RIP City of Heroes
RIP City of Heroes
Heavy Crafting Bags for 1 laurel each. They contain 3, Tier 6 mats. 3 T6 mats can be sold for between 60s to 3.6g pretax depending on the mix but roughly 1g per bag after TP taxes.
RIP City of Heroes
There’s a reason there are bags that certain items drop into first. An improved sorting option would reduce the need of those.
RIP City of Heroes
Yes it’s both a pretty and relaxed MMO. The emphasis on co-op play in PvE without stepping on each other’s goals is a pleasant change to the first come, first loot PvE systems found in other MMOs.
RIP City of Heroes
Tomes of Knowledge / Scrolls of knowledge: these should be a very, very rare occurance. Instead you get ~10-20 every login. There is no such thing as leveling up any more or working to get to level 80. Just open that bank and spam click.
Don’t know what you are doing but other than the recent login rewards I got maybe 2 ToK in the two plus years I’ve played and maybe 5 SoK a week. So I think what activities you play really slewed your opinion on the drop rate.
Gold: Those days when getting gold was tough are gone. Just do a couple dungeons and your given 1-1.5g every path. I remember when the game first came out, and it felt so rewarding to buy that next piece of exotic gear. Now it’s like, “Cool, did a couple dungeons and got 50g. I may as well start another ascended armor set.” Gold has pretty much lost all value since it has lost its rewarding feel.
Well not everyone run dungeons everyday or every week … or ever.
Junk: (particularly living story junk): who doesn’t have 5 or 6 stacks of bandit crests, abundance of presents, oodles of snowflakes, mounds of key, piles of new snowfall runes, millions of silky sand, and an amass of winters day weapons all seemingly unwilling to be sold out of your inventory. I get it, ‘tis the season and all that, but it’s beyond ridiculous.
If you are a crafter, it’s great. So you’re not a crafter. Sell them, toss them into the forge. Make lemonade from your perceived lemons.
Dust, Fragments, and Dragonite: supposedly these are supposed to be “endgame” tier 6 materials, but they are hands-down the most abundant materials in the game. Even if each current drop yielded 0-1 instead of ~10 they would still be overflowing inventories everywhere.
Again, it’s because you are only/primarily doing activities that award those. As for excess, that’s why the devs created Mawdrey II. If you can be bothered to craft it. Of course I assume your character(s) are fully ascended out.
The conclusion I see is that your focused play style on the type of activities that maximize your gold earning rate has slewed your idea of what are “common”/worthless drops. For players who aren’t so single minded as you, they are most certainly not “common”.
RIP City of Heroes
Since the camera represents your viewpoint, your eyes if you were there looking at your character, why wouldn’t your ears also be there?
RIP City of Heroes
If it’s about a fire theme then Molten. But the Watchwork Pick brings in sprockets that are 3s each on top of the ore and various gems. From a value aspect the Watchwork Pick wins hands down.
RIP City of Heroes
I saw them at my two local Targets.
RIP City of Heroes
@Behellagh
Thats what i call irony. But said player could make a description like “want experienced players for a first timer” or “want to get carried”, etc.
The half a dozen times I’ve tried forming a party with LFG tool, stating that all were welcome and it will not be a speedrun ended the same way, with me being kicked before entering the dungeon by players who can’t bother forming their own speedrun parties but using the two vote kick system to commandeer someone else’s. But hey, that’s not griefing, at least nothing you can report.
RIP City of Heroes
It’s a tool to exclude a player solely on gear and stats. At least not until the devs increase the number to kick to majority. Otherwise it’s too easy to be trolled the other way, with a novice building a party who invite a couple of elite players who then kick the novice and invite their friends leaving the novice out in the cold with a bad impression of the LFG tool and party tools.
RIP City of Heroes
While telling us ahead of time, don’t forget that if they do announce it it may not be ready until 4th quarter to tie into the holiday season, can create buzz, missing said delivery time would insight cries to the heavens about the delay. Once again, kitten if they do, kitten if they don’t.
RIP City of Heroes
I’m wondering….
Did the analysts show a marked increase in income the other times they predicted an expansion? I don’t remember seeing that before. I might have just missed it, but it seemed different this time around.
Maybe they feel more confident this time….who knows?
Yes. It went from 19 to 50 to 75 for 2nd, 3rd and 4th quarters when they thought it was going to come 2nd half of 2013.
http://www.kdbdw.com/bbs/download/169600.pdf?attachmentId=169600
RIP City of Heroes
(edited by Behellagh.1468)
Assume you mean Kilo(or Kibi)bytes per second and not bits. If so it’s upper case B.
RIP City of Heroes
Lineage is South Korea’s UO/WoW. It’s been going on for over 16 years. A lot of players have a lot of time and money invested in those characters. Lineage II’s population seemed to defected to AION when it launched. While Lineage’s income has increased in the last 5 years, Lineage II’s income has dropped off by 65%.
RIP City of Heroes
Slight visual recap. If you aren’t into the music, turn it down.
For less dramatic videos as to what happen to LA.
What happen to Scarlett
TL;DW version, 1:30 recap
RIP City of Heroes
It means we don’t have anything new or soon to expire on the market.
RIP City of Heroes
http://www.kdbdw.com/bbs/download/192028.pdf?attachmentId=192028
full forecast. They even say “expansion expected 2015 Q3”. I wonder why.
One of these days they will actually be right.
http://www.kdbdw.com/bbs/download/169600.pdf?attachmentId=169600
“… An expansion pack for Guild Wars 2 is slated for a 2H release in the US and Europe. "
http://www.kdbdw.com/bbs/download/172491.pdf?attachmentId=172491
“…the release of the Guild Wars 2 expansion pack has been pushed back to 2014
from 2013 "
http://www.kdbdw.com/bbs/download/178002.pdf?attachmentId=178002
“An expansion pack for Guild Wars 2 is also set to go on sale in 2014.”
http://www.kdbdw.com/bbs/download/179354.pdf?attachmentId=179354
“Looking further ahead in 2H14, the expansion pack for Guild Wars 2 is due to be released in the US and Europe …”
A stopped clock is at least right twice a day.
RIP City of Heroes
it’s either a typo (maybe it has to be 19?), or they’re making something spectacular.
Wildstar predictions makes me sad though.
This when i look at wildstar i just start scream about it being the chosen one and how it was supposed to surpass WoW then i realize nobody cares and i just wait for overwatch to quench my thirst for something new.
I didn’t see anyone say it would surpass WoW. Carbine was founded by ex-WoW guys but I didn’t see any reputable news article or even Carbine spin that tale. WoW is to MMOs as Microsoft is to business/home OS market. They are beyond competing with, all anyone is trying to be is #2.
RIP City of Heroes
There is a sticky for tickets that are 3 days old and no response. Simply post your ticket number to that thread.
RIP City of Heroes
Just remember that this is a securities company that once hyped that NCSOFT stock could get to 600,000 KrW a share due to Blade & Soul doing as well at launch as AION did. It’s currently 193,000 KrW a share. So they are a bit better than throwing runes, reading tea leaves or examining entrails with their predictions.
http://www.kdbdw.com/bbs/download/81904.pdf?attachmentId=81904
RIP City of Heroes
it’s either a typo (maybe it has to be 19?), or they’re making something spectacular.
Wildstar predictions makes me sad though.
And if you had bothered reading the assumption was 2 million copies of a 50 dollar/euro expansion sold in 3rd and 4th quarter with whatever uptick in cash shop sales returning/new players generate.
Edit: Also, sort of beat Vlad Morbius by a few hours in that thread.
https://forum-en.gw2archive.eu/forum/game/gw2/GW2-Sneak-Peek-PAX-South/4680565
RIP City of Heroes
(edited by Behellagh.1468)
Well the analysts are expecting an expansion. Yet again.
http://www.kdbdw.com/bbs/download/192028.pdf?attachmentId=192028
Watch me pull an expansion out of my hat … this time for sure …
RIP City of Heroes
See, there was a thread from long ago, down in the archive now I think, that game players suggestions on how to finish the various daily tasks that might have come up. Quite helpful for new players. But those dailies were quite generic and it was helpful to know where to go to get several done quickly.
I think the OP was just trying to take the lead and post a new guide for the revamped dailies. That in and of itself isn’t bad, it’s just nowhere near as helpful as the previous since the tasks are more exacting now about where to go and what to do.
RIP City of Heroes
I played WoW on a trial accounts years and years ago. Even with decline on I kept being accosted by players insisting and taunting me to turn dueling on and accept their challenge. Now I never intended on staying but if I was that would have been a strike against the game.
We don’t need a method for new players to be bullied by BIS level 80s showing off their leetness. Anything that drives away a new player from staying longer is a negative in my book.
RIP City of Heroes
Got my bingo card ready!
Someone needs to print a bunch and hand them out as people file in.
RIP City of Heroes
Eh, I think duelling is moot in GW2. not for the animosity it generates, but because ANet staff have said in the past that the game will never be balanced around 1v1’s, but rather group pvp
People don’t duel for 1v1 balance. They duel for fun.
No they duel to embody the phrase “might is right”, to stoke their own egos and/or show off the BIS gear they have by striking down any player who made them the littlest cross.
Currently those of us who like the co-op friendly PvE are glad that these players are gated off from the rest of us where they can only bully one another than random players.
RIP City of Heroes
That is so very odd. What I would have considered childish is to engage in constant name calling and the like, not an effort to reduce such behavior. I guess, “you are a big fat meanie,” is not childish but, “hey guys lets try to avoid name calling,” is ?
This post definitely wasn’t a “hey guys lets try to avoid name calling”. It was a “I make this pledge! Come, everyone, follow me on an adventure to not use these terms and use other, equally-insulting terms instead!”
I don’t understand why people think this is a bad idea. The OP only suggested that like minded players, who have grown tired of this language in discussion threads simply not participate in those threads. Nothing more.
RIP City of Heroes
The idea of the gem store was originally for convenience items and cosmetics. Clearly precursors are a cosmetic.
This would stabilize the prices which would lessen inflation. It would lead to more people buying gems, which Anet would like.
They should still be available as random drops-kind of like the hair style kits can be bought or found as rare loot .
Seems like a simple fix to a vexing problem.
Actually precursors have multiple purposes and their primary one is as a material to make a legendary. Extremely rare mats of any kind available on the Gem Shop sort of violates the notion that you needn’t buy anything off of the Gem Shop. It’s a short cut.
Of course there will be players saying that you could buy gold with cash via gems and then use that gold to buy a precursor. Fine. But you are buying a precursor that already dropped within the game with gold that already dropped within the game, not creating either from scratch. On top of that converted gems help lower the exchange rates while still bringing in income to ANet.
RIP City of Heroes
A blizzard hits Idaho and damages the potato crop. The decrease in the supply of potatoes causes potato prices to rise. As prices rise the demand for potatoes falls which leads to a decrease in the price of potatoes. The final price of potatoes may be either higher or lower than before.
True or False?
Since it’s a T/F is required then True. I doubt the price will remain the same. There are other factors which may affect price such as elasticity of that market and how quickly supply can be re-established at previous levels.
RIP City of Heroes
Invite the guy to PvP. In PvE no.
RIP City of Heroes
Laurels for dyes are a poor way to buy dyes. Off the TP is the cheapest by far.
RIP City of Heroes
It’s free and it’s loads better than other free MMOs.
RIP City of Heroes
No a figurative stand is saying “I vow not to hire undocumented workers.” when in fact you don’t hire anyone ever, making the pledge meaningless.
The OP is a frequent enough poster and is willing to curtail his posts in threads that include “name calling” to dismiss other player’s arguments and is simply asking other frequent posters to do the same. All in the name to facilitate an actual discussion rather than lobbing dismissive names at one another when the other side is wining the point.
RIP City of Heroes
Some players don’t understand that if we went from an open TP to say an auction system, prices of items like precursors and the like won’t come down in price. The going price for an item is based on the rate that item gets put up on the market balanced against the wealthiest players desiring that item. Only the richest players desiring that item would end up bidding the price up to where only they can buy it.
So they only ways that ANet could affect the price of such items in the long term would be to level the wealth disparity or flood the market with that item. Sure crafting could be an alternative but then the crafting items would either become expensive or require doing specific content to get. And that sort of grates against the do anything to get Y philosophy the game started with.
RIP City of Heroes
Worst:
The Anet staff very rarely communicate with us, and we feel that our concerns are completely ignored. Long running complaints about the trait acquisition have been blatantly ignored for over 9 months.
You read the lack of a formal reply as being ignored. I’m sure they are well aware of it but simply aren’t in a position to do anything about it in the short term. That is they can’t simply revert it back. To many changes in too many places in common code to unscramble the egg so to speak.
RIP City of Heroes
I read the original request to flag posts as not flagging for moderation but flagging for attention because the specialist thought it’s an interesting discussion.
I think currently there are enough volunteer forum police as it is.
RIP City of Heroes
I agree with the general gist of the article. There are two somewhat opposing philosophies on reward, do X and get Y or do anything and get Y which until recently the second method was the bread and butter of the GW2 reward system, in terms of drops.
We already have a nice thread discussing RNG reward issues on truly rare items and ways to try to eliminate disparity in “luck” between players. One could say that’s the purpose of the TP and gold, allowing lucky player A to sell his excess so unlucky player B can buy it. But what’s more satisfying, winning a trophy or going down to the trophy store and buying one?
But a lot of MMOs have their reward system following the other philosophy, do X to get Y, even if you have to repeat X many times for a chance to get Y. And since you can’t sell or buy Y, there is still times when unlucky players lose out. But coming in from other MMOs and finding that advance events don’t drop exclusive items is a bit of a shock. Combined with the downlevel coding for rewards means a grawl in the Norn starting area can drop a rare while a risen in Orr drops a blue. Who uses Level 80 Blues? or Greens?
Needless to say those types of drops disappoint a lot of players. Yes most items are simply stand ins for dropped mats or coins.
And there is another pair of philosophies clashing here. One where every player can get BIS items and one where truly rare items are truly rare. In MMOs like WoW, if you raid enough, max level characters seemed to have all visited that universe’s version of the Oprah show. “You get purple gear, you get purple gear, everyone gets purple gear!” Honestly, how many vorpal blades or +5 holy avengers should exist relative to the size of the game’s/server population?
Anyways it was an interesting read, mainly void of shock value or bias.
RIP City of Heroes
It’s not lazy if there isn’t a way for the game engine to inspect our inventory. TP is different than the game engine. The game engine supported examining conditions on players. The pass imposes a condition. Since there are 2 week versions of the item you can’t simply say, well if the character is there then they are allowed since the pass may have run it’s course.
So you can’t log into those areas without being tossed, safest way to handle the time limited version.
RIP City of Heroes
Well players have pointed this out way back when they first introduced the area a year and a half ago?? Same is true with the air ship so don’t hold your breath.
RIP City of Heroes
I Quit Gw2 around the time they added the megaserver… it really made trying to complete world bosses and guild events a pain. really have no desire to come back to play unless an expansion is added with more than a few hrs of content.
So you just hang around the forums telling players not to come back. Interesting use of your time for a game you aren’t playing.
RIP City of Heroes
Has there been any recent posts about the MF and DR? I have been doing a ton the last few weeks and making money doing it but more and more I am finding myself agreeing with the conspiracy theorists that there is in fact DR on the forge.
All of the posts here and on Reddit that I have read are years old.
No conspiracy. Just RNG at it’s finest.
RIP City of Heroes
Problem is the pass acts as an invisible boon that can be checked … once “cast” and disappears when you zone. It’s how it’s implemented relative to the features of their game engine. Some software dev decided this was the easiest way to do it without needing to alter the engine. As a programmer I can state that we are a “lazy” bunch going for quickest, fewest bits of code to change for added functionality all the time. I’m sure their programmers as equally “lazy”. Note I’m not saying “lazy” is bad. It reduces the scope of the changes and makes testing easier but side effects tend to be overlooked.
RIP City of Heroes
I did mention professional skills, underwater and off hand skills in my post. That isn’t eliminating choice, that’s simply level gating for new characters.
Now maybe it’s because I came from an MMO where your weapon skills were level gated from the start and down leveling removed the skills for that level, so I don’t see this as a choice issue but a tutorial design issue. If it was only limited to your first character of that profession it wouldn’t be so bad. It’s a lot like switching to a low level character and realizing how tough some event is when you aren’t a down leveled, fully exotic out level 80.
My point with traits is we’ve had 5 months to “acclimate” to that overwhelmingly badly implemented change. It’s not new and it’s lazy to include that when disagreeing about the changes that came out in September.
Do keep in mind that this is a thread about the NEW player experience and first impressions. Saying “it unlocks later” is pointless when they never get that far because they got a bad impression of the game.
Look at it like this: When you roll up a new character, your first choice is race, and your second is gender. What’s your third? Class.
But, that’s actually not going to have a real effect on them, save starting weapon and armor looks. A Warrior and a Guardian are pretty much the same. Elementalist, Mesmer, and Necromancer? Same. The only one that stands out is the Ranger, and that’s because there’s an NPC running around near you fighting.
Look at how long you have to play before your class becomes your class. When does a Necromancer start doing what they’re supposed to do? Guardians? How far do you have to go before your Thief can actually steal? When does the Elementalist begin to live up to that name? When does the Engineer actually do engineering?
Your sig mentions CoH. Think back to that. When did a Blaster begin to feel like a Blaster? When could a Mastermind start summoning minions? When did Scrappers feel different than Stalkers?
This is the real problem. GW2’s NPE removed the “hooks” that pull people into wanting to play that character, or explore that world. Yes, vet players know the hooks already and can play until we hit them, but new players are a different story. They don’t get the hooks right away that they used to, and it’s easy to conclude that the whole game is like that. This time, the new player came here and asked for feedback, but we all know that it’s a supposedly low percentage of players that even come to game forums, so how many are we losing without a word due to this? Those choices removed are the hooks, and saying “they’ll come later” is meaningless.
And the point of the NPE was that ANet had metrics showing new players stop playing with the old system. When asked they said they were hit with too many things too quickly to understand and play effectively. All that NPE has to do is raise that number that stay to be considered sucessful. They haven’t the means to measure how many vets stop rolling alts because of it or even leave the game as churn is expected in MMOs, especially ones with no monthly fee.
RIP City of Heroes
(edited by Behellagh.1468)
It’s complainer, or more specifically serial complainer, if you’ve never seen a particular poster say anything positive about the game. Or if he/she posts their two line bit about how X sucks in every single thread in the last two weeks that marginally had anything to do with X.
That is hardly constructive and can easily lump them in with the guy at the street corner on the soap box wearing the sign saying “The End is Nigh”. It doesn’t add to the discussion and make the poster seems like a crackpot.
RIP City of Heroes
Pardon me but how did NPE take away choice? Don’t say traits because that was a change implemented some 5 plus months before. What NPE is is a tutorial you can’t escape from. So we went from no tutorial to a tutorial with no escape. Yes it’s annoying you don’t get your profession skills or your off hand weapon right away or your underwater skills that’s not removing choice.
Traits AND the rest of the NPE were both made for the China roll-out. We just got them in two parts. Don’t kid yourself, they’re both part of the same thing.
But let’s look at what you said isn’t removing choice. You CAN NOT use your off hand weapon until level 7. You can’t even equip one before then unless you go to the HotM. That’s a lost choice.
You can’t name your pet, select a new pet, or even change to a second pet if your first goes down in battle for several levels. That’s a lost choice. (A few lost choices, actually.)
You can’t fight underwater until you hit the right level. They had to make some underwater enemies non-aggro because of this, and flat-out removed others. You used to be able to fight underwater as soon as you left the intro mission, now you can’t. That’s a lost choice.
You can’t choose to change to water attunement in the intro.
You can’t choose to unleash adrenaline in the intro.
Or use a virtue. Or your toolbelt healing skill. Or steal. Or shatter. You can’t choose to do ANY of these until the game unlocks them later. How is that NOT a loss of choice for lower level players?
I did mention professional skills, underwater and off hand skills in my post. That isn’t eliminating choice, that’s simply level gating for new characters.
Now maybe it’s because I came from an MMO where your weapon skills were level gated from the start and down leveling removed the skills for that level, so I don’t see this as a choice issue but a tutorial design issue. If it was only limited to your first character of that profession it wouldn’t be so bad. It’s a lot like switching to a low level character and realizing how tough some event is when you aren’t a down leveled, fully exotic out level 80.
My point with traits is we’ve had 5 months to “acclimate” to that overwhelmingly badly implemented change. It’s not new and it’s lazy to include that when disagreeing about the changes that came out in September.
RIP City of Heroes
(edited by Behellagh.1468)
If Anet wants to judge individual mods, I’m sure they’d have a way of tracking exactly who’s done what. Or could implement one. Without letting it be known to the players.
Yes, we can track individual moderator actions — no worries there.
Okay then. My one problem with how mods work here is they rarely moderate threads, they simply lock and/or delete threads. There are times I’ve seen you Gaile step in to yank on the reigns and try to break up a snip fest between two players or try to steer a thread back on topic but I never see that happen with black label moderators. It’s the difference between a police officer telling a loiterer to move along Vs shooting him with a TASER and hauling their butt downtown. The former is good policing IMO while the later is overreacting.
RIP City of Heroes
Pardon me but how did NPE take away choice? Don’t say traits because that was a change implemented some 5 plus months before. What NPE is is a tutorial you can’t escape from. So we went from no tutorial to a tutorial with no escape. Yes it’s annoying you don’t get your profession skills or your off hand weapon right away or your underwater skills that’s not removing choice.
RIP City of Heroes
Swinging or targeting a spawn point is one way to overcome lag due to the crowds. For instance at Maw there are times I don’t even hear the speech leading up to attacking the totem or even get it’s health bar displayed along the top until it’s already destroyed. Other critters I don’t even see spawning, just get the XP message. This is why players at these events attack empty air in hopes to at least tag because if they wait for those critters to be seen, it’s already too late.
RIP City of Heroes
RIP City of Heroes
How this is even a debate is beyond me. Guhracie is simply saying we should be more selective in our word choices. Calling anyone a ‘white knight’ or a ‘troll’, simply because you disagree with their opinion on a topic, doesn’t further civil discussion on said topic.
It’s a valid point. And mocking it, by calling it a ‘little pledge’ and other colorful words, only reinforces the point he was making in the first place.
If you don’t like it, you can follow your own advice and also ignore it, stop feeding the thread more drama than was required, and move on.
There’s no need to be so diversive about such a simple topic.
After you.
And some players simply like to display their debate skills. Or putting it another way …
“Some men just want to watch the world burn.”
RIP City of Heroes