[Rev]
I think torch 4 is fine, but it could definitely use some fixing. Getting obstructed by literally nothing has gotten quite old.
This has been driving me insane as well, for a 1200 range projectile, i dont expect it to go zooming by someone’s character and getting an obstructed message at less than 600.
I think the issue with it is the way the projectile travels, its not a shot like a rifle or arrow, it literally follows the terrain (down at least, which is annoying when trying to hit people above you), and i think the terrain itself is causing the issues even if its flat. Would be nice to see it switched like a normal projectile.
[Rev]
I know most burn guards are going to go with balth runes, but may I also suggest scavenger runes? The leach it adds is nice for extra survivability and since we are using carrion with vit, it does help push up the condi damage. I prefer this as with burning duration, it is completely negated by cleansing, where higher condition damage is not (in a sense that you gain more damage per tick) And even with the added duration, I really do not feel that it has made the difference of a kill or not often enough to make it worth it, since a class is either going to have enough cleanse to take it off frequently, or they aren’t and are going to get bursted down pretty quick.
[Rev]
you can quote me all you like, shield has it uses, but for simple minded people like you that cant see it, you say its no good, how about instead of telling you, you can always 1v1 me and find out how to use it competively
I’d love to duel you if you’re NA. I’m more than willing to correct myself too if Shield is at all viable on a competitive level. I’ve only toyed with a hammer + spirit hammer build’s prepatch, so i’m quite curious how you would use shield postpatch.
Let’s hope my assumptions are wrong. I’ll add you in game.
I would be welcome to duel you if im on, granted I generally run hybrid builds currently, but i would love to test out some shield play ^.^
[Rev]
It has been fun to mess around with in PvP for power builds with the sword, As you can double tap #5, do a knockback and heal in a split second and give you a chance to land some free hits. also it works really well if you switch to a Scepter/Torch combo, because you can then cast smite on them before they get up, then immob after, causing more smite/AA hits.
[Rev]
I still don’t know why they havent made smite into a symbol yet in all honesty. it has the actuall animation for it on the ground minus the outside ring, and would FINALLY make it make sense in the trait line. Also it would allow for better use as ranged AoE ability, and also would still work at applying burning due to the new symbol can cause burning trait, Instead they refuse to do this, and just put the symbol on bow, which would basicly do the same freaking thing.
[Rev]
It technically does do that, only a portion of it though.
Not in the true terms of reflect, because that would imply you didnt take that damage at all. It should be “inflicts damage when hit by attacks.”
[Rev]
Radiant retal is meant to be used for condi only specs, which don’t really exist, I was playing around with the idea of a WvW build that focused on AoE burns and radiant retaliation, and got the retal damage to over 500 when fully buffed, the issue is that in WvW it is scaled down horribly, and only was doing 300 damage against regular mobs. If they removed the nerf to it between game modes, it would honestly be pretty nice. but as it stands it doesnt work because of that.
[Rev]
Nope, shelter is still better by miles. I never really cared about might of the protector (usually because I can generate kittentons of might with strength sigil, empowering might, and the great sword auto). Litany is OK for pve and that’s it. Mesmers and theives have stealth to negate damage, we have blocks. Also, when anyone sees that heal go off, 50% of the players will know to get the hell away from you to deny you the healing and the rest will just CC chain. Having to burn a 60s stability skill just to be able to use your heal to its fullest is already indication enough that shelter is the stronger heal.
Except litany heals off all damage, even condition. You dont need to burn a 60s stability (which if your running hybrid you dont even have) and still be healed pretty much to full in a group situation. As far as people seeing the heal go off and getting away, its a 1/4s cast now, which means you can pretty much cast it in people’s faces and continue pounding on them, also the fact that the actual cast is hidden within a smite condition effect allows for better use too.
Litany is a viable possiblity now, and it is more a matter of playstyle, as was mentioned, litany is more offensive, while shelter is defensive, but both can be used.
[Rev]
So we arent considering the whole 4 stacks of might vs 25 stacks in a zerg setting a nerf in regards to shelter? I feel like that is an understatement.
Edited it for you.
haha, yeah my bad, keep forgetting that renewed focus is the longer of the 2 channels now.
[Rev]
So we arent considering the whole 6 stacks of might vs 25 stacks in a zerg setting a nerf in regards to shelter? I feel like that is an understatement.
[Rev]
Shelter was “heavily nerfed”? That’s news to me.
burn/might on block trait nerf, i would consider that a pretty heavy nerf, but to each their own i guess.
[Rev]
Shelter is still a no brainer in spvp in the new burst meta, as for pve, who gives a rip, you can take Prayer to Dwayna and still do fine.
Except it isnt, since it was heavily nerfed. Litany is a contender now, even in this burst meta, and maybe even more so since you can easily full heal with it because of the burst meta.
[Rev]
Shelter’s ability to negate anywhere from 1-20k (or 50k in wvw) worth of damage is still way too good to pass up for any other heal skill imo.
Well yes, thats WvW, Most people talking litany are in regards to pve or pvp
[Rev]
Look at all these salty people LOL. As being said in the “So you are crying that Mes is too strong…” thread, there are counterplays called " blocking, invuln, immune to damage, stealth, kite, teleport, AoE blind." So put it up people, meanwhile enjoy your butt getting rekt by GB.
Blocking: blocks one hit of the attack, unless you are another engi, war or guard. Guard has to waste a healing skill to block it, Also, engineers have an unblockable pull, and stealth to make it so you cant even see the attack coming,
Blind: same as block, only effects one hit.
Invuln: works fine, is also on big CD skills, and once again, GB can done from stealth meaning that you might not even se it coming.
Kite: full range unblockable pull, can be done from stealth, not really an option.
Teleport: once again pull, stealth noticing a pattern yet?
But please, keep trying trying to protect your broken skill.
[Rev]
Sadly have to agree, Rampage is pretty much an “I win” button in most casses, unless you can somehow kite them or run away, which in Spvp is still a win, since they are keeping you off point. And as for corrupting boons as someone said, its pulsing stability, it doesnt work anymore like boon strip used to on the elite. So go ahead, corrupt it once just to be re-applied literally 3 seconds later.
[Rev]
Yeah, Since the huge nerf to burn/might on block, i have pretty much given up on shelter and went with litany, Even more so with our hybrid builds, since litany works on all damage even condi’s The skill can literally be a full heal if use correctly, and is amazing sustain during an initial trade in bursts at the start of fights.
[Rev]
So throw in 25 vuln from the Jesus beam trap and ggnore. Literally nothing would be able to tank nearly 30k instantly.
Except for diamond skin ele’s >.>
So treat every Ele like they have diamond skin and poke them first :P?
I don’t know why, but have a very funny image in my head for this comment. Thank you lol
[Rev]
I am pretty sure i know the i know the issue, When you transmute an item, the actual name of the item changes to match what it was transmuted to. So say you transmute a Volcanus skin over an ascended weapon, the weapon will now be labeled as Volcanus, however if you look under where the sigil/runes are located, it will say
Transmuted:
(Name of original item)
I am not sure if it causes the actual rarity color of the item to change or not, but the stats should still be that of ascended or whatever it was before.
[Rev]
Fix the bug with the radiance trait, or make it refresh the signet on VoJ refresh and VoJ will have a very nice active honestly.
[Rev]
Decided to try out doing a semi lock-down build using the wrath of justice trait, which causes VoJ active, to also trigget signet of wrath’s active. and also slotting Signet of wrath, to have two immobilizes. However This trait causes signet of wrath to go on cooldown. After playing necro, and having access to two auto cast signets (vamp/plague) i think this is a huge oversight, as it doesn’t cause either one of them to go on CD when they proc.
Either we need this fixed, or fix it so that refreshing VoJ also refreshes the CD.
[Rev]
Decided to try out doing a semi lock-down build using the wrath of justice trait, which causes VoJ active, to also trigget signet of wrath’s active. and also slotting Signet of wrath, to have two immobilizes. However This trait causes signet of wrath to go on cooldown. After playing necro, and having access to two auto cast signets (vamp/plague) i think this is a huge oversight, as it doesn’t cause either one of them to go on CD when they proc.
Either we need this fixed, or fix it so that refreshing VoJ also refreshes the CD.
[Rev]
I used Flame legion originally with my pre patch hybrid build, and have been switching runes out here and there. While the burning duration runes are obviously worth it, I don’t feel like they are required anymore, since so many of our burns are low duration anyways. Also i think at this point condition damage runes are a better choice, as it helps with the issue of being kited, by applying more damage ive if they are out of range.
The choice on weapons I believe is just personal. As i can see the benefits for pretty much any weapon, well, minus mace, at least for this build. I just prefer sword for mobility.
As far as Absolute instead of supreme, it really turns down alot of the damage output we can do with our multi hit attacks, and while it does help with sustain, i feel it runs into the same issue i was feeling with contemplation of purity, cleanse off conditions, and then end up with another full stack in no time. My original thought for my burning build was going to be that route, and also taking stability/stun break on VoC, and figured that it would cure the base issues i already had with the hybrid style, condi removal, and stab/stun breaks, but in the end it didnt really work for me, since everyone just became so bursty that it didnt matter having the extra sustain versus the extra damage.
[Rev]
If you double click on the skill, it still casts at your feet,
if you have it as hotkey, you can simply set the option to have it cast on key release, meaning it you just have to release the key while you quickly hover over yourself.
its honestly not hard to adapt to, and its alot better than having to be forced into a trait to be able to ground target, since alot of people prefer that way anyways
[Rev]
I was hoping for something other than medi.
Everything is medi these days.
Its honestly hard to do anything other than medi, because our utility skills are pretty blah outside of that, at least as far as spvp goes. monk’s focus is just too strong a trait between healing, free crit, and what meditations offer already. Shouts are ok, but are far too support based, and offer no real offense besides FMW. Consecrations are in the same respect defensive/support in nature, or just flat out have too long of a cd.
[Rev]
Saved for future counter list
[Rev]
Saved for future change list
[Rev]
Overall
As the title mentions, I am open to any suggestions to the build, and what people think of it. After playing with it more and experimenting I will most likely add builds into a list that I have had specific issues with, or have had 0 issues with, as a counter/advantage list. But if anyone has suggestions or changes, I would love to hear them and try them out.
[Rev]
Utility overview:
My biggest change of the build from the norm was switching over to litany of wrath. This skill got buffed through a now 1/4s cast time, and also the massive increase to damage that we can do. The key to this skill is that all sources of damage heal you, including condition damage. In team fights this often leads to a full heal, or near invulnerability if used once you have burning stacks on people. The obvious downside is that it cannot be used as panic button to avoid damage like shelter can be used. However, because of trait changes, this skill now heals for about 6k base, due to the base heal, meditation heal, and smiter’s boon, applies 8s of fury because of dual mediations, and obviously clears a condition and does aoe damage as well. Also because of its lower cooldown in relation to shelter, you have increased activation of smiter’s boon, meaning more condi removal, more damage, and also more activations for rune of scavenging.
Other than using litany of wrath, the rest of the utilities are fairly straight forward, I choose purging flames over contemplation of purity due to its burning application, 3 condi cleanse for me and allies, and also condi duration reduction, which is stronger now due to the loss of condi duration through the power line that certain classes did use. Also, I felt that contemplation of purity was becoming somewhat useless as a lot of classes now have more sources of application, and I would be condi bombed right after using it, resulting in it being a waste, at least with purging flames, if that happens they will be at reduced duration and have a lower effect. Smite condition, judges intervention, and renewed focus are all obvious choices otherwise.
[Rev]
Gear Overview:
I feel one hand sword and torch have always been a good combo, as it offers both a gap closer, a multi-hit attack that destroys incoming projectiles, a decent range nuke in torch #4 (though I wish they would fix the out of range/obstruction bugs with the skill) and a nice multi hit cleave in torch #5, that has the added bonus of cleansing conditions of allies. Greatsword I took mostly for the AoE cleave, but also the fact that Binding blades runs off condition damage for its ticks if the pull isn’t used, and can only be removed through distance. It gives a really good option of extra damage if the target is not trying to kite, or pulling them in if they are.
For amulet I choose carrion since it allows for the hybrid playstyle and now has amazing synergy with the radiance line, as you can get a decent amount of crit naturally between near permanent fury uptime (between inner fire and monk’s focus) and the extra crit you get on burning targets. For rune I went with scavenging instead of the normal Balthazar because it not only offers extra sustain through two extra leeches, but also gives you extra condition damage from vitality, which carrion gives us a large boost to. For sigils I went generosity, simply as an extra source of condition removal, but also because of our high condition damage with the build, can cause a lot of damage depending on what it might transfer. For sigil I went with leeching for added survivability as well, but may change that to blood, simply because it does not stack with the rune, and can be wasted.
[Rev]
Trait Overview:
I have ran hybrid guard since the introduction of amplified wrath, and was pretty excited in regards to the trait changes allowing for a more defined version of such. The changes in radiance giving us essentially free crit really helped boost up the build. I take Inner fire over One Hand strength simply because I still use GS, because of the pure AoE damage you can do in group fights. Radiant Fire is obvious since using the torch and burns, and the extra free torch #4 is very strong, and amplified wrath is an obvious choice as well
For Valor Smiter’s boon is obvious as it adds more healing to our heal skill, and allows an extra condi cleanse, The master tier I am still somewhat undecided on as 150 toughness really isn’t that much, though it does help allies, but communal defenses does that as well, and can at least have the chance to proc Amp wrath.
Virtues is pretty obvious as well, as Instead of contemplation of purity I use purging flames for the added burning stacks, and the added condi duration reduction. Honestly I feel like it is a better choice, simply because of the insane ease of condi application at the moment, I have used contemplation of purity before just to pretty much have it voided out and loaded with condis just a few seconds later. Supreme justice and Permeating wrath are also obvious choices, as burning ever 3 hits and AoE burning are huge buffs, and allow some pretty crazy damage in team fights. It also gives AoE aspect to the sword, as it is a more single target weapon.
[Rev]
So after messing around with builds I think I have finally decided on a build that offers a really good balance between sustain and damage, and I feel is fairly fun to play.
Gear:
*Greatsword
*Sword/Torch
*Carrion Amulet
*Rune of Scavenging
*Sigil of Generosity
*Sigil of Leeching
Traits:
Radiance/valor/virtues
Radiance:
*Inner Fire
*Radiant Fire
*Amplified Wrath
Valor:
*Smiter’s boon
*Strength in numbers/Communal Defenses
*Monk’s focus
Virtues:
*Master of Consecrations
*Supreme Justice
*Amplified Wrath
Utility Skills:
*Litany of wrath
*Purging Flames
*Smite condition
*Judge’s Intervention
*Renewed Focus
[Rev]
(edited by Bash.7291)
Ran into this last night while dueling an Ele friend. When he used magnetic aura to block zealots defense, the projectiles would still hit me, instead of being destroyed by my own zealot’s defense (and im not talking the last strike or two when it wore off, i would eat the whole thing) Meanwhile, doing the same against a mesmer using reflects in spvp, would cause the projectiles to be destroyed by my own skill. Anyone else having this issue?
[Rev]
Run Hybrid condi, run scepter, watch people melt even if they try to run… It is wonderful.
[Rev]
As was said above, Invuln does not stop conditions on you from ticking, it only stops any applications on you during that time. If you have 10 stacks of burning, your still going to die sadly. It has been this way since launch and is not a bug, Just like the warrior stance that stops application, doesnt actually stop already ticking damage.
[Rev]
yup selfless daring has a 1:1 ratio with healing Power. Now that you dont get the 300 healing power from the trait lines it will heal for less than it did last week.
Not true, did a test with 1300 HP and only got it up to 800 on the tooltip. Didn’t do a live test though.
thats really strange. Its always been a 1:1 increase in healing per healing power.
I’ll check again tonight
Keep in mind, I think they only said that it wasnt split anymore, they didnt say that they made it the same as either the Spvp version, or the normal version, or even that they used either. They very well may have made it 75% which would have been down the middle of the two, which would make since with what you had with that HP and that tooltip (or close to it at least)
[Rev]
For carrion hybrid in Pvp. im loving LoW, Added with Balth runes it also gives you AoE burning on use, which then also helps with healing, since ALL damage, even condi, heals you while litany is active. As was mentioned earlier, I have gone from low health to full in the matter of a second or two just because of this. I still see the use for shatter, but for right now im going to be working with LoW
Side note: Totally called LoW being viable due to this!
[Rev]
It doesnt effect all crit, only for main hand 1h weapons, it appears on the tool tips for the first weapons skills for such weapons.
[Rev]
Wow…. just… wow… I was holding out hope it would be per target, as it would make sense, and at least give SOME type of synergy for blocking. Shelter is literally only usefull for a block now, and has pretty much no counter play attached to it. Focus #5 now also makes it a no brainer to break as one stack of burning and might isnt any type of threat either. I guess it was too hard to cancel out of a channeled attack or to cleanse for people so instead of adding good counter play and the ability to use healing skills offensively they decided to no brain it.
[Rev]
Well this is very dissapointing, the only good thing i could really spot was the free zealots flame on crit, instead of it being when you are crit. Otherwise those on block traits better be on a per target basis like flame shield aura or im going to be extrememly annoyed. Granted though, this does push me more towards the hybrid build i was thinking in regards to litany, since it will work off the burning damage, and only has a .25s cast time now. But i guess we will see, overall i am fairly disapointed by the changes they made -.-
[Rev]
Something I think that needs to be brought to attention, the burning is only going to be supplimental damage. I dont see any true condi guards coming from this, but even more from hybrid, with carrion. So not only are we going to have the large condi numbers, but also MUCH higher damage numbers. Honestly, I really see us getting some type of nerf because of this, Between having over 2k power, free 45% crit from just one trait line, and burning ticks like this…. its going to be broken to be honest…
[Rev]
For spvp, i believe hybrid will be the meta, because of the huge buffs to the radiance line in regards to free crit, carrion ammy will be even more satisfying with suffecient crit, power, and condi damage. Add in that we can now take both valor for medi heals, and virtues for condi cleanse, stability, or even aoe burning, I see condi guard becoming either the meta, or simply OP, and eventually being nerfed into oblivion. (sadly) Also with the change to vulnerability, hybrid builds will become even stronger as well simply because of the dual increase to damage.
[Rev]
I saw that too, and its pretty insane. In spvp just using that one trap you should be able to pretty much destroy anyone in a matter of seconds going DH/Radiance/Valor with carrion ammy. Just the huge buff of crit from the radiance line was enough, allowing vuln to add to condi damage is going to be insane for hybrid guard builds
[Rev]
Attacking enemies in stealth:
- Either the player teleports out (stealth classes tend to be mobile, no?)
- Or the player takes the pitiful damage you’re dealing because, well, its pitiful.Attacking through terrain:
- Using a bug to validate why the skill doesn’t need a tweak, nice.Cleanses while you deal damage:
- Doesn’t cleanse you and no one stays still long enough for the cleanse to take place. Jeez, stop repeating that point like its worth anything.Assisting with stomps:
- Condis aren’t what make stomps so difficult to secure in high level play (well, maybe the necro fear can throw a wrench in your plans, but not for very long).Range damage outside of melee:
- You’ve actually hit someone with the tips of the flames on this skill? Mad props to you man.If ZD is on CD, you can auto attack your target…? Cleansing flame has a max range of only 100 more than the sword’s auto (sword’s auto has much better cleave and procs VoJ more reliably).
You don’t burn a target using shelter. They use shelter in your burn. See how that works?
I came up with the most basic and most common scenarios because…well, they’re the most common. No one is going to sit there and take your incredibly drawn out channel. Those are the most basic counters I could come up with and the only class I have any (decent) experience on aside from guard is ele.
Comparing rapid fire, easily one of the strongest skills, to this..?
No problem, lets do it.
What’s rapid fire’s range? 1200 (1500 with traits and even more if you use terrain right).
What’s cleansing flame’s range? 400 (technically 300, since you won’t be getting any hits off past that point).What’s rapid fire’s damage (assuming best ranger build)? Nearly 6k+ (not counting sigil procs).
What’s cleansing fire’s damage (assume zerk, since burn guard is iffy at best)? Nearly 4k+.Which skill is easier to land of the two? You don’t see people complaining about wanting CF to be nerfed so……….enough said, I suppose.
“using a bug to validate the skill” – Other skills do the same thing, yet are used/can be used for that same reason, regardless of buggy gameplay or not, its valid, i mean hell in WvW dragons tooth has been used to destroy arrow carts out of sight for forever.
“Cleansing while dealing damage” Yes, it does that, and believe it or not, you dont have to have someone sit in it during the whole effect to have conditions removed. I REALLY don’t get why you completely ignore this, other than out of your own spite for the skill. It has NINE pulses, and your telling me that there is such a small chance you wont even catch one ally for even one pulse? not even in team fights?
“attacking in stealth” – is it better damage than an auto attack? no i will agree with that, but it covers a MUCH wider range, and is going to cause people to try to avoid it, because it is damage regardless, it can still apply on hit effects as well, and a good sigil proc might be all that was needed to drop a stealth enemy, and even better will let you know where they were.
“Attacking at range” – yeah… its actually pretty easy to hit outside your auto attack range…. have done it multiple times, its not like it travels at scepter auto speed where you can outrun it…
“you dont burn a target using shelter, they use shelter in your burn” – Then stop the channel like anybody else would for any other channeled ability? once again, you keep assuming the person using the skill is an idiot and going "oh hey, they are blocking, im just going to keep going at it and hope for the best, even though they gain might for every block. Its the SAME thing for retaliation, if your doing something thats going to get you blown up, guess what most sane people are going to stop doing that.
Honestly, I am done after this post. You have completely disregarded any other options or uses for this skill, to the point that you even disregard the cleansing component for literally no reason. If you aren’t even willing to look at a skill in full for what it does at a base level, then why are you even her arguing for a change other than for the sake of “its not doing enough damage, i want more damage” But please, if you wish to continue attacking me for pointing out ways to use the skill, feel free, just dont expect any more responses because i’m done trying to show someone options that is going to counter with petty character attacks and a complete disregard for how the skill actually works.
[Rev]
Learn to utilize > learn to play > you are bad. Its not that far of a leap, honestly. People are crying about a skill they’re using NOW, not something they’ll eventually get so comparing this discussion to the one you had in whatever thread about DH is weak. People aren’t complaining about the damage or the secondary utility. They’re complaining about its useability. How on earth can someone get this skill to work without outside lockdowns or quickness?
Don’t drop a video, fine, but could you go out of your way to illustrate situations where this skill would work vs a competent player of equal skill.
No, learn to utilize means learn to utilize, I’m sorry if you have to take it so negatively and devolve it into “learn to play” but that’s your own decision. And once again, I HAVE explained uses to the skill, Attacking enemies in stealth, attacking enemies that are trying to use terrain to obstruct, Damage that ALSO cleanses (that’s right, it does BOTH at the same time, not sure why you keep only looking at one thing and not the whole skill) Its also great for cleave on a downed enemy, considering that you can stay out of melee range, and keep condi’s off any allies that might be trying to stomp. Range damage outside of melee, is another, and before you say “zd is way better” What if ZD is on CD? What if its this skill or chase trying to auto attack without hitting? once again, you used 1v1 situations, and not looking at what the skill can actually be used for, and went straight for “here are hard counters” without any concept of situation. Who in their right mind is going to use a channel on a guard using shelter? let alone one so easy to cancel?
You called me out saying that I apparently haven’t fought any good enemies, yet your the one going with the most basic and WORST times to use the skill and claiming them as easy counters, and another thing, your complaining about being able to land the ENTIRE skill, does that make ranger LB #2 horrible as well since part of that can be dodged, or even blocked with shelter. Hell based on that logic, LB #2 is far worse because of that. What about every other skill in the game that can be blocked or blinded or dodged?
Once again, you are not looking at the skill as a whole, not looking at it for what it CAN be used for, and are tunnel visioning on one factor of the skill, JUST like people did when DH was announced, which is why I brought it up.
[Rev]
Theres literally no way this skill would be utilized in a non-1v1 situation, so don’t give me any of that. I’m comparing only damage because everyone and their grandmother has their own ways of cleansing conditions and rallying around the guardian for a cleanse is asking to be aoe-bombed.
Also, I’m honestly curious. Maybe you know of ways on how to use it that I and a majority of the guardians asking for a tweak to obvious flaw don’t. Is asking for a quick 5 minute video too much to ask for, or are you just going to keep calling the rest of the guardian community bad for not being able to make this broken skill work?
Pretty sure i didn’t call the guard community bad, but if you want to put words in my mouth go ahead. I said that people need to learn to utilize what they have, instead of asking for fixes on skills that don’t need it, the SAME thing i said regarding DH when people started crying saying it was a bad spec before even trying it. I have offered uses for the actual skill, it is not my fault if you refuse to acknowledge any of them.
And before you ask, again, no I wont be making a video, i don’t feel like going out and getting a program, setting it up, and doing all the stuff required, just to prove a point to one person that cant seem to get off of his high horse, and actually take a look at the different use for this skill.
[Rev]
Sir, I believe you’ve never honestly faced good players. Torch 5 is impossible to land and any time when you CAN land it, there would be a million skills that are way better in that same situation. Team mates never stay still long enough for your flames to actually hit them (same issue I can see with healing breeze), enemies can literally walk away from you and you’ll experience a serious loss in dps with that skill.
Also, we already have enough support as it is. We need to stop being forced to give up personal viability for some super weak support. This is just plain dumb. Personally, I’d be cool if we could also cleanse conditions for ourselves as well.
Yes, lets go to insults, and then claim that its impossible to land a 400 range cone attack that lasts for 4.5 seconds…. But please, continue.
A 400 range cone attack. Interesting. Let’s talk about simple counters I can come up with off the top of my head assuming target is running meta.
Warrior: Let’s be honest, there’s no amount of burst that can force a shoutbow into spamming shouts for their heals in a 1v1 unless you’re a thief.
Ele: lol drakes breath and then out heal.
Ranger: gs>block>knockback>swoop>bear slam
Thief: staying still and trying to hit thief with a channel? come now, lets be serious.
Mesmer: phase retreat/daze shatter/gs knockback/blink
Engi: staying still and trying to hit engi with a channel? come now, lets be serious.
Guardian: shelter (thanks for the 10 stacks of might)
Necro is probably the only class that can’t give you the finger, but even then, they could still exploit your hilariously weak channel and burn application by spamming lifeblasts on a stationary target.
This skill has a much longer channel than HB’s with less than half the damage. I honestly don’t know what magical world you’re in that allows you to fully utilize this skill on human players. I would’ve also brought up other popular non-meta builds and how they’d counter it, but that’d be unneccesary as my point has been proven.
How about this then. If you wouldn’t mind enlightening the rest of the guardian community, give us a quick video of you in a pug where you use this skill to its full effect. You could even bring a friend or two to help you lock the target down or w.e you feel is neccessary for you to demonstrate the hidden potential of this skill.
I’m sorry, but i have nothing to prove to you, your using arbitrary 1v1 situations assuming that your going to use it in the same way. every time, in every situation, and only comparing damage. but please, continue to throw the insults and the “i know better than you” attitude.
[Rev]
Sir, I believe you’ve never honestly faced good players. Torch 5 is impossible to land and any time when you CAN land it, there would be a million skills that are way better in that same situation. Team mates never stay still long enough for your flames to actually hit them (same issue I can see with healing breeze), enemies can literally walk away from you and you’ll experience a serious loss in dps with that skill.
Also, we already have enough support as it is. We need to stop being forced to give up personal viability for some super weak support. This is just plain dumb. Personally, I’d be cool if we could also cleanse conditions for ourselves as well.
Yes, lets go to insults, and then claim that its impossible to land a 400 range cone attack that lasts for 4.5 seconds…. But please, continue.
[Rev]
I agree. They should add 1 sec of burning in this skill (every 3rd hit?) or increase its damage. Maybe even remove the condition cleaner or make it applies to yourself. They can increase the cooldown to adjust the new effects. Shield (hopefully fixed to be usable) and focus already are support and defensive options.
Now this skill is just a waste. I never have reason to use this skill. If I want to support, I rather use shield or focus.
In my opinion some people are over valuing the big game hunter trait (the vulnerability aspect), we need to see how good it will be.
This skill, all shield skills and sword #3 (maybe last chain of #1) are the skills that must be changed.
This skill doesn’t need a change, people just need to learn how to use it. Its not meant for pure damage, and i feel so many people expect only that for some nonsense reason. It does decent damage against multiple enemies, it helps allies by cleansing conditions, and it can help apply on hit effects much quicker (voj passive, soon to be BGH) It is also extremely useful for applying damage to stealth targets, and for targets just out of range when using a sword/mace. I REALLY don’t get why people think this skill needs to change when it already has alot of uses.
[Rev]
Cleansing flame + Big game hunter’s vuln on hit + wvw fight/spvp team fight
Damage, Vuln on hit, Cond Cleanse on allies, requires no target, can hit stealth, and through obsticles, and its multi target….
[Rev]