it was good for the game. And that’s a question he didn’t answer. Apart from mentioning that it was a solution to the problem that had to be solved.
So, in the end, again, his sole reason for the regret is the wound to his feelings. He knew that getting more people into raids was a good idea, but he didn’t like the fact that more people into raids meant they were no longer as elite as before.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Except for GW2’s major competitors that have tiered raids and over a million paying customers each; but I guess ANet doesn’t like money as much as their peers evidently.
Maybe ANet sees no future in featuring derivative content? Instead of trying to get a slice of the pie that’s made by others they instead bake their own.
Introduction of Raids suggest otherwise.
Hey guys I mean it when I say that GW2 is right up there with the current greats for MMOs, you have so much to bring to the table.
However your stance on raiding is incredibly tone deaf, you have many major competitors that bring Tiered Raiding to the table and it does nothing to take prestige away from Mythic in WoW, or Nightmare in SWTOR, or what ever passes for top tier in FF14.
Just throw out a toned down version that us PLEBs can zerg through for fun with just Champ bags like a Champ train, hell put it on a daily timer even so that normal Raiders can still do this for laughs and train newbies on castrated versions of the mechanics.
What’s the big deal folks, you pulled it off for Fractals right?
There’s a difference.
Notice how he is saying that after a long time of not working on WoW (clearly indicating he doesn’t know about that design’s longtime consequences), he doesn’t actually question whether it was good for the game, and he supports the general idea behind Raid Finder (increasing accessibility). He is merely dissatisfied because he wanted raids to feel more epic.
So, his regrets about Raid Finder are not tied to any systemic problems with LFR, nor to it’s impact on the game, but due to aestethics. Which is highly subjective.
Remember, remember, 15th of November
(edited by Astralporing.1957)
So, it was a 300 Mb 20k files of nothing?
Really?
Remember, remember, 15th of November
(as a side matter: what this has to do with PCs?)
What does this have to do with political correctness – measures taken as to not offend any particular group?
Ah, political correctness. Never been a fan of it, but isn’t it mostly an american thing? Personally, i didn’t even think you meant anything else except Personal Computers. Which seemed really weird from the context.
Like you get offended by people saying they don’t like raids?
You mean two post prior when I blatantly stated that I do not give a kitten about other peoples likes/dislikes?
And yet your posts seem to include a lot of emotions, and you are arguing very vehemently against said likes/dislikes. Even when you claim you don’t give a kitten about them.
Remember, remember, 15th of November
Not sure why are you bringing that up, since the easy mode initiative does not try to do that at all. You are fighting windmills here.
Really? name one instance where difficultly was split into different modes instead of overall nerfing the content down for the general public.
GW1 normal mode/hard mode split. Fractals. Any case of implementing easy mode in every other game…
Including the easy mode raids suggestion, which does not include nerfing anything in the current raid difficulty level.
uhhh PC is the current time period we live in where people get offended by every minuscule thing despite it not relating to them in any form or shape.
Like you get offended by people saying they don’t like raids? Or that they’d like easy mode ones?
(as a side matter: what this has to do with PCs?)
Remember, remember, 15th of November
You want raid rewards without doing raids? If you want those trophys then put in the work to kill the raid bosses, they shouldn’t just be handed to you because you don’t like to PvE
You heard it here first: fighting a scripted enemy that always behaves in the same way is harder than fighting an actual player opponent.
Also, filling a reward track is the same as getting something handed to you and requires no effort whatsoever.
Please give 1 real reason WvW and PvP shouldnt get these reward tracks when Anet does everything possible to make WvW and PvP easier for the casual PvE players.
1 reason – those are raid rewards.
Because that worked fine for dungeon rewards too. And HoT area rewards. And core PvE zone drops. In fact, no reward track contains PvE rewards at all.
…oh wait.
Remember, remember, 15th of November
wow must be tough for you- I mean out of the Millions of gw2 players for only you to have a full time job.
Oooh, you have any data to support your claim that he is alone in his problem? I’d really, really like to see them.
LOL either you are too short that it flew over your head or that was a horrid attempt at a troll.
No, i just have a beef with your attempt to ridicule someone’s statement by suggesting that their reaction is somehow unique and nonstandard.
Now that there is some challenge content we get players that are too scared even attempt it
Because people that do not like what you like must be scared. Right.
good question – well you see generally when a person dislikes something that doesn’t really have an impact on their life they just avoid it and move on. That is not the case here rather instead we have 10 pages worth of whining on how it is too unfairly tough for them and that they want an “easy” mode…… Thats a pretty odd request for something they don’t want to do, no? The main reason is that it is a fear – fear of stepping out of the blob mass and getting noticed they are keyboard turning, fear of making a mistake that will actually be noticed, but most of all fear that some rando is going to same something mean.
Yeah, them games are sooo scary. We’re literally dying from fright here.[/sarcasm]
You might want to actually read the arguments behind easy mode, because you seem to have absolutely no idea why people are asking for it.
I do, however, have issue when it comes to trying to get content nerfed down to open world level as that directly affects the people who wanted that sort of challenge.
Not sure why are you bringing that up, since the easy mode initiative does not try to do that at all. You are fighting windmills here.
Why are you being so offensive? He’s explaining why he doesn’t feel he has time. Apparently his priorities are different from yours. Nothing wrong with that.
Simply put – I am not “PC era” friendly. That was actually a rather tame response.
Not sure what “PC era” means here, but civility was always a good quality to have, regardless of at what age you lived.
Yet again if he doesn’t have the time to do this type of thing … what exactly is he then “preparing for”?
I suggest actually reading easy mode threads, because everything is explained there quite clearly.
TL/DR; Challenge isn’t the only thing that players might find appealing in raids. In fact, for many, challenge is the one thing in raids that is the least fun. Easy mode initiative aims to extract the fun things out of raids, leaving the unfun ones behind.
I know that it may be weird and hard to understand for people that are in this primarily for the challenge. That lack of understanding however is not an argument for anything.
Remember, remember, 15th of November
Frankly, if the class changes make those classes less desirable to play, that alone increases the diversity that people will have for raid comps.
Suuure. Making less classes desirable for raids will increase the diversity somehow.
When no one is exceptional, everyone is average. When everyone is average, there isn’t a reason to exclude people. That might be hard for someone that doesn’t understand what average is or that doesn’t understand that you don’t need optimal to succeed in raids, but nonetheless, it works. Whether you believe it or not is not a prerequisite to it being true.
Are we there yet? Probably not, but these changes are putting things in that direction. You can deny it if you like or believe it; neither is relevant. What matters is that it’s happening because Anet wants it to. You’re choice is to adapt or be miserable.
If you think that changes to necro were moving them from OP to average, then we really are playing a different game.
Remember, remember, 15th of November
Could Core Tyria Be made to be more challenging?
Yes, it could. The real question however is, why should it?
For example, I remember, way back when, that we had a series of champions to defeat in Queensdale. The content was brilliant in design, even requiring cooperative play amongst people in the zone, and it even had a title: The Queensdale Champ Train.
But the most important part of those events was that they posed a significant threat… we simply had to learn our characters’ abilities, and we had to learn to work as a team.. and we had to look out for each other, and yes, they were quite difficult!
You might be remembering wrong. All of those champs were soloable even then, long before power creep from HoT arrived.
How… then, could we make Core Tyria harder?
There are a multitude of ways, from just straight scaling up the stats, through boss/event mechanic reworks, to introducing completely new elements.
It still doesn’t answer the more important question hiding behind it, one that you just assumed you know the answer for. The question of whether we even should make it harder. And seeing the general reaction to HoT, it seems that the answer is, not really.
Now, it might be a good idea to make them more interesting and engaging (which is not the same as "harder). Unfortunately, that is both more difficult and requires way more effort on Anet’s part, so i doubt they will ever do that to already existing areas.
Remember, remember, 15th of November
Frankly, if the class changes make those classes less desirable to play, that alone increases the diversity that people will have for raid comps.
Suuure. Making less classes desirable for raids will increase the diversity somehow. Because reasons.
Really, you might want to check what diversity actually means, because it seems to me you are using some really nonstandard definition here.
Remember, remember, 15th of November
Answer : No.
“Challenging” does not equal fun.
Subjective.
Challenging can be fun, it’s just not what you find fun.
Nope, not subjective but objective.
Challenging can be fun, true, but not always – and at the same time, non-challenging content can be fun as well. Those two factors are separate.
So, “challenging” does not equal “fun”.
Remember, remember, 15th of November
(edited by Astralporing.1957)
wow must be tough for you- I mean out of the Millions of gw2 players for only you to have a full time job.
Oooh, you have any data to support your claim that he is alone in his problem? I’d really, really like to see them.
Now that there is some challenge content we get players that are too scared even attempt it
Because people that do not like what you like must be scared. Right.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Be careful. I’m pretty sure someone will take the first part of your post and treat it seriously.
Remember, remember, 15th of November
It’s no more or less optional than all the other collections, that had their requirements downgraded from silver to bronze.
Remember, remember, 15th of November
The problem lies in the collections that require silver (Hivemaster…).
But to address the specific case, as Ayrilana mentioned, the key to SS is treating it as a gliding skill-assisted race, and not as a jumping puzzle (use rush when gliding to speed it up and extend distance, use untargeted jump for small jumps, use targeted jump not to jump forward, but up – and start gliding)
Remember, remember, 15th of November
(edited by Astralporing.1957)
I mean, if after all this, your response is “nothing changed” then my response is “then nothing to complain about”.
Except that wasn’t my response, and you know it.
Remember, remember, 15th of November
Wintersday drops mid December. There is a likelihood that Episode 3 will drop next week or the week after. Considering there’s now a 1/2 price sale that ends the 22nd, that lends to the likelihood that Episode 3 is soon.
It’s more likely, that, as usual, they will use Wintersday as a convenient excuse to delay the episode til January.
Remember, remember, 15th of November
with the multi servers AB, cursed shores, silverwastes etc…. there is zero excuse for money issues.
That’s exacty “playing to prepare to have fun”.
You were doing that sort of stuff ( minus the AB part of course) even before there was even any talk of bringing raiding into the game !!!
Not much of it, actually, as i find it extremely unfun, but even if i did, so what? It’s not like it makes my words any less true. Farming for gold to spend on equipment used so you can play in a content you want is “playing to prepare to have fun”. And nothing you said contended that.
you can only drag excuses for so long….
Yes, precisely. You can only drag excuses for so long…
This is a type of ENDGAME content…..it shouldn’t be a surprise for what is expected
“Whole game is the endgame”, remember?
Remember, remember, 15th of November
with the multi servers AB, cursed shores, silverwastes etc…. there is zero excuse for money issues.
That’s exacty “playing to prepare to have fun”.
Remember, remember, 15th of November
I’d be surprised if 50% of HoT owners even tried. And am quite sure many (possibly majority even) of those that did, did not go past their first few (failed) attemps.
Remember, remember, 15th of November
(edited by Astralporing.1957)
It’s wrong that these changes lead to a more inclusive and challenging raiding environment?
Yeah. In the end, raids aren’t any more challenging (as i understand, 5/5 comp performs on average as well as pre-change ones). And as for inclusivity, there was nothing in those changes that increased it – quite the opposite, they restricted the meta even more (6 slots locked now to 3 classes, necro is out).
Remember, remember, 15th of November
Basically, Anet thought that the final encounter of the path was too easy, and “fixed” it. That fix broke the encounter, making the tree spawn infinite amount of spiders that didn’t reset on wipe. This caused players to avoid that path. Anet refused to acknowledge they made a mistake, so the path got left in that state for a long time.
In the end, it got removed to make a place for Aetherpath with the explanation that “it’s not a loss, because noone was running it”.
Remember, remember, 15th of November
HoT admittedly sold not as expected in Q 4/15.
Q1/16 saw a sharp drop by 7 million already. My personal conclusion is that raiders raided, ran out of things and left again, and many more people were both fed up with the content drought and the direction of GW2 in general.
Q2/16 dropped significantly compared to the last year Quartal(from 20 to 15 aka 25%). The whole legendary armor/weapons stuff surely did not help here, but ls3 seemd to be able to stabilize the numbers in Q3/16.I am not paricullarly surprised that hardcore players may spend less money than casual ones and numbers dropped. Why spend real money when you can play the TP and farm instead?
While both parts of this analysis make sense they seem contradictory.
You blame a perceived drop in player numbers on the uppermost ‘hardcore’ players finishing the raid and leaving because there is nothing else for them to do, but then say hardcore players are unlikely to spend much money anyway because they can use gold and most sales will come from casual players.
If the people who are spending most of the money are not the ones who quite playing surely people quitting should have a minimal impact?
Well, you’re right that Raiders returning, staying or leaving likely had only a minimal impact on sales. He did add though that “many more people were both fed up with the content drought and the direction of GW2 in general”. That part was more significant, in my opinion.
So, in short, Raids did not (could not) stop (or likely even slow) the decline in income, that was caused by the content drought and changes in game direction. At worst, they might have accelerated it by making those changes in direction more apparent. LS3 on the other hand did seem to visibly help.
All that points to where the money really comes from, and make the original HoT-and-after direction of the game that devs decided upon rather dubious.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Raids is a different content it design for a certain group of people who can enjoy.
That is perfectly okay. As you have mentioned, there are other contents like that that are working fine. What is a problem is Anet making a lot of effort to make said content enticing also for people that definitely do not enjoy it.
That is what’s creating the division in the community, and what is generating all those threads.
Remember, remember, 15th of November
It’s happened a lot over the last month. Trolling or not; an exclusion zone would stop this.
That said, bolded part is fully agreed with. Player-created spawns should never overlap with other interactables, including other player spawns. Range 100 would be sufficient, probably.
Tell that to a commander trying to place siege in WvW.
Player-created spawns, unlike game-created ones, could not generate this exclusion zone. That would solve the problem easily. You could dump thousands of spawned items on top of each other – you just wouldn’t be able to use them to troll NPCs, chests and the like.
Remember, remember, 15th of November
Making easy mode content based on existing raids is changing existing content
Nope. Easy mode would be separate.The existing content would not change even the tiniest bit.
it is making them easier which is what raids were never supposed to be.
Well, easy mode would obviously have different design goals than raids (because otherwise there’d be no point to them)
Again you were never the target audience for Raids you just want them to cater to you because of a shiny, I bet if Raids didn’t have the allure of legendary armor you would have no issue with them being as difficult as they currently are.
It’s more complicated than that. While i would like the current exclusives to be available also through different avenues, and while originally it would have solved 90% of the problems i had with raids, that has changed since that.
At this very point of time, the main problem is that Raids are the group content to run. Everyone that can run them, will want to (anet took care of that very well indeed). Which poses a problem to all people that used to group with those people that are raiding now. My guild, for example, ended up dead because of this. Those that can raid, do so, but usually don’t have time to do anything else besides that. Those that couldn’t cut it, for one reason or another (of which there are many) kept logging in only to see that everyone else is either raiding, or not there. Eventually they stopped logging in at all. Which i can hardly blame them for.
No, i don’t believe that easy mode will bring them back. I do believe, that, if it existed, it might have stopped the situation from happening, and if implemented, may help any future players. It might stop the rift growing between raiding and casual parts of the community from becoming even bigger than it is now.
And it is already pretty wide.
TL/DR; The main problem with raids is that they are designed to divide the community. Easy mode might be a bridge over that gap.
Yes, i do know that many raiders are pretty happy with the division existing, and some would even want it to be bigger. I find that to be part of the problem.
Remember, remember, 15th of November
Raids aren’t actually that polarizing. THERE are just 3 or 4 malcontents on this forum who enjoy making long posts about non-topics.
Yeah, keep believing that.
Remember, remember, 15th of November
There is a big difference The people that asked for raids wasn’t trying to change any existing content into something that suited them, they asked for new instanced content that wouldn’t affect anyone that did not want to do them, you are wanting to take something and turn it into something that it wasn’t intended to be for people that it was never intended for, didn’t want it or do not care for it.
I am not asking to change existing raids at all. What i want is a separate content, the easy mode raids, that is just based on already existing ones. Normal mode raids can stay as they are. This is exactly what was happening then.
And it was only asked for because whenever we were given content that was said to be for everyone yet stated to provide challenge people complained and got them nerfed i.e. Dungeons and Fractals, Raids were not advertised or designed for Everyone so it shouldn’t be changed to cater to everyone.
As i said, i wouldn’t mind current Raids getting nerfed too. I am asking for easy mode specifically to avoid that, though.
Maybe because people have proven to you a lot of times that it didn’t work but you just refuse to acknowledge it?
People refuse to acknowledge it, because it hasn’t been proven at all. It was all just pure claims with no substance behind them.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Of course it could be, as I said earlier. But it is not the goal of the content. I’m not sure why you aren’t willing to accept that.
But it could be.
Or you could accept that it ANet didn’t design Raids the way you might have.
The raids are there because people asking for them didn’t accept that Anet had no intention of doing them. If raiders could lobby at changing the direction of the game, i don’t see a reason why i can’t do that as well.
Can you not imagine that’s exactly how experienced Raiders see your posts? From their viewpoint, it took them less than six months to learn how to do raids and if they can do it, then why can’t you?
Well, then people not being able to do dungeons was mostly the case of them still getting used to the game, being undergeared and underleveled. When Raids started, situation was significantly different.
Still, dungeons were nerfed after that 6 months. Partly because of people that couldn’t run them. I see absolutely no problem with the same happening to Raids.
Remember, remember, 15th of November
Can we get Guild Hall updrafts back on?
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
Just make it so that once a Guild Hall has all the upgrades, they can select to turn these on permanently. Problem solved.
Or just make it unlock by buying the area expansion upgrade.
Remember, remember, 15th of November
Notice how in that quote they didn’t say that the Raid participation was good.
Raiding as of right now is by far the most successful part of the expansion
Not that it would be a high threshold to beat, but still, do you have any proof on that?
Remember, remember, 15th of November
(edited by Astralporing.1957)
I think we’re talking the difference between taking a daredevil and not taking one, or not taking a revenant anymore.
What about the difference between taking necro and condi ranger? Or, worse, Necro and ele? Still so insignificant?
Remember, remember, 15th of November
Why does Lege armor have to be tied to Raids?
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
You do know that when the game was first getting announced that dungeons were described exactly as how raids are now. There were supposed to be this extremely deadly and difficult content and turned out to not be when players used everything available to their advantage.
Not… quite. They were described to be harder than open world content (which they were, and for the most part are even now), but extremely deadly? Not really. They were never really meant for only a small subset of the populace even in the beginning.
And they are not easier now just due to players getting more experienced, and due to power creep. It’s also because once Anet realized that they are just a bit too difficult for an average player, they nerfed them. Hard.
Orr was way more populated and the mobs were harder until a few months after release because people thought it was to hard.
And Anet evidently agreed then, or they wouldn’t have nerfed those as well.
We never wanted an entire expansion to cater to us. All we wanted was for content that was hard enough to require effort to complete.
And if it was all you’ve got, there would have been no complains.
Remember, remember, 15th of November
The fractals, dungeons and raids can all be clared by any team comp with knowledge of the scenario and boss mechanics. Period.
Nope. Dungeons and fractals? Yeah, possibly, even likely, depending on the skill of the group. Raids? Nope. Not on all bosses anyway. There are some minimum requirements there that not all group comps would fulfill.
Remember, remember, 15th of November
You people keep debating this topic as if Anet has ever shown any history of listening to forum feedback on the collateral damage their PvP centric changes have on PvE.
The irony of this statement is real.
The same patch the people are complaining about was filled with reverts to ele dagger due to heavy handed PvP based nerfs.
But yes clearly it does take anet 8 months to admit they screwed up and revert bad changes.
Those are not revert changes. They were changes to dagger because ele in general is doing rather badly in spvp.
Almost all of those dagger changes are reverts from when they gutted DD due to its synergy with Cele builds.
Builds not used in PvE, but PvP. As I said, spvp/WvW logic behind their balance changes.
A buff to impale and reduction to cd of burning speed isn’t going to change much of the standing dagger has in PvE.
I don’t care where the build is stronger, they were global nerfs that were reverted because at the time they didn’t skill split. Does this make it clearer for you ? They reverted the bad decision they made prior to skill split balancing about 8 months later. IRONY it occurred in the worst balance patch they’ve put out to date.
Well, the irony is on you i am afraid, because the reverts didn’t happen because of the negative impacts the nerfs had on PvE. Both the nerfs and the reverts happened for purely PvP reasons. Which actually underscores Zenith’s original statement even more.
Remember, remember, 15th of November
My question is, why dont you want others to see what youre wearing. If youre wearing paladin armor and hide it, youre the villain.
Thanks for illustrating exactly why gear inspect is a bad idea.
It’s exactly because some people have this very mindset.Well, if someone asks you when you’re in a dungeon, fractal, or raid and you tell them you’re wearing something you’re not, then you are a villain. One shouldn’t lie to avoid having to finding a group that will take you no matter what gear/build you’re using.
Players should just be honest with what they’re wearing and what build they have.
That was exactly my (poorly worded) meaning
No, what you actually said is that you running paladin-type suboptimal statset makes you a villain. And that the only reason why you’d might want others not to inspect you is because you are a villain and trying to hide it.
(which, additionally, clearly shows that a choice whether to allow others to inspect you or not will change nothing about this suggestion)
Remember, remember, 15th of November
I know all these things. I’m just trying to point out the flaw in the logic. If raids are bad, how the hell can adding more raids fix that?
Adding more raids cannot. Opening them up to a wider community can.
Remember, remember, 15th of November
My question is, why dont you want others to see what youre wearing. If youre wearing paladin armor and hide it, youre the villain.
Thanks for illustrating exactly why gear inspect is a bad idea.
It’s exactly because some people have this very mindset.
Remember, remember, 15th of November
Can we get Guild Hall updrafts back on?
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
I run around LP a lot, and I struggle to think of where the old updrafts would help me any more than gliding already does. If I want to move vertically from A to B, the vast majority of the time there’s either a launch pad and updraft already there, or my goal is to glide down.
When you’re taking over the guild hall, you had to run onto the launch pads to get up to the drafts. It’s the exact same process in the normal guild hall, sans visual clutter.
Which points are you traveling to and from where you’d like to see constant updrafts?
originally, it was possible to practically traverse the whole map using updrafts, as all of them were on, not just the one from the launch pad. And sometimes you used them when gliding down, to extend the range.
Seriously, now if i want to use an updraft to glide somewhere, i often need to glide down, activate the jump pad, and glide up. And keep repeating that for every updraft on the way.
Remember, remember, 15th of November
I know full well that level of discrepancy would likely never happen and you missed my statement that the price may not be realistic. It was an example that shows there’s a price for everything that players would sell at, even though the price may be unrealistic for the game.
In this case the players would sell not because of the price, but because of the discrepancy. Of course, that would never happen, because while in such a situation players would gladly sell coins, they would not buy them (and you do need two sides to any transaction)
I did mention that the sell orders were instant sell, not listings.
Yes, and that’s one of the reasons why i said it will never happen. While most people would want to sell at that price due to the discrepancy, at the same time noone would want to buy at it.
And again you seem to not get it that I said that the price people want to sell may be unrealistic for the game. However, I’d imagine for a majority of players who are hoarding for reasons other than possible near future usage (within 6-8 months), there is a reasonable price that they’d be willing to part with at least 50% of their stash. There’s nothing ANet can do to get those hoarding for possible near future usage to dump their stock without it getting into the realm of unrealistic. ANet’s trying to see if the price will climb to the point that it gets more of those hoarding for non-near future usage will dump at least a portion of their stock.
And i am telling you that in your example it wasn’t the price but the differential that would make people want to sell. And waiting for such a differential is pointless, because it will never happen. Those prices are too closely tied to each other to drift that far away.
Remember, remember, 15th of November
Can we get Guild Hall updrafts back on?
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
The only time the devs even addressed that topic, they seemed to have no clear idea why those were turned off., so I’m still going with “we liked GH more, so we nerfed the best feature of LP to make it worse” explanation.
Remember, remember, 15th of November
Either you use GW2efficiency as a representative sample of the playerbase if it has enough of a sample size, or you don’t bring it up at all.
I don’t bring it up. While its sample size is generally big enough, it’s still useless as a representative sample in this case, because it is way too heavily biased.
Remember, remember, 15th of November
edit: Isn’t this a discussion about a studio’s role as market Creator/maker, maintaining the production of achievement and rarity among willingly competitive players?
…what “willingly competitive players”? I definitely thought that i was playing PvE, not PvP and thought the mode i play in was cooperative, not competitive.
Remember, remember, 15th of November