RIP City of Heroes
(edited by Behellagh.1468)
5. Normally you get loot based on level but Hearts still hand out map level specific loot. I believe. I haven’t paid close enough attention to when I get something low level because I don’t notice it’s level until I sell it or salvage it which may be some time after I got it.
2. Crafting can be done anytime and usually players pick their two crafting specialties to benefit that character. Crafting also gives you normal character XP so you can gain levels crafting. Remember, since leveling is rather quick in this game, most crafted items aren’t actually in demand as you are leveling up your crafting. So unless you hoard up mats as you level up, through gathering or salvaging, crafting will end up costing you a fair bit of coin.
(edited by Behellagh.1468)
But what if you already have all of those or those you don’t are defended by an insurmountable force during the hours you play?
Very well known. On top of that there’s an issue where it will alter the value you are typing with little indication of the change to reflect minimum price.
For instance shimmering dust has a TP minimum price of 7c. If you try to manually type in 11c, it will be changed to 71c as the first one is changed to 7. Another gotcha after the last set of stealth TP changes which included the removal of the click to select a field to edit which allows the mouse hover to select it.
If every time you see a negative comment from the same player time and time again without any constructive suggestions, and they don’t have any complementary posts, then complainer is an appropriate term. It’s considerably less pejorative than whiner or QQ.
So basically each section of the daily now contains some amount of activities that aren’t easy to do for each player. I often now, if I want to get the 10 AP, do one WvW activity like capture a ruin or kill off a sentry or caravan. I’ve been wondering if the zillion trebuchets in my server’s WvW map has anything to do with the spend badges of honor daily, guess that answers that.
It also doesn’t help when the same dozen people complain in threads on the same topic.
We all see what we want to see. I see threads where people are accusing the devs believing the devs have less than honorable motivations. I see threads where people are upset that there isn’t more ways to exclude players from partying up with them. The cash grab threads, the farm nerf threads, the precursor/legendary inflation threads, the hurt flippers threads, the Nexon is controlling ANet threads, the devs are lazy/only 20 are working there threads, etc.
The devs did not change traits, the NPE, the revamp daily on a whim. They have very specific reasons to do that, reasons they choose not to share fully if at all. You may think those changes were misguided but too many threads accuses maliciousness. We still have threads claiming devs lying over alternate ways of getting a legendary weapon while conveniently missing the announcement that it got back burnered due to design issues.
So while there is the same group of players showing up to smack down mount and duel threads, just remember that this is just a form of entertainment produced for our consumption. And while fans willed Korrasami into cannon, it doesn’t mean that players can will design changes if they keep starting new threads about it.
The key to change is constructive criticism, not just criticism. Suggest solutions and by solutions I mean not fundamentally alter the underlying design, which is a co-op friendly, casual MMO that doesn’t have a monthly subscription.
(edited by Behellagh.1468)
It takes skill out of a performance. If you buy an instrument you should either already have or develop the skill to play it. If not then why bother. You don’t buy a Casio keyboard and only play the built in songs, you buy one to actually play.
So I’m against instrument macros. If you can play it well, it should be your own talent and not some keystroke injector.
Sorry, something as generic as “complainer” is hardly a slur. I’ll grant you whiner, QQ and white knight, since calling someone a “troll” is infractable it annoyed me that “white knight” wasn’t.
But we already have Achievements for doing “normal” stuff. Critter kills and weapon kills for instance. Raising your crafting skill. Exploring the world. Etc. They’re just not tiny enough to get daily.
The daily to me had always been a way to direct players around the world and do particular activities that impact the economy, as well as provide a slight structure to their play for a minor reward. Now the individual activities are more specific and the reward higher (chest). Maps that may not have had a lot of players visiting before are now packed (somewhat problematic).
Personally I did it for the Laurel and now that they are a login reward, the need to do the daily has subsided greatly for me. Achievement chests have very little value IMO and getting the next one wasn’t a driving force behind getting AP. More like a happy surprise when it did drop.
…snip….
Its never as simple as “Don’t like it? GTFO!”,
but it is as simple as “Want me to leave because you don’t like my opinion?….so?”
But often those expressing negative opinions also state they’ve stopped playing the game months ago. So why continue to hang about on the forum? Injecting themselves in newbie question threads telling them to leave because the game is horrible?
If your favorite novel series goes off the rails (what happen to you Anita Blake) you stop buying the series. If you think the quality of food at your favorite restaurant is now terrible, you stop going. The problem with this game not having a subscription is that non-players don’t get their forum access revoked. They would have to pay monthly to spew their negative opinions with impunity. They have decided that instead of leaving the game to argue over fundamental design decisions the devs made when developing the game that will never change.
I just wish that the higher ups would have the cojones to say X will never happen rather than the boiler plate “everything is on the table”. As long as you give them a sliver of hope we will always have incipid mount and duel threads till the end of time.
If you aren’t supporting the game by either playing or paying, then your opinion is only slightly more important than someone who never played.
LS 1 isn’t completely erased. There’s evidence of it throughout the world with the most obvious one being the state of Lion’s Arch. The devs decided on content that changes and impacts the world in “real time”. If you weren’t around for it, you missed it. Should there be NPC commentary about past events throughout the world, sure. It changed maps for crying out loud. And once you do that, unless you introduce time travel, new players can’t experience it because it’s in the past.
From a game perspective LS 1 was another different way that ANet designed into GW2 to make it unlike any MMO currently out there.
LS 2 is just another example of kitten ed if you do, kitten ed if you don’t (yes that’s going to get kittened). Here is permanent, replayable content that’s free if you bother logging in before the next chapter is released. Downside is if you are a spanking new player, you have 1200 gems ($15) worth of content (don’t know if Chapter 7 still unlocks for free still) you don’t have access to. An obvious solution for new players is that all new accounts get previous LS 2 chapters unlocked for free at the time the account is activated.
Now if you simply can’t be bothered to login when a LS patch drops, well what’s better; missing out for all time or given the option to activate it for 200 gems ($2.50) for all time? Obviously the option of giving it to you for free isn’t a choice, the minor cost is there to motivate you to login at least once during that free period.
We have no idea what they mean by this. Rendering at a higher res and down sampling to the display res is a old, slow form of AA. We don’t know if the resolution is fixed or a multiple of the display resolution.
It’s more of a problem on the bid side than the supply side since there are lots of bids below current minimums, sometimes representing a large majority of total bids.
Flushing out those bids and returning the coin to player accounts shouldn’t cause any problems since those are “illegal” bids in the first place.
- Named Moderators: Named moderators can put a more human face on the mod team, it’s true. However, using names — even generic names — can make individual moderators targets of forum member dissatisfaction. No matter how prudent and reasonable the decisions, you could see comments like, “Moderator A is reasonable, but every time Moderator B gets involved, too many threads are locked.” “Moderator M seems to be having a bad day.” “Fire Moderator X, s/he is ban-happy!” If a mod errs we want to address it. But in my experience (about 16 years in forum administration) allowing the focus to become “Moderator B actioned me” (instead of “I made an error and was actioned”) isn’t productive. It distracts from the actual function of the team, may make moderators uncomfortable in doing their job, and may serve as a form of attempted invalidation of very accurate decisions. (RW analogy: If a student can point to “my teacher was having a bad day,” then maybe s/he can avoid answering the real question of “How did you get a ‘D’ on your term paper?”
)
Then how do you judge individual mods without any feedback? It’s entirely possible to have an over zealous mod whose actions may be alienating your forum player base with no means for those players to lodge complaints? I’m talking about thread closures and mergers, not infractions since there is a way to ask for reconsideration there.
But there have been times when two very dissimilar threads get merged with the result of derailing both because a mod thinks they are similar due to a similar sounding title without reading the OP (or so it seems). I know you probably can’t unscrambled a merge thread but I’ve seen you unlock a previous locked thread.
Gem Shop prices are based on the 80 gems for $1. Exchange bought gem price is never considered when pricing an item.
As soon as you try to use that argument, you’ve failed. Now if you want to say $3.13 is way too much for a single use item, I agree.
sorry, no one is using that specific argument. the argument being used is: if you took those 250 gems and turned them into gold, you could buy 3-10 of whatever you would want to extract (instead of just getting 1 from extracting it)
so even if you buy gems with RL $, you’re still recommended not to use it. (unless you’re removing expensive infusions)
No by saying the price is too high they are still looking at it from a gold perspective and not a dollar one. You can never use gold in an argument about Gem Shop item costs because ANet doesn’t bother to take the exchange, either way, into consideration when setting the price.
I still firmly believe it’s there to lessen the max load on the TP database server when putting items up for sale during peak times.
Gem Shop prices are based on the 80 gems for $1. Exchange bought gem price is never considered when pricing an item.
As soon as you try to use that argument, you’ve failed. Now if you want to say $3.13 is way too much for a single use item, I agree.
MMO is one of the oldest genre.. The only new genre that has been made in recent years is moba.
If you include MUDs as MMOs then yes. If you are limiting to ones using graphics and “the world” is more than a handful of players simultaneously, it’s not all that old.
There are 202 skill points you can get across all the maps on top of the 76 you get while leveling and the additional ones you get at Level 80 every time you earn enough XP to “level” again. There are only 196 SP needed for all the skills.
Those screenshots show only CPU, memory, IO and threads used by a single copy of the game. It’s just some threads are started in a common thread of code so different thread ID (TID) but identical start address within gw2.exe.
The ATI threads, I’m using ATI graphics, are spun off by the driver for use by the game and that’s why they are counted toward the CPU total for the game.
On the CPU screenshot you can see the game is using around 67% while if you add up the CPU % of the top 11 threads (of 45) displayed you will get 66%.
The Internet isn’t old.
The internet is at least 50 years old. It is kitten well old at this point.
MMOs are 40 years old, btw.
Computers are also a 50 year business at this point. It’s not “new” anymore when you’ve hit half a century of existence.
The Internet, for the general public, really only became widespread when Windows 95 came out. So that’s a tad less than 20 years. Of course university students and computer geeks had access some years before that. Services like Compuserve/Prodigy/AOL just penned people in private servers until 95 came out and the public heard about “the Web”.
-Traits
I’ll grant you this but it seems to be an offshoot of removing respec costs/locations. You can now respec your traits for free out of combat. It also adds traits as another reward for completing existing content.
-Dailies: removed choice of using Dailies in Festival Completion
No idea what you are getting at here.
This is what I have a major issue with. Why does there need to be a penalty for being able to have free retraiting from anywhere? It’s like we’ve come to expect that everything good always has something that bites us. That may be true in the real world, but it kind of stinks that it’s also the case here.
The last thing is about how the winterfest dailies don’t count toward the wintersday meta achievement. In other holiday festivals, dailies count toward the meta. And the meta has absolutely no flexibility in it, either. There are 11 required achievements for it.
I certainly preferred meta achieves that allowed options.
And you’re right. There is no compelling programming reason why the free-anywhere trait respec was tied to the other trait changes. Both came in the same update, but one functionality does not rely on the other. Free retrait should not be put forward as a reason to swallow the new trait system.
There is no programming reason but that doesn’t mean it wasn’t part of the redesign of traits on paper. They had already rework the trait respec once before when they introduced the Gem Shop trait respec and got rid of using the Grandmaster training manual reuse. It may have been an economic decision. How do we reduce the post 80 glut of SPs as well as coin if we now eliminate the Gem Shop item as well as the previous method of doing a trait line reset.
Nothing in the game is entirely standalone. Especially if it’s either a source or sink of coin.
does GW2 utilize multiple cores? I know a lot of applications don’t, so a fast 2- or 4- core would be better than a slower 8- or 12- core.
I’ll have to check CPU usage when I get home.
Here is the CPU usage and per Thread overall usage while I was in WvW a while back using Process Explorer. Note the CPU % on the thread list is overall and since I’m on a quadcore no thread can go over 25%.
The need to pull a Ozymandias and at the end of the session announce it went live 25 minutes ago.
And when you have a warchest the size WoW has, they can advertise. Advertising is not cheap, especially if you are talking TV.
Advertising is all about cost per delivered customer to those who are paying. If that cost is too high, they don’t choose to advertise in that medium. Right now a lot of not WoW MMOs advertise for “free” through social media and a constant stream of articles published on the various MMO news sites.
I now have more time to do other things than grind out the daily. But during the holidays with the travel and parties, I know that I’ve played a bit less since the change in the daily.
-Costumes reduced from individual pieces to entire outfits.
I suspect town clothes didn’t sell well. Many pieces were promoted to armor skins.
-NPE: low levels are shown less choice of things to do (gathering, Skill points, etc.)
To facilitate new players learning the game, rather than requiring them to plum the wiki for answers.
-Traits
I’ll grant you this but it seems to be an offshoot of removing respec costs/locations. You can now respec your traits for free out of combat. It also adds traits as another reward for completing existing content.
-Dailies: less open PvE choices per day
-Dailies: less choice of where you can go to complete your open PvE Dailies. PvP: less choice of what class you can use to complete certain dailies. Etc.
True, but one of the prime motivations of doing dailies, the laurel, isn’t there anymore. They compensated the reduction of maximum of 12 AP to 10 by tossing in rewards with each daily. Rewards you still get even after you do three and get the 10 AP.
-Dailies: removed choice of using Dailies in Festival Completion
No idea what you are getting at here.
Since it came out mid month, they left December’s up. I don’t see an issue with that since it let those who were working toward that monthly whole month to complete it. There would be more shouts if it went bye-bye mid month.
Another case of kitten if they do, kitten if they don’t.
Edit: And it wasn’t confusing. What’s confusing about “here’s the new system, the old monthly is vanishing at the end of the month”?
MMOs to a degree rely on the “sunken cost fallacy” where the notion that you’ve already spent 100s of hours and/or dollars playing so you will be less likely to just chuck it and move on already. That’s assuming you hadn’t found a community within the MMO that you click with, aka guilds.
Now since this game’s only dollar cost, assuming you didn’t buy gems in any large quantity, is the initial box cost which makes is no different than a console game with 10-20 hours of content. I’m sure if you all do a /age and see the number of hours you have played so far, it would likely be well over 10x that figure. So on a dollar per hour metric it’s fair to say you got your money’s worth and then some.
And that’s where the notion of “if you don’t like it, don’t play it” comes from. If you bought a PC or console game for $30-60 and become dissatisfied with it, you stop playing it and move on to the next. For those players who like the game, these players are Debby Downers. They are the coworker who complains about their job every … single … day and you can’t avoid them.
The biggest source of complaints I’ve seen here are from two groups. Original Guild Wars players who are disillusioned because the game is so … streamlined and simplified from Guild Wars. They presumed 6-12 month expansion cycles, a world incorporating the three lands of the original. More professions and certainly loads more traits.
WoW/WoW clone players who can’t wrap themselves around a game that isn’t trinity based and in PvE is designed to be exceptionally co-op friendly. No factions, no dueling, no mounts for elitism, no competing for resources, tagging critters, loot ninjaing, etc. I imagine it’s like going from the rugby pitch to a day care center. On top of that the freedom to simply roam about and play all willy-nilly, no organized raids, etc., it’s anarchy. If you are a leader, nobody will listen to you and if you need to be lead, you’re rudderless since the game won’t even eject you out of the starter map.
Now I’m a player who didn’t come from either group. I never played GW because I was told that the game devolves into a PvP only game and that’s the driving force behind the PvE and I find PvP a bastion of players needing constant Ego boosts. And the MMO I had been playing actually came out before WoW so I’m wasn’t one of the millions of gamers trained to think all MMOs should play JUST LIKE WoW.
To me I find the co-op nature of the PvE fun. The lack of competition and the guarantee reward by even helping a little is more enjoyable than fighting over the last critter you need to complete your “quest”. I find the lack of quest rails refreshing and the freedom to roam fun.
Now the big draw for me, and likely those in those two dissatisfied groups, is the post purchase F2P aspect of the game. Compared to other F2P games I’ve played, the lack of any real paywalls allows me to enjoy playing it while still allowing me not to feel financially bound to play. And I think those who aren’t enjoying themselves look around and see that for an essentially “F2P” MMO, this is probably the best of the bunch, but what they really want is either a GW or WoW clone that they can play for free.
And until they get it, we will be stuck with these habitual complainers, just like that guy from work.
I’ll tell you one thing. All these people saying, blah, blah, GW2 is mostly dependant on the CPU are full of it. Let them try (like I did) playing GW2 on a GTX 8600 while sporting an i7 960.
You do realize that the i7-960 is 3 generations old and the i5-4690K is like 50% faster? Heck the FX-8350 which gets belittled here for it’s low performance cores has about the same performance.
The i7-960 was a top line but affordable (compared to the 975) CPU, in 2009. But that all changed with Sandy Bridge came out in Jan 2011 and performance has been ratcheting up every generation after that.
As for graphics, the GT 730 or R7 240 are faster and in this case it’s entirely possible that your graphics card was actually the bottle neck for this game.
So it doesn’t surprise me that your performance wasn’t stellar then. I assume your performance is a lot better now.
Well good luck. Don’t rush the assembly. Make sure the video card is in the correct x16 slot for maximum performance.
Yup you sure did.
Sorry, brainfart.
It’s a gain because the vast majority of players didn’t do all dailies daily or all monthlies monthly. If you are one of the minority, sorry, no AP soup for you.
Its a gain if you did less than 6 of the dailies each day. I usually did them 8-10 of them each day along with many other players. Not sure how you can say what minority and majority… don’t call it a gain, do some simple math.
Did I call it a gain?
Is Personality even displayed anymore? Did they add it back and I simply didn’t notice?
Well quality definitely but dropping the limit may be hazardous to your health.
It’s a gain because the vast majority of players didn’t do all dailies daily or all monthlies monthly. If you are one of the minority, sorry, no AP soup for you.
People keep overestimating the power needed. Unless you are going multi-GPU, a high quality 650 watt PSU will give quite enough overhead even in overclocked systems.
Partially it’s the other materials for Legendaries but Precursors shot up with the introduction of the skin wardrobe. The ability to keep your Precursor skin on file to paint on a lessor quality weapon while still having a Legendary drove prices up. Also their small supplies on the TP have occasionally reset their value when supply is driven close to 0. This has happen with several Precursors during the time you were gone.
That said prices have come down a bit from the most recent peak for Precursors.
And their CV with Blizzard is likely the a contributing factor of getting NCSOFT to buy ANet yet grant the company relative autonomy. It was very prestigious for a young game company in South Korea to get three Blizzard senior employees back in 2000.
Rumor is if NCSOFT ever wants to get rid of ANet, ANet gets to keep the GW/GW2 IP. And ANet can also choose to end the relationship with NCSOFT if so desired, with likely a buyout payment. But as long as NCSOFT chooses to act as ANet’s banker during development, there’s no reason for ANet to leave.
But all of that is just rumor …
Edit: Brainfart
(edited by Behellagh.1468)
Hi Chris. I take it this is To Catch a Predator, the MMO edition?
http://www.newegg.com/Product/Product.aspx?Item=N82E16811147107
http://www.newegg.com/Product/Product.aspx?Item=N82E16822236339
http://www.newegg.com/Product/Product.aspx?Item=N82E16814125556
http://www.newegg.com/Product/Product.aspx?Item=N82E16820231550
http://www.newegg.com/Product/Product.aspx?Item=N82E16813132287
http://www.newegg.com/Product/Product.aspx?Item=N82E16819117372
http://www.newegg.com/Product/Product.aspx?Item=N82E16835200014i did a little research and found all theses to be in my budget. anything in here a no/dont need/need better/could go with cheaper? is there anything else id need
You’re missing a power supply and not a fan of that CPU cooler. Sadly being after Xmas holiday my preferred choice of inexpensive air cooler, the Cooler Master Hyper 212 EVO is out of stock.
http://www.newegg.com/Product/Product.aspx?Item=N82E16835103099
As for a PSU, this will suffice nicely.
http://www.newegg.com/Product/Product.aspx?Item=N82E16817151118
PvE – “Skritts are rats, right?” – kill 10 skritts.
1. Go Intel over AMD for the CPU. Individual core performance impacts overall performance more than going cheap with AMD and putting the bucks in the best GPU for your budget. Even the Pentium G3258 (unlocked dual core) can hold it’s own with most AMD CPUs with many more or slower performing cores in this game.
2. Don’t go cheep on the PSU.
3. see 1 and 2
You can peruse the budget builds at the following links for ideas. Don’t forget that the Microsoft tax (OEM Windows copy) is around $100.
http://techreport.com/review/27488/tr-christmas-2014-system-guide/9
http://www.tomshardware.com/reviews/build-budget-gaming-pc,4021.html
http://www.tomshardware.com/reviews/mainstream-enthusiast-pc-build,4023.html
You could pair down the cost of a mid line/mainstream build by dropping items like an SSD boot drive and stepping down to a slightly less powerful but more bang for the buck video card. Just don’t scrimp on the PSU, bad place to save a few bucks.
Earlier pages in that TechReport article suggest alternatives for each class of item needed in building a PC.
I’m sure others will come along and post their PCPartpicker suggestions.
You can get them faster over time by logging in (and choosing laurels as your final item just a few times every “month”). They are pretty heavily backloaded though. Laurels are also available every day from the Wintersday daily.
I hope this thread stays factual and doesn’t turn political.
It’s not really that backloaded. But their are dry spells.
Day 2 – 1 laurel – 1 total ( 1 less than old system)
Day 7 – 10 laurels – 11 total ( 4 more than old system)
Day 9 – 2 laurels – 13 total ( 4 more than old system)
Day 16 – 3 laurels – 16 total ( 0 more than old system)
Day 21 – 15 laurels – 31 total ( 10 more than old system)
Day 23 – 4 laurels – 35 total ( 12 more than old system)
Another way to look at it is a running difference per day
Day 1: -1
Day 2: -1
Day 3: -2
Day 4: -3
Day 5: -4
Day 6: -5
Day 7: +4
Day 8: +3
Day 9: +4
Day 10: +3
Day 11: +2
Day 12: +1
Day 13: +0
Day 14: -1
Day 15: -2
Day 16: 0
Day 17: -1
Day 18: -2
Day 19: -3
Day 20: -4
Day 21: +10
Day 22: +9
Day 23: +12
Day 24: +11
Day 25: +10
Day 26: +9
Day 27: +8
Day 28: +7 or +27 if you take laurels as your end of cycle reward.
So of the 28 days, 12 days you are lagging behind the old system split 7/5 between first two weeks and last two weeks.
Okay slightly backloaded in terms of lagging behind the old system.
First transmute per armor piece is free, then if you want to use them on other armor and on other characters, then it costs a transmutation charge per armor piece.
OP deleted their post.
As Danikat says, don’t wait until it’s only the WvW maps left to do, you’ll just aggravate yourself. Tag the areas your server controls and after a few weeks you will have very little left to get and then tag along a zerg to grab those remaining locations.
http://mos.millenium.org/na/matchups/
You can see the current maps at the above link so if you need a particular tower, you can check there first to see if your server has it or not.
It’s not that you have less choice, you have less freedom to ignore what the dailies are. Before you were able to simply play how you normally play and you would get at least some of the 12 dailies done within 30-60 minutes, unless you are a hard core PvP player.
But now you have to be keenly aware what the dailies are just to do three. If you normally don’t go into map X there is no way you could accidentally get the mining/lumbering/forging daily. If you’ve done all the Vistas why would you visit one in a specific region? Again if you don’t normally do map X you don’t know all the event spawn locations and frequency like the back of your hand. If you normally don’t do a particular boss event there isn’t a way accidentally get it.
And this is where players feel like they lost agency, they now, if they want AP the daily provides, must do specific activities rather than just stumbling over them. They are forced to choose now, 10 AP or playing how they like.
It’s not a shift to less choice but less freedom.
Well we did have deals during Black Friday weekend. But I agree with Asuaka, I would expect a sale sometime this week/weekend.
This thread is mocking players that do not like the new daily system, inviting toxic chat, and is counter productive to the existing “The New Dailies — Feedback welcome” thread.
There are times when using humor to point out the ridiculousness of an argument is useful and is less confrontational than spouting rhetoric. Now that said lets look at what dailies provided in the past compared to today.
Dailies use to provide 1-12 achievement points and a laurel if you did 5 or more (and loose change, not that I noticed). Now that laurels are provided via the new login reward we can ignore that part of the reward and look at just the APs
Before the dailies were structured along the lines of 2 WvW, 2 PvP and 8 primarily PvE activities. I say primarily PvE because in WvW you can gather, salvage, kill critters, remove conditions, do conditional damage, etc. The were normally generic or overly broad if an area is specified.
Now we have to do only 3 of 12 somewhat specific activities, split into groups of 4 activities in PvE, PvP and WvW to be awarded 10 APs.
The fundamental problem is in the old system, one could almost ignore what activities were available that day and simply do whatever you would normally would do and for the most part get at least 5 of the activities within 30-60 minutes of actual play. However for PvPers it was a problem because they couldn’t simply live in the PvP area, they had to play PvE if they wanted the daily reward.
The problem with the new system is primarily a question of awareness. Like I said with the previous daily, you didn’t even need to pay attention to the specific dailies as long as you roamed and played in the PvE or WvW areas. Now you do. If you normally don’t play in a certain map, there would be no way to accidentally complete foraging in that area. Or routinely do a specific boss event. Or remember where the frequently spawned events are on a map you rarely visit.
And that’s the point those who are upset are making when they are saying a lack of choice. Before they didn’t have to choose or alter their normal daily play to get the daily. Now by restricting to very specific activities, it’s not that ANet removed choice as much as restrict unconditional play IF you want to get a flat 10 AP from dailies. If you only get two done, sorry Charlie, you get bubkis. So instead of 1 to 12 AP we get 0 or 10 AP.
And the attempt to provide balance to PvP players is problematic if they don’t have the specific profession on their bench of characters.
All of this goes back to AP and it’s use. Achievements I can understand. But until they introduced chests as rewards, AP was just an abstract number, one you could pad with dailies and monthlies.
So now dailies are solely for AP, a number that only contributes to an award chest and an ego validator. You now get 10 AP if completed 3 of 12 specific activites where before you got 1 to 12 AP for playing how you normally played.
So yes, it’s more “work” to do specific activities to get 10 AP. The specific activities removed “choice” of playing however you want if you want the AP. Now if you were doing them to get at least 5 for a laurel, that has been removed from the equation. It’s all about AP now and if we want 10 AP, we now have to work for it.
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