Showing Posts For Bash.7291:

lies directly from gw2 wiki

in Guardian

Posted by: Bash.7291

Bash.7291

Warriors really don’t have that much regen. They have three main sources; Healing Signet, Dogged March, and Adrenal Health. Healing Signet requires them to give up any type of burst healing, unlike Guard that can have VoR and a healing skill. Also add in the fact that it’s being nerfed. They are also completely removing the regen from Dogged March in the feature patch, so that will be one less source they have. So two out of their three sources are taking serious nerfs next patch.

Also depending on spec, banner perma-regen.

Living Dead Girl ~ Necro
[Rev]

Hammer SPVP

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Posted by: Bash.7291

Bash.7291

I could never get used to hammer in sPvP, it seems like it would be great for the AoE, but it just feels too slow, and the CC just seems too predictable and easy to counter. Also waiting for the AA chain to drop a symbol is kind of annoying.

Living Dead Girl ~ Necro
[Rev]

Pretty please

in Guardian

Posted by: Bash.7291

Bash.7291

Honestly, I would love if they made the underwater weapons into land weapons as well, considering that they are removing all water from sPvP, and removed a good chunk of it from WvW. Alot of them would also make sense, though the spear gun might be a bit odd but could still possibly work.

Living Dead Girl ~ Necro
[Rev]

Armor Mods

in Guardian

Posted by: Bash.7291

Bash.7291

Was not aware that our new grandmaster did not apply aegis to us as well, that is a bummer…

Living Dead Girl ~ Necro
[Rev]

Frequent crashing

in Account & Technical Support

Posted by: Bash.7291

Bash.7291

Having the same issue as well. Most often happens while in WvW, but has happened at least once while not (was in divinities reach) I have deleted and reinstalled the graphics drivers as well, and generally run the game on the lowest settings possible while in WvW (just to save myself slowdown, card can handle the game on higher settings) and am still getting the issue 2-3 times a night while in WvW.

Living Dead Girl ~ Necro
[Rev]

Do guardian's expect to much?

in Guardian

Posted by: Bash.7291

Bash.7291

Honestly, i am curious to see what happens to guardians when the new sPvP map comes out with just fighting and no capture points. Sounds alot like Mini-WvW, which means we are just going to be kited to death instead of being able to deal damage because people are not going to be forced to stay near a capture point. I have a feeling it is going to end up showing alot of the flaws, which are already shown when trying to roam in Wvw, that people have been having issues with for a while (mainly lack of soft cc / Actual ranged weapon)

Living Dead Girl ~ Necro
[Rev]

Do mesmer demolish guardians in 1v1?

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Posted by: Bash.7291

Bash.7291

In personal experience, versus good mesmers, and also playing a mesmer vs good guardians, yes. Engineers and Mesmers seem to be our hard counter classes, at least when played well. Kind of like how we counter any minion classes (like spirit ranger/MM necro) Though once again, this is personal opinion.

Wait, I have the opposite experience as med: I tear through mesmers and can’t do anything against mm necro.

Same. I can’t do all too much against spirit rangers since by the time I get rid of their spirits, my offensive capabilities are far too kitten to go up against their evasion.

I run a very heavy AoE build (gs/ M+T) so generally any minions that they had are gone in a single rotation. So that is why I generally don’t have issues with pet classes.

Living Dead Girl ~ Necro
[Rev]

Do mesmer demolish guardians in 1v1?

in Guardian

Posted by: Bash.7291

Bash.7291

What. -pokes sig-

Bad players are bad :P

Living Dead Girl ~ Necro
[Rev]

Condition Guardian Talk.

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Posted by: Bash.7291

Bash.7291

But they don’t listen so why bother? Don’t believe it go back and read the December 10th thread. Flat out asked for suggestions, dialog, feedback, mentioned a possibility, even said possibility wouldn’t really be ideal, and ignored every suggestion thereafter. Furthermore, then change they said wouldn’t be viable they introduced anyway.

Yeah, The Dec 10th thread really showed just how little they really listen or care about working on guardians. “The sword buff isn’t that great, got any suggestions” “tons of suggestions” and still, 4 months later we sit with the original pointless buff with no changes or anything. The only thing they seemed to listen to was the baseless whining of guardian health pool, which isn’t even an issue, and even then they put it as a grandmaster trait that only helps bunkers, and those were not the people even complaining for it!

As far as condition guardian, I think they are just trying to hard in it. Instead of just giving us some extra conditions like we have asked for, they are trying to find some new creative way to do it, which is fine, but when the changes are almost horrible (see that we now have 2 condition grandmasters in a tree that does NOTHING for conditions) it just does not please anyone. Honestly, I would like to see the builds that A-net thinks these changes could accomplish, so we could at least talk to them and say hey, this is bad idea and it is not going to work due to this, this and this. instead of them just throwing out condition changes and thinking its going to just suddenly make a new group of builds.

Living Dead Girl ~ Necro
[Rev]

Do mesmer demolish guardians in 1v1?

in Guardian

Posted by: Bash.7291

Bash.7291

From what Iv’e experienced, good mesmer have the upper hand, guardian are slow and rely on gap closer to get closer. Good mesmer will use illusion, and will make you loose target easily which make it hard to use gap closer.

And yes, Bunker Retal guardian is a good counter to mesmer, but not always good enough.

About thief, I think DPS guard is a very nice counter to thieves, it’s the class I have less diffculty killing but, maybe it’s only because there is a lot of bad thieves.

Second the thief thing. I don’t play bunker, like ever, and have not had too many issues with thieves. But, I also roamed ALOT in wvw, which I think really trained me on how to deal with thieves, since it was 90% of what you encountered back in the day. Knowing about the time they will come out of stealth and laying down the right skills right when they do is very key, so that way when they do come out they take a large beating right off the bat. because if they don’t they will just run away again.

Living Dead Girl ~ Necro
[Rev]

Do mesmer demolish guardians in 1v1?

in Guardian

Posted by: Bash.7291

Bash.7291

In personal experience, versus good mesmers, and also playing a mesmer vs good guardians, yes. Engineers and Mesmers seem to be our hard counter classes, at least when played well. Kind of like how we counter any minion classes (like spirit ranger/MM necro) Though once again, this is personal opinion.

Wait, I have the opposite experience as med: I tear through mesmers and can’t do anything against mm necro.

I run GS/mace + torch meds in spvp, tons of AoE to deal with the pets. Issue with mesmers is that alot of them will sit off point and kill me, where as my build is much better suited for people that fight me on point.

Living Dead Girl ~ Necro
[Rev]

Do mesmer demolish guardians in 1v1?

in Guardian

Posted by: Bash.7291

Bash.7291

In personal experience, versus good mesmers, and also playing a mesmer vs good guardians, yes. Engineers and Mesmers seem to be our hard counter classes, at least when played well. Kind of like how we counter any minion classes (like spirit ranger/MM necro) Though once again, this is personal opinion.

Living Dead Girl ~ Necro
[Rev]

Guild Warriors 2

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Posted by: Bash.7291

Bash.7291

Guardians are one of the easiest professions in the game to play. Even easier to play than warriors. What else do you want?

Obvious troll is obvious.

Living Dead Girl ~ Necro
[Rev]

Guild Warriors 2

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Posted by: Bash.7291

Bash.7291

Living Dead Girl ~ Necro
[Rev]

Guild Warriors 2

in Guardian

Posted by: Bash.7291

Bash.7291

Guardians = Warriors with less stats in every way + fancy burning effects and blue swings.

THATS IT! We give up the ability to have a condition build because our condition
looks cooler! We have the answer!

Edit: switched conditions to condition, silly me.

Living Dead Girl ~ Necro
[Rev]

New Valor GM - Anet still doesn't get it?

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Posted by: Bash.7291

Bash.7291

WvW, this trait is useless due to AoE, and the horrible range.

This could give birth to Guardian Bombs in WvW. Don’t be so quick to negate it. I have plenty of video’s of me drop’n 16k aoe dmg in 2-3s. If I had another 3-4 people with me and they were all guradians… that’s a TON of AoE dmg.

Shattered Aegis in an of itself is useless, but when stacking 3+ people, it’s a nice 2.5-3k AoE dmg per Guardian.

Just saying….

But then again, you give up ALL healing and I have video’s of that show just how absolutely horrible GC Guardians are anything over 5+ encounters… vs.. /cough warrior in same gear..

It’s NOT a fair trade off for the guardian… every guardian knows this… yet Anet has it’s head so far up its wahzoo to even see it as a possibility…

We’re all just Bunkers in their eyes when it comes to WvW.

And spvp…

And yeah, I could see the damage scaling insanely if everything goes right, but yeah, once you start getting zerg numbers it is going to drop off horribly, and sadly with T1, if you arent running with 20+ odds are you are going to get ran over at some point, even more with the new season coming up

Living Dead Girl ~ Necro
[Rev]

(edited by Bash.7291)

Condition Guardian Talk.

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Posted by: Bash.7291

Bash.7291

Honestly Amins, I am pretty much giving up on the extra burn damage in zeal. It really is not worth it from a condition spec viewpoint, as you lose way too much trying to get to it. Radiance at least gives crit, condition damage, retal condition, free fury (when fighting burning) VoJ refresh, torch traits, etc. And it will at least allow you to pick up the other stuff that you need to survive instead of going 30 power and being left with 33% extra burning and nothing else to show for it.

Living Dead Girl ~ Necro
[Rev]

New Valor GM - Anet still doesn't get it?

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Posted by: Bash.7291

Bash.7291

That trait can become a problem in some situations: one guardian block an attack, lose aegis and give aegis, another guardian block an attack, lose aegis and give aegis, the 3° guardian block an attack, lose aegis and give aegis, the 1° guardian’s Communal Defenses CD is gone, he block another attack and give aegis to all, the second block another attack, he give another time aegis to the 1 and the 3 guardian, the 3 guardian block another attack. Then all 3 use they’re virtue to block attacks, then the trait CD is already gone for the 1 guardian and all that restart…
I don’t want find a guardian zerg in wvsw using all that trait XD

But I don’t want to use that trait why: you can use Communal Defenses OR Altruistic Healing…
Then… ehm… thx to the developer for that beautifull trait… but… sorry… I prefer Altruistic healing…

yeah, but the thing is, just AoE them, and they all use the CD at once, and it completely negates multiple people having it. It means everyone gets a free extra block, since Aegis doesnt have charges and just increases duration. WvW, this trait is useless due to AoE, and the horrible range.

Living Dead Girl ~ Necro
[Rev]

Condition Guardian Talk.

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Posted by: Bash.7291

Bash.7291

I’m still not convinced that a 30/x/x/x/30 build would be bad in a solo situation. Especially if you have Supreme Justice on, that’s burning every 3 attacks, not to mention all the other sources of burning you have. Sure there’s condi cleaning, but that’s why the spamming would come in.

Don’t get me wrong, I’m not saying it would be better than a power build, but I’m still wondering how well it would do. The unexpectedness of the build in itself might be worth looking into. Everyone expects a tanker or med/ah build, but not a condi build.

Where does your sustain come from then though? You dont get selfless daring + healing power, you dont get AH/MF, you have no bonus vit/toughness. Even if you went with Dire gear, your still not going to have many ways to restore your health. The issue then becomes, is your burn going to be strong enough to kill someone before your health is drained because you will only have your heal to recover it. In gimmick burst spec it works because the goal is to kill things so fast that you don’t have to worry about that, with condition spec’s though….

I guess I’m thinking Carrion/Rapid mix and being glassy condi and not necessarily sustain. But, maybe I’m grasping for straws here.

I almost wouldnt bother with power in that build, I would say go rabid/dire and pick up scavenger runes along with on crit and on weapon swap leach runes (they don’t scale off power, but still do added damage, and will give you some type of sustain) so you would actually get 4 sources of life steal, (2x sigil, proc from heal, and proc occasionally when hit.) along with the condition damage. I would only go rabid enough to get your your crit high enough to make tour sigil worth it. also if this is wvw, maybe omnom pie for some added crit/leach as well.

Actually. maybe x/30/x/x/30 would be better, you get the free crit/condition damage, you get to turn retal into a condition, and could use more dire gear instead of rabid to boost up your defenses and keep all the leach…

Living Dead Girl ~ Necro
[Rev]

Condition Guardian Talk.

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Posted by: Bash.7291

Bash.7291

I’m still not convinced that a 30/x/x/x/30 build would be bad in a solo situation. Especially if you have Supreme Justice on, that’s burning every 3 attacks, not to mention all the other sources of burning you have. Sure there’s condi cleaning, but that’s why the spamming would come in.

Don’t get me wrong, I’m not saying it would be better than a power build, but I’m still wondering how well it would do. The unexpectedness of the build in itself might be worth looking into. Everyone expects a tanker or med/ah build, but not a condi build.

Where does your sustain come from then though? You dont get selfless daring + healing power, you dont get AH/MF, you have no bonus vit/toughness. Even if you went with Dire gear, your still not going to have many ways to restore your health. The issue then becomes, is your burn going to be strong enough to kill someone before your health is drained because you will only have your heal to recover it. In gimmick burst spec it works because the goal is to kill things so fast that you don’t have to worry about that, with condition spec’s though….

Living Dead Girl ~ Necro
[Rev]

Condition Guardian Talk.

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Posted by: Bash.7291

Bash.7291

I’ve got a working guardian condition build (pvp) It might also work in pve but definately not in pve. Still working out the kinks in the build since compared to the meta builds it lacks survivability and dps but it does/can give group support and debuff enemies thanks to the burns.

Not trying to be rude, but if it lacks damage and survivability compared to the other builds, then what is the point of running it? Our other builds provide group support too, so you really are gimping yourself by running it if you are less efficient in those aspects. Now don’t get me wrong, I am all for running your own build and doing your own thing, but when it equates to losing too much it really just is not worth it.

Living Dead Girl ~ Necro
[Rev]

Condition Guardian Talk.

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Posted by: Bash.7291

Bash.7291

Yay another thread for my idea! If A-net really wanted, they could make a condition guardian easily viable, It is not even that big a change for traits.

Shattered aegis: Make this trait cause 2-3 stacks of bleed when aegis is broken. This does 2 things. A) gives us another condition source, and Gives a bit more reactive game play to our conditions, as you can/will need to time your blocks to build up the bleed stacks. Also as a bonus, it actually will allow aegis to not be completely wasted against thieves attacking us in stealth. It would also work very well with the new Valor grandmaster in group play.

Torment in Crit in radiance: Almost every single condition class has one of these traits in some form for bleeding. The only one that I don’t think does is Thief. Torment would help kill two birds with one stone as well. First it would give us a third condition (with shattered aegis/fire) but the big thing is that it would punish movement on enemies, which is something we need badly.

Leave burning as it is: We already have a good source of burning, and multiple sources of AoE burning. We really DO NOT need the two grandmaster traits in Zeal. Change them to make something that would be useful for zeal, and that would make people want to actually spec into 30 zeal. What we need is more conditions, not a slightly more powerful single one.

As far as the new radiance grandmaster, I am hopeful but kind of torn. It will be impossible to go 30/30/x/x/x in any pvp mode because it will leave us as completely glass cannon. Which kind of goes against how retaliation works, in that we have to take damage for it to activate. However, on the other side, how much of a scaling difference is it going to need to be to make regular burn + condi retal to be better than physical damage + reg retal. It will literally need to be worth the damage loss of going from physical to burn to even really be worth it.

Living Dead Girl ~ Necro
[Rev]

Disappoinment about upcoming changes

in Guardian

Posted by: Bash.7291

Bash.7291

Considering how well guardians are doing in all aspects of the game, they didn’t want to build on what is already doing great. They specifically stated they wanted to test new waters with more interesting guardian traits, these traits are not to directly supplement the current meta builds, but give alternative routes in different game types.

The condition guardian will add a lot more flavor to the mix of classes we see in WvW and SPvP, while we’ll see alternate bunker specs as well using massive amounts of HP from the Vitality trait. This opens up more build possibilities, making certain lines more attractive if some players enjoyed some of the higher tier minors already, but couldn’t justify going deep enough for them in their build’s goal.

I’m okay with these changes as guardians are extremely strong right now, some would argue OP (in pve atleast) but I would argue that’s more of a content issue than a class issue. Also keep in mind that not all changes need to move a class towards being world-record speed run viable, as that play style is more of a make-shift end game we’ve come up with due to lack of end game content.

…… I really hope there is some really heavy undetected sarcasm in this post some where. Condition guards with the changes they gave us will not happen. There is a HUGE flaw with how the build would have to work that has already been pointed out. The build requires 30 in zeal, for the new burning trait, 30 in radiance for the new retaliation trait, leaving us 10 points for wherever. Now the issue is, that there is almost no survivability to a trait set up like that. An even bigger issue is, that one our “conditions” REQUIRES us to be hit to activate,aaaaaaaaaaaaaaa So even if we do find a way to avoid the damage, we are effectively hurting our damage. In the end, we become “glass cannon” condition guardians, which does not work for conditions when you only have a total of 2, and require time for them to actually tick down.

Living Dead Girl ~ Necro
[Rev]

Not many changes to the Guardian

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Posted by: Bash.7291

Bash.7291

Won’t be playing ESO though And hey, I have only thrown the Idea out there like… at least 20 times. I am sure maybe 80 more will finally get something to happen!

Living Dead Girl ~ Necro
[Rev]

Guardian Grandmaster traits

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Posted by: Bash.7291

Bash.7291

Shattered aegis causes bleeds (makes sense due to a magical shield breaking) Torment on crit in radiance (call it punish the wicked or something) leave burning as it is.

This is literally ALL we need to make an effective condition build, 3 conditions that can be decently applied, any others we want can be filled in with sigils/runes. it would lead to 10/30/x/x/x with 30 points to give us some sustain in valor, group support in honor or virtue, and would also give us some AoE condition potential if we wanted to go 30 into virtues.

Yet instead we get a /semi/ buff to burning (considering kindled zeal was ALREADY THERE) and a change to retaliation, which wont even be worth it simply because it was something that is already included in power builds. The only true buff we got was some slight burning damage, and that is it.

Living Dead Girl ~ Necro
[Rev]

Guardian Grandmaster traits

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Posted by: Bash.7291

Bash.7291

Kindled Zeal is still better for all our poison and bleeds.

…Sorry, I tried to keep a straight face .

But it works amazingly for that chill talent we have!… or had… do we still have that? I don’t think I bothered to look for it ever… :P

Living Dead Girl ~ Necro
[Rev]

Guild Warriors 2

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Posted by: Bash.7291

Bash.7291

I want a profession reset scroll sometimes….

That would be nice. I partially believe that since a good number of players are Guardians. They are trying to entice other players into other classes by keeping Guardians under-powered. Once Warriors enter a plateau phase where the number of players rolling Warriors becomes constant to the other classes; they will nerf it and overpower(/balance) a new class to lure more players into that. Thats just my speculation though since I can’t make any sense of their balancing patches.

…. Have you not seen the number of warriors in wvw/spvp alone?

Living Dead Girl ~ Necro
[Rev]

Not many changes to the Guardian

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Posted by: Bash.7291

Bash.7291

Condi Guardians just isn’t going to be a thing. Ever. Just no.

Maybe they should give Guardians more conditions like Torment, Cripple and Chill, everything that slows enemies down, but not conditions that stacks loads.

Guardians being the profession that holds the line and stands the ground and kitten.

Change shattered aegis to 3 stacks of bleed, give radiance torment on crit, keep burning, add in sigils OMG CONDITION SPEC. Too bad apparently that is just too hard to do.

Living Dead Girl ~ Necro
[Rev]

Not many changes to the Guardian

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Posted by: Bash.7291

Bash.7291

Communal Defense was stated to have a cooldown of around 15 seconds, it could combine well with pure of heart and shattered aegis.

I can see a wacky build with 5 Guardians in a Party stacking this trait. Since a single Aegis produces more Aegises for other Guardians, you’d constantly be procing the trait every 15 seconds block a ton of attacks and triggering pure of heart and shattered aegis constantly.

Same thing as stacking 5 of anything, class mechanics end up becoming extremely wonky.

Also, one Aoe on all of them would ruin it all, as they would all block, the trait would trigger for all of them, and they would only end up with one aditional block because aegis doesn’t stack charges, only duration.

Living Dead Girl ~ Necro
[Rev]

Guardian Grandmaster traits

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Posted by: Bash.7291

Bash.7291

So The official traits have been released:

Zeal: 33% extra burning damage
Radiance: Retaliation now scales from condition damage
Valor: Grant aegis to nearby allies when you block.
Honor: 300 Vit
Virtues: VoR now also gives 15% endurance regeneration.

They need to change blocking mechanics for this (in my opinion) to be any good. Focus is about the best off hand for this but it yet again leaves the shield out in the dark

Wonder if it would be possible to do a Radiance/Zeal build because I have one heck of a condition build/gear set. Wonder how it will scale or to what relationship between the amount of condition. It would make torch worthwhile more so if you can pick up Zeals new beastie.

Everything else, meh. This dates back to December 10th’s just wait post

It won’t be worth it due to one glaring flaw. Our complete lack of survivability by going 30 into those lines. Conditions take time to tick, and one of our new “conditions” requires us to take damage to even activate. Horribly flawed logic on the conditions update for us, and I really don’t see it becoming viable at all.

Side note: If the condition to damage ratio is the same for retal as the power to damage ratio, the trait will be pretty much worthless, as it is easier to get power than condition damage. So in the end, is it worth it to trade off that damage for more burning damage but less overall damage?

Living Dead Girl ~ Necro
[Rev]

Guardian Grandmaster traits

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Posted by: Bash.7291

Bash.7291

Honestly, after watching the stream, i might just be done with my guardian. The trait changes we got are not going to change any builds, and once again we got zero quality of life changes because we are “in a good place”

You’ve been playing Guardian for too long. Spend some time on another class for a while and you’ll see why Guardians are being left alone for the most part.

The changes mostly seem to be potential buffs for bunker guardians or front line guardians in WvW. They don’t seem to really revolutionize anything, but not many of the traits for other professions did anyways.

There is a reason Mesmer was added to my sig recently. :P And also, why would they buffer bunker/frontline? It is the very least of our concerns as guardians. Conditions, soft CC, certain mobility issues…. OUR FREAKING ZEAL LINE all need fixes before bunkers need any rework.

Living Dead Girl ~ Necro
[Rev]

New grandmaster trait = trash

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Posted by: Bash.7291

Bash.7291

Lets not forget that in order to pick up the traits for the “condition guardian” we have to sacrifice all of our defensive traits, and also a key trait in 30 virtues to actually do any AoE burning. So we are pretty much left with single target, glass cannon conditions… of which one of them requires us to get hit. Anyone want to try to explain the logic on this?

Living Dead Girl ~ Necro
[Rev]

Guild Warriors 2

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Posted by: Bash.7291

Bash.7291

Dude, I think we have been hearing that since the start of the game, which back then was true at least, now…. just… yeah.

Living Dead Girl ~ Necro
[Rev]

Guardian Grandmaster traits

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Posted by: Bash.7291

Bash.7291

Honestly, after watching the stream, i might just be done with my guardian. The trait changes we got are not going to change any builds, and once again we got zero quality of life changes because we are “in a good place”

Living Dead Girl ~ Necro
[Rev]

Not many changes to the Guardian

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Posted by: Bash.7291

Bash.7291

….. no, it sounds horrible, 15% is nothing when vigor is 100%, and other classes get things like 25% or more for lower tier traits.

Living Dead Girl ~ Necro
[Rev]

Guardian Grandmaster traits

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Posted by: Bash.7291

Bash.7291

Virtues trait is horrible, honor trait is a waste, valor seems interesting, might be really good in spvp, or maybe even combined with shattered aegis + shelter in a zerg… oh lord that would be funny to watch. Assuming there is no CD

Now, the condition attempt, I am honestly not too sure of. If the retaliation scaling is the same as power, it is a waste. since you can easily get more power than condition damage. The 33% extra burning in damage in zeal didn’t need to be a new trait, it needed to replace kindled zeal, which is if it still there, is going to be beyond idiotic. Now the other issue, to run this new “condition” guard, you have to spec 30/30/x/x/x which means you are going to pretty much be a glass cannon, which makes zero sense for a condition user, since conditions take time. Also, you lose out on 30 virtues for the fire spreading which would actually make the build possibly work. So you could go 30/x/x/x/30 and be able to do decent aoe burning, but at the same time you are still stuck with almost zero defensive traits, and only one condition. These traits should never have been grandmaster, maybe master tier at best. And even then it is still only 2 conditions, which is just not enough for an actual build to invest into.

Living Dead Girl ~ Necro
[Rev]

Guardian Grandmaster traits

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Posted by: Bash.7291

Bash.7291

So The official traits have been released:

Zeal: 33% extra burning damage
Radiance: Retaliation now scales from condition damage
Valor: Grant aegis to nearby allies when you block.
Honor: 300 Vit
Virtues: VoR now also gives 15% endurance regeneration.

Living Dead Girl ~ Necro
[Rev]

New grandmaster trait = trash

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Posted by: Bash.7291

Bash.7291

Every class is set up ~

Line 1. Damage
Line 2. Damage
Line 3. Survivability
Line 4. Support
Line 5. Class mechanics

The fact that they are not in alphabetical order makes it pretty obvious they are arranged structurally.

I thought it was just based on Power/precision/toughness/vit/class mechanic.

Engineer’s for example, have alot of their survivability in the vitality tree.

Living Dead Girl ~ Necro
[Rev]

Guardian Grandmaster traits

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Posted by: Bash.7291

Bash.7291

I really do not think the lower health pool is a true weakness, I think the main issue is that our supposed “amazing base defenses” have turned into garbage due to the power creep and buffing of other classes. But yeah, that is another discussion.

Actually, your point here would be a valid argument, point, and discussion.

Well, as I have said, and obviously others have said as well, the biggest issue with guardian’s defense as that we never got any update on them. VoR and VoC are pretty much the biggest offenders of this. VoC is extremely situational, and almost useless in certain areas. In large scale PvP it is a complete waste due to any AoE tick destroying it. Yes, in a 1v1 it can save you from a big hit, in PvE it is useful just due to running zerkers and having to time blocks. but anything beyond 1 target it can too easily get removed. Also, if A-net is listening ALLOW IT TO REMOVE THIEVES FROM STEALTH. this has been one my biggest issues for a long time. Why does the thief get to just remove it, then backstab like it never existed? Just makes 0 sense to me.

Vor in itself is just a very very weak heal. Granted, it is free, but the fact that other classes, such as warrior, mesmer, elementalist and engineer can either trait or skill, or both for MUCH MUCH better versions is rather annoying. Yes, they have to invest to get these bonuses while we get it free, however almost every single spec goes into those trees regardless, with engineer being I believe the only one that traits it as a major. The issue tough is that we are penalized with the lowest health pool in the game, sub par mobility, and being required to spec heavily into condition removal due to a lack of basic tools to deal with them.

One thing I have always felt about guardian is that we are stuck as the all or nothing class. Either we have a massive amount of condition removal, or none, either we go bunker and do little damage or do big damage but are complete glass cannons, and as far as mobility, we either have it or we dont, but the issue is that if we do have it, it comes in bursts, JI is a 30+ second cd at least, Sword #2 has an after cast issue where if the target has swiftness and you don’t you are not even landing the hit from the teleport, and GS leap has a longer CD and has the same issue where if the target has a higher move speed at all it is wasted.

I feel like the “balance” the guardian’s receive because of our virtues is out-dated at this point, simply because alot of classes now have bigger or better versions of it, or that some of them are just simply negated due to the way the game is. Meanwhile, we sit fairly untouched for a better part of a year due to being “in a good place”

Living Dead Girl ~ Necro
[Rev]

Guardian Grandmaster traits

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Posted by: Bash.7291

Bash.7291

“Guardians are in a good place.” That seems to be there answer for us everytime we ask for something.

Yeah, kinda getting sick of hearing it. And not just from A-net. Guardians are in a good place because they have a viable build in each aspect of the game, yet the issue is that we only excel at pretty much that one build per game mode.

Living Dead Girl ~ Necro
[Rev]

Guardian Grandmaster traits

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Posted by: Bash.7291

Bash.7291

I really do not think the lower health pool is a true weakness, I think the main issue is that our supposed “amazing base defenses” have turned into garbage due to the power creep and buffing of other classes. But yeah, that is another discussion.

Living Dead Girl ~ Necro
[Rev]

New grandmaster trait = trash

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Posted by: Bash.7291

Bash.7291

Edit: AGAIN…Honor is not a support line, it’s a survival line. Support line is Virtues.

Uh…
larger symbols = more chance for boons on party
longer symbols = more boons for party
symbol healing = heals both you and allies
Selfless daring = heals for you and allies
EM = might for you and allies
Pure of voice = condition removal for you, and allies
Shout cooldown= more boons, for you and allies
Battle presence = does NOTHING for the guardian, but gives passive aoe healing to allies.

Notice how almost every single trait in the line helps everyone? Both virtues AND honor are support lines.

The survivability line is valor, with things like meditation healing, AH, Extra toughness, more aegis (minor traits) toughness with shield, Purity.

Living Dead Girl ~ Necro
[Rev]

New grandmaster trait = trash

in Guardian

Posted by: Bash.7291

Bash.7291

It’s really disturbing, but I think that for once, I have to agree with Hunter …

Lol, seconded.

Living Dead Girl ~ Necro
[Rev]

Guardian Grandmaster traits

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Posted by: Bash.7291

Bash.7291

I am very curious about the other grandmaster traits though, especially Valor. It has to be good enough to give up AH or MF, since that is the life blood of many WvW/PvP builds. It also might make 30 into Valor viable for PvE.

I wouldn’t count on that… and yes I am being a negative nancy lol.

Living Dead Girl ~ Necro
[Rev]

Guardian Grandmaster traits

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Posted by: Bash.7291

Bash.7291

All the other ones look rather interesting, Though I think the Necro one might be a bit OP since they already get a free second health pool along with minions…

Not free. They have to build it up first. Plus, death shroud is only a delay tactic for survivability as right now, they cannot, under any circumstances, gain health in death shroud.

In the course of a fight, you are going to fill it up regardless. I consider that free. Also, how is a delay tactic something that can actually net a large chunk of damage? Our renewed focus is a delay tactic, since if we have to use it for defense, there is a good chance we are screwed regardless. DS can easily be used both offensively and defensively. Also, your heal cool down still ticks while in DS right? Effectively you are still healing, as it is giving you more time to be able to activate your heal.

Living Dead Girl ~ Necro
[Rev]

Guardian Grandmaster traits

in Guardian

Posted by: Bash.7291

Bash.7291

Geezus, only a few hours in and already you’re QQ’ing about how this isn’t a 500 buff to healing power or something silly.

This means that if you drop your current trait which is likely PoV, you can get 300 free vitality, which in turn means you can grab gear with much better offensive stats. This trait is big, it can make otherwise invalid builds completely valid!

It’s an ok trait, the problem I see it’s in the Honor line. Honor already increases vitality. The people that complained about Guard not having enough hp are dps builds, and dps builds rarely go that deep into Honor.

This is the only legitimate remark so far. The honor line is rarely used by offensive guardians.

To be fair, a 500 buff to healing power in that line would actually be better, would be able to have 800 healing power for selfless daring without having to put any into gear… Would help sustainability far more than just a flat 3000 health increase.

Anyways. Really disapointed with that preview. 3k health in the tree that already gives health, and is generally taken for it’s support is pretty much a waste. Even more so compared to the current grandmaster traits in that line. The guardian’s that would need it the most are WvW DPS guards, and even then 3k health is not going to help, giving us some soft CC and a couple condition cleanses would go a long way. Hopefully the other traits cover those issues, if they do I could care less about a crappy trait in a line that already has plenty of good ones.

All the other ones look rather interesting, Though I think the Necro one might be a bit OP since they already get a free second health pool along with minions…

Living Dead Girl ~ Necro
[Rev]

stand your ground as trait.

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Posted by: Bash.7291

Bash.7291

Dogged march Is a condition duration reduction, not an actual skill use. I think you might be confusing it with the Endure pain trait that activates at low health? As far as a trait for Stand Your Ground, I am fully against it, as I am fully against the warrior traits. Skills like that can be pretty decent game changers. SYG for group stability, and Endure pain makes you pretty much immune to damage for a decent amount of time. Both become somewhat OP when you get a free use AND the actual skill.

As for Shrug it off, a decent amount of warriors don’t take it because A) they have enough condition removal as it is. It activates at such a low number of conditions it can very easily be wasted at the start of a fight. C) There are ALOT better traits in that line than shrug it off, and also it is only decent for a shout healing warrior.

Living Dead Girl ~ Necro
[Rev]

[Guide]World Vs. World, The Guardian, and You

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Posted by: Bash.7291

Bash.7291

Quick question, is the food for your second solo roaming build correct? I know taking camps with it will obviously help, but when fighting someone out in the open it will be a waste.

Living Dead Girl ~ Necro
[Rev]

New guardian meta

in Community Creations

Posted by: Bash.7291

Bash.7291

Also as a note, i could care less about the current “meta” Personally I hope they do change it away from zerker everything, but until they either break down and offer a chance to heal people (aka bring back part of the trinity) or make it so that more out right mitigation is needed, It won’t happen. And though people are free to make their own choice on what they play, there is only so much that can be argued about how efficient a build can be in PvE content.

However, it really is not the zerker meta that is the issue though, it is the elitist attitude that people take in regards to dungeons and needing to clear it as fast as possible. This happens in every game though, and just comes down to finding people to run at what speed you like.

Living Dead Girl ~ Necro
[Rev]

New guardian meta

in Community Creations

Posted by: Bash.7291

Bash.7291

Illegal tactics such as turning off options that Anet gives you to use or not use? …. wha?

Yeah, he commented about that 50k WW that obal did with his guardian, he said that was possible because of an exploit, where you turn off your melee atack assist so you can enter in the mob’kittenbox and do that crazy damage, he used the same argument for the fiery gs against a wall.

……. Ok I watched his “anti-meta” build video. And I really have to question if he has EVER played any other MMO. Stacking in a corner to LoS and group mobs, yeah do that in other games. AoE DPS said mobs down, do that in other games. Skip mobs, when was the last time anyone ever did a raid in WoW that full cleared the ENTIRE instance by choice. As far as the hitbox thing, WvW and sPvP are pretty much unplayable without it turned off, since you will be stopping everytime you get near an enemy, let alone a zerg.

I really think he needs to figure out that just because he calls them “exploits” does not mean that is the case. It honestly feels like the old days of Diablo 2 when people would cry “HACKER” just because they didn’t like how things turned out and felt they were cheated when they weren’t.

Too bad we can’t use the Dup trick in GW2!

I’m not trying to justify the guy, but going inside the hitbox does feel exploitish. I think it’s a bug that Anet decided wasn’t important enough to fix.

I don’t really think its a bug though, I mean, look at WW damage if you couldn’t do that, you couldn’t even land with the number of projectiles that even the damage tooltip indicates in the number of hits. But still, other mechanics he lists as “exploits” have been in pretty much every MMO, and are more of a strategy than anything. It is almost like saying that hiding behind a wall in WvW waiting for the enemy to come grouped up through a choke point is an exploit…

Living Dead Girl ~ Necro
[Rev]