-Charr Thief-
It’s good to be bad!
Nah Warriors are fine as they are no need to nurf them or u will see them as weak as the Mesmer’s are now. They need to allow tanking back in this game for warrior’s as far as I can say.
With my suggestions, Warriors would remain the highest damage. You would just need say, an Elementalist to stack might and fury. Or a Ranger to provide Fury with warhorn/pet and another class to stack might.
It really opens up a lot of group compositions.
I agree but only against groups, against only one enemy it should be the thief of course
Karka’s aren’ t scary.
Go into their stomach and you know what I mean.
They are so warm and you always get many companiens after a while. ^^
Yes I would buy an expansion, if the split the gamemodes and balance the pve thief until then.
But should the make the tengu playable were this a good bonus
I following the developing of TESO, but I think it will also overhypt from the comm like GW2, dont you think?
(edited by Black Teagan.9215)
I know it’s easy to just nerf a class that is op in pvp (and which usually kills at least one perfectly fine pve build). How about buffing underpowered classes, instead. I’m pretty sure everyone can agree that necros, engineers, and rangers need buffed. If they are given some boosts here and there, the game overall will be much better.
No, I would say: Stop nerfing, start splitting and balancing
No, I wont nerf bunks, I would increase the base damage for the single target weapons (or all thiefweapons), because they are to low and every other class do more dmg on 3 targets and because the thief is or should be THE class to break bunkerbuilds.
Go play a D/D ele or a pistol Engineer. The single target hit is disgustingly low. Maybe you forgot that Thieves got boon stealing with the sword? Besides – good thieves didnt even need that buff. If your a thief that cannot kill a bunker than you need to L2P. Why? Because often they are slow, you have stealth and massive mobility. I dont think you have played any class other than thief if you are saying theif weapons are weak. Become a decent player and then re-post, dude. My thief does more damage than all my other classes by far.
Ele and single target? pls dont kidding me.
And the Engi has more than enough Kits to do aoe damage(granades, flamethrower, bombkit), his turrets and pistols have two skills for aoe dmg + autoattack(Explosive Shot).
Go PvE and say this again.
(edited by Black Teagan.9215)
Sorry but you have some terrible ideas here.
First off, a nerc to shDow rejuvenation would make it a useless grandmaster trait, you think that’s a strong healing source? Regen rangers say hi, so do d/d eles, guardians and who else…
Whi cares if other classes cry about it? They will always find something to cry over.
Heartseeker does not need a buff, backstab needs a nerf?! Are you mad? Do you even play pvp? The dmv is laughble, in wvw unless you obtain all exotic gear.Your ideas sounds good but I would add follow things to you list:
Increase Revelation Debuff to 5 Sec; Increase Base sthealth time to 5 Sec, give the thief the baseHP from the engi/ranger/mesmer;
increase base dmg on single target weapon by 75%-100% ; reduce backstab to +50% instead +100%
Reduce Steal-CD on 30 secNot sure about this: Reduce Ini-Regeneration Time to 1,35 -1,5 sec
And the stupid comment of the thread award goes to you…
5sec revealed debuff? Have you ever played d/d? This would BREAK the class entirely.
We do not need a bigger health pool, but we absolutely need the abillity to re enter stealth as often as we can.
I mean, look at the Shadow Arts tree, all the traits there ENCOURAGE you to stealth, and what good will a 5 sec stealth do? We do not need that long…My ideas for buffs:
Add some mobility to pistol mainhand
Revert the ridiculous 4 sec reveal back to 3 sec…
Give traps some love, nobody bothers to use them and they make a big part of our arsenal.
I dont know why you think it will break the class if you get more base damage better health and more chance to flee or surprise your enemy for only two more sec in reveal?
Stealth is no spam mechanic its a support skill and should be so handled.
Btw, I dont write only about pvp like you, I write over every gamemode (pvp, pve,wvw)
(edited by Black Teagan.9215)
Your ideas sounds good but I would add follow things to you list:
Increase Revelation Debuff to 5 Sec; Increase Base sthealth time to 5 Sec, give the thief the baseHP from the engi/ranger/mesmer;
increase base dmg on single target weapon by 75%-100% ; reduce backstab to +50% instead +100%
Reduce Steal-CD on 30 secNot sure about this: Reduce Ini-Regeneration Time to 1,35 -1,5 sec
Revelation Debuff 5 sec and reduce Backstab dmg 50% ??
You must kidding.
And int regen loool
The backstab must be reduce, if they increase of the base damage(which is stronger than +100% BS-Dmg).
To Increase the duration of the Revelation Debuff is necessary, to let it be more a tactic element than a spam mechanik and the increase of the stealth were perfect to give the thief more options to infiltrate others or better chances to flee, also would it make the shadowarts stronger
I see this changes as necessary.
Every thief reg 1 Ini all 1,66 sec, which mean that a simple Heartseeker has a CD from 4,96 sec
(rly long for a single target skill which effectivity is addicted from your critchance and the hp of your enemy).
And dont forget that both weaponsets share the same ini-pool.
(edited by Black Teagan.9215)
And what happen then with the items in the bank?
Your ideas sounds good but I would add follow things to you list:
Increase Revelation Debuff to 5 Sec; Increase Base sthealth time to 5 Sec, give the thief the baseHP from the engi/ranger/mesmer;
increase base dmg on single target weapon by 75%-100% ; reduce backstab to +50% instead +100%
Reduce Steal-CD on 30 sec
Not sure about this: Reduce Ini-Regeneration Time to 1,35 -1,5 sec
(edited by Black Teagan.9215)
No, I wont nerf bunks, I would increase the base damage for the single target weapons (or all thiefweapons), because they are to low and every other class do more dmg on 3 targets and because the thief is or should be THE class to break bunkerbuilds.
Lol! I mean, wtf?
Just lol!
Thieves and mesmers are dominating spvp when it comes to how many of them you see.
Sweet, but for a few days I have played on a Server with 11 Guardians, so where is the different?
Oh and a Question`: How old is this pic?
Believe me, when I say that they never can balance GW2, as long they dont split PvP/PvE and WvW.
Unblockable missiles, what are they?
The missles from the trebuchet, for example
I dont like the Norn animations because they look very stiff and inflexible, unlike the charrs
Every race can use every class without advantage or disadvantage.
After watching some talk with devs in youtube I got thinking about boon hate.
The idea seems to give some professions the option (traits?) to deal more dmg against targets with boons.
It sounds interesting to deal with boon-spamming bunkers (ele/guard) but I’m not sure how this would effect the group-play of such classes…
Would a flat dmg increase against buffed opponents make buffing class undesirable in groups?Would it be better to have more options of boon removal/corruption/stealing?
Thiefs can steal 2 boons with their steal (when traited). What if they could remove 1-2 boons with venon applications (making venons more useful against bunkers) or change up to 5 boons into conditions on trap activation?
Necro has some nice boon removal/corruption. But seems the well pulses cant compete with some classes ability to just stack boons… Maybe increase the ammount of boons that are removed/corrupted by each pulse?The main question is:
– Is more dmg to opponents with boons a better idea than more boom stripping/stealing/corruption?as for your thief example, stripping boons cant just catch up how guardians or eles apply boons,
steal boons on a traited steal with 36s CD is not efficient, because on a 36 sec CD, eles or guardians already re-applied the same boons over and over again
same as eles, if i removed thier regen buff, they can always apply it in just a matter of seconds after i remove thier boons
Dont forget the short boon duration of 5 sec.
For a Classskill that do a simple shadowstep and have a min 36s cd, I find Steal is to far away to be a effective skill.
The mesmer can steal 3 boons (and add 3 conditions to the enemy) with her full duration.
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