Showing Posts For Ayrilana.1396:

600gold gone, due to websites lying

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I have a final verdict on Precursor crafting, after i just made Dusk.

The overall price of crafting Dusk was “1,326Gold 63Silver 21Copper” 150gold more expensive then just buying it. But i must say i got a lot for out of crafting Dusk, i was able to actually get angry at the price and happy when i final crafted it.

Unlike just buying from the trading post, i had an attachment to making the Sword, which was the real reward in the end.

Did you buy the crafted components directly from the TP at sell order prices (e.g. bought deldrimor ingots at nearly 10G each)?

(edited by Ayrilana.1396)

Winter's Presence

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Around for how many years?
At one gift a day from the Christmas Tree node,
That’s about 27.4 years

This isn’t the last wintersday ever.

600gold gone, due to websites lying

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Dusk was like 600-700 gold to craft the last I saw.

Spotting Wintersday Jumping Puzzle hacker

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Perhaps we’ll see a public execution of the account.

No, you won’t.

And consider this for a moment :

1 HoT = 44.99 €

1 BOT = average of 750 G /24 hrs = 20€/250gold = 60 €/24 hrs.

BOT active for 2 weeks (holliday season) = 14*60 € = 840 Euro’s.

1 Botfarm = around 20 Pc’s = 20* 840 euros = 16800 Euro’s gained from 1 farm over a period of 2 weeks.

Wam bam thank you mam. And you think bots will disappear and Anet will publicly announce their bans ? Dream on i’d say.

Oh, and let’s not forget that the cost of a bot program is minimal. (It’s a monthly subscription free including updates.) If i were a conspiracy theorist i’d say Anet is running their own bots. But i’m not. Just sayin.

Anet has done it before.

They’re running their own bots? Why?

Spotting Wintersday Jumping Puzzle hacker

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

According to the Gw2 chart of what F2p can do this is said

“Trading PostCan buy and sell items from a selected list.”

you may view all their FAQS at:

https://help.guildwars2.com/entries/95982157?_ga=1.193197101.1617053550.1444300724

I don’t need to view any FAQ because I have access to a f2p account and see what it can and cannot do firsthand. You are nitpicking here. Ok, yes, there is a “selected list” of what f2p accounts can sell. I do not know what that list contains and I do not care. Nothing in my inventory is on that list. The list was made to ensure that nobody uses f2p accounts to “farm stuff” and have another account profit from it, and it does its job. You cannot sell anything you obtain from wintersday gifts and botting the JP on a f2p account would be completely wasted time so it is not done, period.

They were just correcting the statement that you made regarding f2p accounts not being able to sell on the TP.

Spotting Wintersday Jumping Puzzle hacker

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Can you guys stop using this “free2play” nonsense?
Free2play accounts can do nothing with those winterday presents. They can not sell wintersday presents and they can not sell drinks either. A free2play account can only buy a very limited amount of specific items on the TP. Selling anything requires the full game, so botting with a “throwaway” f2p account is completely useless (and even if they could sell, they then would have gold which they could not send to any other account).

They can sell on the TP with restrictions.

What is your new daily routine?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

I do the ascended crafting for an easy 7G per account. I then complete all of the fractal dailies. I finish off by doing the T7 conversions (e.g. bloodstone). I’m taking a slight break since I finally got the Ex Machina title and Gerent mini so that’s pretty much all I’m doing lately.

Crafting a second precursor

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

While there is enough information out there to indicate that you can only craft them once, they could grey out the recipes after you’ve crafted them or something I suppose.

  • From the blog:

This crafting system is an account-based activity, which means you’ll only be able to craft each precursor this way once.

https://www.guildwars2.com/en/news/a-legendary-journey/

  • The Precursor wiki

Players will be able to acquire one precursor per collection per account

http://wiki.guildwars2.com/wiki/Precursor_weapon#Crafting

  • Google search using some terms

https://www.google.com/#q=gw2+precursor+crafting+once+account

Anet been real silent lately

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Yep. I noticed that aside from like 4 posts, everything stopped around Christmas Eve.

Name of this soundtrack?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Spotting Wintersday Jumping Puzzle hacker

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I’m sure Anet has ways to catch who are behind the bots.

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

How do you know that it’s 2-3 maps? We’ve tried to spawn our own map before and often encountered upwards to 8 for TD and this was before they nerfed it.

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

The fact you have to use the LFG tool just to play a map in HoT at any time, if you want to get on with anything other than story, it’s a failure in design.

You can complete the majority of the events in HoT unless there’s a champion. With DS, you do need a map of people but that is by intentional design.

Having to remember to go check a 3rd party site before I start playing to see if the TD meta will be anytime soon when I’m about to start playing is also bad design. All these timers should be in game. If we can set achievements to be tracked we should be able to set event or map meta start times too. If these web sites can do it, then the game should be able to do it also.

All maps are on set timers. If you look at the timer websites, you’ll see what those are.

Unlock Sinister Trinkets, it's been 2 years!

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

It’s been closer to one year since they were part of Silverwastes released on November 4th, 2014 with the final update being January 13th, 2015.

Two years ago, Scarlet was still alive. In fact, Twisted Marionette was released on January 21st, 2014.

Aside from that, I do not see a reason for their acquisition to be made available outside of those LS episodes. This was how they designed these new stat combinations to be acquired.

(edited by Ayrilana.1396)

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Learn to taxi until megaservers are fixed.

Problem solved.

Move on to next easily player fixed problem we could wildly complain about.

Megaservers are never getting fixed. They are a tool to hide decreasing population. there is never a reason to merge populations unless they are not big enough on their own.

Which was the case for low population servers compared to high population servers such as JQ and BG.

What weapons are these?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

(edited by Ayrilana.1396)

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

The only map I’ve found difficulty finding a Meta group through LFG is Verdant Brink because of all the dead weight hanging out near the raid portal; but still 3 Meta maps to choose from is better than what we had which was the Silver Wastes merry go round.

On a side note are any old world metas being done still, in Orr for example; never see anything in LFG for that?

Those maps are still being done but you’ll pretty much have to be there on the map farming with the zerg.

Pleas help me

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

See if this is them

http://fear.guildlaunch.com/

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

I absolutely can base player population based on an n>200 assuming a random distribution of players. I have been playing this game since the Betas (and I even played GW1 a lot before this game). At launch, I was on ET. Within a year and a half, I could go to Cursed Shore and not run into another player for HOURS. If I wanted to do anything group oriented in PvE, I would have to guest either on Blackgate or JQ.

I played on EB, Maguuma, and FA before settling on BG. On all of those servers, I always saw people in Orr near launch. You know why? It consisted of the more popular maps to farm prior to when they nerfed it much later. I also highly doubt it was hours unless you happened to end up on an overflow or playing during odd hours of the day.

ET, from what I remember, was also a low populated server. The megaservers actually helped players like you who were based on those servers. All players in the game were then pooled together on fewer maps. Those that liked to play with other players were overjoyed while those that preferred solitude when playing were not. That’s also outside of some of the other issues that came with megaservers.

I suggest reading the following blog:

https://www.guildwars2.com/en/news/introducing-the-megaserver-system/

At that time though, lions arch still had a very large presence, but they were all WvW players. All this was pre mega server. Today, ET can’t even muster more than 20 people on EB on a rally night. Look at the official leaderboards (it’s so dead it doesn’t even have a score).

WvW numbers have been dwindling for quite some time. There’s also an expansion that was released which many people are still playing. WvW was also not affected by the megaservers nor does it have anything to do with the Maguuma maps. It’s also not a good indicator as to whether the game population is dwindling or not.

Mega servers were nice in that it largely solved the PvE guesting problem, but it nicely hid the declining participation of PvE maps. Now, the only way to gauge a server’s population, albeit indirectly, is to look at WvW. It of course doesn’t attest to the PvE only crowd if there is such a thing. Once they do a mega server style fix on WvW, as the rumor mill says, you’ll have absolutely no way of knowing just how populated the game is. You could literally be playing with the last 1,000 people and you’d never know.

We never had a good way to determine how populated the server were. All it showed was the number of players who called that server their home. There were no confirmed reports from what I have seen, and based on what other forums posters commented about, that indicated that it was based on player activity.

So no, I don’t have access to the data logs showing me shifts in player populations. I have only about 2.5 years of near constant observation and educated guesses that have been more right than wrong. I suspect though that nothing I say and nothing you see in game I will change your stance. But to agree with you on one point, the game isn’t going to financially die anytime soon. HoT infused them with much needed cash and if they were smart, they’d begin working on the next expansion yesterday and then release one every year until you run out of dragons. At that point they would have had a 7-8 year run, which is a pretty good lifespan for an MMO. Then they can sweep this whole thing under the rug and make GW3.

Observations and educated guesses are more prone to biases (in all forms) than quantitative data. Unfortunately, that’s all we can really do most of the time as we don’t have access to that data.

This game lacks non-fighting group content

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

3.5M copies of the game sold within the first year. I don’t see why they needed to make up their numbers.

https://www.guildwars2.com/en/news/guild-wars-2-the-first-year/

This game lacks non-fighting group content

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Game lacks a lot,and that proves 4.900.000 players lose since release.

Game had 8 mil subs at the release(at least they said so,but i am sure they lied)

Game has 3,1 mil players now.

In 3 years,losing 5 mil players,clearly yells TIME FOR A CHANGE.

Source?

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Do you have a source showing that Anet changed to megaservers to keep the game alive? Do you have a source indicating that the game was at a risk of dying?

It was obvious to anyone who had more than 5 friends, either fellow guildmates or server friends, who played or still play the game. But, if it’s quantifiable proof you want, just ask anyone in a very large guild who hasn’t gotten around to purging the rolls of inactive players. I’ve been in two guilds on two different servers, each well over 200 people, where less than a third of the guild players log on on a regular basis. My previous guild had over a hundred players who haven’t logged in in over 6 months and only 10% of players playing with any frequency. So yes, large swaths of players are leaving. The favored destination is Archage for reasons I will never comprehend.

Yes people do leave the game or take extended breaks. You also forget that people also start playing the game who happen to be new. You also cannot base the game population on what you see from guild memberships that you personally see. What you’re seeing there is hardly anywhere close to counting as quantifiable.

So I ask again:

Do you have a source showing that Anet changed to megaservers to keep the game alive? Do you have a source indicating that the game was at a risk of dying?

will they ever increase server caps?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

However they said they are changing how WvW population is decided. They haven’t given details but it sounds like all WvW players will choose one of 3 sides.

That’s what I’m thinking. They may use the lore behind the Guild Wars since there were three groups that took part in them.

will they ever increase server caps?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Whether a server is full is based on active WvW players. To increase the cap would mean that there’s the chance for longer queues. Considering that there are other servers that are not full, I don’t see them increasing the caps anytime soon.

Glint's Bastion and other weapon collections

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

You can get to and beat that story instance in under two hours. You can also have a mesmer port you in there.

GW2 2016... A message to devs and players

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

It only seems bad because of the definition you made up for cost efficiency.

Pay attention to most of the game and the development, and you’ll see the effects of “cost efficiency” in action. Put things into better context…

Cost efficiency is using all of your resources (which have costs) to produce a product or service with a maximum outcome. It’s simply using your existing resources efficiency.

If you were talking about your family budget, then yes I’d say that’s exactly how cost efficiency works. However, I’ve worked in a few large corporations and cost effifiency is just slang for “squeeze every last drop until all you have left is a dry husk”. (at least that’s been my experiences)

Cutting waste from expenses is one aspect but there’s much more to it than that. The problem is that the OP made up their definition so it consisted only of that aspect while conveniently ignoring the rest. Not to mention that nothing from NCSoft, that they linked, mentioned cost efficiency. That was something added by the author of the article. For all we know, it was about marketing which has nothing to do with operations.

Amalgamated gemstone mess

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Price only went up because someone bought a bunch of them (e.g. orbs). The price has since come back down.

How to go forward with GW2 [Communicate]

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I think one of the issues may be that there doesn’t seem to be a middle ground when it comes to changes or nerfs. Or at least in the eyes of the players.

Like to me, I see the TD nerf as taking something that require a little bit of effort and coordination to something where the biggest challenge is to not kill it before phase 3 so people can get their achievements.

GW2 2016... A message to devs and players

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I’m not sure you could find me a single business in existance that doesn’t aim for “cost efficiency.”

SquareEnix once threw an Final Fantasy XI event in my college town. Admission was free. Pizza and drinks served all day long was free. Entry to the Q&A panel was free. Mingling with the models they’d paid to dress up like Mithra was free. Entry into the tournament was free. Entry into the level 1 race through an endgame zone was free. Entry into the costume contest was free. They gave away all kinds prizes, up to and including a PC in a tower with a custom FFXI graphics design. And great fun was had by all.

Given that all of this cost SE a lot of money, and they recouped none at all from admission, how was that event “cost efficient”? I’ll tell you; because though “good will” isn’t listed on earnings reports, it can greatly contribute to profitability.

How much publicity for the game did they get?

Actually, I just did a quick search and saw that these seemed to coincide with upcoming releases of their expansions.

http://gamerescape.com/2014/06/24/a-look-back-at-square-enix-fan-fests/

(edited by Ayrilana.1396)

Winterwonderland JP makes me furious

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

One thing about players with large characters is that you can learn to ignore them. Your character is always at a certain location on your screen. You can eventually get used to jumping with other players and jump based on where that location on your screen is.

The problem is at the presents how ever. Where you have to make that max distance jump. Normally I’m pretty good and jumping. But on occasion I do miss that jump because a bunch of over sized people are obscuring where the platform ends.

The problem is mostly attributed to the presents being bugged. You shouldn’t be making a max distance jump. There are those blue presents there for a reason. But ever since they let the jumping puzzle be running at a constant instead of rounds like the clock tower, it’s been like that.

Bugged? They’re just the last to spawn. The only reason you don’t see them is because there are people farming the JP unlike last year. If you get used to where your character is on the screen, you can make that jump, just like any other, even if there is a norn or charr blocking your view.

They are legitimately bugged. It’s a legacy thing from the first Wintersday. It only happens from the Gingerbread path. When the wave of crumbling snow flakes reaches the end of that path a cluster of presents right in the middle pop. This is how it worked in the original JP when you reached the end from any path, so the safest way was always to go to the line third from center on the left side.

Since I only use the Gingerbread path, on account of being the easiest and fastest of the three paths, I always aim for the safe line by default. Anyone trying to run up the middle can experience any number of issues, though.

Oh. I knew one of the lanes caused the presents to start popping prematurely without a player needing to hop on them first. When I read their post, I took it as them saying that the blue gifts can bug and don’t spawn period regardless as to which path someone is jumping.

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

They needed to find a way out of the Living Story promise?

Again, you’re reading into my post what is not there. I said LIVING WORLD, not Living Story.

https://www.guildwars2.com/en/the-game/dynamic-events/

Excerpted from Link:

“The living world of Guild Wars 2 is filled with thousands of dynamic events that constantly change based on the actions of players like you. You never know what you’ll discover when you log in!”

“Dynamic events change and evolve in response to how you interact with them, leaving lasting effects in the game world.”

“We created dynamic events to encourage casual group play and cooperation between players. They are designed to scale in difficulty depending on how many players interact with them.”

The Seasons 1 & 2 (DT and SW maps in particular) and the HoT maps and Adventures are amusement parks, with platform gaming elements. LS1 represented the first step away from the design of dynamic, living world game play as “promised” in the above link.

Rather than designing another 24 + core PvE maps (with actual RPG/Lore driven dynamic events) the game will continue to be a series of instanced “single meta event” maps, similar to the holiday events. In this sense, the game is now on a cheaper footing. We will never see an expansion of the core PvE game play.

And unfortunately for those coming to HoT maps late (lol, withing 2/3 months of their release!) the number of people playing the maps has dropped off.

Ok. Substitute “World” where I said “Story”. Where’s your source?

You make a lot of claims yet don’t present anything to back them up. Unless you want to come right out and say that they are all your opinions.

(edited by Ayrilana.1396)

Two ach's for Wintersday meta not doable?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

If you want that achievement, don’t buy Candy Canes, buy the cheaper Wintersday foods. They count too, and can be had for about two thirds the price.

Oh. I thought they were all the same price. Disregard my suggestion then.

What happened to the fun studio?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

That studio was a child (in company terms). Now, it’s grown up. It’s at that horrible teenage stage where everything is oh so ungodly serious.

The expansion released two months ago came with an event chain featuring a noble fop running around the jungle in a loincloth and being roundly mocked by everyone he came into contact with.

Everything is most certainly not ungodly serious.

You mean that wasn’t them being serious?

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

….so your statement about them being added because HoT maps are not being played is false.

Never said they were added at the time of HoT. Megaserver predates HoT. Can’t see how you could even begin to construe that I believe that from my post — unless of course you are reading things heavily filtered/biased.

I’m not sure where I was going with that so you can ignore it. I’ll strike it out in my above post. Feel free to address the rest of the post though.

Two ach's for Wintersday meta not doable?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Kal Spiro, you must have a lot more free time than I do. 2.5k drinks would be over 3k gifts, or over 12 stacks. I’ve farmed less than 2 stacks total so far. Am I missing something?

You can buy 2500 candy canes for about 48G.

Precursor Collection

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

They’re working on fixing the parts that rely on failed events. No ETA on when that is from what I have seen.

Monetize better to do better game.

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

They did “Play for free” which added 2,000,000 users and bumped up they monthly concurrency rate to 3.1 million users…

Where did you get those numbers?

http://www.gamespot.com/articles/guild-wars-2-reaches-new-player-milestone-as-first/1100-6431661/
http://www.mmorpg.com/gamelist.cfm/game/473/view/news/read/36827/Guild-Wars-2-7-Million-Players-Strong-Heart-of-Thorns-Launches.html
https://www.guildwars2.com/en/news/guild-wars-2-the-first-year/

Just a few which suggest your numbers are a little off.

EDIT: Found what you were likely referring to

http://fortune.com/2015/11/24/areanet-investing-in-esports/

Are those numbers I provided acceptable to you?

Yeah. I was just curious where you had gotten them as Anet tends to not release those often.

Monetize better to do better game.

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

They did “Play for free” which added 2,000,000 users and bumped up they monthly concurrency rate to 3.1 million users…

Where did you get those numbers?

http://www.gamespot.com/articles/guild-wars-2-reaches-new-player-milestone-as-first/1100-6431661/
http://www.mmorpg.com/gamelist.cfm/game/473/view/news/read/36827/Guild-Wars-2-7-Million-Players-Strong-Heart-of-Thorns-Launches.html
https://www.guildwars2.com/en/news/guild-wars-2-the-first-year/

Just a few which suggest your numbers are a little off.

EDIT: Found what you were likely referring to

http://fortune.com/2015/11/24/areanet-investing-in-esports/

Attachments:

(edited by Ayrilana.1396)

Winter Wonderland Ultimate Limit

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Since you have what appears to be a private instance, I’m fairly sure that anybody can score higher than that if they get their own private instance.

A private instance is an instance that doesn’t kick you when the timer ends because “map full.”. You can farm in there basically forever.

The OP is referring to the absolute max points that can be earned during a 30 minute match. This is outside of a match that bugs and never ends when the timer reaches 0:00.

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

As you probably know, the Megaserver was not present on day-one. It was added when it became apparent that people were leaving the game and the PvE maps were woefully under-populated. I mean, you could run around for an hour and encounter just a hand full of people. It was depressing. And, while the core maps don’t require a great number of people for them to function, it was like eating in an empty restaurant. No matter how good the food is, it’s was conspicuous that you were eating alone….

Yes and no. Megaservers are essentially overflow maps. All they did was remove maps dedicated to specific servers and remained open all of the time. As I mentioned in my post, megaservers were added well before HoT so your statement about them being added because HoT maps are not being played is false.

They were added because people were leaving the game? Do you have a source for this? They changed to the megaserver system because the previous one artificially limited the players you would encounter. Those on low populated servers would not see as many people as those on highly populated servers.

https://www.guildwars2.com/en/news/introducing-the-megaserver-system/

To be fair, WvW is what drives the need for Megaserver. Because people are allied with their home world – as it relates to WvW – Anet had to do something to keep the game alive. Megaserver, in lieu of consolidating servers, was the compromise. Consolidating servers would have sent the wrong message to the gaming community.

Yes. For the same reasons as to why they added the megaservers, a similar system should be added for WvW. WvW has had the same population issues as PvE since launch and unlike PvE, this actually matters quite a bit.

Do you have a source showing that Anet changed to megaservers to keep the game alive? Do you have a source indicating that the game was at a risk of dying?

I suspect that Anet will soon divorce WvW from servers, which will simplify how Megaserver works. This is probably why we haven’t seen the changes that they mentioned. The “changes” to Megaserver will be some form of server consolidation relative to WvW.

I hope that they go that route too. It was something that I suggested years ago as it was the only way I saw to handle the population imbalance between servers. There isn’t any server consolidation going on. They’ve given no indication that they’ve removed any actually servers or plan to. They’re just being utilized more efficiently.

Once that is done, they will be able to milk the dwindling player base for quite some time – because it will not be so apparent that the number of players is dropping off (which it is).

For WvW, I’m sure it is but that’s because of population imbalances and that nothing has really changed in the since launch other than a new map and changing the orb system for ruins system.

HoT has not been a “success” – nor is Anet stupid. They needed to find a way out of the Living World promise that they made to the community. The HoT maps were relatively cheap to make (in comparison to the core maps) and a vehicle to transition the game to an inexpensive-to-maintain model. If they lose players, okay. Because the game has gotten very much cheaper to keep alive too.

Do you have any sources showing that HoT has not been a success? I only ask because nothing has been released as of yet to indicate whether it has or hasn’t except for what Anet has stated. You’re stating it as a fact so you should provide them. Unless you want to clarify it as your opinion.

They needed to find a way out of the Living Story World promise? Do you have a source for this as well? The living story will continue as Anet has stated already that it would. We may or may not see the biweekly updates. It’s probably more difficult to keep that pace with how they had to structure season two compared to season one which was primarily open world.

Do you have any sources that the HoT maps were cheaper to make compared to the core maps? HoT maps are just more densely packed than the typical flat map. They also have an overarching story that encompasses the entire map’s events where everyone works together.

Do you have any sources to your claim that it was to transition the game to an inexpensive to maintain model?

(edited by Ayrilana.1396)

Grind Wars - No more fun

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Well those skills are only used on those maps. If you don’t like the content on the maps then how is it a loss?

There’s plenty of fun and it was nice to do the Wintersday activities again. It’s only a grind because you allow it to be. You chose that you wanted the 10K drinks now when it can be done through the the year or next Wintersday with no progress lost. The meta can be completed without it.

I understand that you’re frustrated but it seems like you want everything now rather than later. That’s not how it works but you are not getting shafted if you were to take your time. Many people who have full time jobs and families successfully play other MMO’s that have so much more grind than GW2.

Winterwonderland JP makes me furious

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

One thing about players with large characters is that you can learn to ignore them. Your character is always at a certain location on your screen. You can eventually get used to jumping with other players and jump based on where that location on your screen is.

The problem is at the presents how ever. Where you have to make that max distance jump. Normally I’m pretty good and jumping. But on occasion I do miss that jump because a bunch of over sized people are obscuring where the platform ends.

The problem is mostly attributed to the presents being bugged. You shouldn’t be making a max distance jump. There are those blue presents there for a reason. But ever since they let the jumping puzzle be running at a constant instead of rounds like the clock tower, it’s been like that.

Bugged? They’re just the last to spawn. The only reason you don’t see them is because there are people farming the JP unlike last year. If you get used to where your character is on the screen, you can make that jump, just like any other, even if there is a norn or charr blocking your view.

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Right now I see taxis in the LFG for T4 VB and T4 TD. There’s even a map right now trying to ferry people to do DS.

But Anet did not design the HoT maps with the intent that they could only be optimized by the process of ferrying in people. If they did, they should be fired.

They designed the expansion (and sold it to their investors) on the assumption that the new maps would be so wildly successful, that they would need to ADD servers to handle the massive influx of new players clamoring to play the game. I have no doubt that they planned for additional, new servers if needed (they weren’t, by the way). To believe otherwise is not to know how the business world works.

Anet admits that the maps are empty, because the Megaserver is not working.

The fact that the Megaserver is needed to fill maps is an admission that they are not being played.

The new maps are not being played because they are not fun.

Q.E.D.

I don’t remember Anet stating specifically why they designed a map a certain way. We can only give our best guess. Anet’s intent for people to ferry others to active maps could be their intent or it could not be. Having the expansion designed so that they would have to add server to handle the influx could be their intent or it could not be. There’s really no evidence that I have seen so far to suggest either other than the blog post where they mentioned a setting that was creating some issues.

Anet never admitted that maps are empty because the megaserver was not working. Do you have a link for that? What do you consider not working? Megaservers, which we have all played on for at least a couple years, is required for all PvE maps in the game and not just HoT. Since megaservers are as a result needed to play the core Tyria maps maps too, does that means these maps are not being played?

You and an unknown percentage of others may not be playing the expansion maps because you find them to be no fun. However, you do not speak for everyone else. The fact that there are often many filled maps throughout the days highlights that there are people who enjoy playing on the expansion maps. So your statement that the is false or at least to the extent that you appear to be implying.

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

So with all the information given, can we resume that the casual entering of a HoT map yields subpar results most of the time?^^

Yes. That’s one thing that I hope Anet resolves soon. It would be nice to not have to rely on the LFG to get a map going.

Ping/FPS Overlay?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I’m not sure about ping but you can try MSI Afterburner.

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Right now I see taxis in the LFG for T4 VB and T4 TD. There’s even a map right now trying to ferry people to do DS.

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Except I often get into full maps so there are a lot of people who do find them enjoyable.

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

I don’t really understand the issue tbh. Fractals is made casual friendly and 90% of the content is still relaxed open world. The only thing that isn’t casual atm is a single raid instance. A SINGLE instance, is it really worth crying about so much? 0_o

How are fractals casual friendly? Can I queue for them and get put in a group automatically now? If I have to look for people or join a guild with lots of players online at any given time then they didn’t make them casual-friendly.

Levels 1-40 are the only ones worth doing for rewards and are all sooooo stupidly easy no one give a kitten what you run. Open lfg, join whatever party advertised and do your daily standing on a kitten pole afking or skipping half of what is already a ridiculously short fractal.

If that’s not casual enough, then I suggest quitting gaming all together.

And you can complete those dailies in under 30 minutes most days. The only exception being when you’re stuck doing one of the longer ones (e.g. cliffside).

Bolts of Silk Rebalancing?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Silk scraps have gone down since HoT when they made changes. So they did do something to benefit players in regards to silk. We had them at 3.06s on October 21st and they’re now 1.89s. That’s 9.18G vs 5.67G for damask thread which is about a 38% drop in cost. That’s fairly significant.

Spotting Wintersday Jumping Puzzle hacker

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Catch it on video if possible and then send it to Anet’s exploits email. Perhaps we’ll see a public execution of the account.