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Golem MKII safe spot exploit

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

How’s it not an exploit when you can stand on the boxes (and tower) to avoid nearly all damage but still be able to damage the golem? It’s really no different to the exploits people used to use in AC with the stairs, and then that ledge, to beat the bosses.

Just for the record, standing in a place where you can hurt the boss but the boss can’t hurt you back / can’t fight back is considered an exploit, and we are working on a solution for that problem. As is exploiting terrain like teleporting through walls/closed doors, and getting under/above the map to skip content and get to a place where you can take advantage of bugs or events not requiring previous completion in the order of events (skipping directly to Giganticus lupicus from the start of the arah explore chain for instance).

These are things we patch and fix as we discover them and figure out solutions for. As I have said before, if you see something say something by emailing this alias: Exploits@arena.net

https://forum-en.gw2archive.eu/forum/game/dungeons/Exploits-and-Glitching/page/2#post1213057

Because using that very definition, it wasn’t. You could be knocked back and still take damage.

Very little and rarely. Just because you can take some damage, doesn’t exclude it from being an exploit.

Let’s say it were possible to get onto the wall’s in Lupe’s room by a simple jumping puzzle. You can damage him but only one of his attacks reaches you. That attack poses minimal risk to you. Would that be an exploit? According to your post above, it would not.

What if for VG you could damage it while stacked on one of the pillars (or some other safe spot) but able to mitigate the damage from the green circles. Since you still could take damage, had you not mitigated it from the green circles, would it be an exploit or not? You’re able to avoid damage from all of its other attacks.

Would i personally consider anything you listed an exploit ? No.

It would be poor map design. Why would you design boss encounter area’s with jumping puzzles or area’s of immunity to begin with ?

Players using LoS or Height to their advantage, is not exploiting its smart gameplay.

I wasn’t referring to an intentional jumping puzzle. It’s one that pkayers did (a sequence of actions) to get to a safe spot.

Poor map design or unintended areas of immunity are not an excuse to exploit.

LoS and using height is not the same.

Using terrain to your advantage has been an integral part of games since they started making them. Only recent gamers see this as an exploit. I’m sorry but if the games geometry allows for such actions to exist, then it’s not on the players but on the designers ultimately.

So if the terrain allowed them to skip an entire boss then it’s not the players’ fault for taking advantage of it but the developers for not preventing that from happening in the first place?

In three characters.

YES.

Well there’s no point is continuing this with you further. It has been stated by Anet that this is an exploit and we have seen plenty of evidence of people banned for doing things like this. Whether you agree with it or not doesn’t matter.

You’re right, my opinion is exactly that. However, given the quote from a dev the very thing being complained about in this thread is not an exploit. You can be struck by the Boss which invalidates the claim of an exploit.

As per intent and design, this still falls on the designer. If they really wanted to prevent exploiting (skipping) in this case how hard is it to have a simple script check the state of the first boss and not spawn the next set of adds/bosses until its dead ? It’s almost like dungeons could have benefited greatly from being instanced dynamic events.

You can twist is however you want. You’d still be wrong as it would be considered an exploit. Would action be taken against you for the one at golem? Probably not.

I assume you would think that Anet was completely at fault in the following link below and the players involved were innocent. After all, it was Anet that messed up.

https://www.reddit.com/r/Guildwars2/comments/151wsw/punishment_for_the_snowflake_jewelryexploiters/

https://wiki.guildwars2.com/wiki/Exploit

You know after that very incident they actually came out and said it was their mistake and they shouldn’t have been that harsh on players right ?

I mean i get it you want to defend anet tooth and nail here, but sometimes the buck really does stop with the content producers.

It was the first widespread exploiting and they decided to give people a second chance. Those that were banned had to contact customer support and also delete all items/currency they got as a result of that exploiting.

Just because it was not a permanent ban doesn’t mean that it was not an exploit. So I really have no idea why you brought up that they gave the option to revert it to a 72-hour ban. This has nothing to do with whether it was an exploit or not.

I also do not know why you brought up me defending Anet in your post. Nothing has been about defending Anet.

You honestly believe that they changed the policy on a whim because it was wide scale and not because in hindsight they realized they made an egregious mistake ?

I’m sorry, but not only does your comparison not fly, but it’s about as relevant as my pointing out how much you love to flock to defend anet and not actually question the policies in place.

I’ve shown that the policy, as stated by Robert as applied to this case doesn’t constitute exploiting. You can still be struck and take damage.

Your move.

Perhaps you should do a little reading into what happened. They decided to give players a second chance if they emailed support and also removed the gains that they received from this exploit. If they did not remove those gains, the perma-ban would be reinstated.

And as I said before, this as nothing, that’s right, nothing to do with whether something is an exploit or not.

The point of the examples were to show exploits that occurred within game that were directly called exploits by Anet. You claimed that anything that a player could do in-game would never be considered an exploit and it was just poor programming. Obviously you were wrong. Golem Mk II is no different although it’s something they will likely not take action against on players.

[Guide] Adventures: Silver, Gold, and beyond

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

A Fungus Among Us: Fixed an issue that could cause the Cap Launch skill to abort if a movement key was being pressed simultaneously.

Looks like they fixed that issue.

Shatterer Gliding Bomb Bundle still bugged

in Bugs: Game, Forum, Website

Posted by: Ayrilana.1396

Ayrilana.1396

Fixed a bug that would cause players to be launched without the bomb bundle if they rapidly pressed the F Interact key.

The above was in the patch notes and twice while doing Shatterer I launched without the bomb bundle.

Golem MKII safe spot exploit

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Pretty sure that was second widespread incident. First was some wrongly price karma items.

You’re right.

https://www.reddit.com/r/Guildwars2/comments/z44ml/karma_weapons_exploit/

Suggestion: map completion reset

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Leveling up gets you hero points though. By the time you’re level 80, whether you used tomes of knowledge or not, you would have exactly enough hero points to unlock all specializations/traits except the elite one. If hero points are completely removed you’d be left with a level 80 character that has access to no traits/specializations at all.

Exactly like a new character who used tomes of knowledge only means you’d have your elite specialization taken away.

Ok? How’s that any different from what I said in my post or another one near the top of the thread? Or were you just agreeing with me?

Golem MKII safe spot exploit

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

How’s it not an exploit when you can stand on the boxes (and tower) to avoid nearly all damage but still be able to damage the golem? It’s really no different to the exploits people used to use in AC with the stairs, and then that ledge, to beat the bosses.

Just for the record, standing in a place where you can hurt the boss but the boss can’t hurt you back / can’t fight back is considered an exploit, and we are working on a solution for that problem. As is exploiting terrain like teleporting through walls/closed doors, and getting under/above the map to skip content and get to a place where you can take advantage of bugs or events not requiring previous completion in the order of events (skipping directly to Giganticus lupicus from the start of the arah explore chain for instance).

These are things we patch and fix as we discover them and figure out solutions for. As I have said before, if you see something say something by emailing this alias: Exploits@arena.net

https://forum-en.gw2archive.eu/forum/game/dungeons/Exploits-and-Glitching/page/2#post1213057

Because using that very definition, it wasn’t. You could be knocked back and still take damage.

Very little and rarely. Just because you can take some damage, doesn’t exclude it from being an exploit.

Let’s say it were possible to get onto the wall’s in Lupe’s room by a simple jumping puzzle. You can damage him but only one of his attacks reaches you. That attack poses minimal risk to you. Would that be an exploit? According to your post above, it would not.

What if for VG you could damage it while stacked on one of the pillars (or some other safe spot) but able to mitigate the damage from the green circles. Since you still could take damage, had you not mitigated it from the green circles, would it be an exploit or not? You’re able to avoid damage from all of its other attacks.

Would i personally consider anything you listed an exploit ? No.

It would be poor map design. Why would you design boss encounter area’s with jumping puzzles or area’s of immunity to begin with ?

Players using LoS or Height to their advantage, is not exploiting its smart gameplay.

I wasn’t referring to an intentional jumping puzzle. It’s one that pkayers did (a sequence of actions) to get to a safe spot.

Poor map design or unintended areas of immunity are not an excuse to exploit.

LoS and using height is not the same.

Using terrain to your advantage has been an integral part of games since they started making them. Only recent gamers see this as an exploit. I’m sorry but if the games geometry allows for such actions to exist, then it’s not on the players but on the designers ultimately.

So if the terrain allowed them to skip an entire boss then it’s not the players’ fault for taking advantage of it but the developers for not preventing that from happening in the first place?

In three characters.

YES.

Well there’s no point is continuing this with you further. It has been stated by Anet that this is an exploit and we have seen plenty of evidence of people banned for doing things like this. Whether you agree with it or not doesn’t matter.

You’re right, my opinion is exactly that. However, given the quote from a dev the very thing being complained about in this thread is not an exploit. You can be struck by the Boss which invalidates the claim of an exploit.

As per intent and design, this still falls on the designer. If they really wanted to prevent exploiting (skipping) in this case how hard is it to have a simple script check the state of the first boss and not spawn the next set of adds/bosses until its dead ? It’s almost like dungeons could have benefited greatly from being instanced dynamic events.

You can twist is however you want. You’d still be wrong as it would be considered an exploit. Would action be taken against you for the one at golem? Probably not.

I assume you would think that Anet was completely at fault in the following link below and the players involved were innocent. After all, it was Anet that messed up.

https://www.reddit.com/r/Guildwars2/comments/151wsw/punishment_for_the_snowflake_jewelryexploiters/

https://wiki.guildwars2.com/wiki/Exploit

You know after that very incident they actually came out and said it was their mistake and they shouldn’t have been that harsh on players right ?

I mean i get it you want to defend anet tooth and nail here, but sometimes the buck really does stop with the content producers.

It was the first widespread exploiting and they decided to give people a second chance. Those that were banned had to contact customer support and also delete all items/currency they got as a result of that exploiting.

Just because it was not a permanent ban doesn’t mean that it was not an exploit. So I really have no idea why you brought up that they gave the option to revert it to a 72-hour ban. This has nothing to do with whether it was an exploit or not.

I also do not know why you brought up me defending Anet in your post. Nothing has been about defending Anet.

Suggestion: map completion reset

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

All hero points should be removed and the fog of war should be re-added. It should be exactly like if you were on a new character that just hit level 80 by using tomes.

Golem MKII safe spot exploit

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

How’s it not an exploit when you can stand on the boxes (and tower) to avoid nearly all damage but still be able to damage the golem? It’s really no different to the exploits people used to use in AC with the stairs, and then that ledge, to beat the bosses.

Just for the record, standing in a place where you can hurt the boss but the boss can’t hurt you back / can’t fight back is considered an exploit, and we are working on a solution for that problem. As is exploiting terrain like teleporting through walls/closed doors, and getting under/above the map to skip content and get to a place where you can take advantage of bugs or events not requiring previous completion in the order of events (skipping directly to Giganticus lupicus from the start of the arah explore chain for instance).

These are things we patch and fix as we discover them and figure out solutions for. As I have said before, if you see something say something by emailing this alias: Exploits@arena.net

https://forum-en.gw2archive.eu/forum/game/dungeons/Exploits-and-Glitching/page/2#post1213057

Because using that very definition, it wasn’t. You could be knocked back and still take damage.

Very little and rarely. Just because you can take some damage, doesn’t exclude it from being an exploit.

Let’s say it were possible to get onto the wall’s in Lupe’s room by a simple jumping puzzle. You can damage him but only one of his attacks reaches you. That attack poses minimal risk to you. Would that be an exploit? According to your post above, it would not.

What if for VG you could damage it while stacked on one of the pillars (or some other safe spot) but able to mitigate the damage from the green circles. Since you still could take damage, had you not mitigated it from the green circles, would it be an exploit or not? You’re able to avoid damage from all of its other attacks.

Would i personally consider anything you listed an exploit ? No.

It would be poor map design. Why would you design boss encounter area’s with jumping puzzles or area’s of immunity to begin with ?

Players using LoS or Height to their advantage, is not exploiting its smart gameplay.

I wasn’t referring to an intentional jumping puzzle. It’s one that pkayers did (a sequence of actions) to get to a safe spot.

Poor map design or unintended areas of immunity are not an excuse to exploit.

LoS and using height is not the same.

Using terrain to your advantage has been an integral part of games since they started making them. Only recent gamers see this as an exploit. I’m sorry but if the games geometry allows for such actions to exist, then it’s not on the players but on the designers ultimately.

So if the terrain allowed them to skip an entire boss then it’s not the players’ fault for taking advantage of it but the developers for not preventing that from happening in the first place?

In three characters.

YES.

Well there’s no point is continuing this with you further. It has been stated by Anet that this is an exploit and we have seen plenty of evidence of people banned for doing things like this. Whether you agree with it or not doesn’t matter.

You’re right, my opinion is exactly that. However, given the quote from a dev the very thing being complained about in this thread is not an exploit. You can be struck by the Boss which invalidates the claim of an exploit.

As per intent and design, this still falls on the designer. If they really wanted to prevent exploiting (skipping) in this case how hard is it to have a simple script check the state of the first boss and not spawn the next set of adds/bosses until its dead ? It’s almost like dungeons could have benefited greatly from being instanced dynamic events.

You can twist is however you want. You’d still be wrong as it would be considered an exploit. Would action be taken against you for the one at golem? Probably not.

I assume you would think that Anet was completely at fault in the following link below and the players involved were innocent. After all, it was Anet that messed up.

https://www.reddit.com/r/Guildwars2/comments/151wsw/punishment_for_the_snowflake_jewelryexploiters/

https://wiki.guildwars2.com/wiki/Exploit

(edited by Ayrilana.1396)

Move adventure mastery points to normal ap

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

They’re slowly doing that. It’d down to where you only need 8 mastery points from adventures. With each living story release, including raids, that number will continue to fall.

Golem MKII safe spot exploit

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

How’s it not an exploit when you can stand on the boxes (and tower) to avoid nearly all damage but still be able to damage the golem? It’s really no different to the exploits people used to use in AC with the stairs, and then that ledge, to beat the bosses.

Just for the record, standing in a place where you can hurt the boss but the boss can’t hurt you back / can’t fight back is considered an exploit, and we are working on a solution for that problem. As is exploiting terrain like teleporting through walls/closed doors, and getting under/above the map to skip content and get to a place where you can take advantage of bugs or events not requiring previous completion in the order of events (skipping directly to Giganticus lupicus from the start of the arah explore chain for instance).

These are things we patch and fix as we discover them and figure out solutions for. As I have said before, if you see something say something by emailing this alias: Exploits@arena.net

https://forum-en.gw2archive.eu/forum/game/dungeons/Exploits-and-Glitching/page/2#post1213057

Because using that very definition, it wasn’t. You could be knocked back and still take damage.

Very little and rarely. Just because you can take some damage, doesn’t exclude it from being an exploit.

Let’s say it were possible to get onto the wall’s in Lupe’s room by a simple jumping puzzle. You can damage him but only one of his attacks reaches you. That attack poses minimal risk to you. Would that be an exploit? According to your post above, it would not.

What if for VG you could damage it while stacked on one of the pillars (or some other safe spot) but able to mitigate the damage from the green circles. Since you still could take damage, had you not mitigated it from the green circles, would it be an exploit or not? You’re able to avoid damage from all of its other attacks.

Would i personally consider anything you listed an exploit ? No.

It would be poor map design. Why would you design boss encounter area’s with jumping puzzles or area’s of immunity to begin with ?

Players using LoS or Height to their advantage, is not exploiting its smart gameplay.

I wasn’t referring to an intentional jumping puzzle. It’s one that pkayers did (a sequence of actions) to get to a safe spot.

Poor map design or unintended areas of immunity are not an excuse to exploit.

LoS and using height is not the same.

Using terrain to your advantage has been an integral part of games since they started making them. Only recent gamers see this as an exploit. I’m sorry but if the games geometry allows for such actions to exist, then it’s not on the players but on the designers ultimately.

So if the terrain allowed them to skip an entire boss then it’s not the players’ fault for taking advantage of it but the developers for not preventing that from happening in the first place?

In three characters.

YES.

Well there’s no point is continuing this with you further. It has been stated by Anet that this is an exploit and we have seen plenty of evidence of people banned for doing things like this. Whether you agree with it or not doesn’t matter.

Suggestion: map completion reset

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Will it include everything such as waypoints and hero points? Of course all earned hero points will have to be returned which may remove access to elite specializations until you unlock them again.

Golem MKII safe spot exploit

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

How’s it not an exploit when you can stand on the boxes (and tower) to avoid nearly all damage but still be able to damage the golem? It’s really no different to the exploits people used to use in AC with the stairs, and then that ledge, to beat the bosses.

Just for the record, standing in a place where you can hurt the boss but the boss can’t hurt you back / can’t fight back is considered an exploit, and we are working on a solution for that problem. As is exploiting terrain like teleporting through walls/closed doors, and getting under/above the map to skip content and get to a place where you can take advantage of bugs or events not requiring previous completion in the order of events (skipping directly to Giganticus lupicus from the start of the arah explore chain for instance).

These are things we patch and fix as we discover them and figure out solutions for. As I have said before, if you see something say something by emailing this alias: Exploits@arena.net

https://forum-en.gw2archive.eu/forum/game/dungeons/Exploits-and-Glitching/page/2#post1213057

Because using that very definition, it wasn’t. You could be knocked back and still take damage.

Very little and rarely. Just because you can take some damage, doesn’t exclude it from being an exploit.

Let’s say it were possible to get onto the wall’s in Lupe’s room by a simple jumping puzzle. You can damage him but only one of his attacks reaches you. That attack poses minimal risk to you. Would that be an exploit? According to your post above, it would not.

What if for VG you could damage it while stacked on one of the pillars (or some other safe spot) but able to mitigate the damage from the green circles. Since you still could take damage, had you not mitigated it from the green circles, would it be an exploit or not? You’re able to avoid damage from all of its other attacks.

Would i personally consider anything you listed an exploit ? No.

It would be poor map design. Why would you design boss encounter area’s with jumping puzzles or area’s of immunity to begin with ?

Players using LoS or Height to their advantage, is not exploiting its smart gameplay.

I wasn’t referring to an intentional jumping puzzle. It’s one that pkayers did (a sequence of actions) to get to a safe spot.

Poor map design or unintended areas of immunity are not an excuse to exploit.

LoS and using height is not the same.

Using terrain to your advantage has been an integral part of games since they started making them. Only recent gamers see this as an exploit. I’m sorry but if the games geometry allows for such actions to exist, then it’s not on the players but on the designers ultimately.

So if the terrain allowed them to skip an entire boss then it’s not the players’ fault for taking advantage of it but the developers for not preventing that from happening in the first place?

Move adventure mastery points to normal ap

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

The point is that the mastery system is a core feature of the expansion. Binding mastery points at non-core content is pointless.

How many of the mastery points earned in core Tyria are from what you consider “core content”?

What do you define as “core content”?

Why must mastery points be strictly assigned to what you consider “core content”?

Golem MKII safe spot exploit

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

How’s it not an exploit when you can stand on the boxes (and tower) to avoid nearly all damage but still be able to damage the golem? It’s really no different to the exploits people used to use in AC with the stairs, and then that ledge, to beat the bosses.

Just for the record, standing in a place where you can hurt the boss but the boss can’t hurt you back / can’t fight back is considered an exploit, and we are working on a solution for that problem. As is exploiting terrain like teleporting through walls/closed doors, and getting under/above the map to skip content and get to a place where you can take advantage of bugs or events not requiring previous completion in the order of events (skipping directly to Giganticus lupicus from the start of the arah explore chain for instance).

These are things we patch and fix as we discover them and figure out solutions for. As I have said before, if you see something say something by emailing this alias: Exploits@arena.net

https://forum-en.gw2archive.eu/forum/game/dungeons/Exploits-and-Glitching/page/2#post1213057

Because using that very definition, it wasn’t. You could be knocked back and still take damage.

Very little and rarely. Just because you can take some damage, doesn’t exclude it from being an exploit.

Let’s say it were possible to get onto the wall’s in Lupe’s room by a simple jumping puzzle. You can damage him but only one of his attacks reaches you. That attack poses minimal risk to you. Would that be an exploit? According to your post above, it would not.

What if for VG you could damage it while stacked on one of the pillars (or some other safe spot) but able to mitigate the damage from the green circles. Since you still could take damage, had you not mitigated it from the green circles, would it be an exploit or not? You’re able to avoid damage from all of its other attacks.

Would i personally consider anything you listed an exploit ? No.

It would be poor map design. Why would you design boss encounter area’s with jumping puzzles or area’s of immunity to begin with ?

Players using LoS or Height to their advantage, is not exploiting its smart gameplay.

I wasn’t referring to an intentional jumping puzzle. It’s one that pkayers did (a sequence of actions) to get to a safe spot.

Poor map design or unintended areas of immunity are not an excuse to exploit.

LoS and using height is not the same.

HoT map completion items once per char?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

The map completion items are rewarded once per character and you only receive enough for one legendary.

A couple of suggestions/fixes for HoT

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

1D) I’d prefer them to raise the hard cap since the caps are less than that of the core maps.

Increasing the hard cap would also be nice. Are you sure the hard caps for HoT maps are lower than on other maps?

3B) I haven’t had any issues killing the normal ones on all classes although I don’t remember killing the champ version.

You can find a Rolling Veteran (not champ) in the last story instance. You can pull all mobs near the end of the first part, kill everything else and that one would still be above 50% health. Just takes too long to kill. They DO have more HP than other mobs.

6B) Depends on by how much or if they add another incentive for people to participate in the maps. Otherwise reducing currency needed will shorten the timespan that players spend on the maps for those interested in the collections and/or legendaries.

Of course. I believe they should be adding new things to get from all 4 maps on a regular basis, to keep them important for a long time. But we can all be sure you will need something for all the new legendary weapons. The worst offender is DS at the moment, too much Crystalline Ore is needed for various things (especially scribing)

I think the zones should be fun and players play them for the experience more than for the map rewards. Maybe all 4 zones need more regular rewards, I mean who runs Dry Top or Silverwastes just for Geodes/Crests, they do it because they earn other rewards too. If the general rewards of the zones are good they players will run them for more than just their own currency.

Yes. We’ve tested it several times as the cap seems to be somewhere around 90-100 whereas it’s closer to 120 on other maps. I believe one of the TD guilds tested it as well when the camped on a map for several cycles.

Are all of the other mobs vets too? I’ll have to check that out sometime. All that I have seen is that I can kill the regular ones just as quickly as everything else. Actually, when doing the story instance where you can spawn one of them to get a saurian bone, I kill them faster than the bristlebacks.

Golem MKII safe spot exploit

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

How’s it not an exploit when you can stand on the boxes (and tower) to avoid nearly all damage but still be able to damage the golem? It’s really no different to the exploits people used to use in AC with the stairs, and then that ledge, to beat the bosses.

Just for the record, standing in a place where you can hurt the boss but the boss can’t hurt you back / can’t fight back is considered an exploit, and we are working on a solution for that problem. As is exploiting terrain like teleporting through walls/closed doors, and getting under/above the map to skip content and get to a place where you can take advantage of bugs or events not requiring previous completion in the order of events (skipping directly to Giganticus lupicus from the start of the arah explore chain for instance).

These are things we patch and fix as we discover them and figure out solutions for. As I have said before, if you see something say something by emailing this alias: Exploits@arena.net

https://forum-en.gw2archive.eu/forum/game/dungeons/Exploits-and-Glitching/page/2#post1213057

Because using that very definition, it wasn’t. You could be knocked back and still take damage.

Very little and rarely. Just because you can take some damage, doesn’t exclude it from being an exploit.

Let’s say it were possible to get onto the wall’s in Lupe’s room by a simple jumping puzzle. You can damage him but only one of his attacks reaches you. That attack poses minimal risk to you. Would that be an exploit? According to your post above, it would not.

What if for VG you could damage it while stacked on one of the pillars (or some other safe spot) but able to mitigate the damage from the green circles. Since you still could take damage, had you not mitigated it from the green circles, would it be an exploit or not? You’re able to avoid damage from all of its other attacks.

A couple of suggestions/fixes for HoT

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

1D) I’d prefer them to raise the hard cap since the caps are less than that of the core maps.

2B) Just the vet(s) as the others are nice to rally off of.

3B) I haven’t had any issues killing the normal ones on all classes although I don’t remember killing the champ version.

3E) I agree with the visibility part.

3F) By no more than 5 secs.

4A) Definitely agree!

4B) More worried about players that tag and run. May not be an issue if the buff Gerent as you suggested.

4E) Only if they balance out the rewards kitten they’re not evenly spread across the meta checkpoints rather than a large amount at the end. Consideration should also be taken into how much is rewarded now that people can farm a particular part nonstop.

5C) Same as I said for 4E.

6B) Depends on by how much or if they add another incentive for people to participate in the maps. Otherwise reducing currency needed will shorten the timespan that players spend on the maps for those interested in the collections and/or legendaries.

Soo mad/sad!!!

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Ayrilana.1396

Actually, I read it as the AP from their dailies will have a 9 at the end. So they have something like 5,009/10,000.

Chrono CDs still aren't reduced.

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Posted by: Ayrilana.1396

Ayrilana.1396

Taking a look into the situation isn’t a promise of a fix.

Golem MKII safe spot exploit

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Ayrilana.1396

How’s it not an exploit when you can stand on the boxes (and tower) to avoid nearly all damage but still be able to damage the golem? It’s really no different to the exploits people used to use in AC with the stairs, and then that ledge, to beat the bosses.

Just for the record, standing in a place where you can hurt the boss but the boss can’t hurt you back / can’t fight back is considered an exploit, and we are working on a solution for that problem. As is exploiting terrain like teleporting through walls/closed doors, and getting under/above the map to skip content and get to a place where you can take advantage of bugs or events not requiring previous completion in the order of events (skipping directly to Giganticus lupicus from the start of the arah explore chain for instance).

These are things we patch and fix as we discover them and figure out solutions for. As I have said before, if you see something say something by emailing this alias: Exploits@arena.net

https://forum-en.gw2archive.eu/forum/game/dungeons/Exploits-and-Glitching/page/2#post1213057

Mastery experience and Boosters

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Posted by: Ayrilana.1396

Ayrilana.1396

Celebration boosters are based on kills I think. The 500K XP is only for the lower tiered masteries. It increases significant the higher you go. Most of you XP will come from killing enemies. Also keep in mind that some boosters do stack.

(edited by Ayrilana.1396)

Is this bannable?

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Ayrilana.1396

If it is automated, it is against the rules.

If it performs more than one action per click, it is against the rules.

For drinks, there’s the consume all option to do it one stack at a time. Another option is to get autohotkey and bind the mouse click to your mouse wheel.

Legendaries: Amalgamated Gemstone Reqs

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Ayrilana.1396

And? The thread has nothing to do with orbs other than you inserting an off topic post. That thread is about bugs that prevent progression and not about whether or not you feel the cost of orbs is out of line.

Why can't we trade players face-to-face?

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Posted by: Ayrilana.1396

Ayrilana.1396

Inflation still happens whether or not a fee is charged.

Yes. But you can still maintain it so it doesn’t get out of control.

The only true way to maintain inflation is to set upper and lower price value on all items preventing it in the first place.

Have you checked the price of Legendaries at all?

What do legendary prices have to do with inflation? Have you checked what might have influenced the prices other than “inflation” as you claim?

They are a sellable item are they not? …And they are extremely expensive so they are just a simple example of what happens with inflation. How long would it take playing the game normally, not grinding specific lucrative areas, to purchase a Legendary for the TP? I have never gotten a Legendary and I have play a couple thousand hours of this game and that shows that this games economy is broken and needs major changes. Comparing this games economy to other games is irrelevant, just because other economies are more broken does not mean this economy is fine.

The main reason Anet charges a fee is to keep people poor motivating them to spend real money for Gems to exchange for Gold.

The act of taking money out of the game as I mentioned is just to keep people poor to motivate them to spend real money…so yes Anet is out to get your money…they are a business after all.

If Anet felt the lack of this feature was hurting their bottom line it could show up in next weeks patch.

Tinfoil hat much?

Cute irrelevant response, though you should be careful with such comments. I have been infracted for much less. You can not just dismiss all my points with a comment predicated on paranoia. Anet is a business they are producing this game to make a profit. This is Business 101 stuff, tinfoil hats are not needed. The purpose of these forums is to point out useful issue many of which Anet is not inclined to fix because they are self beneficial. Trolling the forums just to blindly stick up for Anet is self defeating. You will get less than nothing out of it. It will keep your gaming experience from getting better as fast as it otherwise would if you make constructive well intentioned arguments for improvement.

I suggest you research what inflation actually is and how it is measured. Putting both a price floor and ceiling is a bad idea.

Considering that you still claim inflation on legendaries, shows that you have not even bothered to examine prices across time. Had you done so, you would have seen that they have been relatively stable. You also do not measure inflation using legendary weapons as an index.

Whether you play 1K hours or 10K doesn’t matter. You don’t earn a legendary by hours played. It’s based on what you do in the game in regards to materials and gold earned versus what you us and spent. These are not weapons you get simply by playing X amount of hours.

Infracted for saying tinfoil hat? Doubtful. It’s another way of saying that what you’re claiming is baseless unless of course you can prove it. It’s really no different than many of the other conspiracy theories.

Legendaries: Amalgamated Gemstone Reqs

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Posted by: Ayrilana.1396

Ayrilana.1396

Why can't we trade players face-to-face?

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Posted by: Ayrilana.1396

Ayrilana.1396

Inflation still happens whether or not a fee is charged.

Yes. But you can still maintain it so it doesn’t get out of control.

Have you checked the price of Legendaries at all?

What do legendary prices have to do with inflation? Have you checked what might have influenced the prices other than “inflation” as you claim?

The main reason Anet charges a fee is to keep people poor motivating them to spend real money for Gems to exchange for Gold.

The act of taking money out of the game as I mentioned is just to keep people poor to motivate them to spend real money…so yes Anet is out to get your money…they are a business after all.

If Anet felt the lack of this feature was hurting their bottom line it could show up in next weeks patch.

Tinfoil hat much?

(edited by Ayrilana.1396)

Do people still do the VB meta?

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Posted by: Ayrilana.1396

Ayrilana.1396

You do events for crowbars, not airship parts.

When I do VB, I participate in the meta events including the night ones. I then make sure to tag each boss. I often get 40+ crowbars per cycle plus about a dozen or so of the Nuhoch bags. There’s more than enough time to go through that many crowbars while participating.

(edited by Ayrilana.1396)

Move adventure mastery points to normal ap

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Posted by: Ayrilana.1396

Ayrilana.1396

So I come back to this thread to see ignorant responses instead of any logical arguments.

Wow. So you start off with an insult. I can already see where this is going.

There is no source required for common sense.

If it’s common sense then you should easily be able to back it up with a source. Go ahead. Where’s your source? You know, I could included this very line in my argument.

Just like Rauderi said, we didn’t buy super mario brothers, we bought a MMO. MMOs aren’t a new concept. Its been well established that MMO games will be based on a certain type of gaming experience….that’s the concept of a genre that you seem to not understand and want a source to explain to you.

You do realize that GW2 had Super Mario Bros content since release, right?

Since you and one other apparently need someone else to google a definition of the word genre, here it is:

genre
1: a kind of literary or artistic work

Type of:
form, kind, sort, variety
a category of things distinguished by some common characteristic or quality

2: a class of art (or artistic endeavor) having a characteristic form or technique

So you copy and pasted this from the dictionary. Is there a point?

I’m pretty sure you can’t reasonably argue that GW2 has been classified as an action rpg (sub category of a MMO).

I can copy and paste too!!!

Action role-playing games (abbreviated action RPG, action/RPG, or ARPG) form a loosely defined subgenre of role-playing video games that incorporate elements of action or action-adventure games, emphasizing real-time action where the player has direct control over characters, instead of turn-based or menu-based combat. These games often use combat systems similar to hack and slash or shooter games.

Guild Wars 1 was considered a blending of an action RPG and and the typical RPG. It’s not unreasonable to assume that GW2 followed the same design. Many MMO sites refer to GW2 as an action RPG.

Based on common sense, and a google search, this is very easy to see. Yep, I used your same line.

I’m also pretty sure you can’t reasonably argue that the a lot of the activities in these adventures are in the category of platform gaming.

A platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms, over obstacles, or both to advance the game. These challenges are known as jumping puzzles or freerunning.

Hmmm… sound a lot like things in this game from launch. How much content in this game requires jumping in any form between platforms and obstacles? Quite a lot.

Platform gaming is also not a new thing. Its not entirely unreasonable to have elements such as platform gaming inserted into any different genre, including an action rpg, but my issue is clearly the fact that this different genre content (foreign element) is being used as a barrier to core rewards of this genre. This is probably not going to change, but I’m still going to express my dissatisfaction with it.

It’s not a barrier. There are 22 mastery points available so that leave 8 that involve adventures if you do the rest. Speaking of the rest, how many of them have elements of platforming or action RPG’s? Why are you not complaining about them too?

I think you’re just using all of this simply because you do not like adventures. There’s nothing wrong or incorrect about not liking them.

Its just a kittenildish and pointless to drop a one liner like “source?” or “citation”, in response to something that a combination of common sense and a google search can explain to you. If you want to argue the point of whether or not it was a good idea to insert that type of content into the requirements for core rewards of this game…that would be a different matter.

It’s not wrong to request a source when someone makes a claim. I could say that aliens exist, believe it to be common sense, but that doesn’t mean that I would be correct.

This type of content that you have been so against as been part of GW2 since launch. If you dislike it then you’ve been playing the wrong game for however many years.

(edited by Ayrilana.1396)

When others legendaries?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Correct! Not only approx every 12 weeks will we do a big seasonal update. You’ll also see updates between seasonal updates.

Content like raids, pvp leagues, living world, festivals, and WvW tournaments are all things you’d find happening between seasonal updates as the year progresses. (this “winter” season we’ve got a festival, raid, and pvp league kick off planned before spring.)

Things like new fractals, new legendaries, WvW updates, new PvP maps, quality of life updates, etc. are all the type of stuff that’d come with our seasonal updates.

Hope that helps a bit!

https://www.reddit.com/r/Guildwars2/comments/440m4i/what_does_quartaly_updates_mean_for_us/czmk22d

So there’s a chance we’ll get the next batch by Spring.

Edit: Also, do you think the attached image could be a new legendary sword?

The sword in that image looks pretty much exactly like the sword from the 3rd year Birthday Finisher so I doubt that’s the legendary sword esp since this screenshot looks like it was taken in PvP

It’s not the same sword though as the hilt is different. The position the character is in with the sword isn’t in any of the frames for the finisher animation. Also, take a look at the effect towards the back of the character. Where could that be coming from?

Attachments:

Why can't we trade players face-to-face?

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Posted by: Ayrilana.1396

Ayrilana.1396

Would be very easy to implement a tax on a player to player trading system.
Could tax both sides of the trade if needed.

Yeah. Charge the player trading the item for gold a tax of 15%. If only Anet would implement a system like that…

Which class is laziest?

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Posted by: Ayrilana.1396

Ayrilana.1396

Depends on what criteria you are using to define lazy. I could call rangers lazy because they can just camp at max range with bow while having their pet tank. You can also call MM lazy since they can just let their minions do the work.

Why I think HoT failed

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Posted by: Ayrilana.1396

Ayrilana.1396

We should get some evidence next week from NCSoft’s earnings report. I would suggest people read the report itself first before reading interpretations of it from gaming websites.

Could we get DX12 with the next expansion

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Ayrilana.1396

Since the knights prefer to lie and ask for sources. Here ya go straight from ANetJohan

https://www.reddit.com/r/Guildwars2/comments/3ajnso/bad_optimalization_in_gw2/csdnn3n

“As for DX9 and 32bit: Moving off of DX9 wouldn’t buy us a whole lot performance wise, as all interaction with DirectX is happening on the render thread, which is generally not the bottleneck. Moving from 32-bit to 64-bit also does not really buy us a lot performance-wise. There are some optimizations the compiler is able to do with 64-bit that it can’t do otherwise, but the actual FPS gain is minimal at best.”

So yeah he mostly down plays FPS gains but I consider a crash a major hinder to FPS my self. Since a crash basically equals 0 frames being displayed. There is a lot more that he says and I recommend the read

Did devs and your “white knights” said 64bit client wouldn’t increase performance? Yes
Did 64bit client increase performance? No.
So where devs and those “white knights” right? Yes.

Did devs and your “white knights” said 64bit client would fix crash issues? Yes.
Did 64bit client solved crashes? Yes.
So where devs and those “white knights” right? Yes.

Sigue aullando.

It didn’t increase fps but removing crashes is increasing performance. Get over it yall are trying to spin it. Devs said its not worth it and then when HoT made it so that they couldn’t hide the issue anymore they fixed it with the thing they said that wouldn’t help performance.

The only spinning that I’m seeing is from you. Performance and crashing were mentioned separately.

Could we get DX12 with the next expansion

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Posted by: Ayrilana.1396

Ayrilana.1396

Since the knights prefer to lie and ask for sources. Here ya go straight from ANetJohan

https://www.reddit.com/r/Guildwars2/comments/3ajnso/bad_optimalization_in_gw2/csdnn3n

“As for DX9 and 32bit: Moving off of DX9 wouldn’t buy us a whole lot performance wise, as all interaction with DirectX is happening on the render thread, which is generally not the bottleneck. Moving from 32-bit to 64-bit also does not really buy us a lot performance-wise. There are some optimizations the compiler is able to do with 64-bit that it can’t do otherwise, but the actual FPS gain is minimal at best.”

So yeah he mostly down plays FPS gains but I consider a crash a major hinder to FPS my self. Since a crash basically equals 0 frames being displayed. There is a lot more that he says and I recommend the read

Crashes and performance are not the same. Especially since he specfically addeessed each separately.

Also, please stop using white knights. It diminishes your argument and is no different than if I started calling everyone whiners for complaining regardless as to whether their complaints were legitimate or not. Those terms offer nothing except to insult someone else.

Suggestion: alternative key for the glider [Merged]

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Posted by: Ayrilana.1396

Ayrilana.1396

I guess they just did the ones where you could gain an advantage in if you could.

Could we get DX12 with the next expansion

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Ayrilana.1396

I am a computer noob, what would be the difference if we switched to DX12?

According to the devs it would be a much bigger investment than its worth.

That’s what the devs and all the white knights said about the 64 bit client too. And guess what, the 64 bit client helped tremendously with the crashes. They make the excuses because they don’t want to do it not because it won’t help. They would rather spend the dev time on something they can market in the gem store.

They really said that about the 64 bit client? Helped me quite a bit. I think moving to Vulkan or DX12 would be great too but they have access to metrics and budget stuff that says it would’t be worth it

Nope. The most that I have seen them talk about the 64 bit client was that it would increase the memory usage to make it more difficult to crash due to memory fragmentation.

(edited by Ayrilana.1396)

Could we get DX12 with the next expansion

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Posted by: Ayrilana.1396

Ayrilana.1396

I am a computer noob, what would be the difference if we switched to DX12?

According to the devs it would be a much bigger investment than its worth.

That’s what the devs and all the white knights said about the 64 bit client too. And guess what, the 64 bit client helped tremendously with the crashes. They make the excuses because they don’t want to do it not because it won’t help. They would rather spend the dev time on something they can market in the gem store.

Source?

Suggestion: alternative key for the glider [Merged]

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Posted by: Ayrilana.1396

Ayrilana.1396

I thought gliding was disabled in all jumping puzzles? Despite that, I’m not against it being toggled or assigned to another key.

legendary crafting

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Posted by: Ayrilana.1396

Ayrilana.1396

(edited by Ayrilana.1396)

Fast Leveling Method?

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Posted by: Ayrilana.1396

Ayrilana.1396

Unless EotM has changed in the past year, it is the fastest way to level up without using consumables or gold. World completion follows it as second.

Why I think HoT failed

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Posted by: Ayrilana.1396

Ayrilana.1396

I find it quite amusing how people are throwing the original GW2 under the bus in a futile attempt to assault people’s opinions on HoT. It makes me wonder why they even played “poor”, “easy”, “stale” GW2 at all.

I don’t think anyone is throwing the original GW2 under the bus. You’re missing why they used the original GW2 in their arguments.

And it also makes me wonder what makes them think opinions can be argued with. My perception of the luke-warm excrement that is HoT will not budge because of anything someone writes. ANet is the only party that can change it, by effecting change in HoT.

So if someone were to make a thread stating only that HoT was the greatest expansion ever made, nobody could argue against them? Since like you said, opinions cannot be argued with. Of course this is not true as people can very well dissent against someone’s opinions. Someone can post in that thread and state that they disagree which would be their own opinion.

You then have other cases where people form an opinion using a basis which can be argued against. In the thread mentioned above, let’s say that the poster said that HoT was the greatest expansion ever made because the story was longest ever made. Again, this is their opinion buy they made a claim, which they used as their basis for their opinion, which you can argue against.

Now my opinion about the expansion is that everything in Season 2 should have been included in the expansion. Of all the expansions that I have played, none have started in the middle of a story. HoT would have made more sense had it began in Dry Top. By releasing them separately, it can lead some people to have the impression that HoT is a DLC.

Edit:

Anet could have instead taken the time to cover any of the gaps from Season 1. With the expansion’s story being self-contained, they could have made it flow better and reduced any inconsistencies as well as any gaps in that story as well.

It felt like Season 2 was originally meant to be part of the expansion but was released separately so players would have content between season 1 and HoT.

(edited by Ayrilana.1396)

Why I think HoT failed

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Posted by: Ayrilana.1396

Ayrilana.1396

That’s not how it works for a subset of voracious alt players.

They play everything with one character. Then they play everything with the next character. Etc. Etc.

There’s a certain breakpoint for amount of content, different for every individual, where there’s enough content that starting the process anew, the content will feel fresh enough to keep the player interested. Obviously, if there were a million maps, no one would think the first map had become stale after playing all million of them and then starting on a new character. With just 4 maps, a great many players will feel the staleness set in very early in their replay cycles. Fifteen maps will be a decent number for far more players than just a measly 4 maps.

Refer to my previous posts:

Except if they released a larger number of maps like in core Tyria, it’s unlikely they would all be mostly-meta maps. This would mean there would likely be more things for solo or small group players to do in a not very full map.

Except they would have exhausted all content by this point in time or sooner which was the point I was making.

That’s what tends to happen when players rush through content or decide not to do certain aspects (e.g. collections) because they don’t enjoy them. Had they released 15+ maps like core Tyria, we’d still be in the same condition as we are now. Of course what you’re seeing here is nothing new and happens in every MMO.

Fifteen maps like core Tyria would have been exhausted just as quickly, if not quicker, than HoT maps. What you got with HoT is what you would have gotten with more maps similar to core Tyria. The only difference is that the HoT maps are more compacted with content rather than it spread out.

(edited by Ayrilana.1396)

When others legendaries?

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Posted by: Ayrilana.1396

Ayrilana.1396

Either they’re testing the collection process or it’s for economic reasons.

Snowden Drifts and daily events

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Posted by: Ayrilana.1396

Ayrilana.1396

If people have problems with there being bugged events then they can compile a list and describe why it is broken including any other useful information.

If there are issues with others, list them out and what problems you are experiencing. If the event completes so quickly that you cannot get credit, then state that.

Why I think HoT failed

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Posted by: Ayrilana.1396

Ayrilana.1396

I have tried to stick it out in HoT, character after character, race after race, seriously trying to find the fun in the game, but in the end just doing what is needed, as I struggled with my inner feelings and combating the sensations that others will not easily abandon new content.. I was utterly disappointed to find, after only a few months play, the zones to be dead in my EU world server.. constantly receiving message to change maps to only find it popping up again after less than 5min in the ‘more populated’ map.. One has to critically wonder about the design idea, although true in nature and grand on paper, most people just wont play or look for pug groups.
Countless times I have heard good friends go completely crazy on TS, even helping them, outside of story-mode did not have the desired effect and those in the guild who already completed their Achievement points in the areas are not much interested to run through grinding content unless they are completely bored or have no other achi’s to hunt. Sadly I really feel ArenaNet will abnegate any major changes to accommodate the community at large and change the mechanics of current state of the game as it seems the original plan to back Guilds and community play is here to stay, although I try to believe myself wrong on this matter nothing seems clear if any PvE group based focused content will get any easier. Pity for solo/semi-solo players like myself but hey, there are many more things to do, until all achievements are done at least.
We can only hope.

That’s what tends to happen when players rush through content or decide not to do certain aspects (e.g. collections) because they don’t enjoy them. Had they released 15+ maps like core Tyria, we’d still be in the same condition as we are now. Of course what you’re seeing here is nothing new and happens in every MMO.

Except if they released a larger number of maps like in core Tyria, it’s unlikely they would all be mostly-meta maps. This would mean there would likely be more things for solo or small group players to do in a not very full map.

Except they would have exhausted all content by this point in time or sooner which was the point I was making.

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

I have tried to stick it out in HoT, character after character, race after race, seriously trying to find the fun in the game, but in the end just doing what is needed, as I struggled with my inner feelings and combating the sensations that others will not easily abandon new content.. I was utterly disappointed to find, after only a few months play, the zones to be dead in my EU world server.. constantly receiving message to change maps to only find it popping up again after less than 5min in the ‘more populated’ map.. One has to critically wonder about the design idea, although true in nature and grand on paper, most people just wont play or look for pug groups.
Countless times I have heard good friends go completely crazy on TS, even helping them, outside of story-mode did not have the desired effect and those in the guild who already completed their Achievement points in the areas are not much interested to run through grinding content unless they are completely bored or have no other achi’s to hunt. Sadly I really feel ArenaNet will abnegate any major changes to accommodate the community at large and change the mechanics of current state of the game as it seems the original plan to back Guilds and community play is here to stay, although I try to believe myself wrong on this matter nothing seems clear if any PvE group based focused content will get any easier. Pity for solo/semi-solo players like myself but hey, there are many more things to do, until all achievements are done at least.
We can only hope.

That’s what tends to happen when players rush through content or decide not to do certain aspects (e.g. collections) because they don’t enjoy them. Had they released 15+ maps like core Tyria, we’d still be in the same condition as we are now. Of course what you’re seeing here is nothing new and happens in every MMO.

When others legendaries?

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Posted by: Ayrilana.1396

Ayrilana.1396

Someone linked it in TS chat earlier this week. No idea where they got that.

Globs/Shards no longer drop in Fractals?

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Vials could always drop in all levels in some fractals, jade maw was one I think.

Yeah. I see people farming that one every now and then.

Silver doubloons and juggernaut

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Posted by: Ayrilana.1396

Ayrilana.1396

They are farmable from map rewards.