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When others legendaries?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Correct! Not only approx every 12 weeks will we do a big seasonal update. You’ll also see updates between seasonal updates.

Content like raids, pvp leagues, living world, festivals, and WvW tournaments are all things you’d find happening between seasonal updates as the year progresses. (this “winter” season we’ve got a festival, raid, and pvp league kick off planned before spring.)

Things like new fractals, new legendaries, WvW updates, new PvP maps, quality of life updates, etc. are all the type of stuff that’d come with our seasonal updates.

Hope that helps a bit!

https://www.reddit.com/r/Guildwars2/comments/440m4i/what_does_quartaly_updates_mean_for_us/czmk22d

So there’s a chance we’ll get the next batch by Spring.

Edit: Also, do you think the attached image could be a new legendary sword?

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(edited by Ayrilana.1396)

Globs/Shards no longer drop in Fractals?

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

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Bad luck. I seem to be getting at least one vial every time I go into fractals. It’s just RNG.

Scribing Costs

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Ayrilana.1396

Question: When will the update come?

We don’t have a release date for these changes yet, but we plan to keep everyone in the loop as we move forward with these changes.

PvP Player Needs to Level Masteries

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Ayrilana.1396

so noob question but what is dragon stand, i literally live in heart of the mists

Final Map of the expansion. You start off by activating the HoT story in the hero menu and then go to Silverwastes to enter a story instance which then takes you to the actual first story instance of the expansion. Completing this for the first time unlocks access to masteries.

After completing the story instance, you’ll be put into Verdant Brink. You will want to run to the SW corner which will bring you to the next map. Auric Basin is the next map and you’ll want to make your way to the SE corner to reach the third map. Tangled Depths is the third map and you will want to go to the SE corner to reach Dragon’s Stand. This map is confusing for first time players so I would get someone that knows the map to guide you. You can also bypass navigating the maps if you have a teleport to friend stone.

Here’s the wiki about the masteries. What is required is listed below each of the tables.

https://wiki.guildwars2.com/wiki/Heart_of_Maguuma_mastery_tracks

PvP Player Needs to Level Masteries

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Posted by: Ayrilana.1396

Ayrilana.1396

Run to Dragon’s Stand and do the meta event several times. It shouldn’t take too much time to gather enough experience to unlock the masteries you need to progress in the story. Just make sure to use as many XP boosters as you can and tag as many enemies as possible. You can easily get over 1M XP without trying this way per map cycle.

Could we get DX12 with the next expansion

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Ayrilana.1396

I feel like I may be able to clear up some things here.

GW2 stays on DX9 and 32bit client which kinda.. lags a lot, and sometimes even crashes on huge battles/worldbosses (i see you Tequatl).

For the vast majority of players, the lag is unrelated to both of these.

All software have a thing called threads. You can think of each thread as a highway lane: They run in parallel, and they each perform different tasks simultaneously. They are what applications use to scale with multiple cores on CPUs, as each thread can only run on one CPU core at a time.

Each application has a thread known as the main thread. For games that thread is usually the thread that’s in the driver’s seat of the frame. It determines what to process and when on a higher level, such as “process OS messages”, “update the game state”, “process animations”, “send state to the render thread”, etc. All the different things that go into a game frame. The majority of game engines do some of these on a different thread, but in many cases the main thread still determines when it should happen.

So since threads are useful for scaling things, you’d think that you could simply create more threads and get more work done. But while it’s true that you have more computing power with more threads, threads also have downsides. For one, you cannot modify data in memory while another thread is reading that same data. In order to do this one thread has to wait for the other to stop using the data, meaning work is done in serial even if the code itself is running on multiple threads. To make matters worse, the OS is not guaranteed to put a thread back to work the very moment the other thread has finished. It can actually take a long-ish time (long being a very relative term). Due to this, software engineers are forced to properly design their applications to work well in parallel. Doing this after the fact is usually on the range of non-trivial to very hard.

Which brings us to GW2. GW2 does a lot of processing, and much of it is done on the main thread. That is also where its bottleneck tends to be: The main thread. There are conscious efforts in moving things off the main thread and onto other threads (every now and then a patch goes out that does just this), but due to how multi-threading works it’s a non-trivial thing that take a lot of effort to do. In a perfect world, we could say “Hey main thread, give the other threads some stuff to do if you’re too busy”, but sadly this is not that world.

As for DX9 and 32bit: Moving off of DX9 wouldn’t buy us a whole lot performance wise, as all interaction with DirectX is happening on the render thread, which is generally not the bottleneck. Moving from 32-bit to 64-bit also does not really buy us a lot performance-wise. There are some optimizations the compiler is able to do with 64-bit that it can’t do otherwise, but the actual FPS gain is minimal at best.

And about crashing on Tequatl: Here’s one case where a 64-bit client could actually help. Many of the crashes happening on Tequatl (which are still quite few, mind you) are cause of memory fragmentation. The bigger memory address space of 64-bit apps could help prevent that. This becomes more of a problem the longer you keep your client running.

I have intel i3, my friend got i7, which is waaaaaaaaaaaay better than mine. Guess who get more screen spikes? i7. Yes.

Without knowing more of your systems (and what software is running simultaneously to GW2) I really can’t even guess the cause of this. All things equal it should not be the case (though I’m not saying that it isn’t).

Oh, and also i heard that GW2 tends to use CPU, not GPU. What the..? :x

The CPU and GPU are good at different things. There’s no such thing going on as us using the CPU rather than the GPU. We use both, for the different things they’re good at. In simple terms, the GPU just happens to finish its work before the CPU does, causing it to wait for the CPU to catch up.

https://www.reddit.com/r/Guildwars2/comments/3ajnso/bad_optimalization_in_gw2/csdnn3n

(edited by Ayrilana.1396)

Make Winter's presence sellable :)

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Ayrilana.1396

If it were selleable the price would be horrid. Just the drinks would cost about 600 gold.

That wouldn’t be much of a rise. Masterful Toast already costs 522~545 gold (5.22~5.45 silver, times 10,000,) and the price during Wintersday was pretty consistently over 700g, and well over 600g.

Cool as the skin is, that’s too rich for my blood~

But much cheaper than the other three items that produce those kind of effects.

Could we get DX12 with the next expansion

in Guild Wars 2 Discussion

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The issue some players are having will not be fixed with DX12.

HOT feels like......

in Guild Wars 2: Heart of Thorns

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Ayrilana.1396

HOT has little to no useful purpose to ‘exploration’, you’ll see most of it during the metas.

HOT actively discourages exploration. What was GW2’s original joy is crushed under the thorny weight of Mordremoth. ;_;

I think the problem is that certain areas in maps are gated behind meta progression. Take Auric Basin, I can’t explore AB unless the map is t4 and that is a bad idea. DS has the same problem so in order to explore I need to find a t4 AB or find a map that is doing the events and enough so that it will reach t4.

You can explore 90% of AB without needing to do events. Only a few POI’s are locked behind an event chain. You can explore maybe ~70% of DS without needing to do events. This is everything up to the blighting towers.

Skill Changes: Coalescence of Ruin and Scorched Earth

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How much damage does CoR doing in WvW right now?

Assuming the exact same stat and buffs as above, how much damage do high damage skills from other classes do?

Upcoming Guild Chat: We want to answer your questions!

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Ayrilana.1396

What new mechanics can we expect from these new creatures?
How will scaling impact/affect players experiences with these new creatures?

(edited by Ayrilana.1396)

Move adventure mastery points to normal ap

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Ayrilana.1396

It being suitable or not is your opinion but isn’t fact as other RPG games and MMO’s have had mini games. If adventures are not suitable for GW2 then neither is SAB. Neither are the holiday activities and regular activities too.

SAB isn’t core gameplay. That’s true. SAB also didn’t block my mastery progress, character growth, or map completion. To think of it, SAB is closer to core GW2 gameplay than any of the ‘adventures’ ever were.

Adventures could have been good. It’s one of a long line of “good idea ANet botched because of thoughtless execution.” I don’t even need to list all the problems, anyone paying attention to the boards is overtly aware of them by now.

I mean, I get it, arguing for arguing’s sake, but it doesn’t further the discussion. Go back and actually examine the design decisions invested in the Adventures and return with a critical analysis.

I was simply asking for a source showing that mini games should not be a part of this genre. It wasn’t even addressed to you but you decided to respond and take it off to another tangent.

I get that you dislike adventures. However, your dislike does not mean that what we have is botched because of thoughtless execution. All it means is that you don’t like them and that is your opinion. If you want to establish it as a fact then feel free to.

(edited by Ayrilana.1396)

Fall dmg Trait useless after Gliding update

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Ayrilana.1396

Its obsolete because gliding works in SPVP and WvW.

No it doesn’t except for heart of the mists.

Move adventure mastery points to normal ap

in Guild Wars 2: Heart of Thorns

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Ayrilana.1396

What is relevant to the issue is that there is a foreign element (content outside of the genre) that has not only been introduced to the game, but is being used as a road block to progression in the game.

Source?

We bought Guild Wars 2, not Super Mario Bros, Burgertime, or Call of Duty. That’s what ODB meant.
The MMO format isn’t suitable to these sorts of genres. The controls aren’t the same, and they’re poorly tuned for what they ask us to do to succeed at them.

If they wanted us to try them, and maybe even like them, they failed at it overall. Long stretches of unavailable time, instances pulling players out of participation, frustrating mechanics that require masteries to get mastery points to get masteries, overtuned timing demands, RNG elements…

I have to wonder who even playtested this garbage and decided it was acceptable for general consumption.

It being suitable or not is your opinion but isn’t fact as other RPG games and MMO’s have had mini games. If adventures are not suitable for GW2 then neither is SAB. Neither are the holiday activities and regular activities too.

Move adventure mastery points to normal ap

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

What is relevant to the issue is that there is a foreign element (content outside of the genre) that has not only been introduced to the game, but is being used as a road block to progression in the game.

Source?

HOT feels like......

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

HoT maps feel very unwelcoming, like someone really doesn’t want me to go there. And I am happy to oblige and stay in central Tyria. Lol.

Well you are behind enemy lines in their territory.

Skill Changes: Coalescence of Ruin and Scorched Earth

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So CoR critical attacks for a lot of damage against glass cannons?

Fall dmg Trait useless after Gliding update

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Except for those that don’t have HoT or in areas where gliding is prohibited.

Please change rich Ore

in Guild Wars 2 Discussion

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That’s weird. I remember them always resetting with daily reset assuming you hadn’t mines them within the previous 6 hours.

So you mean they do not reset, if I mined them after 19:00 CET? That could be the reason as well.

But that would be a bit weired as well, if you mine them before 19:00 CET you can mine them every day, if you mine them after 19:00 CET, you can only mine them every 2nd day?

I don’t know EU time. Basically if you farmed it within 6 hours of the daily reset, you’ll have to wait for that 6 hours to elapse. This was my experience when farming those nodes. The wiki lists 24 hours which is incorrect as I have farmed the nodes with about 8 hours until daily reset and have had them respawn when the next in-game day kicked over.

Rough time surviving heart of thrones solo

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Ayrilana.1396

If you’re just trying to run from Point A to Point B, channel your inner Metal Gear Solid and try to avoid getting aggro in the first place. The most notable mobs to avoid are those that have access to gap closing skills such as smoke scales are those with high speed such as pocket raptors. Fortunately pocket raptors have very low hp can can be killed fairly quickly.

Also the Rolling Devils that chase you across the map.

Yep. Those are others that fall under the high speed. If I aggro one of them, and take damage, I usually just kill them as it’s quicker than trying to lose aggro.

Please change rich Ore

in Guild Wars 2 Discussion

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That’s weird. I remember them always resetting with daily reset assuming you hadn’t mines them within the previous 6 hours.

Looking for the right Back piece

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Ayrilana.1396

Neither exist at this time.

Edit: Misread rabid to be vipers.

(edited by Ayrilana.1396)

Skill Changes: Coalescence of Ruin and Scorched Earth

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Ayrilana.1396

So it’s broken because it isn’t meta?

There is a HUGE difference between meta and broken. e.g. last season the “meta” consisted of 2 bunker mesmer, two revenants and either a druid or a scrapper.
Still, the tempest and the druid were not broken. The warrior and thief were.

Have you played mesmer lately? Ask any pvp player you trust. Go to the mesmer forum and read a random thread of your choice.
As a mesmer, you just can’t compete anymore. That’s what I consider broken.

I read photoloss’ post and the issue makes more sense.

Carapace Armor

in Guild Wars 2 Discussion

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Ayrilana.1396

I did the chapter on my own I had to help skritt kill a destroyer queen for the vigil I went through the whole chapter now I have to get to level 60 in order to go to chapter 6 did I miss something?

That’s the personal story; not the living story.

Easiest/Quickest Legendary Journey

in Players Helping Players

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Definitely not the Maguuma ones. I’d say Frostfang would be quicker simply because you do not have to do many fractals for tier 3. I remember tier 1 for Frostfang being very quick.

(edited by Ayrilana.1396)

Ad Infinitum

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You’ll see it in the next quarterly update.

Most STUPID condiiton ever!

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The only time that I ever saw condition durations stack high were those AoE fields the champ bat does during the Ogre chain in TD. Of course I never got as high as a day but I have gotten upwards to 8 minutes. I did a tutorial video for map completion where I ran by there and got hit by it prompting me to suicide to remove it.

Skill Changes: Coalescence of Ruin and Scorched Earth

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Ayrilana.1396

NONONONONONO! Pls not! WvW is finaly playable without 14k+ CoR´s at every corner.

Now im sad

It shouldn’t be any different than if you were standing in multiple lava fonts.

I keep seeing this argument from CoR lovers but it is so bad…

Lava Font:

  • channeling damage skill
  • it is stationary
  • it has a red ring on the ground to indicate where it is.

CoR

  • All damage is instant
  • It moves very quickly
  • The earthquake effect animation is sometimes culled or is easily obfuscated

Why do people ignore these facts when arguing why this skill is not in need of balance? This past week has been such a nice break from this horrible skill. It makes WvW nearly unplayable.

It was balanced. Anet is just making it so that more than one person can use the skill.

Rough time surviving heart of thrones solo

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Ayrilana.1396

If you’re just trying to run from Point A to Point B, channel your inner Metal Gear Solid and try to avoid getting aggro in the first place. The most notable mobs to avoid are those that have access to gap closing skills (e.g. Smoke scales) or those with high speed (e.g. pocket raptors). Fortunately pocket raptors have very low hp can can be killed fairly quickly.

Edit: grammar

(edited by Ayrilana.1396)

Skill Changes: Coalescence of Ruin and Scorched Earth

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Posted by: Ayrilana.1396

Ayrilana.1396

NONONONONONO! Pls not! WvW is finaly playable without 14k+ CoR´s at every corner.

Now im sad

It shouldn’t be any different than if you were standing in multiple lava fonts.

[suggestion] Black Lion Trading Post captcha

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I’m not asking for help. I was just trying to determine what it was that you were placing orders for which would shed light on why you were quickly outbid. If you were placing orders on items that have a high turnover then of course you’d get outbid. I constantly get outbid on items such as charged lodestones.

Oh, okay. Compared to charged lodestones these items have very low turnover, low supply and low demand.

Then that could be something I would consider questioning. I would still take into account that a lot of players using the TP throughout the day so maybe you just experienced bad luck and had one or two very persist players. I sometimes babysit orders that I need filled because I don’t want to wait but don’t want to outright buy them.

Move adventure mastery points to normal ap

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Ayrilana.1396

Getting Silver in adventures should be easy because they are needed for the Specialization achievements. There is no way to substitute those Silvers with Golds in other adventures.

I disagree with the should be easy as I see not reason why it should be so. With that said, most silvers are very easy to do with maybe one or two exceptions. There are several adventures where gold is just as easy to earn which outweighs the number of silver adventures that may be perceived as difficult.

All HoT mastery points are equal as they count as a single point towards unlocking masteries. Whether you can earn then be getting silver in adventures, gold in adventures, or elsewhere doesn’t matter. You need like 114 mastery points to max out all HoT masteries. You can most definitely substitute earning mastery points earned from doing one specific source by earning then via another.

How is getting Gold in Salvage Pit going to help me get my North Wind since it requires Silver in Haywire? I haven’t tried Haywire after the patch yet, but before the patch Silver was very hard to achieve and Gold was impossible.

Same can be said for Dark Harvest which requires Silver in Fallen Masks, an Adventure which is full of RNG and can be really frustrating even to get Silver.

You can substitute points from different adventures in terms of mastery points yes. But you can’t substitute points to get your Specialization weapons. That’s why I say all the adventures needed for Spec weapons should be relatively easier, other Adventures can be hard to earn Silver for all I care, as you say they can be substituted.

Oh. I must’ve misread your post. This thread was about mastery points so I guess I read it as such.

You can literally get silver in Haywire simply by spamming the #2 skills all the way to the top where the cannon is and then turn around and spam the #2 skill back to the bottom.

Each individual mask spawn location isn’t subjected to RNG. What you have is maybe at most a dozen possible combinations that all of the mask spawn during an attempt. These combinations are subjected to RNG. I believe even a dev confirmed this through a post or maybe one of those interviews.

Getting silver in Fallen Masks is fairly straightforward if you learn the best routes to get to each mask and try to maintain the speed mushroom boost on you at all times. Just watch what everyone else does as the routes are fairly straightforward. Memorizing where a masks is located in the mini map also greatly helps as you can just glance at it and know where to go.

[suggestion] Black Lion Trading Post captcha

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May I ask what your 100+ orders consisted of?

Send me a message if you need some help how to invest your gold.

I’m not asking for help. I was just trying to determine what it was that you were placing orders for which would shed light on why you were quickly outbid. If you were placing orders on items that have a high turnover then of course you’d get outbid. I constantly get outbid on items such as charged lodestones.

Move adventure mastery points to normal ap

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Getting Silver in adventures should be easy because they are needed for the Specialization achievements. There is no way to substitute those Silvers with Golds in other adventures.

I disagree with the should be easy as I see not reason why it should be so. With that said, most silvers are very easy to do with maybe one or two exceptions. There are several adventures where gold is just as easy to earn which outweighs the number of silver adventures that may be perceived as difficult.

All HoT mastery points are equal as they count as a single point towards unlocking masteries. Whether you can earn then be getting silver in adventures, gold in adventures, or elsewhere doesn’t matter. You need like 114 mastery points to max out all HoT masteries. You can most definitely substitute earning mastery points earned from doing one specific source by earning then via another.

[suggestion] Black Lion Trading Post captcha

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May I ask what your 100+ orders consisted of?

Move adventure mastery points to normal ap

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I can’t think of any adventures that were incredibly difficult to get silver in. Even then, there’s more than enough adventures that are easy to get gold in than there are difficult silver adventures.

Not every adventure needs to have the same difficulty. Some can be easy, some can be hard, and some can be somewhere in between.

why shooting gallery challange sucks

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Here’s what they should do:

1) Make Shooting Gallery its own instance.
2) Have participation persist across all map instances (IP’s) including any adventure instances tied to that map. Participation degradation still occurs and instanced adventures do not count towards participation.

Another option would be to just give players a choice as to whether to do it on the map or within an instance.

As far as the adventure difficulty itself goes, I don’t feel that it’s an issue. I haven’t gotten gold yet but I do see it as doable with practice.

Is selling pvp pots bannable?

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Selling them isn’t bannable; however, you cannot use the LFG to do so.

You Can't Keep Forcing 1 Hour Restarts!

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Just increase the timer to two hours on HoT maps. Problem solved.

There isn’t a separate server for HoT. It’s all maps or no maps. And if you don’t kick there will be players who will never leave.

So you’re telling me that it’s impossible to flag active HoT maps and give them a two hour timer? I wasn’t suggesting an infinite timer where players would never have to leave the map. Just an additional one hour so that those that have issues with how they are now will be able to have enough time to complete their meta events.

Legendary backpack release?

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Which should be by April at the latest.

Separation of Balance (Yes this thread again)

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It requires more work to keep and maintain three different versions of skills. That’s also not taking into account the complexity of GW2 compared to GW1.

Legendary backpack release?

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Within the next few months.

You Can't Keep Forcing 1 Hour Restarts!

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Just increase the timer to two hours on HoT maps. Problem solved.

We got Shatterer! How about Triple Trouble?

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NO! A big resounding NO!

As I mentioned on my January 26th feedback thread, this is one of the “perfect” world events in the game. The Karka Queen? Seriously? What’s challenging about it? The fact that you are waiting for an organized map is a problem with the community not even bothering trying TT without the familiar commanders. Anyone could command it once they know what to do. Players can also contribute when they know what to do, the necessity for chat/TS use decreases with experience.

I mentioned the Marionette in comparison to Triple Trouble. I am not sure you played it when it came out. The Marionette failed almost every time in the first days and the rate of success was almost 50% by the end of its life. But the players still came to try again and again. God, I do miss those players… Good times.

Marionette also had too much RNG in the mix. For something to be hard or challenging luck should not be such a big factor.

What RNG? Practically everything followed a set script.

Distribution of people on the platforms.

And? Is that really “too much RNG”? Practically every class combination that I saw were able to beat any of the lanes. This was pretty much a DPS& mechanics meta event.

It is too much RNG if you want to make any attempt at organizing the thing. Sure ideally everyone in the lane would be equal but that is not reality. There have been runs where one platform breezes through and another already fully wiped not even halfway into the fight. At that point it was already a guaranteed fail for that attempt.

You can’t consider disparities between player skill levels as RNG. Otherwise, everything in this game is “too much RNG”.

It is not player skill disparity that is the RNG. It is the inability to organize. There isn’t even a choice to organize. You just take whatever random distribution you get. I am not sure if it ensured somewhat even numbers between platforms. I remember there were platforms with 5 people and then the one next to it had 1.

Players were evenly split. If they weren’t, that would be a bug. You do not need to organize for the bosses other than to evenly split up between the lanes. The mechanics of the bosses could be accomplished by every class. There wasn’t anything that required a specific class in order to complete. You just needed to know the mechanics and have enough DPS.

New Guild Creation

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If you’re starting off with nobody that you really know then I would hold off on choosing officers until a later time. This will allow you to get to know the members and who would be a good fit to become an officer.

We got Shatterer! How about Triple Trouble?

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Pug maps can succeed with commanders that explain the mechanics before hand and lead each of the wurms. The only part you need with somewhat experienced players is for blocking the eggs but it’s not really all that difficult to learn.

There’s not that much difference between the pug players and those in TTS, ATT, EVOS, and so on when it comes to skill levels. You’d see a wide range of skill levels inside and outside of those guilds.

Edit: Fixed autocorrect errors…

(edited by Ayrilana.1396)

We got Shatterer! How about Triple Trouble?

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Ayrilana.1396

NO! A big resounding NO!

As I mentioned on my January 26th feedback thread, this is one of the “perfect” world events in the game. The Karka Queen? Seriously? What’s challenging about it? The fact that you are waiting for an organized map is a problem with the community not even bothering trying TT without the familiar commanders. Anyone could command it once they know what to do. Players can also contribute when they know what to do, the necessity for chat/TS use decreases with experience.

I mentioned the Marionette in comparison to Triple Trouble. I am not sure you played it when it came out. The Marionette failed almost every time in the first days and the rate of success was almost 50% by the end of its life. But the players still came to try again and again. God, I do miss those players… Good times.

Marionette also had too much RNG in the mix. For something to be hard or challenging luck should not be such a big factor.

What RNG? Practically everything followed a set script.

Distribution of people on the platforms.

And? Is that really “too much RNG”? Practically every class combination that I saw were able to beat any of the lanes. This was pretty much a DPS& mechanics meta event.

It is too much RNG if you want to make any attempt at organizing the thing. Sure ideally everyone in the lane would be equal but that is not reality. There have been runs where one platform breezes through and another already fully wiped not even halfway into the fight. At that point it was already a guaranteed fail for that attempt.

You can’t consider disparities between player skill levels as RNG. Otherwise, everything in this game is “too much RNG”.

(edited by Ayrilana.1396)

We got Shatterer! How about Triple Trouble?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

NO! A big resounding NO!

As I mentioned on my January 26th feedback thread, this is one of the “perfect” world events in the game. The Karka Queen? Seriously? What’s challenging about it? The fact that you are waiting for an organized map is a problem with the community not even bothering trying TT without the familiar commanders. Anyone could command it once they know what to do. Players can also contribute when they know what to do, the necessity for chat/TS use decreases with experience.

I mentioned the Marionette in comparison to Triple Trouble. I am not sure you played it when it came out. The Marionette failed almost every time in the first days and the rate of success was almost 50% by the end of its life. But the players still came to try again and again. God, I do miss those players… Good times.

Marionette also had too much RNG in the mix. For something to be hard or challenging luck should not be such a big factor.

What RNG? Practically everything followed a set script.

Distribution of people on the platforms.

And? Is that really “too much RNG”? Practically every class combination that I saw were able to beat any of the lanes. This was pretty much a DPS& mechanics meta event.

Mystic Coins are going to run out...

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I bought five stacks last weekend on buy orders. Yeah… They haven’t run out yet. Aside from the sharp decline last December, supply levels have been relatively stable.

We got Shatterer! How about Triple Trouble?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

NO! A big resounding NO!

As I mentioned on my January 26th feedback thread, this is one of the “perfect” world events in the game. The Karka Queen? Seriously? What’s challenging about it? The fact that you are waiting for an organized map is a problem with the community not even bothering trying TT without the familiar commanders. Anyone could command it once they know what to do. Players can also contribute when they know what to do, the necessity for chat/TS use decreases with experience.

I mentioned the Marionette in comparison to Triple Trouble. I am not sure you played it when it came out. The Marionette failed almost every time in the first days and the rate of success was almost 50% by the end of its life. But the players still came to try again and again. God, I do miss those players… Good times.

Marionette also had too much RNG in the mix. For something to be hard or challenging luck should not be such a big factor.

What RNG? Practically everything followed a set script.