Showing Posts For Ayrilana.1396:

A fix for the huge mapping problem

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Practically all HoT waypoints are uncontested with few exceptions.

Honorary Ogre Achievement *Solved

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

I think the enraged Chak occurs back at the Ogre camp after you destroy the ley line combs in ogre lane.

Dragon's Stand WPs

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Why are there even Way Points in Dragon’s stand since most of them are endlessly contested?

Play the meta and you’ll understand why.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

wow 2k gold each week. does that sound insane to anyone else?

Some people can make that much in game although he did say he buys the gold. I’m more shocked that he’s paying 2K when it really shouldn’t be more than 1K.

Disparity Between Ascended Crafting Materials

in Guild Wars 2 Discussion

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Ayrilana.1396

~snip~.

The TP cannot be ignored because it was one of the main drivers for the quantity disparities. Anet did not just randomly assign the refinement rates without reason.

Most of the reasons stopped being valid very shortly after that, and yet they continue. Seriously, it took them 3 years to fix the refinement rates for soft wood, even if the reasons that made them change them in the first place didnt apply for at least 2 of those years, if not more.

Yes, most of those changes might have been as well done at random if you looked at them after some time.

Maybe, maybe not.

It’s one thing to ask them to take a look at specific refinement recipes but it’s completely different to say that they’re unfair because they don’t parallel those of wood and ore.

I personally have no issue with specific refinement recipes being looked at on a case by case basis. What I do have an issue with is if the sole reasoning is so that they would be practically identical to wood/ore while ignoring the reasons that there was a disparity in the first place and will likely continue to be one.

(edited by Ayrilana.1396)

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

and what exactly is the point of being regular without success
the topic is exactly how regular is enough.
some think 150 is to regular.
.

So a group that regularly fails at VG for months should get legendary armor?

Black Lion Trading Company batch selling

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Or batch buy orders. I could find some use in that.

Disparity Between Ascended Crafting Materials

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

~snip~.

The TP cannot be ignored because it was one of the main drivers for the quantity disparities. Anet did not just randomly assign the refinement rates without reason.

You also are grossly underestimating the velocity that leather/cloth is put onto and sold off of the TP.

The gap between light and heavy ascended armor has never been greater than ~100G if you crafted the T7 yourself using buy orders. Most often the difference was only 70G or so.

(edited by Ayrilana.1396)

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Since when does regularly mean every single boss every single week since launch?
nothing to do with dedication and time,more a case of who you know.
and i buy runs because i cant be bothered wasting half my life on lfg as sadly the people that know the raids would rather take gold than let that same guy who knows the mechanics in there group.

Note that the dev also said “and successfully” which you left out.

You can also read Rashy’s post in its entirety as well.

(edited by Ayrilana.1396)

Metrica Province mini dungeon Oola's Lab

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

You can buy energy crystals off the tp for cheap now, just saying

Those are not the crystals the OP is talking about.

It is.

https://www.gw2tp.com/item/19173-energy-crystal

https://wiki.guildwars2.com/wiki/Energy_Crystal

a fungus among us change this adv

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Yeah. That’s one of the adventures that I dislike but pretty much solely because of the controls/skills.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Heya all!

This is mine mail to Arena Net that i made after 13 loss streak.
At this moment i have 348 lost and 109 victory in ranked this season…
For most of players Match Making is disaster…
Please comment and help all players without HoT to get it. Thank you!

Dear Arena net

I would like to congratulate you for making expansion Heart of Thorns. It is really fun for all who have it…
BUT, the people that do not own it are angry on you especially because of match making in PVP. It is obvious that players without expansion loss 80% of the matches no matter what class and build they play. I understand that you need to make money, still this is no way… Please put expansion in gem store so we can buy it with gold exchange or put it for reasonable (15-20 EU) price . If you continue to do things like that you will lose most of players and game will be free for all soon. Do not let good old GW be same like other mmorpgs that collapsed suddenly.

Sincerely yours
MAXIMILIANUS

So what difference between having player that pay 0 real money or dont having them?? None, they generate 0 revenue, not a single game sell an expansion for “fake money”, they will never sell HoT for gems its make no sense at all. Paying 50 dollar once every 1 year and a half tops, for a game you will play a lot is not reasonable??? I think its really cheap.

You should play games where you buy the game once and play for years without having to dish out premium every two years. Most recently, sf5. Other genres include sports titles and fps. In fps you’ll get map packs…but someone how bought the map pack isn’t strictly more powerful than you are when playing the old maps.

I honestly don’t know when gamers start to devalue their own money, but if you want to use the ‘pay $50 a year for a game you’ll play a lot’ then I’ll ask you; why buy gw2 at all instead of playing LoL/Dota? Those are free…….literally INFINITELY more value than gw2 will ever be, if you’re using $$ vs hr as a justification.

Expansions are not new to games. Would you prefer that those who do not upgrade to be isolated from those that do upgrade?

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

.l
The number of insights needed should not have been balanced around hard core raiders.

Why? Raids were designed for those that wanted a significantly more challenging experience in the game. Why shouldn’t the rewards be balanced towards them as well?

Edit: typo

(edited by Ayrilana.1396)

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Saying legendary armor wasn’t targeted at everyone is laughable. I can see the $$$ floating above Anets metaphorical head.

Those that put the effort in did so out of self satisfaction and will get first dibs at the armor, nothing more.

4 month time gate is very long, there is no reasonable justification why the average player shouldn’t be able to complete it in the minimum amount of time or moderately close to it.

Four months for six individual pieces of legendary armor.

A Personal Opinion and Rant

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Ayrilana.1396

Raids is the first thing in the game to cater to players that want a small challenge. It’s also an incredibly small portion of the game. The entire game does not need to be casual. It’s not wrong for Anet to offer content to a specific group of players. You still have 99% of the rest of the game that is casual.

A fix for the huge mapping problem

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

I don’t find the maps all that confusing. Even TD becomes fairly easy once you take the time to learn and navigate it.

Disparity Between Ascended Crafting Materials

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Posted by: Ayrilana.1396

Ayrilana.1396

If they did make leather/cloth more directly farmable, such as through nodes, you can expect them to increase the amounts needed for refinement even more which brings us back to demand/supply.

Disparity Between Ascended Crafting Materials

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Posted by: Ayrilana.1396

Ayrilana.1396

TP prices and supply / demand will change based on players. How materials are acquired can only be changed by Anet. I don’t understand why people can’t allow the OP to talk about what he wants to talk about.

I agree with the OP – it makes no sense for some base materials to come from nodes and others to come from sources which are not directly available in the environment. I’ve always seen it as bad design.

The OP is free to post. Nobody is telling them not to talk about what they perceive to be an issue to them. Just as the OP is free to post, so is anyone who disagrees with them.

My Stash Of Fancy Furniture Coins, Unusable

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

You sure?

https://wiki.guildwars2.com/wiki/Fion

Maybe the wiki wasn’t updated.

perm harvest tools should be account unlock

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

The Watchwork pick is a problem.

They might need to dissociate the animation from the extra sprockets. That is, if you have a Watchwork pick you can change the animation but keep the sprockets. If not, then that would hinder the sales of other mining picks animations as people wouldn’t want to give up the sprockets. (It probably already hinders the sales and usage of other mining picks).

Or instead, they could remove the Watchwork pick’s sprocket generation and add once a day rich Watchwork mining nodes to the maps to compensate. The pick then would be a regular ‘effects only’ pick. (Comment: I have a Watchwork pick)

Or just give it to all of them or rather have it as part of the upgrade.

perm harvest tools should be account unlock

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

And then people would be posting how they needed to be refunded for all of the excess gathering tools.

Hence my suggestion that the existing harvesting tools be added to a list of available effects. You pay to unlock the effects but the price stays the same. You would then be able to change the effects of your harvesting tools, similar to the wardrobe for your gear, without the hassle involved currently. Same price for new effects, meaning no need for refunds. Why is that so difficult to understand?

EDIT: I could see one refund. That would be from the watchwork mining pick since most likely the only reason anyone bought it was for the effect. Too simple too easy though. Players would get the 1000 gems back and then simply buy a different mining pick effect

That could be an alternative.

perm harvest tools should be account unlock

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Ayrilana.1396

How’s it best for the game when it results in refunds and less gem store sales?

it could well result in increased gemstore sales. At this point I’m not buying any of these new (or old) harvesting tools. Not when I have a set that’s is easily accessible already. What I want and would pay for is the skins only that I can switch out freely from a wardrobe.

So players only having to buy one set instead of multiple results in more sales? Come again?

perm harvest tools should be account unlock

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Posted by: Ayrilana.1396

Ayrilana.1396

And then people would be posting how they needed to be refunded for all of the excess gathering tools.

They already have with the account bound slots. ANet said no.

However if they change up the UI and system to this extent they should consider giving some sort of refund. Not 100% but maybe 50%, to keep the customer sweet.

Yes but they would have more grounds to ask for a refund. Account bound slots only reduce the need to use use a bank consumable or visit the bank itself to swap the items. The items themselves were not altered.

perm harvest tools should be account unlock

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Posted by: Ayrilana.1396

Ayrilana.1396

How’s it best for the game when it results in refunds and less gem store sales?

perm harvest tools should be account unlock

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

And then people would be posting how they needed to be refunded for all of the excess gathering tools.

Whispering in W vs W

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Posted by: Ayrilana.1396

Ayrilana.1396

There was a way to do that in the early days and it got ugly at times. Of course this was when people still camped OS.

Quickest way to progress the reward track?

in WvW

Posted by: Ayrilana.1396

Ayrilana.1396

Once you ramp it up to the max amount, it doesn’t really matter. It’s all time based and you can complete a track in about 8 hours. That’s assuming they follow the same rate but I did hear somewhere the EoTM is slower.

(edited by Ayrilana.1396)

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

No. You’re just viewing it in that way to better support your stance.

Firstly, this is disingenuous of you, does nothing to contribute to your argument, and does everything to keep me from taking you seriously. Maybe you don’t care, and that’s fine if so, but if you actually want me to keep responding to your posts let me suggest a more amicable tone.

It completely ignores the fact that you craft each legendary armor piece separately and not as a set. You also equip each legendary armor piece separately and not as a set.

Based on AMA discussions regarding legendary armor and the entire blog post dedicated to it when it was first announced, ANet has not given the impression that each piece is equivalent to a legendary weapon regardless of how it is obtained or equipped. They have made it sound very much like a set of legendary armor should be treated akin to a single legendary weapon. Of course, we don’t know for sure yet.

There was nothing less amicable about it. The legendary armor are six pieces which are crafted and equipped separately rather than as a set. Other than costumes, nothing is equipped as a set. You’re choosing to dismiss that.

The AMA spoke about cost being equivalent to legendary weapons. Each piece will operate independently from another just like two legendary weapons would.

What is up with charged quartz?

in Guild Wars 2 Discussion

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Ayrilana.1396

Players get 2G from doing the daily which they didn’t get before. Buying quartz crystals for armor that you want seems like a good use for it to me.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

I don’t think the argument that “it’s six pieces of armor” holds weight in this context for the following reason. Weapons are incredibly impressive and impact a large amount of your player character, whereas if you were to compare it to just “Legendary Gauntlets” I can guarantee that the gloves alone won’t be nearly as impressive. There may even be several graphical effects present only when you’ve completed the entire set!

We don’t know yet, so it’s hard to pin down, but I can guarantee you that your boots alone or your gloves alone will in no way compare to the grandeur of a legendary weapon. It’s the set together that will succeed in that comparison, and so we need to view the entire legendary armor crafting together as a single unit. When you view it through that lens, it becomes far more clear how tedious the current numbers are.

No. You’re just viewing it in that way to better support your stance. It completely ignores the fact that you craft each legendary armor piece separately and not as a set. You also equip each legendary armor piece separately and not as a set.

Whether or not the stats provide players a significant improvement, or whatever you want to call it, doesn’t matter. Keep in mind that the stats will be the same as ascended armor. All you’re getting with legendary armor is a new skin (which some players may not even like) and the ability to change stat combinations. That’s it. The pre-precursor ascended armor set can be kept so players will already have access to ascended stat combinations via available options or by the MF.

(edited by Ayrilana.1396)

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

The best players from the best raiding guilds are only just getting close to 150 LI now after killing every single available raid boss every week since the launch of raids.sure thing 150 LI balanced.

here are a few facts for you:
1. It’s three times as fast to get insights now as from the start. It was only possible to get 3 per week for months, then 6 and now 9.
2. A majority that buy raids do it to get the necessary things to be more successful in pugging (eternal or spirit quest tonic) or for the collection items.
3. Portraying yourself as a victim as often as possible does not make your points valid, nor does having spent a lot of rl money on the game(I’ve read your previous posts).
4. A majority of players can be successful in raiding, but a minority appears to be willing to adapt, learn, improve and invest time.
5. A minority of raiders sell raids
6. Casual has nothing to do with skill

yes i have spent real money on the game and lots of it and yes i buy runs.i would also like to have enough left after this Armour to feed myself and pay bills ..as i have said before some things i just cant do due to multiple disability’s,just a fact not playing the victim, runing dungeons raids ect is a long standing guild wars tradition and anet provide the means(gems to gold) to get the crazy amounts of gold costing obscene amounts of real money it takes to get these 150 insights.

I’m sorry, but I think I misunderstood you, your complaint is that 150 LI are too much to buy?

Im complaining that 150 insights are way out of proportion for all sorts of reasons
the thread is after all about asking anet to lower it,and yes in my case i would rather not pay anet a third of my years disability benefits for there legendary Armour.

.

It’s 150 insights for six pieces of legendary armor. That comes out to 25 insights per piece of legendary armor. That’s pretty reasonable.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

150 (25 per piece) is very fine. No changes needed. After all a set of armor is 6 pieces and should take a lot of effort to get 6 legendaries.

No, dont lower the LI, lower the insane amount of T6 mats…

Seconded!

Also disagree on this one. 100 T6 mats per legendary is not insane. It is very generous

Uhm… you do realise it’s 100 of each t6 per PIECE of armor, meaning you need 600 of each t6 mat for one full set of armor. Is that still generous?! What happened to “crafting a set of legendary armor will cost about the same as a legendary weapon”? Last I checked, a legendary weapon needs less than half that, or even a third (depending on which set of legendary weapon).

Cost and quantity do not mean the same thing.

Could we make crafting be instant?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Try making like 42K silk. It’s one of those things where you leave your character for a few hours and just check back every 50 minutes to move them a bit so they don’t get bumped to the login screen.

And there is a logical reason why you needed to craft that much silk bolts all at once? You are outside of 3 sigma of the general population who craft in terms of amount, too bad, your needs don’t get catered to.

I wasn’t suggesting that a change should be made. I was just giving my experience and what I typically do while waiting. Yes, there is a logical reason why I craft so many at once. It saves time.

In hindsight, the amount really wasn’t necessary to include as “I have crafted a lot” would have sufficed for what I was saying.

(edited by Ayrilana.1396)

Could we make crafting be instant?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Try making like 42K silk. It’s one of those things where you leave your character for a few hours and just check back every 50 minutes to move them a bit so they don’t get bumped to the login screen.

Why cap achievement points?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I must be missing it. I see nothing about the why it was capped.

Yeah. I grabbed the wrong blog. This one was why you only have to do 3 it seems.

EDIT:

As we warned earlier this year, we’ll be closing out the infinitely repeatable achievements and capping them at a reasonable achievement number due to these rankings and the rewards we plan to add to total achievement points someday. These achievements will get capped with this release.

Daily/Monthly achievements won’t be changed.

https://forum-en.gw2archive.eu/forum/game/gw2/Achievement-Leaderboards/first#post1676424

(edited by Ayrilana.1396)

Why cap achievement points?

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Ayrilana.1396

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

A set of armor is 6 pieces. So its not 4 month for one item, but 2,66 weeks per legendary item.

That is a distinction I simply don’t agree with making at this time. Even ANet has made it a point to describe a set of legendary armor as a unit akin to a single legendary weapon.

Each piece is crafted separately as far as we’re aware. It’s inherently no different than ascended armor where you can gradually craft pieces over time rather than wait the month or so to gather all of the time-gated materials for the full set.

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Well I am pretty happy that at least some Player See the point that grinding 150 LI is not something “Legendary”.
It is a Grind.
How about a proof that you are capable of killing each Raid boss (aka Legendary Armor achievement) and then some more kills are required, e.g. 54 LI or 90 LI or at the very most 120 LI.
Or add a possibility that you can buy e.g. 1 LI per 50 Magnetite Shards etc.
Well I don’t think Anet will do something about it.
Why? Because they need their Ressources somewhere else (aka NOT at new Legendary weapons e.g.) and thus do not have the Ressources to add Content that keeps people Busy for a long time without involving any grinding.

It would be easier to buy the legendary armor that way as you can just pay a group to clear the raid for you. It players can do that currently to farm LI’s but it will be a rarity due to the cost (maybe 15K gold at rates I have seen people advertise in the past).

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Why is it too much? Any legendary item should be a longtime goal, and given that wing 3 is so easy and i think pretty soon in a puggable state, with bandit trio and valeguard this makes 5 legendary insights that are really easy to get per week for everyone who is willing to put at least a little bit of effort into the game and knows a bit more than what skill 1 on his bar does.

No legendary item thus far requires 4 months of time gated activities with no missed bosses per week. If you were to do only 5 bosses out of the 9 it would take upwards of 7 months just for this part of the legendary! I have no intention of belaboring the point beyond this one post, but the tediousness of collecting just this one element is incomparable to anything else in the game (even the PvP legendary requires at most 2 months of time-gated dailies!). I say all of this as someone already over 100 LI’s and well on my way to the 150 mark; it’s just too much.

A set of armor is 6 pieces. So its not 4 month for one item, but 2,66 weeks per legendary item.

I was just about to comment about that.

Disparity Between Ascended Crafting Materials

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Ayrilana.1396

The quantities needed are the result of those uses…

The quantities needed are the result of ANet dinking around with the formulas and what’s needed for specific creation goals.

Soft Wood is probably the best example. When there was a glut of it, suddenly, it went from 3 per plank to 4 per plank, above the norm.
It’s not 2 per plank, which is below the line for crafting.
And it’s still above 2s each. (..huh, I should probably do a little farming for it.)

RNG vs harvestable doesn’t matter either — it’s the total quantity generated by the game that matters.

Kinda yes. The how of their generation also matters. Cloth does get leaked into the game from plenty of sources: bags and salvage being the most consistent. Ore/wood can be farmed as fast as one can travel. Cloth/leather requires RNG and killing things with loot drops as fast as possible or participating in high yield events like Silverwastes. It’s not a direct farm.

Also, it’s the odd multiplication of what’s involved for each.
Ore is farmable and requires less than any other material.
Wood is farmable and doesn’t have excessive material costs.
Cloth and leather are not farmable and have excessive materials costs.

If Mithrilium cost me 300 ore, I’d chuff, but I also build up that amount so easily that I’m trash-dumping ingots into my guild so I don’t have to deal with the pathetic sale price. Roughly the same for Spirit Wood. If I somehow had a dearth of them, I could go farm on a character or five and have a full stack within an evening. Generation is only as limited as my patience.

Cloth and leather almost feel like a bribe to go do events and kill lots of humanoids that drop bags. (Not inherently a terrible thing?) But, it also means there is no reliable acquisition method. To kind of drive it home, there’s a sort of AI for salvaging:

Blue: Salvage.
Green Light/Medium, Staves, Foci, Tridents: Salvage.
Green Heavy or Weapons (Mithril tier): Sell to Vendor.
Green Heavy or Weapons (non-T5): Salvage

A little simplistic, but there could be a lot more Mithril on the market, if some players weren’t turning those salvages directly into liquid wealth because mithril doesn’t overly matter.

Disparities existed before they modified some refinement formulas when ascended came out.

I’m pretty certain that you could ask Anet revisit some of the refinement formulas after legendary armor is craftable. There may be enough sinks at that point to warrant a reduction in the quantity needed for some. This does not mean to make them comparable to ore. They are not the same when it comes to their supply and demand.

(edited by Ayrilana.1396)

Modern Leveling

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Posted by: Ayrilana.1396

Ayrilana.1396

Yes, I have, on 4-5 characters, and I’ve always been really disappointed.

Is this missing information then? https://wiki.guildwars2.com/wiki/Map_completion#Explorable_zones

You get a percentage of level per vista, poi, area revealed, HP, and heart completed.

https://wiki.guildwars2.com/wiki/Experience#Mechanics

I’m going to have to go through and fix what someone screwed up on the table.

Here’s what it was before they screwed it up.

https://wiki.guildwars2.com/index.php?title=Experience&diff=1037657&oldid=1037652

Well, I’m not sure why people would sabotage the Wiki like that. At least that is good we brought that up to fix. Although it distresses me that nobody really knows.

And yes, I’m aware that you get exp for discovering anything. I’m referring directly to the reward for getting 100% on a map which is what that particular section is about.

I assume that the 10% for completing a map is correct. I’ve never compared my XP before and after but it seems right.

I don’t think they intentionally sabotaged the page. They likely didn’t know what they were doing. I’ll have to run a character through one of the maps to find the correct percentages.

Well, I suppose sabotage is a strong word, but it is at the very least really irresponsible to edit something without knowing you’re really doing.

Anyhow, in my experience, I just feel that there’s way more XP than actually needed so it’s not needed to complete every nook and cranny since some of the hearts I just don’t feel it’s worth the frustration. Like that stealth exercise. I’ll never do it again.

On the other hand, when you have events tied with hearts, you get so much of a double dipping that it’s rather hard not to turn down, and this game has so many of those that I feel like one has a lot of freedom to pick and choose. POIs, Vistas, and WPs are practically always giving you XP as long as you cover new ground unless you’re somehow avoiding them. Uncharted areas are just always going to give you XP so that’s why I always try to head forward, given I’m of the proper level. Heading forward also lets you catch up in your personal story faster, which gives a rather big chunk of xp compared to time spent.

But I suppose that has to do with how much you know as well. Queensdale is so familiar to me that I just complete it even if I don’t need it. I imagine people with experience with many map completions would be able to do a much better job that I can.

A good example is the cities. If you know where you’re going, it’s incredibly easy and free XP. I’ve just never been too good towards the cities I don’t regularly frequent, and sometimes bad at the ones I have. (Lion’s Arch >.>)

To be fair, it’s been a while I’ve leveled in this manner, so the game might have changed a bit since. However, when I was leveling masteries, I used it as an excuse to get more map completion on characters that needed it, and used mostly the same things.

Yeah. There are some hearts not worth doing for XP like the stealth one. I always just go to the one across from the NPC and repair the banner whenever it’s available. Probably takes like 10-15 min to do.

I want to say quite a large number of events do have events that go along with them which allow you to complete the hearts quicker. Unfortunately many don’t occur as often.

Maybe the best option is to do a combination of everything. Do map completion, while skipping the annoying hearts, and do all events as you come upon them.

Modern Leveling

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

Yes, I have, on 4-5 characters, and I’ve always been really disappointed.

Is this missing information then? https://wiki.guildwars2.com/wiki/Map_completion#Explorable_zones

You get a percentage of level per vista, poi, area revealed, HP, and heart completed.

https://wiki.guildwars2.com/wiki/Experience#Mechanics

I’m going to have to go through and fix what someone screwed up on the table.

Here’s what it was before they screwed it up.

https://wiki.guildwars2.com/index.php?title=Experience&diff=1037657&oldid=1037652

Well, I’m not sure why people would sabotage the Wiki like that. At least that is good we brought that up to fix. Although it distresses me that nobody really knows.

And yes, I’m aware that you get exp for discovering anything. I’m referring directly to the reward for getting 100% on a map which is what that particular section is about.

I assume that the 10% for completing a map is correct. I’ve never compared my XP before and after but it seems right.

I don’t think they intentionally sabotaged the page. They likely didn’t know what they were doing. I’ll have to run a character through one of the maps to find the correct percentages.

Modern Leveling

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

Yes, I have, on 4-5 characters, and I’ve always been really disappointed.

Is this missing information then? https://wiki.guildwars2.com/wiki/Map_completion#Explorable_zones

You get a percentage of level per vista, poi, area revealed, HP, and heart completed.

https://wiki.guildwars2.com/wiki/Experience#Mechanics

I’m going to have to go through and fix what someone screwed up on the table.

Here’s what it was before they screwed it up.

https://wiki.guildwars2.com/index.php?title=Experience&diff=1037657&oldid=1037652

Modern Leveling

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

World completion can be done in about 24 hours with the maps that show the routes. There’s more that enough experience available to get to level 80.

World boss event chains are infrequent so I wouldn’t spend time on them unless you happen to be in the area. There’s just too much downtime between them to be worth the time.

I tried non-aggressive mob farming once. It’s okay but not the fastest. You have to know where to farm and have those locations unlocked on the character. You then have to alternate between locations to allow the bonus XP to recover back to 100%.

.
But I still don’t really see the benefit of completing maps besides the chest. 100%’ing a map only gives you 10% of a level. An event gives 7%. Yes, you’ll hit things along the way that also give you xp by exploring, but you can do that anyways.

Getting 100% on a map certainly gives you more than 10% of a level. There’s more to it than just that map completion chest. Have you done world completion on a character before when leveling? Or even just a single map?

[Request] Please lower LI for Legendary Armor

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

We’ve not been given any indication that a raid will have its own legendary insight. Will people still feel the same way a year or two from now when we have over 4 raids? Assuming that each raid has 9 bosses, that would be 36 LI per week if all raids are cleared which means 150 LI in about 4 weeks.

Legendary Weapon: Make or Buy?

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

It depends on the legendary weapon but most you will be better off crafting. Well I’m not basing this with the AB farm taken into account so I could be wrong.

Disparity Between Ascended Crafting Materials

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Ore/Wood

  • Precursor crafting
  • Precursor forging
  • Ascended weapons
  • Ascended armor (Not wood)
  • Legendary gifts (Most)
  • Guild Upgrades
  • Exotic Armor (Not wood)
  • Exotic Weapons

Cloth/Leather

  • Ascended Armor (All, not just heavy)
  • Ascended Bows (Leather)
  • Guild Upgrades
  • Exotic Armor
  • Legendary Gifts (only a few for T6 leather)

These are just a few that I could think of immediately off the top of my head. Seems like there a far greater demand for ore and wood. Also keep in mind that guild upgrades are a one-time thing for a guild and typically are spread out.

8 uses for ore and wood.
4 uses for cloth and leather.

Which says nothing of the quantities needed for actually using them.

Mithril Ingot = Ore x2
Elder Wood Plank = Log x3
Ascended materials for these are x50

Bolt of Silk = Scrap x3
Ascended = x100; 300 scraps that cannot be farmed directly.
Comparable with Elder Wood, which seems fine, until one realizes that there are huge wood farms in Orr and almost all end-game nodes are Elder Wood instead of Ancient. It’s an old argument, of course, and the economists at ANet have tried to leak cloth back into the market. The blatant manipulation is galling, of course, but silk is somewhat reasonable right now, especially with the daily gold infusion.

Thick Leather Square = Section x4
Ascended = x50; 200 sections that cannot be farmed directly.
Thankfully less intensive than silk, but all that change did was effectively cut the supply in half in a period of new uses. And all leather was due for a rise because of the way Patches work. x10 to make a set of patches that are used for insignias. Changes like that didn’t address the issue of acquisition, only the fallen price due to lack of demand. Now demand is spiked and acquisition hasn’t changed.

The quantities needed are the result of those uses…

Modern Leveling

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

World completion can be done in about 24 hours with the maps that show the routes. There’s more that enough experience available to get to level 80.

World boss event chains are infrequent so I wouldn’t spend time on them unless you happen to be in the area. There’s just too much downtime between them to be worth the time.

I tried non-aggressive mob farming once. It’s okay but not the fastest. You have to know where to farm and have those locations unlocked on the character. You then have to alternate between locations to allow the bonus XP to recover back to 100%.

Disparity Between Ascended Crafting Materials

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Leather and Cloth both have SUBSTANTIALLY higher Ambient Supply Rates than Wood and Ore do, which means that all players are generating Leather and Cloth at all times, regardless of if they need or want to while Wood and Ore are typically only produced when people intentionally go node farming.

Because it seems you didn’t know that, salvaging drops gives you ore and wood as well. Wood is likely the lowest of all 4, but ore is generated at a similar rate to cloth and leather. And it can be harvested.

But ore has far greater use/demand than cloth and leather.

Sure, but not that much greater. Certainly not great enough to balance for even greater supply.

In short, ore may have bigger demand, but has also supply so good that it still has the best supply/demand rating.

Ore/Wood

  • Precursor crafting
  • Precursor forging
  • Ascended weapons
  • Ascended armor (Not wood)
  • Legendary gifts (Most)
  • Guild Upgrades
  • Exotic Armor (Not wood)
  • Exotic Weapons

Cloth/Leather

  • Ascended Armor
  • Guild Upgrades
  • Exotic Armor
  • Legendary Gifts (only a few for T6 leather)

These are just a few that I could think of immediately off the top of my head. Seems like there a far greater demand for ore and wood. Also keep in mind that guild upgrades are a one-time thing for a guild and typically are spread out.

(edited by Ayrilana.1396)

Disparity Between Ascended Crafting Materials

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Leather and Cloth both have SUBSTANTIALLY higher Ambient Supply Rates than Wood and Ore do, which means that all players are generating Leather and Cloth at all times, regardless of if they need or want to while Wood and Ore are typically only produced when people intentionally go node farming.

Because it seems you didn’t know that, salvaging drops gives you ore and wood as well. Wood is likely the lowest of all 4, but ore is generated at a similar rate to cloth and leather. And it can be harvested.

But ore has far greater use/demand than cloth and leather.