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Guardian Spirit Weapons -PvE/PvP

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Posted by: Aza.2105

Aza.2105

In truth I feel it’s that we need more counters to pets builds not remove them.

kittenty, un-fun mechanics don’t need counter builds. They need to be unviable in any meta.

7 of 8 classes have those mechanics. Its part of the game so you have to deal with it. Its bad design to have skills that no one uses because of how it functions.

Anyhow, I think it would make more sense if bow of truth was a slotted heal than a utility.

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(edited by Aza.2105)

Signet of Why-aren't-you-using-Shelter

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Posted by: Aza.2105

Aza.2105

On top of that thieves and mesmers could easily interupt Signet of Resolve since it has a really obvious animation and people can see the Signet being on your bar.

Shelter can only get interupted by own mistakes (running into a Line of Warding or similar stuff) and some unblockable stuff (Fear Me, traited Reaper’s Mark or Basilisk Venom with Larcenous Strike).

So both skills can get interrupted by mistakes then. You forgot to add that when shelter gets interrupted it goes on full cd without healing you.

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Guardian Spirit Weapons -PvE/PvP

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Posted by: Aza.2105

Aza.2105

No thanks, I really don’t want another kind of build similar to MM necro or spirit ranger where you can basically stand idle and still do well. Rather than buffing spirit weapons, I’d rather have them deleted altogether and have a new and interesting set of utility skills that may actually be viable. And while they do this for the guardian, they can do this for every single other profession as well because all of them have a vast amount of skills that are completely useless.

It would be impossible for guardian to stand idle with spirit weapons, unlike ranger spirits and necro minions, spirit weapons don’t offer any form sustain. And the trait lines where spirit weapons are found offer no sustain.

Standing idle would result in a quick death.

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Guardian Spirit Weapons -PvE/PvP

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Aza.2105

Bezagron,

Excellent post, just what this thread needs.

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Guardian Spirit Weapons -PvE/PvP

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Posted by: Aza.2105

Aza.2105

Spirit weapons currently are underpowered and require a lot of investment to make them half way functional. I’m just going to skip to the point just in case the devs so happen to read this thread.

Whats wrong with spirit weapons

  • Spirit weapons health is very low they are usually 1-2 shot by burst attacks
  • The user is severely punished by using spirit weapons:
  • 1. You are punished by summoning them ahead of encounter due to their low duration.
  • 2. You are punished if you summon them mid encounter due to their long casting time
  • 3. You are punished if they die mid encounter due to their long cooldown (with the exception of sword of justice)
  • 4. The user is punished if they do not take eternal spirit because spirit weapons self destruct upon skill use. No trait should be mandatory but they should be optional.
  • Spirit weapons suffer from poor AI. Watch bow of truth and shield of avenger follow a enemy target when they are suppose to guard the user
  • Bow of Truth is useless, the condi removal never seems to land, its command skill doesn’t scale with healing power
  • Sword of Justice and Hammer of Wisdoms tooltip doesn’t even reflect the amount of damage it does, leaving the user guessing how much it does and if it scales with stats
  • Spirit weapons traits are scattered through out three separate trait lines, making it possible to only have one spirit weapon build

What should change

  • Spirit Weapons should no longer self destruct upon skill use if you do not have eternal spirit. Eternal spirit should be made baseline
  • Eternal spirit can be replaced by a new trait that increases the health of spirit weapons
  • Shield of avenger and bow of truth AI should be reworked to ensure that it stays near the summoner and guards them instead of running off
  • Bow of Truth needs to be reworked so that its actually functional. Currently bow of truth is just disgraceful and the example of how Anet appear to not care if something works or not
  • Traits should be found within two trait lines not three. This leave room for the user to explore their own builds instead of being locked into one particular build just to get spirit weapons to work half way
  • How severe does Anet want spirit weapon users to be punished? Currently there are three big ones I named. It needs to be limited to one, its punishing enough if they are destroyed mid encounter and the guardian is forced to re summon them. The cast time is long enough for all types of counter play. Lower the base cooldown to Hammer, Bow and Shield to 30 secs like Sword of justice.
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(edited by Aza.2105)

[Suggestion] Guardian Shield #4 = Stun

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Posted by: Aza.2105

Aza.2105

So you want to change shield just because it doesn’t fit your build?

Guardian shield has been a lackluster option since release, same for torch (mostly #5), due to its long CDs for its short duration abilities.

Shield #4 is a 30s CD for only 3s of Protection and 300 dmg. In which, our hammer already does in its AA chain.

I disagree with everything you are saying here, it seems to me your problem is a perception issue rather than the actual design functionality of the skill.

First, torch is awesome. #4 has high burst damage if you are zerker and provides great burning up time if you are condi. Second, #5 cleansing flame is highly underrated. Its very hard to complain about a skill that removes 9 conditions from allies with a 15 sec baseline cooldown. Most people look at the damage component, but fail to realize that cleansing flame is a hybrid skill, a condi remove AND damaging skill.

Shield of Judgment lasts for 5 secs outside of spvp. I’m not sure if you are referring to pve/spvp when you talk about the skill. In spvp hammer AA is unreliable, I don’t think anyone would suggest bringing it for perma protection because it would be impossible. The only reason why that works in pve is because enemy AI is basically non existent. So you fight against targets most of the time instead of npcs who have a chance at killing you.

Look at the shield objectively. #4 is comparable to hold the line, #5 is comparable to wall of reflection. Note I’m saying comparable not the same. The shield offers group utility skills on weapon skills. The devs don’t need to change the shield at all, maybe buff it a little.

Shield of absorption should scale better with healing power and Shield of Judgement should scale better with power so it does more damage.

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[Suggestion] Guardian Shield #4 = Stun

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Aza.2105

So you want to change shield just because it doesn’t fit your build?

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[Suggestion] Guardian Shield #4 = Stun

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Posted by: Aza.2105

Aza.2105

Why? Its a support weapon not a defensive weapon.

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Tropical Bird vs Spirit Weapons

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Aza.2105

I believe tropical bird summon from rune of privateer has more health than spirit weapons. How messed up is that? lol

ROFL your kidding right?….. What about with the extra health trait?

What extra health trait?

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Tropical Bird vs Spirit Weapons

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Posted by: Aza.2105

Aza.2105

I believe tropical bird summon from rune of privateer has more health than spirit weapons. How messed up is that? lol

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Guardian Role and toolset

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Aza.2105

Guardian is probably the worst support pick over Eles and Rangers to be honest.

Not even close. Ele nor ranger are on the level guardian is on when it comes to support.

It all depends on the situation, water fields are freakin fantastic in some situations. Really unmatched.

Water fields are great but still no match for what a support oriented guardian does. One skill does not equate better support. Why do you think guardian does not have water fields?

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(edited by Aza.2105)

Guardian Role and toolset

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Posted by: Aza.2105

Aza.2105

Guardian is probably the worst support pick over Eles and Rangers to be honest.

Not even close. Ele nor ranger are on the level guardian is on when it comes to support.

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June 17th Patch Addendum

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Posted by: Aza.2105

Aza.2105

Can we at least have videos of dev’s playing guardians and shows us how the class is played?

Get a full cleric set, invest in traits that sustain allies such as writ of the merciful, battle presence, purity of body etc. Use support type weapons such as shield, mace and staff.

I’m not trying to be sarcastic, I’m dead serious. As the devs said Guardian is a support class. The faster everyone understands this the less frustrated they will become and realize that Guardian may not be for them. The class is suppose to be Monk 2.0.

To be honest, the idea of a class that revolves around supporting allies in a game were everyone is suppose to be self supporting feels a bit out of place.

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(edited by Aza.2105)

Which Profession has the best Mobility?

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Posted by: Aza.2105

Aza.2105

Thief, but warrior is very close. Which makes no sense, warrior is suppose to have the same issue as guardian. First to go into battle last to get out.

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Mace, Shield, Torch

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Posted by: Aza.2105

Aza.2105

The torch can be a life-saver supportively if someone gets bursted with conditions, providing that skill #5 removes as many conditions as it implies it does.

I believe it removes 9, one per pulse. Torch is awesome and underrated.

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June 17th Patch Addendum

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Posted by: Aza.2105

Aza.2105

  • Knockback from Sanctuary, Line of Warding, Shield of Absorption and Ring of Warding now puts you into combat ( although it still doesn’t agro NPCs )

Looks like staff users lost one of our few escape mechanisms.

Amazing!

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Guardian changes for the future.

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Posted by: Aza.2105

Aza.2105

For example, they provided reasons for the guardian to lack mobility, but all the reasoning was done from the perspective of a tanky supportive spec. I still can’t realize how a “25% movement speed increase while wielding a melee weapon” as an adept major in Zeal could hurt the balance.

Well it would be adverse to their holes in roles philosophy. The only reason why guardian doesn’t have great mobility is because of that philosophy. From the perspective of how most users view balance, it wouldn’t hurt anything.

But Anets idea is that no class should be able to do all things. If guardian can do support, big damage, have the best ranged weapon and have great mobility then why choose another class like thief who doesn’t have great support?

I feel what they said about thief applies to guardian and likewise all classes. That thief can have better survival but they will have to sacrifice damage. Guardian can have mobility but it will require giving up many things to achieve it. Like staff, retreat and lots of boon duration is a definite sacrifice to other aspects that can be increased.

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(edited by Aza.2105)

Guardian changes for the future.

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Posted by: Aza.2105

Aza.2105

  • Contemplation of Purity is changed to match Pure of Voice condition conversion table
  • Zeal and Radiance more access to boons

    * For Zeal spirit weapons could be slightly revamped to apply boons to surrounding allies: Sword of Justice has a chance to apply Fury, Hammer of Wisdom has a chance to apply Might, Bow of Truth has a chance to apply Regeneration, Shield of Avenger has a chance to apply Protection
  • Perfect Inscriptions now grants regeneration upon using a signet in addition to increasing signets passive effects by 20%
  • Bane Signet, Signet of Wrath need their cast times shaved slightly, from 3/4sec to 1/2 sec
  • Orb of Light being stuck in terrain needs to be fixed
  • Hallowed Ground is now a stun breaker or Sanctuary can become a stun breaker
  • Tomes of Wrath/Courage base duration changed from 20s to 30s
  • Spirit Weapons cooldowns have all been changed to 25secs
  • Bow of Truth is now a stun breaker
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(edited by Aza.2105)

Guardian changes for the future.

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Posted by: Aza.2105

Aza.2105

  • Why does Guardian have cone abilities (shield #4 & torch #5 condi removal & Healing Breeze) when he is supposed to be in front of his allies?

This one seems to elude most players.

I feel the cone abilities are related to the old basics of tanking. That the tank/meat shield is suppose to face the boss away from the party. The party stands behind the boss.

This makes the cone skills make more sense. So if you have aggro and the party is behind the boss its easy to give them protection with shield #4.

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Ready Up: Balance Philosophy - 6/13 @ Noon PDT

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Posted by: Aza.2105

Aza.2105

  • Dead Skill: Merciful Intervention: This is horribly bugged – you just teleport to the nearest piece of furniture or hillside. If it were a desirable skill, this would be a sad thing but it’s not.
  • Dead Skills: Signets: Aside from Signet of Resolve, they’re simply not good enough.

No Merciful Intervention isn’t bugged. If you are partied, the skill will prioritized the member with low health. If you have no party it seems to teleport you randomly to someone.

In regards to signets, yea they can be better. I’ve been intentionally using them for the past couple weeks and I hate them but I can see good things about them. Signet of Resolve and Judgement are good, the best ones. Weakness is a great condition in pvp…less in pve.

When it comes to bane signet and signet of wrath, things get strange. Their cast times are too long, making the skills to clunky. What is worse is inscribed renewal….its like a stripped down pure of voice which is cool.

BUT BUT, how does it make sense to remove one condition with the trait when you use signet of mercy. It has a 3 sec cast time and a 150sec cooldown. So it takes 3 secs to remove ONE condition? It should be all and give you immunity or something lol. Inscribed renewal has terrible synergy with signet of mercy and to a lesser degree bane and signet of wrath.

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Ele > Ranger with Ranged Damage

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Aza.2105

Apparently that is not your “balance philosophy” so please fix this. In PvE (Dungeons), ranged Rangers are bad… really really bad.

The correct statement is that ranger has the (ranged)highest single target dps. Its probably true. About a year ago Anet said something like “warrior does the amount of damage ranger does minus the pet”.

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Guardian only with spirits. Possible?

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Posted by: Aza.2105

Aza.2105

Hello! My main is engineer.
I was thinking about rolling for guardian. I loved my ritualist in GW1 so I’m going to take spirit weapon build.
But I’ve heard that spirit weapons suck. Is it true? It’s almost 2 years after release. Is it kittened up as turrets are?

I prefer WvW and tPvP.

When spirit weapons are up, the damage is amazing. Then they die and your damage is no longer amazing. They will be dead most of the time, so its not worth it.

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Guardian Role and toolset

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Aza.2105

I think it goes back to what they said in the video. That they do not want a class to be completely hard countered. So the way to apply that saying to guardian is that they do not want them to be 100% supportive, they have the options to not be supportive but it won’t be good as other classes who are designed to be selfish.

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Guardian Role and toolset

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Aza.2105

Yes guardian is a support class only. That should be apparent. Over 50% of their skills (not including traits) are supportive. The only problem with their philosophy of the class is that it doesn’t apply to all aspects of the class.

For example guardian is suppose to have sustain by design, but this is missing in radiance and to a degree zeal and of course signets.

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Ready Up: Balance Philosophy - 6/13 @ Noon PDT

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Aza.2105

I enjoyed the ready up yesterday, I like hearing about design philosophy. It helps broadens the perspective of each class and their role. I’m mainly a guardian player, so my question is about the class.

  • Guardian’s strong sustain is via traits i.e AH, Monk’s Focus, Selfless Daring etc
  • Radiance trait line has zero sustain, Zeal trait line has very little sustain
  • Is it possible for the devs to consider adding more sustain in those lines? Buffing zealous blade to scale with power in zeal for example. Perhaps adding the regen boon to signets upon use for radiance.
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Mace Dps Almost Exactly the Same as Sword

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Aza.2105

Nonetheless, AOE blind is still > Regen Symbol

Only for dungeons. I’d take mace+communal defense over any sword build any day for teq and three headed wurm.

I wouldn’t take a sword for Teq or Wurm. But i wouldn’t take a mace either. For Teq, the hammer would be the best I think for protection. Hammer is also the highest guardian DPS if you don’t swap weapons.

For Wurm, you can’t take either Mace or Hammer because you gonna kitten up fire field during burn phase. So I camp Greastword, since the sword 3rd AA can screw up a bit against the Wurm (a bit like against object), and just make sure not to use attack 4.

No one wants you to use hammer at teq or wurm because of light fields. So unless you are just using blast finishers, hammer is a total waste. GS does nothing for the group. Mace however with communal defense provides extraordinary defense and offense. A no target limit aegis to everyone around you. With shattered aegis this provides a extreme amount of burst damage. So if shattered aegis hits for around 400 dmg you multiply that by the amount of people around you who can potentially get hit. That can be 400 × 50 plus it can crit.

With pure of voice its added support. Really mace with communal defense is unrivaled in large group settings like teq or wurm. Dungeon runs are one thing, these type of events are a entirely different ball game.

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Mace Dps Almost Exactly the Same as Sword

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Posted by: Aza.2105

Aza.2105

Nonetheless, AOE blind is still > Regen Symbol

Only for dungeons. I’d take mace+communal defense over any sword build any day for teq and three headed wurm.

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PvP Arena 4 vs 5... gg wp

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Posted by: Aza.2105

Aza.2105

GW2 is the only pvp game I’ve played that has a ready button after you get into the match instead of before lol.

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Ready Up: Balance Philosophy - 6/13 @ Noon PDT

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Posted by: Aza.2105

Aza.2105

As a guardian player I feel the strengths of the class is:

1. The ability to spread boons to surrounding allies.
2. Provide allies with sustain via heals
3. Excellent group utility
4. Highest burning damage in the game

The weaknesses of the class are:

1. Low health
2. Mediocre mobility
3. No escape options
4. Lack of reliable cripple or chill
5. Very extreme, do a lot of damage and become glassy. Or become a bunker and do no damage. Guardian really doesn’t have a great middle ground.

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Guardian burn traits improvement needed

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Aza.2105

I was going off of your 6/6/2/0/0 that you listed yourself. There is nothing to stop that, except you are gimping your burning damage by doing so.

Sure, everything has a trade off. It would have its strengths of course and weaknesses. In regards to retaliation access via 6/6/20/0, I personally found soj, stand your ground, symbol of wrath, zealot’s speed and leap more than enough.

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Hotjoin

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Aza.2105

Sounds like you should try the ‘Play Now’ button. It prioritizes servers that are just starting a map, has playable space, and is the same server other people will hop into when they use ‘Play Now’ so that they’re usually never empty and/or fill up quickly.

This isn’t the problem. Leavers, stackers and uneven teams are. I usually do soloq so this problem doesn’t exist really. But lately I’ve been doing hotjoin, every server no matter which one you join will end up like one or all of the following:

1. 4v5, 3v5
2. Players purposely joining the team they believe will win
3. A 5v5 initially, but someone will leave once they feel the team is losing

You guys took away 8v8 because you wanted to make it more like soloq, to serve as a stepping stone for players to understand the soloq/teamq format. What you guys didn’t do is implement the rules from soloq/team:

1. Not being able to pick your own team
2. Not being able to abandon your team if you feel you are losing
3. A 5v5 match, not a 3v5 or 4v5
4. Not being able to purposely stack teams so you can win

Since the feature patch hotjoin has been a awful awful experience. I’d say good luck to you finding matches that are 5v5 from start to finish.

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Guardian burn traits improvement needed

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Aza.2105

As far as the off topic build discussions, I have to really disagree with the thought that radiance is the way to go over valor. Considering that radiant retaliation is not that much of an improvement on damage over regular power based retaliation, and that most, if not all builds already use carrion amulet, the damage difference is not worth the massive trade off in survivability that you get from valor.

Depends.

Do you consider the 33% retaliation dmg reduction significant? Most guardian players will not go full zeal in a power build. So with a amulet with power as the main stat, retaliation does 238 dmg per hit.

With radiant retaliation and 1500 condition dmg it does 289 damage per hit. It doesn’t seem like a lot but when consider fast hitting skills then the difference adds up. So in just two attacks you end up hitting for 100 more dmg and that continues to scale upward the more the target hits you.

With radiant retaliation it increases retaliation damage by around 21%. So the ret pvp nerf is signicantly decreased. For a power user they will feel the 33% nerf, for a condition user with the radiant ret its around 11-12% nerf. Is that a big difference to you? I guess it depends how one looks at it.

If you are going to compare a power build to a condi build for this, you also need to include the amount of retaliation uptime, which power builds are going to have much more of due to being able to trait into virtues for the extra sources/duration.

In all honesty, as far as i can tell with what you have posted (6/6/2/0/0) for what your spec is, you actually have very little retaliation uptime. I am going based off the assumption that you only have signet of judgement, leap finisher with GS, and possibly Stand your ground as your only sources. Meanwhile any power build that traits 3 into virtues will have much better up time, and thus end up dealing more damage.

What is stopping one from going 6 into radiance and 3 into virtues?

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Guardian burn traits improvement needed

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Posted by: Aza.2105

Aza.2105

Amplified Wrath fits very well in Zeal, though "Kindled Zeal needs to be changed since it’s obsolete. Burn specs with carrion gear and meditations work very well with each other. Just playing the build I’ve been running in Spvp I’d say we don’t need autos with bleeding like warrior, we’d be OP if we did.

In short a breakdown of what should be done. Kindled Zeal should either be brought down to Master tier or changed entirely to a different sort of grandmaster worthy effect. Radiant Retaliation needs a buff so in Spvp and WvW it isn’t so weak, 300-400 damage range should do it some justice(Currently you’re just better with power scaling in any game mode)

Kindled Zeal definitely no longer fits. Technically it could if you consider how guardian can gain access to other conditions through sigils but…..its still not worth it compared to amplified wrath.

Maybe kindled zeal could increase condition durations or decrease incoming condition duration.

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Guardian burn traits improvement needed

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Posted by: Aza.2105

Aza.2105

As far as the off topic build discussions, I have to really disagree with the thought that radiance is the way to go over valor. Considering that radiant retaliation is not that much of an improvement on damage over regular power based retaliation, and that most, if not all builds already use carrion amulet, the damage difference is not worth the massive trade off in survivability that you get from valor.

Depends.

Do you consider the 33% retaliation dmg reduction significant? Most guardian players will not go full zeal in a power build. So with a amulet with power as the main stat, retaliation does 238 dmg per hit.

With radiant retaliation and 1500 condition dmg it does 289 damage per hit. It doesn’t seem like a lot but when consider fast hitting skills then the difference adds up. So in just two attacks you end up hitting for 100 more dmg and that continues to scale upward the more the target hits you.

With radiant retaliation it increases retaliation damage by around 21%. So the ret pvp nerf is signicantly decreased. For a power user they will feel the 33% nerf, for a condition user with the radiant ret its around 11-12% nerf. Is that a big difference to you? I guess it depends how one looks at it.

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Guardian burn traits improvement needed

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Aza.2105

I can definitely see my self using both in pve but who came up with Permeating Wrath more importantly that it burns around you and not around the target? It’s not like we have a real ranged weapon because Tome of Wrath is not reliable.
Torch has it’s lows using Scepter/Focus and GS have been my best weapon set for condition so far unless we do actually get a bow with decent skills.
Overall semi or fully reliable damage if we don’t take in consideration burn duration are conditions from sigil,might from block and swap or full radiance but it is even close to other condition builds? My condition thief can kill faster and maintain higher health in the end.
We need improvements.

I personally feel condi guardian is in a good spot at this time, I expect in the future that they will slowly improve even more. Is condi guard close to other condi builds? I’d say they are different. The main difference is their main sources of damage. Unlike other classes, guardians innate damage is coming from: burning, retaliation and binding blade. This is rather unique, especially retaliation acting as a defensive condition.

Overall I’d say Anet did a good job keeping their word on making the possibility of a condi guard realistic.

With respect to the torch, you have to consider its advantages and disadvantages vs focus. Focus is a more defensive self centered off hand, Torch is offensive and supportive. I’d say its better for group because of cleansing flame, there aren’t a lot of players who mention this skill up when it comes to ally support. Its quite good, I think it removes 1 condition per pulse (it pulses 9 times). That’s pretty good for a skill on such a low cd.

This past week I’ve been forcing myself to run tome of wrath, really I’ve never been a fan of the skill but I think its alright. The biggest issue imo is that it does not boost condition damage yet its pretty much a condition elite. If it did boost condi damage like it does power and precision then it would be THE elite for condi guards. I also think the cooldown is a bit too long and the duration too short. The cooldown should be changed to 120secs.

Maybe they will change it in the future we’ll see.

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Guardian burn traits improvement needed

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Aza.2105

Alright let’s do this not every build is perfect but ever since I stop using Supreme Justice burn on block become my main source of burn even tough I don’t use every possible block. I agree with doom sigil but geomency or hydromancy is not guaranteed to hit.
The problem is all the necessary traits are scattered. Permeating Wrath,Supreme Justie,Fiery Wrath,Searing Flames,Defender’s Flame,Might of the Protector,Amplified Wrath. I can’t do a proper condition build on guardian without missing an advantage. I have been pvping with differents builds and even tough it worked out there was always a struggling part wheter it was Meditation,Signets,Consecrations or my most recent one boon gaining.

I can’t say I agree, the way I view Permeating Wrath and Supreme Justice now is that they exist to turn any weapon guardian wields into a condi weapon. If you use torch as a off hand there really is no need for those two traits.

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Guardian burn traits improvement needed

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Posted by: Aza.2105

Aza.2105

Tried Signets overall damage is stronger but there are risks when using Signet of Resolve especially in group fights. Not much of my playstyle but we’ll see I’m still hoping for changes in our traits.

There is a risk involved with all the heals. Shelter can go on full cd when interrupted, you can miss most of your attacks with litany of wrath, you might not live long enough to channel all of healing breeze. So every heal has some sort of draw back. It really is about ones individual play style, this I agree with.

I don’t think Anet will be making changes to our traits any time soon. My guess is that they feel and see what we have now is completely viable, its just the general perception of the player that causes them to feel what we currently have isn’t viable.

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Guardian burn traits improvement needed

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Posted by: Aza.2105

Aza.2105

You seem to partially get my point but the other downside signet are not that good against conditions sure you can wait every ten seconds for removal if you use the others one for utilities(if I am still alive). Retaliation doesn’t even trigger with conditions.

I disagree, signets are quite good against conditions. Better than most are willing to give credit to.

Inscribed renewal gives signets to remove one condition when used. This trait is similar to pure of voice, minus the conversion aspect. You do not have to land the attack to remove the condition you can cast the skill.

Signet of resolve removes one condition every 10 secs, 1 condition when you activate it. With purity you remove 2 conditions every 10 secs. Imo, the condition removal is good. Signets have other problems and its not against conditions.

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(edited by Aza.2105)

Guardian burn traits improvement needed

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Posted by: Aza.2105

Aza.2105

Alright we are slightly off topic. The point was that Guardian should not have to worry about survivability when going condition build. If you check my build link I go for full valor for the heal on boon rather than meditation heal because I get Might on swap and block. But it doesn’t always work because not everyone is DPS.
I’m still waiting to see a decent Spvp 6/6/2 condition guard(I like to be alive to see my burn).
The heal on might gain form Shelter saved me many times in 2v1 situation.
If any can provide specific weapons and utilities that can make 6/6/2 worth it I would like to see it because the Signets are awful.

Valor gimps condi guard, but as I mention the trade off is that you get more survivability depending how one looks at it. I say this because while you have more heals the fight will drag on longer. With valor, no condition sigils and no consistent access to retaliation makes you miss out on a lot of damage. But like I said, there is a trade off. So its working as intended.

Lately I’ve been trying to force myself to use signets. I hate them, but I’m trying not to hate them as much. They have advantages but feel a bit clunky for conventional use.

Here are some advantages I’ve noticed:

1. 10% dmg mitigation from signet of judgement and weakness access which is pretty significant given you have access to many other conditions.

2. Long range cc i.e signet of wrath and bane signet.

3. A passive boost to power and condition damage.

4. Can make use of inscribed renewal for condi removal.

5. Signet of judgment gives retaliation which goes well with radiant retaliation

6. All signets have relatively low cds

7. Good access to immobilize if you take scepter and signet of wrath

8. Signet of resolve has advantages over shelter. A condi removal every 10 secs, removal of one condi if you trait inscribed renewal. But the biggest imo is when you are interrupted it doesn’t go on full cd like shelter >.>. It also heals for a lot more with a similar cd when traited for signet mastery. Shelter is my favorite heal but I’ve started to appreciate signet of resolve a bit more lately.

There are lots of disadvantages though. Overall signet of wrath and bane signet feels very clunky when you get into a melee skirmish. Its like you won’t hit the target due to them potentially circling around you. Its pretty bad.

You also lose mobility, which is huge if you use sword for the MH weapon. Signets work better with scepter, yes scepter is a good condi weapon believe it or not.

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(edited by Aza.2105)

Guardian burn traits improvement needed

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Posted by: Aza.2105

Aza.2105

you’re actually suppose to run medi with a burning build atm

http://gw2skills.net/editor/?fVAQRArf8dlsApZoVDxcI8DNR8QYd37WVBXP/nD-TJRGwAAOJAj2fIxTAgZZAA

amplified wrath is in the wrong trait line irregardless, zeal buffs symbols thru minor so you end up wasting those.

No you don’t. I don’t run meditations with my burning build. And its fine. 6/6/2 for me.

^

Exactly, most people are not confident enough to try glass, but with guardian and the right weapon setup it’s not all that glass to be honest.

Might on Block minor trait in Valor makes it so that you can put points into survivability and not lose out on damage. And in some cases you would surpass the damage that a pure Radiance specced condi guard would do.

In essence, you can go radiance but Valor is better.

Yes but in comparison its inconsistent and you are missing the 10% dmg modifier, precision and GM traits from radiance. There is a trade off as it should be. With valor you get better survivability but radiance you get much better damage.

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(edited by Aza.2105)

Guardian burn traits improvement needed

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Posted by: Aza.2105

Aza.2105

you’re actually suppose to run medi with a burning build atm

http://gw2skills.net/editor/?fVAQRArf8dlsApZoVDxcI8DNR8QYd37WVBXP/nD-TJRGwAAOJAj2fIxTAgZZAA

amplified wrath is in the wrong trait line irregardless, zeal buffs symbols thru minor so you end up wasting those.

No you don’t. I don’t run meditations with my burning build. And its fine. 6/6/2 for me.

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Hearing of shouts

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Posted by: Aza.2105

Aza.2105

I feel the shouts that should be heard are the ones that directly affect your character. I.E if you get stability and retaliation from another guardian’s stand your ground, then you should be able to hear it.

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June 3rd Patch Notes - almost missed it.

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Posted by: Aza.2105

Aza.2105

Hey Tarsius,

Have you had the time to further test the change out?

It seems to me that the shouts heard are random. It would be great if you heard the shouts that affect your character directly.

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Guardian Communal Defense not working

in Bugs: Game, Forum, Website

Posted by: Aza.2105

Aza.2105

Hi,

I was trying a mace focus build with blocks coming from focus 2 and the healing Shelter. I tried it in 3 dungeon plays and didn’t see my teammates got aegis when I sucessfully blocked attacks with those 2 skills.

The radius is 360 so it’s possible that we had to be very close. But dungeons runs are in tight area so I was expecting it to work. Maybe I am wrong, but please take a look.

Its working. I just tested.

It has a 20sec internal cooldown, so that could be why you haven’t seen it proc.

With respect to the range, its 2x the radius of symbols untraited. So its a fairly large circle.

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S/D Thief is so nerfed they said

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Posted by: Aza.2105

Aza.2105

evasion is not this uncounterable 1-click perfect defense that you seem to think it is .

Actually it is. This is what makes evasion imbalanced. Its dodge integrated into offensive/defensive weapon skills and utilities. And it has no counter. That is quite powerful, its like dodging and being able to attack and heal at once. Evasion gets mentioned up often with thief because they do not rely on static cooldowns like the other classes.

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(edited by Aza.2105)

Tome of Wrath

in Profession Balance

Posted by: Aza.2105

Aza.2105

Hell, ToW is the last concern for making condiguards viable. Free Retal during its duration, which -if you’re Traiting for RR- is then scaled directly with C. Dmg stat.
If anything, condiguards need another Condition to mess with, so as to be able to keep the Burn solid on fools.
As for EF; be glad you have one Trait -and only at Master- that effects every single Elite the class packs.

So you are saying elite focus is good? A additional 10 secs on tomes no one uses most of the time and a additional 1 sec on the most used elite. Does that seem like a trait worth taking over absolute resolution, supreme justice and indomitable courage?

Condi guardian is already viable, my suggestion about ToW was about synergy not viability. Guardian has absolutely no trouble keeping burning up on any class, for the target removing it is a wasted effort since its so easy to reapply again.

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Tome of Wrath

in Profession Balance

Posted by: Aza.2105

Aza.2105

In addition to increasing power, vitality and precision. It should also increase condition damage by 300%. This would make the tome more useful since its primary skill is burning and it can open up the doors to be a viable elite for condi guards. Also, it could have synergy with radiant retaliation.

Also, the trait elite focus should be folded into both tome of courage and wrath bringing their baseline duration from 20secs to 30secs.

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(edited by Aza.2105)

Retaliation dps formula should add cond dmg

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Posted by: Aza.2105

Aza.2105

Anet creates the tools, but it can’t make people use them

Its hard for most people to change, they need a “leader” to post videos of how something is to be used in order to finally try it. I’ve said it before and I’ll say it again a vast majority of the guardian community lacks the ability experiment.

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(edited by Aza.2105)

Retaliation dps formula should add cond dmg

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Posted by: Aza.2105

Aza.2105

Wow, it really takes that much condi to make it worth it? …can they even do basic math?

Ret with condition damage outscales ret with power by far……in pve. :<

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Amplified Wrath

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Posted by: Aza.2105

Aza.2105

If you play solo – signets not bad. But if you play in grp – signets is very bad. If you play guardian in good grp and don`t have stability – next time ppl will ignore you.
For most situation in game when you play guardian in group – you MUST HAVE 2 skills: Purgins Flames and Stand your ground…and Staff like second weapon ofcourse. If you dont – you are bad guardian.
P.S. I`m not talking about sPvP – most people play PvE and WvW.

The way I see it is, why even experiment with this type of build when you are limiting yourself to rigid thinking? You don’t have to have ANY of that in group, its more like you FEEL you should have it not that you have to. So your entire problems will revolve around not wanting to let purging flames, stand your ground and the staff go. And trying to somehow make them fit into a burning build.

Sometimes you have to look past all of that and experiment with things outside of the normal in order to discover new things. Condition guardian is a new thing and it may not mix well with old ideas in regards to what people think guardian needs in pve/pvp/wvw.

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(edited by Aza.2105)