Yeah I really doubt it.
Lich doesn’t get 3 stability per 3, its 1, not sure about Rampage.
Shouts could stop defenses, you yell, creating a sound wave that destroys incoming projectiles. Bit of a stretch but could happen.
I want a cleaving power weapon based primarily on control. 1 is hopefully the AA we saw with Marj, make 2 a burst skill (a PBAoE) that blast finishes, 3 some kind of quasi-gap closer, 4 leaves an Ice Field, 5 throws out chains that have some kind of over-time effect, and if re-activated pull the enemies to you.
I would like some large aoe attacks or even some good emo breaks
Some emo breaks would be great for this forum.
I don’t see why not. What’s the problem with a baseline of LF as a starting point for fights? If they consistently make LF regen up to X% and degen down to X% (at around the pace of Adrenaline), they can more realistically try to balance the experience.
Its a bad band-aid to low LF generation (especially instant) and bad non-DS dependent defenses or defenses that can instantly put you into DS. If we solved the other issues DS faces there is no need for this, but by treating it as another HP bar we acquiesce to the idea that DS is nothing but another HP bar.
Guardians already are one of the strongest PvE professions, this just makes them better.
Life Force needs to be treated more like Adrenaline and less like only HP. It needs to be built more reliably like Adrenaline, and it needs to be spendable in more ways than just soaking up extra damage before you inevitably die. But passively gaining it is not the answer.
Fix basic DS? Allow use of all utility/heal/elite skills, allow all forms of self-healing including runes, sigils, and traits.
My guess is they will be really excited by how much fun counterplay there is for everything we have, like they were super excited about the gigantic SoV signal.
Basically anyone that doesn’t have their head firmly lodged in their crack realizes we need changes.
That reminds me that I need to update my sig to lobby for DS changes.
I wouldn’t say anything is more likely than anything else at this point. The only thing that is completely ruled out is anything we already have, and traps, anything else is possible.
Well good news is that certain trait will now be taken in every single minion build ever.
The first fix to Blood Fiend would be to make it scale with your healing power instead of its own. At least that way it would measure up a bit better as an over time heal. Would also be nice if it didn’t require hitting the target to heal, since comparable healing over time effects don’t require anything like that.
Shouts are 100% speculation, we could get spirits, physical skills, mantras, all kinds of other things.
Grasp is the most enjoyable Necromancer skill in the entire game with very few exceptions (like Spectral Wall in EotM). I really want it to be viable so I can use it in more builds.
End the scrubbery, fast-casting for everyone!
Funnily enough, if they allowed us access to our healing skill and utilities while in DS and allowed us to heal ourselves, the old version would have been really good, because you could afford to get low, go into DS, build up might, then use something like SoL/your healing skill to pop your HP back up a bunch before leaving.
Although, the fact that it had negative synergy with Unholy Sanctuary was kind of funny, but not surprising.
Colin seemed pretty excited in the interview with Angry Joe, there might have been some stuff elsewhere as well.
I’m not getting my hopes up much. There is a chance we get something cool, but frankly I’m not sure it will really matter to me as long as the core issues are still around.
Something like that would be much better base, if implemented.
Seems like ANet loves to speculate on Necromancer, they have all kinds of OP builds they’ve thought up, just ask them :P
Its as good a time as any to see if is time for me to fully quit the game or not.
They can fix LF all they want, its still an awfully designed system with unnecessary restrictions because back in beta no one knew how to play and ANet still has a massive disconnect with what needs to happen because “necromancers have two health bars”.
The Mesmer specialization had nothing besides the shield, so that isn’t strictly true.
I wouldn’t be surprised if the green is trying to be something, however both Mesmer and Guardian had splashes of appropriate color behind them that meant nothing, and the things that they had that were distinct (shield, longbow, wings) were very distinct.
I hope this thread never dies so we can always remember that the response to Necromancer being too weak was “L2P”.
I think the biggest issue they face with Necromancer is the fear of it becoming hyper overpowered because of how Death Shroud functions in its current incarnation should they make all of the changes suggested. There’s also of course the “it mostly works in PvP now, so any buffs will send it over the top” angle that they’re contending with. The best we can do in either case is to simply hope and see what they get us.
I get that, making every change at once is dangerous (Dhuumfire), and they don’t want to bring us back to beta levels of power. But they’ve been hiding behind that excuse for 2.5 years, and still refuse to make some of the basic changes we need, even one at a time, despite the fact that this accidentally making people OP has apparently never bothered them when it happens to warrior or elementalist.
That isn’t to say that they have never made changes, but they seem far more cautious of touching us, even in cases where we are just objectively awful and have been since launch. I don’t understand how they can honestly believe that leaving a broken profession in the game is better than fixing it and dealing with more imbalance (because let’s not pretend like the meta of only zerker and celestial builds is in any way balanced).
Uhm wait… didn’t they just do that 3 or so weeks ago? Except if you mean something other than the new traitsystem. Necros got 1 or 2 cool changes, the rest stayed the rubbish it was before.
I think people mean reworking that rework, because it needs it.
Venoms are essentially self-applied Orders, which is why we are hoping Orders would be classified as shouts, to make them AoE by default. Also a good way to get easy condi removal.
We have new ways to spend life force, I wouldn’t start ruling out utilities just from that, remember that the guardian reveal showed their new profession mechanics not traps.
I know ANet knows about our issues, the problem is do they agree with our fixes for them, and do they have people really invested in the profession who are going to have imaginative and insightful ways to implement those solutions.
I’ve never really doubted whether ANet knew about the problems, but seeing the way they change us has often left a feeling of disconnect between what we need and what they seem to think we need. Ex: Dhuumfire was a direct fix to one of our issues at the time, but done in a particularly unimaginative and bad way, and then immediately after they demonstrated that they didn’t understand the issue.
Yeah I doubt they will turn LF into defiance bar, although that does sound like something ANet might do, but have it in addition to. Again, it is most likely a replacement for Shade, which we’ve been asking for for ages.
Foot in the Grave is still a stun break on a very short CD, and doesn’t require specing into a specific elite specialization. Less restrictive, more reactive.
Let’s start the baseless speculations: the picture has a hood in it, confirmed Reaper specialization.
I really hope PoI steps up its game this week, I was really hoping we would get a Ready Up preview with how awful the PoI one was in comparison. W/e though, we’ll finally know if we’re getting shouts or spirits or something else, and if it really is Marjory’s GS AA animation so I know how many people I have to say “I told you so” to.
There is no reason our shouts couldn’t do those things, or something else unique. An Orders-style build (similar to shoutbow) is a new playstyle to Necromancer, as spirits could be (although your idea for a playstyle is literally just slightly more supporting minions). Both are based on pure speculation, both have equal amounts of non-existent evidence.
Venoms aren’t applied in an AoE base, they are essentially offensive auras. And frankly I don’t care how strong spirits are, they could cause 10k damage on summon and give +100% damage in a 10k radius, putting multiple summon types on the same profession sucks.
Well most of the major traits in curses lost their crit options
Every single minor trait has crit on it, and the only on-crit we lost was one that was basically never taken because it was garbage.
They’d function the same as all the buffs that give boons to allies. You press the shout, it has an affect in an area around you, that is all that shouts are in GW2.
We took Epidemic from Mesmer, we can take Banshees too.
Order of Apostacy: shout. for 5s allies remove boons on hit (1s ICD)
Order of Vampire: shout. for 5s allies steal HP on hit (1s ICD)
Order of Pain: shout. for 5s allies deal 10% more damage
etc.
Really not hard to apply Orders to shouts. Spirits on the other hand would be the first profession we see with two sets of summons. We could totally get Spirits, I just hate the idea of having two summons on the same profession.
We have a good chance to get it, it is essentially a non-permanent Shade. Gain Defiance Bar on entering DS (lose it if you exit DS), a more counter-able version of Shade.
They lose stats but they still retain their theme. Spite is direct damage/non damaging conditions, Curses is damaging conditions/crit procs, Death Magic is minions/defense, Blood Magic is support/healing, Soul Reaping is Death Shroud/Life Force. The loss of stats won’t change that.
There won’t be such a thing as Trap Guardians in PvP. Traps are a more extreme version of the Necromancer wells, with higher CDs, higher activation times, and forced melee.
The corruptions were a badly thought out way to implement the self-harm of Necromancers from GW1. What ANet forgot to include was that in GW1 self-harm abilities were good because they were either extremely powerful, had HP instead of mana cost, and/or had much lower CDs than they otherwise would have. In addition the use of them limited your build a bit, you could only have so many of them before your build was ineffective because you would just kill yourself, so it often forced you to take heals and/or a dedicated healer. And sometimes they introduced a cyclic combo setup, like with Touch Necros, which would spam high energy low-cd abilities to gain HP/deal damage, then “spend” that HP to gain the energy back and repeat.
The mana is irrelevant now, so the only reason to have self-harm is for abilities that are essentially stronger than they would normally be, but with harm costs. So basically, what Revenant has is what we should have: skills that self-apply conditions but are much stronger than they “should” be, and also include ways to deal with those conditions.
When did it get nerfed?
I think a CD-less DS would be a bit awkward. It would be really difficult to play against, like an elementalist who can always attune to water, making it really difficult to time your offense since their defense is effectively always up.
I do think utility skills in DS are important, as is self-healing through DS. It just doesn’t make sense for a profession to spend such a significant amount of time barred off from the things that make your build what it is.
I like the idea of better GMs, only one of them really fits GM. However, I think if we are going to buff transfusion, it should stay as a selfless support trait (though I think increasing its LF gain is fine). Don’t add power just for the sake of it, make transfusion into a really strong support skill. And if you want a strong defense trait, then make a really strong defense trait, but don’t mix them, or we end up with a trait that does a really mediocre job at two things.
The idea of Necromancers being essentially dark-magic fueled artillery batteries is cool. Mobility really isn’t necessary in this game (outside of swiftness to move between spots sometimes), as long as you have these other tools to deal with damage.
It’s not appropriate right now ?
No more than the 7 other professions they aren’t talking to. Guardians are getting “special” attention because they are getting a “special” change.