Showing Posts For Black Teagan.9215:

[PVP] Undo PVP-only nerfs before balancing

in Profession Balance

Posted by: Black Teagan.9215

Black Teagan.9215

We agree. There were some PvP-only changes for professions that made sense in a previous meta, but not so much now. I expect we’ll be looking very closely at some of these skills over the next few weeks.

Good to hear.

I can understand why e.g. Mug cant crit in PvP, but why may it also not crit in PvE?
Like the Revealed effect, would it great could you disconfirmed it for PvE.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Real Stealth Nerf (not trolling)

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

No, sry but the stealth is the problem, not the traits.
And your suggestions to this mechanic dont make it better, it just destroy it.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

[PvP]Revealed as long as stealth before

in Profession Balance

Posted by: Black Teagan.9215

Black Teagan.9215

They should better rework stealth.
So that it run longer, e.g. 8 Secs (10s with MwS) + a 100% chance to get the Revealed effect (for min 5s), after the stealth, not only if you hit someone.

Because the currently form of stealth is to strong, you can use it to much, while the duration is to short to enable a sneak like gamestyle.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

New to thief, just hit 80 + op bug? (PvE)

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

No more PvE thiefs exist ?

Just a few

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Game is too easy.

in Guild Wars 2 Discussion

Posted by: Black Teagan.9215

Black Teagan.9215

Hardmode? Use only lvl 5 gear + no traits and you have your hardmode.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

(edited by Black Teagan.9215)

Burning for Thieves

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

Thieves need no Burning.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Warrior healing signet

in Warrior

Posted by: Black Teagan.9215

Black Teagan.9215

And where is the rest?

  • Your calculations of longer fights. 15 sec fight are very rare and not significant.
  • Incoming dmg per sec.
  • The manner of use and the advantages of heals over time skill.
  • The fact that the signet has the double healpower of all other healskills in this game?
Caleb Ferendir
-Charr Thief-
It’s good to be bad!

(edited by Black Teagan.9215)

Warrior healing signet

in Warrior

Posted by: Black Teagan.9215

Black Teagan.9215

As an example, in a 15 second fight, Healing Surge provides ~660 “HPS”, while Signet still provides ~400.

Pls, show us your calculation of this.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

caltrops on dodge?

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

Why should a field break the stealth? This is irrational.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Xmas wish list of fixes

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

My fix wish for 2014:

Stealth [to short duration and to excessive use];
Survivability [nonexist without stealth]
Acrobatic skilltree [useless],
Movement[to slow for the fastest class];
Steal [to weak],
Thieves need effective builds outside of stealth(spamming).

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

after months of just forum lurking...

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

They should really rework the thief class, but at first the stealth mechanic.
It’s makes many classes to strong in this configuration and I dont talk only about thieves in this context, more about mesmers and partly engineers.

Stealth should be more stronger and longer but less usable.

Then comes the thief.

I believe I have never seen a class with so many useless skills and very high CDs.
The venoms and traps are to weak, just like the generally survivability.
Thiefs need urgent a weaponset to counter boonbunkers and LS (S/D) is currently to bad and have to get a buff. Why not this weaponset? Just remove the steal from LS and reduce slight the dmg of this skill, but add a dmg multiplicator for every boon on the enemy, e.g. + 10%/boon.
Also the dmg in the pve, must be one of the worst in relation to their deff ( + support).

Have you ever looked in the acrobatic tree? The traits are so bad, that there is no reason to use them.
To spam stealth is currently the only reason, which hold thieves in this game.
That’s all!

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

(edited by Black Teagan.9215)

sPvP rammed with thieves

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

When I play sPvP, and I do it very often, then I see more Engis, Nekro or Warriors and most no thiefs except me.

I am talking about today only post-patch.

This information wasn’t within your post.

But why do you talk only about today, if your title is “sPvP rammed with thieves”?

These title descriptive a regular status and no snapshot of one day.

And btw. one day after a classupdate has no validity to the other days

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

(edited by Black Teagan.9215)

sPvP rammed with thieves

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

When I play sPvP, and I do it very often, then I see more Engis, Nekro or Warriors and most no thiefs except me.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

hammer is NOT op

in Warrior

Posted by: Black Teagan.9215

Black Teagan.9215

Massive dmg + massive cc’s dont fits together, accept it.

Says the thief, that probably uses Basilisk to set up his stealth BS. Hammer warrior was far from OP, blind,stun breakers, stability,chill, and learning to dodge roll > a Hammer War. I see the current trend A-net is on, nerf things cause people cant learn to counter it.. We’ll all except their precious thief.

Wrote the fool, who think I play with stealth!

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

hammer is NOT op

in Warrior

Posted by: Black Teagan.9215

Black Teagan.9215

The hammer is a CC weapon. If you want to do dmg then use the GS.

Its stupid to think, all weapons are just created for dmg.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

hammer is NOT op

in Warrior

Posted by: Black Teagan.9215

Black Teagan.9215

Massive dmg + massive cc’s dont fits together, accept it.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Dec 10th thief changes

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

Mesmers are currently the better thieves. :/

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Your recreated Charr NPCs

in Charr

Posted by: Black Teagan.9215

Black Teagan.9215

It’s just a semi recreation, but I love this Charr

Mergath <3

Attachments:

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

We need a venom rework! what are your ideas?

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

My suggestion:

[General]

  • Reduce CD’s of Venoms to 35 Secs, except BV.

Traits:

[Improved Venoms]

  • Venom skills recharge 20% faster and [poisons] have a higher duration of 30%.
    (Potent Poison and Quick Venoms are combinate into one T2-Trait.)

[Venomous Aura]
When you use a venom skill, you apply the effects to all nearby allies as well.

  • Number of Targets: 5
  • Max venom stacks: 2
  • Radius: 360

Venoms:

[Spider Venom]
Poison foes with your next five attacks.

  • Applied poison for 5 secs per hit.
  • Number of attacks: 5 Attacks.
  • Duration: 30 Sec.

[Ice Drake Venom]
Chill foes with the next three attacks.

  • Chill: 2 Secs
  • Number of attacks: 3 Attacks.
  • Duration: 20 Sec.

[Devourer Venom]
Your next attacks Immobilize.

  • Immobilized: 2 s
  • Number of attacks: 2
  • Duration: 20 s

[Skale Venom]
Apply Skale Venom to your attacks.

  • Weakness: 2 s
  • Torment: 5 s (160 damage)
  • Number of attacks: 5
  • Duration: 20 s

[Basilisk Venom] CD 60 Sec; Effect can’t stack
Turn your foe to stone and remove all boons.

  • New boons are prevented for 1,5 secs.
  • Number of attacks: 1
  • Duration: 20 s

These are guide values

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

(edited by Black Teagan.9215)

What's wrong about grind

in Guild Wars 2 Discussion

Posted by: Black Teagan.9215

Black Teagan.9215

Show me one game without grind! You wont find one.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

13% thieves class in gw2

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

13% of all character, who was created are thieves, no more, no less.

I would say max 1% in this game are active thieves, tending downwards.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Dec 10th thief changes

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

+33% are not “tiny”.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

No initiative better for thieves?

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

[…]
I just think initiative has made it too hard to balance the thief. Consequently any change you make either op’s it or nerfs it. Since anet don’t seem to want to buff/change the functionality of the thiefs abilities, most changes are nerfs.

Correct. The currently Ini system is very hard to balance, but that is the reason for the ini change at 10 Dez. The balance between builds with and without Initraits (especially Opportunist) is to difficult.

But generally: The inisystem is fine and make the class to something special in this game.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

(edited by Black Teagan.9215)

Last Refuge

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

Simple fix:

Last Refuge:

Use Black Powder when your health reaches a certain threshold.

Health Threshold: 25%

And how should this help?
Black Powder works only against Meleeattacks.

Serious question? HS through the smoke fields grants stealth…

That argument doesn’t hold.
Not every thief use daggers in the mainhand and BP is useless if player or monster play Ping-Pong (CC’s) with you or use range and aoe attacks.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

(edited by Black Teagan.9215)

Last Refuge

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

Remove the cast time and it could fits.

I were happy, if LR give you extra reg and protection.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Choose Scarlet death !

in Guild Wars 2 Discussion

Posted by: Black Teagan.9215

Black Teagan.9215

8. She will serve as a salad.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Mouth no longer moving?

in Charr

Posted by: Black Teagan.9215

Black Teagan.9215

My charrs mouth dont move too.
I believe this came with the last big patch, but I’m not sure about this.

I hope the fix it fast

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Last Refuge

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

Simple fix:

Last Refuge:

Use Black Powder when your health reaches a certain threshold.

Health Threshold: 25%

And how should this help?
Black Powder works only against Meleeattacks.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Complete list of buffs since release

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

Add Fleet of Foot: The conditions will now be removed at the beginning of the dodge roll instead of at the end. This trait will now only go on cooldown when crippled or weakness is removed.
thats a buff

Nope, it’s more a bugfix.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Mobility

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

Dont forget the warrior, domey and their T1 trait that give them permaswift.

Why dont have the “fastest” class this trait?

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

How many thiefs will be left

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

They haven’t ruined the game. they’ve balanced it so that all players can enjoy it. Most thieves still enjoy their thief and will continue to enjoy playing it long after the December 10th patch. As anet said, the init change is a massive buff. You should trust them.

I sometimes wonder if you even play a thief since you don’t make sense most of the time. Initiative change is a buff for certain very specific builds. It is not a massive buff for all as you say.

Anet said it was a MASSIVE buff.

Can be, but the Nerfs was more massive, so it’s equally a nerf of the class

its def not a massive buff. only 1 or arguablle 2 builds get buffed. the rest are str8 up hosed. opportunist alone makes up for the init regen. meld in shadows (2init on stealth) is WAY more than what we are getting back in regen. then theres all the other nerfs to go along with it too.

what they should do is make it so only the first WEAPON SKILL that enters you invis….gives stealth. if i have to waste shadow refuge…..i expect antoher 2 init for a 60 second cooldown. without that the trait isnt worth taking.

Opportunist is overrated. Two of my third builds dont use it and I never had problems with my ini.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

How many thiefs will be left

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

They haven’t ruined the game. they’ve balanced it so that all players can enjoy it. Most thieves still enjoy their thief and will continue to enjoy playing it long after the December 10th patch. As anet said, the init change is a massive buff. You should trust them.

I sometimes wonder if you even play a thief since you don’t make sense most of the time. Initiative change is a buff for certain very specific builds. It is not a massive buff for all as you say.

Anet said it was a MASSIVE buff.

Can be, but the Nerfs was more massive, so it’s equally a nerf of the class

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

(edited by Black Teagan.9215)

Who is the easy target ?

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

Warriors! The most players are to stupid to control this class and to know what they do.

Or short: Everyone use the same build and tactic

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

(edited by Black Teagan.9215)

Dec 10th thief changes

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

Pls increase heartseeker range to 900 and give it 2 initiative

Lol, just lol.

The range and cost are fine how they are.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Warrior Downstate was nerfed?

in Warrior

Posted by: Black Teagan.9215

Black Teagan.9215

Warrs got the worst hands down agreed.

rangers got the best

Thieves have a much worse downstate than warriors.

In WvW i can agree with you, but in sPvP/tPvP that is not true. Avoiding a stomp in sPvP and tPvP for some more seconds could be the time your team need to ress you. Warrior its the worst of all in that case.

What is with PvE?

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Warrior Downstate was nerfed?

in Warrior

Posted by: Black Teagan.9215

Black Teagan.9215

Warrs got the worst hands down agreed.

rangers got the best

Thieves have a much worse downstate than warriors.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Perplexity runes

in WvW

Posted by: Black Teagan.9215

Black Teagan.9215

Just wanted to pop in and say we haven’t forgotten about this. The good news is the change should be coming sooner than later.

Thanks for your patience.

Great, this was really necessary

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Anomaly with Bountiful Theft

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

Ok I had forget vigor, but I talk more about the thief and his role as a debuff and antibunker class.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Anomaly with Bountiful Theft

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

As a boon steal it’s a bit crippled compared to most others. But in combination with Daze on Steal it becomes an instant 1-button Stability stomp counter, which is very powerful, especially considering with that trait setup it comes with a 21.5s cooldown.

Ding ding! We have a winner. Main reason I run it.

More the only reason to use it.

Actually, mesmers have a better and stronger steal skill than thieves and this without 20 traitpoints. It were enough could we steal (more) boons with their full duration, only to be more an effective class against boonbunker.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Why have warrior become the weakest class?

in Warrior

Posted by: Black Teagan.9215

Black Teagan.9215

Never said warrior is the worst class. All i play is warrior. Warriors have become the weakest class in the game and it is outrageous.

If you only play the warrior, so how will you know how the others are?

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

(edited by Black Teagan.9215)

Anomaly with Bountiful Theft

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

This is normal.
In my eyes is BT the weakest skill that steal something and unlike Arcane Thievery, have the stealing boons from BT (and FS) only a duration of ~5 secs.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Is warrior really that easy?

in Warrior

Posted by: Black Teagan.9215

Black Teagan.9215

tl;dr: Warriors are UP and need some serious buffs, duh!

… warrior is the hardest class to play . The other people need to l2p.

Made my day XD

Warriors are a class with a massive dmg output, tons of cc, very strong deff + the highest lifepool and only with his skills, faster than every other class.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

(edited by Black Teagan.9215)

Dec 10th thief changes

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

To have a thief is not the same like to play a thief

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Hard to catch

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

Instead of RNG, it would be better, if Hard to Catch scan the area on enemies, before the effect trigger and teleport you in the opposite direction.
Or Hard to catch should be a Stunbreaker, something what thiefs have to less.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Dec 10th thief changes

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

My point is how the original opportunist + base regen = 80 initiative per minute, new system = 60 initiative/minute. As far as I’m concerned why is ANet nerfing our pve aspect, then thrashing our traits and weapon sets to kitten in PvP?

original opportunist + base regen =
18 initiative per minute ( 1 every 3,3 secs) + 45 initiative per minute = 63 initiative
new opportunist + base regen =
6 initiative per minute (1 every 10 secs) + 60 initiative per minute = 66 Initiative

And if you think it will give more initiative to weapon sets, that’s completely and utterly wrong. S/P, PP, Shortbow, S/D instant nerf for critical line. There’s NO way other lines in the new system can output more initiative than the old critical lines.

I have never used Opportunist and dont need it to have always a high inipool, that mean opportunist cannot be so strong.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Black Teagan.9215

Black Teagan.9215

I think the thief have very low condition remove in the acrobatic traitline, especially underwater, and the “fastest class” could need a little more speed, without to have to use his inis or signets.

So my suggestion for this or one of the next patches is:

Fleet Shadow:

  • Remove the Stealth requirement
  • Move to master tier

Fleet of Foot:

  • New effect: Remove one condition [not only cripple and weakness] from you everytime you dodge. ICD 5 secs
  • Move to adept tier

I actually wonder why warrior keep getting nerfs to damage? Guardians actually outdps us yet they getting another buff while warrior getting his dps cut down.

+1 Scoobaniec

Allot of nerfs on warriors best weapons, but zero compensation.

Welcome in the world of thieves

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

(edited by Black Teagan.9215)

Farewell my D/D theif after Dec 10th!

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

The increase of the Ini reg. is much stronger than every nerf, from the signets, Quick Recover and Opportunist, together.
Calm down guys.

Any numbers to back that up?

For what, it is simple math.

With 100% critchance, trigger opportunist average 1 time every 3,3 seconds. this were 3,3 inis in 10 secs, the same value, like the improved ini reg. gives you in 10 secs.
And lesser critchance means less inis from opportunist.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Farewell my D/D theif after Dec 10th!

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

The increase of the Ini reg. is much stronger than every nerf, from the signets, Quick Recover and Opportunist, together.
Calm down guys.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

(edited by Black Teagan.9215)

Thief pvp - Skyhammer ''Troll mode on''

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

Nobody knows which song it is?

Read the vid comments:

Sideburns VS Red Online? – The Chosen One

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Ever stop and think Zerker was intended (PvE)

in Guild Wars 2 Discussion

Posted by: Black Teagan.9215

Black Teagan.9215

The main problem with berserker gear is, that it scales to good or rather the rest to bad.

Berserker scales so good that 5 people as fullberserker, prevent more dmg than support or deff builds/gears.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!