Charged Quartz better not be an ingredient
in Super Adventure Box: Back to School
Posted by: Avatara.1042
in Super Adventure Box: Back to School
Posted by: Avatara.1042
Dailies and daily gated stuff is very anti-casual.
I actually got the bard from the mystic toilet. Was throwing in my usual random yellows.
Anyway, they need to add that other way of creating precursors.
I hope it is actual difficulty, and NOT Lamedri camera angle, red floor, and random orbs ‘difficulty’.
(edited by Avatara.1042)
Yeah, I am going to have that issue with my ascended amulet as well…
Oh and I transmuted my Celestial armour to look like the tier 3 human cultural armour, so that will cost me as well
in Super Adventure Box: Back to School
Posted by: Avatara.1042
When charged Quarz crystals will be a new ingridient, I want my 45 back which i put into celestial gear + the 45 ectos.
Agreed. Refund on Celestial gear for those who want it should happen. Removing a stat with zero compensation is extremely unfair and a good way to lose what little faith people have left.
When I said most, I meant they were leaving MF infusions.
And yeah, Anet should probably do in-game announcements.
I knew MF was being removed, as I have stated many times. I NEVER said anything to the contrary, and I have no idea why you think I did.
What I expected, though, was them to compensate for the removal of an entire stat, which was the tipping point for many people in whether to make the gear. If they are going to go the weak path, and kill what trust people have left, then they need to offer full refunds.
And yes, there are people who had no idea MF was beng removed. Hell, there still are heaps of people who have no idea it is being removed. Anet are incredibly bad at giving information to the casual gamer.
(edited by Moderator)
Optional refund plox.
By that reasoning by having the stat on Celestial originally they defined it as being in line, what has changed to make Celestial out of line, or more powerful and deserving of a nerf?
There are only two possibilities either Celestial was overpowered and in need of a nerf to bring it in balance, or Celestial was in line and is now getting nerfed because of… reasons.
Your theory is all speculation and while it could be entirely true that the devs think that Celestial is out of line with the other sets and needed a nerf, I would rather hear it from them directly.
Fact: All gear was in line prior to the change.
Fact: All gear is having Magic Find % removed.
Fact: Non-Celestial Gear is being replaced with other gear in order to make it in line.
Fact: Celestial Gear is not being replaced but is instead losing Magic Find % to make it in line.Those are the facts. You cannot disagree with them being facts without being irrational. You can, however, argue that the facts are not fair.
You cannot be serious…you blatantly contradict yourself…
Anet make mistakes. Constantly; especially with their speed of content release. Was Gauntlet farming ‘in line’? Were the zillions of balance changes ‘in line’?
He probably means only Celestial Gear, and only Trinkets and Armour.
…
…
Now I have to find this post
9/2…
So illogical, putting the month first.
The maths does not pan out in actual gameplay.
What made celestial gear special wasn’t MF.
Past tense? And for eles, it was the MF.
Small amounts of condition damage add very little to non-condition builds. Even for necros.
If they are not going to compensate for the loss of MF, then they need to give the option to completely refund the mats, sigils, runes, and transmutation items. Because Celestial just became pointless.
No Celestial was and still is one of the best choices for different situations such as Guardian frontliner in WvW (as someone pointed out, people in RG use it). In fact considering I use a mixture of zerk/knight/soldier I am considering getting celestial ascended armor when it comes out!
It’s also great on Elementalists for anything other than bidimensional zerker speedruns.
It is not great for Elementalists. The condition damage is minor, and eles do not apply enough passive condition damage. Toughness scales very poorly due to them having the lowest health, as well.
The only reason you would take the set is because the MF and versatility made it fun to use. It was never optimal for anything.
As for Guardians, I have only seen guards say to do not use it. I will have to check into this more.
Highest crit damage does not mean anything without the power and precision to back it up.
My power necromancer gets +50% critical chance when in either DS or Lich Form. Add in a warrior standard and that’s over 100% critical chance. I do not need more precision.
My power necromancer also inflicts multiple conditions on merit of simply being a necromancer. I can inflict multiple bleeds, poison and torment in an AoE. In a fight with multiple enemies that makes up for the loss in power as far as damage is concerned. In a boss fight I use lich form anyway, making the difference in damage minimal.
My necromancer also scales twice as much as any other class from vitality due to deathshroud. She also scales 2-3 times as much as other classes with toughness, due to highest hp pool + deathshroud + tons of heals.
Speaking of heals, Both axe4 and Blood Well scale exceptionally nice with healing power.So, to all the naysayers: can you make a proper arguement on why I should not be using celestial?
Not sure why you added in a warrior banner, axe 4 does not actually exist, lich-form does not help your argument, and necros scale horribly bad with healing power. That said…
It looks like Celestial armour and weapons, with Berserker trinkets, is currently regarded as near-equal to the traditional berserker/valk or whatever combination for power necros. It all depends on how much you can stay in Death Shroud. At least, that is what I could ascertain. Maybe something new came up, as no one seems to talk about Celestial gear on the necro forums now.
So yes, you did have a build that can actually use the gear. Not better than the traditional gear, but at least it works. But for us people who do not have power necros, or bought the Celestial trinkets (which suck even for necros), we are completely shafted.
Therefore Anet needs to GIVE PEOPLE AN OPTIONAL REFUND.
You are making an assumption about stat allocation that is simply not true. It is entirely possible, perhaps even likely, that the method for stat allocation is affected by concentration in any stat rather than simply the total stats. So 200 in a stat has a higher budget than 100 in 2 stats. That makes it likely that MF was part of the budget in celestial gear especially since it obviously was part of the budget for explorers.
The fact that the other MF sets are getting new stats and Celestial is losing a stat indicates that my assumption simply is true and that your assumption is wrong.
I’ve got developer action supporting my argument, you don’t.
Since when have Anet ever got something right the first time around?
Because it still accounted for the balancing of the item when they created the celestial prefix, back in november.
Do you have a source that backs this up? All gear except celestial uses a common balance formula while celestial has an entirely unique balance formula. Without another stat set using the same formula as celestial for comparison, it is impossible to say definitively that MF is part of the balance. Has A-Net confirmed this somewhere?
Short of a confirmation, we can only speculate. And since A-Net is not planning to adjust celestial stats, the most rational conclusion is that MF was not considered when the celestial stat was originally balanced.
Celestial gear was acquired on the basis that it had MF. That us all that matters. If that MF is removed, then Anet need to compensate people somehow. Optional refunds, or new stat distribution are two options.
There is also Celestial gear that was NOT crafted, remember. That stuff took a hit as well, and most of it was acquirable before Anet announced the MF removal.
Should the people who have this stuff also suffer, when MF was clearly there as stat for them to see and add to their decision on whether to get these items?
Highest crit damage does not mean anything without the power and precision to back it up.
I’m not going to pursue this any further but what I meant was that any player, yes even a ranger, must be an incredibly talented person if they never get hit. At all. Never.
Aside from that I’m just discussing for the sake of it. I’ve found Celestial gear worthless since it was released.
Of course they are going to get hit, but nowhere enough to make Celestial worth it. That is the problem with Celestial in general: no one uses all of those stats equally enough to make the set any good. Only the MF made it useful.
I took it for the MF, because it made the best MF general purpose set, and Anet have taken to adding Living Story that is centred around massive zerging and grinding. I knew that MF was going, but I expected the removal of MF would be compensated for, as the Celestial set without the MF is pretty sub-par. Note that this is on an elementalist, the profession that is perhaps closest to being able to make Celestial viable.
Now while that is the thinking of some people who got this set, what about those people who did NOT know that MF was being removed from it? There will be many of them, and do you think they will be happy suddenly having their gear ruined?
(edited by Avatara.1042)
Yes yes, vitality and toughness are generally frowned upon because everyone is so perfect that they never get hit or swamped by enemies right?
Not everyone is part of the glorious permadodge club.
Um…the pet takes the hits and you are at range…
Celestial is good if you mix it with condition damage builds that use hybrid weapons . Prime example would be shortbow ranger .
Pets do not inherit stats, so what will all the toughness and vitality of Celestial gear really do?
‘More than the Czech Republic voted in their last Presidential Election!’
I really hope no one there voted hundreds or thousands of times, or sold their votes…
The MF was great for this latest Living Story :P
The set is now viable for maybe 1 build of 1 profession.
Not sure the stat means much. Is it for 80s only? If not, is there an 80s only one we can compare it to, so we can see how many people drop each profession?
They also said in some dev post that people would have been compensated for that removal – i can’t find that exact post, but i’ve found others who referred about said compensation. And while they’re doing so with explorers and such, celestials are just being nerfed with no compensation.
And then they also introduced all the armors and weapons while people still trusted them about the aforemented compensation.
So, more than a “goodwill”, we should talk about not lying to the userbase.
Exactly.
The set became barely useable due to the MF, compensating for the extreme lack of focus. The MF was what tipped most people who made the set into using it, and the future compensation when the MF was removed.
Would we have made the set if we had known that the MF would be removed, and no compensation given? No.
Rayti, you never gave a situation where you would want Celestial over something else. Also, if you ever say something like ‘no one forced you to craft it, it is not Anet’s fault they are nerfing it’ again, I will put you on ignore.
the issue is not the removal of magic find, period.
the issue is that they introduce a really hard to get, work/time intensive item set that lures people into trashing their old MF gear for it, only to nerf it hard later.
nerfing it, AFTER they told us we would be compensated.
how am I compensated when I’m stuck with a mediocre for everything, good for nothing item set, that took me weeks to craft?
Exactly. They need to give Celestial gear SOMETHING, or give us a full refund. Without the MF to make up for the lack of focus, the set is useless.
Forked Lightning is the underwater Lightning 1 attack. It is by far our strongest underwater attack, yet it completely misses many targets. An example is the Baracuda, which will not be hit by this attack unless you get it at the perfect angle.
This bug has also existed since launch, so please fix it.
Also, your forum search function does not work. I type in the words from the title of this thread I just created, and it gets no results.
- Celestial will stay as it is minus the MF bonus on it.
- MF food will work as it is working now.
- Utility Infusion will still work.
https://forum-en.gw2archive.eu/forum/game/gw2/Magic-Find-merged-1/page/2
So, yeah…Celestial will not rot in the bank.
Yeah, still charging it. Not making Celestial gear, though, seeing as they plan to kill it next update.
Edit – epic typo.
(edited by Avatara.1042)
Anet announced they are removing the magic find, and giving nothing back.
So anyone have a use for this set now? One that is not outclassed by other builds?
The #1 biggest issue for ele’s as a whole is being chained to arcana to reduce attune cool down.
The #1 biggest issue for staff ele’s specifically behind that is being chained to 20 arcana for blasting staff.
If we could change those two things by say reducing attune cool down by 40% base (then 1% per point) and increasing staff radii default to match blasting staff (replace blasting staff with another staff specific skill that isnt so critical)…. then we might get somewhere with real build diversity.
Yes, EA would still be powerful and still be a good reason to go 30 arcana…. but putting points into arcana won’t be required the way it is now for every staff build and almost every other build save for fresh air-scepter-spike build.
+1
Most created, and most dropped.
in Super Adventure Box: Back to School
Posted by: Avatara.1042
one
x1 sigil slot
x1 infusion slotbut will behave like x2 infusion slot after we shove in x1 infusion slot.
would be nice if it behaves like that for both infusion slot and sigil slot.
They cannot do that because of cost.
in Super Adventure Box: Back to School
Posted by: Avatara.1042
@Lord Kuru
Two (2) one-handed weapons have more stats than One (1) two-handed weapon. The difference is often very, very small (Zerker greatsword has 1 power, 1% crit damage less than zerksword+zerkfocus, for example).Sorry, I wasn’t clear. If you look at the Weapon Strength of two-handed compared to one-handed weapons, the two-handed weapons have on average about 5% more Weapon Strength than one-handed weapons. (two-handed weapons have on average, 1000 strength while one-handed have on average 950).
So it looks like the difference is kind of similar to a Sigil of Force… in that way it makes sense: two-handers come with a Sigil of Force (kind of) so they only get one “more” sigil slot.
That’s how I see Anet’s justification for having only one sigil slot for two-handers. Personally, I’d prefer if the Weapon Strengths were all comparable and I got to freely choose 2 sigils.
They definitely need 2 infusion slots, though, for all those who run fractals.
in Super Adventure Box: Back to School
Posted by: Avatara.1042
Well, I have 20 charged quartz left. I am glad I never made the Celestial Jewelry.
Hopefully they do not ruin the Ascended gear I make, with no compensation…
Maybe Scarlet saw the dragons, and they saw her. Which would be what the pale Tree was warning her about. Perhaps the other dragons are now focused on us, because of what she did.
Give me a case where the Celestial set is ‘the go-to’ for elementalists, if it has no MF…
They need to either offer a full refund on the set, or add SOMETHING to make it still worth using.
Yes, we knew MF was all disappearing off most gear (not all), but we expected refunds, options, new stats, etc, not the finger from Anet.
This forum seems to be plagued with people making this types of the threads that basically point a stupid decision made by someone.
While it is indeed amusing to some extant, I find them devoid of anything constructive and in fact annoys me to some extent (mostly due to the fact that the joke has been played before).
I think we get it, people make stupid decisions all the time.
(And no, Im not the guy listing the 39 Genesis.)
And I find KillJoy posts really annoying and unnecessary. There’s nothing like seeing a total Manipulator fall right on their face when you want some good Schadenfroiden …to each their own.
I find posts where people Capitalise words for No reason to be Annoying.
in Super Adventure Box: Back to School
Posted by: Avatara.1042
Two infusion slots would be best, so as to equal the cost of two one-handers.
As for the Sigils…not sure how they scale.
in Super Adventure Box: Back to School
Posted by: Avatara.1042
I have already wasted 35 on the soon to be useless Celestial set. It better not be a 400-500 or Ascended ingredient.
Pretty sure Zhaitan was different.
I am an ele as well, and the MF was the breaking point for the set. Without it, the set is POINTLESS.
in Super Adventure Box: Back to School
Posted by: Avatara.1042
Two handed weapons already have higher stats than two one handed weapons combined. It seems Anet is satisfied with this as compensation for the sigil issue as they’ve never done anything about it.
I guess they are satisfied with all the bugs, as well as the other balance issues in the game then.
/rollseyes
Considering the amount of glaring super-easy-to-fix bugs that have been in the game since launch, I’d say that in a sense, they are satisfied to have those left in the game.
You are confusing incompetence with acceptance.
The same could be said about your statement by the way…
Yes, you could say that. You would be completely wrong, though. Anet and QA are like night and day.
in Super Adventure Box: Back to School
Posted by: Avatara.1042
Two handed weapons already have higher stats than two one handed weapons combined. It seems Anet is satisfied with this as compensation for the sigil issue as they’ve never done anything about it.
I guess they are satisfied with all the bugs, as well as the other balance issues in the game then.
/rollseyes
Considering the amount of glaring super-easy-to-fix bugs that have been in the game since launch, I’d say that in a sense, they are satisfied to have those left in the game.
You are confusing incompetence with acceptance.
If they are not going to compensate for the loss of MF, then they need to give the option to completely refund the mats, sigils, runes, and transmutation items. Because Celestial just became pointless.
Yes, yes, yes. This has to be done. I really do not want to re-select the salvage kit 50 times.
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