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Why the double Standard on Silk?

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Posted by: Ayrilana.1396

Ayrilana.1396

I don’t think you’re understanding my PoV. Am I angry that silk costs so much? Kind of. Am I more angry that heavy/medium can craft their armor at a fairly reduced price because they don’t need as much damask? Definitely. The recipes need to be adjusted to either lower the amount required for damask or increase the amount of metal/leather needed for heavy/medium armor. Simple balance.

I know mithril gets used a lot for people who toilet rares for legendaries and etc. Whoopdeedoo. It’s still the least expensive component of those combines, and extremely easy to farm. If the silk amount for damask isn’t going to be changed, then leather/mithril definitely definitely needs to be upped.

Again. You’re focusing solely on the prices of a couple items and wanting changes to be more in line with what you deem fair without thinking about how those changes would affect the market.

On Swift Wings is bugged...

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Posted by: Ayrilana.1396

Ayrilana.1396

Maybe telling them to retreat while having their buff causes it to fail. I’ve also noticed that the spawns are random. Every time I’ve done a run, at least one of the spawns that are supposed to attack the survivors never spawns the entire instance.

The TP, a "philosophical" question.

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Posted by: Ayrilana.1396

Ayrilana.1396

Yea, basically the general philosophy of a bltc player, going by this sub forum, is about using the market to get as much as they can from everyone else. It is seen as a given that the bltc is pvp, and those that dont know how to play should be exploited for the benefit of those that do.

Yeah because we’re the ones that exploit players who choose to sell their goods at buy prices rather than sell prices. We’re also the ones that exploit players who choose to buy at sell prices rather than buy prices. Do you really not see how ridiculous that sounds?

(edited by Ayrilana.1396)

Why the double Standard on Silk?

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Posted by: Ayrilana.1396

Ayrilana.1396

Title of the thread: “Why the double standard on silk?” Why the flawed system that makes light armor crafters farm far more than other professions? If light/medium/heavy were somewhat equal in farm time (I understand it can never be 100% balanced, but should be relatively close) I’d have no problem with it. Make Mithrillium require 400 raw materials (because it’s incredibly easy to farm, more so than silk) and maybe a little more with leather! And slightly reduce the amount of damask those professions require as well.

I’d curse this for a little bit as I play all professions evenly (though med>light>hvy for me), but eventually I’d realize it was balanced, chalk it up to it being BiS armor, and stop my QQing. It’s unfair that light armor classes get the shaft when it comes to ascended armor.

You’re making the same mistake that so many others make by just thinking solely on silk prices and making them more inline with mithril. You’re completely neglecting to think of how this would impact everything else in the game.

Why the double Standard on Silk?

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Posted by: Ayrilana.1396

Ayrilana.1396

its temporary, because as people get their ascended, or opt out the price of silk/etc slowly goes back down.

That can be said about just about anything in this game. One could use that same argument towards precursors. However, I was not talking about prices and neither were you based on your post I had quoted.

What I took from everyone, including you, when they said temporary is that they felt that the increases were supposed to be temporary to reduce the excess silk from the market after which Anet would remove them. It’s been stated that this was not the case and the current recipes requirements were intended to be more long term.

the thing that kept mithril/wood, above vendor price is mostly precursor crafting, essentially silk would need a renewable sink in high demand, eventually people get their ascended and just stop using vast amounts of silk.

Precisely. That’s likely one such reason why there’s such a higher quantity needed. There just are no other uses for silk. It also was not just precursor crafting that kept mithril/wood above vendor pricing. There are many recipes that use those two components.

We will likely never see the time where the demand of silk is low due to everyone having obtained their ascended. They’re releasing new stat combinations which could prompt players to reinvest in other ascended. The game continuously gets an influx of new players who too will want ascended.

the fact that its more effecient to farm gold than farm an item, is imo a flaw in the economy. but thats another story.

Not the economy. You could argue game design if you want but it’s far from a flaw in the economy. I’d argue that it’s more of a flaw if you could farm the materials quicker than you could get gold as that would weaken the value of gold. I’ll assume this statement was made in error.

no one can tell the overall impact if it was dropped to 50, people can make educated guesses, but the reality is you dont really know till you go live. I think there are a great many items in this economy that are not performing to expectations.

Yes, but I don’t see the point. This doesn’t really add or take away from any arguments.

Being that this is the case, i think its more important to make it satisfying from a game play perspective.

The game is very satisfying from a game play perspective. Ascended armor is a luxury item just as legendaries are. About 99% of the game can be enjoyed without them. The only exception being ascended armor for very high level fractals.

i think the key difference between you and other players, is you grind more easily, many people feel 6.5 gold a day is excessive, and many people dont want to give so much of their play sessions gains away(for like a month), just to get best in slot.

keep in mind 6.5 gold while grinding gold is 1-2 hours of gold farming for the average player. if they like things like jump puzzles, fractals, exploration, wvw, hard dungeon paths, story dungeons, guild missions, they will make substantially less.

Then they do not have to. If they really care for having BiS then they should be willing to work for it just like in so many other games.

Yes. They will make less but what’s your point? Not everything should provide high rewards. I decided to craft a couple sets of ascended armor recently. This farming take an additional 2 hours or so every night where I could be doing something else. I accepted this and realize that it’s only temporary. My desire for the ascended sets temporarily outweigh my other desires.

Not everything will be handed on a silver platter. Sometimes you have to make sacrifices. This happens in real life too which people fail to acknowledge and thus many never succeed. If people want luxury items then they’re going to have to be willing to put in the effort and sacrifices to earn them. Otherwise, you may as well just make everything free and available to everyone.

Has levels per craft gone back to 10?

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Posted by: Ayrilana.1396

Ayrilana.1396

Lvl 1-15 is different exp values. You can go from lvl 2 to 14 with 1 prof. Then another 14 for two more profs. Maybe he gained a few more levels beyond 400 for the remaining two levels.

It goes by percentages of your crafting level, not a fixed amount.

http://wiki.guildwars2.com/wiki/Crafting#Skill_level

Has levels per craft gone back to 10?

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Posted by: Ayrilana.1396

Ayrilana.1396

They likely did not start at a low level or used tomes.

Has levels per craft gone back to 10?

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Posted by: Ayrilana.1396

Ayrilana.1396

I’m pretty sure leveling 0-400 in a craft only yielded 7 levels after they changed it (think it was when they first added lvl 500s). But my friend has gotten lvl 30 through 3 crafts. Did they switch it back?

No.

Why the double Standard on Silk?

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Posted by: Ayrilana.1396

Ayrilana.1396

It makes sense from an economic surplus point of view, it doesnt make sense game design wise, its also a temporary solution. It creates a spiky solution.

A temporary solution? According to whom? You? They knew full well what they were doing when they increase the number of scraps to 3 per bolt and 100 bolts per thread.

from a gameplay perspective, and micro perspective, its unreasonable to expect players to gather 300 silks a day, for more days, than any other crafting discipline/item.
Also the means of aquisition is not direct. You just have to kill a lot of high level stuff. The only way to realistically do this, and it not be super grindy, or annoying is to do something else for gold, and buy it from the TP.

It’s generally more efficient to farm the gold rather than the item itself. Just look at the T6 fine materials for legendaries. Players just earn gold at a far greater rate than acquiring specific items. It’s also only about 6.5 gold to craft a thread. There are many ways players can obtain this much gold in under an hour.

We understand supply and demand and the need to remove the vast quantities of silk from the trading post.

However, what we are complaining about is why it requires 100 bolts of silk to make damask, while the leather and metal equivalents only require 50.

I suggest that you look at the overall impact that this would have across the board if it was dropped to 50.

Precursor, 300, 800,1540 now 1850g

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Posted by: Ayrilana.1396

Ayrilana.1396

Crafting precursor? In 2013 price of precursor is broken and Colin Johnsson said to: No problem, crafting precusor or others is coming for 2013 because the price is totally broken must be other solutions to obtain a precursor. And where is crafting precursor in 2013? Nowhere. Now we are in 2014 the game is extremely broken. It’s time to repair and keep is word.

He didn’t say price was broken IIRC. If he did, I would love to see it. Frankly, I think they take a different strategy. Instead of making precursors craftable, they introduced Ascended weapons.

Ascended weapons confused the hell out of everyone. How many times have you heard people asking if they should build a legendary or an ascended weapon?

Why does it have to be one or the other? Why can’t ascended weapons naturally progress to a legendary weapon? Instead of exotic precursors it would have made more sense to have ascended precursors. And many people actually want that:

https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Making-Ascended-Weapons-into-Precursors/first#post4209204

Really? I don’t seem to recall many threads with people asking whether they should craft an ascended or legendary.

ascended and legendaries are competitive in terms of resources.
first of all, you have to remember that ascended requires max level crafting, which in general uses a lot of T5/T6 mats, tons of orichalcum/ancient wood, a great amounts of karma(obsidian shards), laurels(which can be used for t6mats) ectoplasms, once you hit 400+ and tons of gold
many gifts often use many lower teir metals.
for example bolt uses
250 gossamer
250 darksteel
250 mithril
500 orichalcum
250 platinum

the list goes on, but yes, legendary and ascended/crafting 500 use many of the same resources. If you were going for a legendary weapon, it would probably be better to ignore ascended weapons completely, as a legendary weapon gives all stats, and ascended weapons just give one, and they use many of the same resources.

I’ve addressed this already. There’s very little overlap. It takes a little over two stacks or ancient wood logs and orichalcum ore to level both weapon crafting and huntsman to craft weapons. Both or these are easily farmable. The only other item that is left are ectos. Note that I said very little overlap and no no overlap. Also, you don’t use obsidian shards for leveling crafting and only 63k karma. I highly doubt 63k karma counts as a great amount.

People primarily get legendaries for the skins. If they don’t care for those skins, then getting a legendary is pointless to them. You’re also spending upwards to 2k in materials for one single weapon where you can create many ascended weapons for that much.

please delete

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Posted by: Ayrilana.1396

Ayrilana.1396

Relevant data to the cloth discussion I suppose:
Current cost:
Damask 15g
Elonian Leather 2g
Deldrimoor Steel 3.66g.

Cost for armor, only counting the cloth/leather/metal parts
Light: 552 gold
Medium: 396 gold
Heavy: 434 gold

Light armor is 39% more expensive than Medium
and 27% more expensive than Heavy.

Heavy is 10% more expensive than Medium.

Buy prices are not necessarily the true price of what they are selling for. I could buy up all the dusks and re-list them for 5k. It doesn’t mean that that is the new price for them. For damask, you can craft it for about 60% of the cost if you have patience.

For the rest, I suggest taking it to an already existing thread that is discussing this topic.

https://forum-en.gw2archive.eu/forum/game/crafting/Why-the-double-Standard-on-Silk/first#post4187138

Precursor, 300, 800,1540 now 1850g

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Posted by: Ayrilana.1396

Ayrilana.1396

There’s very little overlap between crafting an ascended and crafting a legendary.

And that is the problem! And if you have not seen any threads that people are forced to decide between legendary and ascended, then simply search for them in google.

https://forum-en.gw2archive.eu/forum/game/crafting/Ascended-or-Legendary

Precursors should be craftable. Colin promised us that (see Buttercup’s post above). By all reasons, they should give us craftable precursors even if they dont want to make ascended weapons into precursors.

So you pulled one thread from a year ago. It’s not out of the realm of possibility that a handful of people are not sure which to craft. However, this is still far from your scenario that it’s a widespread problem.

I pulled one thread an example. I did tell you to google it as I am not going to go through the trouble of indicating every single thread that I have seen just to prove a point.

The only reason why ANet would make legendaries and their precursor trade-able through the TP is GOLD. Anything that can be bought with gold can be bought with real money, especially so if those items tend to be very expensive. It doesn’t take a genius to realize why ANet is doing that.

I had and there were relatively little threads on the subject to suggest that’s its a widespread issue that you were claiming.

I’m not going to address the conspiracy topic in the second part of your post because it’s ridiculous.

Then you are either blind or you are saying this for selfish reasons.

600g may be too expensive to most players, but $84 is affordable to most people. To the gem store, they are about the same value.

Nope. I did several searches using different keywords and they all come up the same. There are very few threads.

Yep. Anet is just in artificially raising the prices of items on the TP so that all the players rush to the gem store to buy gold. /sarcasm

Of course they do, they even advertised that you can exchange gems for gold. If this is not something that they try to encourage, then why would they advertise it?

There’s a difference between advertising it and manipulating prices of items in the game to force players to buy them which you’re suggesting.

Precursor, 300, 800,1540 now 1850g

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Posted by: Ayrilana.1396

Ayrilana.1396

Goldsellers are back and with the amount of money they sit on, crafting precursors through MF is easy for them and profitable. Manipulating the market to increase the price of precursors makes it even more profitable.
Check spidy, a few weeks ago there were 10 to 30 of each precursor on sale, now they’re down to arround 5.
Lower the supply, prices will increase, then sell what you bought for profit and while you’re at it use that money to craft even more precursors.

Yeah. Because gw2spidy shows the transactions and velocity that each items moves at. There can be 20 dusks on the TP, 10 sold within 5 min, and then another 10 put back up a min. This would not show up on gw2spidy.

Precursor, 300, 800,1540 now 1850g

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Posted by: Ayrilana.1396

Ayrilana.1396

There’s very little overlap between crafting an ascended and crafting a legendary.

And that is the problem! And if you have not seen any threads that people are forced to decide between legendary and ascended, then simply search for them in google.

https://forum-en.gw2archive.eu/forum/game/crafting/Ascended-or-Legendary

Precursors should be craftable. Colin promised us that (see Buttercup’s post above). By all reasons, they should give us craftable precursors even if they dont want to make ascended weapons into precursors.

So you pulled one thread from a year ago. It’s not out of the realm of possibility that a handful of people are not sure which to craft. However, this is still far from your scenario that it’s a widespread problem.

I pulled one thread an example. I did tell you to google it as I am not going to go through the trouble of indicating every single thread that I have seen just to prove a point.

The only reason why ANet would make legendaries and their precursor trade-able through the TP is GOLD. Anything that can be bought with gold can be bought with real money, especially so if those items tend to be very expensive. It doesn’t take a genius to realize why ANet is doing that.

I had and there were relatively little threads on the subject to suggest that’s its a widespread issue that you were claiming.

I’m not going to address the conspiracy topic in the second part of your post because it’s ridiculous.

Then you are either blind or you are saying this for selfish reasons.

600g may be too expensive to most players, but $84 is affordable to most people. To the gem store, they are about the same value.

Nope. I did several searches using different keywords and they all come up the same. There are very few threads.

Yep. Anet is just in artificially raising the prices of items on the TP so that all the players rush to the gem store to buy gold. /sarcasm

Precursor, 300, 800,1540 now 1850g

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Posted by: Ayrilana.1396

Ayrilana.1396

There’s very little overlap between crafting an ascended and crafting a legendary.

And that is the problem! And if you have not seen any threads that people are forced to decide between legendary and ascended, then simply search for them in google.

https://forum-en.gw2archive.eu/forum/game/crafting/Ascended-or-Legendary

Precursors should be craftable. Colin promised us that (see Buttercup’s post above). By all reasons, they should give us craftable precursors even if they dont want to make ascended weapons into precursors.

So you pulled one thread from a year ago. It’s not out of the realm of possibility that a handful of people are not sure which to craft. However, this is still far from your scenario that it’s a widespread problem.

I pulled one thread an example. I did tell you to google it as I am not going to go through the trouble of indicating every single thread that I have seen just to prove a point.

The only reason why ANet would make legendaries and their precursor trade-able through the TP is GOLD. Anything that can be bought with gold can be bought with real money, especially so if those items tend to be very expensive. It doesn’t take a genius to realize why ANet is doing that.

I had and there were relatively little threads on the subject to suggest that’s its a widespread issue that you were claiming.

I’m not going to address the conspiracy topic in the second part of your post because it’s ridiculous.

Why the double Standard on Silk?

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Posted by: Ayrilana.1396

Ayrilana.1396

You’d be surprised about how many people don’t know supply and demand which is why I always bring it up when the issue points towards not knowing about it.

There was a huge surplus of silk prior to last December to the point that people just sold them to vendors. Anet decided to give some value to these and increase the requirement for bolts and for the T7 bolt. Demand is high because silk is used in everything.

Unlike ore, you cannot reliable farm cloth. You can farm enemies for drops that may contain scraps but that’s not going to be the same as ore which you could just farm nodes. Leather is only used for three classes and has little use outside of that. Ore would be the same if it wasn’t use for legendary/ascended weapons, special event items (e.g. back items), and so on.

This is why I brought up the demand and supply. You were making an argument and it seemed you had not thought though into exactly why prices are where they are. There will always be an imbalance between the three crafts because or what their components are used for and how to obtain such components.

As far as T6 fine materials, I’m getting them just fine. You have to think about where they drop, and what they drop from, so you can get them reliably. You can go to Orr and farm events with everyone there as the risen all drop bags that contain the chance for those components. I will mention that just farming the gold to buy them off the TP is usually less time consuming as gold is far easier to obtain.

Now if you’re wondering if this was a mistake, and they didn’t realize the impact of raising the silk requirements that much, refer to the following post from an Anet employee who manages the economy.

We design in some volatility and some stability (silk wasn’t an accident ).

It was intentional. Due to the high demand for cloth, I suggest you think of the overall impact of decreasing the requirements for for creating damask. You’ll increase demand and raise prices of the lowered tiered cloth as a result.

The last thing that I want to bring up is that it is considerably cheaper to craft damask by putting in buy orders for all of the components. Check out gw2spidy and watch the graph to see what the current trend of prices are as they fluctuate by the time of day and where in the week we are.

Here’s another explanation from a poster who is well versed in the economics of this game.

The ratios of cloth/metal/leather being used by each armor profession have been there before ascended crafting got introduced. I understand that light armor classes feel shafted by its current implementation but for about a year they were able to craft light rare and exotic armor for a way cheaper price than heavy armor users could craft theirs because silk/gossamer was way cheaper than mithril/orichalcum.

Cutting the bolt of silk requirements from 100 to 50 wouldnt neccessarily fix this dilemma. It would shortly cut 4g from the overall price but that would result in more people crafting bolts of damask, which would add demand for Wool, Cotton and Linen as well, which all would rise in price. Right now people are willing to 15g per bolt of damask, and they will be willing to pay 15g per bolt of damask after you half the costs for silk. The added value would come from the t2-4 mats.
I think the requirement of 100 bolts of silk (compared to 50 mithril ingots for example) is more a testament of the ratio, new silk is introduced to the economy compared to t2-4 cloth.
Apart from ascended crafting, silk has very little sinks, while mithril has because it is used by 5 professions and also has a huge sink by crafting rare weapons to forge into precursors.

Precursor, 300, 800,1540 now 1850g

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Posted by: Ayrilana.1396

Ayrilana.1396

There’s very little overlap between crafting an ascended and crafting a legendary.

And that is the problem! And if you have not seen any threads that people are forced to decide between legendary and ascended, then simply search for them in google.

https://forum-en.gw2archive.eu/forum/game/crafting/Ascended-or-Legendary

Precursors should be craftable. Colin promised us that (see Buttercup’s post above). By all reasons, they should give us craftable precursors even if they dont want to make ascended weapons into precursors.

So you pulled one thread from a year ago. It’s not out of the realm of possibility that a handful of people are not sure which to craft. However, this is still far from your scenario that it’s a widespread problem.

Why the double Standard on Silk?

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Posted by: Ayrilana.1396

Ayrilana.1396

If that were true, thick leather wouldn’t be practically worthless. Thick Elonian Cord is the counterpart to the silk weaving thread. It is salvaged as much as, if not more than, silk. Requires 150 total raw units to craft. And the price at the moment is 8 copper.
The price for a completed Thick Elonian Leather Square is 2 gold, vs the Damask Bolt which is 15.

Demand and supply. I suggest you look into everything that uses damask bolts. You’ll quickly see why there’s such a high demand for silk compared to leather.

Keeping the market completely clean of lower level mats as well as keeping those prices at super high values is also unbelievably unfair for lower level characters wishing to craft their own gear as they level. If I were a new character and looking to craft my own light armor in this level range, I’d take one look at those prices and immediately say “no”.

You won’t be able to level crafting and your character at the same pace. You’re also neglecting the costs associated with leveling a craft. Crafting will normally lag behind. Value was given to low level materials which before sold for barely anything. In fact, low level characters actually benefit from this as they can sell these materials on the TP and then buy armor off the TP. You’ll actually make more gold this way as that armor is quite often drops from enemies that players wished to discard.

Saying “As long as there isn’t an over abundance of a commonly required item and the prices for that item which people need in order to craft their low level items as well as the best armor in the game is obtainable primarily only by those people who are already level 80 and farming for the end game armor” is a bit elitist. It’s not flawed in that it failed to remove the silly large numbers of silk/linen/etc. from the TP, it’s flawed in that it removed too much from the TP, driving prices for this one section of crafting far higher than the other crafts.

Again, look into supply and demand as well as what damask is used for.

Precursor, 300, 800,1540 now 1850g

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Posted by: Ayrilana.1396

Ayrilana.1396

Crafting precursor? In 2013 price of precursor is broken and Colin Johnsson said to: No problem, crafting precusor or others is coming for 2013 because the price is totally broken must be other solutions to obtain a precursor. And where is crafting precursor in 2013? Nowhere. Now we are in 2014 the game is extremely broken. It’s time to repair and keep is word.

He didn’t say price was broken IIRC. If he did, I would love to see it. Frankly, I think they take a different strategy. Instead of making precursors craftable, they introduced Ascended weapons.

Ascended weapons confused the hell out of everyone. How many times have you heard people asking if they should build a legendary or an ascended weapon?

Why does it have to be one or the other? Why can’t ascended weapons naturally progress to a legendary weapon? Instead of exotic precursors it would have made more sense to have ascended precursors. And many people actually want that:

https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Making-Ascended-Weapons-into-Precursors/first#post4209204

Really? I don’t seem to recall many threads with people asking whether they should craft an ascended or legendary.

Then you haven’t been visiting many forums.

If you choose to craft an ascended weapon then you have chosen to progress to a separate upgrade branch and your efforts to make that ascended weapon is useless should you decide to get a legendary weapon later on. There is no natural progression from ascended to legendary even though crafting an ascended also takes up a lot of resources. This is why many people felt compelled to skip ascended weapons and just go straight to acquiring a legendary. Ascended weapons only drain their resources without helping them on their journey into legendary.

I have and have not seen any other such thread about people supposedly disappointed about no progression of ascended to legendary. The only thread is the one you created. It seems to me that you feel that there should be and are choosing to speak on behalf of everyone whether they agree with you or not.

Ascended is the cheaper route to go and currently is the BiS. That may or may not change in the future. Legendary is mainly for the skins. That’s all. Once you have one, you’re not going to make a duplicate. All of the items for ascended can be farmed. There’s very little overlap between crafting an ascended and crafting a legendary.

Precursor, 300, 800,1540 now 1850g

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Posted by: Ayrilana.1396

Ayrilana.1396

Crafting precursor? In 2013 price of precursor is broken and Colin Johnsson said to: No problem, crafting precusor or others is coming for 2013 because the price is totally broken must be other solutions to obtain a precursor. And where is crafting precursor in 2013? Nowhere. Now we are in 2014 the game is extremely broken. It’s time to repair and keep is word.

He didn’t say price was broken IIRC. If he did, I would love to see it. Frankly, I think they take a different strategy. Instead of making precursors craftable, they introduced Ascended weapons.

Ascended weapons confused the hell out of everyone. How many times have you heard people asking if they should build a legendary or an ascended weapon?

Why does it have to be one or the other? Why can’t ascended weapons naturally progress to a legendary weapon? Instead of exotic precursors it would have made more sense to have ascended precursors. And many people actually want that:

https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Making-Ascended-Weapons-into-Precursors/first#post4209204

Really? I don’t seem to recall many threads with people asking whether they should craft an ascended or legendary.

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Posted by: Ayrilana.1396

Ayrilana.1396

I just have one question:

Why isn’t it possible to put superior runes in the mystic forge to gamble? This would at least start using up the lowest priced runes on the market, and allow us to at least try for an unsoulbound rune.

I support this idea.

CAVEAT: I am biased since I flush tons of majors per week – I stand to potentially luck out and gain from it.

EDIT: Doh! He said runes vs. sigils. Echo this question related to sigils, please

I fixed it to support sigils too :p.

As for dropping from dungeons, the same ones drop from the MF too, but are just stuck to the character made on. I just wish I knew why we can’t allow this

The short answer is that it would crash the market for runes….

I won’t argue the materials part – but crash from what – 2 silver a piece? The ones relevant to the suggestion are already just over vendor price. I’m a bit gamble-y (is that a word?); but at that value, well, “…something worthwhile in the Mystic Toilet is worth 2 silver in the hand…” err, or whatever

I’ll explain it more but we should start a new thread if we’re going to keep this topic going.

When all runes can be out into the mystic forge, you will have players attempting to get the more desirable ones such as travelers, scholars, strength, etc. This will cause the prices of the cheaper runes to rise as well as the associated ingredients to craft them (if they’re craftable). The rise in those ingredients will also cause the prices of other items that use them to rise as well. Eventually it will reach an equilibrium similar to conversions of tiered materials.

There’s also the dungeon tokens you ckittene for runes. Even though those runes are soulbound or accountbound (can’t remember), the runes you get will likely not be unless they were hard coded to be so. Many players have an incredible amount of tokens and will use these to try to get other runes. This will create a surplus and drive down the prices of all runes.

But prices are rising on the rare form of runes and sigils already as people gamble them for the exotic version.

Now, the dungeon tokens, yes, could be hardcoded, just like the exotic trinkets from karma vendors.

Wow. That’s twice today that the ______ forum filters have filtered two words where the letters do not make up anything wrong.

Anyway, the prices for the rares could be rising for the same reasons the cheaper superiors would rise. People are trying to get the desirable superior runes. The thing is that this is slightly different than having superior runes being able to be out into the MF. There’s also more I could go in about the components to craft them but I won’t.

They could make it so you can’t put dungeon runes into the forge. The downside is that this won’t balance out the upward movement of prices of runes and related components as people attempt to gamble to get the more desirable runes. If dungeons runes were desirable, eventually prices would stabilize but all runes would be the same price more or less.

I’m not going to comment further than this unless it’s in a new thread. I’m sure John will make a comment, if he hasn’t already, which will either agree or disagree with my theory on why you can’t put superiors into the MF.

please delete

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Posted by: Ayrilana.1396

Ayrilana.1396

I just have one question:

Why isn’t it possible to put superior runes in the mystic forge to gamble? This would at least start using up the lowest priced runes on the market, and allow us to at least try for an unsoulbound rune.

I support this idea.

CAVEAT: I am biased since I flush tons of majors per week – I stand to potentially luck out and gain from it.

EDIT: Doh! He said runes vs. sigils. Echo this question related to sigils, please

I fixed it to support sigils too :p.

As for dropping from dungeons, the same ones drop from the MF too, but are just stuck to the character made on. I just wish I knew why we can’t allow this

The short answer is that it would crash the market for runes….

I won’t argue the materials part – but crash from what – 2 silver a piece? The ones relevant to the suggestion are already just over vendor price. I’m a bit gamble-y (is that a word?); but at that value, well, “…something worthwhile in the Mystic Toilet is worth 2 silver in the hand…” err, or whatever

I’ll explain it more but we should start a new thread if we’re going to keep this topic going.

When all runes can be out into the mystic forge, you will have players attempting to get the more desirable ones such as travelers, scholars, strength, etc. This will cause the prices of the cheaper runes to rise as well as the associated ingredients to craft them (if they’re craftable). The rise in those ingredients will also cause the prices of other items that use them to rise as well. Eventually it will reach an equilibrium similar to conversions of tiered materials.

There’s also the dungeon tokens you ckittene for runes. Even though those runes are soulbound or accountbound (can’t remember), the runes you get will likely not be unless they were hard coded to be so. Many players have an incredible amount of tokens and will use these to try to get other runes. This will create a surplus and drive down the prices of all runes.

please delete

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Posted by: Ayrilana.1396

Ayrilana.1396

I just have one question:

Why isn’t it possible to put superior runes in the mystic forge to gamble? This would at least start using up the lowest priced runes on the market, and allow us to at least try for an unsoulbound rune.

I support this idea.

CAVEAT: I am biased since I flush tons of majors per week – I stand to potentially luck out and gain from it.

EDIT: Doh! He said runes vs. sigils. Echo this question related to sigils, please

I fixed it to support sigils too :p.

As for dropping from dungeons, the same ones drop from the MF too, but are just stuck to the character made on. I just wish I knew why we can’t allow this

The short answer is that it would crash the market for runes and raise prices for all materials involved in crafting them.

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Posted by: Ayrilana.1396

Ayrilana.1396

I just have one question:

Why isn’t it possible to put superior runes in the mystic forge to gamble? This would at least start using up the lowest priced runes on the market, and allow us to at least try for an unsoulbound rune.

It may have something to do with the ones you can get with dungeon tokens, how many tokens people have, and how easy it is to get tokens.

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Posted by: Ayrilana.1396

Ayrilana.1396

but there is no way you have the numbers to claim that the players think so, from a psychological perspective.

You’re adorable.

Economists have ways to measure how much your parents love you and the scariest part of all… it works.

His conclusions are wrong but his reasons are not. Atleast from a casual customer perspective. You’re right if you say that the economy isn’t flawed. But that doesn’t mean that it’s optimal. Let’s take the precursors as example. The economy is balanced, precursors are in demand, thus they’re expensive. The problem now is that there is a minority of players that are extremely wealthy. The supply of precursors on the TP is smaller than the demand for it from such wealthy players. That’s the reason why they are so astronomical expensive. There are enough players that can afford a precursor for that price, yet there are myriad more players that can’t afford that.

So as conclusion, yes, the economy is balanced. But it’s not fair, it leaves the possibility for a small amount of players to dictate the prices for the majority of players and the possibility to gain wealth with only the economy itself as limit.

There are many ways for upward mobility in the this game and even the casual player can farm for their legendary as many have already claimed in various threads. Also, precursor prices have nothing to do with the rich manipulating them. You’re completely forgetting about the velocity of the sales.

Achievement Points

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Posted by: Ayrilana.1396

Ayrilana.1396

The game needs some more low-level dungeons and some design changes, where no one can be kicked from low-level dungeons!!! The big issue is, the current low-level dungeons don’t work for low level characters!

They do. Many people have completed them as low levels. There’s just more room for error doing such as compared to being a level 80 with all of the traits and gear.

State of Dry Top Later On

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Posted by: Ayrilana.1396

Ayrilana.1396

We’ll likely get a farming node for our home instance (either by meta completion or gem store) and/or a mining pick with a chance to get them.

Precursor, 300, 800,1540 now 1850g

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Posted by: Ayrilana.1396

Ayrilana.1396

Yep. That’s what I remember reading. The 300g aspect originated from players and fan sites as that was probably the average price at that time.

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Posted by: Ayrilana.1396

Ayrilana.1396

Heh, yeah, I’m in a similar situation. I’m coming up to 17,500 AP, yet I still haven’t been to the level 70+ maps, I’ve never played CoF, HotW, CoE or Arah, and I still haven’t completed my Personal Story.

17500 AP and never been to Orr? I’ll call BS on that.

That guy RP’s and plays all of his toons together as if they’re traveling together. It’s possible to have that much AP if he farmed dailies and monthlies.

Edit: Fixed because of Anet’s filtering spazzing out.

(edited by Ayrilana.1396)

Am I playing Guild Wars 2 wrong?

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Posted by: Ayrilana.1396

Ayrilana.1396

I pretty much totally skipped out on hearts. Hearts are for people who need boring quests to help them find a goal. I suggest you try dungeons if you like group instances, try out commanding in WvW if you have the money on hand, try out SPvP, and give the other classes a try.

Doing world exploration is the fastest way to consistently level outside of karma trains and crafting.

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Posted by: Ayrilana.1396

Ayrilana.1396

I was wondering how the birthday is working in GW2, I know before each character got a gift on its birthday, is this still in effect for gw2.
I have several characters two years old but have not received a second bday gift.
Just wondering how it works now

https://www.guildwars2.com/en/news/the-final-countdown-guild-wars-2-launch-times/

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Posted by: Ayrilana.1396

Ayrilana.1396

Crafting precursor? In 2013 price of precursor is broken and Colin Johnsson said to: No problem, crafting precusor or others is coming for 2013 because the price is totally broken must be other solutions to obtain a precursor. And where is crafting precursor in 2013? Nowhere. Now we are in 2014 the game is extremely broken. It’s time to repair and keep is word.

Prove he said that. Prove that the game, TP, price, or whatever are broken.

I’m half tempted to buy up all of the dusks and then list one for 20k so the OP can say things must really be broken.

(edited by Ayrilana.1396)

Zerker build not the only dmg build!!!

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Posted by: Ayrilana.1396

Ayrilana.1396

Except with the condition cap you can only have a couple of condition users, and if the other players are in Berserker gear and still apply conditions they still hit the cap reducing your effectiveness.

I am nto really sure why bleeding and other conditions are capped to 25? Everyone should be able to deal hi damage and that’s it. But no, you have only 10 options for a build in pvp (10 amulets), you can not play a condition build because 200 ppl can only have 25 stacks:) load of xxx:)

Builds are not set by the number of stat combo types.

Selling nothing costs gold?

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Posted by: Ayrilana.1396

Ayrilana.1396

If you have to be a hoarder then there are bank slots and inventory bag slots you can buy. You can also create your own guild and upgrade the bank.

Zerker build not the only dmg build!!!

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Posted by: Ayrilana.1396

Ayrilana.1396

I’ll also add that most of your ranger’s condition damage happens to come from bleeds which a number of glasses have access to. This is one of the most common conditions and often capped at 25 stacks. God forbid there’s a necro already in the group. The bleeds will just get overwritten.

Zerker build not the only dmg build!!!

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Posted by: Ayrilana.1396

Ayrilana.1396

Ok then here it comes:
Elite skill 26.454k dmg (150 sec cd)

Err… Where on earth is that number coming from? 150s mean Entangle and that skill just annoy people. In terms of damage it barely tickle anyone with half a brain.

Or are you saying that Entangle instantly kill anyone caught in it?

Because that would be quite awesome. Of course, the Ranger will still be kitten. But awesome nonetheless.

Ok, forget the elite skill, the fact is:
I deal more then enough dmg to participate in any dungeon and most of the time I am the one rezzing others. So honestly, i do not see any reason, why i can not enter a squad? Why is it asking for a zerker build ?
Please, show me anyone dealing more damage then i do…..
I have seen quite many videos already and have not seen many that deal more dmg then i do.

And possible those others would not have died had you done more damage. Dealing more damage is better than increasing survivability as we have enough damage mitigation (blinds, blocks, dodges, etc) to limit most damage.

Prove to us that you can do just as much damage with a condition ranger as a DPS ranger in berserkers.

Zerker build not the only dmg build!!!

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Posted by: Ayrilana.1396

Ayrilana.1396

More damage means less need for more survivability.

Also, conditions are damage over time whereas physical attacks occur the instant they connect.

Sure, but…
if you dodge or run or whatever, a condition damage is stil lgoing so…
It is sometimes even better to have some condition damage going (it does not mean that overtime gives you less dmg output).

Compute the effective damage of a condition ranger vs a berserker geared ranger. There are formulas in the wiki showing how to do this. You cannot use just tooltips. Also, if mobs die in 5 seconds but the bulk of your damage is over a 10 second span, you just lost out on DPS.

Zerker build not the only dmg build!!!

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Posted by: Ayrilana.1396

Ayrilana.1396

More damage means less need for more survivability.

Also, conditions are damage over time whereas physical attacks occur the instant they connect.

Precursor, 300, 800,1540 now 1850g

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Posted by: Ayrilana.1396

Ayrilana.1396

Again, where did Anet say precursor prices of 300g in 2013 were broken. Provide the link to the source otherwise it was made up to support your opinion.

Magus Falls and Maguuma Wastes ?

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Posted by: Ayrilana.1396

Ayrilana.1396

It may be in that green area in the next area to be released. That seems like the likely location for it unless they change the map around a bit prior to the next release.

Precursor, 300, 800,1540 now 1850g

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Posted by: Ayrilana.1396

Ayrilana.1396

Fallacy is not an argument. Prices are totally broken repair please.

You say prices are broken. How about you prove it rather than make random, ungrounded accusations that they are.

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Posted by: Ayrilana.1396

Ayrilana.1396

AP doesn’t signify skill. All it does is show that you likely have an understanding of basic mechanics.

Players with high AP are either:
- hunting achievements (i.e living world completionist and regular completionist)
- Playing all aspects of the game on a regular basis
- Play much more than they should one single aspect of the game (grind AP though one single activity)

As far as I can see, nobody can conclude ANYTHING about dungeon running skill from the level of AP. AP is earned everwhere in this game, so high level of AP means you play a lot. That’s it.

It’s a bad habit of elite wannabe who want to ape recordmen speed clearers and try to feel good by imposing AP requirements on the LFG. They are just too lazy to teach people how to do dungeons so they are filtering.

I bolded my post. Please read it again.

Precursor, 300, 800,1540 now 1850g

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Posted by: Ayrilana.1396

Ayrilana.1396

Colin Johanson, in 2013, said to: The game is broken, 300g for a precusor it’s not normal. We will create a quest (hardcore) or other.

2014 is there with price totally broken. THE GAME IS BROKEN REPAIR PLEASE.

No. It is not broken. Provide the post where he specifically said what you’re saying he said.

http://economics.about.com/od/supplyanddemand/a/supply_and_demand.htm

http://www.amosweb.com/cgi-bin/awb_nav.pl?s=wpd&c=dsp&k=money+supply,+aggregate+demand+determinant

(edited by Ayrilana.1396)

Precursor, 300, 800,1540 now 1850g

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Posted by: Ayrilana.1396

Ayrilana.1396

Yep. Just more evidence for the OP that the TP is just fine.

Precursor, 300, 800,1540 now 1850g

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Posted by: Ayrilana.1396

Ayrilana.1396

Notice how prices started rising with the new LS season and took another jump Tuesday?

Achievement Points

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Posted by: Ayrilana.1396

Ayrilana.1396

AP doesn’t signify skill. All it does is show that you likely have an understanding of basic mechanics.

Precursor, 300, 800,1540 now 1850g

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Posted by: Ayrilana.1396

Ayrilana.1396

A real shame… After 1400g it is now 1540g for GS precursor!!!

clap clap clap price totally ridiculous and totally impossible to follow.

REPAIR PLEASE THE GAME IS TOTALLY BROKEN.

It is not broken because an item with low supply and high demand has a high price. I suggest you visit a website about economics and learn why this is working as intended.

Server Lag and Disconnects! DDoS? [merged]

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Posted by: Ayrilana.1396

Ayrilana.1396

I lagged so badly that I spontaneously died and everyone on the map left me all alone…

Made me ‘aww’
Also this is getting interesting, I’m sitting on a wp and talking to a friendly charr, we can’t use skills or move but we can send each other messages.

Could be like how sometimes you can send/receive text messages with barely any signal but can’t with calls.

Server Lag and Disconnects! DDoS? [merged]

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Posted by: Ayrilana.1396

Ayrilana.1396

I lagged so badly that I spontaneously died and everyone on the map left me all alone…

Attachments:

Server Lag and Disconnects! DDoS? [merged]

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Posted by: Ayrilana.1396

Ayrilana.1396

It’d be nice if they’d at least confirm ‘Hey yo, here’s whats up:

They have and it’s been mentioned several times in this thread.