Flawed example. Most purchases are small amounts by many players.
I dont’ know how true that is. Some of my guildmates bought legendary. So they probably spend 500$ just on buying legendary.
And many people claimed they spend a lot of money trying to get black lion weapon on the forums.
That being said, Im’ not saying you are wrong. I just dont’ know fact, so I don’t claim either way.
But I think Anet do care about those whales as well as small purchase by multiple players. That is probably also the results of high gem price. Those people are more willing to spend $10 than farming if gem price is high.
True. We’ll also probably never know as i doubt they would release that info. Based on what i have read about from other games with cash shops, the majority of purchases to tend to be small amounts over time. In this game you likely see it as players purchasing gems whenever a new item is in the gem store or during one of their sales.
I love the ones that lock into perma lifesteal until they get interrupted. I cant even imagine how a champ would be with defiant stacks.
That was me giving my view and then trying to mold my argument with your belief to make it more understandable. Regrettably this did just the opposite.
Players are no more support by playing the game as Scarlet was. You can’t have an MMO without players just as you can’t have a game with enemies, items, etc. They are just elements which make up something. Without financial resources, you’d have neither. If you took out all of the players who don’t support the game through the cash shop, the game would still exist. Do the opposite, and then you would not have the game. Well you’d have it in this form but no updates and minimal support.
You missed what i was arguing with those examples. Look at the underlying argument and not the differences between them and the game. It’s practically impossible to pull an analogy that is 100% exactly like what it’s referring to otherwise it would not be an analogy. Your example in the last half is not support otherwise me being AFK in a skimpy outfit in LA would be supporting the game.
Also, remember last December where if you purchased gems during a certain timeframe, you’d get some rewards as a token for your support. Did players get this by just playing the game? No.
Edit:
Like all other discussions, quite a number do not cone to agreement with one side or another. Our disagreements are over the definition of what support is and we will likely not ever agree. I’ve stated my points and I’m quite certain i could get even more detailed but honestly it’s not worth the effort because in the end we still would not agree.
I’m thinking we’ll have to just agree to disagree on this one.
(edited by Ayrilana.1396)
The problem is that Green is the color given to the team that has won the previous week in WvW. ……
I was under the impression the rotation of colors was random….if the above is true (and I’m not saying it isn’t), then this is the logical reason….the most often winning WvW teams are always combined into the EotM Green team(s).
EDIT: How can GREEN assigned to last week winner be true. What if 3 teams that won last week are matched up….or even 2 teams that won? I guess I can see some sort of priority happening during WvW season, but during off-season I thought it was purely random what color you Server was assigned.
Think of it this way. What color are you on the WvW scoreboard this week? Thats what color you will be in EotM for the week. Apply that to everyone else. I believe the wiki also explains this.
(edited by Ayrilana.1396)
If it’s something as low as like 5 gold/hour then I will probably post.
I wouldn’t expect it to be high, because obviously anything you can just run out and pick a dozen or so of on demand will keep market prices down.
You’d be surprised. Players can make more money placing orders for what they want using buy orders and selling items on sell orders. We all know a very large percentage don’t. I actually did a dry run last night and was pleasantly surprised which is what prompted me to start making maps to do a more detailed analysis.
Oh. I’ll also note that if they do nerf scavenging in low level zones, however unlikely, you can still get them on the badlands side in EotM.
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The gemstore, as much as you seem to dislike it, is the only important thing that keeps this game alive. If you take anything away from this discussion, understand at least that much.
Uhhhhh… no. It’s the key source of continued monetary support for the game. It’s not “the only important thing that keeps the game alive.” You could have 5 people spending $50,000 a day each in gem store purchases and the game will still be dead if they are the only ones playing.
Flawed example. Most purchases are small amounts by many players. Players are less likely to spend money on a “dead” game such as in your example. Monetary support keeps the game running.
Do you support your local transportation services by riding the transit, rail, etc for free without paying? Do you support your local schools by sending your children there but you do not pay taxes?
There’s a difference between supporting a game by playing and supporting a game by financial means. Financial means has a much bigger impact than active players in regards to keepibg a game alive. An MMO such as GW2 will die faster with dwindling financial support much quicker than it would with dwindling active players.
I do not consider freeloading as support.
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I saw several for the potatoes by the jp in Plains of Ashford. It’s the one near the separatists.
I was going to scout out all of the nodes tonight and put onto maps. I’m hesitant about releasing them as I’m curious about the gold/hour and don’t want to ruin the farm. If it’s something as low as like 5 gold/hour then I will probably post.
I ask this:
What do you think the price of sprockets would be if they were not available from the mining pick? Would players really be better off if the mining pick did not give sprockets?
They don’t wipe out green very often since they’re too busy defending. I’ve gone to EotM lately as its a quick way to do the daily and monthly. The red and blue zergs have been considerably smaller and several players have camped themselves in the keeps to defend which further reduces their number.
It’s just a numbers game like it always has been.
The game has a serious problem with it’s content. Supposedly we’ve gotten an expansions worth of content, but I can’t tell. It’s been over 2 years now and there is so little to show for it. The game is in dire need of an expansion.
No. No it isn’t.
I’ll laugh if everyone buying them are just speculators and the prices crash.
Green dominates even more as Koda.
Im assuming one minor change will be that players see the total breakdown of their profit rather than the listing fee being separate.
This is not a content update so if you were expecting more content then…
Let’s suppose they release the entire season two living story in a single release. Let’s also assume that there would be a total of eight episodes. You state that they can be finished in as little as 2 hours per episode which would make the entire living story finish-able in 16 hours.
Instead of having ~2 weeks inbetween releases you will likely have two months. That’s assuming they can develop content of that size within two months without any lead time. Unlikely.
They can just add more content with each release you say? Well that adds more to development time which then increases the gap between releases.
Whuch would you prefer: a gap every two weeks between content updates or a gap every 6+ months between content updates? I’ll personally go with the former.
People have the option to unlock them to be account bound. Its completely up to the players if they want to do this. Much better than them forcing it onto players.
Would you be happier if the gem store skins dropped as loot as well?
Best to farm more runs if you have any scraps left to make a ticket and then just sit on it. Eventually a very desirable skin will be released through those chests and you’ll make some gold. Obviously do this within the next week.
I’ve guested to various maps using many different servers that I would guess to. I always ended up on the same map irregardless as to which server I was guested to. Guesting is pretty pointless other than to get credit for guild missions. If the worldwide guilds resolves the credit issue, guesting might as well just be removed.
I’d farm the karma, skill points, badges, and world completion first. This is because you will likely get a lot of materials that you can use for your legendary. EotM is probably the best place to go as it will give you the most karma per hour than anywhere else, you’ll easily get the 500 badges, and the many champ bags you’ll get will have the sp scrolls.
I would then work on getting your 77 clovers. The average number of attempts using the single recipe (not the x10) is about 231. I just did it the other day in 227 tries and the time before was around there as well.
After you have your clovers, buy up the remaining ingredients on buy orders. Check sites such as gw2tp.com to see the trends to make it easier to pick the best price for your buy orders. For crystalline dust, I found using ectos instead and salvaging them to be the better route.
For the legendary gifts, I suggest doing node farming in Orr. SSC, and FGS to be the best course of action if going for anything that uses ore such as the Gift of Metal. I’d also farm your platinum and iron ore. There are a few guides that show the usual locations of rich iron nodes. There may or may not be one for platinum ore but I normally don’t have issues getting enough. I tend to start on the SW corner of Mount Maelstrom and work my way east until I hit the water. I do this every day while I’m trying to do my daily.
For lodestones, you’re better off just buying them with gold. There are various ways to make gold. I found orichalcum ore and ancient wood log node farming to be the better way as nothing else has really compared to it except exploitative event farming. You can get 42 ore and 36 logs at least per character per day running the four maps. I can normally do a full run in about 20 -30 min depending on node placement and whether I can stay on the same server for all of my characters. Using gw2node.com will help you out. This method may or may not become obsolete on Sept 9th.
Always put a buy order for the precursor. They actually do get fulfilled rather quickly for the more popular ones.
Um… wow. Two years ago? And you think that is relevant now?
Surely nothing has changed since then. /sarcasm
He mentioned that those were their intentions more than a year ago and you asked on whether or not they really said that. He was merely answering your question (whether or not they said prices were too high or if they felt it was too high), which was true as they did feel that prices were high more than a year ago.
He’s trying to treat something stated almost two years ago as relevant to how things are now. If you look back several posts, you’ll see what prompted me to ask him.
The economy/game today is much different that that around launch time. So much as changed since then. Players have so much more money now than they did back then. The number of players trying to get their legendaries has also dramatically increased. There have also been many changes caused directly by Anet that has resulted in the prices being where they are now.
I’m interested in hearing peoples’ opinions on removing the level restriction on items that salvage into Globs of Ectoplasm. Currently, only level 68+ items salvage into ecto. What purpose does this serve?
It devalues dungeon tokens earned from AC, CM, TA and SE and severely reduces that feeling of excitement when finding a rare drop while levelling. It’s already fairly common practice to delay opening champion bags until hitting max-level (or have your main do it if on an alt). The existence of player workarounds like this are, to me at least, a pretty clear indicator of a problem in the design of a game system.
There might have been a time when this level restriction made sense but it’s no longer relevant. With the introduction of new levelling items in the Feature Patch, this is only going to get worse. Imagine getting an exotic drop on your level 35 alt and thinking, “Oh yeah! Oh wait hang on it’s only worth 18s…”
Exotics only go as low as 62. Also, everything that uses ectos are high level.
Oh? Those are now worth crafting? Thanks for the tip.
Um… wow. Two years ago? And you think that is relevant now?
Surely nothing has changed since then. /sarcasm
They stated that prices were too high? Are you sure?
Prices went up so much because of changes that ANET did.
It was boring though (to me). The marionette fights were better.
No. You just don’t agree with them and are trying to shrug them off as nothing as you cannot argue against them.
No, I meant what I said and said what I meant, if you want your points to back your position then you’ll need to do better.
So arguments about what the affects that could happen if precursors were made easier and/or cheaper to get are automatically invalid because they disagree with what you believe? That’s essentially what you’re saying while making very little effort to actually back up your claims.
legendary was much cheaper 1 year ago. That don’t mean the economy was completely broken 1 year ago.
I dont’ think people are saying making precursor much easier, making it slightly easier wont’ broke the economy.
Demand wasn’t the same before. Notice the big spike in April?
Right, if demand isn’t the same before, how will raising the supply a bit broke the economy.
Slightly increasing mystic forge rate, or tier 6 materials.
They increased the supply of crystaline dust or lodestone through different methods before, they didn’t broke the economy did it?
It all depends on how much. However, what people are calling for is quite a bit.
The various contracts may go up in price too.
No. You just don’t agree with them and are trying to shrug them off as nothing as you cannot argue against them.
No, I meant what I said and said what I meant, if you want your points to back your position then you’ll need to do better.
So arguments about what the affects that could happen if precursors were made easier and/or cheaper to get are automatically invalid because they disagree with what you believe? That’s essentially what you’re saying while making very little effort to actually back up your claims.
legendary was much cheaper 1 year ago. That don’t mean the economy was completely broken 1 year ago.
I dont’ think people are saying making precursor much easier, making it slightly easier wont’ broke the economy.
Demand wasn’t the same before. Notice the big spike in April?
Suppose that the price of the precursor is influenced in such a way to cause it to drop 50%. Either by increasing the drop rate or easier to get by crafting. Prices for all of the other components for the legendaries would go up. Let’s say they go up just enough to make up the drop in the precursor prices. The precursor is now 650 gold and crafting materials are 2,150 gold. It still costs 2,800 gold.
You just said that the drop rate of the other materials can be adjusted so that they are not affected or at least not so much. Let’s say that the drop rates are made so that the material prices only go up half the how much the precursor drop (325). The precursor is 650 gold and materials are now 1,825 gold. This bring it to a total of 2,475 gold to craft a legendary.
Let’s instead say that the drop rates are made so that (after a short period of instability) the mat rates do not change at all. That would leave the price at 2150. If that’s still seen as too much, they could even further increase the precursor drop rates, or increase the T6 mat drop rates (they are already too high, really, and could stand a correction).
You can’t. Current demand for a particular legendary dictates what the total price would be. If you lower the precursor cost, the price for materials will increase. You will not get both do decrease and remain at 2,150 unless you remove demand or greatly increase drop rates. Anet has already stated that they will not do this. I also do not feel it’s necessary just so that some people can get their precursors a little easier.
Oh wait, it’s now cheaper to craft a legendary as the overall cost has shifted down. Now more people are enticed to get their legendary weapons increasing demand and prices back up again. Let’s say that this new increase in demand causes prices to rise by 13%. It now costs ~2,800 gold again. Precursors are cheaper but you jacked up the prices of everything else that use those materials just so you could get your precursors easier. Way to go!
And this is why you hire an economist, because they can predict this sort of trend as well as you can, and plan for it. As I said, the likely solution would be to institute (and announce) two planned changes to T6 mats, both a permanent increase in drop rates through traditional means, and a temporary one through unusual methods (like having a LW event chain that people can farm for T6 mats but that will go away in a month or so). They would be designed so that without the Pre change the price of T6 mats would plummet, but that with the changes, the prices would quickly stabilize to around the existing levels.
They have enough experience rolling out similar changes to reasonably estimate the supply and demand results, and if they make a mistake, they can make corrections to their initial model, increasing or decreasing supply as necessary. It might temporarily rise above their projects or fall below them, but so long as they keep a hand on the wheel those peaks and valleys should only last a day or two, and fear not day-traders because you guys are the ones most likely to profit off of the fluctuations anyways
They won’t disrupt the market for precursors so they will not do anything that will drastically change the price. You’re stating that this should be done, despite that they stated they would not do it, and you’re not really balancing anything by having a temporary influx of supply.
If your argument is that it’s impossible for them to predict and account for these sorts of changes and so they should never make them, then how do you explain the “account unlocked dye” change?
I don’t know what the point of this is. I never stated that it was impossible for the devs to anticipate changes so you brought this up on your own for whatever reason. In fact, I never brought it up. Please stay on topic and don’t add made up arguments, say they came from me, and then try to argue against them.
Honestly though, I think the best way to increase Precursor availability would not be to just increase the drop rates through traditional methods, but rather through a process in which you are guaranteed to get the Precursor you wanted, but the result is account bound, meaning that the supply on the TP would not increase (though the demand would fall a bit), and it would be a difficult to repeat process, like crafting the legendaires themselves, so players could not just easily make dozens of pres, they would only be able to make one every month or two of effort, meaning just buying the pre off the TP might be easier from time to time.
Account bound or not doesn’t matter as it will still affect supply and demand.
So arguments about what the affects that could happen if precursors were made easier and/or cheaper to get are automatically invalid because they disagree with what you believe?
No, but all the potential negative impacts that have been pointed out so far could easily be accounted for, such as temporarily increasing T6 drop rates to combat T6 inflation. So far you haven’t introduced any potential negatives to increased Precursor availability that could not be accounted for.
No. You’re wrong there.
Let’s say the total cost of a legendary is roughly 2,800 gold. This is split between 1,300 for the precursor and 1,500 for everything else.
Suppose that the price of the precursor is influenced in such a way to cause it to drop 50%. Either by increasing the drop rate or easier to get by crafting. Prices for all of the other components for the legendaries would go up. Let’s say they go up just enough to make up the drop in the precursor prices. The precursor is now 650 gold and crafting materials are 2,150 gold. It still costs 2,800 gold.
You just said that the drop rate of the other materials can be adjusted so that they are not affected or at least not so much. Let’s say that the drop rates are made so that the material prices only go up half the how much the precursor drop (325). The precursor is 650 gold and materials are now 1,825 gold. This bring it to a total of 2,475 gold to craft a legendary.
Oh wait, it’s now cheaper to craft a legendary as the overall cost has shifted down. Now more people are enticed to get their legendary weapons increasing demand and prices back up again. Let’s say that this new increase in demand causes prices to rise by 13%. It now costs ~2,800 gold again. Precursors are cheaper but you jacked up the prices of everything else that use those materials just so you could get your precursors easier. Way to go!
Unfortunately, it’s been stated that Anet does not want to ruin the precursor market. A 50% drop would certainly do that. A drop in the price would also make it less worth it to forge one so this reduces supply as well including the demand on a lot of materials that were used in that process.
http://www.bestbuy.com/site/ncsoft-guild-wars-2-gem-card-25/6575597.p?id=1218759752997&skuId=6575597
This was to show another store that carries them. I’m offering these suggestions because you have a low chance of the sale being extended. Hopefully they can resolve the issue before it ends.
You do know that stores like best buy aren’t available in every country where GW2 is played?
He’s more likely to be NA which is why I posted those.
(edited by Ayrilana.1396)
http://www.bestbuy.com/site/ncsoft-guild-wars-2-gem-card-25/6575597.p?id=1218759752997&skuId=6575597
This was to show another store that carries them. I’m offering these suggestions because you have a low chance of the sale being extended. Hopefully they can resolve the issue before it ends.
(edited by Ayrilana.1396)
You can try a local retailer for gem cards. GameStop should have them.
Also remember to factor in both taxes.
No. You just don’t agree with them and are trying to shrug them off as nothing as you cannot argue against them.
No, I meant what I said and said what I meant, if you want your points to back your position then you’ll need to do better.
So arguments about what the affects that could happen if precursors were made easier and/or cheaper to get are automatically invalid because they disagree with what you believe? That’s essentially what you’re saying while making very little effort to actually back up your claims.
I read them the first time through and they didn’t make your case. They aren’t worth re-reading.
No. You just don’t agree with them and are trying to shrug them off as nothing as you cannot argue against them.
Oh no. I can tell you right now that I’m against it. If you read by previous posts in this thread, you would see my reasoning., One of them may have been directed at you.
No, you’re saying that you’re against it, you aren’t presenting an argument that backs up that position.
Beyond that, I have no idea what you were trying to say, so I’ll just take that as a forfeit.
I did. Read previous posts in the thread.
You’re not arguing against it, you’re arguing that it might be flawed, which is certainly possible, but you’ve presented no evidence that it is flawed, so you’re basically just arguing in circles.
Oh no. I can tell you right now that I’m against it. If you read by previous posts in this thread, you would see my reasoning., One of them may have been directed at you.
AyrilanaYour next statement it that the game will have 30% more happier players if my example played out to be true. You then said things would be even better if it went higher than that. The highest would obviously be 100%. The first part of your post stated that you made no comment about the total number of players but you just now did.
Yes, in a completely different context.
Nope. Not Really. It’s referring to the same subject or point of mine.
Probably go down, which is why I suggested that the increase in T6 mat supply should probably be designed to be short term. There are almost no items that are exclusively related to Legendary construction though, every T6 mat has uses in constructing other items, and they keep adding them. They would continue to have a reasonable value with or without legendaries, although it would stand to reason that they would be valued lower than they are today.
Addressed in a previous post.
Maybe, but you haven’t represented any case for why that would be the case. If you’re arguing that people would be sad that the price of T6 mats would go down, I can’t imagine why that would be the case.
Addressed in a previous post.
All double teaming does is guarantee that whoever wins that week will get 1st in the tournament.
This thread will likely be locked soon.
Without that mining pick, the prices would be very high as the other sources are very limited. True that there’s profit in it but it also keeps supply at a reasonable level.
There’s more that one guild in NA that does Wurm. At least one of them chooses to be a close-knit guild rather than flood the guild with randoms. It makes for more consistent and fun runs.
They should just charge 100 gems for it and let the additional cost per use be money sink. Paying 500 gems is a bit unreasonable for a convenience that causes you to lose money over time. I state this based on all of the other convenience items that do save you money over time even if it takes awhile to recoup how much it cost to purchase them.
I never said players would vanish after getting all of their legendary weapons that they wanted. Getting a legendary weapon is one aspect of the “end game” and not the only thing keeping players playing.
Again, you’re basing it on observations. Saying that you’ve seen plenty of players that have their legendary weapons so that must mean that making changes to how players can easily get precursors won’t have a negative impact on the economy is wrong. It’s your reasoning that im arguing against here.
Your next statement it that the game will have 30% more happier players if my example played out to be true. You then said things would be even better if it went higher than that. The highest would obviously be 100%. The first part of your post stated that you made no comment about the total number of players but you just now did.
If everyone has their legendaries, what do you think would happen to the prices of everything involved in crafting one? Players may be happy that they finally got the legendaries they want but the effects of that could cost them in a way they they did not expect and make them even unhappier.
What percentage of players have all the legendary weapons that they want compared to those that don’t?
Why would I have access to that data?
I’m asking that based on the following post of yours:
Yes, they could, and that’s a good thing. Plenty of people already have legendaries, the world has not ended. I’m only talking about extending that same courtesy to others.
You argued that increasing the availability of legendaries would not have a negative effect based on what you said in the above post. It’d be no different than me taking everyone’s stance on a particular issue on these forums as that of everyone in the game. What you observe through your small sample size is not indicative of the entire player population.
Let’s say only 10% of players have all of the legendary weapons they want. A change is made and now 40% of players get all of the legendary weapons they want. This will have a noticeable impact. So stating that plenty of players already have legendaries and the world has not ended is misleading and misinformed.
You cannot simply shrug off a potential impact based off an observation over a small sample size or even if it’s just a hunch.
It can be ran without it. It’s just easier though.
Wurm can be done with 30 or so players per wurm as the players doing it get more skilled and more efficient at working together and learning the event. Kind of like how people felt that you needed a maxed map for Teq and now you can do it with half a map.
What percentage of players have all the legendary weapons that they want compared to those that don’t?
Then all of those that can’t do it should create a guild and do the event. It’s not on farm status because it requires more coordination and timing unlike Tequatl which is still a map wide zerg fest.
make a guild? just for one event? now you must see how excessive that is and thus recognize my problem
The organized guilds did so I don’t see why you don’t have to. If you’re having issues getting into an instance to do it, or applying to one of those guilds, then you’re at a loss unless you create your own guild. These are just two events that were designed to require a large number of players to work together.
Then all of those that can’t do it should create a guild and do the event. It’s not on farm status because it requires more coordination and timing unlike Tequatl which is still a map wide zerg fest.