If you’re constantly having unstable connections then you’re not going to really enjoy much else in the game either. The older games did not have auto-save and have your progressed logged every second. Internet connection issues are no different than power issues. They both impact your ability to access the game. Whether one is more common than the other doesn’t matter as their differences have no bearing in the argument.
Very little else in the game has this issue:
Open world PvE, barely a problem at all, unless you DC just as an event is about to finish (even then, not always a problem).
PvP, annoying, but matches are short.
Dungeons, you just log back in. Again, only a problem if you DC at exactly the wrong time.
Fractals, as above.
Story instances, not nearly as long or difficult as SAB.
WvW, more annoying than in PvE as you need to walk, but nothing in terms of time loss compared to world 2 trib mode.
Why are you defending lack of save functionality?
Like my post stated, SAB is a throwback to the classic, older games which did not have auto-save. To add this would take away a major attribute of the games back then. A lot of the newer generation of players have never played those games so they really have no idea how they were back then.
If playing a classic video game and the power goes out, is your progress saved?
No, but that isn’t the fun of playing a classic video game. Moreover, power cuts aren’t nearly as common as internet drop-outs. Punishing people for having unstable connections (often not their fault) isn’t enhancing the experience.
If you’re constantly having unstable connections then you’re not going to really enjoy much else in the game either. The older games did not have auto-save and have your progressed logged every second. Internet connection issues are no different than power issues. They both impact your ability to access the game. Whether one is more common than the other doesn’t matter as their differences have no bearing in the argument.
I’m against it because it’s unnecessary and just screen clutter.
My main problem with the zone length was the fact that you could disconnect and progress wasn’t saved. This was particularly problematic in trib mode. If they were actually going to develop SAB properly, I’d like that changed. As it is, I’m happy enough just to play it as it is.
If playing a classic video game and the power goes out, is your progress saved?
Participation dropped because they messed up with the rewards. The content was great.
The zone length was fine. Some people just wanted to be able to speed through a zone without any challenge in a matter of minutes like in world 1.
Seriously, guys. Just chill. I read the interview and nothing is mentioned in verbatim indicating that SAB is not going to come back. I am confident it will come back eventually. Perhaps around mid-season or near the end of the season, who knows?
SAB is not going to come back during the course of LS2 because Mordremoth > Jumping around. Makes sense, but then they go on to say that we may not be seeing SAB after LS2, depending on if, when, how they can fit it in into the overarching story. Also, it sounded like LS was going to be a big, big, big continuation annd that means it’s too intense for jumping around.
Halloween and Wintersday don’t fit within the current living story narrative. I guess we won’t be getting those this year too? Just playing devil’s advocate here.
You’re making the assumption that they will ever add another race.
Just range it from the NE corner if you can’t beat it from being in the center.
There is usually a LFG advertisement for most of the living story instances. The older ones tend to appear less frequently. However, you could consider how many people are waiting for someone to create a LFG vs how many create one themselves. You could possibly get enough people to do the story instances.
All of the story instances, including their achievements, can easily be soloed. Having more people does make it a little easier but it can get chaotic as well. I suggest being open to change your build and carry a ranged weapon. I’ve noticed people using a ranged weapon for the last boss of the current episode as it tends to be pretty foolproof.
Evon will spend his gold on others? Ha! He sure was enthusiastic to provide those weapons during the LA Assault living story.
They also added a birthday npc that gives you a title.
EotM with boosters and such.
You don’t get the point. Both things exploit mechanics in this game, key work “exploit”. You don’t really think Anet intended for us to all stack in every dungeon corner for everything do you? Do you really honestly think FGS running at walls and other things where what they had in mind? No they didn’t have that in mind, they didn’t have this in mind either.
Except one of these they have come out and stated that is not what they intended and taken action against. You stating that stacking and using FGS is an exploit is just speculation whereas those stating that the Blixx farm is an exploit are using more factual reasoning as similar events in the past have been deemed as such.
Please, PLEASE stop trying to get everything worth farming nerfed. We don’t even make that much money, I don’t want open world farming to become completely awful and therefor not be done. It should be profitable, we spend a kittenton of time down there working together and having fun down there. We aren’t harming you, please just leave us alone and stop trying to ruin the game for people who enjoy open world farming. There are people who enjoy doing this and being together down there. Please stop trying to get fun things people like doing that don’t even give us a lot of money nerfed. How would you like it if people just nerfed your favorite aspect of gameplay into the ground?
Please stray away from using the strawman arguments. I’m not trying to get open world farming nerfed. I’m trying to get exploitable events fixed.
If you’re willing to invest into crafting, you’ll make a lot of extra gold daily by crafting time-gated material. You already can pull a decent profit on some items by purchasing all of the materials off the TP. and even more if you already have them on hand.
If you buy an additional account, do it for a specific purpose. I wouldn’t suggest trying to maintain two accounts as that can be very time-consuming.
Man, do you even econ? More supply + Normal demand = Lower prices. You people still make more money than us, get.over.it. We don’t even make that much, and what we do make gets listed on the tp and overall helps everyone else. Most people don’t horde like you seem to think they are, I’m only keeping t6 for my legendary, everything else is getting listed.
The problem that you’re making is that you’re focusing solely on prices of certain items and not on everything that’s related. You’re making the same mistake that many people make when they want precursors to be cheaper without realizing that it would cause all of the materials for making a legendary to become more expensive.
Perhaps you should think on more of a macro level..
There are plenty of exploits in this game, why are you all only kittening about this one? Why isn’t stacking and abusing boss mechanics an exploit to you all? They are abusing something too for fast money :/
Perhaps because it’s not an exploit? Hmm…
If that’s not an exploit than why is Orr farming one? We’re abusing a mechanic, and so are they in dungeons. Both are exploiting a mechanic.
One difference is that one of them is intended. I’ll also state once again that stacking is not an exploit. If you require further clarification as to why then I suggest you post a thread in the dungeons forum asking why. I’m sure they’d be glad to give you the answer.
Man, do you even econ? More supply + Normal demand = Lower prices. You people still make more money than us, get.over.it. We don’t even make that much, and what we do make gets listed on the tp and overall helps everyone else. Most people don’t horde like you seem to think they are, I’m only keeping t6 for my legendary, everything else is getting listed.
The problem that you’re making is that you’re focusing solely on prices of certain items and not on everything that’s related. You’re making the same mistake that many people make when they want precursors to be cheaper without realizing that it would cause all of the materials for making a legendary to become more expensive.
Perhaps you should think on more of a macro level..
There are plenty of exploits in this game, why are you all only kittening about this one? Why isn’t stacking and abusing boss mechanics an exploit to you all? They are abusing something too for fast money :/
Perhaps because it’s not an exploit? Hmm…
Yes we are helping ourselves, but we are also helping the economy by lowering the price of t5 and t6 on the tp. Which is needed right now, big time, unless you like paying 60silver for powerful blood.
Again, you’re not helping the economy.
You’ve got to be kidding me kid, if people are crafting a legendary weapon they’re going to mystic forge or buy their legendary regardless of how much mats cost. It wont drive up the price because the people buying them for what they need aren’t going to be flipping or spending more money for their precurser just because they have more. Stop being so kitten.
Again, you fail to understand what will happen.
Edit: And no, mat prices have not been stable, and they’re certainly not at a reasonable price right now. We are remedying this to an extent whether you think we’re selfish or not. As I said to the OP, we are not making more than dungeon runners or anyone of that sort. We’re not gaining some unfair advantage, lay off.
They’re at a price set by demand and supply. Considering that they sell very easily, I’d say the price is more than reasonable. A lot of people are willing to pay that much frequently for them. You, yourself, are not everyone else.
It’s an unfair advantage because you’re abusing a fail mechanic that was not intended so you can farm the event endlessly for loot. As it’s unintended, players that do the legit farming activities are put at a disadvantage of those who are willing to exploit that event.
Except that we don’t have fixed prices. So it effectively goes down. It helps everyone, except the starters to get their hands on cheaper mats.
Please everyone, if you are only making assumptions at the game’s economy, just wait for tomorrow’s stream to explain it to you. Uneducated guesses are harmful…
I don’t know what the point of your statement about fixed prices is coming from. I never said it so I don’t see how it’s relevant. You’re making it out as it’s helping everyone when it’s only helping those that are exploiting that event. It has had minimal impact as we’re no different now as we were at the beginning of the month.
Actually farmers in orr get a lot of T5 mats too that are one of the main ingredients required for mystic forging precursors. In the last few months there has been a pretty noticeable shortage of these which is arguably the main reason behind the spike in price of the precursors along with the wardrobe like Ensign explains here and me here
I personally believe it’s the other way around and it’s because of an increased demand for precursors which caused the prices of them to rise. As prices rose, this gave people more incentive to forge them which then drained the supply of those materials causing the precursor prices to increase even further as forging is their primary method of acquisition according to reports.
Lol. Those prices have been pretty stable so no, I’m not buying that reasoning. What you’re describing is about helping yourselves rather than the economy. With the amount of players participating in this at the moment, it’s really having no impact on the economy. All it’s doing is helping players get the tier 6 mats either to use or to sell.
You can Lol. all you’d like, but you’d be wrong.
http://www.gw2spidy.com/item/24295
What am I supposed to be looking at that you’re supposedly seeing? All I’m seeing is an upward trend which is normal.
Also consider something else. Let’s say this causes all tier 6 fine materials to decrease in price by 50%. It won’t but let’s say that it does. What do you think the impact on the market would be?
One of the main uses for these is for the Gift of Fortune for the legendary weapons. If people could get these for cheaper then they’ll have more money they could spend on the precursor. This would also cause an increase in demand for the precursor as the overall cost for a legendary is now cheaper. This will then drive up the price for precursors and you could very well cancel out any benefit that you got from cheaper tier 6 fine materials.
There’s also something else that you’re not considering. Abusing this fail mechanic to farm the event over and over is against what Anet desires. This is evident by previous posts and actions against similar events. Anet will eventually fix this. I’ll let you figure out what the impact would be when they do this.
Because of supply and demand. It keeps prices for T5-6 mats in check, making them available to a larger amount of players. Otherwise, you have Vicious Fangs that only the ‘wealthy’ can afford, as the rising price of scarce materials outstrips the slow inflation of gold. Having commodities affordable to the middle class creates a robust economy where people are willing to spend their gold instead of hoard it.
Lol. Those prices have been pretty stable so no, I’m not buying that reasoning. What you’re describing is about helping yourselves rather than the economy. With the amount of players participating in this at the moment, it’s really having no impact on the economy. All it’s doing is helping players get the tier 6 mats either to use or to sell.
You didn’t answer my question on the first page
Right, I thought it was obvious…
Basically this is a champ box and materials farm. Very little gold is generated.
Since the idea is to sell all mats/exotics on the TP the increased competition drives prices down. This is good for everyone from an economic point of view : the offer is slowly meeting the demand.
When players are farming unhealthy numbers of champ bags per day.. I am pretty sure the last thing on their mind is helping the economy to be driven down.. 200-400 bags is no issue for many of the players and they can drop a lot more than just a few T5/T6 materials.. and the event coin like any event is just extra cream on top of what can be earned for the mats, the trash items and even more sought after items like Pre-cursors etc themselves.. … they don’t farm it to help others they farm it for themselves and their own gains, what happens aside of that is merely a smoke screen excuse.
Label it whatever you want to label it, fact is more mats in the economy is a good thing right now. Prices have nearly doubled in the last 5 months. I’m a Dungeon guy and I’m very happy that people farm materials because without it I hate to imagine what the prices might be.
^ This.
The farmers are actually helping the economy right now. If you actively try to get Orr nerfed again then you have no right to complain about mats being expensive.
Explain exactly how this is helping the economy. Please don’t confuse helping yourselves to helping the economy.
Oh cmon stop trying to justify the exploit…
then stop calling it an exploit…
players are doing exactly what this event was designed to do, if you think theres a flaw in this design then complain to ANet, don’t hate the player
Well then people who try to make the event succeed, everyone else should stop harassing them,.
The heart/renown system is a detriment to exploration – it encourages old school fetch/kill quest style, which they specifically said they were trying to avoid in the Manifesto.
You may want to take another look at other games that do the fetch/kill quests.
What Anet needs to do is increase the interval between when the event fails to when it starts again up to 20 minutes.
Just do everything that you can to make the events succeed. I do it every time I see people abusing the no fail mechanics of events to farm endless loot.
So you’d rather kitten 50+ people for your own satisfaction based on the assumption that they’re acting in a selfish way ?
I’m quite sad to read this. You are the selfish one.
People are doing this event for a reason and are kinda saving the economy while doing so. They are the ones who will make precursors and Legendaries cheaper, but you guys never want to see in the long term. Each time farming got nerfed, things became more expensive, that’s basic economics.
Now take some time and think again. Why not join them ? They’re doing good to everyone, do that too ^^
It’s an exploit. You’re purposely letting the event fail so that endless waves of risen swarm you that drop loot. You can try to justify it all that you want but it’s still wrong.
how dos this work? i cant seem to get the % up anny?!
seems like a very cool / good site to use
I don’t know exactly but it’s the first one I looked at to find the costs. However, I created my own because that site, like many others, use the sell order prices rather than the prices that you could get by placing buy orders.
Just do everything that you can to make the events succeed. I do it every time I see people abusing the no fail mechanics of events to farm endless loot.
Sell all light armor on the TP at the very least.
Look at the price history on gw2spidy or other related sites that track price history. That update caused a large increase in demand for precursors.
So you’re not manipulating the market as you claimed but just doing the basic flipping. That’s a big difference.
I don’t know the numbers, but if you’re question is to outright buy every single material or outright buy the legendary, I’d probably say the legendary.
What’s better, farm all your materials (and buy the odd few) or buy a legendary? Definitely farming your own materials.
You’d be surprised if you did the calculation of buying all ingredients on buy orders and selling the precursor in a sell order or even at the buy order price.
Uh huh. Good choice otherwise you would have lost gold trying to manipulate the market.
How does the rate of someone else earning gold affect you?
Because I’m competing against other people to purchase something with a very limited supply?
Really? I can farm gold right now and purchase a precursor. The amount that some random player earns has no impact on me.
Here’s a question for you:
How many dusks do you think are sold a day?
So you’re saying the rising precursor price has nothing to do with people having more to spend on them? Serious question.
I’d have no idea on the Dusk question, nor care to guess.
The large increase was due to the April patch. Prices due increase naturally but not at a rate that people cannot keep up with.
The point with my number of dusks sold question was that I believe you underestimate how many are sold. A previous post a few month ago by Anet showed 58 sold over the course of a day or two.
How does the rate of someone else earning gold affect you?
Because I’m competing against other people to purchase something with a very limited supply?
Really? I can farm gold right now and purchase a precursor. The amount that some random player earns has no impact on me.
Here’s a question for you:
How many dusks do you think are sold a day?
There is a few people who can control the precursor market. It is already being done.
Proof or keep shining your hat…..
Your funny. I can personally control 5 of the precursor markets myself. The proof is in my guild bank. If I really want to get nuts with it I can buy every pre on the TP and control it all. Proof is in the amount o gold I have.
You’re funny. You do realize the velocity of sales that are not picked up my gw2spidy? You do realize that you cannot see the number of transactions that take place?
I triple dog dare you to control the precursor market for those you’ve stated that you could for more than 2 weeks.
Prove me wrong. It’ll have to be enough that you cannot pass off the normal fluctuations as caused by you.
(edited by Ayrilana.1396)
How does the rate of someone else earning gold affect you?
General rules of thumb.
1. You can never go wrong with more CPU in multiplayer games, most of all the really “big” ones like WvW, Battlefield, etc that can have a ton of players and player created action. On a very basic level, think about why you get FPS drop near a zerg, even before you system has a to render a single player or effect caused by the zerg battle.
2. More GPU is for the eye candy. Better texture quality, better shading, filtering, and higher levels of filtering. All this improves perceived image quality.
So to your answer question, you need a better GPU if you want to run higher graphic settings with acceptable performance. Your FPS on low settings is already not that bad (30+ in a 30v30v30 is pretty good for most players). The 750 is right at the bottom end of what would be considered a gaming card. If you want those things like better shading, good texture quality, anti-aliasing, anisotropic filtering, etc…a 770 or 280x is kinda the sweet spot now for performance and value for money.
I think you’re also leaving a little on the table with your CPU overclock. 4.5-4.6 should be fine with a decent heatsink and an adequate case setup. That little extra will make a difference in minimum FPS in blob battles. As for upgrading that too, it’s hard to say. I still use a 2500k @ 4.8 GHz and see no compelling reason to upgrade yet, at least from a value for money perspective.
Thank you for your thorough response, it is very appreciated! Yes I did try overclocking my i7 above 4.3Ghz but it doesn’t work unfortunately, I get blue screen moment I get into desktop or at some early point when I start up GW2, sadly enough…
You likely did the overclocking incorrectly and/or your current setup could not handle it.
I checked with CPU-Z and the number X was there. But I believe I can only raise the multiplier up to 43 ratio (4300 mhz) and not more since it’s within that radius 16-43, system can probably not handle.
Did you adjust the voltages?
I’ve only looked at Twilight’s but I saw it was cheaper to craft. Based on the prices for a lot of the other high demand legendary weapons, I believe it would also be the case for those too.
It’s not inflation.
Well regardless of what people think is right and wrong, the devs have seemingly decided that all is NOT well with how things are currently working and will be overhauling the system in the feature patch…
No point in complaining anymore until we see what those changes bring.
Link to proof or are you treating player speculation as fact?
There is inflation at play here. I bought Venom for 19g back however long ago I bought it. I bought Rage for 50g a while back….both are now legendaries and I love them.
I made Venom because it is awesome and I couldn’t afford a land based legendary. Same goes for Rage. They’re both amazing.
:p
Inflation is in this game and nobody can deny it. However, the increase in precursor prices that people are complaining about is not because of inflation. If you disagree, please look up what inflation is and how it is measured.
Precursor prices for the cheap precursors are broken because they should be more in line with the other precursors such as dusk. This needs to be fixed! It’s just not fair that some precursors are cheaper than others.
Ugly girls(or guys whatever floats your boat) get less attention from the opposite sex(or w/e, same deal as before) because attraction isn’t something that follows the rules of fairness. Is it broken that unattractive people get less attention? It sucks for them but its great for the people they happen to be just the right type for.
You missed the part about me being sarcastic in that paragraph as that’s the typical type of argument people use to justify their opinions about precursor prices for dusk and such. I had included clarification in spoiler tags but it may have been submitted after you had already loaded the page.
It’s funny that people use the argument that the cheap precursor prices are not relevant because there’s low demand but when the same argument is used about high precursor prices being because of high demand they completely ignore it.
Precursor prices for the cheap precursors are broken because they should be more in line with the other precursors such as dusk. This needs to be fixed! It’s just not fair that some precursors are cheaper than others.
If anyone has any issue with the second paragraph, but still feels that prices for the higher demand precursors are unfair, you’re being hypocritical. Prices for precursors, such as dusk are where they are because there is a large demand for them.
(edited by Ayrilana.1396)
On average you lose about 3 silver per salvage if I remember my calculation correctly. However, dust is used for material promotions. If you’re willing to take the time to promote tier 5 to tier 6, and have the skill points, I suggest you go that route to recoup the costs and make a little profit.
And like all other ideas, you do not consider the impact when you increase the supply of precursors. All other items that are required for a precursor will see an increase in demand resulting in higher prices.
Also, the opposition’s argument against crafting precursors is not just about them becoming less unique. That ship has sailed away over a year ago.
OH NO!! More precursors would raise the price of items that I can actually farm and obtain!?!!? THE HORROR!!!
Uh huh. The average player can farm the gold much quicker than they can those materials. All you’re doing is is causing them having to spend more gold than they really need to or spend more of their time. Such a nice trade off.
most people are bothered by it because they see it as: if this person is making gold, that gold is coming from somewhere, and since I’m not making gold, it must be coming from me.
No, the reason flipping is disliked by people is that it is a form of PvP where the flippers are making their gold by ganking TP noobs. It has no effect on me since I always use my own buy/sell orders, but flippers are only able to make their gold because new/ignorant players don’t know how to use the TP properly. It has nothing to do with knowing the market, being compensated for the service of providing liquidity, or impatient buyers/sellers. The TP would operate efficiently without any flippers. That is the whole point of having a game-wide TP in the first place.
They better not have nerfed it…
The precursor market cannot be manipulated. The velocity is too great for people to manipulate it. This has been proven several times by Anet. If you check the price history, you’ll see where the large changes in price occurred and can then check what happened around that time. November 2012 and April 2014 are a couple good instances to look at.
