Showing Posts For Balthazzarr.1349:

Auto Loot Dosen't work on death...

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Posted by: Balthazzarr.1349

Balthazzarr.1349

What you’re suggesting would inevitably lead to the type of tag and run or afk and die farming that occurs in Silverwastes though. It should be fixed there and it should never make its way to wvw.

You can do all 3 of those things already. How does streamlining auto loot “lead” to this type of farming. I’m actually curious?

You can already tag enemies in zerg vs zerg, run, and if they die you get loot.
You can already tag enemies run and AFK and if they die you get loot.
You can already tag enemies and then die and spam the waypoint to rez up and if they die you get loot.

Yes, you can if you dont abuse the system, but if your bags were deposited everytime, do you think as many people would actually fight?

It would start with abuse of rangers and necros afking in one of the south camps that flip often, a zerg comes in, their pets / minion tag a group of something, they lay there afk and dead thru the whole timer and just collect loot as the friendly zerg kills them from a wall of one of the keeps. Then these “wvw players” would take to the forums and complain about the existence of the FORCED wp timer, because it’s as long as the RI afterall, why can’t they just lay there or have someone rez them so they can continue afking and collect loot again the next go around like they do in pve…WHY are wvwers so mean not rezzing people?

Then “the gankers” would catch on, solid PITA thieves and mesmers, that currently kill backline squirrelers would now just steal from them or pop a clone on them, stealth and run, or dive right in the middle, drop a gravity well or thief spin to win and lay there dead!

Then, what’s left of the small havoc groups and scouts would start, “zerg of 50 at south ruin, We’re gonna suicide, and then go eat, someone come and kill these fools so I can get my bags”

Then the guilds and duelers…trying to preserve what’s left of honest gvgs and 1v1s, when some scrub comes in and starts a fight over almighty loot. You know some of those guys still let the enemy kill them and the friendlies leave them dead on purpose?

If it didn’t matter that regardless of how it played out, you’d get a bag, then it’s naive to say it wouldn’t be abused or it wouldn’t lead to other “streamlining”.

I have to explain the existing mechanics it seems….

An enemy that you tag has a built in decay of about 1-2 minutes, where if the enemy you tag doesn’t die within that time frame you don’t get experience or loot. This is already how the game handles tagging.

So again I’m not asking that this aspect be changed at all. Given that decay in tagging Is already a mechanic, I still don’t see how streamlining loot going into your inventory encourages “tagging and remaing dead while waiting for the afk timer” I’m actually not sure what you’re talking about…

What is interesting is that when it comes to tagging npcs and getting credit for structures the decay seems to be much longer. I’ve killed a vet guard at a supply camp and run away, only for said camp to be captured by my allies 30 min later, and I got full credit for the camp capture.

It should be noted that the credit you get is while you are alive. If you were laying there dead at the time I bet you wouldn’t get that credit. :P

lol, I might have to tag a camp then get myself killed and get my buddies to finish taking it to see what happens.. I’m curious now!

… just call me … Tim :)

Remove WvW Linking - Give Us Back Our Servers

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Posted by: Balthazzarr.1349

Balthazzarr.1349

Truly you guys should read the posts here.. at least a couple of them. Since this new PIP system the populations have exploded. Queues are not uncommon and frankly splitting it all back up again would open the door to more of these people that want to come in but decide not to a lot of prime time because of the queues.

It’s NOT like it was before the linking.

NA T1 server here, and except for reset there is generally 1 BL plus EBG queued through the rest of the days, and generally that BL queue is less than 10. This whole queue thing you speak of isn’t a problem on YB, and I imagine it’s really not that much of a problem outside of BG.

ANet has allowed players to vote on permanency of linking, and if I remember right it was a pretty heavy majority that wanted linking to continue. Those of you that want to blow the system up are most likely sitting on servers that might have one or two major WvW guilds during NA. What about servers that have no major WvW guilds left? How fun would WvW be for them?

They would rebuild. Maybe YB doesn’t have queue issues most of the time at primetime but I guess the folks in BP and whoever we get linked up with really like WvW… and now with the PIP system there are more people than ever.

It won’t blow things up… it might cause a pause for a short bit, but I believe the net change would be more people coming into WvW. The highest time for people to come in is during the weekend evenings… Reset of course is always queued. The other nights are hit and miss but a lot more hit than before. It’s backing off a bit now that some people are just giving up. But if there were open servers that needed backfilling I think we would find that people would start filling those spaces fairly well.

It’s not about what we voted on before… that was BEFORE the PIPs that brought a lot of people in to WvW trying to get that “awesome” backpack etc…

An open mind goes a long way to understand what I’ve been trying to say. You are right in what you said and it applies to BEFORE PIPS… now it’s time for a change.. again

… just call me … Tim :)

Remove WvW Linking - Give Us Back Our Servers

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Posted by: Balthazzarr.1349

Balthazzarr.1349

Truly you guys should read the posts here.. at least a couple of them. Since this new PIP system the populations have exploded. Queues are not uncommon and frankly splitting it all back up again would open the door to more of these people that want to come in but decide not to a lot of prime time because of the queues.

It’s NOT like it was before the linking.

… just call me … Tim :)

Remove WvW Linking - Give Us Back Our Servers

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Posted by: Balthazzarr.1349

Balthazzarr.1349

If they break links, are people going to come back in here to complain about how about their low server populations and how links destroyed their servers?, even though they were well on that way at the time of links. Because if they break links not one person should come in here to complain about populations again.

Sadly there will always be people that complain about anything that’s done. Many of the posters I see in these forums are prolific complainers and I’ve even seen some complain one way, then back the other way when things are changed. As I like to say, it is what it is… and people will do what they do. After all is said and done though, I really do believe it’s time to give the servers back their identities and let things roll out however they do. Complaints won’t get better or worse… they will just continue but I believe that more people will actually be pleased… and those ones you won’t hear from anyway.

… just call me … Tim :)

Remove WvW Linking - Give Us Back Our Servers

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Posted by: Balthazzarr.1349

Balthazzarr.1349

Unlinked servers were a disaster of their own with bottom tiers nearly void of players during huge swaths of a day. Linking is the lessor of the two evils.

I think that these issues will probably pretty much resolve themselves. As anyone might have noticed there are queues a lot of the time more than ever now that this PIP system has come into play. Many people just give up and “don’t play tonight” because of the queues.

If they unlinked the servers then people would be able to split out, and join in, and it’s likely that a lot more people would do that now that we have this PIP farming going on.

Yes a lot more PvE folks in here now… and it’s a good opportunity to turn lots of them into good WvW players if we can. Right now with all this queuing during primetime it just turns people away.

… just call me … Tim :)

Remove WvW Linking - Give Us Back Our Servers

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Posted by: Balthazzarr.1349

Balthazzarr.1349

Linking has failed.

Many servers that are linked ride a wave of ‘winning’ only to fall hard once the link is changed or removed.

On top of that mess, the queues since adding “Legendary Armor” has pushed Prime Time queues to all time highs – at least since the last official tournaments.

Please, give us back our servers and watch as the populations and the queues even out and get better.

Give us our servers back – we didn’t sign up to be linked as an add on to a host server.

+1 on this.

On Sea of Sorrows, Devona’s Rest didn’t really bring much to the table. And now we’re stuck with Borlis Pass again.

I mean no offense to either server, but their plan to cap all the host servers as full and force people to transfer to the smaller ones isn’t really working out in the lower tiers.

Not sure how being “stuck with Borlis Pass” can be a bad thing. BP has a good bunch of WvW dedicated people that actually PLAY the game, not just for the PIPS etc. Sadly I’ve seen so many host servers blame their linked servers for their issues and it always makes me shake my head.

We’re all in this together, and BP (and the other hosted servers) aren’t happy either. But taking shots at each other as if one caused the other to have a “bad day” just doesn’t make sense to me.. just sayin.

We too hold out the hope that one day we can become our own server again. In the meantime let’s go kick some butt!

- Guild leader of Howl (mostly a one man show but expert roamer/havoc) – BP

… just call me … Tim :)

Auto Loot Dosen't work on death...

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Posted by: Balthazzarr.1349

Balthazzarr.1349

To be completely fair, if you die in a fight and waypoint fast enough you can still get loot from the guys you tagged. So that’s a plus

right thats, the point of this post, just streamline it so it goes into your inventory so that we don’t have to do this “gimmick” of way pointing quickly in order to get our bags.

I find that the only way to reliably get all bags is if i spam the waypoint when I am in a downed state (before I die), which means im not using down state skills or looking around me to see if someone can raise me because im busy looking at the map and spamming the waypoint.

Makes more sense to make it streamlined so I can see if a raise is possible and not get stressed about bags, because they go into my inventory anyways.

It’s not a “gimmick”… it’s a penalty for dying. If you die before the loot drops then it’s on YOU to do what it takes to get that loot. Not get rewarded by having it drop in your bag because you couldn’t survive to get it. That’s the point of what the Anet person said and many others here.

The alternative to this would be NO chance of getting the loot at all if you die. At least you have the option of wp’ing and going back to claim that bit of loot that you can probably sell for a tiny bit of silver.. :P

… just call me … Tim :)

Auto Loot Dosen't work on death...

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Posted by: Balthazzarr.1349

Balthazzarr.1349

Probably would’ve got that loot if you were in position, if you were doing your job, if you were geared in offensive stats other than nomads so that you can actually have a chance to defeat your enemies.

I think the current system is fine. You die you don’t get your loot or, waypoint and potentially get your loot via allies having killed what you tagged.

It’s not like everyone and their mum’s brown dog is suddenly going to whack on full PVT or nomads in zergs just for a few loot bags.

Think about it – you die. Who what when where why how even is able to loot for you when you’re dead? Certainly not you. You’re dead. Wouldn’t make sense otherwise.

If you’re in WvW for loot you’re in the wrong place my friend – PvE is that way.

Am I missing something? Why is everyone so confused about the topic of my post? I’m not debating the merits of death and getting no loot. The fact is you get loot when you die and all I’m suggesting is that it goes into your inventory instead of on the ground…

Please everyone read the posts above for clarification

…. and for some clarification for the OP …

What I’m reading here a lot is what I feel as well… and that is… If you die BEFORE the enemy you tagged then he “won” that fight and you don’t get rewarded. Just because someone else killed him doesn’t mean that you get the reward. The loot bag does drop and if you want it you can wp immediately and if it doesn’t pop into your inv then run back right away and get it if you can.

No rewards for what drops AFTER dying…

… just call me … Tim :)

Auto Loot Dosen't work on death...

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Posted by: Balthazzarr.1349

Balthazzarr.1349

so then the moral is to just take a bunch of defensive stats, and tag things and then escape. 100% don’t play risky and definitely always have tons of vit + tough. Ok got it. Also whether or not its feasible for them to change it is a different subject.

The issue is minor and it is annoying whether they change it matters little to me, my points do make sense however, and are valid, as I addressed every variable or argument that was brought up.

whats interesting is that it actually requires more lines of code to make it so that drops appear on the ground when you are dead rather then it always just going into your inventory, since this is a deliberately coded mechanic. It’s short sided however, given the update to auto loot in wvw, which gives you the loot from tagged enemies even if they are on the other side of the map as long as you raise up instantly.

In addition, the examples I gave were filled with thoughtful logic all of which are sound, all of which nobody has addressed other then by saying, “we disagree with you” or “get good.”

This issue affects everyone, unless you either 1 never zerg vs zerg or as I outlined above bring tons of tanky stats and play super defensively with lots of stealth + escapes. (thus penalizing in essence those who don’t play that way). Seems like a strong case to never run anything more offensive then celestial so that we can all “get good” since vit + tough is supplemental to actual skill.

Do you get loot or any reward if you die in pve?

This is why I think you’re being insincere and just arguing for attention now.

The answer is technically yes as long as you way point instantly. They changed the mechanics of loot with auto loot which didn’t exist before hot, why not update this side of it as well and have it affect all game modes? Since you do get loot “when you die” as long as you way point up instantly any mobs that you tagged when you were alive, that your allies then killed that drop loot; all of that loot goes directly into your inventory from across the map as long as you raise up instantly.

technically you even get loot when “you die” if others kill mobs you tagged and you don’t raise up the loot just lands at your feet and you can run back and get it, so yes “you do get loot when you die” in both pve and wvw as long as you have allies.

all of this is gimicky and a chore – run back and get your bags/quick raise up quick to get your loot, why not simplify it?

to address your point the only time you “dont get loot” for dying is if you tag nothing and then die, or if you tag enemies then die and your allies fail to kill what you tagged.

People have “cheat codes” for games that they like to play here and there that makes things more simple for them. Man if you want simple then a more simple game might be in order. Seriously I’m not being nasty here. This is all part of the challenge and it is what it is. It makes sense to me… die, don’t get the loot beside your dead body… and in my WvW game in battles, that happens a lot.

Also, it’s not like there’s some sort of gold mine in that loot… most of it is garbage anyway… not losing much by not getting those things now and then.. imo..

… just call me … Tim :)

Auto Loot Dosen't work on death...

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Posted by: Balthazzarr.1349

Balthazzarr.1349

lol… can’t rez yourself if you’re dead…

That’s why you do it before you die. Pets are overpowered.

Pets OP? lol. I run Ranger/Druid. Pets can be handy but in a big battle they’re pretty much useless. I get attacked by someones pet and barely notice it.

… just call me … Tim :)

Auto Loot Dosen't work on death...

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Posted by: Balthazzarr.1349

Balthazzarr.1349

lol… can’t rez yourself if you’re dead…

… just call me … Tim :)

FIX THE RELINK

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Posted by: Balthazzarr.1349

Balthazzarr.1349

5years later and I have all but left the game now. I have no confidence that this will ever be fixed and as some have noted in forums here and there this has gone from bad to worse.

My money has now gone into another mmo and so far I am loving the change.

If things ever do get better in wvw then I’ll reconsider putting my “hat” back on.

… just call me … Tim :)

PIPS Reset each week?

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Posted by: Balthazzarr.1349

Balthazzarr.1349

but I still want to be able to get to the end of the track before having it reset… if I have to take a few days off it sucks to lose that progress.

Sorry you can’t take days off, WvW is work.

lol

… just call me … Tim :)

PIPS Reset each week?

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Posted by: Balthazzarr.1349

Balthazzarr.1349

The solution here isn’t to cater to casuals more than Anet already has. The solution, instead, is actually to work harder at making your server better so that you get more pips per time (a new PPT if you will). You can get up to 3 just for having the top war score. You also get more for being a higher rank (bronze, silver, gold etc.). But if Anet just rewards you for playing and not improving, then you won’t improve, and that’s catering to bad players or casual ones (no matter their skill). You can still get to Mithril in a week, which isn’t bad. Diamond should be reserved for the winning server and/or players who play a lot.

Reserving Diamond for the winners only would definitely encourage more bandwagoning than ever.

… just call me … Tim :)

PIPS Reset each week?

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Posted by: Balthazzarr.1349

Balthazzarr.1349

That’s what I get for not reading!

… just call me … Tim :)

PIPS Reset each week?

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Posted by: Balthazzarr.1349

Balthazzarr.1349

but I still want to be able to get to the end of the track before having it reset… if I have to take a few days off it sucks to lose that progress.

… just call me … Tim :)

PIPS Reset each week?

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Posted by: Balthazzarr.1349

Balthazzarr.1349

lol, you missed my point I think.. I can get to mithril pretty quick… what I’m not happy about is NOT being able to finish the whole track before being forced to start over.

Edit: oohhh.. nm.. I see what you’re saying… the patch came in on Tuesday… yes you’re right… facepalm!

… just call me … Tim :)

commanders kicking Rangers and Thief

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Posted by: Balthazzarr.1349

Balthazzarr.1349

@Rhiannon… exactly!

… just call me … Tim :)

Outnumbered pip should take avg no of players

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Posted by: Balthazzarr.1349

Balthazzarr.1349

lol, yes and on the other hand… we weren’t outnumbered last night at one point most of the way through … but in the last minute we got outnumbered and BAM… also got the extra pip for it. Works both ways.. gotta love it

… just call me … Tim :)

commanders kicking Rangers and Thief

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Posted by: Balthazzarr.1349

Balthazzarr.1349

another example here of how its difficult to earn rank in wvw. If you play a certain class, commanders won’t even invite you to zerg, another example of how wvw rank is best earned in eotm. This shows that rank is not associated with wvw prestige at all.

What does being in a squad have to do with earning ranks? You don’t earn more wxp when you’re in the squad.

On the “earning wxp note”:

Well, that depends on what you’re doing. If you are fairly new then you don’t really understand how to go out and get wxp. You can’t get it by just being there. New people joining a zerg will at least get an idea of what is going on after a while and get wxp in the meantime. If you understand WvW then joining a zerg really is optional if all you’re looking for is rank xp. That’s easy to get … well most of the time.. wp mastery is often engaged while roaming..

… just call me … Tim :)

PIPS Reset each week?

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Posted by: Balthazzarr.1349

Balthazzarr.1349

People in game tell me pips reset each week.

I just re-read the release notes on the release forum and don’t see that said in there. Am I blind?

I’m not very happy that I was part way through Mithril last night and today I’m back to Wood. At the very least we should be able to get to the end of the whole track (just like the reward tracks), before starting over. As a very old time player this seriously burns my butt. I play this game every day and more than 90% of my time is in WvW.

Come on ANet.. please make it so that we can at least get all the way through the track before starting over.

(oh and please don’t tell me to read through all the tldr stuff that’s splattered through these forums.. :P )

… just call me … Tim :)

commanders kicking Rangers and Thief

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Posted by: Balthazzarr.1349

Balthazzarr.1349

lol, I don’t even try to join a squad when I’m on my Ranger. When I do get invited the first thing I say is.. “Hey I’m a Ranger, you sure you want me cause I’m happy to do my own thing”… if they say come on in I do.. if not then I really don’t care.

As noted above, Ranger is a good roaming class. Yes healer if spec’d that way but I’m not a healer, my two Rangers are built for either power or condi and that’s it. I can get as many, or more, pips by roaming/havoc as I can in a zerg so unless I feel like running my guard I really stay away from them.

The folks above are right, zergs need group support and unless Ranger is spec’d for that then it’s best roaming. As for thiefs… well… my momma said if you can’t say something nice…. :P

… just call me … Tim :)

No Loyalty Bonus

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Posted by: Balthazzarr.1349

Balthazzarr.1349

If you got more pips by doing nothing then I suspect you didn’t get much? I was active this morning running all over the place with my group and popped 10 pips solid for a couple hours…

… just call me … Tim :)

No Loyalty Bonus

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Posted by: Balthazzarr.1349

Balthazzarr.1349

We need to update the loyalty pip description.

You need to earn at least 75 pips for 3 weeks in a row to earn the loyalty bonus. We wanted players to have to participate in skirmishes to be considered loyal.

Hello, I’m not quite clear on this.

So you need to get
75+ pips on week 1
75+ pips on week 2
75+ pips on week 3

And then so long as you remain on the server, you will get the loyalty bonus?
Or will the streak reset if you miss a week, and you need to do all 3 again?

Needing to earn 100+ pips weeks 1, 2 and 3 is correct. If you miss a week you will need to do all 3 again.

*Edit: It should be 100 pips not 75. So you need to complete all of Wood Tier for 3 weeks.

“need to do all 3 again” ??

Please say that will change… seriously, being a die hard wvw player 2800+ wxp points, wvw is pretty much all I do.. but there are times when I can’t get on a lot… so if I don’t get what I need in that allotted time then I lose what I gained?

Already I feel the apathy rolling back in. Come in to the game for some fun and definitely try to ignore this pip stuff etc. The last thing I need is to feel like I’m being penalized because I took a bit of time off. Between the time and the thousands of dollars over the last 5 years that I’ve spent in here.. it’s kind of disheartening.

… just call me … Tim :)

Queues and seemingly a conflict of interests

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Posted by: Balthazzarr.1349

Balthazzarr.1349

@Pensadora:

People switching servers to lower servers do it to bandwagon for less gems. They aren’t doing anything that resembles “the good of WvW balancing”. They are either moving to hang out with friends.. or switching to “the better server linking” of the day. Except on possibly extremely rare occasions, people are “bandwagoning”… not being helpful.

With all due respect I totally agree with turning off rewards for bandwagoners.

Was not encouraging movement to linked servers for less gems, so I agree with you there.

Guess my guild is the ‘rare exception’, as we moved down looking for less blobby, more reasonable fights and the challenge of NOT being on the #1 server in T1. New patch does mix things up a bit, but NOW, when interest is highest, is when to start encouraging newly entering players & guilds to move around to balance out time zones and fill out servers with needed coverage.

Yep, it’s probably unusual to think we could all try to think more about the BIG picture, so count me the optimist.

You are definitely ‘the optimist’.. and that is definitely a good thing

… just call me … Tim :)

Pips for commander

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Posted by: Balthazzarr.1349

Balthazzarr.1349

unless you got a bunch of thiefs coordinating stealth, there’s NO class that can stay stealthed long enough for that… and when they’re running you over firing their aoe’s etc you are going to get fried anyway :P

… just call me … Tim :)

Pips for commander

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Posted by: Balthazzarr.1349

Balthazzarr.1349

The best way to teach new people, in my opinion, is to get some into a small group and run them around in a roaming/havoc fashion and explain what’s happening on the map. If they prefer they can just follow the zerg/blob and pretty much learn nothing.

I believe this may have been the intent of ANet when they implemented this 5 or more squad reward.

Agree 100%. Which is why I also think we should discourage the pip-training blobbing behavior we’re seeing in WvW right now. Give the outnumbered bonus to small teams that are facing or being run down by the blob. Establish a numbers differential that qualifies for ‘outnumbered fight’ like + or – 10 players. This to encourage MORE smaller groups to work together, and make MORE smaller fights possible. This buff can only be given to groups of 5 in a squad/party together. Sorry my dueling, roaming friends.

I’m going to say this a little tongue in cheek.. but with conviction…

Frankly in my opinion there should be an invisibility buff that kicks in automatically when a group of 5 or less is about to be run over by a huge zerg in the field. Or, as you said above, give a bonus but also give “iron hide” to the tiny group so they can at least go down in a decent fight and maybe even take one or two enemy with them.

I know it sounds even a little silly.. but as a roamer who has played in WvW since the start of 2013 I know that for me it would make it a lot more fun. Even if I was in the zerg and coming up against a small group. Having a little battle of it instead of steamrolling them would truly be a lot more fun.

… and as I do like to say a lot in my guild.. FUN is what it’s all about!

… just call me … Tim :)

Queues and seemingly a conflict of interests

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Posted by: Balthazzarr.1349

Balthazzarr.1349

@Pensadora:

Most of the stuff I agree with except for the 3 week thing and rewarding any players that have “moved down”. People switching servers to lower servers do it to bandwagon for less gems. They aren’t doing anything that resembles “the good of WvW balancing”. They are either moving to hang out with friends.. or switching to “the better server linking” of the day. Except on possibly extremely rare occasions, people are “bandwagoning”… not being helpful.

With all due respect I totally agree with turning off rewards for bandwagoners.

… just call me … Tim :)

Pips for commander

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Posted by: Balthazzarr.1349

Balthazzarr.1349

Well, really people need to undersand… if you are commanding a squad of 5-10 then you are havoc, which really means you want to try to assist the big squad on the map by hitting smaller objects as much as possible. If you are 5 or less (I know we want 5 or more), then you’re more like a roaming group, which also hits smaller objects.. mostly camps, sentries, yaks… and even towers if you can get away with it.

Small groups getting wiped is a way of life in WvW unless you really have a super tight team with builds that compliment the group. It is what it is.. for the most part you will have people that don’t know WvW that super well and are pugs (Pick up Group).

The best way to teach new people, in my opinion, is to get some into a small group and run them around in a roaming/havoc fashion and explain what’s happening on the map. If they prefer they can just follow the zerg/blob and pretty much learn nothing.

I believe this may have been the intent of ANet when they implemented this 5 or more squad reward.

You won’t likely get them into TS or Discord (unless you’re really lucky) so it’s textmanding you go. Voice Chat channels really are best for coordinated fighting. Small groups can get away with the message box (squad chat) fairly easily since you aren’t typically trying to deal with a field battle.

Waypoint Mastery is the first thing everyone learns… aka.. you die, you waypoint.. lol

… just call me … Tim :)

Pips for commander

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Posted by: Balthazzarr.1349

Balthazzarr.1349

Agreed, it’s a simple thing for an experience (or anyone for that matter) player to either

1. Ask if the new tag would like some help learning
or
2. Move to another tag, or tag up themself

:)

… just call me … Tim :)

Limit to the number of decorations in Hall?

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Posted by: Balthazzarr.1349

Balthazzarr.1349

ya I hit that easily… and I have over 2000 super clouds left over! I’ll have to make lots more “super” goodies for the new SAB village I’m building now.

… just call me … Tim :)

Limit to the number of decorations in Hall?

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Posted by: Balthazzarr.1349

Balthazzarr.1349

lol, I already have some redecoration plans forming

… just call me … Tim :)

Limit to the number of decorations in Hall?

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Posted by: Balthazzarr.1349

Balthazzarr.1349

waahhh… I can’t say I wish I had known that because that wouldn’t have made any difference to what I’ve done in there. But knowing I’ve done all I’m permitted to do is very sad making.

… just call me … Tim :)

Limit to the number of decorations in Hall?

in Guild Wars 2 Discussion

Posted by: Balthazzarr.1349

Balthazzarr.1349

My guild hall is decked out in very many places… even floating platforms in the sky. As I was continuing to ‘pretty’ up this spot and that spot I suddenly couldn’t place any more decorations anywhere. They appeared placeable but no way would they go down unless I removed another decoration first. Anywhere in the hall!

So it seems there is a limit and I’ve reached it. So now I got all these other decorations I can never use unless I get remove things.

ANet… please change this! My guild hall, and Interior Design hunger is already going through withdrawal!

… just call me … Tim :)

New WvW blog post June 1 2017

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Posted by: Balthazzarr.1349

Balthazzarr.1349

Finally! A reason to go into WvW other than just hanging out with some friends. Of course there will always be people that find something wrong with ANY change.. but this one, in my humble opinion, is pretty much all good to me. There is zero comments that can or will change my mind on this.. I’m happy that ANet actually has been listening and has done something positive.

NOBODY has all the answers, or can implement ALL the solutions that make everyone happy. But this is a pretty good one!

Thanks!

… just call me … Tim :)

Packed yaks vs Speedy yaks - Showdown

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Posted by: Balthazzarr.1349

Balthazzarr.1349

I will always prefer speedy yaks. Upgrading goes so much faster and I can just stand at midway point to intercept enemy players. If I need help I just call the guild. Also you would be surprised how hard a speedy bubbled yak is to kill.

Exactly… the upgrade goes based on the yaks in not the amount of supply. I frankly don’t believe the numbers presented anyway. Packed yaks simply are slow and not worth waiting for unless you want to babysit them and speed them up yourself.

… just call me … Tim :)

Whisper grief

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Posted by: Balthazzarr.1349

Balthazzarr.1349

Horrible, I am getting more and more of this. You kill someone you get kittentalked, you get killed you get kittentalked.

Horrible game. Horrible community.

Edit. You don’t get killed you also get kittentalked, forgot to add

Block and you will never hear from them again. It only take a second.

This is not a solution. Ignore list has its limit and I am afraid mine is full already.

they block u, they see ur name in the block list and make a private message, well Anet cant completelly nullify the private message system, that woul daffect the pve servers as well.

How about anet turns off the option to block someone in wvwvw if he is not from your world? How hard could that be? -_-

That’s an interesting idea but really a simple right click/block on his name by the msg does the trick quickly. If he’s staining you because you kicked his butt then just laugh. If he’s trolling you because he ganked you… block and still laugh because frankly he’s not a player worth worrying about.

… just call me … Tim :)

Server Population

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Posted by: Balthazzarr.1349

Balthazzarr.1349

The talk was about a server camping ONE other server spawn.. not every spawn on the map… and not talking about the owning BL’s spawn point(s) depending on wp’s etc.

If you’re talking about all spawn points then yes obviously you need more and depending on the number of enemy it could be many more, or not so much… and so on.

… just call me … Tim :)

Server Population

in WvW

Posted by: Balthazzarr.1349

Balthazzarr.1349

why are Anet allow spawn camp ?
this is the only game that allow spawn camp
really kitten ppl off
server with more ppl spawn for hours , days , spoil the fun for other , making them don’t wanna play anymore
and there is no way to get outta spawn cuz all 3 exit are being spawn camps / with sieges etc …

All spawns have 3 or more clear exits, a server would require 1000+ players coordinating the camping of them all yadayadayada… I am tired of people choosing to be spawn camped complaining about spawn camping.

1000 players to camp the three exits? Not sure what game you’re playing but not WvW in GW2 that’s for sure. 10-20 people per exit can keep a server with just a few people from being able to do anything to get out of spawn unless they have a wp in their keep. Mag right now has been spawn camping pretty much all night and although you can get out at least one way they have enough people that they simply send some others to stop you then go back to spawn. It’s pretty silly really.

WvW isn’t dead… yet… but it’s getting closer every day.

… just call me … Tim :)

WVW Ascended Vendor

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Posted by: Balthazzarr.1349

Balthazzarr.1349

It makes more financial sense to some people in ANet I bet to keep things the way they are. Currently you have to craft ascended armor (if it’s not dropped now and then), if you want a set with your desired stats. That costs a LOT of gold and of course the end result in that is that there are many people who buy gems to convert to gold to buy the mats they need if they can’t farm them as fast as they want.

It’s the standard “I want this now” thing. So people spend money to get what they need. If we had ascended vendors where we could buy all of these things we currently have to make then unless ANet set the cost super high, they would actually stand to lose real money from people buying gems.

It might not be an “out there” thought in the company, or it might be… I don’t know.. but logically it makes sense.

So we can go back and forth forever, and knowing these forums it will continue to go back and forth.. but at the end of the day I bet we will never see an ascended vendor where we can buy the armor sets we want, the way we want.

… just call me … Tim :)

Is there no close matchups anymore?

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Posted by: Balthazzarr.1349

Balthazzarr.1349

More and more and more I see people standing around in keeps and spawn with commander(s) trying to get things done and asking again and again for help on tag. Prime example today with people hitting two sides of fully upgraded SM. About 10 people hanging around inside red keep, another handful at spawn.

Frankly I believe a lot of this has to do with this huge unbalancing that’s happened mostly due to the current way the score is handled. (don’t ask me for a scoring solution because I don’t have one). I have heard reports of a server or two “sandbagging” to get to lower tiers then pounding the lower servers. 3rd party information with no proof, but it’s being talked about and possible.

People wanted more population on maps and have now got it. They have also got a lot of apathy from many seasoned players as well. ANet, with these reward track changes, has made it so that once people are finished with WvW for the day/night many of them just sit at spawn moving their characters around now and then while the reward track winds down and get all the points they can while doing nothing.. until it’s not worth standing there any longer then they free up a slot on the map.

and so on and so on…

WvW is definitely more broken than before and as the OP says… “are there no close matchups anymore?”. I’ve seen a couple here and there… but mostly as presented, it’s one and sometimes two servers pounding the ‘h’ out of the lower servers with double and sometimes triple points by the end of the week.

… just call me … Tim :)

Precocious Aurene - Final Battle

in Guild Wars 2: Heart of Thorns

Posted by: Balthazzarr.1349

Balthazzarr.1349

yep, worked like a charm… 3 hits and poof.. lol

… just call me … Tim :)

Precocious Aurene - Final Battle

in Guild Wars 2: Heart of Thorns

Posted by: Balthazzarr.1349

Balthazzarr.1349

I am just a total NOOOOB! But I"ll leave this here in case someone else has the same ‘brain dead’ moment. The boss is now dead… sheesh… and THANKS!

… just call me … Tim :)

Precocious Aurene - Final Battle

in Guild Wars 2: Heart of Thorns

Posted by: Balthazzarr.1349

Balthazzarr.1349

if you’re serious then I’ll have it done shortly, otherwise if you’re teasing me I’ll just sit down and sob….

… just call me … Tim :)

Precocious Aurene - Final Battle

in Guild Wars 2: Heart of Thorns

Posted by: Balthazzarr.1349

Balthazzarr.1349

noooo.. special command? did I miss something… AND I’m not even new to the game.. jeez… what command? (feeling noobish now)

… just call me … Tim :)

Precocious Aurene - Final Battle

in Guild Wars 2: Heart of Thorns

Posted by: Balthazzarr.1349

Balthazzarr.1349

ok.. I know that in the final battle in this one you are supposed to stand in the circle Aurene makes and attack. The problem is that she’s making a circle maybe every minute or so at best… the boss never takes much damage and pretty much stays at full health. After 5 minutes I believe I saw 3 circles at most… then I just layed down and waited for death… and THAT took a long time since the boss also doesn’t seem to put out much damage.

I tried this a few times then just gave up. In 3 attempts I got a total of 4 circles from Aurene… and I mean 3 separate runs at the instance. (2 in 1, and 1 in each of the others) If this isn’t a bug I don’t know what is, but I’m posting it here just in case there’s some other magic I need… I don’t think so.. but you never know…

… just call me … Tim :)

Suggestion: WvW Jobs

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Posted by: Balthazzarr.1349

Balthazzarr.1349

Just wanted to say that this is an interesting suggestion! The team is interested in feedback on this idea and will continue watching this thread. However, just because we are following this thread doesn’t guarantee we will add it as a feature.

:) oh please, I am on my knees for this one.. do NOT even consider this. As my previous post says, (and others have noted), this kind of change would pretty much obliterate the WvW population in a huge way.. imo.

… just call me … Tim :)

Suggestion: WvW Jobs

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Posted by: Balthazzarr.1349

Balthazzarr.1349

After reading post after post about how OP this class is and OP that class is, this one really puts the O P in OP for whichever given class you have listed here. It pretty much would give those super powers of some sort to specific classes, while penalizing other classes that aren’t set up like that. Right now most classes can help out in different ways. This idea makes the skill sets more segregated, in my opinion, and would make the complaints rise exponentially. (and I mean exponentially in the real sense.. HUGE).

On the surface it looks like a potentially fun idea and if it was there from the start it might be. But to change things from what they are now, so some sort of “super specialization” for specific classes would seriously cause even more grief from people that we are already seeing.

Just my thoughts of course .

… just call me … Tim :)

Critters in Guild Hall

in Guild Wars 2 Discussion

Posted by: Balthazzarr.1349

Balthazzarr.1349

ok let’s get to some serious fun stuff here!

We “need” critters in the Guild Hall. Not just those birds flying in the sky. Fish, and land animals would be so awesome in the Hall!!!

So many people talking about game play this, game play that, oh ANet does this and not that.. haaa… ANet does a lot, we who program know that… but where are my critters!!!!

… just call me … Tim :)

Do WvW devs listen?

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Posted by: Balthazzarr.1349

Balthazzarr.1349

… and removal of crafting stations at Citadel, and addition of banker in their place.

It’s not like they’re doing nothing of course… but the main game play is still suffering under many of the big changes that were made to wvw. My guild was small already and now I have 2 more players that have decided to leave the game due to all the frustration. I know people come and go, but these, (as were the others I know) are long time seasoned players who even played GW1. sigh

… just call me … Tim :)