PSA: infinite gliding is no longer infinite
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
It’s infinite because you the glide endurance bar doesn’t decrease when gliding. The exception of course being the forward lean technique.
Anyone that thinks PVE balance over 9 classes with hundreds of different skills is achievable, especially when those same skills and classes are used in PVE and WvW, has clearly not enough experience playing MMO’s.
Therefore, Anet doesn’t specifically balance for PVE because it’s not possible with how the game is designed. Easy.
Guild Wars 1 says hello.
It’s living proof that balance can be split across skills and be done well. It was working just fine for GW2 until for some reason they decided to tear down that barrier. Probably thought it would harm some small demographic somewhere.
GW2 is not as simplistic as GW1.
Agree to disagree. Some of the reasons GW1 could get away with it more, is due to the reliance of AI hero’s and more Instanced content.
That doesn’t mean it’s not possible in GW2, as they had been doing PvP/PvE splits for some time prior to HoT.
Yeah. Probably not worth getting into it.
Here’s one with 213. You can see what he did.
https://www.youtube.com/watch?v=8Oe7JZz8xOk
Actually, from reading the single comment, I think it is actually his video.
I’d really like to be on a map that just once does the blighting towers by doing the full mechanics rather than circle zerg it.
Anyway, yes I do wish more people would WP.
I’d really like to know how anyone can do the HP in a few hours. Bah! I’m working toward Druid and have 3 icons left to go. I’ve been everywhere in HoT, including Dragon’s Stand, but some HP I just can’t get to, or can’t find. And I’ve spent weeks trying to do this. I’m very frustrated.
I’ve done map completion enough times to know where everything is. The two hours I gave was under an ideal scenario but you can get similar results from someone doing an HP train. It’s not really someone can achieve on their first time without assistance.
https://www.reddit.com/r/Guildwars2/comments/3td33y/a_soloable_hp_guide_for_getting_all_your_specs/
Or just buy the rare weapons which have a 100% salvage rate. Most are going for 7.5 gold. Considering that you get an ascended weapon in the end, it’s not a big deal.
Ascended? I thought these were Exotic?
For the machined weapon, yes. The machined weapon is part of a collection for an ascended weapon. Well, I think 6 of them are.
People generally won’t go for the machined weapon collection unless that want the title.
. But, number of map instances are. There are hardly 1 map instance or 2 for the 4 maps right now.
You sure?
Or just buy the rare weapons which have a 100% salvage rate. Most are going for 7.5 gold. Considering that you get an ascended weapon in the end, it’s not a big deal.
Anyone that thinks PVE balance over 9 classes with hundreds of different skills is achievable, especially when those same skills and classes are used in PVE and WvW, has clearly not enough experience playing MMO’s.
Therefore, Anet doesn’t specifically balance for PVE because it’s not possible with how the game is designed. Easy.
Guild Wars 1 says hello.
It’s living proof that balance can be split across skills and be done well. It was working just fine for GW2 until for some reason they decided to tear down that barrier. Probably thought it would harm some small demographic somewhere.
GW2 is not as simplistic as GW1.
With influence removed, and the addition of guild chat channels, there’s no other reason to fully rep a particular guild. I guess an exception would be for guild events to show unity and such.
I completely agree with the guy with a long post.
Revenant is a piece of….manure. I hate manure.
Nice reference.
As far as Rev goes, it takes some time to learn it. Even then, it may not be something someone enjoys. I’ve played engineer and I don’t really enjoy it all that much.
You can usually complete all of the ones you need within a matter of hours during prime hours. I think there are 20 or so in HoT that can be done solo but I’ve never kept count.
Just getting from point a to point b?
Doing events when no one’s around?
Soloing mobs no matter what class you are? (Play as you want to play)
While group content is supposed to be hard? HoT failed because the entire expansion is a group expansion. Nothing at all was aimed for individual players who play an hour or two a day. (Which is individuals with full time jobs, girlfriend, friends)
Raids and fractals are wonderful for people who have time for them. Anymore though the game feels like one giant raid.
Anet….even though a lot of people may like it you truly did fail. Why? Because you killed guild wars for what it’s been from the very start of release. I truly hope the next expansion makes it worth coming back.
Cya in eso till then
Already been said multiple times by tons of players on lots of threads. Falling on deaf ears at this point. Fanboys will defend the new difficulty\forced-grouping\forced-meta-gating model till their dying breath, so don’t bother with them. Just play in the core world. Most of that is still casual friendly.
But of course. Everyone that disagrees with you must be a “fanboy” or “white knight”. Just like everyone who disagrees with them is a “whiner” or “black knight”. Using those terms on either side is a waste of time and offers nothing to the discussion. They also happen to have zero relevance to the arguments.
Please don’t use them. Thanks.
u need to use this conversion chart
This is golden! May be you can hand it over to dulfy so (s)he might update the guide?
She was made aware of it when I made that table. She’s just been swamped with other things and hasn’t had the time to update her guides.
DS Mord Killed and event failed for no reason
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
It was a bandaid fix to a problem where the event would stall.
What people need to remember is to keep doing events until the cutscene.
(Laggy forums today)
(edited by Ayrilana.1396)
You can get them from the end chest or pods. The end chest is guaranteed to give you one. I completed the collection and this was how it was for me. I remember buying all of the plated weapons at once and getting 6+ of those collection items in that very run from the pods. The rest I got within another couple runs. It’s just RNG.
(edited by Ayrilana.1396)
Well, I have no opinion since I still haven’t bought Hot (no Money… :| ), but as soon as I can I’m buying it.
I’m a hardcore fan of Guild Wars. Fan, not player. Unfortunately I lack the time to play more
I consider GW1 the best MMO ever, read the novels, love GW2 and time by time I still login to GW1 to do some kind of reminscence.
GW2 has it’s flaws, just as GW1 had, and I bet that HoT also has some. There are still things that I want to see (more solo content – specially dungeons – , more skills to diversify different builds, etc) but so far the game is great!
*What I would like to know, from a DEV point of view, is how successful is HoT and GW2 in general. *
I don’t know what is currently the status of the game, and if it’s being profitable enough that justifies new content in the future.
Is it still going strong? What are the plans for the future? HoT is out, so what now?
We’ll find out in about 3 weeks or so when NCSoft releases their Q4 earnings report.
When I farmed currency, I would join an active map about 40 minutes before it starts. This is when a lot of people start advertising their maps and the best time to have enough of the miscellaneous events available to get your participation up to 100%.
Once we beat Gerent, I would quickly go to AB and ferry over to a T4 map doing the Defend Tarir meta. From my experience, this affects how much currency you get at the end. I tended to get less on maps with no pillars claimed but that’s just my observations. When doing AB, tag all of the octovines. This will allow you to get more currency as each counts as an even with its own chest and also bumps up your participation.
For VB, it’s best to just dedicate time doing event chains on the map to get crowbars. If you can get onto a map going for T4 day/night then all the better. You get more crowbars if you tag all of the bosses but you will lose participation credit if enough time passes. Triad and matriarch tend to get killed first with patriarch being last.
(edited by Ayrilana.1396)
Or people can just pay more attention.
I mentioned this in my first post. Bi is not without fault, but it wouldn’t hurt to have these safeties in place. Surely if you were tired, for example, and accidentally clicked a precursor into the MF, you would want something to help stop you. I would. It’s not always just a case of poor attention skills though, admittedly, most of the time it is.
I guess if it doesn’t take much time to implement as well as doesn’t create new problems.
I’m pretty sure that the legendary weapons themselves are done and the hold up is the precursor collections.
Surely it must be better to buy the pod keys in TD than only doing meta? Ive done the meta a few times and my ley line income isnt that great alone.
Also, should I open the small chests (do they have lower droprate) after AB meta or only the moderate+ ones?
It is better to buy keys than rely on the meta. You should just wait until you have gotten all of the currency that you need first. Imagine farming currency and converting it all to keys until you get 250 sparks. You then farm the currency again for collection items or for the gifts. Along the way you get more keys but since you already have 250 sparks, it’s kind of a waste.
I personally prioritize the grand chests first (there are five) and then I do the great chests. I don’t do the other type as I can just wait and do the final meta again later.
“Salvage this weapon to receive its spirit, needed to craft the next tier of this legendary precursor.” It has nice blue writing on it. ( learn to read problem)?
So do you read the description of every item you get? I know I dont anymore, i remember previewing it, but didnt see the description on the bottom.
Regardless, the crafting quest should not be able to screw up just because of some text on the bottom of an items description.
If people don’t bother to read the description, what makes you think they will read any warnings?
Descriptions are passive, warnings are active and can’t be ignored without player input. The goal should be an amount of warning that properly informs players without being a nuisance.
Or people can just pay more attention.
If you plan on buying anything that requires the map currency, I personally would not spend it on keys. You get plenty of those from completing the final map metas.
Sure thing. The Chak Gerent is like Maw. And three vials are plenty of vials.
You get more than 3.
It’s counter productive to buy keys with currency if you still need that currency for other things. All those keys you got after you got auric dust, ley line sparks, etc would be a waste of you already got the quantities that you needed beforehand. Similar to how it’s recommended that players get the mystic clovers first before farming/buying T6 fine mats.
(edited by Ayrilana.1396)
“Salvage this weapon to receive its spirit, needed to craft the next tier of this legendary precursor.” It has nice blue writing on it. ( learn to read problem)?
So do you read the description of every item you get? I know I dont anymore, i remember previewing it, but didnt see the description on the bottom.
Regardless, the crafting quest should not be able to screw up just because of some text on the bottom of an items description.
If people don’t bother to read the description, what makes you think they will read any warnings?
The hate on DH is real tho, and is not unjustified.
Again, classes shouldn’t be balanced because some people find certain classes and/or class compositions more optimal than others. There will always be an optimal way to do something and it will always exclude some classes and/or builds. This doesn’t mean that those classes/builds are not viable.
I don’t think you stated otherwise in your post but I still want to stress that for everyone else. Way too many people think viable and optimal are the same thing.
As far as guardian/DH goes…
(edited by Ayrilana.1396)
If you plan on buying anything that requires the map currency, I personally would not spend it on keys. You get plenty of those from completing the final map metas.
They do have skill balance splitting tech for like 2 years now. Why the hell don’t they use it? I don’t even play PvP anymore. I want to raid but I can’t because my prof is a garbage!!!
this!!!!
i know that balancing pvp is hard we get it
but balancing pve is so kittening easy my labrador can do itAnd how would you balance the classes if it’s so easy? Exactly what would you do?
Give classes unique party buffs so that even if it does a bit less damage you would rather bring for example a warr a thief and a herald(good $.#) instead of 3 heralds hurr rdurrrrr(bad
.)
every mmo since the dawn of time does that to avoid class stackingHow’s that “balanced”?
every class will be wanted and stacking wont be optimal durrrrrr
is it that faking hard to comprehend?
it will solve the pve issueIt won’t. Of everything that those classes uniquely provide, people will determine which are the most optimal to have and then form a meta around that. Classes will still be “excluded”. There will still be an imbalance.
it will.
because it should create an environment where the optinal 10 man raid has 1 of each class in it
4 faks sake wow has done this for years
It won’t. We have classes right now which provide unique things and yet some are preferred over others because people find them more optimal. Also keep in mind that optimal and viable are not the same thing. Just because some people find such and such as optimal, doesn’t mean that you have to follow them.
They shouldn’t balance PvE based on what certain groups of players prefer to use including those that choose to blindly follow them.
That argument might have worked for dungeons and fractals pre-HoT, but the harder you make content, the more exclusive people are going to get. Furthermore “blindly following” is an even worse statement. One would be blind NOT to see the advantages of bringing certain classes over others. I really don’t see how it wouldn’t benefit the game to balance out classes a bit more so people have more options.
So if everyone decided to go thief tomorrow then that means that thief must be nerfed so that there is balance? Just because something is meta does not mean that balancing should be done. Now if something is over the top (e.g. ice bow), that’s another story.
When I say blindly follow I mean people picking the meta builds without knowing why certain traits were chosen as well as weapons + utilities. They do not know how to adapt to any given scenario. It’s so bad in this game that Dulfy had to write a disclaimer for her raid guides in regards to the classes and builds used. People were actually using her guide to the tiniest detail and excluding those who did not follow it.
As I told the poster above, there’s a difference between optimal and viable. Just because there is an optimal option, doesn’t mean that there aren’t plenty of other viable options. A lot of classes already have plenty of viable options.
They do have skill balance splitting tech for like 2 years now. Why the hell don’t they use it? I don’t even play PvP anymore. I want to raid but I can’t because my prof is a garbage!!!
this!!!!
i know that balancing pvp is hard we get it
but balancing pve is so kittening easy my labrador can do itAnd how would you balance the classes if it’s so easy? Exactly what would you do?
Give classes unique party buffs so that even if it does a bit less damage you would rather bring for example a warr a thief and a herald(good $.#) instead of 3 heralds hurr rdurrrrr(bad
.)
every mmo since the dawn of time does that to avoid class stackingHow’s that “balanced”?
every class will be wanted and stacking wont be optimal durrrrrr
is it that faking hard to comprehend?
it will solve the pve issue
It won’t. Of everything that those classes uniquely provide, people will determine which are the most optimal to have and then form a meta around that. Classes will still be “excluded”. There will still be an imbalance.
It is important, in the context of this discussion, to note that, in my opinion at least, there is a significant difference between how many armor sets HoT includes and how many it might include at some undetermined time in the future.
This thread is about what people paid for when they bought HoT. Future armor sets have nothing to do with that $$.
What if said armor sets are part of new living story meta achievements and said living story requires HoT?
They do have skill balance splitting tech for like 2 years now. Why the hell don’t they use it? I don’t even play PvP anymore. I want to raid but I can’t because my prof is a garbage!!!
this!!!!
i know that balancing pvp is hard we get it
but balancing pve is so kittening easy my labrador can do itAnd how would you balance the classes if it’s so easy? Exactly what would you do?
Give classes unique party buffs so that even if it does a bit less damage you would rather bring for example a warr a thief and a herald(good $.#) instead of 3 heralds hurr rdurrrrr(bad
.)
every mmo since the dawn of time does that to avoid class stacking
How’s that “balanced”?
They do have skill balance splitting tech for like 2 years now. Why the hell don’t they use it? I don’t even play PvP anymore. I want to raid but I can’t because my prof is a garbage!!!
this!!!!
i know that balancing pvp is hard we get it
but balancing pve is so kittening easy my labrador can do it
And how would you balance the classes if it’s so easy? Exactly what would you do?
If you change change the number of dust, all that will happen is that the price for the shards will go up to the point that any cost benefit from promoting is negligible.
Those handful of Golds weren’t pointed out because I can’t do them. They were pointed out because literally 99.99% of the population can’t do them, sometimes 100%.
Can’t or won’t?
If there are 114 points needed to complete Maguuma mastery, and 129 available, then that’s a wiggle room of 15 you can choose not to do. I would classify at least 7 of the Adventure Golds as unfeasible to expect people to get, and of course people with lag and ping and whatever else would up that number by quite a bit. When you’re cutting 50% or even more of your effective wiggle room, then yea that would be giving players way less option to play the way they want than originally designed.
The majority are definitely feasible for players if they’re willing to put in the effort. Except it seems people are expecting to get gold after 2-3 tries. Some you can and other you cannot unless you catch on quickly. And as you said, there are 15 extra mastery points. There’s also conveniently 15 adventures. If you don’t want to get gold in any of them then you are free to do so. You know, “play how you want”.
And yes, as long as this stuff is gated behind Adventures, it will always be relevant for this thread. It is by far the major complaint about Adventures and a main reason people hate them and bash them. In a perfect world people that enjoy Adventures would be left alone to enjoy them, and people that have other goals can go do that without being gated behind these. I’m not going to sit around and complain to ANet about how to adjust things to make them harder or easier, so instead I offer this writeup as a resource to find what you need and the information to get it done, and offer my sincerest sympathies to those stuck doing stuff they don’t want to do.
I said it wasn’t relevant for this thread because this is a guide to about how to do the adventures. But since you created it, you can change its direction if you wish.
Instead of simply N number of tries it could be like N number of objectives lifetime, so e.g. Fallen Masks you could get the point if you got Gold or collected like 400 masks lifetime, or A Fungus Among Us Gold if you hit like 200 checkpoints lifetime.
Which still promotes people to fail as quickly as they can if they don’t want to make the effort to learn how to successfully earn gold.
But this is a pretty complex solution, when more tuning needs to be put into the base system. I mean literally no one in the world can achieve the Haywire Punch-o-matic Gold and it’s mastery point. Considering the other Golds like Fallen Masks and Shooting Gallery and etc. that only a few hundred of people have obtained, it starts to throw off the math behind the whole “play the game the way you want to” concept with respect to getting Mastery points.
You can play how you want in regards to mastery points. You don’t need to do those handful of gold ones that you are unable to do.
Anyway, this discussion doesn’t really belong in this thread.
Change to a personal story step and then back to HoT.
If I am not mistaken, we were told only outfits would be coming to the gem store in the future, and any future armor sets would be in game rewards through various means, such as achievements.
they did also say there wouldn’t be expansions or grinds
They never said no grinding. Expansions came because so many people were demanding them. The forums kind of got out of the hand with people saying there needs to be one near the last half of 2014 when WoW released theirs.
For us old-timers some of these adventures are impossible. Instead of just gating the masteries behind getting N number below times, ANET should have had an alternative of if you try the adventures N times you get the mastery also. That would make it fair for those who lack the fast response times required by these games.
Which would just promote people to purposely fail as quickly as they can to get the mastery point.
Those subforums would often go weeks without any posts. There’s really no need for them to be brought back.
They shouldn’t balance PvE based on what certain groups of players prefer to use including those that choose to blindly follow them.
-this expansion has no casual content.
All content, including raids, can be done by casual players and have been done by casual players.
-mobs on the new maps have inflated stats, normal mobs are stronger than veterans from old content and veterans are more powerful than champion mobs.
Exaggeration. Yes, mobs are more difficult but that’s because their mechanics are different than core Tyria. The stats are the same. No longer can you just stand there and facetank it as the mob cycles through it’s 1-2 attacks like you could in core Tyria.
-lots of mobs have absurd abilities that instant kill. Some ranged frog mob dodges your attacks and shoots back at you at the same time. After 2 attacks you’re dead.
Nothing instant kills you. And if there happens to be something that I’m just forgetting to remember, it’s certainly not “lots of mobs”. If you cannot play in glass armor then don’t play in glass armor. Go back to using something with toughness and vitality until you learn the mobs’ attacks and how to avoid/mitigate the damage from them.
-most places on the new maps need a +3 man party to travel because they are full of veteran mobs(champion lv form old maps)
Exaggeration as veterans can be killed just as easily as in core Tyria. I’m also done map completion (except for the hero challenges that have champs) solo. I’ve also done most of the events that can be done solo with the exception being those that have champions. I can fully explore all parts of the map without needing a group with the exception being the parts locked behind a map meta.
I am far from being alone on this.
Prophecies has five armor sets. Factions has twelve armor sets. Nightfall has seven armor sets. EotN has four armor sets plus one that can only be used by one profession. Then there’s one armor set you can get from an elite map.
GW2 came out with more armor sets than GW1 combined. HoT had four armor sets plus one specific to an armor weight. That’s pretty much how GW1’s expansion was.
We’re also not taking into consideration how some armor sets were re-skins.
I’m pretty sure that’s wrong.
http://wiki.guildwars.com/wiki/Prophecies_armorAnd it has more armor sets per class – now you get 3 armor sets per weight.
It means ALL heavies get 3 armor sets – not 3 sets per warrior, 3 per guardian, 3 per revenant, etc.
I listed them in the same way people usually use for GW2. Those who compare it against GW1 tend to split it by profession and distort the comparison. With GW2, you can split it by armor weight and then by race. Oh, and by gender.
Each GW1 armor set can have up to 18 variations depending on profession and gender. GW2 armor sets can have up to 30 variations depending on armor weight, gender, and race.
I refer to armor sets by the name of the set and not by each variation.
Yes but the problem is that more variation by weight, gender and race is irrelevant to one individual character.
For example – I main a male human warrior – all other variations of armor are irrelevant to me as goals because I only aim to get armor for my main character.
Each variation matters – but only if it constitutes a goal for someone. The problem still stands unfortunately.
They’ve been putting far too little effort into delivering more armor skins into the game ever since GW2 launched and that shows.
The fact that people are still wearing a lot of the armor that came with the game on release isn’t just a statement of how well designed it was but also tells us a lot about how many alternatives we’ve had.The cultural armor for each race for example is something I find to be incredibly well done ( especially the T3) – and I expected that over the years we’d get at least 1 more variant of cultural armor per year – but it was not to be.
Doesn’t matter when it comes to comparing GW1 armor sets to GW2 armor sets. The main point that I was trying to make is that you either compare both games’ armor sets by the number of variations possible (i.e. skins) or by the sets themselves at a high level (e.g. Ley Line vs Vabbian). Referring to one game’s armor using skins and another at a high level is misleading.
What was the spider farming I heard about a while ago?
It was a bunch of fast spawning veteran spiders in close proximity that you could farm endlessly for massive amounts of XP.
It was on similar levels to the CoF farm people do for core masteries.
I cant follow the logic in thread, if there is any.
They are refusing to refund players for needless extras after the Account Bound slots were allowed to be purchased.
So they should remove the Accound Bound tags, and allow the extra Harvesting Tools and Salvage kits to be sold to other players on the Trading Post. So they can sell them for in game gold to others and let allows buy them cheaper.
I don’t get the logic. You are saying if you didn’t get a refund, you want to sell your account bound tools. You don’t explain WHY this should happen.
Because the extras are now useless. They serve no purpose other than to be deleted at this point. Why not let us sell them to other players or give them away to others if we cannot receive a refund?
The functionality of the items is still the same. What they did before, they still do now.
I’m not understanding why you have to come here just to defend the fact that they refuse to refund something, they already did before?
I’ve explained my reasoning. So that they can be sold to other players on the Trading Post who will get use out of them.
Because the circumstances are different.
So what exactly is the harm in allowing people to buy them from people who got extras for cheaper, or even people who have extras gifting them to friends?
Are you against people being able to do that?
It takes away what Anet would have made on the gem store.
Someone already paid for the tools once. They already made money from them no matter who owns the tools.
They lose what they would have made from people who would have purchased the items on the gem store.
I cant follow the logic in thread, if there is any.
They are refusing to refund players for needless extras after the Account Bound slots were allowed to be purchased.
So they should remove the Accound Bound tags, and allow the extra Harvesting Tools and Salvage kits to be sold to other players on the Trading Post. So they can sell them for in game gold to others and let allows buy them cheaper.
I don’t get the logic. You are saying if you didn’t get a refund, you want to sell your account bound tools. You don’t explain WHY this should happen.
Because the extras are now useless. They serve no purpose other than to be deleted at this point. Why not let us sell them to other players or give them away to others if we cannot receive a refund?
The functionality of the items is still the same. What they did before, they still do now.
I’m not understanding why you have to come here just to defend the fact that they refuse to refund something, they already did before?
I’ve explained my reasoning. So that they can be sold to other players on the Trading Post who will get use out of them.
Because the circumstances are different.
So what exactly is the harm in allowing people to buy them from people who got extras for cheaper, or even people who have extras gifting them to friends?
Are you against people being able to do that?
It takes away what Anet would have made on the gem store.
I cant follow the logic in thread, if there is any.
They are refusing to refund players for needless extras after the Account Bound slots were allowed to be purchased.
So they should remove the Accound Bound tags, and allow the extra Harvesting Tools and Salvage kits to be sold to other players on the Trading Post. So they can sell them for in game gold to others and let allows buy them cheaper.
I don’t get the logic. You are saying if you didn’t get a refund, you want to sell your account bound tools. You don’t explain WHY this should happen.
Because the extras are now useless. They serve no purpose other than to be deleted at this point. Why not let us sell them to other players or give them away to others if we cannot receive a refund?
The functionality of the items is still the same. What they did before, they still do now.
I’m not understanding why you have to come here just to defend the fact that they refuse to refund something, they already did before?
I’ve explained my reasoning. So that they can be sold to other players on the Trading Post who will get use out of them.
Because the circumstances are different.
I cant follow the logic in thread, if there is any.
They are refusing to refund players for needless extras after the Account Bound slots were allowed to be purchased.
So they should remove the Accound Bound tags, and allow the extra Harvesting Tools and Salvage kits to be sold to other players on the Trading Post. So they can sell them for in game gold to others and let allows buy them cheaper.
I don’t get the logic. You are saying if you didn’t get a refund, you want to sell your account bound tools. You don’t explain WHY this should happen.
Because the extras are now useless. They serve no purpose other than to be deleted at this point. Why not let us sell them to other players or give them away to others if we cannot receive a refund?
The functionality of the items is still the same. What they did before, they still do now.
The majority of your XP will come from enemy kills. Use boosters that boost the XP gains from that. DS has a lot of enemies and is frequently run making it one of the best and efficient places to level masteries.
If you’re not in a rush then you can just play the maps naturally. The only benefit to maxing masteries is if you want to get the new legendary weapons. Most of the masteries are nice to have but not necessary.
I will mentioned that if you have interest into any items that require the map currencies, get the very first Nuhoch mastery right away. You’ll occasionally get currency bags from enemy kills.
It is a rip off because they allowed all of those items to be refunded. En masse when they made the change from Soulbound to Accountbound. En masse refunds. But now they are refusing to do it after making another change which is basically the same thing?
It’s not. The functionality of the item itself was changed when they made those go from soulbound to account bound.
People bought extras, that we unnecessary to begin with. They introduced a way to make the extras pointless. They refunded players.
People bought extras again for convenience. They introduced a way to make those extras unnecessary again. They should be allowed to refund them. (And they are allowing it but they are refused to do full refunds.)
They modified the actual item. The account inventory slots do not modify the account bound items.
