Well, I tried that. And it’s currently on page 4 with only a couple of constructive replies :I
And therein lies part of the problem. Other people will be more inclined to give their opinion on a topic if they have even a slight reason it will be viewed by someone in power. The CDIs were in essence a way to be sure your opinion was indeed looked at.
With all the “noise” posts on these forums we have no reason to assume they are being looked at by anyone else save the occasional mod. And in most cases that will just combine them in a single thread.
Perhaps the forum experts could act as a bridge and resolve that issue if they’re not already doing that. Or someone can maintain a running catalog of sorts for all suggestions.
Players can always create their own on an subject that they like and encourage constructive posts. A dev doesn’t need to lead it.
But not suppose to use CDI in thread title if player made post. Anet say in past it cause confusion with real CDI start by devs and might confuse player think it is topic dev looking into for idea. So in other word just make suggestion post but do not call it CDI.
Or we can make up our own acronym.
I generally report any that biolate the rules when I go to use the LFG tool. For example, last night someone was trying to sell their WoW account for GW2 gold.
Players can always create their own on an subject that they like and encourage constructive posts. A dev doesn’t need to lead it.
Bans are good, but is too little… too late. Wintersday is almost over. Besides, baned accounts are not a solution.
It was much easier to simply remove those achivements with 10k drinks and food since day 1 of Wintersday. That way there would have been no hacking, no exploiting, no bans, and no flaming in forums.
No. That’s not a good way to handle the issue.
Of course it costs that much if you buy everything instead of crafting and farming it. You can get it for a very low cost by simply farming it you know.
I know for a fact that when I started crafting the precursor for Astralaria that I had quite a bit of the materials needed from the start, so doing the rest of the farming was a pretty simple task.
If you are in a rush to get a precursor and don’t have the ingredients, it’ll be expensive, but it can be cheap as hell as well compared to buying the precursor.
If you don’t want to pay the price, then don’t do it. At least now you can get it by other means than the random spamming the Mystic forge with weapons costing an insane amount of gold and risk the chance of not getting anything at all. The randomness is gone and replaced with time, if you don’t want to spend the time to farm, then it can be replaced with gold. Easy as that.
Be sure to take into account opportunity cost when it comes to farming mats.
What one person sees as a problem may not be a problem to another. Everything is subjective.
Noxious pods have them. I primarily got everything from doing the story about a dozen times.
This is for those that dislike the events on timers. I’m not trying to make an argument for or against at this point but get some insight as to why it specifically bothers you.
What is it about the timers that you do not like?
What is it that you cannot do but want to do?
Have you tried using the LFG to hop to an active map or bring people to yours?
Envoy Armor 1: No will accept you in raids?
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
Have you tried forming your own raid?
I’d check the cost of buying gifts to the cost of buying the drinks directly. I think drinks only sell for 80 copper more or pretty much even if you place buy orders.
I tend to use autohotkey and just bind the mouse click to the wheel for both directions. As long as it’s one click per action, and not automated, you’ll be fine.
Let’s talk six months from now on how HoT is viewed. When LS 3 bores and only one other wing of the raid has dropped.
Any MMO expac should be judged on whether or not it can carry the population until the next expansion.
Does anyone think HoT can do that? Seriously?
Most MMO’s would be failures then as they typically see population (e.g. Subscription) drops several months after an expansion hits. Just look at WoW as an example. I don’t think the bolded part of your post is realistic.
& once the initial hype & few month passed, you come to the conclusion it dint really add much to the game. Just the illusion of it.
Kind of how I felt when they added Factions and Nightfall to GW.
And you know what we call that? Apathy. And it explains a lot about why the game is in the condition it is now. Again, I hope at least one developer watches it and not dismiss it out of hand like you just did.
But, again, I’m not holding my breath.
At what point was I dismissing those complaints? There are pros and cons to every design decision. They’re not going to make everyone happy. They also have development goals of their own.
How about if they implemented things the way that you feel they should be. What would you say if the people who enjoy things as they are now complained? Would you simply “dismiss” their complaints and be “apathetic”?
Per your line of reasoning, why make any changes what so ever? Why risk the expenditure of large amounts of money, man hours and the personal reputations of the developers behind the expansion if the best possible outcome is, “Well, gee, some people will be happy and some won’t.”
If that, in fact, is how Anet approached HoT, the it explains a great deal.
But of course, that is not how the persons at Anet — who envisioned the future direction HoT was to take the game — pitched the expansion to their investors. HoT was to re energize the game, bring in new players, expand it’s presence in the community.
Not just be a wash.
That’s not what I’m saying.
And you know what we call that? Apathy. And it explains a lot about why the game is in the condition it is now. Again, I hope at least one developer watches it and not dismiss it out of hand like you just did.
But, again, I’m not holding my breath.
At what point was I dismissing those complaints? There are pros and cons to every design decision. They’re not going to make everyone happy. They also have development goals of their own.
How about if they implemented things the way that you feel they should be. What would you say if the people who enjoy things as they are now complained? Would you simply “dismiss” their complaints and be “apathetic”?
The fact that you cant please all people is an irrelevant comment. Yes its true, but that doesnt mean that you cant please more people, or that you made a great attempt.
I think hot is worthwhile, at 30ish dollars. But they could have pleased more people, i dont think they set up as many winning paradigms as they thought they did, and execution of some of their better ideas was not as good as it shouod have been.
Its like a kid who gets 65s on his test and then says nobody is perfecf, true, but it doesnt really mean anything
Except the performance of HoT is subjective. You can’t say that more people are displeased about it just as you cannot say the opposite. At what threshold would you find acceptable? Is that threshold reasonable? How you you know whether they have or haven’t met that threshold?
And you know what we call that? Apathy. And it explains a lot about why the game is in the condition it is now. Again, I hope at least one developer watches it and not dismiss it out of hand like you just did.
But, again, I’m not holding my breath.
At what point was I dismissing those complaints? There are pros and cons to every design decision. They’re not going to make everyone happy. They also have development goals of their own.
How about if they implemented things the way that you feel they should be. What would you say if the people who enjoy things as they are now complained? Would you simply “dismiss” their complaints and be “apathetic”?
Maguuma is far from dead. Most of the events in the meta chains can be done solo with the exception being of course those which include champs. You’re not locked out of any maps because you cannot play right when it resets. For DS, you only need an hour to have enough time to beat the blighting towers at which point the clock freezes.
If you need to farm some currency, simply hop onto that map and do events. If you want to play with other people, tag up or call it out in map chat. You can also use the LFG to bring people into the map who want to do the same thing as you. We actually completed a DS map this way when there was a little over an hour left on the clock.
I’m pretty sure they’re well aware of what was in that video as nothing was really all that new to hear. Every design decision has pros and and cons. With that, some players will like them and others will not.
Hey guys !
Is it okay to sell the home instance (or any other things like jumping puzzles …) for free or with a ‘’tips appreciate’’ in the LFG?
https://forum-en.gw2archive.eu/forum/game/gw2/Policy-on-the-LFG-Tool/first#post4771535
God, I love these hobby economist threads.
Best part, new people come with the same stupid ideas over and over again.
We really need back the Trading Post forums just to be able to link to old disscussions where exactly stuff like this gets disproven and or discussed.
My favorite one so far in this thread:
- making traded items from the TP account bound
I also love how people love bashing John Smith while GW2 has one of the most stable MMO economies on the gaming market.
Should help.
Form a group for fractal 70 or maybe it was 72. I can’t remember but there were people faking one of those. Just make sure to have someone that can open it.
They do have an economist and he says there’s no issue. You may want to take another look into why the systems are in place as they are right now.
The same economist thinks theres no issue with the fact theres several hundred gold price difference between Heavy, Medium and Light Ascended sets, despite the fact they’re the same thing mechanically.
It’s less than a hundred gold difference.
Well, for people with real jobs, this sounds a like a heck of alot of ‘scheduling’. What every happened to spontaneous fun? I wouldn’t be surprised if Anet implemented a punch clock..so people can just punch their little play cards, play the predefined x amount of hours and get their precious wage, err, loot.
Well except for DS, you can do any map at any time. The times I listed were simply when the maps transitioned between phases.
That’s our point, we don’t want to play to a clock, so technically you can’t do any map at any time. Otherwise you could jump on a TD map and do grenth at any time, but you can’t. These maps should have been player driven like SW. Sadly timers seem to be ANets thing. Which is….. Well you know what I think.
Can you jump onto any map and do a world boss at any time? How about an Orr temple?
Which requires gold?
They do have an economist and he says there’s no issue. You may want to take another look into why the systems are in place as they are right now.
Hmm. I’ve gotten a bunch of rings (surprisingly they’re all the Ralena ones) over the past couple weeks. I think someone estimated it as a 1 in 8 probability to get an ascended box. I’m sure someone could work out the probability of going 2, 3, 4, or even 5 weeks without an ascended chest.
I feel a lot of negativity would have been avoided if the people complaining felt Anet is listening. We still have no idea how raids are meant to be endgame content, when or if SAB is coming back, when GvG will be implemented (along with a bigger guild arena), when more Stronghold will be made, if balance issues and build variety will be fixed, and when the required server merge for WvW will happen…
If all these things receive a clear answer we will be on good grounds for the future.
They stated that raids were specifically meant to be end-game content. Can you clarify what you mean?
They have stated several times that SAB will come back. They likely will not release a date until a week or two before it is released. My guess now is around April 1st.
I think next week’s update will have some balance changes. I’m not sure what those are and if they’d address what you have issues with.
What dailies are you doing? Have you been doing the 51+ daily since they updated the rewards?
I doubt season 2 rewards will go there as season 2 is permanent content. Technically you can get some season 2 rewards from the vendor provided you completed the achievements.
I’m pretty sure new things will make their way to the laurel vendor. What those may be is anyone’s guess.
Well, for people with real jobs, this sounds a like a heck of alot of ‘scheduling’. What every happened to spontaneous fun? I wouldn’t be surprised if Anet implemented a punch clock..so people can just punch their little play cards, play the predefined x amount of hours and get their precious wage, err, loot.
Well except for DS, you can do any map at any time. The times I listed were simply when the maps transitioned between phases.
No. Have you worked out in the business world? Remember all of the various positions and departments that companies have? Do you think that one department can do the work of another? I guess it’s poor management if they cannot according to you. HR department can’t handle the finances? FIRE the managers!
It’s called “not allocating your resources properly.” If one department is ahead of the game and the other departments are lagging behind then it’s the perfect time to hone on your micromanaging skills. I have seen so many management teams make the same mistake before, and would not surprise me if this is what is happening. Considering how certain things come out in a jumbled mess from time to time.
Doubtful if you think a team of artists can go into the game and fix the bugs.
I disagree that the content is/was being released in a poor state./ You’re expecting perfection which will never happen.
I don’t expect perfection, but I certainly don’t want half-baked content.
Which none of it was for the most part. I still question why some of the legendary collection items were locked behind events that needed to fail but they’re working on resolving that.
If they added no content between expansions, then I could see it being feasible to fix all existing bugs. However since they continually add content through the living story and now expansions, this is much more difficult. They’ve likely got a system in place on how they rank which bug has precedence over another.
Again is that suppose to be a problem that can be easily excused, simply because they made that conscience choice to release that content in poor state to begin with?
Different departments/teams.
Actually it sounds like poor management overall; if you’re going in that direction.
No. Have you worked out in the business world? Remember all of the various positions and departments that companies have? Do you think that one department can do the work of another? I guess it’s poor management if they cannot according to you. HR department can’t handle the finances? FIRE the managers!
I disagree that the content is/was being released in a poor state./ You’re expecting perfection which will never happen.
How many of their previous updates (e.g. living story, holidays, etc) had some pretty bad bugs? How about when the game was initially released? It’s impossible to test everything under every scenario. There may also be differences between the test environment and the live environment. I can’t really comment on the specifics as the extent that I have had exposure to in that process is with VBA.
Don’t take this as me trying to dismiss your gripes with the bugs you have experienced. I’m just trying to explain to you that they can only do so much and nothing is ever perfect no matter how much time you spend on it.
There has been bunch of problems from the initial release of the game till now. Some of those technical blunders that the community yelled about when undressed for years. Look at the state of dungeon content if you don’t believe me. Hence another reason why they threw up their hands and chalked up that content to other things. Fine, I can understand it taking time to fix something and other things popping up randomly. However it should not take years to fix one bug or an exploit. All the while adding more content on top of what is already broken. Causing other problems down the road, because the original problem was never fixed.
If they added no content between expansions, then I could see it being feasible to fix all existing bugs. However since they continually add content through the living story and now expansions, this is much more difficult. They’ve likely got a system in place on how they rank which bug has precedence over another.
The developers have told us before that it’s not easy to fix even the most simplistic cosmetic bug, because it might break the entire game. Yet we have more black lion weapons sets with particle effects that outdo even some of the original legendary weapons. Which are sometimes added into the game on an average of once every three weeks. While that simple cosmetic or animation bug can’t be fixed for months or even years on end.
Different departments/teams.
I always get 40+ from each DS run. The noxious pods are your main source of ore and you can farm the ones outside of the special areas at any time.
Sounds bs unless you are spending map currencies to buy additional machetes.
I have been (only 5 currency of each map) but be aware that you can get ore in increments of 1, 3, 10, and 14 from the pods. Obviously there’s RNG involved as well. It is theoretically possible to get over 40 ore from 3 pods although that would be very very rare.
The problem is that ANET sunk a lot of cash into the HoT project and it failed to meet the expected financial returns. (I am not going to go into the why and how in this thread).
They are not going to be making any major investments any time soon in the game. Its a simple matter of cash-flow. they need to recoup their investment in HoT before anything else is invested.
Source?
However the real problem is pretty glaring. The game and the official forums are pretty bad state when it comes to technical bugs. Even the developers themselves have commented on how bad of state they are in. Yet the admission of guilt justifies them not fixing those problems in the first place? I’m sorry but we did not ask you to rush your products out the door starting with GW2 release. It’s a bit disappointing when sometimes I feel like I am playing a steam early access game instead of a fully released product. Even worse when we have Jenga development cycle. Where new features are just shoveled over the problem and we are expected to accept it. It’s unacceptable.
How many of their previous updates (e.g. living story, holidays, etc) had some pretty bad bugs? How about when the game was initially released? It’s impossible to test everything under every scenario. There may also be differences between the test environment and the live environment. I can’t really comment on the specifics as the extent that I have had exposure to in that process is with VBA.
Don’t take this as me trying to dismiss your gripes with the bugs you have experienced. I’m just trying to explain to you that they can only do so much and nothing is ever perfect no matter how much time you spend on it.
My average crystalline ore take from 1 DS run is around 12-15 pieces. shrugs So, I get how it can feel like a slog.
I personally don’t see the harm in those runes being reduced to 50 ore each. That or scrapping them altogether for a recipe to craft them with that recipe costing 250 ore.
I always get 40+ from each DS run. The noxious pods are your main source of ore and you can farm the ones outside of the special areas at any time.
It’s not a question of ‘nothing else to do,’ but one of ‘I need to do this in order to get the mastery point for X, Y, Z . . . in the limited time I have because I’m responsible for career, school, family, etc.
Valid argument and I agree with to a point.
Believe it or not, some of us don’t have unlimited time because we live with Mommy.
Unnecessary insult.
The fact you have to use the LFG tool just to play a map in HoT at any time, if you want to get on with anything other than story, it’s a failure in design.
You can complete the majority of the events in HoT unless there’s a champion. With DS, you do need a map of people but that is by intentional design.
Having to remember to go check a 3rd party site before I start playing to see if the TD meta will be anytime soon when I’m about to start playing is also bad design. All these timers should be in game. If we can set achievements to be tracked we should be able to set event or map meta start times too. If these web sites can do it, then the game should be able to do it also.
All maps are on set timers. If you look at the timer websites, you’ll see what those are.
Wow, I said that in my post. It is still bad design having to look out side of the game. L2r.
The point that I was trying to make was that the scheduled for the HoT meta event can easily be memorized. External websites are the easiest to look and do that but you can also go in game and onto the maps to do the same as well. You don’t have to consistently rely on a 3rd party site to know when meta events are up.
Sorry that I wasn’t more clearer in my post.
That it might be, for you. I have to remember enough in my life with out having to remember times when I can play in a game…….
But hay you find it acceptable that we have to rely on a 3rd party site to be able to play HoT. I do not, for me it is lazy and bad design. This was something that was intended from the start of HoT. I can see why they did it. In theory its a good idea, get all the players on the same map trying to do the meta, means that more players can try the metas. Sadly in practice it has failed.
I never said that players have to rely on a 3rd party website. Read my post completely (I bolded what you missed). All I said was that it’s easier.
All times are based on server time.
Verdant Brink
- Daytime meta events begin on 30 minutes into the hour on every even hour.
- Daytime meta events last for 1 hour and 15 minutes.
- Nighttime events last for 45 minutes.
- Choppers come down when 20 minutes remain.
Auric Basin
- Pillar meta events begin on 30 minutes into the hour on every odd hour.
- Pillar meta events last for 1 hour and 15 minutes.
- Challenges then begin and last for 15 minutes.
- Octovine then begins (beginning of every odd hours).
- At least a 10 minutes cool down time before meta event progress resets.
Tangled Depths
- Outpost events begin on 50 minutes into the hour on every even hour.
- Outpost meta events last for 1 hour and 35 minutes followed by a 5 min “prep” for the final meta.
- Gerent starts at 30 minutes into the hour for every even hour.
Dragon’s Stand
- Dragon’s Stand Meta events begin on 30 minutes into the hour on every odd hour.
- Map closes and resets after two hours unless you beat the blighting towers event.
Easier to just read Gaile’s posts in the following thread.
https://forum-en.gw2archive.eu/forum/game/gw2/So-Reddit-Wins-Again/first#post5874997
Dragon Stand always starts 30 minutes past on every odd hour (server time).
What I’ve noticed lately is there are people who insist on ad hominem attacks by labeling everyone who disagrees with them as a “white knight”. For one thing, these personal attacks have nothing to do with the legitimacy of their arguments. It’s the same as if I was going around and just posting that those complaining about the games are just “whiners”. It would be a personal attack which has no bearing on their complaint.
You’re downloading the expansion files which is why it is taking so long. You are downloading the most recent version.
The fact you have to use the LFG tool just to play a map in HoT at any time, if you want to get on with anything other than story, it’s a failure in design.
You can complete the majority of the events in HoT unless there’s a champion. With DS, you do need a map of people but that is by intentional design.
Having to remember to go check a 3rd party site before I start playing to see if the TD meta will be anytime soon when I’m about to start playing is also bad design. All these timers should be in game. If we can set achievements to be tracked we should be able to set event or map meta start times too. If these web sites can do it, then the game should be able to do it also.
All maps are on set timers. If you look at the timer websites, you’ll see what those are.
Wow, I said that in my post. It is still bad design having to look out side of the game. L2r.
The point that I was trying to make was that the scheduled for the HoT meta event can easily be memorized. External websites are the easiest to look and do that but you can also go in game and onto the maps to do the same as well. You don’t have to consistently rely on a 3rd party site to know when meta events are up.
Sorry that I wasn’t more clearer in my post.
So some one mentioned a post about the hitting in map chat. So I googled it and found this as well.
http://www.elitepvpers.com/forum/gw2-hacks-bots-cheats-exploits/2294937-auto-explorer-winter-wonder-land-coordinate.html
I hope anet can find and permanently ban every one doing this.
Check the timestamps of those posts.
so you can probably save like 550 gold from crafting?
that being said you probably need to deduct some of potential profit you can save from selling the timegates material. And factor in some tax.
Well that’s just the difference between the two. It’s less than that if you consider just the timegated materials themselves. Probably something I should have clarified in the post.
That said, when I ran the numbers last night, deldrimor ingots had a 3G profit margin after taxes and leather was slightly above 2G. Multiply that across the number that you need for the precursor and it adds up. I could go and calculate exactly what you get from crafting vs buying but with a gap that wide, there’s really no point and something that doesn’t matter that much to me.
The only advice that I can give people is to calculate the costs before they make the move to craft or buy a precursor. Determine if it’s worth the cost and time.
