-Charr Thief-
It’s good to be bad!
I /agree
It’s very annoying to have the targetsymbol over my head, all the time
There should be a trait that makes the melee warrior immune to blindness or make the warrior semi-blind.
- The warrior is a melee class and has to constantly chase the opponent, when you finally get near him you are blinded and cannot connect the hit.
Melee battles against thieves are a joke, I find myself blinded every 5 seconds and constantly my skills go in miss because of this.
The traits “cleansing ire” on defense say that a condition is removed for every bar of adrenaline spend, but when you are blinded the skill goes as missed. So basically, blindness cannot be cured by this cleansing ire.
Good idea, but they should also immune against:
-DMG
-CC effects
-Conditions
-Every kind of area effect
But this isnt enough, I miss:
A visibility range of 25k
Condition and Boon Duration of +250%
Minimum 5k DMG per hit also with AA of LB
and a Weaponrange of 1000 Points.
Pls Anet give this all the warrior, because they have already a hard time to win against a little sweet bunny!
Imho thiefs are OP. they kill people with 1 or 2 blow from behind in WvW. If guildwars wants to be a topgame they need to balance this char way better.
And yes i’m fully exotic lvl 80.
And?
To be full exotic means nothing.I know warrior and engineers that kill you and 2 more with one attack from your front.
And thiefs can only hit ONE enemy with high dmg and not till 3 like all other classes.In fact, thiefs are to weak, special because they must play with 25/30/xx/xx/xx do reach high numbers and dont have any defence skills.
Oh and btw GW2 is a team-oriented game, so solitary (+FullBerserker) players have no business here!
In your opinion, thieves are weak because YOU build weak…period…end of discussion. Try a troll build, you’ll never die.
No its not focused on damage…which is why most of the thief community doesn’t roll it. Most of you people want to stealth+stab+dead people like its some sort of WoW clone. No, it isn’t. Sorry…you’re not a rogue. Deal with it.
Most of the thief community is: “Erp erp nubers and stabby stab erp numbers erp”
wow you guys at Anet censor “d ………. erp” ? …. what the fk….
Rofl, when have I wrote that I cant kill or stay alive in battles? XD
Its not hard for me to win a 2 vs 1 (me) fight. But my or the skill of other thiefplayers say nothing about that that the thief is efficient or useful.
The thief is the most hated class in this game. In PvP, WvW and PvE and I can understand it.
BS is the only useful skill to make enough dmg (on one target) without to trail behind the other classes and stealth the only support mechanic from thiefs. I know that players, who cant learn to counter it, hate it to get down without to have any chance to react.
But this isnt the fault of the thief is the fault from Anet.
All mechanics of the thief are so bad and weak that every non-fulldmg-builds are wasted.
E.g. Stealing can much better the mesmer, average dmg is much higher on warriors, eles and mesmers, control by warrior and nekro. Venoms, more an ingame joke than skills.
General survivability, special again cc- and conditionspikes, I dont think I must talk about this.
(edited by Black Teagan.9215)
Hiya Silver,
I’ve been experimenting with the build you’re mentioning for about a week now. I have 2 Lyssa, 2 Mad King and 2 Centaur runes, (a total of 35% bleed duration & 20% other condition durations) a Giver’s pistol (10% cond. duration) and Carrion Dagger (with Sigil of Corruption for cond. dmg 25 stacks). Furthermore – full Carrion exotic armor & jewellery. Utilities: Shadow Refuge, Caltrops & Shadow Signet. Elite: Either Daggerstorm (if running with Zerg’s in WvW) or Thieves’ Guild (1v1 combat situations).
My traits are:
0
0
30
30
20I have ~20k hp, incredible survivability and my IRL friend also runs the exact same build, we do devastating AoE damage. It might even work better in PvE than in WvW. I would definitely recommend you to try it, as you probably won’t regret it. Duo with my friend, we managed to get 16 torment and 25 bleed stacks on 1 enemy. ^^
If you need more information, feel free to PM me in-game.
0/0/30/30/20 ?
That mean you have 80 Traitspoints ^^
Imho thiefs are OP. they kill people with 1 or 2 blow from behind in WvW. If guildwars wants to be a topgame they need to balance this char way better.
And yes i’m fully exotic lvl 80.
And?
To be full exotic means nothing.
I know warrior and engineers that kill you and 2 more with one attack from your front.
And thiefs can only hit ONE enemy with high dmg and not till 3 like all other classes.
In fact, thiefs are to weak, special because they must play with 25/30/xx/xx/xx do reach high numbers and dont have any defence skills.
Oh and btw GW2 is a team-oriented game, so solitary (+FullBerserker) players have no business here!
(edited by Black Teagan.9215)
I want to see a “Dancer Class”, who is specialised on grpbuffs, grpdebuffs, midrange attacks with range weapons like whips and missile, and acrobatic (not who the thief but similiar)
My idea based on a para similiar class
Heartseeker has my heartfelt sympathy.
So many hate, for a little innocence cub.
So stinky and crumbly, yet so delicious!
Discuss.
The same discussion is there —> https://forum-en.gw2archive.eu/forum/professions/thief/Thief-is-cheese
(edited by Black Teagan.9215)
Tbh I still think D/P is OP (but there are bigger offenders on other classes) and if you do not know why it is not really about the stealth.
D/P isnt OP, but the missing intern CD of 3 sec from IoS make it very strong
what’s this intern CD of 3sec you’re talking about? LoS stands for line of sight?
I o S not LoS I mean Infusion of Shadow
Tbh I still think D/P is OP (but there are bigger offenders on other classes) and if you do not know why it is not really about the stealth.
D/P isnt OP, but the missing intern CD of 3 sec from IoS make it to strong
(edited by Black Teagan.9215)
So long story short, if I make a video of me killing someone in WvW using only shortbow AA and nothing else, does that make SB or thief OP?
Nope it only shows one fight and this isnt enough to talk about OP, UP or general about balance.
Even so many people show us a vid, where one class defeat another one and they think, that were an argument for their allegation.
AND yes the Thief is cheese.
(edited by Black Teagan.9215)
Sniper ones. 2500 range.
Sry but warriors cry after this, so they will get it -.-
Shadow Assault: Fixed a bug that caused this skill to have a longer than intended range. It will now properly match the range skill fact.
Another patch another nerf.
do you like underwater combat ?
i don’t
I do
Minutes ago I won 1v5 in wvw. I bet they were mad “omg thief such BS, OP, nerf!”, while they were just terribad. 2 d/d zerk eles(lol), 1 zerk ranger, 1 zerk(I guess? his armor was quite low) guard and 1 upleveled… Every time I downed someone, or cnd-ed someone what they did was stopping moving, stopping attacking and overall being sitting ducks.
Yesterday, a single non buffed mesmer kicked really hard my applied fortitude 25 precision stacked kitten . Not even in one moment of our fight did I feel I was winning. Several days ago same thing did a beastmaster ranger… list goes on – I bet they don’t cry “thief op” on forums.
See a pattern?
Im sure they only use dmg skills or trust the passive effect of their signets. No challenge for every class.
Thiefs can be explained by a simple sentence-
High risk high reward.
And thats about it.
Tell this the warrior
Sure and in every MMO that I play the stealth class was stronger in 1 vs 1 than other classes, but not here.
Thiefs need a overhaul, in every aspect: Stealth, Evade, Steal(special in this), Dmg, Mobility and general in survivability.
Weak in WvW, much weaker in PvE and not strong enought agains kleriker-boons -bunker Gaurdians in pvp.
But I dont think the should change the Inisystem , its has to much potential.
(edited by Black Teagan.9215)
To say that "many people " left “Gw2 because of thief Imbalances” is bullkitten.
Or cant you evidence it?
This isnt so wrong. Not correct but also not wrong.
It’s dependent on the gamemodi
(edited by Black Teagan.9215)
Shortbow is too legit to quit. Tons of poison, tons of blasts, so much damage. Just sayin
l2p?
Poisons are so weak, that they are a wasted skillslot.
“Tons of blast” only with a combofield, and smoke is the only field that thiefs can activade. Also it doesn’t compensate the most skills of other classes.
Much dmg? yes, but only one time every 5-6 sec on one target with BS.
This can’t be true.
If someone in the other thread is to be believe, that person said that Thieves are the “king of “restarting fights”” and that “the necro has little to no chance, it may take more or less time but in the end the thief will kill the necromancer.”
So by this person’s own questionable assessment, Necro should be the most useless since Thief can beat Necro (in PvP of course, possibly 1v1 in WvW).
This person even enumerated everything that makes Necro a definite useless class;
“a) Necromancer has no access to vigor,
b) Necromancer has no sustainability mechanism,
c) Necromancers has no blocks, invulnerability, invisibility,
d) Necromancers has no reliable access to stability,
e) Necromancers has te worst mobility in game,
f) Necromancers has close to zero access to boons,
That’s the reason that any competent group will target a necro first, in GvG and Spvp fights,”So there you go, Necro is the most useless, not the Thief.
Necros are bunker, and have tons of cc, conditions/antiboonskills and their minions so, where are they more useless than a thief?
When its done!
i think BS and HS spam are out of balance ! they are too cheap, and hit hard !
Not for a single target skill
I got a better idea:
Everyone should roll a thief and learn the class.
Your attachment is distraction me :/
But the thief isnt that what he should be, the max dmg is lower, than from the most classes and this with BS, good supportskills doesnt exist , a bunker isnt possible, the stealmechanic is bad in the most situations and has very less to do with the name, stealth is to easy to counter and the only useful skill, the life and armor is so low that every champion in PvE can downed you with one hit.
I doesnt see the problem in stealth, I see the problem in the thief.
ANet cant nerf stealth anymore, without to overhaul the complete class.
The thief is to dependent from it, special in WvW and PvE.
And a nerf only for PvP wouldn’t change the problem in WvW.
I think there are several ways to modify it to keep the skill level high but making it more competitive. Here are some of my personal thoughts on ‘fixes’ :
1) Enable most/all classes abilities that de-stealth (null field, traps, certain wells, etc). Having 1 or 2 abilities that remove stealth IF it hits would increase the skill in fights.
2) Perhaps make stealth a boon so that aoe boon removals or skills like null field would de-stealth the thief.
No I dont think this were good, but I support that the ranger and the necromancer (and the thief
)should get a skill, with them they count or see a stealth thief.
(They are the counterclass against thiefs.)
All classes were to bad, special on guardians and ele, the thief is the counter class of this two.
(edited by Black Teagan.9215)
We have:
- Highest single target DPS in PvE.
- Best bunker counter in tPvP.
- The best skillset for roaming in WvW.Please stop crying.
- wrong (warriors)
wrong, first ele, then warrior, then thief
-tied for best counter in tpvp(mesmers)
agree +conditionnecros against boonbunker
-agreed.
agreed
Its funny that all cry about the thief with his singeletarget dmg of around 8k points every 6 secs, but ignore it that mesmer or engineers e.g can hit you (and till 4 more) with 15k dmg or more within 3 seconds.
The reason people complain about thieves is because they have that damage on top of the massive mobility, spamming stealth, control of fights, and the ability to reset the fight when ever they want to.
exactly.
Thats it’s for what this class is build, but everybody can counter this easily and kill him with one attack.
My post refers also on the pve, where 4 of these 5 things doesnt work
And hate for the thief exist there too.
try not getting hit. Thieves don’t have any issues surviving as is, it just takes a bit of effort.
Lol I dont talk about me, I talk about that, that the dmg and survivability of the thief is to less for that, what he for pve need. Gaurdians, ele and warriors can do the 3x dmg of the thief and have much more deff and life + supportskills
(edited by Black Teagan.9215)
“What happens? BOOM! Backstab, heartseeker, heartseeker, heartseeker, shadow refuge, safestomp, win”
This are the main reasons, stealth and backstab.
Although BS only hit one target and many classes do more ae dmg and have a much better survivability, the people look always only on the dmg numbers from the thief and not on the rest of the class.
Without stealth or massive evade a thief wouldn’t had any chance to win a battle.
Its funny that all cry about the thief with his singeletarget dmg of around 8k points every 6 secs, but ignore it that mesmer or engineers e.g can hit you (and till 4 more) with 15k dmg or more within 3 seconds.
Mesmer is 10x better
Theif is a wasted charslot in pve and is replaceable with every class
it is really not replaceable, i always bring a thief to FOTM (50+) and he is excellent, area stability, weakness, stealth runs and great dps, i would never go to FOTM without one.
Guard
Mes
Thief
Engineer
Ranger/Necro/Ele/Warthats normally the class combo i take and it works wonders.
I cant write something about the fractals, because I never was there, but in the rest of the game they aren’t helpful
Mesmer is 10x better
Theif is a wasted charslot in pve and is replaceable with every class
Yes the thief could need more life, but never heavy armor -.-
BTW I think the thief need a complete overhaul, more in way stealing, acrobatic and direkt dmg.
The truth is the thief is balance in pvp, but useless in every aspect, special in PvE and replaceable by every other class.
(edited by Black Teagan.9215)
I miss “Bountiful Theft”
The vigor effect is good, but the stealed boons runs for only 5 secs and then with one stack. Every mesmer with Arcane Thievery can do this better.
Facebook? Who need it!?
Better not…in WvW, some warriors could just stand somewhere safe (say, in a tower lord room) sniping everyone passing by or trying to attack said tower without any chance to get hit back.
In this range he will need gain adrenaline to use kill shot, the use frequenci are low.
This could be better used in group combat against a fleeing foe. When the foe run to back line, kill shot will be unable to hit because range long cast time. With 3000 range he hits.A shot with 10k+ dmg every 10 secs (or less) and with a 3000 Range is to strong and to powerful. This would only more destroy the “balance” and make GW2 from a MMORPG to a MMOTPS full of riflewarriors.
I don’t think.
10k dmg requires full adrenaline, and the warrior stay static while cast that long casting.
To daing adrenaline the warrior needs stay in range of everyone, hiting.
I need 6 till 8 sec to reach full adrenaline, otherwise I can also use Signet of Fury or Healing Surge.
BTW every warrior, should the burstskill miss, dont lose their adrenalin.
Every other class whose Class-Skill missed, get the full CD (which is much longer) and/or lose their requirement.
Better not…in WvW, some warriors could just stand somewhere safe (say, in a tower lord room) sniping everyone passing by or trying to attack said tower without any chance to get hit back.
In this range he will need gain adrenaline to use kill shot, the use frequenci are low.
This could be better used in group combat against a fleeing foe. When the foe run to back line, kill shot will be unable to hit because range long cast time. With 3000 range he hits.
A shot with 10k+ dmg every 10 secs (or less) and with a 3000 Range is to strong and to powerful. This would only more destroy the “balance” and make GW2 from a MMORPG to a MMOTPS full of riflewarriors.
(edited by Black Teagan.9215)
- Thief:
*Stealth 8 Sec CD(affect all weaponskills) or 30sec+ CD,Umm… no? There are no Cool downs for Thief. Cloak and Dagger runs off of initiative. There is no cool down for it. The only time Thief will ever have a cool down on stealth is if he attacks before the stealth is over (aka the Revealed De-buff). The Thief can chain stealth as long as he never attacks from stealth.
Another option on no cool down for Thief is to use Black Powder. It achieves the same thing for less effort.
CnD or Black Powder cost 6 Ini, one Ini point restore every 1,33 sec, 6*1,33 = 7,98 secs.
If you have 0 Ini points you realized how long 8 sec are, special when all weaponskills also your second weaponset, use the same pool.
With other classes you can switch your weapons should be all your skills on CD, but this doesnt work with thiefs ^^
(edited by Black Teagan.9215)
Try this, you are are already stuned and Shadowstep on CD and special if two of them attack you.
Sooo… you want to survive a 2v1.
Warriors die against 2 thieves, too. And against one, just spamk evades with daggers, or use shadow return with s/d.
Who said, that I cant fight and win against two persons?
But two CC Warrior are a big problem for me
Spot who didn’t read the post.
Ok than show me the line, where he wrote something about the condition cap.
…The irony is so thick here I think it might be intentional.
I’m the on who made the topic. I was talking about how I received a generalized condition cap response from someone who didn’t read the topic.
The irony is that you dont understand the deeper sense behind my comments
(edited by Black Teagan.9215)
The rifle is kind of a unique weapon for the warrior, however it has one problem “Kill-Shot”, its meant to be a powerful move that would make a warrior offensive, while the longbow is almost better in every single way. Currently useless in non zerg pvp because of how it works.
Kill-Shot should be a high risk shot that inflicts 7 seconds of “Self-Weakness.” and “10 Self-Vulnerability” on the warror. However be good damage.
With the recent nerf to the greatsword (Making Berserker’s power/The Critical so deep in the trees.) Rifle Damage was really nerfed. If you go 30/0/0/0/30, you can’t get the rifle trait that makes it pierce, so to compensate, instant cast.
Yes and Backstab will result in a instantly death.
Blind as a CC?
Why not, reduce the hits of blind to one, and give all who are hited by blind a black screen for a few secounds.
/NOWAY
Rush increase your speed, has a range of 1200 and inflicts dmg and this are more than enough “boons” for one skill.
Also have Skill #4 a cripple effect, to slowed down your enemies.
If you want have a weapon with CC then use the hammer, rifle oder maze.
Spot who didn’t read the post.
Ok than show me the line, where he wrote something about the condition cap.
(edited by Black Teagan.9215)
Try this, you are are already stuned and Shadowstep on CD and special if two of them attack you.
The vast majority of you fail to realize that everything you are listing in comparison to a stealth stomp has a long cool down.
Popular one for a example: Mist Form 75 second cool down (60 second traited)
Thief stealth in comparison: 0 cool down on reapplying stealthOnly way stealth will have a cool down is if the Thief attacks from stealth. Even then the cool down is only 3 seconds (WvW) or 4 seconds (sPvP).
Stealth stomping insures the stop on all classes except Elementalist and Thieves, much the same as Mist form but is on a much shorter cool down.
Should I have forget something say it me
(edited by Black Teagan.9215)
They still want people to hop casually from pve to pvp and with separate skills its not likely to happen.
Why not? They split PvE and PvP in GW1 and it works good.
It were enough would they split PvP and PvE/WvW
blind before you change the mech was fine you auto attack it was gone regardless of target.
but know that it require a target to remove the status it let the player that using the blind have way to much control over the fight i think 5 second blind should be changed to 1-2 second in my personal view.
anyways leave your comment thought idea. : )
1 Attack and blind is gone so no its not OP, maybe if it would increase in intensity and then in pvp, but not in the current game.
I think you talk about the thief, so dont forget that a thief have no skills to reduce the dmg, and blind works only one time per second, for only one attack, only in melee range.
If you have so many problems with blinds then use a range weapon or use the full range of your melee weapon and dont stay in their field
^(The same works also against Sanctuary Guardians. Test it if you dont believe me.)
it was said many times why they won’t increase cap on conditions
https://forum-en.gw2archive.eu/forum/game/suggestions/Remove-the-cap-on-conditions/first#post2379446
Who talk about the condition cap?
I will keep this short and to the point. Balance recently has been spiraling out of control. The game mechanics are great but also fundementally flawed I’m terms of class balance. In order to mitigate this inevitable class imbalance a simple split between pve and pve in terms of how some skills work and the math behind them. Please gw2 can’t sustain the negativity facing the state of the game a year after launch.
I hope they would do that, but they dont, it were “to much work”.
I hope the nerf it, thiefs have rly no chance against this and they are already weak.
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