- On kill Sigils:
Info: On kill Sigils activate on killing a foe for a special effect.
Dual Wielding: On kill Sigils don’t stack.
List of the Sigils:
- Sigil of Stamina [endurance is refilled on kill]
- Sigil of Restoration [heals on kill]
- Sigil of Speed [gain Swiftness for 5 / 7 / 10 seconds on kill]
- Charging Sigils:
Info: Charging Sigils gain charges on kill, activating a special effect on reaching 26 charges, loosing all charges on activation or when downed.
Dual Wielding: Charging Sigils stack if they are identical (giving 2 charges), different Charging Sigils don’t stack and the main hand Sigil gains the charge.
List of the Sigils:
- Sigil of Conjuration [invulnerability for 3 / 4 / 5 seconds]
- Sigil of Sanctuary [invulnerability for 3 / 4 / 5 seconds]
- Sigil of Demon Summoning [summon a fleshreaver. ]
- On critical hit Sigils:
Info: On crit Sigils have a chance to activate a special effect on critical strikes.
Dual Wielding: On crit Sigils stack multiplicatively in chance.
List of the Sigils:
- Sigil of Air [10% / 20% / 30% chance to cause a lightning strike ; 5 sec CD]
- Sigil of Blood [10% / 20% / 30% chance to steal life ; 2 sec CD]
- Sigil of Earth [30% / 45% / 60% chance to do a 3 / 4 / 5 seconds to cause bleed]
- Sigil of Fire [10% / 20% / 30% chance to cause flame blast (AoE) ; 5 sec CD]
- Sigil of Frailty [10% / 20% / 30% chance to cause vulnerability for 10 seconds]
- Sigil of Ice [10% / 20% / 30% chance to cause a 2 seconds freeze ; 10 sec CD]
- Sigil of Strength [10% / 20% / 30% chance to apply might for 5 / 7 / 10 seconds]
- Sigil of Purity [60% chance to remove a condition ; 10 sec CD]
- Sigil of Nullification [60% chance to remove a boon ; 10 sec CD]
- Sigil of Rage [10% chance to gain quickness for 1 / 2 / 3 seconds ; 45 sec CD]
- Sigil of Water [10% / 30% / 30% chance to Heal nearby allies ; 10 sec CD]
- On weapon swap Sigils:
Info: Weapon swap Sigils activate on swapping weapons in combat for a special effect.
Dual Wielding: Weapon Swap Sigils don’t stack. If two different Weapon swap Sigils are used, only the Sigil on the offhand weapon will trigger.
List of the Sigils:
- Sigil of Intelligence [100 % critchance on next attack ; 9 sec CD]
- Sigil of Battle [gain 2 / 3 stacks of might for 20 seconds ; 9 sec CD]
- Sigil of Doom [apply poison for 3 / 4 / 5 seconds on next attack ; 9 sec CD]
- Sigil of Energy [gain 10% / 25% / 50% endurance ; 9 sec CD]
- Sigil of Geomancy [apply bleed to nearby foes for 3 / 5 / 7 seconds ; 9 sec CD]
- Sigil of Hydromancy [freeze nearby foes for 1 / 2 / 3 seconds ; 9 sec CD]
- Sigil of Leeching [steal health on next attack ; 9 sec CD]
- Additional Information:
- Charging and Stacking Sigils can be used together.
- On crit Sigils proc on all skills, no matter on which weapon the Sigil is.
- Proc Sigils share Cool Downs (Crit Sigils and Weapon swap Sigils), even if they don’t have one.
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(edited by Asum.4960)