I think you just need to rephrase your usage of “not worth buying”. The items I mentioned are totally worth buying at all times. Players may prioritize other items based on their needs but this in no way makes these items not worth buying.
It’s like me saying that crafting ascended weapons or back items is not worth it because I could have used the gold to buy miniatures and tonics instead. Just because I chose to prioritize getting miniatures and tonics does not mean that ascended isn’t worth crafting. .
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EotM is pretty much a PvE karma train. Sometimes you may fight an enemy Zerg but it doesn’t happen often.
Laurels are easy to get. You can get upwards to 55 every 28 days. If you have no need to buy ascended stuff, you’re better off converting them to gold. The best way is to convert them to T6 bags and then sell the T6 mats.
Badges have very little use. You can use them to buy armor and weapons but any upgrades put in them are forever bound. Unless something was added with HoT, your best use for badge of honor is to convert them to siege and sell.
Care to explain why these are bad? A couple of them I disagree with.
I really disliked the story. Which is interesting- considering i never paid much attention to the lore or story in other games.
I guess what makes this game different is the overall lack of story, and the overall lack of dialogue.
I’ve noticed myself doing events without knowing how these events or bosses are even relevant to anything.
Nothing is connected, nothing is expanded on. You just sort of feel dropped somewhere with one objective- Kill the dragon! There is no depth, no structure…nothing..
Open world, and instanced lore- just- stunk.
I think you missed quite a lot of the story as well as the dialogues on the maps.
In a full instance, the gingerbread bug is minor as you will constantly have people trying to cross over the presents. Someone taking that path will not have much of an impact.
Your character is located at the same location on your screen. You can do jumping puzzles based on that location. I have consistently done the JP with two charr (one had the wings) practically on top of me and not had any issues. That said, there is a check box for standard models. You could request that Anet extends that option to all activities.
Not this thread again…
I made a more complete comparison in another thread (or rather an actual comparison since yours isn’t comparing anything)
Here:
https://forum-en.gw2archive.eu/forum/game/hot/HoT-living-world-season-3/first#post5764319The tl:dr:
Exploration: HoT: 238, EotN: 98
Skills: HoT: 418, EotN: 150
Skins: HoT: 563, EotN: 403Eotn was less than half of HoT and HoT is just 10$ more.
I like how you count HoT points of interest as exploration “content” but then completely ignore 124 quests and other stuff like Oggy from EotN.
They should have counted the number of events added with HoT and compared them to the 124 quests in EotN. They still can.
The precursor for The Predator costs a zillion times more to craft. No idea what Anet were thinking.
That’s because they didn’t based crafting costs on demand for precursors. Since only two classes can equipment it, with it not part of either’s meta builds, the precursor is cheaper than others on the TP. Anet based crafting costs into buckets with the rifle being lumped with other two handed weapons. This results in it being more expensive to craft. If they were to add more elite specializations that used rifle, the cost on the TP would rise and crafting may or may not become a better option.
I can tell you have not even looked at what it costs to craft.
Or more likely you have no idea what I had said. It’s definitely not a “zillion” times more to craft.
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You’re still missing the point that others are trying to make: before HoT was announced, the old legendaries were just as expensive (in total costs) as the new ones are today.
But before HoT you couldn’t craft any precursor, and now that you can craft them, you can compare their price with accuracy. And the new legendary are still more expensive to craft.
You can’t because they broke the crafting of old precursors into buckets to preserve the prices that they were at around that time. Crafting dusk isn’t the same as crafting rage. The prices of the older precursors were also determined by supply/demand and many of the two-handed weapons (e.g. colossus, dusk, dawn, legend) were very popular.
Anyway, we’ve drifted a little from the amalgamated gemstones. They’re part of the new design for the Maguuma legendaries. That design does not need to mirror the core Tyria legendaries.
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They’re roughly 2K gold which is more or sell how much the old set cost.
Bifrost is actually 1945 golds to craft. (if you only craft and not directly buy craftable things to the tp)
Nevermore is 2638 golds to craft. (if you only craft and not directly buy craftable things to the tp)
Frostfang is 1512 golds to craft. (same)
Astralaria is 2628 golds to craft. (same)
They are definitely more expensive.
Bolded the part you missed.
1100 golds difference is “roughly” for you? I hope not. ^^
The new legendary weapons are in high demand so you need to match them with the older legendary weapons that also have similar demand. Prices are also different now.
Here’s what they looked like just a little over a year ago around 12/19/14.
(edited by Ayrilana.1396)
They’re roughly 2K gold which is more or sell how much the old set cost.
Bifrost is actually 1945 golds to craft. (if you only craft and not directly buy craftable things to the tp)
Nevermore is 2638 golds to craft. (if you only craft and not directly buy craftable things to the tp)
Frostfang is 1512 golds to craft. (same)
Astralaria is 2628 golds to craft. (same)
They are definitely more expensive.
Bolded the part you missed.
Nevermore is 2,394G. Astralaria is 2,345G. HOPE is 2,337G.
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Oh. I will also mention that sometimes you will not get the interact option if there are a lot of people trying to open it at once.
Amalgamated gemstone are not. You can sell them.
Amalgamated gemstone should be a thing you get like other t7 mats in my opinion. If I remember right, Gift of mastery is a gift you get only by exploration, you don’t need to use any golds and you can’t sell anything.
And? They only have 3 uses with one being to refine Crystalline Ore into Crystalline Ingots. Those ingots are then used solely for forging the Maguuma Mastery. There’s no need for Anet to follow the exact same formulas with the Maguuma legendary weapons.
The other issue with amalgamated gemstone are that you need it for precursor crafting. That’s why I don’t think the price will drop anytime soon.
You mean legendary crafting. They are not used for precursor crafting. Well I guess one ingot is technically used for that jar. But that’s just one.
I know legendary are expensive, but I don’t know if the new legendary are intented to be more expensive than the old one. Maybe it’s because those are new and a lot of players are working for them.
They’re roughly 2K gold which is more or less how much the old set cost.
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I don’t change anything. My point was just vague and not developed enough. The cost of a single gift that is almost the same as the precursor price shouldn’t happen for the new legendary in this case.
It did previously. What is your basis as to why it should not?
You only need 2/3 of all golds from new legendary for doing the old one. The problem is the gift of maguuma mastery should stay with account bound collectable mats. Don’t know why they added Amalgamated Gemstone. This has nothing to do with maguuma, or I just don’t get it.
It does. Crystalline Ore is a currency from DS. Amalgamated Gemstones are used to refine it into ingots. Those ingots are an account bound mat.
Ayrilana isn’t saying it IS 1k gold, they’re saying it USED TO be 1k gold. Basically saying that when old legendaries were new and shiny, they were crazy expensive too. Not that they’re cheap now, just not as expensive as the new ones.
Okay, but it’s pretty wrong in fact. Before, precursors was at 300-400 golds (only greatsword was at this price) Gift of fortune was way cheaper since the economy wasn’t the same.
You can’t really compare three years ago with what we have nowadays.
Source : http://www.gw2spidy.com/item/29180, the first price of the legend was 70 golds.
No. They were 1K back in 2014. Precursors were just as expensive.
You still don’t see my point.
Old legendary is : one weapon gift that cost ~400 golds. A gift of mastery that cost nothing. And the gift of fortune that cost 750 golds. Even if Gift of fortune would cost 1000 gold, it’s still nothing contrary to what we get with the new gifts. Anyway, if ever Gift of Fortune would cost 1000 golds, Mystic tribute will be at ~850 golds since you still need 200 from each t6 mats.
No. This was your point.
It’s ridiculous how Gift of Maguuma mastery is harder AND WAY more expensive than Mystic Tribute.
I thought Mystic Tribute was to be the most expensive gift since Gift of Fortune is the most expensive gift from old legendary.
Actually, Mystic Tribute cost ~656 golds while Gift of Maguuma mastery cost ~842 (and count all the effort to get it).
I think there are a problem when a simple gift cost almost the same price than a precursor…
You’re complaining about how now a single gift costs almost as much as a precursor when it had been like that before.
Yeah but no. It’s fine for the old legendary since the Gift of mastery cost nothing. Now, we have two expensive gifts and one way more expensive than the gift of fortune, while the other is almost at the same price. You still don’t see my point again?
The two gifts should be at Gift of fortune price in my opinion. The effort to get Gift of magumma mastery is enough, no need to add more golds to the journey. But this is my opinion.
This is my “complain” even if I actually doing one of the new legendary.
You’re changing your argument. You were complaining about how a single gift cost as much as a precursor. Now you changed it to be the combination of all of the gifts combined.
My point still stands that the Gift of Fortune used to cost over 1K which was equal to if not more than most precursors. If you include the other gift, like you’re doing now, then it easily surpassed all precursor prices except for perhaps dusk.
Ayrilana isn’t saying it IS 1k gold, they’re saying it USED TO be 1k gold. Basically saying that when old legendaries were new and shiny, they were crazy expensive too. Not that they’re cheap now, just not as expensive as the new ones.
Okay, but it’s pretty wrong in fact. Before, precursors was at 300-400 golds (only greatsword was at this price) Gift of fortune was way cheaper since the economy wasn’t the same.
You can’t really compare three years ago with what we have nowadays.
Source : http://www.gw2spidy.com/item/29180, the first price of the legend was 70 golds.
No. They were 1K back in 2014. Precursors were just as expensive.
You still don’t see my point.
Old legendary is : one weapon gift that cost ~400 golds. A gift of mastery that cost nothing. And the gift of fortune that cost 750 golds. Even if Gift of fortune would cost 1000 gold, it’s still nothing contrary to what we get with the new gifts. Anyway, if ever Gift of Fortune would cost 1000 golds, Mystic tribute will be at ~850 golds since you still need 200 from each t6 mats.
No. This was your point.
It’s ridiculous how Gift of Maguuma mastery is harder AND WAY more expensive than Mystic Tribute.
I thought Mystic Tribute was to be the most expensive gift since Gift of Fortune is the most expensive gift from old legendary.
Actually, Mystic Tribute cost ~656 golds while Gift of Maguuma mastery cost ~842 (and count all the effort to get it).
I think there are a problem when a simple gift cost almost the same price than a precursor…
You’re complaining about how now a single gift costs almost as much as a precursor when it had been like that before.
Ayrilana isn’t saying it IS 1k gold, they’re saying it USED TO be 1k gold. Basically saying that when old legendaries were new and shiny, they were crazy expensive too. Not that they’re cheap now, just not as expensive as the new ones.
Okay, but it’s pretty wrong in fact. Before, precursors was at 300-400 golds (only greatsword was at this price) Gift of fortune was way cheaper since the economy wasn’t the same.
You can’t really compare three years ago with what we have nowadays.
Source : http://www.gw2spidy.com/item/29180, the first price of the legend was 70 golds.
No. They were 1K back in 2014. Precursors were just as expensive.
It’s ridiculous how Gift of Maguuma mastery is harder AND WAY more expensive than Mystic Tribute.
I thought Mystic Tribute was to be the most expensive gift since Gift of Fortune is the most expensive gift from old legendary.
Actually, Mystic Tribute cost ~656 golds while Gift of Maguuma mastery cost ~842 (and count all the effort to get it).
I think there are a problem when a simple gift cost almost the same price than a precursor…
Gift of Fortune used to be over 1K gold. This isn’t anything new.
I always got a ton of orbs when doing the orichalcum ore and ancient wood log farm in Orr, SSC, and FGS.
In order to stop botting you simply have to reduce grind the less grind you have the less bots you’ll get because all things are obtainable by all people in a state of equality, I’m not saying that everything should be handed too you on a silver platter either, but more care needs to be taken, 10,000 drinks for example is just idiocy 101 -only- because this is an event held around Christmas! that’s the season for giving not grinding.
You prevent them from botting in the first place.
Which means you need to address game mechanics that encourage it because of the nature of the repetitivity of it.
No. You’re just shifting the blame away from those who are at fault.
I don’t think of it that way, the way I process your comment myself is; this person refuses to admit there own addiction to grinding or prefers to live in a world of inequality rather than equality and freedom for all, so that you can protect your virtual shinies that you’ve gained by doing the same sword swinging for months on end or used the in store credit card for gold option, but in the end fellow traveler the last laugh is on you, one day the servers will close and all your virtual shines will be nothing not even a memory that maybe 20-30 years in the future, but nevertheless all your grinding is literally for nothing, shouldn’t then your time in this life be spent doing something of a greater purpose?
So based on this post, your intent was to use this botting issue as a reason to elevate what you care about which is that you do not want grindy achievements? I based this on you not mentioning botting once.
In order to stop botting you simply have to reduce grind the less grind you have the less bots you’ll get because all things are obtainable by all people in a state of equality, I’m not saying that everything should be handed too you on a silver platter either, but more care needs to be taken, 10,000 drinks for example is just idiocy 101 -only- because this is an event held around Christmas! that’s the season for giving not grinding.
You prevent them from botting in the first place.
Which means you need to address game mechanics that encourage it because of the nature of the repetitivity of it.
No. You’re just shifting the blame away from those who are at fault.
In order to stop botting you simply have to reduce grind the less grind you have the less bots you’ll get because all things are obtainable by all people in a state of equality, I’m not saying that everything should be handed too you on a silver platter either, but more care needs to be taken, 10,000 drinks for example is just idiocy 101 -only- because this is an event held around Christmas! that’s the season for giving not grinding.
You prevent them from botting in the first place. All that you’re doing is shifting the blame.
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Unless it specifies a class, you can do them on any that you want.
Machined weapon collections can be done on any class as I finished them all on my guardian and the ones specific to the specialization collections counted. My Mesmer did all of the charged components and they all counted. Invisible spore were earned primarily on my guardian as well.
I think the purpose of ranks is strictly for guild permissions and not classification of guild members.
While true, that alone is enough of a reason to allow for more ranks, given the new types of permissions.
But how many different configurations do you really need? Based on the OP, and another poster in this thread, their primary intent is to organize members into various groups rather than handle permissions.
I’ll just add that I’m neither for or against this. I just don’t see the point if that makes sense.
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You can get a present once a day from the story instance if you complete the avhievement for the tree.
The achievement will be permanent and progress will not be reset.
You will undoubtably be able to do it next Wintersday.
You can still make progress during the year by saving money here and there or by farming off an on and then buying the drinks on the TP.
The collection for the shoulders will not being going anywhere.
Has it been proven that the brother and sister are not the same person? I haven’t watched the fan videos on that channel so all I have heard is the girl’s video that someone put on a mirror site.
If you had watched the whole video you would have heard the brother talk at the end of it
Ah. I listened to about half the video before I got bored with what she was saying.
Has it been proven that the brother and sister are not the same person? I haven’t watched the fan videos on that channel so all I have heard is the girl’s video that someone put on a mirror site.
Can just have the player speak with Dessa to change the fractal level.
The precursor for The Predator costs a zillion times more to craft. No idea what Anet were thinking.
That’s because they didn’t based crafting costs on demand for precursors. Since only two classes can equipment it, with it not part of either’s meta builds, the precursor is cheaper than others on the TP. Anet based crafting costs into buckets with the rifle being lumped with other two handed weapons. This results in it being more expensive to craft. If they were to add more elite specializations that used rifle, the cost on the TP would rise and crafting may or may not become a better option.
You can try gw2bltc. There are also some others that work too. Generally, anything that uses wood (e.g. Colossus) are not worth crafting as their cost will be at or above the cost to purchase directly from the TP. It’s also better to purchase the mats and craft the time-gated materials rather than buy them on the TP.
Keep in mind that the sites’ “crafting” costs are only valid if all recipes have been programmed in.
Some of the precursors reported vastly lower crafting costs than reality.
Most precursors are cheaper to buy from the TP.
Also, the Legendary Inscription (used for all land precursors) is ~80g to craft (assuming you craft the Elonian Leather yourself).
So any precursor under 500g is probably better to just buy from the TP. (Considering step 2 always seems to use a lot of ore and wood.)
I think the sword was one of the few that was more expensive on the TP than to craft.
I went through several weeks ago and found it to be split roughly 50/50. The common trend with those that cost more to craft were the ones that used wood.
Which ones have lower crafting costs than reality? How are those ones wrong?
I think the purpose of ranks is strictly for guild permissions and not classification of guild members.
as far as opening the chest every 1min 20sec…. im not sure how the game detects when that timer should start nor have i read into the software used in question but if ur skipping the checkpoint that would trigger said timer, u could open it as many times as u want could you not?
It’s likely based on when you last opened it similar to the timer on the chest in the labyrinth in SW.
For those overly confused….. 29 map points as in the the jumpe puzzle points you get at the end the wintersday jump puzzle…. meaning in 1 minute they achieved completing the puzzle 29 times and collected the chest… THAT IS 2 SECONDS TO GO FROM THE START OF THE PUZZLE TO THE END CHEST…. quite simple. Now for those who doubt the validity of ANET’s ban, i challenge you to finish the wintersday puzzle in 2 seconds from starting point to opening the chest.
You can only collect the chest every 1 min and 20 seconds.
You can try gw2bltc. There are also some others that work too. Generally, anything that uses wood (e.g. Colossus) are not worth crafting as their cost will be at or above the cost to purchase directly from the TP. It’s also better to purchase the mats and craft the time-gated materials rather than buy them on the TP.
u cant autoloot the black event box
Yes you can. I do it all the time at Chak Gerent by just being in the area where the chest shows up.
You may have auto looted the chest.
Do you have autoloot enabled?
I can do 15 if I have a good run. I do the gingerbread path. The snowflakes are easy but you lose times waiting on them to spawn sometimes. The only thing that messes me up is the exploding presents and mostly because of other players. Always get that person who tries to time it. 70 percent of time they go too early and miss but then it triggers the presents to explode too early messing me up.
I have had that bug where you freeze mid jump and fall. Also had this bug where other players seem to body block me. Like they are solid and I can’t pass through them.You hurt other players running that FYI. Learn Quaggan it’s easy.
It’s hilarious that you who run gingerbread complain about other players exploding gifts…. You do that to other players.
Seriously Tyria, running Gingerbread hurts everyone.
How does that hurt everyone? I’m one of just many running it. There always lots of ppl running each path.
The only problem I’ve seen on the exploding presents is when that one person leaves a half second early. They usually miss and die but then it starts the presents popping so everyone else dies. I can’t see how saving 0.25 seconds is going to improve the number of runs.
There’s an issue where when you reach a certain point on that path that you cause the gifts to start popping as if you had jumped on them.
Didn’t someone stumble across something that resembled this several months ago? I’m trying to remember but I think it was some menu item that wasn’t supposed to be available. Perhaps someone else with a better memory would know what I am talking about.
Edit: Nevermind. Just did a search and found what I was referring to.
https://www.reddit.com/r/Guildwars2/comments/3b4z6j/something_new_in_the_pvp_build_window/
(edited by Ayrilana.1396)
Would you consider the Guild Wars 1 standalone campaigns and expansion P2W?
I didn’t play GW1 so I can’t answer that. And tbh I don’t care about labelling any game as P2W, B2P or whatever. My only point is Elite Spec should have been equal in power to the core specs and not so much more powerful like they are now. That’s my only point here.
The thing is that this has been in the series since the beginning and practically every other MMO does the same. The OP is also using the term incorrectly.
Well, it depend on what we are talking about here. Again. My only point ever was about the power creep so I guess if you quoting me you are talking too about power creep.
It’s not because a lot of MMO are doing it and it was in GW1 that it’s a good things. Watch the video that I linked. Power Creep in gw2 is a bad thing. Ascended, Specialisation and Elite Spec being the 3 main power creep element added to the game. That’s the reason why most World boss are so freaking easy now, why dungeon can be done under 5min with a pug group, etc.
How is it really a bad thing? I guess that’s what I’m not understanding. Unlike other MMO’s, the power creep (via expansion) comes solely from the elite specs. It’s normally assumed that most players will purchase expansions so players will essentially have access to these right off the bat (provided they get the needed HP).
This will likely be something we won’t agree on.
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Would you consider the Guild Wars 1 standalone campaigns and expansion P2W?
I didn’t play GW1 so I can’t answer that. And tbh I don’t care about labelling any game as P2W, B2P or whatever. My only point is Elite Spec should have been equal in power to the core specs and not so much more powerful like they are now. That’s my only point here.
The thing is that this has been in the series since the beginning and practically every other MMO does the same. The OP is also using the term incorrectly.
Yes, I am facing the facts. The fact is there’s a difference between cash shop purchases and selling an expansion.
Is WoW pay to win? Because every expansion in that game raises the level cap.
The game is buy to play. It was always supposed to be a series of games that you bought, instead of paying a sub. That’s the business plan of the game.
By your reckoning, Anet could never add anything to the game that might give power, unless they gave it to everyone. In my reckoning that’s a failed business right there.
If you can’t tell the difference between an expansion for a game that sells once, three years after the game comes out and Maple Story there’s not a whole lot of point in continuing this conversation.
Well it’s flirting on the line if you ask me. An expansion should add content and give more option. That’s what they were telling us and that’s what we were expecting. The problem is not the expansion itself, it’s the power creep from the elite specs. It was a big debate pre-HoT. People were fearing that elite spec would be elite and would toss aside vanilla profession. I was of those who were defending Anet since they said that elite spec would be new ways to play the game, not just improved version of profession. And I was wrong because they are.
You can see it. In PvP, the vast majority of build are elite spec. Same with PvE. You don’t want elite spec to be bad so ya of course you want some of them to be meta, but ALL of them?
As for your question. If Anet could never add anything to the game that might give power, unless they gave it to everyone.
I answer that they should never add anything to the game that might make a power creep. Balancing profession yes. But not power creep.
You could say, hey lets upgrade the dps of the necro because it’s lower than most.
You could say, hey let’s make tempest improve condi ele since it’s wasn’t competitive.
But when tempest add dps to the direct damage elementalist, that’s when you brough Power Creep and it’s never a good idea that you give it to everyone or behind the expansion. But behind the expansion is ever worst.
Would you consider the Guild Wars 1 standalone campaigns and expansion P2W?
gw2tp also seems to be having some DB issues. Check the same items on gw2spidy.
GW2TP updates more frequently that gw2spidy
I mean it seems to not to go back very far in the history. I remember it going back much farther in the past.
You have to click the Full History button if you want to include everything since the game launched.
gw2tp also seems to be having some DB issues. Check the same items on gw2spidy.
GW2TP updates more frequently that gw2spidy
However, if only one of them were hacking/botting, isn’t it unfair to ban the other one as well? Imagine a house of room mates that all play the game. If one bots, all of them get banned? Hardly sounds fair.
Person in video is one say they got IP ban. Of course they also say they did not cheat and Gaile prove they did. So I wonder how honest person in video was.
Don’t get me wrong, if both accounts were found and proven to be botting, then both should be banned with no questions.
But only if both were actually botting. Blanketing it with an IP ban wouldn’t be fair to any honest players living in the same household.
So as long at the botter doesn’t bot with their main account, they’re free to bot with their alts?
There was one on Reddit. I’ll see if I can find it.
Here’s something. Not the one I was referring to. Still looking.
https://www.reddit.com/r/Guildwars2/comments/3td33y/a_soloable_hp_guide_for_getting_all_your_specs/
(edited by Ayrilana.1396)
They have more detailed logs than just checking how many times you completed it. This was alluded to us sometime within the past several months either here or on Reddit.
Don’t get hit by anything including the enemies.
Either it is bugged or the description is misleading.
Bans are good, but is too little… too late. Wintersday is almost over. Besides, baned accounts are not a solution.
It was much easier to simply remove those achivements with 10k drinks and food since day 1 of Wintersday. That way there would have been no hacking, no exploiting, no bans, and no flaming in forums.
No. That’s not a good way to handle the issue.
It is the best way to handle any issue, because it’s all about cause and effect. You can choose to treat the cause, or it’s simptoms. If you only treat simptoms, the disease still remains.
They can choose to remove the reason of exploiting, or ban accounts. If you remove the motivation for exploiting, nobody would do it because there would be no reason to exploit. If you ban accounts, the motivation is still there, and hackers would only create new accounts and continue what they wanted (skin or gold).
Use your reasoning in real world examples.

